The Timeless Beauty of Pre Rendered Graphics

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

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  • @fireflyworlds
    @fireflyworlds 6 หลายเดือนก่อน +496

    • @GameTalesHQ
      @GameTalesHQ  6 หลายเดือนก่อน +58

      Thank you for all the countless hours of entertainment

    • @diggernest1546
      @diggernest1546 5 หลายเดือนก่อน +19

      Stronghold Crusader was my childhood. Thank you

    • @DashMatin
      @DashMatin 5 หลายเดือนก่อน +4

      omg it's firefly

    • @whotfisturbo
      @whotfisturbo 4 หลายเดือนก่อน

      thank you for making my childhood:) I can't afford your new titles but your classic ones have definitely shaped my childhood!

    • @p1nkb0ss
      @p1nkb0ss 4 หลายเดือนก่อน +3

      The Stronghold series was one of the few things me and my brothers bonded over in our not so bright childhood, thank you for bringing them to life!

  • @Telfear1
    @Telfear1 7 หลายเดือนก่อน +1704

    People, who write the name of the game on screen while gameplay is shown, are Saints!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +49

      ♥️

    • @leevihalme4615
      @leevihalme4615 4 หลายเดือนก่อน +18

      This! Now I gotta get myself that Robin Hood game!

    • @cdgncgn
      @cdgncgn 4 หลายเดือนก่อน

      @@leevihalme4615 if you run it without the stuttering, it was an awesome game back in the day, same for desperados.

    • @nadanadanada7197
      @nadanadanada7197 4 หลายเดือนก่อน

      @@leevihalme4615 I used to play it a lot, really fun game, worth the time.

    • @AllKinaTing
      @AllKinaTing 4 หลายเดือนก่อน +4

      i agree

  • @Schizm1
    @Schizm1 7 หลายเดือนก่อน +664

    Isometric RPGs are gorgeous.
    They look like moving book illustration, like concept art brought to life.
    Also - They age like a fine wine!

    • @vornamenachname906
      @vornamenachname906 6 หลายเดือนก่อน +7

      True but I was really shocked when I recently saw the real graphics of Diablo 2. In my memory it looked like Diablo 2 remastered, at least !

    • @CEDRICKB
      @CEDRICKB 6 หลายเดือนก่อน +9

      "They look like moving book illustration"
      that's a real nice concept

    • @realtalk6195
      @realtalk6195 5 หลายเดือนก่อน

      @vornamenachname906 Console games between the 1980s and 2000s are what distorts everyone to have a low expectation of graphics.
      Arcade games in the 80s and 90s and PC games in the late-90s to mid-2000s were graphically far better than their console counterparts.
      When the PS1 came out in the mid-1990s, it gained popularity in the US and globally, but in Japan the Sega Saturn became more popular and had far more games. The Saturn focused on 2D games but with better graphics than previous generations, rather than 3D games which it was weak at.

    • @mzkrevin
      @mzkrevin 5 หลายเดือนก่อน +5

      Totally agree! Isometric looks way better than early 3D-Games (NWN, Morrowind etc.)

    • @cdgncgn
      @cdgncgn 4 หลายเดือนก่อน

      @@vornamenachname906 in 800x600 and 15 inch monitor ? 25 fps. It looked great in 2000.-1. I do not count the 'remaster' - replacing character and enemy models was uncalled for.

  • @NeverHard
    @NeverHard 7 หลายเดือนก่อน +2230

    That opening montage was sick!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +44

      Thanks man! Had a lot of fun working on it. It was actually quite a bit longer at first but i decided to cut it down to get to the point 😆

    • @sirsancti5504
      @sirsancti5504 7 หลายเดือนก่อน +18

      SC3000 ... Or 4, maybe (?) music?
      I heard that somewhere..

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +38

      @@sirsancti5504 'Sim City 4 OST - Epicenter' is what you are looking for.

    • @BlackGoldHUN
      @BlackGoldHUN 7 หลายเดือนก่อน +10

      Nostalgia just hit me.

    • @michaeledwards6890
      @michaeledwards6890 7 หลายเดือนก่อน +2

      like a time machine

  • @02stampede
    @02stampede 5 หลายเดือนก่อน +146

    I was a teenager in the late 90's and just getting into PC gaming. That was honestly my favorite era because everything felt so magical and groundbreaking.

    • @DIREWOLFx75
      @DIREWOLFx75 หลายเดือนก่อน +2

      The creativity and expert programming skills of the 80s, when computer games was becoming a BIG thing, merged with the vastly improved hardware coming out in the 90s and early 00s, to generate many of the genredefining or even genrecreating games.

  • @Mirrodin82
    @Mirrodin82 7 หลายเดือนก่อน +2051

    Late 90s and early 2000s will forever be my favorite era of gaming

    • @Stinkyremy
      @Stinkyremy 7 หลายเดือนก่อน +60

      1998 is literal the best year in video games.
      OoT, MGS, half life, RE2, tekken 3, list goes on. Check the wiki page, just god tier games released that year.
      Its the year where devs showed they got used to 3d games and specifically OoT, which is rated as the best game ever made, perfected camera controls. So influential you can see its influence in games to this day.

    • @leandroingrassia
      @leandroingrassia 7 หลายเดือนก่อน +18

      ​@@StinkyremyAlso Unreal and Thief The Dark Project.

    • @Pardoned
      @Pardoned 7 หลายเดือนก่อน +11

      Those are still in the wild west era of innovation and weird stuff. For better or for worse there was a lot of new stuff around every corner and you are right, I couldn't get enough of it. It will remain my favorite era as well. Not to mention my favorite handhelds were still kicking during that era.

    • @Lucas_Antar
      @Lucas_Antar 7 หลายเดือนก่อน +1

      ​@@Stinkyremyseeing as I was born that year playing games that old just feels so weird and unenjoyable. Its so hard to explain but for me playing older games even ones I played as a kid just suck to me now. I just leave them in my rose colored memory.

    • @-KillaWatt-
      @-KillaWatt- 7 หลายเดือนก่อน +20

      I have to agree. Gaming peaked with the PS2 in my opinion. This is for several reasons and this might be long lol
      1: Hardware limitations
      This forced developers to work within the confines of the hardware and really had to innovate and think outside the box in order to make a good game. Whereas today's gaming has near photorealistic graphics and with hardrive capacities they also have enormous data to work with. This has stifled innovation and made game development easy. Albeit more expensive, but it's also encouraged developers to be lazy and not push the limits and try new things.
      2: Massive development
      Game studios have become huge since the era of the PS2 and entire production teams are involved with their creation. Often costing tens of millions and for some triple A titles upwards of a billion dollars (GTA specifically) to create. Gone are the days where a small studio can make a splash in the industry with a game that can compete with those big budget titles. Not to say that indie titles don't exist or manage to put out gems here and there but it's nothing like the days of the early 90s into the early 2000s where studios would take risks on new IP's or strange and quirky games.
      3: Lack of diversity
      Games are not as diverse as they once were. Which is odd considering all the resources available in today's gaming world but like I mentioned above, Game studios are not willing to take risks and try new things or sail into untested waters. Often times it's just safer to release the next FSP game with loot boxes than it is to try something new.
      4: monetization
      This is a big one and probably one of the main reasons many games are lacklustre these days. Gone are the days where you bought a full game and the Devs packed as much content as they could into it. Today, Game studios strive to include as much micro transactions as possible and breaking up their game and content into those micro transactions. I'll use wrestling games as an example here. Back in the day when you bought WWF No Mercy or Smackdown Here Comes the Pain you got the full game. Today, 2K will sell you a game missing half the roster and make you spend even more money to get them after paying $60-$100. So when it's all said and done you end up paying almost double the cost of the initial buy in.
      5: Games are broken
      With the ease of internet access often times game studios will rush games out to the public without care that what they are releasing is a buggy mess. The "we'll fix it in post" is a thing game studios all too often these days do. Basically turning their player base into game testers. It's made worse when those bugs and glitches are never resolved properly. Back when games didn't have internet access and it was plug and play game studios had to make sure that every bug they could find was resolved before releasing it. Things did get over looked from time to time but not nearly as bad as it is today.

  • @Matheusss89
    @Matheusss89 8 หลายเดือนก่อน +1150

    I just love how it looks and the atmosphere these types of graphics create. No ammount of advanced 3D graphics on isometric games or attempts at emulating it did it for me.

    • @GameTalesHQ
      @GameTalesHQ  8 หลายเดือนก่อน +29

      There's something special about them right? Glad we're on the same page 👊😎

    • @Helios_17_
      @Helios_17_ 7 หลายเดือนก่อน +20

      @@GameTalesHQ Age of Mythology is another game with similar graphics and great atmosphere 👌🏼🏛🏝

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +8

      @@Helios_17_ I haven't played it sadly, heard good things about it though! It was fully 3D right?

    • @Helios_17_
      @Helios_17_ 7 หลายเดือนก่อน +4

      @@GameTalesHQ I’m not 100% sure, i know it came out in 2002. The graphics are similar to Age of Empires 2 but have a very unique aesthetic to them. You should definitely check it out sometime, i couldn’t say enough good things about it 👍🏼

    • @jmgonzales7701
      @jmgonzales7701 7 หลายเดือนก่อน +1

      i wondered how tarkov will look like with this

  • @Asytra
    @Asytra 7 หลายเดือนก่อน +392

    Something I always loved about the prerendered isometrics style, especially for RPGs, is that it felt like you were playing a tabletop game on the most AMAZING terrain ever. The late 90's prerendered stuff absolutely DID age better than older polygon stuff, it's not even close.

    • @SaveThePurpleRhino
      @SaveThePurpleRhino 7 หลายเดือนก่อน +7

      I think 3d gaming tech is best employed on this kind of perspective. Game medium to lower intensity would let us appreciate the beauty of the graphics

    • @mikafoxx2717
      @mikafoxx2717 7 หลายเดือนก่อน +5

      Well done pre-rendering does wonders. Even stuff like mirrors edge with all pre-rendered light holds up much better than many from its time.

  • @themindset3329
    @themindset3329 6 หลายเดือนก่อน +51

    Topic aside, you seem like a humble, well educated, down to earth guy. Don't lose that, man, you belong to a rare kind. Thanks for the content

    • @GameTalesHQ
      @GameTalesHQ  6 หลายเดือนก่อน +7

      That's such a nice thing to say, thank you

  • @jakab174
    @jakab174 7 หลายเดือนก่อน +794

    The big advantage and why this type of graphic is so nice is that everything you see, every sprite was carefully made, balanced with color/contrast/hue. In real real 3d since there you dont know from which angle will they looking the action, its much more hard.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +33

      True! That's where that level of cohesion comes from.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade 7 หลายเดือนก่อน +45

      The main issue with the technique is lighting. For much of the period where this was in use, that wasn't an issue as people didn't expect fancy colored lighting effects. But, when you had games like Diablo where there was a light source at the player, it could look kind of janky. There were also some challenges handling transparency if you wanted to walk behind things.
      That being said, one of the other cool things about the technology was that if they kept the files, they could always rerender them for higher resolutions, which wasn't really an option for other types of graphics.

    • @jakab174
      @jakab174 7 หลายเดือนก่อน +18

      @@SmallSpoonBrigade yeah, back then there was no graphic card to handle proper lightning anyway, so real 3d didnt had that big of an advantage in lighting neither. Yes it could have directional shadow. But it had to be very low poly. Even early 3d games like Warcraft3 or BFME, or Age of Mythology didnt really do much with lighting, maybe some shadow here and there.
      I think directional lightning and even some Pseudo Global Illumination is possible with normal maps and Shader wizardry. But the Industry mostly went the other way.
      The other big advantage of 3d is that if you change something its not a big deal. When you have to re render a bunch of sprites is a little more timeconsuming. Adaptive animations also almost impossible.

    • @mf-h3659
      @mf-h3659 7 หลายเดือนก่อน +24

      composition. The appeal of paintings and still images, the meditative space. The comfort knowing you cant choose a better angle. It creates a stillness and focus of mind.

    • @sixten8493
      @sixten8493 7 หลายเดือนก่อน +5

      @@mf-h3659 A beautiful way of expressing it. You can also pet your pet while staring at a scene.

  • @CasepbX
    @CasepbX 7 หลายเดือนก่อน +5150

    Hardware limitations made video games better.

    • @daniel_dumile
      @daniel_dumile 7 หลายเดือนก่อน +151

      Music too

    • @sleepless2685
      @sleepless2685 7 หลายเดือนก่อน +421

      Not better but creative

    • @Clooger-
      @Clooger- 7 หลายเดือนก่อน +91

      Unironically, it did in most cases

    • @erikheijden9828
      @erikheijden9828 7 หลายเดือนก่อน +88

      There are always hardware limitations, always will be.

    • @dash4800
      @dash4800 7 หลายเดือนก่อน +163

      ​@sleepless2685 creativity is better. Limitations always result in design ideas that you would never think of id you had limitless resources. Watch the making of any classic movie or game and some of the best parts are the result of creatively navigating limitations.

  • @azoniarnl3362
    @azoniarnl3362 7 หลายเดือนก่อน +494

    There is something magical about these older games.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +21

      A 100%!

    • @wololo10
      @wololo10 7 หลายเดือนก่อน +11

      nostalgia

    • @peterk2735
      @peterk2735 7 หลายเดือนก่อน +30

      @@wololo10Some of them, yes. But games like Starcraft, Heroes 3, Diablo 2, Baldur’s Gate 2/Icewind Dale, Pharaoh/Caesar/Emperor are just as deep, playable (without some quality of life stuff) and relevant as their modern successors.
      Edit: Forgot AOE 2, on Steam the player count almost rivals AOE4

    • @itskittyme
      @itskittyme 7 หลายเดือนก่อน +19

      it's not magic but hard labor

    • @albertoarmando6711
      @albertoarmando6711 7 หลายเดือนก่อน +15

      some of this games are objectively better than modern games.

  • @TwentyEightySeven
    @TwentyEightySeven 5 หลายเดือนก่อน +29

    Surprised you didn’t mention the Command & Conquer games. I’ve always loved these isometric environments that look like artwork.

    • @MillenialVolk
      @MillenialVolk 5 หลายเดือนก่อน +10

      Same. Tiberian Sun was a master class in atmosphere. So memorable.

    • @GerbenWijnja
      @GerbenWijnja 15 วันที่ผ่านมา

      Yes, C&C was awesome. Earth 2150 was kind of a C&C ripoff, but fully 3D, with weather (rain, snow), and a day/night cycle. The lighting during night on buildings, and headlights of vehicles brought a lot of atmosphere, but the textures were ugly and low res. And that proves the point of this video. C&C looked so much prettier. For example Tiberian Sun was beautiful, with giant structures and detailed artwork all over the place.

  • @TemplarHedgehog
    @TemplarHedgehog 7 หลายเดือนก่อน +408

    Nice to see Robin Hood: The Legend of Sherwood on the list. One of my childhood favorites, for sure.

    • @asr59
      @asr59 7 หลายเดือนก่อน +24

      just a few levels but every one of them looked so different each time you played it. One of my favourites too, I'm surprise that it wasn't that popular, or at least i didn't know anybody who played it

    • @sisyr5615
      @sisyr5615 7 หลายเดือนก่อน +9

      It was a really fun game, and one of those that has aged the best visually, even when compared to other pre-rendered games.

    • @Emelenyt
      @Emelenyt 7 หลายเดือนก่อน +8

      Memory unlocked! I completely forgot about that game. It was awesome!

    • @bodycounter9386
      @bodycounter9386 7 หลายเดือนก่อน +2

      I have never heard about this game before. I will check it out though.

    • @asr59
      @asr59 7 หลายเดือนก่อน

      @@bodycounter9386 Steam version doesn't work with nowadays computers, unless you get the patch yourself, otherwise get the GoG version which has the patch applied by default and it's only £0.59

  • @dorf-rts
    @dorf-rts 7 หลายเดือนก่อน +182

    I agree with this being an underrated artstyle; it offers a certain clarity and style, and has a sort of diorama-like quality to it that you don't get with other types of graphical methods. I'm actually developing an RTS that uses this method, as well as some modern techniques that weren't possible with that era of late 90s/early 00s isometric, like using normal and specularity sprites to allow for fully 3D lighting and shadow-casting on otherwise completely 2D sprites.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +14

      Your game has an awesome aesthetic! Good luck with it 😁

    • @peterk2735
      @peterk2735 7 หลายเดือนก่อน +8

      Respect, not a game dev myself, but I studied comp sci in college and projections, orthography, etc, etc was the bane of my existence. I also hear pathfinding is tricky for isometric games 🫡

    • @vilvismargots5937
      @vilvismargots5937 7 หลายเดือนก่อน +3

      I can't wait for your game to come out!

    • @helio_shows
      @helio_shows 7 หลายเดือนก่อน +4

      Hey nice to see you here! I'm eager to try a demo or early access version of DORF

    • @Arnechk
      @Arnechk 7 หลายเดือนก่อน +5

      Its the diorama effect indeed, every map is art in itself basically, most notable was Commandos 2. You could do away with a grid pattern and do more natural stuff. Slowly the rts/building genre is catching up but its a long ways to go. Manor lords made me feel very nostalgic when i tested the 3rdperson mode and walked through low branches onto a narrower footpath that led to some woodchoppers hut. And everything was in smooth realistic transition with curves an no grid.

  • @rodrigolopezmaya5974
    @rodrigolopezmaya5974 7 หลายเดือนก่อน +843

    List recommended by GameTalesHQ at the end of the video:
    Desperados: Wanted dead or alive (2001)
    Commandos: Behind enemy lines (1998)
    Commandos: Men of courage (2001)
    Beach life (2002)
    Stronghold (2001)
    Stronghold: Crusader (2002)
    The sims (2000)
    Sim city 4 (2003)
    The settlers 4 (2001)
    Anno 1602 (1998)
    Robin Hood: The legend of Sherwood (2002)
    Gangsters: Organized crime (1998)
    Diablo 2 (2000)
    Sudden strike (2001)
    America: No peace beyond the line (2001)
    Age of empires (1997)
    Age of empires: Age of kings (1999)
    American conquest: Fight back (2003)
    Rollercoaster tycoon 2 (2002)
    Zoo tycoon (2001)
    Sanitarium (1998)
    Baldur's gate 2 (2000)
    Planetscape: Torment (1999)
    Fallout 2 (1998)

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +27

      Legend.

    • @cantfindawayout
      @cantfindawayout 7 หลายเดือนก่อน +25

      Out of those games (as far as I know) the following have some sort of remaster that make them even prettier and/or update them to be played on newer systems/resolutions:
      Stronghold - Definitive Edition
      Settlers IV - Gold Edition/History Edition
      Diablo 2 - Ressurected
      Age of Empires I - Definitive Edition (II has Definitive Edition too)
      Baldur's Gate 2 - Enhanced Edition (Baldur's Gate 1 has EE too)
      Planescape: Torment - Enhanced Edition
      Sudden Strike - no official remaster, but mods to make it HD exist
      Fallout 2 (and 1) - no official remaster, but plenty of mods to make it prettier
      Also, there's another Black Isle game series missing from the list, which is Icewind Dale (considered by many to be as good/legendary as Baldur's Gate and Fallout), which also has an Enhanced Edition. IWD 2 does not have an official Enhanced Edition, but does have a fan-made Enhanced Edition (game was pretty much remade from 0 by modders), which is pretty close to what an Enhanced Edition for Infinity Engine games (BG, IWD, Planescape) usually is.

    • @D-Ogi
      @D-Ogi 7 หลายเดือนก่อน +16

      Where's the Heroes III

    • @Asahamana
      @Asahamana 7 หลายเดือนก่อน

      I just cant get The first Stronghold to work on modern pc's.
      Only stronghold crusader.

    • @MeteCanKarahasan
      @MeteCanKarahasan 7 หลายเดือนก่อน +5

      Sanitarium was and is the game to play, still. It will always be relevant. There is something about a game that is as concise as a book about a horror novel.

  • @idiottv6499
    @idiottv6499 7 หลายเดือนก่อน +60

    One amazing thing about Robin Hood: The Legends of Sherwood is that the scenery was largely not rendered, but hand-made.

  • @emilymitchell6823
    @emilymitchell6823 7 หลายเดือนก่อน +80

    Commandos 2 was a tour de force, for me - the graphical jump from the first game to the second, the dynamic use of lighting and the smooth animations are still stuck in my brain to this day. So glad you've shone a light on these games!

    • @CleverWheels
      @CleverWheels 7 หลายเดือนก่อน +10

      Love commandos!! Spent so many hours getting absolutely destroyed lol.

    • @Stinkyremy
      @Stinkyremy 7 หลายเดือนก่อน +2

      I played that game hard, but damn it was hard. I stealthed every mission (save scumming) but i could not stealth either the last or the 1 before last mission.
      I played it on PS2 too lol

    • @emilymitchell6823
      @emilymitchell6823 7 หลายเดือนก่อน +3

      The voice of a german soldier saying "Nein! Nein!" reverberates thru my soul to this day lol

    • @Dicktopus
      @Dicktopus 7 หลายเดือนก่อน +1

      C2 is my all time favourite 😍

    • @jameson32
      @jameson32 7 หลายเดือนก่อน +1

      The instantaneously reacting guards ruined the whole game for me. There was no "investigating" mode.

  • @anomalunadota2
    @anomalunadota2 7 หลายเดือนก่อน +105

    I loved how expressed your point in just about 5 minutes even after briefly going through the history of the technology and why it was necessary. Often, other TH-camrs will go into a long, convoluted monologue about the history of something before getting to the actual point, when they could've expressed their opinion in a couple of minutes. Love the editing and list of your favourite games without wasting too much time. Solid video!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +4

      Thank you!

    • @todaythebirds
      @todaythebirds 7 หลายเดือนก่อน

      Agreed 100x. I was astonished when it ended after the list, having made the point as thoroughly as anyone could need... you are a class act.

  • @three_seashells
    @three_seashells 7 หลายเดือนก่อน +30

    Oh my goddd when this video began and you started the clip montage, I was thinking "man so this is why Anno 1602 always looked so good to me." AND THEN YOU SHOWED IT! I love you

  • @smorre4004
    @smorre4004 6 หลายเดือนก่อน +13

    Icewind Dale II has breathtakingly beautiful pre-rendered graphics
    The starting location of Targos, its dock piers, ships, lighthouses, the houses, tents, airships and the palisade wall combined with the music from Inon Zur makes for an immersive adventure

    • @amberbaum4079
      @amberbaum4079 5 หลายเดือนก่อน +2

      Yeah, funnily enough I do think the devs managed to create much better and lovelier looking nature vistas in IWD2 then in BG2(both infinity engine games/same studios), except for the underdark section of the game. Those looked good in both games. On the other hand, I absolutely love the man-made and magic-made structures in BG2. The temple district and the Temple interior of Lathander alone looks so great.

    • @deathmetalpotato
      @deathmetalpotato 5 หลายเดือนก่อน +1

      someone else who appreciated Icewind Dale II, i could cry. but not as hard as i cried when i read it can’t be played anymore because the original version was either lost or destroyed. an outstanding game left to memory

  • @JackWestrop
    @JackWestrop 7 หลายเดือนก่อน +55

    AHH the Sim City 4 OST.
    This was a great video, you should make an entire series on these beautiful games!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +2

      I'll definitely cover many of them on the channel in the future!

    • @tonyzed6831
      @tonyzed6831 7 หลายเดือนก่อน +1

      SC4 and SC3000... the best soundtracks ever recorded.

    • @hardmusiclover1996
      @hardmusiclover1996 7 หลายเดือนก่อน

      That OST still gives me goosebumps every time...

    • @shadesoftime
      @shadesoftime 3 หลายเดือนก่อน

      ​@@tonyzed6831up there along with Skyrim

  • @thanaponboonsook5134
    @thanaponboonsook5134 7 หลายเดือนก่อน +205

    Heroes of might and magick 3 got one of the most magical map ever

    • @dannevangseninc9379
      @dannevangseninc9379 7 หลายเดือนก่อน +12

      It feels so alive despite being mostly static.

    • @levoGAMES
      @levoGAMES 7 หลายเดือนก่อน +10

      Heroes 4 was the true height of series in my opinion.
      Spend countless hours in the map editor crafting experiences for me and my siblings to enjoy.

    • @billballinger5622
      @billballinger5622 7 หลายเดือนก่อน +4

      YES this was the perfect example. That game was beautiful

    • @levoGAMES
      @levoGAMES 7 หลายเดือนก่อน +1

      @@xergiok2322 Really... I played Heroes 4 way before I discovered the internet so I don't really know the common opinions, but my family and I liked it most.

    • @NHarts3
      @NHarts3 7 หลายเดือนก่อน +2

      ​@levoGAMES I also love Heroes 4! It's actually not so uncommon an opinion. I watch a heroes 4 youtuber, noverlord. Though he hasnt uploaded in a while.

  • @Brutalchaos2
    @Brutalchaos2 7 หลายเดือนก่อน +103

    I wanted to leave but I stayed for the montage.

  • @IndigenousPonchoGames
    @IndigenousPonchoGames หลายเดือนก่อน +2

    This video was *just* the right length for the message you wanted to convey. Thank you for not trying to extend it for view time, being concise to to the point is a much better viewing experience.

    • @GameTalesHQ
      @GameTalesHQ  หลายเดือนก่อน

      Thank you! I hate padding as much as the next guy :)

  • @JGD185
    @JGD185 7 หลายเดือนก่อน +116

    I fell in love with PC gaming as a kid in the mid-late 90s, so these pre-rendered graphics give me a warm fuzzy feeling inside. I wish they could have a rebirth like the 90s retro FPS are experiencing.

    • @dustinherk8124
      @dustinherk8124 7 หลายเดือนก่อน

      check out Project Zomboid. a zombie survival rogue-like sandbox that uses iso perspective. its like sims 1 if it was a zombie apocalypse. there's a metric crap tonne of mods, just for pre render tile packs to expand upon the build your own home/base aspect of the game has a huge player base right now. and its very addicting.

    • @vivsavagex
      @vivsavagex 6 หลายเดือนก่อน +1

      they have had a rebirth. theres been tons of great games in this style the last 10 years. both pillars of eternity games. both divinity games. tyranny. disco elysium. wasteland 3. both pathfinder games. and of course, baldurs gate 3. you can move the camera in bg3 but clearly the intended way is isometric.

  • @MrRocksW
    @MrRocksW 7 หลายเดือนก่อน +295

    Part of the reason I really love Factorio - this art style just looks great.
    Starcraft 1 has these graphics and has a very gritty realistic style, Starcraft 2 in 3d looks a bit goofy and cartoony in comparison

    • @a64738
      @a64738 7 หลายเดือนก่อน +19

      Yes, it is waste of computer power to use 3d on games like factoria as using pictures give the same and better graphics and there is no need for 3d... I also like the graphics in Factorio...

    • @oldencreek6587
      @oldencreek6587 7 หลายเดือนก่อน +18

      Factorio is gorgeous.

    • @Audz04
      @Audz04 7 หลายเดือนก่อน +3

      same with c&c games

    • @MeteCanKarahasan
      @MeteCanKarahasan 7 หลายเดือนก่อน +1

      C&C actually used real world physics due to voxel rendering for a brief time.

    • @DogsRNice
      @DogsRNice 7 หลายเดือนก่อน +7

      Factorio still does it for the same reason the old games do it, allowing the game to run properly (when you have a giant continent spanning mega factory)

  • @ronielgarcia6237
    @ronielgarcia6237 7 หลายเดือนก่อน +13

    Short video but very informative and entertaining to watch. So much nostalgia watching those old games. Thank you

  • @daviaquino3625
    @daviaquino3625 5 หลายเดือนก่อน +6

    My favorite one is Sanitarium, which I was gifted a demo cd-room in 99, and held to it for about 10 years before getting my first PC to run. I instantly fell absolutely in love with the thing and eventually got the full game. Deep storytelling and full of bizarre elements designed in great art.

  • @Renkinjutsushi
    @Renkinjutsushi 7 หลายเดือนก่อน +22

    These sorts of graphics genuinely never look bad.

  • @Andrei5656
    @Andrei5656 7 หลายเดือนก่อน +391

    Very cool video. But i REALLY appreciate that you were respectful on my time. Too many youtubers nowadays feel it is their sacred duty to turn every video idea into a 28 minute essay nowadays. I don't have the time, lads ... no one does anymore.
    Cheers from france

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +34

      Glad you enjoyed, greetings from the Netherlands

    • @narmale
      @narmale 7 หลายเดือนก่อน +17

      i was sad to see how short it was... i enjoy the longer videos... IF they are well done... this one was... easily could be 4x the length

    • @tovirumelores7921
      @tovirumelores7921 7 หลายเดือนก่อน

      ​@@narmale brainwashed

    • @choupi4719
      @choupi4719 7 หลายเดือนก่อน +12

      Quelle tristesse et quelle arrogance. Plus personne n'a le temps, alors rushons encore et toujours plus. Transformons toutes les vidéos en reels, et tous les reels en tiktoks. Pour qui les gens se prennent ils ? Des ministres ? Jsuis prêt à parier que tout ces gens qui n'ont pas le temps passent 1h sur insta, et 1h sur tiktok à mater de la daube. Faut arrêter de se voiler la face

    • @Andrei5656
      @Andrei5656 7 หลายเดือนก่อน

      @@choupi4719 rentre chez toi, choupi. On s'en branle. Va regarder des vidéos d'une heure.

  • @CandidaRosa889
    @CandidaRosa889 7 หลายเดือนก่อน +55

    Grim Fandango remains my favorite game of all time and its partially because of the prerendered graphics, maybe because the prerendered screens create such mystery and make you imagine what could be around the corner.

    • @nitroxdanarwhal9908
      @nitroxdanarwhal9908 7 หลายเดือนก่อน +3

      I Ctrl+F'd grim fandango as soon as i opened the video

    • @jeffhiner
      @jeffhiner 7 หลายเดือนก่อน +2

      Grim Fandango is interesting because it's right at the intersection of 3D models atop prerendered fixed-field backgrounds. That was a style that didn't last very long at all and had very few exemplars on PC. A lot of games on the original Playstation employed it because at the time everyone was trying to find uses for the massive storage capacity of a CD. Final Fantasy games through the original Playstation era (7-9) used it extensively, as well as some tank-control horror games like Silent Hill and Resident Evil. The Nintendo 64 never had large enough storage to make that format work, and so its games leaned entirely on 3D models. By the time the Dreamcast and PS2 rolled around they had the power to render convincing backgrounds.
      I feel the 3D-on-prerender aesthetic has aged better than very early 3D like Tomb Raider, yet not quite as well as the games described in the video. Partially this is because the low-poly 3D models, textures, and animations themselves haven't aged well. But for these games specifically I think it's because the rendered backgrounds only really work on a full screen, and are comparatively low-res on modern displays. But isolinear strategy/RPG games like Planescape Torment have large scrolling backgrounds and sprites that look smaller but beautifully crisp at 1080p 1:1 scale, and still very good with bilinear upscaling at 4K.

    • @nitroxdanarwhal9908
      @nitroxdanarwhal9908 7 หลายเดือนก่อน

      @@jeffhiner This was very informative, thanks.

    • @headrockbeats
      @headrockbeats หลายเดือนก่อน +1

      I don't think I need to explain how much I love LucasArts games... but the 3D scenes in Grim Fandango were actually what turned me _off_ it. I finished the game, but it kept annoying me the whole way through.
      I keep promising myself to revisit it. Maybe I'll play the remastered edition - I hear it's much easier on the eyes.

  • @amyloriley
    @amyloriley 4 หลายเดือนก่อน +6

    There is something to be said about the comeback. Though I'm not an expert on the style, I do notice that the remastered Age of Empires 2 Definitive Edition, the new prerendered building collapse animations have some very fancy animation not possible before, with its animating of every brick and every piece of lumber roof object individually. It's using modern technology to achieve having the look of the old style, but in a new jacket.
    Also, more than 256 colors. 256 colors gave you the same limitation as pixel art though with more flexibility. Not every pixel matters as in pixel art, but at least every color matters. 16 colors in 16 shades. Things have to be painted in a specific color and shade with intent, as the next color in the palette is way different. Nowadays, you have access to over 16 million colors. But even so, you can still paint with the same intent as before; though with a smoother gradient between shades.
    And then there are the technical improvements. Previously, in Age of Empires buildings were rendered at a certain pixel count. If you had a higher resolution screen, your game view was more zoomed out as every pixel was smaller. Nowadays, every building can be rendered separately from exact pixel counts, and the game can be zoomed in at the same level independent of the screen resolution. It also added a zoom function to zoom in or out during the game using the scroll wheel.
    Lastly of course, wide screen.

  • @Ideeem
    @Ideeem 7 หลายเดือนก่อน +36

    I remember seeing that immense Buddha sculpture in Commandos 2. At the time I was a kid and I thought graphics would never get any better.

  • @RunedeGroot
    @RunedeGroot 8 หลายเดือนก่อน +83

    As someone born in the 90s this was super nostalgic to see. Crazy to realize these games are over 20 years old and still look so good! Sad to see there are not many games with a similar style these days. I would say something like BG3's graphics style would be like an evolution of this era's style. By using the same angle but with 3D models and animations.
    You really outdid yourself with this one! Great video and keep up the good work 👏🏻

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +13

      No 3D-game from that era can match the level of detail and aesthetics of these pre-rendered games. And you're right! The spirit of these games lives on in games like: BG3, XCOM, League of Legends etc. Thanks for the comment :)

    • @grahf6807
      @grahf6807 7 หลายเดือนก่อน +1

      Sure PS1 and N64 games looked very blocky, but the jerky animations pre-rendered 2D characters had also looked bad and was esp unimmersive when mixed with polygon backgrounds (Mario Kart 64, Bungies Myth fex). AVGN has himself recorded as a kid in his Genesis vs SNES video talking about the "smooth" animation, and thats why i think most were more impressed by the blocky polygon graphics back then at least when like PS2 came around.

    • @elFulberto
      @elFulberto 7 หลายเดือนก่อน +2

      Gorky 17 (1999) was one of those early games with 3d characters over pre-rendered isometric backgrounds. I remember thinking how this approach could potentially be great for RPGs since it could combine all the beautiful background detail with characters being able to change their appearance depending on what exactly they wear and what weapons they wield.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade 7 หลายเดือนก่อน +2

      To a large extent yes, although the switch to LCD screens makes them look a lot worse than they should.

    • @elFulberto
      @elFulberto 7 หลายเดือนก่อน +1

      @@SmallSpoonBrigade I don't know about that. Might be true for console gaming but PC monitors had a much crisper picture even back in the 90s. You could crank the resolution all the way up to 1024x768 and the on-screen text would still be prefectly legible even with tiny font sizes. That's why pixel graphics on PC always looked as crisp and blocky as they do on modern monitors unlike those console games where the picture would get smoothed by the blurry CRT TV.
      You could actually tell if a game was a console port by its huge font size. A typical PC game, on the contrary, would become completely unreadable if you tried to use a TV as a monitor. I can tell, I tried that.

  • @quentinroussel5337
    @quentinroussel5337 7 หลายเดือนก่อน +50

    Tropico 1 (2001) is also a beautiful example of pre rendered graphics video game ❤ good memories

    • @Hunter_McNeil
      @Hunter_McNeil 6 หลายเดือนก่อน +1

      I came here to mention Tropico 1.

    • @yuritavares1916
      @yuritavares1916 6 หลายเดือนก่อน

      My brother played Tropico 4 and Tropico 5 for hours and hours a few years ago. They seemed quite cool.

  • @Tomiply
    @Tomiply 4 หลายเดือนก่อน +3

    That looks great and I also love the way pre-rendered backgrounds look in old JRPGs.

  • @rickyramos4112
    @rickyramos4112 7 หลายเดือนก่อน +11

    youve really opened my eyes to the beauty of this art style. Great vid!

  • @asinzuar
    @asinzuar 7 หลายเดือนก่อน +6

    This video really hit the spot. Thanks for making this and conjuring up sweet memories of this era in gaming, when I was between ages 11-14. The games you’ve mentioned are a real treasure.
    Only just discovered your channel and looking forward to watching more of you.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน

      I'm glad you enjoyed and thanks!

  • @bagoh4
    @bagoh4 7 หลายเดือนก่อน +6

    Dude... Commando 2 is the game ive been trying to search for so long. I played it once back then and forgot the title and have been thinking searching and finding out the title for so long. None of my friends tried it and thought i was imagining that game. Finally found it. OMG. Thank you.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +3

      Glad you found it, one of the best games ever made in my opinion! Word of warning though! The remaster on steam is quite buggy and has missing sounds, so if you can get the original to work with a patch that might be the better approach. (Can''t guarantee it works on modern machine's though)

  • @bram181anathema
    @bram181anathema 4 หลายเดือนก่อน +2

    Thanks for bringing back very fond childhood memories! I actually forgot some of those games already. Very many thanks!

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน +1

      Glad I could help you remember :)

  • @applebee6455
    @applebee6455 7 หลายเดือนก่อน +394

    Pre-rendered graphics made games look like you was living in that world and made the games look modern as if they were made in 2015 back in 1996-2005.

    • @Roddy556
      @Roddy556 7 หลายเดือนก่อน +2

      I had nomidea what that was all about so this was interesting. These grahpics seemed to punch above their weight class.

    • @VVayVVard
      @VVayVVard 7 หลายเดือนก่อน +10

      FF7 vs FF7 Remake encapsulates the difference perfectly. The background images look gorgeous in the original, and capture the steampunk atmosphere in a way that the Remake doesn't come close to reproducing. It's like watching a movie, with highly intentional camera angles, compared to viewing a scene with a free camera. If you want a sandboxing experience, free camera can be more suitable for the purpose, but if you want to convey a specific type of atmosphere, fixed angles are more optimal in my opinion.

    • @codenamebogdan8050
      @codenamebogdan8050 7 หลายเดือนก่อน

      In 2005 the Xbox 360 was out lol

    • @panner11
      @panner11 5 หลายเดือนก่อน

      I started the anno series in around 2020 with Anno 1404. I knew it was an old game but was amazed by the detail. Beautiful game. I think it must've been one of the last big studio isometric games. So yeah these games really do stand visually more than a decade later.

  • @aren6
    @aren6 7 หลายเดือนก่อน +4

    super beautiful and concise video man. I love how amazing this video is and that it isn't 20 minutes long for no reason. Great work

    • @the_j_machine2254
      @the_j_machine2254 7 หลายเดือนก่อน +2

      Yeah, this video hit the right spot. It was a short and sweet video, and that opening montage was FIRE!!!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +1

      Thank you

  • @puckoster
    @puckoster 7 หลายเดือนก่อน +18

    I've been playing Red Alert 2: Yuri's Revenge since it came to steam a few week back with CnC Net updates that make it possible to play on bigger resolutions and got remembered how much I like that game's art style - way better than newer 3D entries in the C&C / Red Alert franchise. This kinds of art style truly is ageless.

    • @michaels7168
      @michaels7168 7 หลายเดือนก่อน +10

      Scrolled way too far to see CnC mentioned!

    • @jessejan07
      @jessejan07 7 หลายเดือนก่อน

      @@michaels7168for real

    • @theexplosionist2019
      @theexplosionist2019 7 หลายเดือนก่อน +1

      RA2 only used sprites for infantry. The rest are voxels. Much more sophisticated than earlier 2D games.

    • @ColoradoStreaming
      @ColoradoStreaming 7 หลายเดือนก่อน +1

      The live action cut scenes were so funny too.

  • @rohanyt09
    @rohanyt09 4 หลายเดือนก่อน +1

    thank for the compiled list at the end and the nostalgia trip ! love to see more videos regarding the topic.

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน

      Glad you enjoyed!

  • @dreejz
    @dreejz 7 หลายเดือนก่อน +54

    Commandos was so awesome!
    Subbed! This channel seems to be criminally underrated so far. 🤯 The algorithm will pick you up soon enough!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +6

      Thank you! Commandos will always have a special place in my heart. And welcome aboard the channel :)

    • @iainwalker5150
      @iainwalker5150 7 หลายเดือนก่อน +2

      I can’t believe commandos came out in 1998, it still holds up

    • @dreejz
      @dreejz 7 หลายเดือนก่อน +1

      ​@@GameTalesHQ Just realised that Hooligans: Storm over Europe didn't make the cut 🤣

    • @dreejz
      @dreejz 7 หลายเดือนก่อน

      @@iainwalker5150 Amazing stuff huh! Did you play the remastered versions as well?

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +1

      @@dreejz lmao! Never heard of it before but it looks super interesting. I'll definitely look into it haha

  • @adamcern2501
    @adamcern2501 7 หลายเดือนก่อน +66

    One of the reasons these old 2D games tend to look so good even today, is because in the process of production of 2D sprites or backgrounds, devs would start on a powerful "graphics station" (so called back in the day, just a reaaaly powerful PC with specialized 3D software) and make very detailed 3D models, compute detailed shadows for everything, would set up light sources actually lighting surroundings realistically, add some approximate reflections on things like armor etc. and then- just bake them as 2D pictures which display on your slow end-user's pc or console with all those "effects" baked in them without actually having the target hardware computing them, and these were (some still are) VERY demanding effects to run real time, not practical at the time at all. If your character was walking, you'd see a 2D series of "snapshots" of a 3D model in different poses, lit up, self-shadowed and... displayed as a series of sprites-pictures.
    Remember in the early days of 3D you didn't really have stuff like real shadows except maybe for a round blob directly beneath a character, no things like real 3D grass, no shadows being cast by trees etc. First trees in 3D were basically 2D sprites, and there was a running joke that they were always "facing you with their 3D side". Certainly you DIDN'T get detailed 3D trees with leaves casting shadows on grass beneath... But when making a 2D game- such things are not a problem, just... they wont be 3D. So you had very basic 3D, versus very detailed 2D. Yet if you "were there" at the time, even that simple 3D was still mindblowing! But it took 3D a long time to be able to compete with detailed 2D backgrounds prerendered on powerful PCs.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +7

      For sure! I feel like it took until ~2006 for 3d graphics to catch up somewhat. Even longer for rts games with many units on screen!

    • @Miketar2424
      @Miketar2424 7 หลายเดือนก่อน +8

      Yes, to this day I think the cities I created in Sim City 4 beat everything in any modern 3D city builder in terms of aesthetics and realism. When we realize that real time rendering isn't always the best, perhaps we'll enter a post-modern era in PC gaming.

    • @ferwiner2
      @ferwiner2 7 หลายเดือนก่อน +9

      I remember not understanding the 3d hype. The first 3d RTS games clearly looked worse than their earlier, 2d versions.

    • @verifeli
      @verifeli 7 หลายเดือนก่อน

      So... it's should be called post-rendered graphics instead.😅

    • @TurboLoveTrain
      @TurboLoveTrain 7 หลายเดือนก่อน +1

      Nice rundown but the 2d and 3d are now and always have been marketing terms. Everything graphics is 4d matrix operations regardless of what projection system you use and everything on a computer is rendered in 2d because your monitor is a flat square.
      You actually live in 4d, if you lived in 3d you wouldn't have depth perception. It's the greatest crime display and video game marketing departments ever committed was convincing everyone they live in 3d when they know damn well a computer needs x,y,z, AND W to calculate and project any object.

  • @Peter-rt3fl
    @Peter-rt3fl 7 หลายเดือนก่อน +13

    Old pre rendered backgrounds are still unrivaled to this day.

  • @maladjustedtv
    @maladjustedtv 5 หลายเดือนก่อน +2

    Fantastic video! LOVE 3D isometric games! I used to play a couple of great ones back in my Amiga days - Legend & Darkmere

  • @luizfbrcREACTS
    @luizfbrcREACTS 7 หลายเดือนก่อน +6

    That SimCity 4 OST music in the beginning GOES HARD!! Jesus, the nostalgia is real!

  • @jameslyddall
    @jameslyddall 7 หลายเดือนก่อน +11

    Resident evil 1 remake has the most gorgeous renders. There’s something so nicely done about those in RE1 I find beautiful to look at.

  • @kireta21
    @kireta21 7 หลายเดือนก่อน +14

    One thing I could not help but notice playing Cossacks and Blitzkrieg, is how everything not only looks lively and colorful, but also how easy it is to see what happens on screen. Most modern RTS's use ton of HUD elements to highlight units and objects, because color-wise they're either brown-on-brown "realistic" mess or have more flashy colors and lights than a rave party.

    • @Winnetou17
      @Winnetou17 7 หลายเดือนก่อน +2

      Nice to see somebody else also mentioned Cossacks. I remember them saying that they aren't hopping on this 3D trend and sticking to sprites. And that for the big ships they go to 128 sprites per ship, so you can see it from many different angles (very unlike Warcraft 2 had, every 45 degrees, aka only 8 sprites)
      I guess I have to check Blitzkrieg now, lol

    • @johnbigelson7471
      @johnbigelson7471 7 หลายเดือนก่อน +2

      So much this... the design aspect has gone down the crapper imo-often favoring realism over mechanically engaging design and gameplay. Everything's too busy, and while the defenders will say it's closer to reality, it's not, because the the input information/senses are so much more limited than real life.

    • @Winnetou17
      @Winnetou17 7 หลายเดือนก่อน +1

      @@johnbigelson7471 Yeah, the busyness of modern textures and models is annoying most of the time. Is as if the people working on that cannot simply have something smooth and more empty, which makes it more recognizable, fearing that the management will think they lazy-ed out or something.
      Warcraft 3 and reforged are perfect examples of that. And I fear that the industry hasn't learned this lesson yet.

  • @Uechim
    @Uechim 4 หลายเดือนก่อน +1

    Amazing!!! It seems like someone took the nostalgic desires of appreciating a good aesthetic of isometric games with pre-rendered graphics, from the bottom of my chest of memories from the 1990s and until the mid-2000s of the last millennium.
    This graphic style of game is truly timeless! And this is not restricted to isometric RPGs and RTS, but to titles like the classics Resident Evil, Final Fantasy, Donkey Kong Country and so many other classic titles. I loved the list of suggestions at the end of the video, some of which I was completely unaware of.

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน +1

      Oh yes, it's definitely not limited to isometric games. Lot's of beautiful games outside that viewpoint.
      Glad you enjoyed the video and I hope you've found some new potential favorites :)

  • @CleverSmart123
    @CleverSmart123 7 หลายเดือนก่อน +4

    Great video as usual. Desperados and Commandos bring back sweet memories. Thank you also for the list!

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +3

      No problem and thanks for watching! Those two games are definitely my favorite on the list!

  • @kietnguyen27795
    @kietnguyen27795 7 หลายเดือนก่อน +13

    Man, I wish your video would be longer, appreciate what you did here. It's like going back to the 2000s and enjoying video games for no reason but fun.

  • @icipher6730
    @icipher6730 5 หลายเดือนก่อน +11

    While not really isometric, we cannot forget about games like Heroes of Might and Magic. The third game in the series looks like a living painting, it looks breathtakingly gorgeous to this day.

    • @peterk2735
      @peterk2735 4 หลายเดือนก่อน +4

      My favourite game, I can never get tired of playing it. I loved it as a kid and I love it as a 32 year old guy. The feeling it gives you is unmatched - the campaigns, characters and stories are timeless, but even the small things like visiting a mill or picking up an item are described in such detail, you just get pulled into the world

  • @thanhlengoc3805
    @thanhlengoc3805 4 หลายเดือนก่อน +1

    I would consider this video a very gentle and effective nudge into making me going back to explore isometric game again.
    Thanks! and you earned another sub.

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน

      Glad you enjoyed the video :)

  • @harrywilson2107
    @harrywilson2107 7 หลายเดือนก่อน +4

    That montage was incredible , earned yourself a subscriber right there. I’m glad to hear someone else give Sim City 4 the flowers it deserves, such a beautiful game so clearly made with attention to details, stronghold games as well is a great example😊

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน

      Thank you! Had a lot of fun putting it together.

  • @flyingplantwhale545
    @flyingplantwhale545 7 หลายเดือนก่อน +9

    I have such fond memories playing an RPG back in the day called Sacred. Goddamn those pre-rendered towns were so pretty, I would kinda role play in my head which town I wanted to be my home.

  • @SteamedToast
    @SteamedToast 7 หลายเดือนก่อน +56

    This look was what made those PS1 Final Fantasy games so iconic too. FF7 and 9 had such beautiful atmospheric designs that really felt like another world.

    • @Dubious_Dubs
      @Dubious_Dubs 7 หลายเดือนก่อน +13

      Heeeey;
      FF8 was very pretty as well ☺

    • @Xapheus
      @Xapheus 7 หลายเดือนก่อน +5

      @@Dubious_Dubs
      Yes, FF8 was my first ever game that had detailed pre-rendered backgrounds, and these environments were a huge jump from anything that came before for me, so it left a strong impression.
      Balamb Garden, Deling City, Esthar, ruins/tomb, Fisherman's Horizon, and Ultimecia Castle amazed me, and this is just a shortlist of what comes to mind 20+ years later.
      FFX, despite being mostly 3D rendered (with low textures even in the remaster), actually had some pre-rendered backgrounds too, and those places seemed to have the most intricate detail (inside of some shops, the airship, the dreaming fayth area, etc). The interactivity within pre-rendered FMVs on PS2 was also better than the jumping around that seemed to happen in the PS1 games. (FF8 Irvine lining up his sniper shot at the end of disc 1 conveyed his nervousness, I guess...)

    • @fearedjames
      @fearedjames 7 หลายเดือนก่อน

      @@Dubious_Dubs Final Fantasy 8 is easily the worst game in the series but fuck is it a visual masterpiece for when it came out.

    • @JustKevH
      @JustKevH 7 หลายเดือนก่อน +8

      @@fearedjames I completely disagree, love the story of 8, the magic system was fucking ass though, "hey use your best magic to power your GFs but in doing so every use will make you weaker until you draw some more", I hardly ever used Magic in it just because I hated the draw mechanic, But the story, the music, the characters, loved it!

    • @mscrawford87
      @mscrawford87 7 หลายเดือนก่อน +1

      ​@@fearedjames FF8 was the worst before FF13. But I still very much enjoyed FF8. For the record, I started with the OG final fantasy back on Nintendo. I am an FF6, Tactics, and FF7 purist though. Thats the trinity in my eyes. The rest are all great but they do have some flaws.

  • @gromhellscream4487
    @gromhellscream4487 4 หลายเดือนก่อน +1

    Thank you for this video. Very entertaining, and I added a few names to the list of old games I want to play. I rarely play games that were released after 2005 or so.

  • @xii-j-16-irvinokentsetiawa42
    @xii-j-16-irvinokentsetiawa42 7 หลายเดือนก่อน +7

    This answers why I could only run StarCraft 2 in my high end PC, while I could run the original Brood War even in my dad's oldest laptop. The graphical difference between these two games is insane, and it tells me how clever game developer was back in the day. Their work is not only limited by creativity, but also actual computer hardware limitations. The ways they have to gone through to twist their minds to serve us 3D graphics in its earliest times and in limited hardware capability will forever have my respect. They're the foundation of the modern gaming industry.

  • @v0ldy54
    @v0ldy54 7 หลายเดือนก่อน +17

    Heh, I've always said that the reason Age of Empires II outlasted all the following chapters is because of the 2D nature of the game that made it age incredibly well.

    • @chrisarmstrong8082
      @chrisarmstrong8082 7 หลายเดือนก่อน

      Came here to say this!

    • @realtalk6195
      @realtalk6195 5 หลายเดือนก่อน

      All they need to do is make another one that looks similar!

  • @biglittleboy9827
    @biglittleboy9827 6 หลายเดือนก่อน +3

    The thing that make me reaaally appreciate the beauty of those older pre rendered graphics game is : my brain instantly process to understand everything that is shown on screen. While in modern games, even if the graphics are impressively good, my brain doesn't process instantly to understand everything on the screen, I have to stop for a minute and analyse everything in details to really '' see '' everything because the image and graphics are too cluttered by many many things.. while in older games there is just what it's needed where it's needed, it's not over encumbered. To me it is the big difference between them.
    I realized that when I was playing BG3. It's like, yes the game is beautiful but I was having so much more trouble to have a global vision of everything that is shown on screen compared to BG 1/2 because of how much stuff there is at the same time on the screen. It's not necessarily a problem tho, it's just, sometimes for some scenes, an inconvenience.

  • @visionaeon
    @visionaeon 7 หลายเดือนก่อน +2

    No need to thank me for watching your video.
    I'm the one grateful for you sharing such a well put together video with much passion as you did.

  • @smutnenko
    @smutnenko 7 หลายเดือนก่อน +12

    Pre-rendered games have stood the test of time so well, many of them still look incredible. Thanks for the video!

  • @Cyynapse
    @Cyynapse 7 หลายเดือนก่อน +13

    im really surprised not too many games try to replicate the pre-rendered look in real time

    • @matternicuss
      @matternicuss 7 หลายเดือนก่อน +4

      I think it's probably much harder to do than it may appear. With 3D, it's relatively easy to notice flaws because it's trying to emulate environments the way we perceive them in real life, but 2D forces our brains to accept more abstraction, so even the uncanny can be aesthetically pleasing. Kind of like a painting really.

  • @mittenstc
    @mittenstc 7 หลายเดือนก่อน +13

    Just a quick correction on Supergiant Games, Hades (I didn't watch the dev vids for the other three), doesn't use hand drawn sprites but pre-rendered characters, they just use a toon shader instead of a realistic one. They documented their process in Inside Hades - 3D Modeling & Rigging on their youtube channel.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +3

      Ah, thanks for the correction!

    • @peterk2735
      @peterk2735 7 หลายเดือนก่อน +3

      Totally unrelated to the comment, but I can’t f-ing wait for the sequel!!!!

  • @assassyn5270
    @assassyn5270 5 หลายเดือนก่อน +2

    I totally agree! This is the most beautiful artstyle.
    I thought I was the only one with this, but to me this graphic equals nostalgia. It feels so good to see this.

    • @GameTalesHQ
      @GameTalesHQ  5 หลายเดือนก่อน +1

      Glad it resonated with you! I always thought the same thing; that I was alone in this opinion. But it seems many people agree :)

  • @Fluffy-jm9mi
    @Fluffy-jm9mi 4 หลายเดือนก่อน +4

    Ah I remember Baldurs Gate 2 and Planescape. The handcrafted environments are drenched in so much ambiance and has so much character. When it takes long to manually develop them, there is a lot of thought that needs to go into how the scenery feels and functions.
    Another one is commandos. Every location is different and unique.

  • @Vurt72
    @Vurt72 7 หลายเดือนก่อน +4

    These games always makes me feel like i'm 10 again, playing with my action figures (or military mini figures) on an epic diorama, i love it.

  • @Festivejelly
    @Festivejelly 7 หลายเดือนก่อน +14

    Little Big Adventure had pre rendered backgrounds and 3d characters on top. One of my most favourite games ever. It looked fantastic.

    • @nonamenoname1942
      @nonamenoname1942 7 หลายเดือนก่อน

      yeah its love for life!

    • @KlayDoppar
      @KlayDoppar 7 หลายเดือนก่อน

      Playing the demo of little bit adventure is one of my favourite childhood memories! It gave me that feeling of being so clever

    • @Stinkyremy
      @Stinkyremy 7 หลายเดือนก่อน

      I loved these games. Pretty sure there are "remakes" of them now.

    • @MeteCanKarahasan
      @MeteCanKarahasan 7 หลายเดือนก่อน

      That is what I have been wondering - where is Twinsen on the list?

  • @thuandattran6315
    @thuandattran6315 4 หลายเดือนก่อน +1

    This video has enlightened me. It explains to me why I love graphics in American Conquest and Cossacks so much. I also love graphics in Age of Empires 3, though I'm not sure it was in pre-rendered era or not. I play games just to watch every little animations. Those details just bring souls to the games. Thank you the creator of this video, keep it up bro.

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน

      Thanks man!

  • @AngermanskLaere
    @AngermanskLaere 7 หลายเดือนก่อน +4

    I used to get so immersed in Desperados as a kid. The beautiful art style with that realistic look, combined with the music and voice acting got me so addicted to it.
    Doc McCoy was my favourite in the gang, his knock-out gas was so OP.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +2

      "Yip-a-Dee-Doo-Dah", "Not a problem", "This should end in tears", "A new game a new chance", all those voice lines are burned into my mind as well. Still up there as one of my favorite games period.

    • @SQ8MXT
      @SQ8MXT 7 หลายเดือนก่อน +1

      @@GameTalesHQ That game was gooood, Beat it multiple times over the years. setting up a snake on top of the ladder while shooting enemys climbing up was OP as well :)

  • @charimuvilla8693
    @charimuvilla8693 5 หลายเดือนก่อน +4

    0 AD is a nice modern one. Free and open source.

  • @LordVader1094
    @LordVader1094 7 หลายเดือนก่อน +6

    This is why I always loved the first Stronghold (1 & Crusader) over all its proper 3D sequels. The pre-rendered sprites were gorgeous and immersive.

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน

      Same here! They never re-captured the magic of those first two games.

    • @krux02
      @krux02 7 หลายเดือนก่อน +1

      Your comment reminded me that Crusader (not Stronghold, the No Remorse/Regret games) should also be mentioned here.

  • @pollutingpenguin2146
    @pollutingpenguin2146 4 หลายเดือนก่อน +2

    That SIM City 4 intro music is just amazing! I have so many memories from playing that game and listening to that music all through the night!

  • @thatchywood
    @thatchywood 7 หลายเดือนก่อน +11

    this is so high quality for someone with only ~2K subs, hope you blow up man

  • @SONManiac
    @SONManiac 7 หลายเดือนก่อน +46

    And that is why Heroes of Might and Magic III is still the most beautiful game on earth. Period.

    • @krux02
      @krux02 7 หลายเดือนก่อน +1

      Sorry, but that game is fugly. Charming with personality, but fugly. I personally think that Age of Wonders Shadow Magic looks way better, but I might be biased here as I've played that game a lot more.

    • @Matheusss89
      @Matheusss89 7 หลายเดือนก่อน +5

      HoMM II and III have beautiful artstyles in my opinion. Impossible not to be mesmerized by the art on those games. Music is top notch too.

    • @tymondabrowski12
      @tymondabrowski12 7 หลายเดือนก่อน +6

      ​@@Matheusss89 there are orchestra concerts of homm3 music in Poland. (The game is really popular here).

    • @peterk2735
      @peterk2735 7 หลายเดือนก่อน +5

      Ah Heroes of Might and Magic - the only setting where Monday is the best day of the week 😀

    • @lc9245
      @lc9245 7 หลายเดือนก่อน +1

      When they switched to 3D and it looked worse, it's such a shock. Stronghold and Age of Empire were other examples in which the switch was simply not worth it. I understand the pain in the butt working with pre-rendered, and the amount of stress and effort it puts on the art team but damn, almost everyone did their best work during that golden era for some reason. Maxis, Firaxis and heck, even Blizzard. While it's true WarCraft 3 3D was one of the rare case in which the 3D switch was done well, compare to original StarCraft it's nowhere as striking and beautiful. Not to mention the long list of CRPGs. There's something to be said about working within a set limit and able to produce the best of works. I suspect that's why FromSoft had jumped from one success to another, they work on their tech very little at a time and work within that limit rather than chasing boundaries.

  • @gamemak0r
    @gamemak0r 6 หลายเดือนก่อน +3

    Resolution is one the main reasons. A 4k sprite will roughly be 4 times the size of a 720p sprite. As computer screen resolution has increased the amount of detail required in the sprites also increases which takes more time.

    • @GameTalesHQ
      @GameTalesHQ  6 หลายเดือนก่อน

      Yep, that's the biggest downside.

  • @Tamarikankuro
    @Tamarikankuro 20 ชั่วโมงที่ผ่านมา +2

    You be tugging my heart strings hard. I miss all this 🥺

  • @ayrkebraga2626
    @ayrkebraga2626 7 หลายเดือนก่อน +4

    Fallout 2 is my all-time favorite game and it looks stunning, but a close second is Baldur's Gate 2, and i say for sure that the isometric/diorama style of that game is simply timeless. It will never age. It is immortal and timeless.

    • @solid_snek
      @solid_snek 7 หลายเดือนก่อน +2

      Timeless is the keyword! Much like with stylized 3d graphics. Games that chase the newest tech just to look "realistic", usually end up looking dated within a couple years, and fall into the pit of uncanny valley.

  • @AncientDogeFly
    @AncientDogeFly หลายเดือนก่อน +5

    I was a kid who would get extremely excited if my parents would let me play Age of Empires II for an hour or so. Now I have over 100 games in my steam library and a 4080 pc but I barely even feel anything when I play them

    • @adamtomlin2781
      @adamtomlin2781 หลายเดือนก่อน

      How do we fix it bro???

  • @gelinrefira
    @gelinrefira 7 หลายเดือนก่อน +4

    Oh wow, never thought I will see The Settlers IV ever mentioned again. Nox made by Westwood Studios before they got bought by EA was also a beautiful pre-rendered game.

  • @edge6441
    @edge6441 4 หลายเดือนก่อน +1

    Great topic! Just subbed! I love the 2000s it's our tech rennaisance after all nowadays their flame of inspiration is gone but it lives on through games like these thank you for your list of games I remember some of those from bk in the day keep em videos coming!

  • @rhonir3209
    @rhonir3209 7 หลายเดือนก่อน +24

    Pillars of Eternity gave me exactly the same feelings as these retro graphics. Great game

    • @nullifye7816
      @nullifye7816 7 หลายเดือนก่อน

      I think that was my first real taste of this art style, sadly I didn't like the game much and left off playing it, but the visuals combined with the RPG elements really drew me in.

    • @rhonir3209
      @rhonir3209 7 หลายเดือนก่อน

      @@nullifye7816 Oh I feel you, it's not an easy game to stay with. I think after 80 hours or so there came something up in RL so I had to drop it for a couple of weeks... That was 2 years ago... It is quite hard to get into again

  • @vargaa86
    @vargaa86 7 หลายเดือนก่อน +8

    Prerendered background was the reason I fell in love with the original Resident Evil trilogy. So much storytelling in one background - it felt much more movie like!

  • @MrDhrubajeetdeka
    @MrDhrubajeetdeka 5 หลายเดือนก่อน +1

    Thank you for a beautiful trip down memory lane, to the time when everything was happier and simpler. Made me nostalgic and momentarily re live the "good old days"

    • @GameTalesHQ
      @GameTalesHQ  5 หลายเดือนก่อน

      Glad you enjoyed it so much!

  • @hippocrates72
    @hippocrates72 7 หลายเดือนก่อน +4

    4:43 the list of game titles

  • @MahdiMahdi-hm1md
    @MahdiMahdi-hm1md 7 หลายเดือนก่อน +3

    Please make a similar video about the fixed camera games, which they use a mixture of 3d graphics and pre-rendered backgrounds. I am a huge fan of this art design, and many games used that just looked incredible for that time, especially titles like Parasite Eve 2, dino crysis , and Resident Evil 3

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน

      Maybe in the future, I sadly didn't grow up with a console and only played the REmake later in life. There are a couple of good video's on the topic already if you search for: Pre rendered backgrounds!

  • @Gliese380
    @Gliese380 7 หลายเดือนก่อน +24

    heavy dutch accent alert status: RED

    • @GameTalesHQ
      @GameTalesHQ  7 หลายเดือนก่อน +13

      Schuldig! 🙋🏼‍♂️

  • @marwenassassin6417
    @marwenassassin6417 5 หลายเดือนก่อน +2

    I really liked this video there is no one talking about this games and i love them so much

  • @SupremeMasterr
    @SupremeMasterr 7 หลายเดือนก่อน +4

    Dino crisis 2, abe oddysey heart of darkness were also pretty good loking games I remember from my childhood on the console side using pre rendered backgrounds

  • @electricelf-music
    @electricelf-music 7 หลายเดือนก่อน +5

    The original Fallout has caught my attention recently. I love the retro feel to it and everything that was possible to do at the time. Most modern games just seem to be lacking

    • @peterk2735
      @peterk2735 7 หลายเดือนก่อน +1

      If you don’t mind losing out on some 2024 quality of life features, dealing with a few archaic systems and the initial learning curve, Fallout 1 & 2 are definitely some of the best RPG’s you’ll ever play. I recommend you read some tips on character creation, it will save a lot of frustration

    • @electricelf-music
      @electricelf-music 7 หลายเดือนก่อน

      @@peterk2735 I have all the games downloaded but it's been so long since I've tried having a go at them. The games I grew up with in the early 2000s and 2010s were all quite streamlined and simple mostly.
      The older I get the less such games appeal to me, and the games from before my generation look to have what I'm looking for. Imagination and feel is important, and because these games have more in common with real tabletop they embody those things better

    • @electricelf-music
      @electricelf-music 7 หลายเดือนก่อน

      @@peterk2735 Came back to say that I just finished the 1st one last night. Was excellent.
      I searched around online for more fallout and came across Resurrection 1.5, which is a mod for 2 set between it and 1. I love the feel that it's an animated tabletop. We certainly need more of these lol

  • @RandomNewb
    @RandomNewb 7 หลายเดือนก่อน +5

    this really helped with starcraft 1 as well when there were a billion units on the screen

    • @nihilex5838
      @nihilex5838 7 หลายเดือนก่อน +1

      Probably less with the max pop limit of 200 per player though :D In fact less as many units would use more than 1 pop limit, unlike for Warcraft 2 where you'd be really entitled to up to 200 units per player with a proper farmland supply.:)

    • @Winnetou17
      @Winnetou17 7 หลายเดือนก่อน +1

      @@nihilex5838 Well, with zerg you can technically have more than 200 units, as zerlings, scourges and overlords use less than 1 food each. In practice it's extremely unlikely.

    • @nihilex5838
      @nihilex5838 7 หลายเดือนก่อน +1

      @@Winnetou17 indeed, also true.

  • @Matheus-ue7el
    @Matheus-ue7el หลายเดือนก่อน +1

    Great video! I love this art style and this type of game. I'll be playing some of the games on your list.

    • @GameTalesHQ
      @GameTalesHQ  หลายเดือนก่อน +1

      Nice! I hope you enjoy them.

  • @giantstickman8650
    @giantstickman8650 7 หลายเดือนก่อน +9

    Technology ages, but good art style and direction doesn't. Whilst not isometric, an honourable mention to things like the Resident Evil Remake that mixed pre-rendered backgrounds with 3D assets. 2 decades later and it still looks amazing.

  • @donaldpetersen2382
    @donaldpetersen2382 7 หลายเดือนก่อน +19

    Knights and Merchants made me fall in love with this art style.

    • @burningsheep4473
      @burningsheep4473 7 หลายเดือนก่อน +1

      I completely forgot about that one, but it's true: I never could get into any of the older Settlers games as somehow K&M just looks better.

    • @baymarin4456
      @baymarin4456 7 หลายเดือนก่อน +3

      K&M was a real gem

    • @JS-wp4gs
      @JS-wp4gs 7 หลายเดือนก่อน +1

      Meh. It was a terrible game as it was implemented

    • @donaldpetersen2382
      @donaldpetersen2382 7 หลายเดือนก่อน

      @@JS-wp4gs I mean even Warcraft couldn't compare. You had two options for path based city building and K&M was better

    • @burningsheep4473
      @burningsheep4473 7 หลายเดือนก่อน +1

      @@donaldpetersen2382 The village development is great, but I admittedly never played far into the campaign because it could become a military grind and then you would more or less just rebuild the same village again in the next mission. Want to give it another try, but will likely just regret it.

  • @GTAZone
    @GTAZone 5 หลายเดือนก่อน +4

    What's the game at 1:08

    • @GameTalesHQ
      @GameTalesHQ  5 หลายเดือนก่อน +3

      Desperados: Wanted Dead or Alive (2001)!

  • @robertcarhiboux3164
    @robertcarhiboux3164 4 หลายเดือนก่อน +1

    Great video with excellent choice of games to illustrate your argument. 90's and early 2000's is also my favorite era of video game.

    • @GameTalesHQ
      @GameTalesHQ  4 หลายเดือนก่อน +1

      Thanks, glad you enjoyed it!

    • @robertcarhiboux3164
      @robertcarhiboux3164 4 หลายเดือนก่อน +1

      @@GameTalesHQ It's really perfect quality content for me. Well explained, not too long, incredibly well summarised. Well done! Very rare on youtube to see such good work.