Oh! You can combine Rupturing True Aim with Uncanny Force Push to both push around enemies WHILE building up True Aim Stacks since the Force Push deals weakspot hits as well! (Guess this makes up for the fact I skipped #16 :p )
I've been running deflector force sword + kinetic deflection since before the skill tree update, but I guess I never got a confirmation: does block cost reduction effects (primarily the big buff to it you get from deflector itself) apply to the amount of peril you generate while blocking? I lean into it with a block cost reduction perk on my force sword just in case, but it would be good to know.
@@burnin8able Afaik both block cost reduction and max stamina reduce the amount of peril generated, yes. With full bcr and stam on trinkets you should be able to full block crusher overheads
@@edgarlizard4109 I'm gonna need a source on that. I know for a fact that with zero peril crusher and mauler overheads will just ignore your block entirely, break your stamina through your perils, and oneshot you if you're not at near max toughness from personal experience.
fun fact: almost all of the combat abilities have some sort of "hold the button to show effect" mode. ogryn taunt, vet shout, telekine dome, etc. basically, if it does something other than just buff you, you can check the effect of it before popping it. it's also a hidden mechanic thats been in 'tide games since launch of vermintide 2 if not longer iirc
Don't forget the Zealot flying dagger can cancel the lengthy Bolter swap-to animation, making the Bolter now a fast-react weapon for any range and any target.
This list could probably hit 100. I have most hours on zealot, and I had no idea the zealot charge was targetable. Showstopper on flamer applies to zealot fire grenades. Also any brittleness as well I assume. Very helpful video!
Slight correction, Veteran's Grenade Tinker DOES NOT increase the bleed damage, as of when I last tested it, about a month ago. Grenade Tinker only increases the explosion damage.
A fun fact of thy rath be swift which allows you to not be stunned by melee attacks. It allows you to do the interrogation part of missions without being stunned by melee enemies while you still have toughness. Though you will still drop canisters and batteries if you are hit by melee attacks.
I didn't know ogryns could brake from Bull Rushing! I tried by pressing the ability button again. Taunting Snipers with Attention Seeker doesn't get them to come over for melee, but I think it breaks their aiming AI and stops them from shooting. Laspistols used by Psykers have a Force Push special attack that has a surprising reach. I think it can be compared to the Force Push of Force Swords.
13:47 Running *into* gunfire? If your plan is to run headlong into gunfire then you deserve to be gunned down. No, this is more useful for you to reposition yourself while under fire. How is that useful? Your teammates aren't always there to get you out of the fire (looking at you zealots) and retaining mobility and being conditionally bulletproof by negating the gunners and reapers ability to slow you down is always beneficial especially when there's a platoon of them aiming at you.
So im not a bull rush prodigy that always places it perfectly to stop when i want And why is here the only place to day brittleness is a debuff and rending is a buff
Nah assail and the entire right side psyker tree need a rework honestly. Expected a little more than brain-dead homing damage that has active anti-synergy with its own skill tree
Also emphatic evasion + whatever that is that increases dodge duration + scrier + all crit makes a psyker in melee neigh invulnerable to ranged attacks. You can also trigger precognition or whatever else that gives you crit chance/finesse damage on buff too since ranged attack dodge counts as dodging For vet, ghost + suppression immunity + duck and dive + dead eye = being able to stand in shooter fire line while being invulnerable to their attacks while keeping stamina up.
My favorite combination to go along with #9, 5:48, is Surgical on my Zarona revolver. ADS, build up enough Surgical to guarantee a crit, pop Stealth and shoot again for another crit, then a 3rd time for the final guaranteed crit. Hitting this combo on a Nurgle nets some *damage*. Also, I've almost exclusively ran Stealth zealot since your video on it Ryken and it's just so so so good.
Great vid, earned a subscriber with it :) About the Veteran bullet-proof rush: I recently started pairing Stripped Down with Hit & Run so you can pretty much just run through ranged enemy groups. SD gets you near them without a scratch and H&R keeps you unharmed while gunning down everything. Rinse and repeat. With maniacal laughter.
This, tbh. Losing all that bonus damage and peril cost reduction is rarely worth the ult cooldown imo, especially if you're using a low CD ult like push :/
Nice Vid! Bullet Proof Rush (Stripped down & Sprint). I started messing around with this a few days ago, a couple of uses for it: Draw fire from rooms full of gunners to stop them shooting at your team shoot while sliding to take out a few shotgunners/gunners, I mainly find it good for closing the gap to melee though, especially paired with shout.
Here another fun one for zealots using chain weapons! When you do a reaved special attack after the hit lands you can use your first of the faithful to do more dmg then just using fury and then reaved. + It make the reaved attack save to finish bescuse of the little stun you do with fury
I wish I could like this video TWICE for that ranged attack immunity synergy, because power swords with power cycler are insane in melee and a melee vet build that can always close the distance is nuts.
8:19 I saved myself like 3 times in one match. The peril warning gives you three seconds before you blow up. I just started spamming my psykenitics wrath.
another thing about the purgatus having a super long charge is that if you're using battle meditation, which i personally like to make room for on some of my builds, you can pretty much keep it constantly at high peril while doing that indefinitely, so even if you're using something other than venting shriek you can still cover fire for a while
Recently battle meditation has backfired by triggering too much since i need high peril for crit chance to deal actual dmg to specialists/elites and when they are in a horde your peril just fucking tanks sometimes like 90% to 20% in one cast and you start crittig way less needing more casts to kill the stuff you actually want to kill
Oh! You can combine Rupturing True Aim with Uncanny Force Push to both push around enemies WHILE building up True Aim Stacks since the Force Push deals weakspot hits as well! (Guess this makes up for the fact I skipped #16 :p )
I've been running deflector force sword + kinetic deflection since before the skill tree update, but I guess I never got a confirmation: does block cost reduction effects (primarily the big buff to it you get from deflector itself) apply to the amount of peril you generate while blocking? I lean into it with a block cost reduction perk on my force sword just in case, but it would be good to know.
@@burnin8able Afaik both block cost reduction and max stamina reduce the amount of peril generated, yes. With full bcr and stam on trinkets you should be able to full block crusher overheads
@@edgarlizard4109 I'm gonna need a source on that. I know for a fact that with zero peril crusher and mauler overheads will just ignore your block entirely, break your stamina through your perils, and oneshot you if you're not at near max toughness from personal experience.
Question, do you have a preferred cleaver for Ogryn?
Learning that I can HOLD DOWN CHASTISE to target an enemy after nearly 300 hours is beyond disbelief for me
I am shaking and crying, I had no clue
fun fact: almost all of the combat abilities have some sort of "hold the button to show effect" mode. ogryn taunt, vet shout, telekine dome, etc. basically, if it does something other than just buff you, you can check the effect of it before popping it. it's also a hidden mechanic thats been in 'tide games since launch of vermintide 2 if not longer iirc
I did notice some weird tracking at some point
I had no idea
Don't forget the Zealot flying dagger can cancel the lengthy Bolter swap-to animation, making the Bolter now a fast-react weapon for any range and any target.
Oh my lord. You might just have made me play bolter on zealot again and not just veteran. Thanks.
This list could probably hit 100. I have most hours on zealot, and I had no idea the zealot charge was targetable. Showstopper on flamer applies to zealot fire grenades. Also any brittleness as well I assume.
Very helpful video!
Showstopper on fire grenades? Wow!
Hold your stims to run faster with stamina. It'll help a lot with people who need to catch up.
Ooo! Didn't know that! Thanks for sharing!
Would that work for holding grenades or psker blitzes?
I had no idea grenades inherited blessings!
Thats... janky. But hey, I'll take it.
Damage profile for Assail, now THIS is a true Ryken video!
Damage profiles for things that don't have/need it will be making a return soon ;)
The fade into psyker gameplay being the exact same area as the zealot was clean
Slight correction, Veteran's Grenade Tinker DOES NOT increase the bleed damage, as of when I last tested it, about a month ago. Grenade Tinker only increases the explosion damage.
Does "Charismatic" increase my coherency radius, like you said, or my aura radius (for example survivalist), like the description states?
I can 100% from looking at the code that they are the exact same thing. It’s just poor wording.
@@redwolvlives tyvm :)
A fun fact of thy rath be swift which allows you to not be stunned by melee attacks. It allows you to do the interrogation part of missions without being stunned by melee enemies while you still have toughness. Though you will still drop canisters and batteries if you are hit by melee attacks.
How many Ogryn players are named "Kronk"? I've played like 3-4 games with Kronk since I've started this game lol
"Oh yeah.. It's all coming together."
I like weapon specialist on the Kantreal Shotgun with Flechette blessing.
I didn't know ogryns could brake from Bull Rushing! I tried by pressing the ability button again.
Taunting Snipers with Attention Seeker doesn't get them to come over for melee, but I think it breaks their aiming AI and stops them from shooting.
Laspistols used by Psykers have a Force Push special attack that has a surprising reach. I think it can be compared to the Force Push of Force Swords.
I have two zealots at 30+177 and 30+27 respectively, and I still didn't know some of this. Hell yeah.
13:47 Running *into* gunfire? If your plan is to run headlong into gunfire then you deserve to be gunned down. No, this is more useful for you to reposition yourself while under fire. How is that useful? Your teammates aren't always there to get you out of the fire (looking at you zealots) and retaining mobility and being conditionally bulletproof by negating the gunners and reapers ability to slow you down is always beneficial especially when there's a platoon of them aiming at you.
You could also just run right into them and use shout to knock them on their asses, using your vet like an ogryn charge
Can’t wait to see more build videos and the fun ideas you come up with hope you have an amazing 2024
For some reason Stripped Down blessing with Duck & Dive doesn’t work all the time - couldn’t figure out why and when yet, but sad 😢
Attention seeker absolutely pulls snipers out of ranged combat
So im not a bull rush prodigy that always places it perfectly to stop when i want
And why is here the only place to day brittleness is a debuff and rending is a buff
Nah assail and the entire right side psyker tree need a rework honestly. Expected a little more than brain-dead homing damage that has active anti-synergy with its own skill tree
Deflector belssing currently doesnt work for block cost reduction btw.
Also emphatic evasion + whatever that is that increases dodge duration + scrier + all crit makes a psyker in melee neigh invulnerable to ranged attacks. You can also trigger precognition or whatever else that gives you crit chance/finesse damage on buff too since ranged attack dodge counts as dodging
For vet, ghost + suppression immunity + duck and dive + dead eye = being able to stand in shooter fire line while being invulnerable to their attacks while keeping stamina up.
My favorite combination to go along with #9, 5:48, is Surgical on my Zarona revolver. ADS, build up enough Surgical to guarantee a crit, pop Stealth and shoot again for another crit, then a 3rd time for the final guaranteed crit. Hitting this combo on a Nurgle nets some *damage*.
Also, I've almost exclusively ran Stealth zealot since your video on it Ryken and it's just so so so good.
Glad you love it!
Great video. Thanks for the upload.
What now? Ok explain it a little better please
Great vid, earned a subscriber with it :)
About the Veteran bullet-proof rush: I recently started pairing Stripped Down with Hit & Run so you can pretty much just run through ranged enemy groups. SD gets you near them without a scratch and H&R keeps you unharmed while gunning down everything. Rinse and repeat. With maniacal laughter.
is he running a mod thats showing him the ammo and health or is it a setting im being bling to?
Missing old BB and warp charges on psyker. I dont want to lose all 6 charges when usin ult.
Yea... I wish there was a choice to retain Warp Charges
This, tbh. Losing all that bonus damage and peril cost reduction is rarely worth the ult cooldown imo, especially if you're using a low CD ult like push :/
Nice Vid! Bullet Proof Rush (Stripped down & Sprint). I started messing around with this a few days ago, a couple of uses for it: Draw fire from rooms full of gunners to stop them shooting at your team shoot while sliding to take out a few shotgunners/gunners, I mainly find it good for closing the gap to melee though, especially paired with shout.
Nice mechanic's. TY
Here another fun one for zealots using chain weapons!
When you do a reaved special attack after the hit lands you can use your first of the faithful to do more dmg then just using fury and then reaved.
+ It make the reaved attack save to finish bescuse of the little stun you do with fury
Wait so you use Fury during the actual chainsaw grinding and not the swing itself?
@@dharmeshmistry342 yes, idk how but its just work!
Happy new year! And fantastic video!
Thank you! Cheers!
I wish I could like this video TWICE for that ranged attack immunity synergy, because power swords with power cycler are insane in melee and a melee vet build that can always close the distance is nuts.
Great Emprah, that veteran-Zarona combo is just bonkers.
Literally.
bonk bonk POW
bonk bonk POW
...
😂
Do you know if that skull crusher grenade trick works with the zealots grenades?
Yup! Works as long as enemies can be staggered!
@@rykenxiv bro you have changed the game for me...thanks...subbed
I would suggest dropping opening salvo and combining agile engagement with the safety revolver.
Love the tips Ryken, i bought it back on release and got super disappointed but back and holy hell am i having psyker fun again! :D
Awesome vid. Still keep finding stuff that I had no clue about, even 500 hours into the game.
I love applying Bleed stacks with my Ogryn, heavy hit it once walk away it keels over :P
8:19 I saved myself like 3 times in one match. The peril warning gives you three seconds before you blow up. I just started spamming my psykenitics wrath.
cool that you tell everyone about jtc's video that helps the community i think : )
Last one was coolest! thx)
13:45 laughs in +9 stamina
Happy new year 🎉 keep up the good work and Atoma clean of heretics
Happy New Year too!
You are freaking stella, Varlot. Sooo many god tips in here, please keep it up.
Thank you! Will do!
another thing about the purgatus having a super long charge is that if you're using battle meditation, which i personally like to make room for on some of my builds, you can pretty much keep it constantly at high peril while doing that indefinitely, so even if you're using something other than venting shriek you can still cover fire for a while
Recently battle meditation has backfired by triggering too much since i need high peril for crit chance to deal actual dmg to specialists/elites and when they are in a horde your peril just fucking tanks sometimes like 90% to 20% in one cast and you start crittig way less needing more casts to kill the stuff you actually want to kill
Thanks for the vid bro. Appreciate all you do. Happy new year!
Happy new year too and thanks! Glad you enjoy'em!
I hope you enjoyed the festive shenanigans. Thanks for another great video!
You bet!
HNY! Your content and builds are absolutely fire, thanks a lot❤
Happy new year and glad you like them!
Nice
Ayy
04:06 eyyo what that rager doin???
Looking for some fun ;)
Welcome back! Really nice video!
Good to be back! Thanks!
Welcome back and HNY!
Thank you and Happy New Year too!
Happy New Year :D
Happy new year to you too!
that dog at the intro
I was actually aiming for the Mutant haha
that was some mr president get down shenanigans right there@@rykenxiv