Every construct 3 behaviour explained with examples in 15 minutes!

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 69

  • @GameTesterBootCamp
    @GameTesterBootCamp ปีที่แล้ว +20

    This is unbelievably helpful. Thank you for taking the time to educate people.

  • @DByte8
    @DByte8 8 หลายเดือนก่อน +2

    Wow great job 👏 thank u, this is really helpful 🫡

  • @judgebao
    @judgebao ปีที่แล้ว +5

    straight to the point, crystal clear explanation. good job mate!

  • @Real_Crystal_Alice
    @Real_Crystal_Alice 8 หลายเดือนก่อน +2

    tysm, This really helped me.. Love your vids...

  • @helengomes9014
    @helengomes9014 2 ปีที่แล้ว +1

    OMG YOUR A LIFE SAVER!! I'm struggling in my video game design class 😭 and also some of my classmates. This video is going to help so much😭❤

  • @farenaf
    @farenaf 2 ปีที่แล้ว +11

    Thanks, very helpful video for a newbie! I immediately had an idea for what each behavior.
    Can you make a similar video about object types?

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      Sure, I have then effects and behaviour, objects are the only thing left.

  • @bwah9481
    @bwah9481 3 หลายเดือนก่อน +1

    Love this kind of format, thank you

  • @Arpipus
    @Arpipus 2 ปีที่แล้ว +9

    Why I saw this video only now. I could make many things in my game only with 1 behaviour instead 100 events (my eng is very good :'))

  • @RR18475
    @RR18475 2 ปีที่แล้ว +12

    We need more videos like this. The official manual is often confusing in the sense that it is lacking proper examples. Best way to get to know what something does is to see it in action. A few errors I noticed in the chapters; 7:33 (wrap), 11:37 (platform), these wo chapters aren't set at these timestamps. Also at 13:00 it says 'sign' instead of sine. Anyway, good work!

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Thanks R. The timestamps are on auto, should really start adding my own and up my TH-cam game. Also this video is filled with errors, might make a updated version that goes in more detail soon.

    • @RR18475
      @RR18475 2 ปีที่แล้ว +1

      ​@@gamedesignwithreilly Still a dang good job by TH-cam if it's auto time stamping. Perhaps it's possible to modify the auto time stamps. Also your videos have this thick black stroke around its content. Is that because you want to 'hide' the Windows taskbar, and the Chrome tabs? Because you can also press F11 and go fullscreen in the browser. That way your content fills the screen fully. It will look more professional and the content will also be better visible. If you want to preview a game just use shortcuts; F5 to preview, and to close the preview tab in Chrome (Ctrl+W) and you're back in Construct, still fullscreen. Or at least that's how I would do it.

    • @spuffee6750
      @spuffee6750 ปีที่แล้ว +1

      @@gamedesignwithreilly Hey! I really like your video, but do you know any way to make an object fade in the world and not out? Thank you so much!

  • @panampace
    @panampace 2 ปีที่แล้ว +1

    Great overview! Construct is so underrated.

  • @obsolete_channel
    @obsolete_channel ปีที่แล้ว +1

    YES!! NOW I CAN ACTUALLLY MAKE GAMES!

  • @littleepic941
    @littleepic941 2 ปีที่แล้ว +2

    I can’t quite get my turret to work but this video has helped me understand some other features!

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      I have just made a tutorial on making Baloons tower defence which goes more in depth with the turret behaviour - th-cam.com/video/pcSNYZJX5Jc/w-d-xo.html

  • @ThemildmanneredgamerBlogspot
    @ThemildmanneredgamerBlogspot ปีที่แล้ว +1

    Excellent video and very helpful, I will be referring to it multiple times.

  • @helianthe3457
    @helianthe3457 ปีที่แล้ว +1

    Thank you for that vid! Pretty cool built in stuff.

  • @manoslupassakis1086
    @manoslupassakis1086 7 หลายเดือนก่อน +2

    thanks man learned so much

  • @teatree6896
    @teatree6896 7 หลายเดือนก่อน

    hello from France, thank you, thanks to your tutorial, I saw how to make a sprite move with a mouse! insert a mouse, then select 2 behaviors, first the "8 directions" and secondly, "drag and drop" ,
    ps, the mouse must be added from an active layer, and selected, above the locked decor layer
    en francais pour les gaulois..... merci, grace a ton tuto, j'ai vu comment faire bouger un sprite avec une souris! inserer une souris, puis selectionner 2 comportements, en premier les 8 directions et en deuxieme, le glisser deposer, ps, la souris doit etre ajoutée depuis un calque actif, et selectionné, au dessus du calque de décor verrouillé

  • @visheshkumar2656
    @visheshkumar2656 2 ปีที่แล้ว +2

    it's a nice video to get started with construct 3
    it would be helpful if cover the physics behaviour in depth

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +2

      That's something I can definitely look at doing is you can use it to create ropes, limbs, item that float in water and much much more.

  • @irinakekman4927
    @irinakekman4927 2 ปีที่แล้ว +9

    very useful! just one observation: it says Psychics instead of Physics :D

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +4

      🤣 I know. Don't know how I missed that one. Doing a part 2 releasing this week on every single effect.

  • @daveswitzerland4442
    @daveswitzerland4442 หลายเดือนก่อน +1

    Turret :)
    Greeeeeat Video!!!! Thank youn😊😊😊

  • @durgeshthapliyal9109
    @durgeshthapliyal9109 7 หลายเดือนก่อน +2

    But bro, what is the difference between the move to and line of sight behaviours?

    • @gamedesignwithreilly
      @gamedesignwithreilly  7 หลายเดือนก่อน +1

      Line of sight check if an object can see another object.
      Move to moves and object from place to another

    • @durgeshthapliyal9109
      @durgeshthapliyal9109 7 หลายเดือนก่อน

      Thanks❤

  • @chesthoIe
    @chesthoIe 2 ปีที่แล้ว

    Thanks for the keys, dad.

  • @GingerCat_Studios
    @GingerCat_Studios 2 หลายเดือนก่อน +1

    now we have the follow

  • @valarizz
    @valarizz ปีที่แล้ว +1

    Thank you! Your videos are very helpful

  • @leticiajn
    @leticiajn ปีที่แล้ว +1

    Amazing video! Thank you!

  • @wisanusomjit9033
    @wisanusomjit9033 ปีที่แล้ว +1

    you help me a lot thanks

  • @Edel99
    @Edel99 2 ปีที่แล้ว +1

    Thanks for this! Very helpful.

  • @crystaldragon3671
    @crystaldragon3671 2 ปีที่แล้ว +1

    Thanks that helped me a lot

  • @samueltavarez9012
    @samueltavarez9012 2 ปีที่แล้ว +2

    Great video dude, it helped me a lot!

  • @GameTesterBootCamp
    @GameTesterBootCamp ปีที่แล้ว

    Sine broke my brain.

  • @brabes76
    @brabes76 2 ปีที่แล้ว +3

    Very nice. Can you do a beeakdown of the behaviors of Gdevelop. With examples. Construct and Gdevelop are very similar so there may not be that much work to showcase the core behaviors. I feel like the gdevelop community could really use a video like this.

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      Sadly I am just sticking to construct at the moment. Maybe you could givr it a go?

    • @brabes76
      @brabes76 2 ปีที่แล้ว

      @@gamedesignwithreilly fair enough. Thanks for the construct content

  • @lancercreep9352
    @lancercreep9352 2 ปีที่แล้ว +1

    Great Job thank you👍🏻

  • @itsafish4600
    @itsafish4600 6 หลายเดือนก่อน +1

    thanks

  • @EvokAi
    @EvokAi 6 หลายเดือนก่อน

    What can you recommend for multiplayer and online score leaderboard

  • @sinihayrinen8942
    @sinihayrinen8942 2 ปีที่แล้ว +1

    Just what I was looking for! :)

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Got a part 2 on all the effects - th-cam.com/video/Ismz0Rhh6s0/w-d-xo.html

  • @DominicVbest
    @DominicVbest 2 ปีที่แล้ว +1

    How do you zoom out the camera using the sCROLLTO

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Check out this video th-cam.com/video/Z-0IHpNTy24/w-d-xo.html

  • @TheArtrobi
    @TheArtrobi 2 ปีที่แล้ว +1

    thanks for the video

  • @chakshugureja4426
    @chakshugureja4426 4 หลายเดือนก่อน

    can we do this :
    When a player jumps on the rotating object it also goes with the flow of the rotating object like (jumping on a moving circle and then automatically falls due to imbalance but when i tries my player is still standing on the moving object.
    )

  • @chyrek.ambient
    @chyrek.ambient ปีที่แล้ว +4

    My favorite behavior is misbehavior muhahahhaha!

  • @froggyCodingClub
    @froggyCodingClub 2 ปีที่แล้ว +1

    good explanation, very helpfull

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Thank you 😁 part 2 is now available - th-cam.com/video/Ismz0Rhh6s0/w-d-xo.html

  • @Distinctivelogos
    @Distinctivelogos 2 ปีที่แล้ว +1

    Hello
    I've added admob announcements to my game but when
    I download the game on the phone.
    I don't show the ad.
    Is there a way to advise me?

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Sorry never worked on that side of mobile apps. Couldn't even tell you where to start.

  • @Mad_creations7288
    @Mad_creations7288 13 วันที่ผ่านมา

    Sir How to create more behaviours please help me 😢

  • @lilrockstar77
    @lilrockstar77 2 ปีที่แล้ว +1

    This was amazing.

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      Thank you 😁 Part 2 coming this weekend on all effects in construct!

  • @ayishdharan7121
    @ayishdharan7121 5 หลายเดือนก่อน +1

    jump through not working

    • @gamedesignwithreilly
      @gamedesignwithreilly  5 หลายเดือนก่อน

      Make sure jump thru is the only behaviour. If solid is added as well, it won't work.

  • @Gamin-UA
    @Gamin-UA 6 หลายเดือนก่อน +1

    Can you please do few tutorials how to make terraria on construct 3?

    • @gamedesignwithreilly
      @gamedesignwithreilly  5 หลายเดือนก่อน

      I'm looking into it but it is sadly not easy. Hoping to put something over the summer.

  • @tuanas458
    @tuanas458 2 ปีที่แล้ว +1

    Thanks for making this.