Damnit, i felt super slick when i noticed and i wanted to take all the fame for it in the comments. Fuck! Excuse the salt please. Congratulatins.. but fuck!
Not sure how much the devs like Linux, but i used to play with medium ish settings and half texture resolution so i could get over 100 fps, i started playing the 1.0 beta and im now getting well over 100 fps with high settings, game feels a lot smoother and more responsive too. AMD CPU and GPU btw
If the Fun Pimps can get fsr 3.1 on this game for PC and consoles, then everyone will benefit and the game will definitely run properly on less powerful machines.
I was just saying today how bodies of water are just a big obstacle, a pain in the arse, there seems to be no bridges, when you use Teragon it comes with bridges that cross the rivers
So will we be getting a quick swap locker anytime like Rust has,not looking forward to swapping armor piece by piece constantly based on what I'm doing
Agreed... it will be annoying changing clothes every time you want to do something different. If we force the developers to change their clothes every time they do something different during their normal day then they will understand why it's bad design.
I would rather have traders in random locations, I don;t like the idea of Rekt being the main trader I will have to deal with, for i tend to live in the green zone. but there will probably be a mod that fixes that.
@@ladyivygaming2838 Idk what you are complaining about, farming did get nerfed yes but now it just costs more crops to actually function instead of being overpowered with 5 plants. Now I build a 7x7 crop field and it's more than enough to keep any major food item on stock (of course I'm not planting stuff I don't need like cotton, leaves, beer, etc)
to play devil's advocate: it would make your appearance a lot more mismatched, plus it would be harder to make outfits look good if you HAD to split them down the waist
I disagree. Since the stats of each are set for balancing devs just divide that by the amount of pieces. So an outfit that gives a 10% bonus to something would be divided to trivial levels ex chest 5% legs 5%, or shirt 3.3% jacket 3.3% legs 3.3%. Sound familiar? It’s every Ubisoft game that most people end up ignoring it and just using the biggest armor number.
If all armour slots provide equal protection, then head, hands, and feet will give 75% of you potential armour rating, while only covering 10% of your character. Stripper build is more viable than ever!
@@marktorres6385 Nah man, he ain't gay, he's just a normal guy who's not addicted to p0rn. If you need that sort of stuff in your game at all times you have problems...
@@JBCoops88 In the City when Zombies spawned. My FPS went from ~140 to 6 to 3. Hold 5FPS for about 30 seconds till it went back up to ~120. In other words larges buildings with Zombies created a lag. Alpha 21 Was unplay able.
@@sebastiansebastian9553 I've never had it drop lower than 25fps that's crazy, what res are you on? because I suggest just sticking to 1080p for this game; I really don't see the point in going higher tbh.
Damn, that performance is super disappointing. The devs kept on being adamant about optimizing the game saying that optimizing the performance in alpha is a waste of time. I fully expected that the full release will have passable performance for a 2024 game. But a 4090 getting 40 fps from exploring and going down to 15fps in a horde night? Nah
@@Onyx1776 Doesn't matter whether it's DLSS, FSR, or LSFG. A game running on a 4090 not even reaching a stable 60 fps is either graphically a masterpiece or an unoptimized game with spaghetti code :(
@@randomtimes4100 not only that, 7dtd is also a ram dependent game. Noticed this when I went from 16gb to 32gb. I have a R5 3600, 2070 S and 32gb Ram and I get over 100fps on custom settings (similar to ultra)
Have to agree on the "dragging stuff out" for the sake of dragging it out. Not sure how to put this, otoh, but I'm not clear on the...er, enormous interest, let's say...in "end game content" for a game that is designed to be open-ended, i.e. playable as long you like with no end that you don't provide yourself simply by stopping that particular playthrough. End game content makes sense in a traditional, single player RPG wherein there is a story with a climax and a definitive ending, but multiplayer games and modes, even of SP RPGs, never have been so designed. Online modes of SP single player RPGs used to contain things like FFA, Capture the Flag and Duel "modes" that had no story, beginning, middle or end, but simply provided the opportunity to play with friends. What is meant by "end game content" in the context of 7 Days to Die?
@@rangerhawk This is the "Gold" release. Hence it being the 1.0 update. Doesn't mean the game won't continue to get updates and content, but this update is leaving alpha and "going gold" as they say.
So if your rig saw worse performance, I'm guessing every ones will as well. I didn't think they were going to be able to do visual updates to models and stuff and not take a performance hit
You could also clearly see the draw distance in 1.0 was significantly farther than the Alpha 21. Thats gonna be a big hit, and it really wasn't for how much better it looked. Lower some settings, itll still look just as good, and I bet youll get more FPS than ever
Mind you its on Max graphics with improved graphics in the new update.. So by comparison its genuinely better FPS because his PC is producing better graphics.
i've been playing it and haven't really noticed any bad performance myself. that's playing on 4k pretty much maxed out. so not really sure what was going on with his rig at that time
I really wish eating and drinking would be a visual of what we are actually eating and drinking. So coffee, looks like coffee. Fish tacos looks like a taco. 🌮 I’m not sure how challenging this is but I would have preferred that over the animal reform
Bethesda still doesn't include any such animations at all in their games. Eating, drinking and chem use animations actually have to be modded into them. Perhaps it's a question of prioritizing other aspects of a game over such so-called "immersive" effects. Not everyone wants simulated everything in a game. I prefer to see as many player character animations as possible included myself, but it is just a preference. I'd be more interested to know why we can't swim, sit down on furniture and apparently have no need for sleep myself. :)
Oh that trader quest tier change is honestly incredible. It always annoyed me that the next trader you have to do tier 1's with and work up to it, making it a SLOG to upgrade all five traders ; it also made me want to stay in a single biome and often forget to check on other traders' inventories. at least now, picking up and moving to a new city if you choose something other than center forest biome layout will be a good thing and not daunting and annoying ( because who wants to do more tier 1 quests when youve done tier 5s or 6s for one trader already? )
True. That was incredibly annoying. Not sure how I feel about them being biome-locked, though. They all specialize in something (guns/ammo, armor, meds, etc.). What if you want to play in one biome exclusively? (That's also a problem with the new impossibility of RWG maps containing large cities in the Forest biome in 1.0.) I'm sure they did that partly so that multiple instances of the same vendor aren't showing up right around the corner from one another in RWG maps, which was hilarious, but I can't fathom why they'd not simply make it so that the same vendor doesn't render twice instead of biome-locking them this way. Some are making the excuse that it "adds to their personality." Yeah? How so? What makes health items exclusively desirable in the Burnt Forest biome, for example? Nothing whatsoever. Oh, well, "Rekt makes more sense where things can grow," they say. Yeah? Then how is it I can grow plants in the snow biome or the Wasteland where there is so little light? Maybe they should add greenhouses to the game replete with artificial warmth, sun and rainwater? Actually, no they shouldn't. They should just stop paying so much attention to minute details that the big picture is lost, imo. This project is plagued with "can't see the forest for the trees" syndrome. Things that need to be done aren't getting done while passing whims are being implemented all the time.
@@wildmatador I was saying on another thread I don't get the impression they have a dedicated sound designer, the same sound playing when walking across the floor of dry interiors at times as walking across snow, etc. The sound of bicycle pedaling not changing with speed. The bare minimum of sounds, e.g. birdsong in the Forest, are included for ambience whereas the sounds playing in the Wasteland sound like they came off a Halloween sound effects record for putting on a haunted house somewhere. Most are probably still Unity store assets. Honestly, I think sound design is kind of getting the shaft industry wide in favor of visuals, visuals, visuals. So, I don't expect much in the way of sound design in this game any time soon.
IMO eliminating T6 items from traders and loot is the best move they could do. It gives purpose to crafting weapons and armor (which I think I did only a handful of times pre-1.0), it lessens the reliance on traders, and it makes getting a T6 piece all the more exciting because you had to work for it.
Not being able craft max tier was a terrible design decision that punished an entire half of the survival-crafting formula. Now we are back to where the game was before traders became the end-all-be-all, and traders are now instead nerfed. Now let's wait for them to bring back lootable zombie corpses.
I think you still should be able to loot it in the world but make it extremely rare, that way all no system of getting items is straight up better than other. Crafting requires more info/prep but is reliant while looting forces you to take more risk plundering more POI's looking for that lucky drop. I agree with merchants not selling them though, it's an apocalypse, makes sense they would keep their absolute top tier stuff for themselves xd
can you mix match armor without going full armor set? I kinda.. don't like how we no longer have an option for more armor slots and yeah I know about armor set bonus if wearing full but..
Yeah, he covered mixing on his armor sets video. I'm not liking the lack of more armor slots either, since less armor slots means less mods. Being able to wear multiple pocket mods (of different kinds) on a single piece is nice, but I feel like that almost doesn't make up for it.
@@DaGraveCrowder true but we also dont know too much about how long ago the wasteland was bombed. The fallout could be gone but the pollution could still be really bad. Or this could just be the devs trying to balance water again which they didnt have to do. Once you have a cooking pot in alpha 21, you could be rolling in water if you take it from toilets.
IRL dew collectors still yield bacteria-laden water. You still need to purify it. If anything, be glad it's NOT realistic - realistically, you to both filter AND purify your water. Filtering removes particulate and impurities, while boiling kills bacteria. 7 Days combines unfiltered and unpurified into "murky," which streamlines it for gameplay's sake.
@@MorkiMoo You do not need to do any reverting, this is 1.0 EXPERIMENTAL build, you need to opt into it to activate it. Reverting wont be necessary until the end of july when the STABLE build comes out.
From what I've seen thus far, I think I'll be sticking with A21 and hoping the player character models, etc. can be ported backward. Not liking a lot of the aesthetic changes myself, e.g. the look of zombies, storage boxes, etc. Progression changes, etc., seem okay, but -- oi vey -- how it's looking, atm.
I was hoping for the performance boost, because in some places, with big building and crowds, the game for me is getting laggy. Yet they made it even worse.. Well, still love this game
Really hoping they can get some optimizing done while experimental is out. There is no reason to have worse performance going from A21 to 1.0 (or A22 as some of us will consider it).
Then I hope they can get that working to where it doesn't drop frames or cause lag too badly. I welcome new mechanics but if they cause major frame drops then it wil be a problem so fingers crossed they can have it optimized properly.
oh look, they rehashed the same old systems for the 20th time, just like every update. still EA, haven't met half their roadmap goals from 10 years ago...
I wish they just improved the clothing looks, I liked the base system with separate armor and clothing it, I wanna be able to choose whether I'll be a fast, stealthy cowboy or a slow tough cowboy
Yeah this system doesn't really allow any custimization, sure they say you can mix match the armor pieces to get differen't stats, but thats just gonna look stupid is it not? You can only really change your hat, gloves, boots, and than the rest is one item. You can't really customize at all and the armor pieces don't fit together. They just needed to improve the old armor/clothing and than we can actaully have customization. Just another thing they are revamping for the "greater good".
Shame they're (from what I've read) removing clothing and the clothing skill book. Moving to A21 they took out glass jars and now it seems clothing is going this time around.
@@EvilToaster77 They've said a clothing system is coming and I'm still thinking they're thinking along the lines of a mod for Fallout 4 and the clothing system of Fallout 76. If you don a piece of clothing in 76, the armor you're wearing is rendered invisible while still providing protection. This was done, of course, so overpriced "outfits" could be sold in the Atomic Shop for real world money, which I get the distinct impression is exactly the kind of thing TFP are thinking about when they talk about "paid DLC." Such nonsense is not "DLC," of course, which traditionally meant a substantial expansion of a game world and its story in years past for what's being charged for recolorings, "decorations" and "outfits" in the industry now and not just in MMOs. TFP haven't involved themselves in those kinds of shady practices to date and I sincerely hope they don't plan to start. With mod support, there would be no incentive for anyone to buy such nonsense anyway, so they'd have to remove mod support to make an "in-game store" even remotely feasible and, if people are getting up in arms about jars now, just imagine the fallout of doing something like that.
Kind of a weak update, so they basically tweaked the recipes,loot,traders,progression xml's, reused the repair kit icon for armors (lazy) removed pants for some reason (lazy) added some new voice lines, Updated the whole character model plus vehicle's which is kinda cool but doesn't add to game play but at least the new animations are better on the character. No new usable tools, weapons or functionality. No new traps, electrical items. No new animals/zombies. meh i get into the game and its the just the same old 7 days to die with basically the loot set low and the zombie health higher. The updates doesn't add anything exciting to see,build, or fight. This update coulda just been a A21.5 update honestly. I rate it at 3/10
Just to start on the positive, I think first time players will enjoy this style of gameplay. The longer build up to end game is always fun in new games. For me, though, I’m actually becoming less excited as I learn more. As a long time player, it feels like TFP have forgotten that there’s a difference between difficulty and tedium. I love a tough crowd of zombies, so I’m glad for that change. On the flip side, intentionally drawing out the game just sounds grindy and boring. I’d like to see them work on more customizations, more weapon types, more enemy types, maybe even more types of food and animals. Not more grind. Also, who told them it was a good idea to make us go into a menu to gather XP from challenges? Who wants to spend MORE time in a menu? Couldn’t they just have given us the XP when we finish a challenge?
Thing is people are asking for optimization/fps increase, all that jazz. However if they add more stuff to the game like your saying that is literally the opposite of the objective of optimizing the game which is why they’re not adding new stuff as much, just changing.
More stuff=more lag/memory use. A lot of people would sacrifice new stuff for less lag/less memory use. Especially new zombies, they would need models, code, animations, etc.
Good point. I guess what I’m hoping for includes better optimization, which I’m sure they’ll keep working on Maybe I’m being a little too critical before I’ve even played. I’ll still give it a good long playthrough, regardless
@@karahuey2239 The game really shines with mods. Be it just quality of life mods, or overhaul mods. Vanilla is meh. With mods, awesome. When I have time to play a game, 7D2D is 90% of the time my go to.
Lots of good looking changes. Better Dew Collectors, actual model changes to vehicles, the new armors, craftable t6 items, traders sharing progress. And a lot of not so good looking changes. No weapons/tools/armor as quest rewards, harder to buy items, harder zombies. I guess I'll have to see how this "less is handed out to the player, but the player gets stronger" thing really works out. Not gonna lie, it was stupid fun finding a high tier weapon in a loot crate and just feeling powerful as a result. The trade off was actually getting the best possible gear was just a matter of sheer determination at rolling the dice. You want a T6 Auto Shotgun? You better be prepared to loot a LOT of t5 Points of Interest. And you can file T6 Power Tools away under "Not A Snowball's Chance In Hell". I'm also not a huge fan of the "Wear a complete set of gear to get a bonus" kind of mechanic. I'd like to be able to mix-and-match and not be punished for not wearing a full themed set. Maybe one of the heavy armor gloves has a bonus to unarmed/fist weapon damage, so I wear those cause "unga-bunga me punchy" but I want to wear light armor so I'm not slower than a snail in molasses.
Personally i think i wont end up using the traders at all with this update, i mostly only used them for getting guns in quest rewards and some ammo But i can fairly easily go find or craft ammo
I started on PS a few years back. The glow up to A19 on PC was nuts. This.. it's essentially a sequel, practically a new game. I'll be getting it on PS5 to play with friends as well, and maybe some pvp. ^_^
All they had to do is take the state of Alpha 16.4, look at what "Starvation mod" did, and build off that to implement proper NPCs, bandits, quests, and electricity; every step forward they do is 2 steps backwards on the gear and systems in this game. I'll wait for mods to "fix" this game, too bad they had to mess with the armor sets and bring them down to 4 slots.
True man, they just keep dumbing down all the game systems. 2027 and there won't be 4 armor slots just one. Remember back when you could take apart weapons? Back when you had to put clothes for the correct biome? Back when it was a survival game and not loot and shoot?
If I recall, another effect of the progression/trader change is group progression is affected; only the person with the quest gets trader progression, not the entire team. Needs a bit of testing to be sure, but could be a bit of a bummer for groups.
I've said before they seem intent on repeating Bethesda's worst mistakes. They are getting a lot of their "inspiration" from that source having cited Beth's Fallouts as a major inspiration and some of the devs being former mod authors for Bethesda's Fallout games to boot. If they actually took a page out of Fallout 76, which has no group progression for quests with only a "team leader" getting credit for finishing one, they should know Beth did that because they didn't know and apparently couldn't figure out in time and under budget how to write a quest for the Creation engine that wasn't instanced to each, individual player being that the Creation Kit was designed for developing single player games, not to "slow progression" or whatever. As it is, each individual player must repeat the quest if they ever plan to get it out of their journal or receive any credit for it in 76 if playing in a group. Please tell me they didn't borrow that "idea" for *no* group progression from Bethesda.
Great, so they "simplified" the armor even more and took another step backwards....I miss Q1-600 level gear, as well as random stats + variable quality and stats on vehicle parts.
I'm sure there are going to be some people that wont like THERE changes.. I mean I did not READ any place where The Gamers asked for them to make it MORE Grindy... So I have not heard ANYTHING about them fixing the Zombie Reach? No no, But LETS BUFF the Zombies.. Who asked for that? OMG.. Guess we have to watch all the feed back on all of "There Changes" So now they force you to play there game there way no matter how the PLAYER likes to play?? Well I Hope The Mod Launcher Gets there Mods Up dated fast..
I've always made rules for myself in order to slow progression so I'm really looking forward to this update. Still on the fence about the armour changes but I'll give it a chance. I've found the game to be often too difficult in the initial stages but then become too easy very quickly. Looks like a fun time.
I dit buy 7 days to die on console bq the local mulyplayer coop split screen and have a lot of fun. When i hear that the there came a new version for console too i was happy. Now i hear there is no local mulyplayer coop split screen, and see it as an major downgrade . If this is true, i will not buy the game. And stick to the old alpha 15.2 version and still have fun.
Nice informative video as always mate, I dont mind all the changes except making those zombies into bullet sponges, Making stuff into a bullet sponge is the tacky way of making things harder.
In terms of rebalancing: I really love the increase in zombie HP, as before i have felt like the only real way to play was on insane, and now maybe survivalist can be challenging as well, while insane will actually be quite hard. I love (If you are correct) that mid and late game loot will become available earlier. I love the ability to be able to get lucky and find some rare late game or mid game loot way before your character is there. Having the loot too curated to "your level" is bullshit. Loot is supposed to be a little random and there should be this actual hope present that you COULD find an great auger while still using a low level pick axe. Taking away that chance of getting super lucky ruins the fun of looting. I DISLIKE that the traders are set to their biomes. Randomness is almost ALWAYS good in games like these. The fact that now i know where each trader is makes it more stale and predictable. I also very much dislike that torso and leg armor is no longer separate pieces! That's some bullshit! I dislike that you can not by any chance what so ever get tools, armor or weapons as quest rewards. They were rare as it was, and the slight hope of maybe getting some better gear as reward was a positive, not a negative. I do not like that goggles and stuff has been reduced to mods. There should be separate armor slots (as it was before) for those items. Why MUST i have a helmet to use night vision goggles? I HATE that the random gen maps refuse to build large cities in the forest. As i stated earlier, RANDOM = GOOD for games like this! I actually disliked that so much that i immediately downloaded a mod that reversed that change. All the graphical changes and the models, voice lines, voice actors, etc. are great, and i have no quarrels with any of the additions that do not reduce randomness or that dumbing down of the armor system.
like always, i find your videos the best way to learn about the new updates, my personal take in all this nerfs its that i like that they are focusing on the player crafting his tools and weapons reather than just farming mission, i play with up to 3 or 4 other friends and i am always the one to craft the tools, mine and do the hord base and crafting tools gets behind really fast so i like the new changes, like i said your videos really help me keep up with the good content
I strongly believe that console will struggle in cities, T5 POIs, and Horde Night. In the console demo that they had at TwitchCon, they intentionally made a map without cities or skyscrapers to hide the poor performance in those areas.
I have a 4070 and it only uses around 50% GPU. That's why they added more visual effects as it doesn't really affect FPS. You need single threaded CPU power to raise FPS in a voxel based game like this.
@@knurlgnar24 GNS is also rocking a 13900k with more than enough horsepower to handle what he's throwing at it, yet he's getting this performance. This is another poorly optimized update pushed onto an already poorly optimized game ( I love it to death though even as I chug along with my 1070). The consoles will struggle hard as they have less computing power by a factor of 3 to 4 times. Combined with the lackluster optimization mentioned above, I foresee this game running a dynamic 1080p, with dips to the 40s on horde nights.
Love these videos man. Very informative, ive been playing on and off since 2020 but started getting REALLY into the game last Fall. Thanks for the information!
All I want is a world that has a story. An updated navezgane! The individual pois have story, which is cool and intriguing, but there’s not much beyond that. The state of navezgane last time I played made me never want to play! These updates look cool though
Agreed. I hate the learn by reading system as it limits styles of play and this Gold release just seems to be graphic updates along with dumbing down (yet again) of a core system, in this case armour/clothing. And seeing the FPS drop from GNS is really the final nail as TFP have always stated that they havent optimised as it is pointless in an Alpha, something I agree with. But this is Gold and they still havent optimised. I am now wondering if the next updates, such as the long promised raiders, will become paid DLC.........
After Tem's Afterlife tease, I am playing a bit now, and can't wait for a full GNS playthrough. Hoping we see Rebirth and Undead Legacy on mod launcher fairly soon as well.
I will definitely be trying this out on Monday. I'm really concerned about the zombie buffs, I don't think they were needed. It seems like they are focusing a lot of their changes on the top 10% of players and forgetting about all the rest of us. Hopefully 1.0 plays great I'm just afraid its going to be like Alpha 21 where almost everyone I know played vanilla once maybe twice and then just played modded.
The HP boost was directed at multiplayer groups that can just plow through huge POIs with no problem. It's going to affect solo players a LOT more though.
@GunsNerdsandSteel While I personally don't mind them being made tougher (can always drop to standard difficulty, or even easier if it's too bad), it seems like there's easier ways to do this. 1) only have this change affect multi-player servers. 2) when a POI does it's check to spawn, it looks to see how many players have a quest for that location. Difficulty is increased by that amount. 3) when spawn check us done for a POI it checks for # of players within X radius and bases difficulty off of that. This is probably both the fairest, and most easily abused. Abuse could be countered to a degree by requiring players to not only have a quest shared, but be within X radius when quest is activated. There are probably some other, possibly better, ways to address it. Just a little brainstorming.
Looking good so far. I sure hope they removed endtier consumables from the loottable as well. like first aid kits and such so you really have a reason to collect stuff like bloodbags now. A bit sad about Joel having a new voice. I mean, i think like all male traders had the same voice actor before, but Joel was my favorite. Also, still dont like the practice about "steamer-weekend". Why are some people privileged to play the new release early? What about the guys who keep the game alive day by day... like Modders or Serveradmins to adjust their stuff for the new release? Also, making the public release on a monday, so the general casual player got no time for it is weird. Just release it for everybody at the same time, man.
It's not full release on Monday, it's only the experimental release. That is where the Modders and Server Admins can start working on the changes they want to work on and the normal players can try it with hopefully knowing that things can still be changed. Streamer weekend is advertisement, hype weekend.
@@NytenasStorm I said public release, not full release. Stable 1.0 is in July, i am aware of that, but you can play it on the beta branch on monday ^^ And just because its advertisment doesnt mean i have to like it more that only certain streamers and content creators get earlier access to it. When Alpha 21 rolled around i was streaming 7d2d as well and since my channel is too small, i got no key.
Not liking the "hype train" mentality myself. That's for the big dogs in the industry that obviously don't know any better than to anger and frustrate the very players who *might* buy and play their games, hyping up expectations only to disappoint them in the end. Also, no shade whatsoever on "content creators," but practices like these pretty obviously narrow the avenue of feedback on the game to a very few people hardly representative of the majority, much less, entire community's opinions on and feelings about the direction the game is headed, which is apparently to cater to the min-max playstyle in the case of 7 Days to Die. There's nothing wrong with the min-max playstyle, of course, but I think TFP are inadvertently cutting out an awful lot of players who might otherwise play the game by catering to the whims of a very few.
you can play on lower difficulties OR edit the .xml. i typically play no horde nights so i can just enjoy exploring POI's. i edit the .xml so crates and doors have 20% of normal health then reduce player block damage to match so walls are basically too indestructible to cheat through the poi's but stuff you're supposed to break still plays normally. it's worth knowing how to mod the .xml to make a custom difficulty to make the game more personally entertaining. if your thing is multiplayer then maybe make your own server?
im dissapointed in this 1.0 update,more or less skins ar changed thats all,why modders can do so much and developers when they got big money becomes lazy,in beginnig there was updated every week and month and big updates, now some new skins couple new building and its full relese,comon :D:D
I think the rebalance is necessary in a number of ways. Progression was always a leap instead of a gradual reward. And, I think it says a lot that most people play this game on the HARDEST settings as their idea of normal. That seems a clear indicator that the default difficulty needed changes,
Performance was the thing they needed to get right out of all of this and while all the other changes are great this is a huge disappointment. The game just does not run well, especially in cities. It has never ran well really, and maybe its not possible with how many cubes can appear on screen at once but man it sucks that the performance is gonna be even worse.
I like that they are drawing out the early/mid game longer. The traders used to be too overpowered and if you just cranked out a bunch of jobs, you could get an AK-47 by the first horde night. I like that they are making it so that the player has to craft more things rather than just easily obtaining them from the traders.
im sceptical about the changes as i am always but willing to give it a shot, sometimes i like the changes in the end others i just learn to deal with. the devs have kept me entertained for 8 years so far so gotta trust them
I understand that this is likely only a personal opinion but I feel like this update kinda removed all the character that was left in this game, i miss the older alpha days where using a weapon or tool raised you skill with said tool and crafting more made you a better crafter, I feel like as time goes on this game looses more and more of its unique systems that I loved so much like the weapon menu when you could change out weapon parts individually and slowly upgrade your gun or especially now shrinking the armor selection to just four pieces I feel is a big blow, I realize a lot of these systems over complicated the game and maybe got in the way of the quite frankly amazing new polish they've gone and added to this game now but I just feel like that's what this game was about i felt like this game initially set out to be different complicated but fun and it now feels like some run of the mill survival game without any real uniqueness. Again personal opinion and if any one disagrees and enjoys it then I'm happy for you please do enjoy it i just feel this game has kinda shrunk in scale instead of matching their intended goal.
ARMOR GUIDE: th-cam.com/video/asv38C3ipwM/w-d-xo.html
sounds nice. maybe they will add npcs somewhere in the future :D
Epe7fur7ww9y
if mama ain't happy nobody is happy - Great Dying light easter egg xd
Haha you are right! I've never thought of that. Poor Gazi.
Damnit, i felt super slick when i noticed and i wanted to take all the fame for it in the comments. Fuck!
Excuse the salt please. Congratulatins.. but fuck!
I have been playing DL since launch and I still keep playing
GAZI!!!
Trader Jen also has a Fallout reference "Rad X? you're in the wrong store"
Thanks for the video! Can’t wait to play. I’m hoping they add some kind of transmogging to the gear so even if you use different pieces they can match
Not sure how much the devs like Linux, but i used to play with medium ish settings and half texture resolution so i could get over 100 fps, i started playing the 1.0 beta and im now getting well over 100 fps with high settings, game feels a lot smoother and more responsive too. AMD CPU and GPU btw
If momma ain't happy nobody happy, she likes chocolates
If the Fun Pimps can get fsr 3.1 on this game for PC and consoles, then everyone will benefit and the game will definitely run properly on less powerful machines.
finally feels like a game made in 2017
Yeah, I mean it was actually made prior to 2013 lol
I was just saying today how bodies of water are just a big obstacle, a pain in the arse, there seems to be no bridges, when you use Teragon it comes with bridges that cross the rivers
Damn why didn't they release over the weekend?! I wanna play && watch people in this community play it.
Yes yes very nice video. Thank you ❤
So will we be getting a quick swap locker anytime like Rust has,not looking forward to swapping armor piece by piece constantly based on what I'm doing
Agreed... it will be annoying changing clothes every time you want to do something different.
If we force the developers to change their clothes every time they do something different during their normal day then they will understand why it's bad design.
I would rather have traders in random locations, I don;t like the idea of Rekt being the main trader I will have to deal with, for i tend to live in the green zone. but there will probably be a mod that fixes that.
The real question still stands….
Can multiple people interact with the same storage box at the same time?
@@shiznaztm476 just use mods
no
@@shiznaztm476 played it today, but unfortunately no
A lot of games struggle with that mechanic, I wonder why
@@superbeta1716 well people holding the same item and putting it in their inventory , things like tthat i guess
I hope they fix farming. It’s not fair that even with all perks leveled, I still can’t net gain on seeds from farming
Agreed, if you max out Living Off The Land you should always get one seed back. What is the point of farming if I get no returns…
@@kylewhite6014 yea!! Like I spent time and resources to craft the crop plots and put these points into the perk to …… not gain anything ? Hello?
@ladyivygaming2838 with the farming equipment you also gain a 60% to get the seed back on harvest AND a 100% that you get an extra crop at max level.
@@ladyivygaming2838 Idk what you are complaining about, farming did get nerfed yes but now it just costs more crops to actually function instead of being overpowered with 5 plants. Now I build a 7x7 crop field and it's more than enough to keep any major food item on stock (of course I'm not planting stuff I don't need like cotton, leaves, beer, etc)
You do net positive though? You'll need a larger farm in the first place
It really should be 5 armour slots combing legs and chest as 1 feels lazy
I have to agree with you. Pretty much all of the boots and gloves look the same
It'd make more sense to combine legs and shoes, than legs and chest, but it's their choice on what they spend time making
@@anthithei4374they can always change it too thats the thing
to play devil's advocate: it would make your appearance a lot more mismatched, plus it would be harder to make outfits look good if you HAD to split them down the waist
I disagree. Since the stats of each are set for balancing devs just divide that by the amount of pieces. So an outfit that gives a 10% bonus to something would be divided to trivial levels ex chest 5% legs 5%, or shirt 3.3% jacket 3.3% legs 3.3%. Sound familiar? It’s every Ubisoft game that most people end up ignoring it and just using the biggest armor number.
If all armour slots provide equal protection, then head, hands, and feet will give 75% of you potential armour rating, while only covering 10% of your character. Stripper build is more viable than ever!
I hope the new female model is just as customizable as the old one 😏
@@marceloaranibar8802 Thats a creepy comment with that particular emoji ngl.
@@fadingspace7103we get it your gay
@@fadingspace7103 ¿🏳️🌈?
@@marktorres6385 Nah man, he ain't gay, he's just a normal guy who's not addicted to p0rn. If you need that sort of stuff in your game at all times you have problems...
Excuse me. 😅
Your excused😂
No he's not
Ahhhh now I realise why you say excuse me!
Only the real ones stayed this long 🔥
Better out the top than the bottom 😂
Personally really bummed to see the frame rate dropping.
In 21 that was always when zombies start phasing through blocks.
@@JBCoops88 In the City when Zombies spawned. My FPS went from ~140 to 6 to 3. Hold 5FPS for about 30 seconds till it went back up to ~120.
In other words larges buildings with Zombies created a lag. Alpha 21 Was unplay able.
@@sebastiansebastian9553 poop pc
@@ILovePie53 no just a buggy alpha
@@sebastiansebastian9553 I've never had it drop lower than 25fps that's crazy, what res are you on? because I suggest just sticking to 1080p for this game; I really don't see the point in going higher tbh.
@@godpop that was about 2 years ago when alpha 21 bild 1 came out.
1:11 This looks like a version of the NCR Veteran Ranger from Fallout New Vegas.
Lol I said that in his armor tier video.
@@jayl5032 and i said it here
@@restarting9213 Ikr? Crazy world!
thought this too
Damn, that performance is super disappointing. The devs kept on being adamant about optimizing the game saying that optimizing the performance in alpha is a waste of time. I fully expected that the full release will have passable performance for a 2024 game. But a 4090 getting 40 fps from exploring and going down to 15fps in a horde night? Nah
Damn with a 4090 ? That’s nuts did you turn in fsr? I heard they added that. Also what’s your cpu bro ?
@@Onyx1776 Doesn't matter whether it's DLSS, FSR, or LSFG. A game running on a 4090 not even reaching a stable 60 fps is either graphically a masterpiece or an unoptimized game with spaghetti code :(
It’s all cpu for 7dtd not even a 5090 would help in this case since the game has a 100% destructible environment making a real cpu muncher
@@jade7837 I'm not sure that's a gpu issue, kinda sounds like a cpu issue.
@@randomtimes4100 not only that, 7dtd is also a ram dependent game. Noticed this when I went from 16gb to 32gb. I have a R5 3600, 2070 S and 32gb Ram and I get over 100fps on custom settings (similar to ultra)
It feels like every patch is to drag out the game loot and make it annoying to get good stuff instead of just add more end game content.
agreed!
And endless gear rework like it’s some type of mmo
Have to agree on the "dragging stuff out" for the sake of dragging it out. Not sure how to put this, otoh, but I'm not clear on the...er, enormous interest, let's say...in "end game content" for a game that is designed to be open-ended, i.e. playable as long you like with no end that you don't provide yourself simply by stopping that particular playthrough.
End game content makes sense in a traditional, single player RPG wherein there is a story with a climax and a definitive ending, but multiplayer games and modes, even of SP RPGs, never have been so designed. Online modes of SP single player RPGs used to contain things like FFA, Capture the Flag and Duel "modes" that had no story, beginning, middle or end, but simply provided the opportunity to play with friends.
What is meant by "end game content" in the context of 7 Days to Die?
End game content will and should not come till the game is closer to gold. They have not finished promised features yet.
@@rangerhawk This is the "Gold" release. Hence it being the 1.0 update. Doesn't mean the game won't continue to get updates and content, but this update is leaving alpha and "going gold" as they say.
So if your rig saw worse performance, I'm guessing every ones will as well. I didn't think they were going to be able to do visual updates to models and stuff and not take a performance hit
You could also clearly see the draw distance in 1.0 was significantly farther than the Alpha 21. Thats gonna be a big hit, and it really wasn't for how much better it looked. Lower some settings, itll still look just as good, and I bet youll get more FPS than ever
Negative. I got more FPS and the game is smooth compared to A21.
Mine doesn't in the beta!
Mind you its on Max graphics with improved graphics in the new update..
So by comparison its genuinely better FPS because his PC is producing better graphics.
i've been playing it and haven't really noticed any bad performance myself. that's playing on 4k pretty much maxed out. so not really sure what was going on with his rig at that time
I really wish eating and drinking would be a visual of what we are actually eating and drinking. So coffee, looks like coffee. Fish tacos looks like a taco. 🌮 I’m not sure how challenging this is but I would have preferred that over the animal reform
There's a mod for it, so it can't be too hard
Bethesda still doesn't include any such animations at all in their games. Eating, drinking and chem use animations actually have to be modded into them. Perhaps it's a question of prioritizing other aspects of a game over such so-called "immersive" effects. Not everyone wants simulated everything in a game. I prefer to see as many player character animations as possible included myself, but it is just a preference. I'd be more interested to know why we can't swim, sit down on furniture and apparently have no need for sleep myself. :)
@@GunsNerdsandSteelcan you pls let us know about the mods for 1.0 when finished? I need the food visuals overhaul qnd bigger loot bags.... ty man!
@@GunsNerdsandSteel That might also be why they aren't doing it because tfp seems absolutely opposed to doing much of anything mods do
food used to have actual models back then. they removed it for performance or some other stupid reasoning.
5:18 putting jigglephysics on zombies is crazy work
Came looking for this comment XD
My buddy kept talking about, "Jiggle Physics" last year lmao im surprised to see someone else say it
Oh that trader quest tier change is honestly incredible. It always annoyed me that the next trader you have to do tier 1's with and work up to it, making it a SLOG to upgrade all five traders ; it also made me want to stay in a single biome and often forget to check on other traders' inventories. at least now, picking up and moving to a new city if you choose something other than center forest biome layout will be a good thing and not daunting and annoying ( because who wants to do more tier 1 quests when youve done tier 5s or 6s for one trader already? )
Facts.
This is something they've needed to do for YEARS and I am so glad it finally happened!!
True. That was incredibly annoying. Not sure how I feel about them being biome-locked, though. They all specialize in something (guns/ammo, armor, meds, etc.). What if you want to play in one biome exclusively? (That's also a problem with the new impossibility of RWG maps containing large cities in the Forest biome in 1.0.) I'm sure they did that partly so that multiple instances of the same vendor aren't showing up right around the corner from one another in RWG maps, which was hilarious, but I can't fathom why they'd not simply make it so that the same vendor doesn't render twice instead of biome-locking them this way. Some are making the excuse that it "adds to their personality." Yeah? How so? What makes health items exclusively desirable in the Burnt Forest biome, for example? Nothing whatsoever. Oh, well, "Rekt makes more sense where things can grow," they say. Yeah? Then how is it I can grow plants in the snow biome or the Wasteland where there is so little light? Maybe they should add greenhouses to the game replete with artificial warmth, sun and rainwater?
Actually, no they shouldn't. They should just stop paying so much attention to minute details that the big picture is lost, imo. This project is plagued with "can't see the forest for the trees" syndrome. Things that need to be done aren't getting done while passing whims are being implemented all the time.
"If mama ain't happy, nobody happy. So you'd better make mama happy."- Gazi
who is gazi?
@@Teeta-hf6uu A dude you meet in Dying Light
@@Teeta-hf6uu And he always get's his way, cause if mama aint happy, nobody happy.
@@bobbyjones5229 OHHHH NOW I REMEMBER THE GAZI HE IS A CHAD
@@Teeta-hf6uu exactly lol
Trees and terrain really need am update
real
Hopefully, they'll get around to that eventually 'cause that one tree resized a few times in the snow biome, especially, is...let's say funny.
most of the sounds effect too. vehicles , guns, oh my god. Are so bad.
@@wildmatador I was saying on another thread I don't get the impression they have a dedicated sound designer, the same sound playing when walking across the floor of dry interiors at times as walking across snow, etc. The sound of bicycle pedaling not changing with speed. The bare minimum of sounds, e.g. birdsong in the Forest, are included for ambience whereas the sounds playing in the Wasteland sound like they came off a Halloween sound effects record for putting on a haunted house somewhere. Most are probably still Unity store assets.
Honestly, I think sound design is kind of getting the shaft industry wide in favor of visuals, visuals, visuals. So, I don't expect much in the way of sound design in this game any time soon.
@@lrinfi its sad. thax for your answer s2
IMO eliminating T6 items from traders and loot is the best move they could do. It gives purpose to crafting weapons and armor (which I think I did only a handful of times pre-1.0), it lessens the reliance on traders, and it makes getting a T6 piece all the more exciting because you had to work for it.
Yep, it was a good move.
Not being able craft max tier was a terrible design decision that punished an entire half of the survival-crafting formula. Now we are back to where the game was before traders became the end-all-be-all, and traders are now instead nerfed. Now let's wait for them to bring back lootable zombie corpses.
I agree. We have a dedicated server and coming back to see T6 loot in the storage eliminates my need to advance crafting skills across the party.
Traders were overpowered hands down, everyone knew it and abused the hell out of it
I think you still should be able to loot it in the world but make it extremely rare, that way all no system of getting items is straight up better than other.
Crafting requires more info/prep but is reliant while looting forces you to take more risk plundering more POI's looking for that lucky drop.
I agree with merchants not selling them though, it's an apocalypse, makes sense they would keep their absolute top tier stuff for themselves xd
can you mix match armor without going full armor set? I kinda.. don't like how we no longer have an option for more armor slots and yeah I know about armor set bonus if wearing full but..
Yeah, he covered mixing on his armor sets video. I'm not liking the lack of more armor slots either, since less armor slots means less mods.
Being able to wear multiple pocket mods (of different kinds) on a single piece is nice, but I feel like that almost doesn't make up for it.
1:10 we have NCR ranger at home
He’s got spurs but I don’t think they jingle jangle….
@@Thundeelord2009 ..... As I go ridin' merrily along
Something interesting to note is that real dew collectors collect fresh water and don't use a filter
This is the whole reason they are used
Which is why this change was such a dumb decision.
To be fair, the game has a biome that is literally post nuclear so it wouldnt surprise me if rain water is contaminated somehow
@@deathserpent9747 That would make sense except you can just boil the water to clean it which wouldn't remove nuclear fallout
@@DaGraveCrowder true but we also dont know too much about how long ago the wasteland was bombed. The fallout could be gone but the pollution could still be really bad. Or this could just be the devs trying to balance water again which they didnt have to do. Once you have a cooking pot in alpha 21, you could be rolling in water if you take it from toilets.
IRL dew collectors still yield bacteria-laden water. You still need to purify it.
If anything, be glad it's NOT realistic - realistically, you to both filter AND purify your water. Filtering removes particulate and impurities, while boiling kills bacteria. 7 Days combines unfiltered and unpurified into "murky," which streamlines it for gameplay's sake.
I...JUST installed a bunch of mods for 21! Oh god. IM NOT READY
You can always just revert your game version in the Steam settings and stay on that
@@MorkiMoo You do not need to do any reverting, this is 1.0 EXPERIMENTAL build, you need to opt into it to activate it. Reverting wont be necessary until the end of july when the STABLE build comes out.
@@theoneandonlyloredRight, thank you for clarification.
From what I've seen thus far, I think I'll be sticking with A21 and hoping the player character models, etc. can be ported backward. Not liking a lot of the aesthetic changes myself, e.g. the look of zombies, storage boxes, etc. Progression changes, etc., seem okay, but -- oi vey -- how it's looking, atm.
@@lrinfi same here my dude there's like 3 changes I like in 1.0 The rest are just dog shit
I was hoping for the performance boost, because in some places, with big building and crowds, the game for me is getting laggy. Yet they made it even worse.. Well, still love this game
Really hoping they can get some optimizing done while experimental is out. There is no reason to have worse performance going from A21 to 1.0 (or A22 as some of us will consider it).
@@EvilToaster77 there is plenty of reasons, the most obvious being the new blood and dismemberment system
Then I hope they can get that working to where it doesn't drop frames or cause lag too badly.
I welcome new mechanics but if they cause major frame drops then it wil be a problem so fingers crossed they can have it optimized properly.
@@stee1rat holy cow😱😱blood in a zombie video game😱😱 yeah tfp are trash devs
@@clearsky4042 you clearly know nothing about games and especially this one.
oh look, they rehashed the same old systems for the 20th time, just like every update. still EA, haven't met half their roadmap goals from 10 years ago...
The update for me is a 0/10. There is no cool flamethrower weapon.
(This is a joke)
There's been code for a flamethrower and a plasma baton for years. I hope they implement it some day
@@GunsNerdsandSteel yeah I honestly hope so too.
I wish they just improved the clothing looks, I liked the base system with separate armor and clothing it, I wanna be able to choose whether I'll be a fast, stealthy cowboy or a slow tough cowboy
Yeah this system doesn't really allow any custimization, sure they say you can mix match the armor pieces to get differen't stats, but thats just gonna look stupid is it not? You can only really change your hat, gloves, boots, and than the rest is one item. You can't really customize at all and the armor pieces don't fit together. They just needed to improve the old armor/clothing and than we can actaully have customization. Just another thing they are revamping for the "greater good".
Shame they're (from what I've read) removing clothing and the clothing skill book. Moving to A21 they took out glass jars and now it seems clothing is going this time around.
@@EvilToaster77 Fingers crossed the amazing modding scene around 7d2d will be able to reintroduce some of the content as they have in previous alphas
@@EvilToaster77 They've said a clothing system is coming and I'm still thinking they're thinking along the lines of a mod for Fallout 4 and the clothing system of Fallout 76. If you don a piece of clothing in 76, the armor you're wearing is rendered invisible while still providing protection. This was done, of course, so overpriced "outfits" could be sold in the Atomic Shop for real world money, which I get the distinct impression is exactly the kind of thing TFP are thinking about when they talk about "paid DLC." Such nonsense is not "DLC," of course, which traditionally meant a substantial expansion of a game world and its story in years past for what's being charged for recolorings, "decorations" and "outfits" in the industry now and not just in MMOs.
TFP haven't involved themselves in those kinds of shady practices to date and I sincerely hope they don't plan to start. With mod support, there would be no incentive for anyone to buy such nonsense anyway, so they'd have to remove mod support to make an "in-game store" even remotely feasible and, if people are getting up in arms about jars now, just imagine the fallout of doing something like that.
@@lrinfi jesus christ this guy cannot stop comparing things to bethesda
I will never understand why they didn't make a lvl 7 to be legendary with a red colour scheme to you know match 7 days to die
Kind of a weak update, so they basically tweaked the recipes,loot,traders,progression xml's, reused the repair kit icon for armors (lazy) removed pants for some reason (lazy) added some new voice lines, Updated the whole character model plus vehicle's which is kinda cool but doesn't add to game play but at least the new animations are better on the character. No new usable tools, weapons or functionality. No new traps, electrical items. No new animals/zombies. meh i get into the game and its the just the same old 7 days to die with basically the loot set low and the zombie health higher. The updates doesn't add anything exciting to see,build, or fight. This update coulda just been a A21.5 update honestly.
I rate it at 3/10
Really good rundown on the changes!
Thanks for stopping by Subquake, love your work!
So pumped to play this lets hope they can make the game run on stable fps 😂
There's also the introduction of FSR options to help run the game at better fps.
Just to start on the positive, I think first time players will enjoy this style of gameplay. The longer build up to end game is always fun in new games.
For me, though, I’m actually becoming less excited as I learn more. As a long time player, it feels like TFP have forgotten that there’s a difference between difficulty and tedium. I love a tough crowd of zombies, so I’m glad for that change. On the flip side, intentionally drawing out the game just sounds grindy and boring. I’d like to see them work on more customizations, more weapon types, more enemy types, maybe even more types of food and animals. Not more grind.
Also, who told them it was a good idea to make us go into a menu to gather XP from challenges? Who wants to spend MORE time in a menu? Couldn’t they just have given us the XP when we finish a challenge?
Thing is people are asking for optimization/fps increase, all that jazz. However if they add more stuff to the game like your saying that is literally the opposite of the objective of optimizing the game which is why they’re not adding new stuff as much, just changing.
More stuff=more lag/memory use. A lot of people would sacrifice new stuff for less lag/less memory use. Especially new zombies, they would need models, code, animations, etc.
Good point. I guess what I’m hoping for includes better optimization, which I’m sure they’ll keep working on
Maybe I’m being a little too critical before I’ve even played. I’ll still give it a good long playthrough, regardless
@@karahuey2239 The game really shines with mods. Be it just quality of life mods, or overhaul mods. Vanilla is meh. With mods, awesome. When I have time to play a game, 7D2D is 90% of the time my go to.
Lots of good looking changes. Better Dew Collectors, actual model changes to vehicles, the new armors, craftable t6 items, traders sharing progress.
And a lot of not so good looking changes. No weapons/tools/armor as quest rewards, harder to buy items, harder zombies.
I guess I'll have to see how this "less is handed out to the player, but the player gets stronger" thing really works out. Not gonna lie, it was stupid fun finding a high tier weapon in a loot crate and just feeling powerful as a result. The trade off was actually getting the best possible gear was just a matter of sheer determination at rolling the dice. You want a T6 Auto Shotgun? You better be prepared to loot a LOT of t5 Points of Interest. And you can file T6 Power Tools away under "Not A Snowball's Chance In Hell".
I'm also not a huge fan of the "Wear a complete set of gear to get a bonus" kind of mechanic. I'd like to be able to mix-and-match and not be punished for not wearing a full themed set. Maybe one of the heavy armor gloves has a bonus to unarmed/fist weapon damage, so I wear those cause "unga-bunga me punchy" but I want to wear light armor so I'm not slower than a snail in molasses.
Personally i think i wont end up using the traders at all with this update, i mostly only used them for getting guns in quest rewards and some ammo
But i can fairly easily go find or craft ammo
I have mainly played on PS4.... everything is new!!!! I'm so excited for a new game!! Thank you for all your content.
I started on PS a few years back. The glow up to A19 on PC was nuts. This.. it's essentially a sequel, practically a new game. I'll be getting it on PS5 to play with friends as well, and maybe some pvp. ^_^
All they had to do is take the state of Alpha 16.4, look at what "Starvation mod" did, and build off that to implement proper NPCs, bandits, quests, and electricity; every step forward they do is 2 steps backwards on the gear and systems in this game. I'll wait for mods to "fix" this game, too bad they had to mess with the armor sets and bring them down to 4 slots.
Honestly modders kept this game alive for 8 years now.
True man, they just keep dumbing down all the game systems. 2027 and there won't be 4 armor slots just one. Remember back when you could take apart weapons? Back when you had to put clothes for the correct biome? Back when it was a survival game and not loot and shoot?
If I recall, another effect of the progression/trader change is group progression is affected; only the person with the quest gets trader progression, not the entire team. Needs a bit of testing to be sure, but could be a bit of a bummer for groups.
Yes that is true
I've said before they seem intent on repeating Bethesda's worst mistakes. They are getting a lot of their "inspiration" from that source having cited Beth's Fallouts as a major inspiration and some of the devs being former mod authors for Bethesda's Fallout games to boot. If they actually took a page out of Fallout 76, which has no group progression for quests with only a "team leader" getting credit for finishing one, they should know Beth did that because they didn't know and apparently couldn't figure out in time and under budget how to write a quest for the Creation engine that wasn't instanced to each, individual player being that the Creation Kit was designed for developing single player games, not to "slow progression" or whatever. As it is, each individual player must repeat the quest if they ever plan to get it out of their journal or receive any credit for it in 76 if playing in a group. Please tell me they didn't borrow that "idea" for *no* group progression from Bethesda.
@@lrinfiall that yapping for nothing.
@@lrinfi todd howard lives rent free in this morons head.
Great, so they "simplified" the armor even more and took another step backwards....I miss Q1-600 level gear, as well as random stats + variable quality and stats on vehicle parts.
Always coming in clutch with these update videos
Eh... some of those voiceover changes sound like downgrades to me not fitting the model.
I agree, Trader Joel's voice actor doesn't fit the character model...at all lol.
Seems like they just made some slight changes and just made the game longer on progression.
I'm sure there are going to be some people that wont like THERE changes.. I mean I did not READ any place where The Gamers asked for them to make it MORE Grindy... So I have not heard ANYTHING about them fixing the Zombie Reach? No no, But LETS BUFF the Zombies.. Who asked for that? OMG.. Guess we have to watch all the feed back on all of "There Changes" So now they force you to play there game there way no matter how the PLAYER likes to play?? Well I Hope The Mod Launcher Gets there Mods Up dated fast..
I've always made rules for myself in order to slow progression so I'm really looking forward to this update. Still on the fence about the armour changes but I'll give it a chance. I've found the game to be often too difficult in the initial stages but then become too easy very quickly. Looks like a fun time.
Great that they are still updating this game.. rip tf2
Why did they turn the zombies into bullet sponges with crazy increased health amounts?
You might try lowering the difficulty if they feel too spongy. Lower difficulties drastically reduce HP
Well zombies don't feel anything so it would make sense that you shoot it 5 times and it keeps running.
Armor took a downgrade in my opinion way less customization huge disappointment
I dit buy 7 days to die on console bq the local mulyplayer coop split screen and have a lot of fun.
When i hear that the there came a new version for console too i was happy.
Now i hear there is no local mulyplayer coop split screen, and see it as an major downgrade .
If this is true, i will not buy the game. And stick to the old alpha 15.2 version and still have fun.
Nice informative video as always mate, I dont mind all the changes except making those zombies into bullet sponges,
Making stuff into a bullet sponge is the tacky way of making things harder.
In terms of rebalancing:
I really love the increase in zombie HP, as before i have felt like the only real way to play was on insane, and now maybe survivalist can be challenging as well, while insane will actually be quite hard.
I love (If you are correct) that mid and late game loot will become available earlier. I love the ability to be able to get lucky and find some rare late game or mid game loot way before your character is there. Having the loot too curated to "your level" is bullshit. Loot is supposed to be a little random and there should be this actual hope present that you COULD find an great auger while still using a low level pick axe. Taking away that chance of getting super lucky ruins the fun of looting.
I DISLIKE that the traders are set to their biomes. Randomness is almost ALWAYS good in games like these. The fact that now i know where each trader is makes it more stale and predictable.
I also very much dislike that torso and leg armor is no longer separate pieces! That's some bullshit!
I dislike that you can not by any chance what so ever get tools, armor or weapons as quest rewards. They were rare as it was, and the slight hope of maybe getting some better gear as reward was a positive, not a negative.
I do not like that goggles and stuff has been reduced to mods. There should be separate armor slots (as it was before) for those items. Why MUST i have a helmet to use night vision goggles?
I HATE that the random gen maps refuse to build large cities in the forest. As i stated earlier, RANDOM = GOOD for games like this! I actually disliked that so much that i immediately downloaded a mod that reversed that change.
All the graphical changes and the models, voice lines, voice actors, etc. are great, and i have no quarrels with any of the additions that do not reduce randomness or that dumbing down of the armor system.
I love that I'll have to leave the forest biome to find a downtown city area! That change makes me happy.
Im a backer from 2013. Now im very impressed by this game after 11 years in alpha stage!
Is that ramp on the bridge @7:07 naturally spawning cause thats actually really cool Thanks for the update video GNS
Yes that's really there. Careful on the minibike though...
You cant tell me what to do 😊 experiments will be conducted
@@mightymrmonty4395Simon has entered the chat.
Performance definitely seems worse in 1.0 for as well, not huge but noticeable
like always, i find your videos the best way to learn about the new updates, my personal take in all this nerfs its that i like that they are focusing on the player crafting his tools and weapons reather than just farming mission, i play with up to 3 or 4 other friends and i am always the one to craft the tools, mine and do the hord base and crafting tools gets behind really fast so i like the new changes, like i said your videos really help me keep up with the good content
The fps test with alpha 21 vs 1.0 is.. very concerning
Great video! Combining this with your armor tiermaker video gave me the intro to 1.0 I was looking for. Looking forward to your next series!
I think it will be the 1st time I won't play a new version on the experimental branch. Very uninterested in what is coming.
Thanks Tem, looking forward to your play through cobber, cheers.
Man, will all players be able to play this 1.0 update tomorrow?
I would've liked better framerates. It's an embarassment this game runs as bad as it does on an RTX 4070 / Ryzne 9 7900X.
I think the performance improvements are mainly for downtown but I am disappointed about that :(
I think so too. I decided not to test a RWG map because it would be too difficult to create identical conditions from A21 to 1.0
Haven't follow the update news for 7t2d for a while. Very clear and easy to understand. Thank you so much.
Honestly this is a huge downgrade I really ain’t happy bout the changes personally😭it’s lame af
Still no human NPCs?
The changes too the trader are just down right mean. I feel like with every build gets nerfed, heck they got rid of the secret stash.
You have a 4090 and you're getting 45 -50 fps in zombie-dense areas? Yikes
This isn't looking good for the console port.
I strongly believe that console will struggle in cities, T5 POIs, and Horde Night. In the console demo that they had at TwitchCon, they intentionally made a map without cities or skyscrapers to hide the poor performance in those areas.
Game engine limit. Doesn't really matter how good your computer is, definitely not the GPU.
I have a 4070 and it only uses around 50% GPU. That's why they added more visual effects as it doesn't really affect FPS. You need single threaded CPU power to raise FPS in a voxel based game like this.
@@knurlgnar24 GNS is also rocking a 13900k with more than enough horsepower to handle what he's throwing at it, yet he's getting this performance.
This is another poorly optimized update pushed onto an already poorly optimized game ( I love it to death though even as I chug along with my 1070).
The consoles will struggle hard as they have less computing power by a factor of 3 to 4 times. Combined with the lackluster optimization mentioned above, I foresee this game running a dynamic 1080p, with dips to the 40s on horde nights.
Love these videos man. Very informative, ive been playing on and off since 2020 but started getting REALLY into the game last Fall.
Thanks for the information!
I feel like the game is....worse. like they really screwed it up.
lower fps in 1.0 is kinda wack, theyre supposed to make the game run better not worse
06:00 yes they do justice for my boy
All I want is a world that has a story. An updated navezgane! The individual pois have story, which is cool and intriguing, but there’s not much beyond that. The state of navezgane last time I played made me never want to play! These updates look cool though
Time to wait on the mod upgrades again.
Agreed. I hate the learn by reading system as it limits styles of play and this Gold release just seems to be graphic updates along with dumbing down (yet again) of a core system, in this case armour/clothing. And seeing the FPS drop from GNS is really the final nail as TFP have always stated that they havent optimised as it is pointless in an Alpha, something I agree with. But this is Gold and they still havent optimised.
I am now wondering if the next updates, such as the long promised raiders, will become paid DLC.........
probably still gonna end up waiting for the mods to catch up to 1.0
After Tem's Afterlife tease, I am playing a bit now, and can't wait for a full GNS playthrough.
Hoping we see Rebirth and Undead Legacy on mod launcher fairly soon as well.
did they change anything with weapons and its balance, or the perks?
I will definitely be trying this out on Monday. I'm really concerned about the zombie buffs, I don't think they were needed. It seems like they are focusing a lot of their changes on the top 10% of players and forgetting about all the rest of us. Hopefully 1.0 plays great I'm just afraid its going to be like Alpha 21 where almost everyone I know played vanilla once maybe twice and then just played modded.
The HP boost was directed at multiplayer groups that can just plow through huge POIs with no problem. It's going to affect solo players a LOT more though.
@GunsNerdsandSteel While I personally don't mind them being made tougher (can always drop to standard difficulty, or even easier if it's too bad), it seems like there's easier ways to do this.
1) only have this change affect multi-player servers.
2) when a POI does it's check to spawn, it looks to see how many players have a quest for that location. Difficulty is increased by that amount.
3) when spawn check us done for a POI it checks for # of players within X radius and bases difficulty off of that. This is probably both the fairest, and most easily abused. Abuse could be countered to a degree by requiring players to not only have a quest shared, but be within X radius when quest is activated.
There are probably some other, possibly better, ways to address it. Just a little brainstorming.
Top 10%? Dude it’s a survival game
@@GunsNerdsandSteel Thanks for the answer.
@@jeffrobagman2834 Absolutely all of these would be a better solution.
welp looks like i might have to stick wit A21. 1.0 looks to be to much for my poor 1060 6bg card. it was a good run though
Looking good so far. I sure hope they removed endtier consumables from the loottable as well. like first aid kits and such so you really have a reason to collect stuff like bloodbags now. A bit sad about Joel having a new voice. I mean, i think like all male traders had the same voice actor before, but Joel was my favorite.
Also, still dont like the practice about "steamer-weekend". Why are some people privileged to play the new release early? What about the guys who keep the game alive day by day... like Modders or Serveradmins to adjust their stuff for the new release? Also, making the public release on a monday, so the general casual player got no time for it is weird. Just release it for everybody at the same time, man.
It's not full release on Monday, it's only the experimental release. That is where the Modders and Server Admins can start working on the changes they want to work on and the normal players can try it with hopefully knowing that things can still be changed. Streamer weekend is advertisement, hype weekend.
@@NytenasStorm I said public release, not full release. Stable 1.0 is in July, i am aware of that, but you can play it on the beta branch on monday ^^
And just because its advertisment doesnt mean i have to like it more that only certain streamers and content creators get earlier access to it. When Alpha 21 rolled around i was streaming 7d2d as well and since my channel is too small, i got no key.
Not liking the "hype train" mentality myself. That's for the big dogs in the industry that obviously don't know any better than to anger and frustrate the very players who *might* buy and play their games, hyping up expectations only to disappoint them in the end. Also, no shade whatsoever on "content creators," but practices like these pretty obviously narrow the avenue of feedback on the game to a very few people hardly representative of the majority, much less, entire community's opinions on and feelings about the direction the game is headed, which is apparently to cater to the min-max playstyle in the case of 7 Days to Die. There's nothing wrong with the min-max playstyle, of course, but I think TFP are inadvertently cutting out an awful lot of players who might otherwise play the game by catering to the whims of a very few.
WHY so many HP points to zombies..... Ilove just to explore ???
BTW... cant wait for the slow progression
you can play on lower difficulties OR edit the .xml. i typically play no horde nights so i can just enjoy exploring POI's. i edit the .xml so crates and doors have 20% of normal health then reduce player block damage to match so walls are basically too indestructible to cheat through the poi's but stuff you're supposed to break still plays normally.
it's worth knowing how to mod the .xml to make a custom difficulty to make the game more personally entertaining. if your thing is multiplayer then maybe make your own server?
Generally speaking beside character, armour, animations and vehicle looks and slightly better lighting and slight changes we didn’t get much for 1.0
Definitely not as good as A21
im dissapointed in this 1.0 update,more or less skins ar changed thats all,why modders can do so much and developers when they got big money becomes lazy,in beginnig there was updated every week and month and big updates, now some new skins couple new building and its full relese,comon :D:D
I think the rebalance is necessary in a number of ways. Progression was always a leap instead of a gradual reward. And, I think it says a lot that most people play this game on the HARDEST settings as their idea of normal. That seems a clear indicator that the default difficulty needed changes,
Performance was the thing they needed to get right out of all of this and while all the other changes are great this is a huge disappointment. The game just does not run well, especially in cities. It has never ran well really, and maybe its not possible with how many cubes can appear on screen at once but man it sucks that the performance is gonna be even worse.
What potato are you playing on, computer from previous century? I have a pretty old laptop yet my game runs perfectly
I like that they are drawing out the early/mid game longer. The traders used to be too overpowered and if you just cranked out a bunch of jobs, you could get an AK-47 by the first horde night. I like that they are making it so that the player has to craft more things rather than just easily obtaining them from the traders.
That Nerd Armor is honestly ridiculous. Why would you want to have something the zombies can grab and pull you down?
im sceptical about the changes as i am always but willing to give it a shot, sometimes i like the changes in the end others i just learn to deal with. the devs have kept me entertained for 8 years so far so gotta trust them
The UI needs an update and also terrain and tree's.
'If momma aint happy aint nobody happy" is reference to dying light btw
When are the bandits coming? What about the bandits and the settlers factions?
I'm almost definitely misremembering but didn't they abandon the whole bandit thing?
Great recap Sir ... I love seeing the way you pulling things out. Insane how tight you kept those edits!
I would certainly have missed a few things without your video! Thanks Eko!
I cannot express how EXCITED I AM to play the long awaited V1.0!!!! 75 new instances?? HOT DAMN!
I understand that this is likely only a personal opinion but I feel like this update kinda removed all the character that was left in this game, i miss the older alpha days where using a weapon or tool raised you skill with said tool and crafting more made you a better crafter, I feel like as time goes on this game looses more and more of its unique systems that I loved so much like the weapon menu when you could change out weapon parts individually and slowly upgrade your gun or especially now shrinking the armor selection to just four pieces I feel is a big blow, I realize a lot of these systems over complicated the game and maybe got in the way of the quite frankly amazing new polish they've gone and added to this game now but I just feel like that's what this game was about i felt like this game initially set out to be different complicated but fun and it now feels like some run of the mill survival game without any real uniqueness. Again personal opinion and if any one disagrees and enjoys it then I'm happy for you please do enjoy it i just feel this game has kinda shrunk in scale instead of matching their intended goal.
Fully agreed. The simplification is bullshit and degrades the game.
i miss tunneling to bedrock with a club to get blunt skill up .... soooo many broken clubs lol
So... worse performance? Great!