Nomad Sculpt - Multiresolution - Voxel Remesh - Dyntopo - Decimate
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- เผยแพร่เมื่อ 1 ก.ค. 2022
- Nomad Sculpt - Multiresolution - Voxel Remesh - Dyntopo - Decimate
Know your tools in Nomad sculpt
There are all kinds of jargon in the 3D world and Nomad Sculpt is no exception. It really helps to work through some of the core tools and understand when to use them and in what scenario they are a help or hinderance.
In this video we will work through Multi res, Voxel remesh, Dyntopo and Decimate.
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Digital sculpting is well established these days with programs like ZBrush, 3DCoat, Blender and more recently in VR with apps like Adobe Medium. There are now some amazing solutions that allow you to sculpt on an Ipad Pro with an Apple Pencil.
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THANK YOU! I'm new to Nomad Sculpt. Having come from graphic design I've been struggling to understand how the resolution works. I still don't fully understand it, but this video has solved a lot of issues I was having with my sculpts. In the past 24 hours my sculpts have improved tremendously after watching this. Thanks again!
Thanks for this, wasn't aware that you could cut shapes using voxel remesh. Here was me trying to cut perfect circles using sculpting 🤦
Again an great vid Glen. Thanks for your time. 😁👍🤜
It's a pleasure, thanks for your comment
Awesome! Thank you for your videos. Have been using modelling software for dacades. Have tried sculpting over the years and gave up on it. You show it in a straightforward and simple way. Love nomad sculpt. Your channel deserves atleast 100k
Don't forget you can also combine decimation with masks, so it will only affect the areas you want.
Thanks for that tip!
Great tip!
Thank U
It's a pleasure
So helpful
All I can say is a big THANK YOU! It helped me a lot! Keep up the good work! 👍🏻👍🏻👍🏻
thank you for this video man. i didnt know anything about this stuff and im about to get into 3d
Nomad is a very good place to start 3d…and this channel. ✌️☕️🎩🎩🎩
No problem. There are plenty of Nomad videos on this channel and I would recommend the beginners series if you are new to it. Best of luck
Thanks!
Very good! Lots to chew on , thank you!
Our pleasure!
Too amazing this has helped so much. I really need to sit down and follow a tutorial while in nomad instead of watching on my phone then trying to remember when I go to my iPad why I don’t I don’t know haha would make life so much easier
Thanks as always Glen! I’ve learned more from you than anyone, and loved your last course (The garden.)…now, I must explore my new superpower: Dynotopo.✊☕️🎩🎩🎩
Thanks for the comment and I am really glad you enjoyed the course
Tq
It's a pleasure
This video was perfect
Thank you
This was a fantastic, eye-opening tutorial - thank you for sharing! 🤘😎
Many thanks. Very motivational comment.
@@SouthernGFX My design confidence & skill immediately improved from watching this, it definitely motivated me!
awesome content
Thank you
interesting, thank you ! :)
btw, is there a way to apply custom color to all new objects ?
Great video. Is decimation good for game ready model? PS the singular for vertices is vertex.
the first thing he explained is me trying a tutorial and thinking my ipad is bricked because of the resolution
what I don't get is: when would you use multires? Like what's the purpose of switching between different resolutions/what would be the application? Why wouldn't I just always work at the highest resolution as long as my ipad can handle it? I watched the multires video from small robots studio as well, and I still don't get why you'd want to go to a lower res, do some modelling and go back to higher res. is it simply a way to save processing power?
Lots of reason. Posing is main one. It’s hard to pose a model if you can’t go back to a lower res version.
@@SouthernGFX but that's the point I don't get, why is it hard? is it because it would take a lot of calculating power to move around a high res model? or are you at risk of squishing all the fine details? (sorry, total beginner here... I have so many questions that i assume are absolutely trivial, haha... btw, the baby yoda tutorial was so much fun, thank you so much for that!)
Why is it that at 7:41 the spheres that are about to be voxel merged appear to be very smooth (e.g., the reflections on the sphere) even though the poly count was low (6146), yet immediately after the voxel merge at 7:46 (bringing the poly count to 904k) the resulting sphere appears blocky?
Because it’s not smart enough to know you want to make it smooth, you have to do that yourself. It thinks you want to keep the original blocky shape, but with more polygons. It’s easy enough to just go back in with the smoothing tool and smooth it out to get rid of the blocky edges.
Too hard to see