Top Ten Overkill Fighting Game Super Moves

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  • เผยแพร่เมื่อ 25 พ.ย. 2022
  • There’s a lot you can get done in the time it takes to complete a super move in a fighting game. With this being your character’s most damaging attack usually, you want to get as many powerful hits in during that super move cutscene, and these characters get their money’s worth, maybe even a bit too much. I want to go over some of the most overkill super moves in fighting games, where these fighters attempt to get in as many hits as possible beyond a reasonable amount. Let’s see which fighters tend to go overboard when you spend all their meter.
    Song used:
    Two Step by Huma-Huma

ความคิดเห็น • 266

  • @redblueandgray
    @redblueandgray ปีที่แล้ว +331

    Fun fact about Dio’s Road Roller attack: If you’re playing as Jotaro when he uses that, you can input your own time stop to cause them to reenact Jotaro’s escape from that attack.

  • @emberthefox4951
    @emberthefox4951 ปีที่แล้ว +74

    Fun fact: Jojo's Bizarre Adventure: HFTF actually got the road roller wrong beyond the lack of a time stop. Dio actually used his elbows for most of the hits, only switching to his fists for the last blow. HFTF has him punch it the entire time instead.

  • @shanewashington6335
    @shanewashington6335 ปีที่แล้ว +56

    Samurai Shodown is pretty much the definition of overkill

  • @runescape14767
    @runescape14767 ปีที่แล้ว +54

    the reason azrael's astral finish is so effective is cause he's releasing all his limiters yeah dude is so powerful he put limiters on himself just so the fight will last longer

  • @superlol178
    @superlol178 ปีที่แล้ว +32

    IDK...I think for Injustice, the Flash going back in time ad hitting a dinosaur with you was a little more overkill IMO

  • @kl1thedominion
    @kl1thedominion ปีที่แล้ว +175

    I'm pretty sure Raven's instant kill DOES reduce him to ash along with his opponent, but his immortality just allows him to reform. He just so happens to start with his arm for dramatic effect in this case which adds even more to the overkill nature, in my opinion.

  • @SyxxPunk
    @SyxxPunk ปีที่แล้ว +26

    I love pretty much all versions of the Raging Demon, especially when someone other than Akuma uses it.

  • @24nookie24
    @24nookie24 ปีที่แล้ว +3

    When you said dragonball dont attack enemies while mid air means youre not really a fan of it. It literally is one of the signatures of DB wether its anime or games.

  • @liberalaco829
    @liberalaco829 ปีที่แล้ว +2

    the haircut was only 30 dollars, actually

  • @seanwilkinson7431
    @seanwilkinson7431 ปีที่แล้ว +71

    Iori's fighting style involves a lot of claw-handed strikes, which means his Ya Otome creates and aggravates multiple open wounds before he sets the opponent on fire. The SDM version either slams you into the ground first, hits you with multiple explosions after, or straight up disembowels you, depending on the game. You forgot the DM follow-up, though, which, after the bleeding chest wounds and the explosion, sees Iori cut the opponent with fire multiple times and striking them with a fire pillar. And then there are all of his HSDM, LDM, MAX2, Exceed, and CLIMAX supers. Iori is a walking overkill.

  • @Umbrox-57
    @Umbrox-57 ปีที่แล้ว +14

    The thing I love about Azraels finisher; that’s him at full power. He’s releasing all his limiters to finish his opponent. That second punch proves, at full power, he’s punches are the equivalent of nukes.

  • @JudgmentMeter
    @JudgmentMeter ปีที่แล้ว +6

    The music in Capcom vs SNK 2 is GROOVIN!

  • @mist666999
    @mist666999 ปีที่แล้ว +16

    Personal Favorite of mine is Iron Tager's Astral Finish. The grab, jump up to SPACE, the atmospheric re-entry, the explosive landing, and then (the part that puts it above Azreal imo) when he steps up and out of the crater.

  • @RadiantBeachShulk
    @RadiantBeachShulk ปีที่แล้ว +7

    One detail I love about BlazBlue's Astrals is that the majority of them do significantly more damage than any character's total HP pool, especially so for the canonically stronger characters

  • @brandonmuse5532
    @brandonmuse5532 ปีที่แล้ว +13

    M.Bison's "PSYCHO CRUSHER" in Street Fighter Alpha 3. That move was amazing and only that boss version of M.Bison could do it with that much damage.

  • @dionmcintosh9554
    @dionmcintosh9554 ปีที่แล้ว +5

    Honorable mention: David Banner's Blazin' Move from Def Jam: Fight for NY.

  • @marshmallowcat2456
    @marshmallowcat2456 ปีที่แล้ว +1

    "whoa where my character go?"

  • @brs1098
    @brs1098 ปีที่แล้ว +2

    Iori Yagami staring at the screen mid-combo of his Super Move can also imply "You're next", which can intimidate and/or make you flinch. And as for Akuma, he really attacks your soul to do that Raging Demon making you die a thousand deaths. XD

  • @Adam-pi6io
    @Adam-pi6io ปีที่แล้ว +3

    Wesker taking out a missile out of his pocket after his flurry of combos felt a little more excessive imo. Raccoon is just cartoonish.

  • @meganpayette5996
    @meganpayette5996 ปีที่แล้ว +3

    You know what they say, there's no kill like overkill!