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How to Create Stylized Toon-Shaded Trees in Blender | Project Breakdown | Blender Creative Package
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- เผยแพร่เมื่อ 6 ส.ค. 2024
- In this video, I’m going to share with you how to create stylized hand painted and sort of toon-shaded trees in Blender. This is a promotion, and a project breakdown of my final product for the Blender Creative Package series on Patreon- A pack of 5 of such stylized trees.
Get the product here: gum.co/stylizedtreepack
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Resources:-
Lightning Boy Studio's mentioned video: • How to Create Ghibli T...
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Links:-
Find me anywhere: linktr.ee/RenderRides
ArtStation: www.artstation.com/agnivduarah
Instagram: / renderrides
Twitter: / renderrides
Gumroad: gumroad.com/renderrides
Patreon: / renderrides
Join RenderRides Discord Server: / discord
Outro Music:
'before you fall asleep' by jhove
/ before-you-fall-asleep
open.spotify.com/album/2UCITr...
Background Music used in the video:-
lomtre - summer evenings:
/ summer-evenings
Ambulo - Secret Beach:
/ secret-beach-1
Lomtre - Slow Days:
/ slow-days
Hm SURF - Take Care:
/ take-care
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Timestamps-
0:00 - Video Intro
0:40 - Project Overview
01:42 - Trunk Base Model
02:56 - Trunk Cleanup
03:27 - Trunk Unwrapping
04:30 - Trunk Texturing
05:01 - Leaves Setup
07:32 - Materials Setup
08:20 - Lighting Setup
09:07 - Conclusion + Updates
10:36 - Video Outro
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PC Specs-
Old PC (the laptop that I used to make this): amzn.to/3cMTCIF
New PC-
Case: amzn.to/3yfm41y
CPU: amzn.to/3KGB1Mn
CPU Cooler: amzn.to/3MOLpDl
GPU: amzn.to/39BV0PH
Motherboard: amzn.to/3sywplB
RAM: amzn.to/3MTosiz
SMPS: amzn.to/3FffSrI
Lighting Setup-
Key Light: amzn.to/3kKJNOR
Softbox: amzn.to/3OUk8Bj
Disclaimer: The above links are affiliate links, which means that I get a small commission when you buy these products, without any extra charge to you while buying. Affiliate marketing helps the channel earn a percentage of money, without you having to pay anything more than the stated price.
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Thanks for watching!
Sorry for the delay guys, I've been a little sick recently. Anyway, 20k's around the corner, would you guys like to see a special video?
What a beautiful channel! Thank you so much for what you're doing, I'm sure you're going to go a long way. We would definitely like to see a special video!
Yeah totally! I love your channel!
Agniv: Makes creative pack and sell, also makes breakdown so that 9-year-olds don't have to beg for money
AGNIV: business is booming, in one way or the other
*insert bigbrian mega stonks*
@@RenderRides will do
In the lightning boy series he uses a decimate modifier with the particle instance to lessen the load on your PC if anyone is melting laptops trying this lol I know I might be a little late but it works. I like how you set up your mesh more so than how they did, doing a mix of the two has had amazing results, thank you very much.
bruh That hit me and my Mac hard! tutorials power level is above 4000 ;) Face count was 9,600,000
I always learn 3-4 new things I didn't know I needed from your videos!
That's really great to hear! :3
Awesome! Ty! Looks very cool!
Fantastic video! Thank you for sharing your technique
You're welcome! Thanks for watching!
You both rock, thanks for sharing your method influenced by Lb, very cool.
Thank you! ❤️
Your such an inspiration for me to work on my project thank you
Really happy to hear that! ♥️
Nice Video, I will be referencing you in my project as inspiration!
Thank you! :D
I'll have to come back and watch this at half speed.
This is lit 🔥
Glad you like it!
Nice vid again!
Thank you! :3
Awesome
Thank you! :3
Lit!🔥
Thanks man! Glad you like it! :D
thanks you
hi, models made using this method can be used in-game engines like unity? Is it optimized?
Happy Diwali Bro
Thank you! You too! ♥️
Unfortunately, the particle system don't seem to work that way in Blender 3.1 and forward anymore. It just doesn't show anything when I follow the tutorial step by step.
What's a fractal displacement?
how would u do the leaves in maya :c
Is this for evee or Cycles?
I followed an entire 2 hour tutorial the other day of a tree only to find out at the very end that i couldn't render it in my environment because it whould only be shaded in Evee.
thank you in advance for any answer
Is there an updated version of this video because this isn't working and I have absolutely no idea as to why it isn't working
Maybe this has already been covered but is there a way to bake the particles so they have be imported in other programs like substance painter or unreal engine?
You'd have to create a similar shader in the program you're importing it into. Since the shader primarily depends on where the light is in the scene, it can't really be 'baked' in.
@@RenderRides Thanks. I really wanted to use it as hair.
does this work is cycle??
I got on question: what about optimization? Cuz, all these trees have at least 100k tris, which means that they are to heavy for games. How can I reduce the amount of polygons and to stay in the same level of quality?
Apparently, a technique like this wouldn't apply to games. For games, I'd probably use a particle system but have planes as the particles. After which you can draw a random dotted texture on the plane which will look like tiny leaves and also give it that stylized look. To have even lower poly trees, I'd just make a solid shape instead of those hundreds of spheres.
@@RenderRides Yeah, I also thought that replacing with plans can do the trick. Thanks!
your pc spec
bro?
That the heck kind of node is that yellow one that says soft light?
It's a MixRGB node
Brother could you create a yt tutorial series for like making backgrounds. Like the ghibli not too hardcore ghibli in b/wn the ghibli and toon must be 3d stylized type. Like alive course animation superhero show but, how to make the environment thats behind it, means thats behind that type of toons/ghibli/spiderversetype im not getting exact name, like if our sceen is sleeping on bed so how to model that toon type bed and the room. How to model backgrounds of toons. If its in school location how to model it if its a toontype car bike how to do that props stuff.
Not first again
that's true
Not sure what I did but mine would up being 650k Triangles! lol, Unfortunately it wont work for my game haha, Great video tho!
Yeah this technique isn't meant for games. I'll try to make a similar tutorial for games, that might be of interest to people :)
@@RenderRides That would be great!
not first
not true
interesting vid just want to say that you could go slower, say all the steps you are doing. still good stuff
One tree dropped my fps render preview from 30 frames to 1.5 frames a second.
dang, you might wanna try another technique then
@@RenderRides yeah. Looks cool though.
particle system = lot of face. You have low poly tree with 20k-50k tris!.
This kinda looks like fortnite 🤔
Maybe Fortnite should hire you😉
Haha I guess it does! Thanks ( ◜‿◝ )♡