I suck at sculpting heads, so I did it 100 times

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  • เผยแพร่เมื่อ 16 พ.ค. 2024
  • by the end of this video, we'll find out how much I improved or if I even improve at all. you'll also learn the courses and resources that I used during this challenge!
    follow me
    www.tinynocky.com
    / tinynocky
    / tinynocky
    / tinynocky
    download tiny eye
    tinynocky.gumroad.com/l/tinyeye
    🙏 Special Thanks, Courses & Resources Used!
    SpeedChar • @SpeedChar @speedcharlive
    head anatomy and sculpting exercises course • artstn.co/m/MJJq6
    03:19 • • Head anatomy and sculp...
    12:59 • th-cam.com/users/liveaDxlFuwP...
    13:56 01 • th-cam.com/users/liveXGvs9eHI...
    13:56 02 • th-cam.com/users/livewOBYT8qW...
    13:56 03 • th-cam.com/users/liveCvcanCPR...
    13:56 04 • th-cam.com/users/livextLsVojo...
    13:56 05 • th-cam.com/users/liveeuUlDGcF...
    YanSculpts • @yansculpts
    master sculpting heads • yansculpts.gumroad.com/l/mast...
    patreon • / yansculpts
    09:14 • • Level UP FASTER with t...
    10:22 • • 20 Hours of Sculpting ...
    13:02 • • Digital Sculpting is M...
    Anatomy For Sculptors • @anatomyforsculptors
    anatomy for sculptors (affiliated link) • anatomy4sculptors.com/?via=ti...
    instagram • / anatomy4sculptors
    artstation • www.artstation.com/anatomy4sc...
    Ahmed Aldoori • @AhmedAldoori
    0:12 • • #100HeadsChallenge - Y...
    SamDoesArts • ​@samdoesarts
    instagram • / samdoesarts
    13:15 • / cjvptgvlsuu
    13:32 • / cjlfbrruyfw
    13:36 • pCmjv4foub...
    24:02 • / cqf-cixu4jk
    Su Yeong Kim
    artstation • www.artstation.com/suyeongkim
    male bust • www.artstation.com/artwork/03...
    female bust • www.artstation.com/artwork/Om...
    Gusztav Velicsek
    artstation • gus84.artstation.com/
    Other Sources
    toddler skulls • boneclones.com/product/4-mont...
    poly haven hdri • polyhaven.com/a/ahornsteig
    29:27 • polyhaven.com/a/painted_woode...
    ☕ Softwares Used
    blender 3.6 • www.blender.org/download/
    notion (Planning) • www.notion.so/
    fl Studio 21 (Music) • www.image-line.com/
    ☕ Chapters:
    00:00 Intro
    01:06 Day 01 • Journey Begins (Before)
    01:22 Day 01 • Freestyle Female (Before)
    02:37 Day 01 • Taeyeon (Before)
    03:07 Day 01 • Taeyeon Stylised/Chibi (Before)
    03:25 Day 02
    03:45 Day 03
    04:53 Day 04
    05:22 Day 05
    05:49 Day 06
    06:30 Day 07
    06:40 Day 08
    07:18 Day 09
    07:44 Day 10
    08:08 Day 11
    08:27 Day 12
    09:10 Day 13
    10:03 Day 14
    10:56 Day 15
    11:39 Day 16
    11:58 Day 17
    12:24 Day 18
    13:31 Day 19
    14:52 Day 20
    15:20 Day 21, 22 • Touching Grass
    15:44 Day 23
    16:40 Day 24
    17:54 Day 25
    18:15 Day 26
    19:37 Day 27
    20:06 Day 27 • Jumping to a High Poly Count too early
    20:46 Day 28
    22:13 Day 29
    23:04 Day 30
    23:24 Day 31, 32
    24:18 Day 33, 34 • Courses, Resources (After)
    26:00 Day 33, 34 • Freestyle Female (After)
    27:31 Day 33,34 • Taeyeon Chibi (After)
    29:25 Final Result (Taeyeon • After)

ความคิดเห็น • 725

  • @tinynocky
    @tinynocky  8 หลายเดือนก่อน +338

    💭 FAQ + Additional Thoughts
    AT1 • Do I recommend this challenge? Yes & No.
    No - it can very easily become a game of clearing quotas just for the sake of it, rather than to practice effectively
    Yes - forces you to not spend too much time on a bust, prioritising what matters, improving your speed.
    AT2 • to further emphasise on practicing effectively, blindly sculpting 100 heads is simply a waste of time. I'd rather you sculpt 5 heads with the intent to learn something than to brute force your way to head no.100 just to farm karma points on reddit.
    AT3 • I feel the need to emphasise that learning Anatomy was NOT my only intent during this challenge. It was also shape design & expressions.
    each topic is very in-depth, I couldn't possibly cover everything here. but I hope this little video journal of mine could help you in your research before you begin your journey!
    Q1 • Did you sculpt with a Mouse or Tablet?
    A1 • tablet, specifically the Wacom CTL490
    Q2 • How long have you been using Blender?
    A2 • I've been using Blender for about 3 years now, but I've had past experiences with Maya when I was a VFX student for 5 years (went to 2 diff schools)
    Q3 • Computer specs?
    A3 • Laptop with RTX 3070, AMD Ryzen 9 5900HX, 32GB RAM, 1TB SSD
    Q4 • Song at 29:26?
    A4 • A cover of "Taeyeon - I" I produced specifically for this video
    Q5 • Did you only sculpt with 1 reference photo?
    A5 • nope. 7:29, 7:47, 9:27, 9:54, 10:04, etc. these are just a few of the many examples in the video where I showcased a glimpse of my PureRef file before "scrolling" into the reference photo, so that you know who I'm sculpting.
    if I see anymore FAQs I'll add it here, so feel free to ask!

    • @Lucky-ce7pv
      @Lucky-ce7pv 7 หลายเดือนก่อน +1

      Hi there! Amazing video.. Really inspired me to keep going. I’m just wondering if you are a full time artist or is it just your hobby? I really wanted to be full time 3d artist

    • @HarkerFerry
      @HarkerFerry 7 หลายเดือนก่อน +3

      AT1: If you want a challenge like this, don't make it a rush. Set a goal of 1 head per day, and plan for the challenge to take 100 days or more. Do extra studies to focus on weak points, but those studies don't need to be full heads: if you're struggling with the eye area, isolate the eyes and study just that area, much like you did with the lips and mouth early on, without worrying about a full face. This will help you practice more effectively, because you aren't just seeing the 100 hurdles ahead of you, you have one hurdle per day, and a lot of stretches and drills you can work on between hurdles.
      AT2: As I said above, 100 heads can be a wonderful course of study, as long as you know what your goals are, and aren't just doing it for the numbers -- and are taking your time instead of seeing 100 as a magic number to be reached by any means. Effective practice requires reflection, feedback, and a fair amount of time between sessions. If you try to do 100 circles in a day, you can achieve it -- but if you want your circles to become more accurate and reliable, you'd be better off practicing 5 circles a day for 3 weeks, and reviewing the process and results. In 2D art, these sorts of repetitions are well limited to about 1 page per day.
      AT3: It's good to have a variety of goals in a big challenge like this. And when you feel like you keep hitting a wall, just step back and do something else before you keep trying the same thing. Don't give up on Monica and Jinx, you'll get them someday.

    • @andrsabaka
      @andrsabaka 7 หลายเดือนก่อน

      your ears to high

    • @bryanharrison3889
      @bryanharrison3889 7 หลายเดือนก่อน

      your very first head wasnt nearly as bad as you think. OBVIOUSLY its a good idea to improve as a sculptor but i can see you have a decent understanding of head basics. its not perfect but no sculpt is. but with that said, i love that you identified a weak point and addressed it. not enough do that.

    • @anna-uo2ug
      @anna-uo2ug 7 หลายเดือนก่อน

      where i can listen to your song cover separately? i really like it a LOT, any advice or tutorials on how i can make song covers like that digitally pleeease?
      also I'm impressed with your video editing skills, what kind of software you use? basically you're a full artist in all aspects really, don't stop posting🙏

  • @ksy44441
    @ksy44441 8 หลายเดือนก่อน +2576

    I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
    -Bruce Lee

    • @BinaryBolias
      @BinaryBolias 8 หลายเดือนก่อน +101

      I'd fear the man who practices 10,000 kicks... just for kicks.

    • @overseastom
      @overseastom 7 หลายเดือนก่อน +13

      ​@@BinaryBoliashe only has 9,900 busts to go, eh?! Jk, I know what you meant.
      Personally, I think he's amazing already , but he will only get better & better. He didn't get many true-to-photo sculpts *yet*, but at this rate of progress, he'll probably be nailing them in no time. Not as soon as he wants to be, I'm sure, but soon.

    • @KindOfWitch
      @KindOfWitch 7 หลายเดือนก่อน +2

      either way, he's practiced kicking 10,000 times bro just knows more techniques

    • @psionicflash
      @psionicflash 7 หลายเดือนก่อน +3

      ​@@KindOfWitchbut can he execute them as well as the dude who did the same kick 10k times

    • @MizzFujin
      @MizzFujin 7 หลายเดือนก่อน +10

      i fear the man who has 10,000 legs that has practiced one kick

  • @Mew__
    @Mew__ 7 หลายเดือนก่อน +913

    How is nobody commenting about the insane production quality of this video? Fantastic visuals that probably took painstaking days to edit together.

    • @tinynocky
      @tinynocky  6 หลายเดือนก่อน +82

      thank you, I really appreciate that :)

    • @norfolknonsense7578
      @norfolknonsense7578 6 หลายเดือนก่อน +13

      I totally agree. The sound design alone is nuts!

    • @artsypickle356
      @artsypickle356 5 หลายเดือนก่อน +1

      Fair.. it's really well put

    • @Onlyfamoli
      @Onlyfamoli 5 หลายเดือนก่อน +1

      i was thinking that during the whole video, great workk

    • @sampagan10
      @sampagan10 4 หลายเดือนก่อน

      I agree! The production is so high quality!

  • @maxouaddane232
    @maxouaddane232 7 หลายเดือนก่อน +630

    Here's some additional tips I've gained from working in inudstry:
    - do timed sculpts daily, and don't linger on projects.
    - Try starting head sculpts from two cylinders and an egg shape merged together (this is illustrated in anatomy for sculptors)
    - Make a custom UI if using Zbrush.
    - Get critique on your work from other people. They may spot things you might have missed.
    - Experiment with different brushes each time you sculpt
    - Adjust the lighting in your scene regularly and constantly rotate your model
    - Practice realistic forms before moving to stylised.

    • @laurencsikistvan6630
      @laurencsikistvan6630 5 หลายเดือนก่อน

      I get the egg shape but why two cylinders? Why not just one (for the neck, I guess)?

    • @maxouaddane232
      @maxouaddane232 5 หลายเดือนก่อน +5

      @@laurencsikistvan6630 one cylinder forms the face and brow line, the other forms the neck. it gives you a far more accurate starting point that just morphing around a sphere. as mentioned, this is displayed in a diagram in the Anatomy for Sculptors main book.

    • @YoureMadBozo71
      @YoureMadBozo71 4 หลายเดือนก่อน

      sort of off topic but can you work in the industry without needing a degree on it?

    • @maxouaddane232
      @maxouaddane232 4 หลายเดือนก่อน +6

      @@YoureMadBozo71 Yes absolutely. i have a colleague who's completely self taught on blender. As long as you know the software for the job, have a good portfolio, and a good attitude, you're just as viable a candidate as anyone else. The biggest advantages universities give you is networking.

    • @twainrocks4771
      @twainrocks4771 4 หลายเดือนก่อน

      ​@@maxouaddane232 how did you get into the industry.
      Did you just apply for jobs online? Or did you showcase your work at events?

  • @vindoodles7346
    @vindoodles7346 7 หลายเดือนก่อน +322

    Something I noticed with both attempts at Phoebe and Monica @10:05 is that while they were both smiling, they lacked the natural squint that comes with smiling that widely which ends up making the smile look fake, and ultimately throws off the intended result. Something to think about!

    • @purplesky416
      @purplesky416 6 หลายเดือนก่อน +14

      Saw it too, good that you pointed that out! That will change a lot to the result

    • @BariumCobaltNitrog3n
      @BariumCobaltNitrog3n 5 หลายเดือนก่อน

      Frown lines and eye wrinkles from smiling are not allowed in Hollywood, only males can have textured faces. Cntrl shft b for Botox.

    • @k_otey
      @k_otey 3 หลายเดือนก่อน

      even 21:50

  • @itsmeashbeel9175
    @itsmeashbeel9175 8 หลายเดือนก่อน +689

    I would have never guessed you would consider yourself bad at anatomy cuz your work is amazing!

    • @tylerbeaumont
      @tylerbeaumont 7 หลายเดือนก่อน +20

      Anatomy is the one thing which is easiest to hate. Any tiny flaw will jump out at you, even more so than any other subject, which I think leads a lot of perfectly adequate anatomical artists to entirely neglect the entire topic.
      Professional character artists are some of the most self-motivated and creatively confident people I’ve ever met. For us who don’t have their huge balls, it’s much more comfortable to just say you suck at characters and stick to hard surface or foliage where small mistakes won’t be so obvious to the human eye

    • @NightVisionOfficial
      @NightVisionOfficial 7 หลายเดือนก่อน

      Yes, also... For those that are like me, who cannot physically sculpt, even more x). When i try to draw, or sculpt something even close to a human shape, it becomes a MONSTER ! xD

    • @whiteout711
      @whiteout711 7 หลายเดือนก่อน +2

      RIGHT!? like dude if this is bad anatomy then my art couldn't even be considered human

    • @username60737
      @username60737 7 หลายเดือนก่อน +4

      We are all our own worst critics

    • @jelly-cat-
      @jelly-cat- 7 หลายเดือนก่อน +3

      An Artist’s biggest critic, ourselves. In other words, it may look good to the audience but to the creator there will always be flaws.

  • @speedcharlive
    @speedcharlive 8 หลายเดือนก่อน +282

    Good job man. Definitely there is improvement. So it should sit as inspiration for everyone to do this challenge :). And then continue with more heads :)

    • @tinynocky
      @tinynocky  8 หลายเดือนก่อน +22

      Niko! thank you so much, means a lot coming from you!

    • @macrocosm4442
      @macrocosm4442 7 หลายเดือนก่อน +1

      Yesrrrrrr❤❤❤❤❤❤r❤rrrrrrrrrr❤❤❤❤rrrr❤❤❤rrr❤❤rr❤rr❤r❤❤r

  • @zackhong8264
    @zackhong8264 7 หลายเดือนก่อน +15

    you may want to smooth out the smile lines when sculpting neutral expressions; they tend to make a character look much older

    • @Cocoanutty0
      @Cocoanutty0 5 หลายเดือนก่อน +3

      Definitely for the younger models, too! Especially the Encanto girls.

  • @BrotherHoodMovies331
    @BrotherHoodMovies331 7 หลายเดือนก่อน +26

    Instructions Unclear, I Accidentally rewatched all 10 seasons of Friends.

  • @DadTheCritic
    @DadTheCritic 6 หลายเดือนก่อน +59

    I have no idea why this video popped up on my feed but I ended up watching all the way through without skipping any parts. Your pacing, editing, humor, and overall production quality is outstanding; especially your attention to detail in the onscreen graphics and callouts. (The quality of the sculpts is fantastic too and that's just the icing on the cake!) Really well done.

  • @moshu9952
    @moshu9952 7 หลายเดือนก่อน +73

    Im not a 3d artist, but as a 2d very cartoonish artist, your workflow and how you organized learning was really helpful!

  • @matyaslinhart
    @matyaslinhart 4 หลายเดือนก่อน +24

    Know nothing about sculpting, watched whole video in one breath.
    Truly motivational, love it!

  • @vinnieyang5422
    @vinnieyang5422 7 หลายเดือนก่อน +45

    Some unsolicited advice:
    - spend more time using the grab brush to get the foundational proportions/silhouette right before adding details (eyes, lips, creases)
    - use additional smaller views/panes to always have an eye on the front, side, top and 3/4 views

    • @MIchaelSybi
      @MIchaelSybi 4 หลายเดือนก่อน

      Is it possible having additional views in Zbrush?

    • @SimFiftyFifty
      @SimFiftyFifty 3 หลายเดือนก่อน

      @@MIchaelSybi If you click on the + icon at the top of your window you can add a new google page and search for that exact question

  • @Jessefizzy
    @Jessefizzy 7 หลายเดือนก่อน +26

    This inspires me. I always feel defeated when I am not good at something right away or see improvement fast enough, but this video really shows how much putting in the effort to learn and practice makes.

  • @Kavukamari
    @Kavukamari 8 หลายเดือนก่อน +23

    the toddler skull with adult features is basically the AKIRA style, the psychic experiment children

  • @MOSMASTERING
    @MOSMASTERING 6 หลายเดือนก่อน +14

    Day 1 was better than anything I can do!
    I did 3D Graphics and Animation at university in 2001 - MUCH harder back then with slow render times and limited tools. Maya and 3DS MAX.
    I gave up because I just couldn't improve at art no matter what I did.
    20 years later I discovery I have Aphantasia and my entire art career (lack of it) suddenly made sense. I literally cannot visualise anything. Improving in art for me was like climbing Everest in the dark.
    Luckily while at University I met a guy that showed me you can make music on computer - and I never looked back! Changed career path.
    20 years in production and mastering. All those years of playing piano and guitar suddenly became useful and not a complete waste of time.
    Luckily my inner ear work, when my minds eye doesn't!
    --
    Edit - WOW... man, your use and knowledge of anatomy and musculature is mindblowing! Way to go!

  • @PandasaurusR3x
    @PandasaurusR3x 7 หลายเดือนก่อน +28

    Genuinely impressed with the amount of progress you made over the course of this challenge!

  • @user-gn1kp6hs8y
    @user-gn1kp6hs8y 8 หลายเดือนก่อน +49

    This is awesome and so motivational! I could really see the improvement. Especially the last one😲 Thanks for making it!
    + Please don't give up on Monica😂

    • @Cookie-ox9dd
      @Cookie-ox9dd 7 หลายเดือนก่อน +1

      narrower eyes and smaller chin would help I believe, that's what stood out to me as wrong. Hope he tries again

    • @macrocosm4442
      @macrocosm4442 7 หลายเดือนก่อน +1

      Yelol❤❤❤❤❤❤t❤rr❤❤❤rrrrrrr❤❤❤❤❤❤❤rrrr❤❤❤❤rrr❤❤❤rr❤❤r❤r❤❤r

  • @marta_na_moto
    @marta_na_moto 7 หลายเดือนก่อน +85

    Small feedback of a non sculptor. The last sculpt and a lot a lot in between, after applying hair are simply missing some cranium. Hair at the last sculpt seem to be growing straight form the brain. Also You seem to do wide faces even if the models faces are narrower. And lastly the chin, also wide. If you notice, Taeyeon chin is barely wider than her nostrils. In your sculpt is way way wider - sides of the chin have some bulges. It gives her male look. Female faces are usually more delicate ideally with no muscles or hard contours visible.
    On the good note.. watching you work so hard just motivated me to put my hours as well. It's a really good job you did here.

    • @DUDUDISCH
      @DUDUDISCH 7 หลายเดือนก่อน +16

      Yes I noticed that the chin and jaw is quite wide for everyone. Cheekbones are also rather prominent … But not every character/person has those standardized features

    • @emrysss
      @emrysss 6 หลายเดือนก่อน +7

      i noticed that too !! the faces on jinx seemed kinda long to me too, just a *little* bit too tall. maybe that was part of what threw those ones? but i only really do 2d stuff lsdfds

    • @animatrix1490
      @animatrix1490 13 วันที่ผ่านมา +1

      @@emrysss As someone who also primarily does 2D-type stuff, I totally felt the same way. The oddness of those Jinx sculpts was clearly not an issue of anatomy at all; the proportions were just off. (Seems like the other people in this comment thread see it in other spots, too.)
      This is totally stupid but I'm like...secondhand angry that he spent money on courses which seemingly didn't tell him even the BASICS about proportions--like how important they are, or how to measure them, or the "standard"/"average" proportions for realistic humans, etc., etc.

  • @karnnap6178
    @karnnap6178 7 หลายเดือนก่อน +35

    You are insane for this, a lot of people fear making mistakes but you face it head on! I’m inspired !

  • @nfdgoisn
    @nfdgoisn 7 หลายเดือนก่อน +82

    Nice, this was really cool to watch.
    I have some unsolicited feedback I hope you will find constructive: a quick way to improve your female faces is to soften certain features (especially the jawline and cheek folds) and to accentuate others. Jawlines are often more pointed, narrow, "heart-shaped", softened, or angular for female character design (and even more-so in stylized representation). I noticed a lot of your ladies had strong, square chins that can read more masculine. Also, the cheek folds, while realistic, can quickly age a character, so they can easily be softened significantly to make a character appear more youthful. Compare some of your references, you can see a softened or more pointed chin/jawline (such as your earlier jinx sculpt) and softer cheeklines, so maybe seek those for reference. Also a quick and easy way to lean more feminine, esp in stylized representations, is to accentuate features such as lips, eyelashes, cheekbones, etc. A lot of this I picked up from comic/cartoon illustration, but is also applicable to sculpting, again, especially more so when you are making something stylized.
    Anyway, hope this helps. Again, it was really cool to see your progress and learning methodology. It definitely is inspiring me to sculpt more faces/portraits

  • @tnturnip
    @tnturnip 3 หลายเดือนก่อน +4

    I love that you not only journaled your process and describe the how's and why's but also share your thoughts on how beginner artists should approach with learning. Your videos are equally entertaining as they are insightful. I can't wait to see your channel develop and garner the attention it deserves!

  • @wilhelmrolstad8802
    @wilhelmrolstad8802 8 หลายเดือนก่อน +8

    probably the best video I have ever seen on TH-cam. Very well made.

  • @dimas7204
    @dimas7204 8 หลายเดือนก่อน +16

    That other attempt at sculpting jinx at the end of the video looked amazing. Id love to see more of this since I am struggling to sculpt heads in blender too. This video alone was already so helpful but mostly very motivating to see you progress ❤ keep it up

  • @zeeheng8209
    @zeeheng8209 7 หลายเดือนก่อน +23

    After the coffee animation you disappeared for 3 months doing this. You are some artist with a kungfu spirit.

  • @mountainsheffer2856
    @mountainsheffer2856 7 หลายเดือนก่อน +6

    The quality of the reference photo plays a bigger part in how easy it is to recreate, then people realize.

  • @ikerclon
    @ikerclon 7 หลายเดือนก่อน +13

    Great progress overall. Keep it up! However, I think having to go fast is distracting you from going deeper. There are some basic flaws in all the heads that cannot be unseen. To me, the main one is the size of the skull. It needs to be bigger, with the eyes roughly placed in the center of the head's total height. This is more obvious in when using naturalistic references instead of stylized characters.
    Also, it might not be shown on the videos, but aim to go from general volumes and proportions to more fine detail. Dylan Ekren has really valuable lessons on that available on line.
    source: I've been working on CG characters for 20 years, including Disney ;-)

    • @tinynocky
      @tinynocky  7 หลายเดือนก่อน +3

      this is fantastic feedback, thank you so much!

    • @ikerclon
      @ikerclon 7 หลายเดือนก่อน +5

      @@tinynocky forgot to mention: try to pay more attention to "what you see" rather than to "what you know". The size of the skull is an example. You see its volume, but you think "nah, it should be smaller". That's a trick that your mind is playing on you! 🙂 If you are interested in developing "how you see", I recommend you the book "Learning to draw with the right side of the brain", by Betty Edwards. It's a classic, and even though you might not be interested in drawing per se, it has several exercises to improve creating from a reference.

  • @Trench_762
    @Trench_762 8 หลายเดือนก่อน +9

    Amazing. The fact that you did this drill, got through it, and edited such a clean video for us to learn with you, sharing ur xp is really nice. At the end of the day though, this is the only way to get good.

  • @nightcatssketchbook
    @nightcatssketchbook 7 หลายเดือนก่อน +5

    It is so cool to see the side by side of the early sculpts compared to the later ones!! I admire your commitment to learning more about this skill

  • @Maj_hul
    @Maj_hul 2 หลายเดือนก่อน +2

    I like how stylized your work is, as sculpts alone they are definitely appealing, even if the likeness of your references isn't there always. The thing I noticed in your time lapses is that you seem to lock down your gesture and proportions almost from the get go, which makes the sculpt super tight from a very early stage. Trying to build from a super tight foundation can be okay for generalized anatomy, but it is not ideal as a consistent method as it will negatively affect your likeness by stunting your proportional/gestural relationships before the likeness even begins to form. I think if you worked on staying as loose as possible, for as long as possible and really working on balancing/massaging your proportions and the gesture of the face into place before locking down on anatomical details, it will make a good difference. The earliest stages are very crucial as you are balancing the entire final piece on those early decisions, and it can be easy to gloss through them in favor of the more stimulating detail work.

  • @Gloromo
    @Gloromo 7 หลายเดือนก่อน +2

    That was a blast to watch! Thank you very much for sharing your progress in such an entertaining way!

  • @aqwbnt
    @aqwbnt 8 หลายเดือนก่อน +3

    This is so encouraging to go into such challenge and the dedication behind it! I appreciate every single head, and cannot wait to see you implement all these skills in a future project!
    I would love to go myself in such path after seeing this video to learn about anatomy drawing and sculpting, sure will be helpful in doing bigger and better projects!

  • @caiostevo
    @caiostevo 2 หลายเดือนก่อน

    This is amazing! I loved watching this from beginning to end! Thank you so much you inspire me. Congratulations

  • @sploopst6868
    @sploopst6868 3 หลายเดือนก่อน

    not only is this an amazing video, but your resource list in your description is SO comprehensive! thank you so much

  • @meganbentleyart
    @meganbentleyart 4 หลายเดือนก่อน +1

    This is very inspiring. I think it's a great mind set to have that a lot of artists tend to get stuck at. Being tenacious and doing things over and over without giving up. Really awesome

  • @jndesign
    @jndesign 7 หลายเดือนก่อน +1

    Really enjoying your videos. Very well made. Bit o humor, frustration and resources to learn. Amazing to see your progress. Gives me hope!

  • @RealBurtles
    @RealBurtles 2 หลายเดือนก่อน

    Thanks for sharing your learnings -- embrace the struggle!

  • @SV-ff1vc
    @SV-ff1vc 7 หลายเดือนก่อน +9

    Progress is visible. The next step is probably to practice sculpting realistic hair, eyebrows, etc. using the new Blender tools provided for this purpose. Good luck!

  • @sugarcane281
    @sugarcane281 8 หลายเดือนก่อน +3

    Thank you so much for this video journal of your progress. I am absolutely overwhelmed with sculpting in Blender and I know it's definitely holding back my growth and learning at this point (I have been learning for about a year and a half). I don't know why it seems so scary but seeing you improve over time (as someone I would consider well versed in Blender and 3D) it is nice to see it just takes time, patience, and lots of practice to improve. Thank you again and I hope you have a great day!

  • @tanyating3880
    @tanyating3880 7 หลายเดือนก่อน

    really love the way you told your story about your 100 head progress! Inspiring to see! 💓

  • @Curtis_
    @Curtis_ 7 หลายเดือนก่อน +1

    So awesome! I think this serves as a great resource for anyone who is looking to improve their art in a short amount of time.

  • @kowy_m
    @kowy_m 3 หลายเดือนก่อน +1

    great progress !!! keep inspiring ppl !!!

  • @Consisto77
    @Consisto77 7 หลายเดือนก่อน +1

    Awesome video, thank you for sharing this journey.

  • @NataN-0v0-
    @NataN-0v0- 4 หลายเดือนก่อน +1

    OMG this is so inspiring 😭thank you so much for showing the whole process with all ups and downs❤before this video I wanted to learn sculpting but was afraid of it, but your workflow gave me emotional boots. Thank you so so much ❤

  • @jesustyronechrist2330
    @jesustyronechrist2330 7 หลายเดือนก่อน +28

    #1 best tip: Focus on shapes and squinting. Less information you have to deal with at a time, the easier it is. But it also trains you to observe and simplify things which allows you to construct feature by feature.
    And then another caveat: It's really dangerous to make "notes of how things should look like" from stylized art BEFORE you can do realistic consistently. It's the classic "know the rules to break them" thing. So if you skip this, you'll just end up learning yourself into a corner, where you struggle to exaggerate or tone down because you learned only that one artstyle.
    I honestly think 3D or sculpting is much easier than 2D or drawing because of the depth is tangible. 2D requires you to kinda "imagine" the depth exists, which makes it easy to forget and you end up just drawing "iconography" (smileys, but... Complex)

    • @Queer_Nerd_For_Human_Justice
      @Queer_Nerd_For_Human_Justice 7 หลายเดือนก่อน +5

      I notice the "how things should look like" is a huge problem for gender in particular. Most art guides prefer to style women and men as if they're completely different species, which can lock people into unhelpful ruts. It's important to look at photos of people that were NOT chosen for asthetic reasons... Meaning avoiding photos of professionals in the media industry, such as models, actors, and "visible" celebrities, and people in public-facing jobs like news anchors. It's better to look for "common" people in places where looks aren't part of the scenario, like people being interviewed in the news, people in court cases, people working jobs in science and engineering, people giving lectures, etc. If you allow other humans to "curate" which humans you're actually looking at, you've already subjected yourself to someone else's artistic vision, which as you probably know, leads to inescapable feedback loops.

    • @kirillkokorev817
      @kirillkokorev817 7 หลายเดือนก่อน +1

      @@Queer_Nerd_For_Human_Justice The reason we learn on models and famous faces is that their features are more pronounced typically. It is way harder to scult a regular bloke then Henry Cavil.

    • @emil6421
      @emil6421 6 หลายเดือนก่อน +1

      @@Queer_Nerd_For_Human_Justice It's absolutely not better to learn by drawing 'common' people. The reason why we, for example, draw or sculpt bodybuilders so much relative to how many actually exist is because they're an exaggerated representation of human musculature. It becomes easier to see what muscle groups exist where when learning. For the same reason we draw men and women with exaggerated sex-based features to get a better understanding of how men and women differ in anatomy. It's not about artistic vision, it's about getting a technical understanding of the body so you can portray any type of person, including the average Joe, better.

    • @Queer_Nerd_For_Human_Justice
      @Queer_Nerd_For_Human_Justice 6 หลายเดือนก่อน +1

      ​@@kirillkokorev817 My entire point was about how to AVOID getting stuck designing only hand-picked exaggerated human faces. You already know this: You become good at what you practice. You don't become good at what you DON'T practice. There's nothing wrong with going from the outside in... as long as you actually ever go inside afterwards.

    • @Queer_Nerd_For_Human_Justice
      @Queer_Nerd_For_Human_Justice 6 หลายเดือนก่อน

      @@emil6421 Saying this again: You get good at what you practice. If you only practice exaggerated features, you only draw exaggerated people. Also, what looks as a more-female and more-male person in terms of body shape is not a concrete thing. I'm on your side here. All I'm saying is that it's beneficial to you as an artist to know the difference between "other people's idea of what people should look like" and "what people actually look like". Didn't think this was a controversial friggin take. Sorry for ruffling your feathers.

  • @vstreet7583
    @vstreet7583 4 หลายเดือนก่อน

    Just brilliant! Absolutely brilliant! Thank you for sharing your journey. THANK YOU! Dg

  • @Adeline3d
    @Adeline3d 3 หลายเดือนก่อน +2

    Your progress from start to finish is phenomenal! Especially the anatomy of the eyes and nose. Talk about perseverance! Im so inspired to get back into sculpting!
    My only critique that kept popping up in the sculpts is the eye socket on an average adult head. Its vertically the half way point between bottom of the chin and top of the skull. The hair and hairline can really throw us off sometimes but always try to keep that as a baseline.
    I want to add that your presentation and video skill are top notch! Definite subscribe from me!

  • @theminecraft4202
    @theminecraft4202 7 หลายเดือนก่อน +3

    Good stuff, it's crazy how fast one can progress when focusing solely on one skill at a time!

  • @pkpals25
    @pkpals25 6 หลายเดือนก่อน +2

    The production quality is insane! ❤

  • @ninjasnipez9189
    @ninjasnipez9189 7 หลายเดือนก่อน +4

    Even the end sculpt itself looks more confident than the original, great work and improvement!

  • @jelly_beanz4665
    @jelly_beanz4665 5 หลายเดือนก่อน +1

    usually when i sit down to watch art videos that are semi long i always get distracted and do something else while watching or i just give up on watching the video all together. this however was so entertaining and helpful, not once did i want to click away and i learned something. so big thank you!

  • @onem0repixel
    @onem0repixel 3 หลายเดือนก่อน +1

    Man did an entire movie about his process with amazing storytelling and edits. I'm so happy happy that you'r hardwork paid

  • @kfish6347
    @kfish6347 8 หลายเดือนก่อน +2

    i've been looking forward to this video for ages and it didn't disappoint!! so so impressive, i loved watching your progress, and i love the way you revealed the last sculpt, very cool. well done!! 🤩

  • @Lea-LoveW
    @Lea-LoveW 2 หลายเดือนก่อน +1

    Most entertaining 30 minute video I've seen a looooooong time. Thank you

  • @CGLife
    @CGLife 7 หลายเดือนก่อน +2

    Really nice man. I don't know how I haven't discovered your channel sooner! Props for the dedication, this is probably something I need to do at some point to get the anatomy full en grained in my head

  • @Jared_Idk
    @Jared_Idk 6 หลายเดือนก่อน +1

    What an amazing youtube channel that I've stumbled apon, you deserve so much more reconiztion for all the effort you put into these videos and the valuable content you give. Also your workflow and motivation really imspires me, thank you

  • @lokyloky3420
    @lokyloky3420 8 หลายเดือนก่อน +1

    this is an incredible amount of practice, so inspiring!
    you have great results!

  • @fabbiotimpano
    @fabbiotimpano 7 หลายเดือนก่อน +2

    Keep going dude, theres always lots of room for inprovement but with this mindset you will be pushing top level characters in years to come!

  • @phun1142
    @phun1142 6 หลายเดือนก่อน +1

    Newly getting into 3d modeling and blender and man what a great video! Cant wait to check out more!

  • @pastelnightmares8829
    @pastelnightmares8829 8 หลายเดือนก่อน +3

    This is amazing. There is definitely an improvement.
    Although I don't sculpt and actively avoid it, this has given me some inspiration.

  • @stevenharrison418
    @stevenharrison418 6 หลายเดือนก่อน

    Just wanted to say I found this video really inspiring, I've been thinking of doing something similar as I want to improve on my head and face sculpted and it's given me a great starting point for moving forward with this.

  • @catday6498
    @catday6498 6 หลายเดือนก่อน

    watching this video and seeing your progression makes me really happy for some reason

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling 4 หลายเดือนก่อน

    Your video made me want to dive into sculpting heads as well. I bought SpeedChar course and i'm improving way faster than i thought it's amazing. This is the 4th time i watch your video to compare our workflows and damn that video is so well made and pleasant to watch bravo.

  • @borissun8237
    @borissun8237 8 หลายเดือนก่อน +1

    Thank you for sharing your process and reflections. It helped me to know how to start my own study of sculpting head.

  • @luciangradinariu3301
    @luciangradinariu3301 7 หลายเดือนก่อน

    Really motivating to see you learn so much in this amount of time. Great work! I'm gonna start learning 3D sculpting just to augment my 2D portrait and anatomy drawing skills, so this is very informative.

  • @renealbrechtsen9743
    @renealbrechtsen9743 หลายเดือนก่อน

    This was awesome to watch. Great video and very inspiring.

  • @djashawe88923
    @djashawe88923 7 หลายเดือนก่อน

    Your determination amazes me! Mad respect! So inspiring!

  • @dailyfunnytv358
    @dailyfunnytv358 5 หลายเดือนก่อน

    keep improving man! progress comes slow and steady. I'm pretty sure with your dedication you can become really good really soon

  • @Lobstrique
    @Lobstrique 5 หลายเดือนก่อน

    the cinematography of the finale is beautiful!

  • @Taysty7
    @Taysty7 8 หลายเดือนก่อน +2

    your work is so amazing , you are really inspiring !!

  • @gibson7969
    @gibson7969 8 หลายเดือนก่อน +1

    Very good video and motivating ! I still don't know how you stay so consistent on these exercices (maybe thinking that it will be a video helps), you just boosted my confidence in practicing !

  • @olaereakosubo2261
    @olaereakosubo2261 6 หลายเดือนก่อน

    Amazing work. Thank you for sharing your journey. I don't sculpt but it was really interesting to watch. Thank you for putting in the time and the work!

  • @tariustrinkets
    @tariustrinkets 8 หลายเดือนก่อน +1

    This is awesome. I am working on a similar video currently because I also suck at sculpting heads so thank you for the references that you have provided!!

  • @adiiiiii1
    @adiiiiii1 8 หลายเดือนก่อน +3

    Wow, this was very entertaining. Great study and some great progress you've made. Thanks for the video!

  • @adeelala
    @adeelala 4 หลายเดือนก่อน

    Starting with the skull is really good. I have issues too with faces (and for the record, I think you were already amazing at the start of the video), but studying the skull really helps you understand how the flesh lays on top. It helped me to translate it to my cartoony style when drawing.

  • @TheAngelArrow
    @TheAngelArrow 8 หลายเดือนก่อน +4

    my method of getting good at anatomy that proved to be very effective (for me)
    1. start the day off with sculpting
    2. after sculpting go study anatomy, look at videos breaking down muscles and how they attach to the bone etc, analyze refs and such and memorize it (it also helps if you're learning about the thing you sculpted so you can improve on it and fix it up later during the day)
    3. along with step "2" you want to draw, start drawing these muscles and help your brain figure out and learn the 3d forms, i did at least 10-20 full body drawings a day with no intention other than to learn and see what i can improve on for the next drawing
    4. after doing studies all day, before going to sleep you should go look at the sculpt and see if you now have knowledge that allows you to fix it up and improve it (you're also free to study a bit then fix it up then go back and forth if that works better for you)
    i think those are all the steps i use 🤔
    this got me to a full body sculpt in 5 days with no prior experience aside from some goofy head sculpts years ago (the body wasn't perfect but if you're a beginner sculptor like i was, you know how hard it is to create a body that doesn't look like it's meant to be something else / super poopy)
    and if you ever want to improve on the thing you made from last night in case you weren't happy with it, simply go look at it, sculpt it again then compare them and analyze both & pick out the parts that are correct and wrong in both of them and start studying with those errors in mind and try to correct them asap mentally (kind of common sense but some people might need this, who knows)
    just felt like sharing, maybe someone can take something away from this and apply it to their own routine

  • @sentinelah7
    @sentinelah7 7 หลายเดือนก่อน +4

    Parabéns pela dedicação! 🇧🇷🧊
    Congratulations on your dedication! 🇺🇸🧊

  • @thffkfltm
    @thffkfltm 5 หลายเดือนก่อน

    I love when artists do challenges like this. Respect

  • @michas4740
    @michas4740 7 หลายเดือนก่อน

    Wow this is so great!
    I hope in future there will be videos in depth videos about how to practice, reflect and how observe the reference, how to fix your mistake by watching courses
    This videos helps me a lot on "ohh so how other people practice and overcome barrier"

  • @SayceBuckleyFreak
    @SayceBuckleyFreak 7 หลายเดือนก่อน

    ABSOLUTELY AMAZING! !! !

  • @duhvanry
    @duhvanry 3 หลายเดือนก่อน

    This provides me motivation to improve my head sculpts. I also try to cover up my weak spots rather than just working on becoming better, though you're starting point was much better than my current point 😅

  • @CCKonnor
    @CCKonnor 8 หลายเดือนก่อน +2

    This is great.
    I am definitely inspired to do a similar challenge.
    Thank you!

  • @scorpyderpy
    @scorpyderpy 7 หลายเดือนก่อน

    omg the first head was already AMAZING!

  • @Herdetzy
    @Herdetzy 8 หลายเดือนก่อน +1

    Such a great video! Love it. So informative and I love how you explained all the work flows for the challenge!

  • @jhonny_to6077
    @jhonny_to6077 3 หลายเดือนก่อน

    wow, congratulations for the awesome work with this video and for your improvement!! hope you get to where you want to go

  • @zon6939
    @zon6939 หลายเดือนก่อน +2

    you improved to fast, this video it lit the definition of the grind

  • @JTLN25
    @JTLN25 7 หลายเดือนก่อน

    love your work

  • @DjPan69
    @DjPan69 7 หลายเดือนก่อน

    Bravo man!

  • @SimpleSesame
    @SimpleSesame 7 หลายเดือนก่อน +2

    as someone who's seeing any video from yours of the first time, hearing the maplestory music hit me like a truck filled w nostalgia. automatic sub from me for that alone. your work looks amazing

  • @Plazman
    @Plazman 5 หลายเดือนก่อน +1

    What a fantastic video! I'm not an artist, sculptor, 3D modeller or anything, but I found that completely engrossing. You have an incredible talent not only as an artist, but as an educator!

    • @tinynocky
      @tinynocky  5 หลายเดือนก่อน

      thank you so much!

  • @davidm5790
    @davidm5790 8 หลายเดือนก่อน +1

    This is such a great video! Good job you improved so much!!

  • @IronKore
    @IronKore 8 หลายเดือนก่อน +3

    He touched it, he touched it, he touched grass!!!

  • @nenkodev
    @nenkodev 7 หลายเดือนก่อน +1

    Great respekt for the dedication and work you put in!!

  • @SEKOPASA
    @SEKOPASA 7 หลายเดือนก่อน +5

    Great progress and great sculpts, I know it is rude to give critics when someone didn't ask but you habe something common, your ears a little big and they are higher than they suppose to be. Keep up the great work and inspiring. ❤

  • @tsaranuhaapsari3176
    @tsaranuhaapsari3176 5 หลายเดือนก่อน +2

    I find this video really funny, I laugh on every joke you throw. but I admire your consistency and hard work. Keep it up!

  • @ClayDay
    @ClayDay 7 หลายเดือนก่อน

    really cool study! cool to see the amazing improvements

  • @nickshulba5062
    @nickshulba5062 7 หลายเดือนก่อน +1

    Big respect for your dedication. Its huge. I figured out that massive masculine chin migrated between male and female characters for a long.
    Sometime long exposure to a single reference may be non-productive. Also mirrored sculpting has a potential problem that face is perfectly symmetrical, which is not the case in the real life, that's why you couldn't catch girl's face with some asymmetry.

  • @danielapop98
    @danielapop98 7 หลายเดือนก่อน +3

    you're amazing! I think Monica's facial features are a bit more subtle, smaller nose, thinner eyebrows etc , those can really make a difference

  • @Fr3akyBeaky
    @Fr3akyBeaky 7 หลายเดือนก่อน +1

    Really loved this video and seeing the process! Hoping to get at this level at some point.

  • @cc95g85
    @cc95g85 8 หลายเดือนก่อน +1

    This video is amazing!! Thanks for sharing