5:30 actually you can use packed textures. Duplicate such a texture and in a details' panel you can choose what channel you want to use so you can set Red to 256 and the rest at 0 and here you have it :)
This produces a nice effect and is one of my favorites. The only issue is it warps the plane the texture is on and is hard to use as a wall or floor that easily mates with another wall or floor. Quixel has some nice textures that repeat and these fit nicely together, But I still have an issue mating the perpendicular.
These Modeling tools are so horrible. When I click "Accept"I can not edit "Displacement" in the future? Similarly, if after creating a Rectangle and clicking Accept I wanted to change the subdivision, I can't do that anymore either?
Hi sir this unreal series helped me to learn . Tq so much for this series sir Sir I have dout that in my quixel bridge I am not getting the option to select the textures what I want to do sir plzz tellme
Suppose if i get a model from SketchUp through datasmith then how can a add displacement to that model For eg . I do archiviz so how can i add displacement to my floor tiles to make it more realistic
5:30 actually you can use packed textures. Duplicate such a texture and in a details' panel you can choose what channel you want to use so you can set Red to 256 and the rest at 0 and here you have it :)
Thank you for your feedback. That's why I like this channel. We all learn from each other and i am thankful for it 🙏🏼
I am learning unreal engine sir
You explain very good
Keep it up i'll be with you ❤️
Great to hear.
Thank you for your feedback
This produces a nice effect and is one of my favorites. The only issue is it warps the plane the texture is on and is hard to use as a wall or floor that easily mates with another wall or floor. Quixel has some nice textures that repeat and these fit nicely together, But I still have an issue mating the perpendicular.
These Modeling tools are so horrible. When I click "Accept"I can not edit "Displacement" in the future? Similarly, if after creating a Rectangle and clicking Accept I wanted to change the subdivision, I can't do that anymore either?
great! would love a tutorial on blending materials/runtime virtual textures
I am pretty sure this displacement is intended to look better with blue channel vs red channel.
Great tutorial as usual 👏
Thank you for your help!
Glad it helped!
Thanks for tutorial. What is the difference of going to displace through modelling mode and by editing the static mesh in Nanite Settings ?
Why in my case I need to scale up the Z axis to have the displacement working (even with Perlin Noise)
Hi sir this unreal series helped me to learn . Tq so much for this series sir
Sir I have dout that in my quixel bridge I am not getting the option to select the textures what I want to do sir plzz tellme
You select Mesh (assets) and Materials. Once you download the materials into UE you can navigate to the Textures folder via the content browser wondiw
How about collision when my player walks on it?
Suppose if i get a model from SketchUp through datasmith then how can a add displacement to that model
For eg . I do archiviz so how can i add displacement to my floor tiles to make it more realistic
How to add it on a custom mesh from 3ds max
Is there any way to add udims to this workflow?