Nomad Sculpting App - Dynamic Topology in Nomad

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  • เผยแพร่เมื่อ 23 ส.ค. 2024
  • Nomad Sculpting App - Dynamic Topology in Nomad. We showed a new piece of VR software this week called Shape Lab VR and the reason I'm mentioning it here is that it uses dynamic tessellation as its main feature. It basically means that the programs gives you more geometry (triangles mostly) as you need them.
    Nomad has the same feature and its called dynamic topology
    This video explains the way that we can use this sort of feature in Nomad sculpt on the iPad and how it can help with your primary forms and also helps when you want to add details.
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ความคิดเห็น • 53

  • @SouthernGFX
    @SouthernGFX  3 ปีที่แล้ว +4

    Dynamic tessellation is in all the major sculpting programs and even in VR now. Let’s take a look at how Nomad implements it and it’s called Dynamic topology here.

  • @finktheartist
    @finktheartist 3 ปีที่แล้ว +6

    Thank you for making these videos! You’re making modeling for a n00b easier.

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +1

      Well that's exactly my aim so awesome news.

  • @Sakura0754
    @Sakura0754 2 ปีที่แล้ว +1

    😮 thank you so much! I'm brand new to sculpting and was getting so mad my characters looked so segmented and smoothing changed the shapes. This helped SO much, thank you!

    • @SouthernGFX
      @SouthernGFX  ปีที่แล้ว

      It's a pleasure, I am glad it has helped

  • @g.hunter8527
    @g.hunter8527 3 ปีที่แล้ว +1

    Just tried this as saw some decent reviews, thought it would just be another tech demo type of deal, but after testing it out for a couple of hours... this is a really, really nice tool... its solid and the features it has is beyond what I was expecting... Im sold!

  • @vizeath
    @vizeath 7 หลายเดือนก่อน

    I shouldn't have missed this video when I started learning Nomad Sculpt lol...
    I thought that I'd never need it...

  • @zpho3268
    @zpho3268 ปีที่แล้ว +1

    Thank you for the tutorials

  • @IAcePTI
    @IAcePTI 3 ปีที่แล้ว +2

    Thanks again for another great vídeo.
    One tip that i found for Blender and it works on Nomad to is to put the "Brush" to 0 strengh and put the level of detail to Constant. This way we can add or remove details to parts without adding or subracting volume and we can control it by changing the Detail slider.
    On Blender os good to do boleans on Nomad o dont know, becouse when we want to do some boolean we need to remesh.
    Well i tested an works better if we use de Zoom instead of Constant and with the Brush strengh to 0

  • @drawwithclawsarturoa.6772
    @drawwithclawsarturoa.6772 2 ปีที่แล้ว

    Really helpful I been wondering about this for a while since I start 3 months ago modeling I run into some issues thanks a lot

  • @lordha-ha4242
    @lordha-ha4242 3 ปีที่แล้ว +1

    Awesome. Down to earth explanation. Really useful mate

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว

      Thanks and that sort of feedback helps keep me motivated.

  • @kyliedesire7425
    @kyliedesire7425 ปีที่แล้ว

    This gnome? is sooo realistic I almost puked ,) bravo!!! ❤

  • @user-rj7ks6ik2s
    @user-rj7ks6ik2s 2 ปีที่แล้ว

    How many years have passed, but Sculptris still works much better.

  • @donotcopydobetter1023
    @donotcopydobetter1023 2 ปีที่แล้ว

    thank you for the video. But I have a huge missing link concerning Topology in general. I got told from a Company dealing with the Models in Blender, no matter what" the model has to be in Quads no or very few tris", as the models are used for doing a little bit of animation and rendering in Blender. As I come from Fusion 360 (CAD) I try now Nomad to model the things out.
    So the question is, how to retopo in quads without loosing the details, so the model can be used. Maybe this is with a separate video. Thank you for sharing your knowledge

  • @Constantinesis
    @Constantinesis 2 ปีที่แล้ว +1

    I wish the Dynamic Topology worled with the Move tool just like in Zbrush so you can extend arms and legs easily from the initial ball.

    • @cgspirit17
      @cgspirit17 2 ปีที่แล้ว

      so how to make arms n legs from Nomad? combine them?

  • @---rn4lt
    @---rn4lt 3 ปีที่แล้ว +1

    Great job, keep up bruh.

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +1

      Thanks man. Appreciate it.

  • @TheSpacePopcorn
    @TheSpacePopcorn 3 ปีที่แล้ว +1

    awesome!!!

  • @DarylNotDead
    @DarylNotDead 2 ปีที่แล้ว +1

    🤙🏻🤙🏻🤙🏻🤙🏻🤙🏻

  • @dibujemaestro
    @dibujemaestro 2 ปีที่แล้ว

    Thanks!

  • @Mari-ld3rz
    @Mari-ld3rz 2 ปีที่แล้ว

    Hello!
    Do you work on iPad?
    Does it support that much mesh?
    The app has been stuck, it doesn't let me paint well, and I don't know if it's because of number of polygons, but If I want a detailed model it has to be large number I guess... Thanks

  • @FPChris
    @FPChris 7 หลายเดือนก่อน

    Is there a vr sculpting app that is similar to nomad? I’ve used Medium but it’s a different feel like you’re caulking. I could never really sculpt well with it.

  • @deepakmauryaarts522
    @deepakmauryaarts522 3 ปีที่แล้ว +1

    Nice

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว

      Thanks. Have a great day.

  • @Dodomba
    @Dodomba 3 ปีที่แล้ว

    can you also color the models in nomad? .... you think procreate 5.2 will do it better? .... in Love these things im not Professional but i try to build Something ... i like 3d much more then 2d because im lacy and dont want to draw all frames again and again .... i use blender also but just noob lvl and now i ordered my First ipad pro with 1 tb for the 16 gb ram version you think the extra ram is good for modeling? ... you use a mac as Desktop pc? i use windows pc would it be easy to get models from nomad to blender ? .... maybe you can answer if not i understand ... keep up you good work 🤓✨

  • @---rn4lt
    @---rn4lt 3 ปีที่แล้ว

    Hi, could you please sculpt a head with an eye and a nose and color it in one simple video and know the tools you use each time? Thus a step-by-step video without acceleration will greatly help in understanding the application tools and how to use them. Thank you and I hope to continue with the videos that explain the tricks and the method of creativity in sculpting Apps

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +3

      Will do. Might be a bit longer than normal but consider it done

  • @jaydenhardingArtist
    @jaydenhardingArtist 3 ปีที่แล้ว +1

    Hey everyone Im having trouble finding the backface mask option is this something that exists in Nomad? currently watching through all the videos on the channel so please let me know if this has been covered.

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +1

      You can show or hide back faces from the ‘display settings’ panel. And your can mask an area and hide it using the mask button bottom left

    • @jaydenhardingArtist
      @jaydenhardingArtist 3 ปีที่แล้ว +1

      Is front 'Front-Facing vertex only' in the brush menu the same thing?

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +1

      @@jaydenhardingArtist no that’s slightly different. That helps if you are sculpting on something small or thin like a finger. It stops you messing up the back as you sculpt the front.

    • @jaydenhardingArtist
      @jaydenhardingArtist 3 ปีที่แล้ว

      @@SouthernGFX Awesome thats what i was looking for thank you for the quick reply.

  • @missrockcantswim
    @missrockcantswim 3 ปีที่แล้ว +1

    Does smooth button still multi-select for anyone? Since the update I can't click smooth selct and the parts on the model to select them quickly like I use to. Now I have to manually do so in the objects menu

    • @missrockcantswim
      @missrockcantswim 3 ปีที่แล้ว +1

      Is it letting anyone change their backgrounds or delete them? I don't see the options

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว

      I'm not completely sure what you mean but I'd love to help.

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว

      Change the backgrounds in the 'background' panel at the top. You can have a solid colour, a reference image or a HDRI image. It hasn't changed as far as I can see.

    • @missrockcantswim
      @missrockcantswim 3 ปีที่แล้ว

      Thanks for replying. I updated and I see the background button options again now. Multi select use to work with the smooth button but hasn't been working yet for me. Maybe its a glitch for now. Also after painting and reopening the file most my objects are shiny when they were painted and saved as matte. Besides these things, I really love this app! I hope it continues to grow and do well. When I have more to show, Ill be tagging nomad sculpt on Instagram :^)

  • @jaggedpixel
    @jaggedpixel 3 ปีที่แล้ว

    Did you use something like Zremesh to get the nice Geometry?

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว

      I have retopped this one a few times recently in both Maya and Blender as I'm using him for a few projects. I do use ZRemesher all the time especially when it's not for animated character.

    • @jaggedpixel
      @jaggedpixel 3 ปีที่แล้ว +1

      @@SouthernGFX Thanks for that! I've installed a trial version of Zbrush and put a model through Zremesh. It did a good job. Shame you have no Zbrush course to sign up to ;)

    • @SouthernGFX
      @SouthernGFX  3 ปีที่แล้ว +1

      @@jaggedpixel yeah I’m sorry about that. Moving online is taking longer than I’d like. I have a well established course for ZBrush but it’s not been recorded yet I’m afraid. Trust me I’m working on it ;)

    • @jaggedpixel
      @jaggedpixel 3 ปีที่แล้ว

      @@SouthernGFX Excellent news. I'll be signing up :)

  • @3dtutsabc726
    @3dtutsabc726 2 ปีที่แล้ว +1

    Actual Information starts from 3:55 save time sculpt more. Nice informative video though.

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +1

      Only if you understand the different between a voxel remesh and using Dynamic topology. If not, you need the first 3.55 mins for context. Thanks for your kind words.

  • @akun2500
    @akun2500 3 ปีที่แล้ว +1

    Nice information but