Maya Tutorial - Rocket Launch Smoke Simulation
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- เผยแพร่เมื่อ 8 ต.ค. 2017
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Maya Tutorial - Rocket Launch Smoke Simulation
In this Maya Tutorial I show you how to setup a smoke simulation for a rocket launch. This should give you a nice starting point to create dense smoke for your rocket launch.
You can download a free copy of Maya 2018 from autodesk.com
Any questions? Please ask in the comments below.
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Thank you so much for this tutorial, it really helped me out!
just some notes:
FluidEmitter1
Basic Emitter Attributes > Emittter Attributes > Omni,
Rate 1000%,
Fluid Attributes
Density/Voxel/Sec > 10
Emission Speed Attributes
Speed Method > Replace
Directional Speed > 1
Direction Y > -10
fluidShape
Container Properties > Base Resolution (50)
Dynamic Simulation
Gravity > 0
Auto Resize
Content Details
Change ( Buoyancy), (Noise), (Swirl), (Noise) (Turbulence)
Texture >(Texture), Texture Incandescence, Texture Opacity.
Lighting > (Click) Self Shadow
loved bro learning a lot ty double thumsup
Quick to the point.. Like your tutorials..
Finally an easy simple tutorial
Great great video, keep them coming
Thank you so much! now i can complete my project!
This tutorial is great.
Short and efficient....thanks
...please upload a complete tutorial regarding birost beach wave render using Renderman
That will be very helpful for me.
Thumbs way the hell up, dude! Great vid!!!
great tutorial thank you
Thank you!
thank you!!
Thk u 😊 🙏 Sir. This tutorial is easier for us to create in Maya.
Glad to hear that
You are a fricken life saver mate🙆🏾♂️❤ I wish you nothing but the best in love, definitely earned a sub
keep making more please!
Thank you so much, please tell me how to do the animation of smoke start with not first frame and 40 frame forexample?
such a legend
Dankie Ruan !
How can we increase the resolution ?
in fact, when I try to mount "" my simulation is on the verge of disappearing. And can you explain how to render the images? Arnold does not seem to take it into account
thank you !
Hi! I made my rocket to actual meters scale, so the fluid box is like an ant in size to the rocket. Will it change what the smoke looks like later if I scale it up?
hi, how do you setup the shaders and the renderer when you export the fluids (or particles)
Desperately looking for a tutorial or example files that show it whatver the render engine even if Arnold can render the fluid, I want to go with the exported mesh
Very nice
How do we render this out with arnold ?
Nothing happens after I set the emitter to omni. Does anyone know how to fix this problem?
how do you hid the bounding box?
This is interesting. (But you may not believe the application of your information to mop and dry floor or simulate air-flow for cyclone room)
Can I import to unreal
easy tutorial
Sparks tutorial please😃😃😃
This is still awesome in 2020...
Thank you!! Glad you enjoyed it! :)
Can confirm still is awesome in 2021
Уже в 2022)
For some reason the smoke isn’t showing up at all the but the box is shaking and doing the same stuff it is in this video can someone explain why that’d be?
Hmm...I need Tutorial of Bifrost Aero...That Recent Tech.
You decieve some tea
Cioè... non sei solo bravo sei pure bono... non è che vuoi sposarmi? tante vorte...
Lekker
where is rocket's OBJ. file
my animation is so fast how can i fix it ? and i cant drag files at the outliner
Koleyis Bfg thanks
South Africaaa
Im not seeing the tutorial for the rocket
dana persad Are you kidding? It's just a set of primitives slightly edited.
How can we make it spread at the bottom of the floor
i am trying this . but not succesfull.
.
55i999909nie nie 9
necro posting i know, but you can try use volume axis field, to push the smokes outward.
first stop that ******* background music bro then we can receive good stuff from you man
ikr