#UE5

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 32

  • @eduardoquintella8684
    @eduardoquintella8684 ปีที่แล้ว

    Hi. This lesson is life saving. Thank you very much!

  • @hgsupertramp
    @hgsupertramp ปีที่แล้ว +1

    Nice lesson. Good tool, I hope that they expand it even further.

  • @dariocarballo2614
    @dariocarballo2614 ปีที่แล้ว

    Great tutorial as always!!! I didn´t know how to used UV mapping in UE and now I have a good knowledge to start to experimenting. Thank you very much!!

  • @florenciabalori3625
    @florenciabalori3625 4 หลายเดือนก่อน

    THANK YOU

  • @HussinKhan
    @HussinKhan ปีที่แล้ว

    Quick and easy! Thank you! ❤

  • @SeanLake3D
    @SeanLake3D 5 หลายเดือนก่อน

    Always wondered why stacking UVs was good ;) I was always told to not stack.

  • @marcfruchtman9473
    @marcfruchtman9473 3 หลายเดือนก่อน +1

    Thanks for this great tutorial.
    Question, if we use "Lumen", do we lose something if we don't build lights for UV1 ?

    • @sarkamari
      @sarkamari  3 หลายเดือนก่อน

      UV Channel 1 is often reserved for lightmaps, which are used in traditional baked lighting systems to store lighting information.Since Lumen does not rely on baked lightmaps, you do not lose any dynamic lighting information by not having UV1 built.

    • @marcfruchtman9473
      @marcfruchtman9473 3 หลายเดือนก่อน

      @@sarkamari Great Thanks. I notice that the XFormUV tool doesn't show the layout live in the video. (You have to switch to Layout to see it). It would be nice to show the layout at the same time when in the XFormUV Tool.

  • @wesuckatgaming3874
    @wesuckatgaming3874 9 หลายเดือนก่อน

    Thank you for this!

  • @ParmidaRazavi-m6e
    @ParmidaRazavi-m6e 3 หลายเดือนก่อน

    great tutorial!
    but I am facing a problem where, my mesh has 2 UV maps which are both incorrect and useless, and when i generate (auto generate) UVs, they look pretty good for my purpose and I even bake some AO textures with it, but then when I preview the UVs in the static mesh settings, its not updated to my generated one. And the AO baked texture does not even fit on it.. do you have any clue why that is ? :/

  • @nintenjo64
    @nintenjo64 8 หลายเดือนก่อน +1

    Nice work, But how to i Auto Unwrap or even Project UV data to another Channel other than 0.. ? It always shows UV 0 as the channel, but i might want to use a different UV channel for my Diffuse vs my Curvature map for example?

    • @sarkamari
      @sarkamari  8 หลายเดือนก่อน

      UE is in the early stages of modeling and uv work. For more accurate customisation i always suggest to find tune everything in your preferred DCC and leave only the basic stuff to tweak in UE

  • @solarstoned
    @solarstoned ปีที่แล้ว

    thank you very muchly 💖

  • @clkdiv3271
    @clkdiv3271 4 หลายเดือนก่อน

    This is the second part of a tutorial, it is said in the beginning. But where is part 1?

    • @sarkamari
      @sarkamari  4 หลายเดือนก่อน

      I renewed the modeling toolkit vids quite recently. As for uv mapping in UE this is the only one

  • @willembuiting
    @willembuiting ปีที่แล้ว

    Thank you very much for this and all other great tutorials. I have a ton of self made Sketchup architectural designs witch i use in UE (5.2). Now, UV's are the weak points on Sketchup. Could you do a tutorial on such a model? I have log cabins and all the way up to apartment buildings, all with interiors.

  • @ghosteyes2708
    @ghosteyes2708 ปีที่แล้ว +1

    17:35 looks like Akira Yamaoka 🤣

  • @comicool
    @comicool 11 หลายเดือนก่อน

    Hi thanks for the video it is great!
    Do you know if there is a way to export your UV layout you make in Unreal as an image so you can use it as a reference layer in a program where you are making the texture?
    Without that feature I feel like a lot of what we can do in Unreal for making UVs is pointless unless you are just adjusting to an existing texture.

  • @malindurashmika8386
    @malindurashmika8386 9 หลายเดือนก่อน

    How to visualize UV map in a object that has multiple materials

  • @BingGeaux
    @BingGeaux 10 หลายเดือนก่อน

    you didnt cover seamEd tool in the same UV tools

  • @michaelwerkov3438
    @michaelwerkov3438 ปีที่แล้ว +1

    I didn't know unreal had UV mapping

    • @sarkamari
      @sarkamari  ปีที่แล้ว +2

      Neither did I until i watched this video 😉

  • @MN3DAuto
    @MN3DAuto ปีที่แล้ว

    Hey man, may i ask how we can mirror uvs in y axis?

  • @srod8509
    @srod8509 ปีที่แล้ว

    Does UE5 also do baking with curvature?

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Not that I am aware of. I'd use Mari , Painter or even Sampler for that.

    • @srod8509
      @srod8509 ปีที่แล้ว

      @@sarkamari What is "Sampler?" I did a Google search, but nothing came up. Is it a Free app?

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Hope this helps:
      th-cam.com/video/rE8RGbBfurs/w-d-xo.html

  • @erik8136
    @erik8136 6 หลายเดือนก่อน

    how moronic is it to make the screen smaller by projecting it onto a smaller screen?!

  • @boo2465
    @boo2465 ปีที่แล้ว

    Sir pls upload new nuke tutorials

    • @sarkamari
      @sarkamari  ปีที่แล้ว +2

      Will do. Soon

    • @boo2465
      @boo2465 ปีที่แล้ว

      @@sarkamari Thank u 😃