Great video. I was wondering if there was any reason/benefit to using different animations for the alternate obstacle sprites, rather than different frames? Or is either approach as good?
Either option is fine. I prefer animations as then I can give each car a name (red, yellow, police car). Plus I can then add a animation to each car (e.g lights flashing on and off). It does however take longer to set up.
Dear, please help. I created an inventory in which the picked up item is teleported to the inventory slot. It is anchored. BUT if I anchor an object, it anchors several thousand pixels from the specified location.
Thank you so much! Your chanel deserves much more views, it's a pure gold!
I like the logic for this type of game. Quick and simple.
Thank you. I will be doing more video like this.
керемет сабақ!
Great video. I was wondering if there was any reason/benefit to using different animations for the alternate obstacle sprites, rather than different frames? Or is either approach as good?
Either option is fine. I prefer animations as then I can give each car a name (red, yellow, police car). Plus I can then add a animation to each car (e.g lights flashing on and off). It does however take longer to set up.
Очень интересно. Спасибо за урок!
Glad I could help (Рад, что смог помочь)
Dear, please help. I created an inventory in which the picked up item is teleported to the inventory slot. It is anchored. BUT if I anchor an object, it anchors several thousand pixels from the specified location.