Great tutorial as always!!! I didn´t know how to used UV mapping in UE and now I have a good knowledge to start to experimenting. Thank you very much!!
UV Channel 1 is often reserved for lightmaps, which are used in traditional baked lighting systems to store lighting information.Since Lumen does not rely on baked lightmaps, you do not lose any dynamic lighting information by not having UV1 built.
@@sarkamari Great Thanks. I notice that the XFormUV tool doesn't show the layout live in the video. (You have to switch to Layout to see it). It would be nice to show the layout at the same time when in the XFormUV Tool.
great tutorial! but I am facing a problem where, my mesh has 2 UV maps which are both incorrect and useless, and when i generate (auto generate) UVs, they look pretty good for my purpose and I even bake some AO textures with it, but then when I preview the UVs in the static mesh settings, its not updated to my generated one. And the AO baked texture does not even fit on it.. do you have any clue why that is ? :/
Nice work, But how to i Auto Unwrap or even Project UV data to another Channel other than 0.. ? It always shows UV 0 as the channel, but i might want to use a different UV channel for my Diffuse vs my Curvature map for example?
UE is in the early stages of modeling and uv work. For more accurate customisation i always suggest to find tune everything in your preferred DCC and leave only the basic stuff to tweak in UE
Thank you very much for this and all other great tutorials. I have a ton of self made Sketchup architectural designs witch i use in UE (5.2). Now, UV's are the weak points on Sketchup. Could you do a tutorial on such a model? I have log cabins and all the way up to apartment buildings, all with interiors.
Hi thanks for the video it is great! Do you know if there is a way to export your UV layout you make in Unreal as an image so you can use it as a reference layer in a program where you are making the texture? Without that feature I feel like a lot of what we can do in Unreal for making UVs is pointless unless you are just adjusting to an existing texture.
Hi. This lesson is life saving. Thank you very much!
Nice lesson. Good tool, I hope that they expand it even further.
Great tutorial as always!!! I didn´t know how to used UV mapping in UE and now I have a good knowledge to start to experimenting. Thank you very much!!
THANK YOU
Quick and easy! Thank you! ❤
Always wondered why stacking UVs was good ;) I was always told to not stack.
Thanks for this great tutorial.
Question, if we use "Lumen", do we lose something if we don't build lights for UV1 ?
UV Channel 1 is often reserved for lightmaps, which are used in traditional baked lighting systems to store lighting information.Since Lumen does not rely on baked lightmaps, you do not lose any dynamic lighting information by not having UV1 built.
@@sarkamari Great Thanks. I notice that the XFormUV tool doesn't show the layout live in the video. (You have to switch to Layout to see it). It would be nice to show the layout at the same time when in the XFormUV Tool.
Thank you for this!
great tutorial!
but I am facing a problem where, my mesh has 2 UV maps which are both incorrect and useless, and when i generate (auto generate) UVs, they look pretty good for my purpose and I even bake some AO textures with it, but then when I preview the UVs in the static mesh settings, its not updated to my generated one. And the AO baked texture does not even fit on it.. do you have any clue why that is ? :/
Nice work, But how to i Auto Unwrap or even Project UV data to another Channel other than 0.. ? It always shows UV 0 as the channel, but i might want to use a different UV channel for my Diffuse vs my Curvature map for example?
UE is in the early stages of modeling and uv work. For more accurate customisation i always suggest to find tune everything in your preferred DCC and leave only the basic stuff to tweak in UE
thank you very muchly 💖
This is the second part of a tutorial, it is said in the beginning. But where is part 1?
I renewed the modeling toolkit vids quite recently. As for uv mapping in UE this is the only one
Thank you very much for this and all other great tutorials. I have a ton of self made Sketchup architectural designs witch i use in UE (5.2). Now, UV's are the weak points on Sketchup. Could you do a tutorial on such a model? I have log cabins and all the way up to apartment buildings, all with interiors.
17:35 looks like Akira Yamaoka 🤣
Hi thanks for the video it is great!
Do you know if there is a way to export your UV layout you make in Unreal as an image so you can use it as a reference layer in a program where you are making the texture?
Without that feature I feel like a lot of what we can do in Unreal for making UVs is pointless unless you are just adjusting to an existing texture.
How to visualize UV map in a object that has multiple materials
you didnt cover seamEd tool in the same UV tools
I didn't know unreal had UV mapping
Neither did I until i watched this video 😉
Hey man, may i ask how we can mirror uvs in y axis?
Does UE5 also do baking with curvature?
Not that I am aware of. I'd use Mari , Painter or even Sampler for that.
@@sarkamari What is "Sampler?" I did a Google search, but nothing came up. Is it a Free app?
Hope this helps:
th-cam.com/video/rE8RGbBfurs/w-d-xo.html
how moronic is it to make the screen smaller by projecting it onto a smaller screen?!
Sir pls upload new nuke tutorials
Will do. Soon
@@sarkamari Thank u 😃