Maya VFX Series: Dust Effect with Fluids

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • - The SOURCE FILES can be accessed via
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    - Check out my Maya VFX playlist via: • Maya VFX Series
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    In this tutorial, we learn how to use a 3D fluid container to generate dust when a military helicopter is landing on the ground. We start by analyzing the reference and think about the temperature, dust patterns, and force fields using real-life examples. Then we get things started in Maya using a simple 3D fluid container. We then add a force field to direct the density and use the emitter rate to control the amount of emission and its timing. I’ll be showing two different renders using Maya Hardware 2.0 and Arnold so you get a better understanding of the type of looks you can achieve in Autodesk Maya. Hope you find this tutorial useful and let me know how I did in the comments section.
    Bookmarks:
    00:00 Let's Get Started
    00:50 Reference Analysis
    03:39 Scene Analysis
    06:10 3D Fluid Container
    10:31 Fluidshape Node
    15:25 Fluid rate
    19:23 Emitter Attributes
    22:50 Force Fields
    30:15 Back to Fluidshape Node
    34:18 nCache
    39:14 Final Tweaks
    #MayaVFXSeries #RezaSarkamari
    @sarkamari @Autodesk

ความคิดเห็น • 65

  • @mcjk0772
    @mcjk0772 2 ปีที่แล้ว +7

    Thank u bro thanks a lot... so kind of u.. and.. this one is amazing.. hats off u brotherrr...

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Thanks for your great suggestion 🙏🏼

  • @digitalrage5
    @digitalrage5 2 ปีที่แล้ว +1

    Great tutorials, it would be great to see in the near future a destruction tutorial with Maya

  • @manojlogulic4234
    @manojlogulic4234 2 ปีที่แล้ว

    Very well don sir, appreciate your time and everything you do. 👏👏👏

  • @Bart1260
    @Bart1260 2 ปีที่แล้ว

    Thank you! I have been looking for this tutorial a long time already!

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Thank you Hessu.

  • @shakeelshahid3145
    @shakeelshahid3145 2 ปีที่แล้ว +1

    Amazing!! ...Good job dear, continue to make such that tutorial in every week. I always wait your videos. Your are the best instructor!

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Thank you Skakeel. Means a lot

    • @shakeelshahid3145
      @shakeelshahid3145 2 ปีที่แล้ว

      @@sarkamari sir, Please makes a tutorial on auto lips sync.

  • @debadyutibiswas6278
    @debadyutibiswas6278 2 ปีที่แล้ว +1

    Thanks a lot for this tutorial

  • @fsalad
    @fsalad 9 หลายเดือนก่อน

    it's incredible I get to watch this on youtube. thank you

  • @ever6
    @ever6 2 ปีที่แล้ว +1

    wow this turned out good I now know where to come for vfx stuff that's for sure

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Glad you enjoyed it :)

  • @raol635
    @raol635 2 ปีที่แล้ว

    I like and comment even before watching. I trust your professional work. Thank you.

  • @salazar665
    @salazar665 2 ปีที่แล้ว +1

    That one is soo important in vfx.. I've always thinked about the dusts when seeing movies..

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Glad to hear you're looking forward to watching this. Hope the video matches your expectations

  • @sohailshaikh7180
    @sohailshaikh7180 2 ปีที่แล้ว +1

    Ooh man gotta wait for 5 days

  • @makeitlastmedia
    @makeitlastmedia ปีที่แล้ว +1

    this is great

  • @luckyenam6329
    @luckyenam6329 2 ปีที่แล้ว

    Yesssss I’ve been looking for this effects for a while now Thank you soo much 🙌🏿🙌🏿🙌🏿🙌🏿

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Amazing to hear ❤️

  • @avtpro
    @avtpro 2 ปีที่แล้ว +1

    This was very helpful. Thanks.

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Cheers

    • @avtpro
      @avtpro 2 ปีที่แล้ว

      @@sarkamari Hi. Do you have any suggestions for controlling the flicker or make it less pop when it dissipates?
      Thanks.
      th-cam.com/video/dmGO8MdHmtc/w-d-xo.html

  • @cristianorocha7782
    @cristianorocha7782 2 ปีที่แล้ว

    Show! Tank You!!

  • @luisarellano1805
    @luisarellano1805 2 ปีที่แล้ว +1

    thank you so much :)

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Glad you found it useful Luis

  • @microbounce2009
    @microbounce2009 2 ปีที่แล้ว +1

    wow thanks

  • @Hector-vw5jz
    @Hector-vw5jz 2 ปีที่แล้ว

    It's for people like you that I still believe in humanity

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Thanks Hector

  • @kinglaw1688
    @kinglaw1688 2 ปีที่แล้ว

    would you do a tutorial of this same effect with bifrost graph ? please

  • @raghavendra4633
    @raghavendra4633 2 ปีที่แล้ว +1

    If we have a boat on a lake, what effects can we make, any particles so that it looks cool. In this tutorial, you showed dust effect is used on land

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      It's a completely different effect. For the movement you can use the geometry constraint

  • @devingee6463
    @devingee6463 2 ปีที่แล้ว +1

    Thank you for the tutorial! I'm new to this so forgive me for the noob question. But how can I kill the emission after a while so that it looks like the dust settles after being kicked up?

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      I have a 'How To' video on this actually. Hope this helps
      th-cam.com/video/3J1qOXGYJLA/w-d-xo.html

    • @devingee6463
      @devingee6463 2 ปีที่แล้ว

      @@sarkamari Thank you I tried that at first but it didn't seem to work. I delete all of my keys and did it again and got it working! So the Flids stopped emitting them but how do I kill the one currently in the box? I feel like there should a a life time control some where.

    • @rokuken
      @rokuken 2 ปีที่แล้ว

      I don’t know if this will work, but have you tried animating the box? Maybe shrink it overtime or flattening it might work? Just a thought. Can’t try it since I’m currently at work.

  • @vishnumohanan7395
    @vishnumohanan7395 2 ปีที่แล้ว +1

    Thanks for this tutorial👏👏.. btw it's not working with Arnold-gpu ... Is there any workaround?

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Thank you.
      Unfortunately fluid cannot be rendered with the GPU. You may want to try Bifrost Aero for that.

  • @kooinch2124
    @kooinch2124 2 ปีที่แล้ว

    Wow 😘🥰🥰

  • @jithzz440
    @jithzz440 2 ปีที่แล้ว

    Haii bro.. Is possible to export this fluid to unreal engine or any other 3d software?.. Then how?

  • @princeskngh
    @princeskngh ปีที่แล้ว

    ❤❤

  • @zabusoe
    @zabusoe ปีที่แล้ว

    Very good tutorial and thank you. ( I can not adjust color. Color attribute is disable. What should I do?)

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Even with arnold everything should be handled via the Shading roll-out.
      Not sure why the colour widget is disabled in your case though.

    • @zabusoe
      @zabusoe ปีที่แล้ว +1

      @@sarkamari Thank for your kind reply. I had able to adjusted color already. It’s need to choose in dynamic.

    • @sarkamari
      @sarkamari  ปีที่แล้ว +1

      Excellent work

  • @Kwerty98
    @Kwerty98 2 ปีที่แล้ว

    What exactly do turbulence and volume axis again? Because the vortex effect is already random and big, i even back and forth throught the simulation and saw no difference, please help

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Volume axis pushes the density in a particular direction whereas turbulence adds chaos to your density. :)

  • @vallinborel9439
    @vallinborel9439 2 ปีที่แล้ว

    Cool !!! How to render fluids effects with arnold GPU ???

    • @alejandrobustamante8173
      @alejandrobustamante8173 2 ปีที่แล้ว

      i have the same question

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      I do explain it in my candle flame tutorial but I might dedicate a video just to explain that topic

  • @donaldegbuawa3439
    @donaldegbuawa3439 2 ปีที่แล้ว

    What’s the best configuration for a laptop ,when studying VFX.

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Hi Donald;
      Difficult to say as it all comes down to your budget.
      i have a video on my channel regarding workstations. same specs can be applied for laptops

  • @yesminanimation
    @yesminanimation ปีที่แล้ว

    how did you create the sky in maya hardware 2.0

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Just a simple skydome with an HDR image

  • @simonsync7956
    @simonsync7956 2 ปีที่แล้ว +1

    This does not work for me, at the 10:00 mark where you go Fluid > Add/Edit Contents > Emit from object settings. After applying this then no fluids/particles are coming out of the emitter. Any reason why? My viewport is on show all as well so nothing should be hidden

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Make sure to select both the container and the object before you apply the tool.
      Also in your viewpoint settings make sure shaded mode is on and the motion blur button is off.

    • @kungfudalonso
      @kungfudalonso ปีที่แล้ว

      @@sarkamari Same thing happens (or doesn't) for me as well, Maya 2023.1, select both, viewport shaded, no motion blur and nothing happens. It does, however, work in Maya 2022 when I do it there. Same procedure, not sure what broke in Maya 2023.1

  • @TheTopStarz
    @TheTopStarz 2 ปีที่แล้ว +1

    Can this be rendered by Arnold ??

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +2

      Yes. I show the results at the end of this video using Arnold vs. maya H.

    • @TheTopStarz
      @TheTopStarz 2 ปีที่แล้ว

      @@sarkamari I finally finished watching the whole video but when I render with Arnold I get a white box, the container is just filled with white, how do i change this ? thanks for replying

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +2

      You need to tweak the Shading rollout to get the desired result. Watch my candle flame tut as I explain a bit more about the approach.

  • @PardeepKumar-xc7il
    @PardeepKumar-xc7il ปีที่แล้ว

    Sir how to create shadow..?

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Not sure what the question is Pardeep. The actual shadow info will get calculated by your lights in the scene. But if you wish to separate the shadow info for compositing it can be achieved via AVOs. Check out my Nuke Series for more info