We need more videos like this. The official manual is often confusing in the sense that it is lacking proper examples. Best way to get to know what something does is to see it in action. A few errors I noticed in the chapters; 7:33 (wrap), 11:37 (platform), these wo chapters aren't set at these timestamps. Also at 13:00 it says 'sign' instead of sine. Anyway, good work!
Thanks R. The timestamps are on auto, should really start adding my own and up my TH-cam game. Also this video is filled with errors, might make a updated version that goes in more detail soon.
@@gamedesignwithreilly Still a dang good job by TH-cam if it's auto time stamping. Perhaps it's possible to modify the auto time stamps. Also your videos have this thick black stroke around its content. Is that because you want to 'hide' the Windows taskbar, and the Chrome tabs? Because you can also press F11 and go fullscreen in the browser. That way your content fills the screen fully. It will look more professional and the content will also be better visible. If you want to preview a game just use shortcuts; F5 to preview, and to close the preview tab in Chrome (Ctrl+W) and you're back in Construct, still fullscreen. Or at least that's how I would do it.
I have just made a tutorial on making Baloons tower defence which goes more in depth with the turret behaviour - th-cam.com/video/pcSNYZJX5Jc/w-d-xo.html
hello from France, thank you, thanks to your tutorial, I saw how to make a sprite move with a mouse! insert a mouse, then select 2 behaviors, first the "8 directions" and secondly, "drag and drop" , ps, the mouse must be added from an active layer, and selected, above the locked decor layer en francais pour les gaulois..... merci, grace a ton tuto, j'ai vu comment faire bouger un sprite avec une souris! inserer une souris, puis selectionner 2 comportements, en premier les 8 directions et en deuxieme, le glisser deposer, ps, la souris doit etre ajoutée depuis un calque actif, et selectionné, au dessus du calque de décor verrouillé
Very nice. Can you do a beeakdown of the behaviors of Gdevelop. With examples. Construct and Gdevelop are very similar so there may not be that much work to showcase the core behaviors. I feel like the gdevelop community could really use a video like this.
can we do this : When a player jumps on the rotating object it also goes with the flow of the rotating object like (jumping on a moving circle and then automatically falls due to imbalance but when i tries my player is still standing on the moving object. )
This is unbelievably helpful. Thank you for taking the time to educate people.
Wow great job 👏 thank u, this is really helpful 🫡
straight to the point, crystal clear explanation. good job mate!
tysm, This really helped me.. Love your vids...
OMG YOUR A LIFE SAVER!! I'm struggling in my video game design class 😭 and also some of my classmates. This video is going to help so much😭❤
Thanks, very helpful video for a newbie! I immediately had an idea for what each behavior.
Can you make a similar video about object types?
Sure, I have then effects and behaviour, objects are the only thing left.
Love this kind of format, thank you
Why I saw this video only now. I could make many things in my game only with 1 behaviour instead 100 events (my eng is very good :'))
We need more videos like this. The official manual is often confusing in the sense that it is lacking proper examples. Best way to get to know what something does is to see it in action. A few errors I noticed in the chapters; 7:33 (wrap), 11:37 (platform), these wo chapters aren't set at these timestamps. Also at 13:00 it says 'sign' instead of sine. Anyway, good work!
Thanks R. The timestamps are on auto, should really start adding my own and up my TH-cam game. Also this video is filled with errors, might make a updated version that goes in more detail soon.
@@gamedesignwithreilly Still a dang good job by TH-cam if it's auto time stamping. Perhaps it's possible to modify the auto time stamps. Also your videos have this thick black stroke around its content. Is that because you want to 'hide' the Windows taskbar, and the Chrome tabs? Because you can also press F11 and go fullscreen in the browser. That way your content fills the screen fully. It will look more professional and the content will also be better visible. If you want to preview a game just use shortcuts; F5 to preview, and to close the preview tab in Chrome (Ctrl+W) and you're back in Construct, still fullscreen. Or at least that's how I would do it.
@@gamedesignwithreilly Hey! I really like your video, but do you know any way to make an object fade in the world and not out? Thank you so much!
Great overview! Construct is so underrated.
YES!! NOW I CAN ACTUALLLY MAKE GAMES!
I can’t quite get my turret to work but this video has helped me understand some other features!
I have just made a tutorial on making Baloons tower defence which goes more in depth with the turret behaviour - th-cam.com/video/pcSNYZJX5Jc/w-d-xo.html
Excellent video and very helpful, I will be referring to it multiple times.
Thank you for that vid! Pretty cool built in stuff.
thanks man learned so much
hello from France, thank you, thanks to your tutorial, I saw how to make a sprite move with a mouse! insert a mouse, then select 2 behaviors, first the "8 directions" and secondly, "drag and drop" ,
ps, the mouse must be added from an active layer, and selected, above the locked decor layer
en francais pour les gaulois..... merci, grace a ton tuto, j'ai vu comment faire bouger un sprite avec une souris! inserer une souris, puis selectionner 2 comportements, en premier les 8 directions et en deuxieme, le glisser deposer, ps, la souris doit etre ajoutée depuis un calque actif, et selectionné, au dessus du calque de décor verrouillé
it's a nice video to get started with construct 3
it would be helpful if cover the physics behaviour in depth
That's something I can definitely look at doing is you can use it to create ropes, limbs, item that float in water and much much more.
very useful! just one observation: it says Psychics instead of Physics :D
🤣 I know. Don't know how I missed that one. Doing a part 2 releasing this week on every single effect.
Turret :)
Greeeeeat Video!!!! Thank youn😊😊😊
But bro, what is the difference between the move to and line of sight behaviours?
Line of sight check if an object can see another object.
Move to moves and object from place to another
Thanks❤
Thanks for the keys, dad.
now we have the follow
Thank you! Your videos are very helpful
Amazing video! Thank you!
Glad you liked it!
you help me a lot thanks
Thanks for this! Very helpful.
Thanks that helped me a lot
Great video dude, it helped me a lot!
Sine broke my brain.
Very nice. Can you do a beeakdown of the behaviors of Gdevelop. With examples. Construct and Gdevelop are very similar so there may not be that much work to showcase the core behaviors. I feel like the gdevelop community could really use a video like this.
Sadly I am just sticking to construct at the moment. Maybe you could givr it a go?
@@gamedesignwithreilly fair enough. Thanks for the construct content
Great Job thank you👍🏻
thanks
What can you recommend for multiplayer and online score leaderboard
Just what I was looking for! :)
Got a part 2 on all the effects - th-cam.com/video/Ismz0Rhh6s0/w-d-xo.html
How do you zoom out the camera using the sCROLLTO
Check out this video th-cam.com/video/Z-0IHpNTy24/w-d-xo.html
thanks for the video
can we do this :
When a player jumps on the rotating object it also goes with the flow of the rotating object like (jumping on a moving circle and then automatically falls due to imbalance but when i tries my player is still standing on the moving object.
)
My favorite behavior is misbehavior muhahahhaha!
10/10!
good explanation, very helpfull
Thank you 😁 part 2 is now available - th-cam.com/video/Ismz0Rhh6s0/w-d-xo.html
Hello
I've added admob announcements to my game but when
I download the game on the phone.
I don't show the ad.
Is there a way to advise me?
Sorry never worked on that side of mobile apps. Couldn't even tell you where to start.
Sir How to create more behaviours please help me 😢
This was amazing.
Thank you 😁 Part 2 coming this weekend on all effects in construct!
jump through not working
Make sure jump thru is the only behaviour. If solid is added as well, it won't work.
Can you please do few tutorials how to make terraria on construct 3?
I'm looking into it but it is sadly not easy. Hoping to put something over the summer.
Thanks for making this.