Imo the plasma gun isn't used properly by most players. They *need* to pick both reload perks (+20% speed if you still have ammo, and +50% speed on elite kill), because reloading isn't just reloading, it's also going back to 0% overheat. And when it takes 9 seconds, it hurts IRL. Then, with a high roll on its damage bar, it can one shot any elite, even Crushers (yes yes) on difficulty 5, with a charged shot of course. Also a boss killer. The only clunky point I find about this weapon is the damage while venting the coils, I hope they change that (at least make it damage toughness first, not HP).
Absolutely blessed advice. It makes an okay situational crowd damager (not clearer) when enemies are packed together, but it's easily the best bit of kit the Veteran has for Special/Elite/Crusher killing when perked properly. The Bolter is good for everything, the Plasma excels at killing heavy armored targets.
Another pro compared to some other weapons is that its quick to pull out and fire in a pinch, no rack animation like for instance the bolter. Great for short/mid ranged hybrid gameplay.
It seems just very specialized. That'ss good, due to it being a special weapon on the TT. The damage on vent feels kind of appropriat. Plasma being very powerful but (potentially) damaging the user is how they work in pretty much anything. That's their deal!
I would _so_ love to have a 'First & Only' Tanith themed weapon with a Nalwood shaft. Maybe even a 'Mad Larkin' sniper version and a 'Once Again!' spray and pray heavy hitter. A Guardist can dream...
@@Furzkampfbomber That would be cool, I am hoping for Tempustus Scion weapons, Hot Shot Lasgun, Hell Guns, pistol, regular or heavy flamer, melta, plasma weapons,
@@gideonmele1556 The Melta was part of the leaked weapons, so there a chance itll get in by release. On which note - im already expecting 3 skins to be up in the premium store once it opens the way things are set up Krieg simply for the sheer amount of people wanting it - and the fact that the full kit of a Krieg guardsman is already in, just the cosmetics are missing Cadians.. cus.. well, they're the blueberries of the guardsmen Potentially Adepta Sororitas armour for the Zealot. The facepaint's in. And the Zealot already uses 2 out of 3 three 'trinity' weapons of the Sororitas (Flamer and Bolter. Just missing the Melta, which.. well. isnt in yet but would probably get put up with Zealot) Or im completely wrong and none of those are added and the cosmetics are slightly reskinned versions of achievement armour - like the ones currently in the requisition store
Hail Guardsman, a important piece of information for the Rejects making their way up the ranks. Feel free to sell off old guns as you rank up, but once you are properly in the Circle of Trust (Level 30) and feel like tackling the hardest zones and missions in the name of the Imperium and the Inquisition, you're gonna need weapons that are up to snuff! Buying them ain't gonna cut it. A gun's Rating is made up of more than their base stats, unfortunately. Indeed, the Rating is the weapon's base stats, plus it's modifier(s), plus it's trait(s). This means that a Master Crafted (orange) weapon that was purchased or built from a Blue or Purple weapon will be significantly weaker than one you built up from the humblest of beginnings: White. Once you hit Level 30, you should be keeping an eye out for White weapons with a base statline of 330+, and present them to your Tech Priest for the Holy Rituals of Repair... and upgrade it from White all the way to Orange to make a truly, overwhelmingly powerful weapon to handle the greatest and deadliest of heretics and traitors, found deep in the Heresy and Damnation difficulties. These weapons will always ben stronger, because all 330+ of that Rating will go into the base statline of the weapon, which is where it's true power comes from. If you want to know more, please check your Imperial Guardsmen's Uplifting Primer and find the youtube video breaking down Weapon Stats. This is the TL;DR/DW version just to get you on the right path. Good Luck, and Good Hunting. The Emperor Protects. th-cam.com/video/9QlBkFN9RRw/w-d-xo.html
Thanks a lot, I am just level 15 right now, but I will keep that in mind. When it comes to explaining stats and perks etc., this game definitely needs some work. The names of the perks downright... counter-intuitive sometimes (Collateral = Crit DMG?) for instance. But hey, I get to play a game as a Guardist with a Lasgun, I am happy.
Glad to help. With the updated stats in the full release and being able to -see- all the stats now we know for sure that A: the original information in my post is correct and B: the maximum Rating a basic weapon can have is 380. That is -incredibly- rare, so keep your eyes peeled. If you happen across 350, 360, so on so forth, snap it up, 330 and 340 is acceptable. Good luck Rejects!
Should be mentioned that the Lucius Helbore charge lasguns, when fully charged, will destroy a hole (small) through flak and carapace armor allowing you to bypass it if you can aim and hit there afterwards. Can be useful for destroying helmets to allow team to get headshots
Once you have Boltguns, it starts to become hard justifying anything else. The Plasma gun is indeed powerful, but the delay before shooting makes it very hard to hit moving targets, and heat management becomes a serious problem in stressful situations like boss fights. The Boltgun can do almost everything the Plasma gun does, but without the serious drawbacks. It's ironsights are usable for long range, making it the default pick for almost all mission types. As it stands, all other weapons need some kind of buff to make them worthwhile. The braced autoguns and Recon lasguns are great crowd clearers, making them a decent option. Non-braced autoguns are all bad. The Lucious pattern lasgun has potential, but just seems inferior to the boltgun due to lower DPS and the charge mechanic. I suspect we may see a boltgun nerf if Fatshark doesn't buff other weapons. It just stands out as the obvious jack of all trades.
I personally prefer the plasma gun due to "up time" boltgun only carries 15 rounds of ammunition per magazine and has an even longer reload than the plasma gun. As well as the animation to pull it out from melee being extremely long since you have to cock it every time you equip it. I've found this leads to bursts of extremely high damage output followed by periods of long "down time" needing to reload or re-equip it. The plasma gun has a far larger magazine and a faster equip animation which in my experience leads to more ready damage on command since you can pull it out at a moments notice without having to reload after the previous firefight or suffer from the long cocking animation. Being unable to use any sort of zoom in sights/ optics and a brief delay before firing are definitely downsides but with enough experience they are able to be overcome enabling fast and accurate shots at high value targets. Video also forgets to mention that both bolter and plasma gun stagger bulwarks(ogryns with shields) which allow the rest of the team to open fire without fear of hitting his shield.
True. If it were me I 'd nerf the explosion radius of bolter rounds while simultaneously increase the recoil. When designing a boltgun that normal humans can reliably use, there is a hard limit to how much a bolter rounds can weight, which affects the ammount explosive charge inside. 40k lore writers can invent all the outlandish materials they want, but nobody can overcome Newton's 3rd law, even the Emperor
@@minhqun I dont think Boltor needs any nerfs. Frankly, when I play on heresy, the boltor vets usually mag dump everything armored or not and then become wholly useless as they contend with me and others for ammo. I really think the Plasma gun needs a flat damage buff and make venting do toughness damage. The Plasma Gun should be(as it is a Vet unique gun) what really solidifes him into his niche of ranged specialist/elite killer. Plasma Gun weilding Vets will probably lean into melee heavier and only Plasma gun when thry see a special or armored opponent that needs melting.
Worth mentioning about lasgun, most Lasguns consume 3 charges from your mag/battery. Light version (as well as pistol) only consumes 2 charges per shot making it much more ammo efficient and why you can use it without much restraint against hordes.
Worth mentioning is also the fact, that plasmagun's bolts can shoot through most objects, so for example you can kill enemies behind cover or even walls
@@StrengthScholar0 i've used it to pen one of the walls at the repair mission where you gotta hack into three machines; popped veteran's ult to highlight a trapper up on the place where you drop down and wallbanged them. i'll record and link you a video tomorrow when the servers are back up
You've missed that the Light Kantrael uses only two ammo per shot compared to the usual three-per the other variants get, same with the Light Accatran, giving them far more of an effective ammo pool than the others.
@@holymaggots70 Nothing wrong with that, it's viable to just rely on reloading to cool off the coils. Venting is something you do in emergency situations when the enemy situation is overwhelming, and you really need to squeeze off just a few more shots to avoid disaster.. I think that's why the high heat levels vent very fast, but the lower heat vents slower. If your heat is low, you might as well just go ahead and reload. If you're in an emergency with enemies everywhere, your heat won't be low, you'll be firing like crazy!
@@cykeok3525 "vent to squeeze off few more shots" 🤣🤣 u under estimated how suicidal i am, equip alot of +wound curios, overheating n self-destructing with plasma gun to clear horde is surprisingly fun xD
Rating isn't damage, it's different from Vermintide. Rating changes how big the stats bars can grow (mobility/cleave/finesse/etc), and the damage a weapon deals only depends on the damage bar. For example I used to have a rank 314 energy sword with less damage than a rank 304 energy sword, because its damage bar was way smaller (its mobility was insane tho).
That is something that needs some work anyway. To me, it is still not exactly clear how the weapon stats work or what the perks do, for instance. Maybe I would understand those things better if I had ever played Vermintide, but I never have. I mean, and please correct me if I misundertood something here, who thinks that calling crit damage 'collateral' would be a good idea? Also, many of the icons are pretty much meaningless to me, even more so, since so many are almost identical when you do not look closely.
@@Furzkampfbomber It's a problem that the devs have acknowledged. It's dumb that there is nothing in-game to explain what certain stats do, it's also dumb to compare yellow bars instead of just having actual numbers to look at. Some of the feat descriptions are also vague. This was a problem in Vermintide as well but it was eventually solved with a mod called Armoury which gives extremely detailed number breakdowns on every weapon. We need that mod for Darktide.
@@Assdafflabaff A mod as in 'fan made'? This is amongst the things where I don't understand and, to be honest, less and less willing to forgive - how devs can miss things like this, even more so when according to your report this was something players/fans disliked in previous games. Oh, let's call Crit Damage 'Collateral', _everyone_ will understand that! And make the icons as meaningless and identical as possible! Please don't get me wrong, so far I love the game, they clearly put a lot of labour, love and efforts into it and they've captured the grimdark perfectly. Playing as a Guardsman with a lasgun alone and _not_ as a Speesh Mareehne makes me happy. Even more so since I love the weapons, they handle quite well and they just deliver the the perfect amount of 'Ooomph!', if you get what I mean. The less do I understand how they can bothc basic things like this. But thanks for mentioning this mod, I will keep that in mind, just in case the devs will not improve on what we have now, in the hopes, some smart fan will do the same here.
@@Furzkampfbomber I pretty much feel the same as you about it. Good game but lots of very basic features are missing from the game, features that fans asked for in Vermintide and that the devs eventually added in, are totally missing in Darktide at launch. We'll see how it goes in the future, they already said that they're working on overhauling the UI.
13:15 Little correction about the shotgun. Aiming down sights reduces the spread significantly but it's not a slug (look closely at the impacts on a wall). Explains why the damage is the exact same on the mauler btw.
@@gunraptor I'm more worried about the Vraks's guns... Vraks and its surrounding planets were declared as "Perditia"... where do we get this guns from then? They must be venerable old guns
@@CrakusMaximus Yeah, I imagine that there's either new lore in one of the latest books, or these are indeed venerable weapons from before the Siege of Vraks.
@@CrakusMaximus So I'm looking into it more...oddly, the Vraks pattern of weapons seem to be made at other Forge Worlds, and called the Vraks Pattern because they came into use for the Siege of Vraks. So it's one of those weapons named for where it came to be, and manufactured elsewhere, rather than named after the Forge World of origin. There are some other weapons like this, too, iirc, so it's not unprecedented. These weapons are obviously in the Cult Mechanicus canon due to being derived from the same STCs as other autoguns, and it's notable that one of them is considered "one of the newest STC patterns," meaning that it's likely not connected to Vraks at all, and rather named following the convention of highly accurate sniper autoguns being named for the Siege. As a further note, Vraks was only a Munitorium world, to a Forge World, and a small one at that of only 8 million people. While strategically significant, it was only from a logistical standpoint, and not from any other standpoint. What they manufactured was limited, and they were largely a munitions depot.
I have to make a correction here, while indeed graia was a forge world , specifically the One in which space marine took place, that wasn t the only forge world with that name.if you dont trust me go check the disambiguation Page on lexicanum or wh40k wiki
Man this is EXACTLY the video I was looking for. I was having a tough time figuring out all the variants, all the subtle differences, etc. Really great work putting this together. It's one thing to *kinda* figure out that every variant weapon has 3, and they're all color coded, and one is quick, one is medium and one is slow, but it's another to have some proof. that said, I think it's worth noting that each braced autogun variant has different aim swerve in braced mode - the Graia variant lifts vertically, making it better for elites and specials, Columnus swerves horizontally making it better for hordes, and Agrippina kind of tilts diagonally, I remember that for sure
Kantrael XII is my personal favourite, can’t bring myself to never bring it even over bolt or plasma guns. Always have tonnes of ammo to deal with shooters, can snipe specials and elites super easy and even does good boss damage with headshots.
@@nilsingvar7319 Agreed, you do have to keep switching left, right, centre to make sure you cut the horde's leading edge back fairly uniformly, but get into the zone and you can kill them almost as fast as they can close.
Going to point out the Plasma gun showcase: It CAN one shot Bulwarks at Malice, if not Heresy difficulty (my experience) with Volley + full charged shots. Personally, Bolter seems to be the "Jack of all trades" favorite weapon and a (literal) blast to use. Plasma gun to me feels like the weapon to FOCUS elites and specials, more so the armored foes if the set up is right.
It may have been my damage stat, but headshotting or body shotting carapace Ogryns in malice brought them just below a one-shot. Still not a kill, but also a sneeze would likely finish the job at least
@@stoutvt Damage/gear rating stat barely effects damage i notice, i did less damage on a higher gear rated weapon than a lower one. It seems that secondary stats such as Stopping Power have a far bigger damage multiplier on flak armoured enemies, it can deal like 50% more damage more. Also true for melee weapons, i had a high Damage but low First Target on Thunder Hammer which did 600 damage, then i used a lower gear rated one with low Damage but high First Target and did 1500 damage! Thats almost 3x more damage. EDIT: Found out it was an 8% damage perk bug doing 80% damage instead, but yeah its now doing 800 damage, so point still stands.
@@Vivi_Strike Gear rating doesnt affect damage at all. A rating of 1 and a rating of 400 will have the same exact base damage. All your damage comes from the additions/multipliers from the fun sliders. So get out the ruler.
That's pretty much the plasma gun's role in tabletop for much of its existence. Gun's a reliable MEQ & TEQ killer that could even be employed against vehicles. Just don't roll a 1.
@@stoutvt You need the Veteran Perk that gives you bonus damage against Ogryn's in order to 1-tap headshot the carapace ones. You can 1-tap a Reaper and untested but maybe a Bulwark without it
Use your mouse 5 key to vent your plasma gun manually. Venting when red or orange will cause chip damage. Definitely benefits from tactical reload, or being careful. Reloading also vents your plasma gun with no damage from venting.
Shit you're right, I actually noticed that as I was looking back through the video as a post-consistency pass after it published Definitely changes how to use the plasma gun, but I think damage-wise my stuff still holds true a bit
I really like the revolver. For me the big stopping power is great, because I stagger rager, mauler and demolisher when they corner me. As an added bonus you can also support your teammate when they get cornered. This is especially good against rager. They attack really fast and have decent stagger resistance. So blocking and pushing aren't good options, and dodging needs a lot of attention and space to make sure you don't get smacked. Putting a revolver bullet in there chest is in comparison an easy solution to stop the flurry of attacks. Here it also comes in handy that the revolver can be drawn very quickly, not like the bolter.
I run the Revolver alongside the Combat Blade, and it's an absolutely crazy combo. High mobility, high damage. Mostly melee-focused, but if you see a special in the distance, or one gets too close- one clean shot to the head is enough to kill weaker specials and stagger stronger ones. *Love* this thing against ragers. You just pop a shot in their head if they get too close, then finish them with melee. If that fails, and they keep attacking, another shot. Low ammo, high damage, high power, high mobility. Even on my level 18 sharpshooter, I can't find myself switching off the Revolver. It's just too fun.
@@benoliver5593 There is the level 30 feat that instantly reloads your weapon upon using Volley Fire. That would at least round up my gunfu playstyle because I dont have to deal with a long reload while fighting in melee
Plasma gun has a trick if you shoot a shot around 96% you can use a release gauge automatically that drops you back down to 77% but that only works for hip firing (as far as I tested)
It seems to me the heavy Recon lasgun kinda dominates, extremely good special killing, extremely good range, practically no recoil, great ammo economy. I prefer it over the bolter as the only thing bolter has over it is anti-armor.
Seeing the side-by-side, the Autoguns need something more. Especially the "Headhunter" variants, and of them, the Heaviest pattern. Low ammo, high recoil, slow fire rate, terrible stability for follow-up shots, and some of the worst iron-sights. I sure wish we could customize our weapons with sights/scopes. Hoping we get some proper long-range engagement weapons, akin to the Sniper Specials. Really lean into that high accuracy Elite-delete class.
i feel like they were too hard on the Lucius model guns, like they gave much weaker lasguns penetration but locked the lucius pen behind its charged shots, i think its normal shots should pen and its charged shots should pen MORE
I suspect those lasguns are meant to serve as sniper rifles which is why it has the penetration behind the charged shots, in the universe of 40K no two guns are meant to serve the same role it's why there's different patterns of weapons each pattern fulfills a required role, and these patterns will be issued whenever they're required, its why the standard Imperial Guard soldier will be given the most basic of lasguns before any of the actual good ones because they're not expected to survive a single engagement with such poor equipment.
This is the Krieg standard issue from Forge Lucius. The lore difference between a Number 98 and standard Galaxy patterns is the Number 98 hits harder, being meant for more aimed shots, but you have noticeably less shots. It is, at its base, semi auto only. The historical basis is World War 1, and what that entails. It should have that hard connect 7.92 and 20 rounds per standard mag feel as the rifles reflect into the lasgun.
I only was gifted the game more recently. Seems like some things have changed with updates, but still great information here, and I appreciate you making sense of all the variety.
You should try out Ogryn, they get the heavy stubber which is like the braced autogun on crack, if you roll a high stability one you'll be able to one burst guardsmen at 100 meters with it.
@@it_Nexus562 The Global Liberation Army, a faction from Command & Conquer: Generals. That "AK-47S FOR EVERYONE!" line played whenever you got the upgrade for the angry mob unit.
Plasma gun can oneshot EVERYTHING but the bosses with the ogryn dmg buff at lvl 30. Less time spent on target compared to lucius, that's the appeal, especially in diff 5
I did not think of the ogryn choice for level 30, that's a really good call I noticed headshotting the carapace enemies did just slightly more damage, but that might be because I had the weak point bonus. Good catch!
I really wish I had the capacity to put at least a helmet on him or the police but I hit my limit for how much editing I could do without going insane in that time I'm really proud of that one and the Lucius', making those reinspired me to push through making the rest of the video haha Thank you!
Funny story. the Catachan Hero Sly Marbo is based off Stallone and his most famous character of John Rambo. As for the Cadian Kasrkin Kevin Nash would be a better size template than Arnold.
Informative and humorous, already have 100+ hours in on the game so knew most of the info but found some of it to be informative, like the shotgun - only touched it once when I was on lower levels then traded it in for more Lasguns, had no idea it had more ammo types. Subbed!
The trait of Infernus (+2 stacks of burn on crit) for the Accatran lasgun is insanely good. Burns (and all dots like bleed) stack exponentially in this game. So 2 stacks of burn will do ~10 damage per tick, while 10 stacks of burn will do 200-400 damage per tick (I haven't done the math rigorously yet). This results in absolutely melting bosses, and is one of the hard counters to daemonhosts.
There is a glitch with the plasma gun where if you use the version of the vet's special that automatically reloads their weapon, if you use it during the "venting" segment of the reload, it'll allow you to use the gun without worry of heat until your next reload, but using the special again gives you another chance at it. Turns the gun into a monster.
I feel like an important thing you didn't mention is the switch speed. When you switch to the weapon, the animation that plays until you can use it is different, and usually locks you. Some of the guns have piss poor melee attacks like the helbore, but you might need to use them anyway just to make sure you don't have switch the gun out again. Compare that to the laspistol that has no draw animation, which makes it distinctly good at allowing you switch weapons easily for a tradeoff of damage.
What a fantastic video. Clearly Fatshark should have been less obtuse with the weapon stats, but this piece gives us all the info to make informed decisions with our coin. Truly doing he Emperor's work here.
Heads up by the way, the difficulty I had in the psykhanum was Malice (3) ALSO KEEP IN MIND THE RATING IS JUST THE TOTAL OF ALL SKILL POINTS AND BLESSINGS I made a mistake and many of you caught that the damage stat DOES entirely change damage, not rating Thank y'all
The voiceover unintentionally reminds me of a slightly-more-than-normally-intelligent Servitor (or, perhaps, an Inquisitiorial "abominiable intelligence"...or perhaps even just a very fleshy throated techpreist), and I honestly kinda like that.
My favorite weapon of the lot (even against the Holy Bolter) is the Lawbringer. Super versatile w/ buckshot during hipfire for close, single targets, slugs during ads for popping heads at mid/long range, and a single duckbill shot for groups mid-to-close. Keep a chain weapon or power sword w/ you for melee armor pen and you're set. Good hunting, Guardsmen.
Right at the beginning you say higher rating equals higher damage, which, unless I've wildly misunderstood, is not correct. There's the video titled "[DARKGUIDE] Weapon Stats and Damage Calculations - (Detailed) Code Confirmed Guide" that goes over how the stats work, and how score is only the budget for weapon's bars, traits and blessings, unlike power in vermintide. I don't think I misunderstood; score does not relate to damage, the damage bar does (among other things). I would recommend looking up that video, though your guide to the guns feels very spot on nonetheless, similar to how I feel about them all from playing mostly veteran. Helpful video for many I think :) Cheers mate
Thanks for this, I knew a lot of this stuff already going in but it's all intuition on my part and not just... Pure testing and note taking like you've done here. What I mean is, I basically have used all of these weapons and while I reached similar conclusions, there were some things I didn't notice out in the field like how some lasguns penetrated targets. Cheers!
Using an accatran lasgun with 120 count mag along with the infernus blessing that sets enemies ablaze, increased reload speed, nigh max collateral/damage, and the ability that instantly reloads; I can fire 240 rounds and melt two hordes by myself before I even have to reload. Carapaced enemies can be easily taken out with a high mobility knife. This build is way more useful than the boltgun imo, especially when it comes to covering teammates. 15 explosive rounds vs 240 flame dps/penetrating lasers. The dps on Beast of Nurgle is brutally efficient, and the flashlight is really useful in dark areas. It's just way, way more practical than the bolt.
I kinda fell in love with the light Lasgun simply because the combined recoil and rate of fire allow me to practically bounce my sights into targets and form enough of a cadence to where I can literally just hop headshots across entire hordes without much issue.
from a veteran standpoint, my loadout atm is either the boltgun or one of the three different lasguns. the other weapons simply don't cut it for the playstyle i want. the boltgun a favourite among the community feels amazing, and in my opinion only has two drawbacks; ammo economy and charge handle animation(unless you cancel it with your focus fire) the three variants of lasgun are more of preffereance thing, though the fastest of the three does a lot less per shot, it will melt all elites and bosses unless they have carapace. and if you manage to get a burn roll, it will also kills carapace units, though slower. medium and slow lasgun's advagtage is oneshotting certain elites with bodyshots(sniper as an example). for all the autoguns, handguns and reconlasgun, they all suffer slightly. some might just need small adjustments to damage or a bump in stability, ammo economy, or something simillar to bring them in line with the humble lasgun. having tested every weapon on heresy(and my trusty loadout on damnation) they all do the job,but in a different aspect. through a mix of lucky perks and good rolls, the "worst" autogun absolutly melts the beast of nurgle. would the bolter have crushed it faster? yes. would the bolter have killed other elites there aswell faster? yes. does it matter? no, you got a team with you. it's not your job alone to kill every single elite and though enemy in the game. though every time i load into a game with another veteran it feels like that's the only thing on your mind. tl;dr all guns are good, though some of them need a buff, the bolter is fun. veteran players, please join in melee. i know camo is fun, but we got a job to do Emperor protects
Rating of a weapon DOES NOT directly affect damage of a weapon. It's only a sum of it's stats and traits, that is all. A weapon with 150 rating, but higher combination of stats that affect damage will have higher damage than rating 250 weapon with lower stats that affect damage. It doesn't work the way it used to in VT and VT2. Not even remotely similar.
I had no idea about the 3 color tiers (blue, green, brown) - that tip alone is worth the watch of this entire video Ty for making this :) I was honestly thinking last night "I wish I could see how all of the different variants handle" In the end , i'll prob just stick with my trusty boltgun though lol - however the heavy accatran is VERY appealing now. I must have had a blue one prior, because it felt like i was using a laser pointer against enemies, but seeing the brown one makes it look great
10:07 The Auto-Pistol (Mk III Shredder) is one of my personal favorite weapons. I haven't gotten into Heresy level yet, but I've played through all missions in different classes, using this weapon. Think of it this way. This weapon has great fire rate, low damage, and okayish penetration. But that's not all. It has great mobility when shooting, good dodge distance, and using the alt fire means you slow down, yes, but you have 0 recoil. It's recoil is on the level of the Recon Lasgun, if not even lower. Even at medium to long distances you can kinda snipe with it funnily enough :p People also forget that just because a gun has lower damage, doesn't mean it has a lower time to kill. The DPS on this thing is very much a reference to its name lol. Sure, you don't down Maulers, but you can kill Ragers and other non-Carapace/high hp elites with relative ease. :) Oh, and Bonus point, it has a flashlight so it is good for checking out dark rooms without getting jumped. In the end, use it if you want a good all-rounder, with a proclivity to staying mobile.
This is great research, thanks. Amusing, too. Never knew these details about the weapons, but it makes sense now. The differences in colouring and length is a good system to differentiate them.
plasma is great on corridors, during hordes, don't pull it up on open spaces, just go for powah sword need a melta and valhallan skin, i want to play jurgen (with the psyker that can't get close to you)
I adore the plasma gun. it can one shot anything with a high damage roll with volley fire its at its strongest popping elites but works great on traitor guard as well being able to take out 6-8 depending on your thermal resistance before needing to be vented. The bolter is probably better in most situations but I find myself out of ammo a lot more often with it, probably because it doesn''t force me to pace my shots so I use it a lot more than I should while with the plasma gun I use melee a lot more and switch to the plasma gun to deal with the actual threats.
Great video, makes it easy to understand the differences without suffering through buying them all yourself (if you're lucky enough to have even seen them all in the store)
Heavy accatran lasgun is my favourite rifle in the game. Ammo out the ass, the lower firerate making it more precise for quick sniper or bomber kills and the fact it absolutely shreds hordes. With the perk that gives toughness to allies in melee with the target you kill makes them way more durable as well. With that and a power sword, the only thing perhaps becoming a bit dangerous to you are carapace armoured enemies who got you cornered. That's why you get an Ogryn for your safety though.
To note, damage is variable based on the rating of the weapon as that rating determines how many points the game has to spread across the weapons stats. Also, the shotgun doesn't switch to a slug when aimed, it just tightens up the spread by a lot, people like to forget how long a range a shotgun can actually reach thanks to most shooters.
I am just level 15 so far and have not unlocked, let alone tried out all of the guns yet, but I have to say, as someone whose heart beats for the Guard, I am so happy to see infantry weapons that are not beefed up Speesh Mareene stuff. Not that there's anything wrong with it, buy maaan, I was waiting for so long to play with a lasrifle, flashligt or not. And I must say, I have the most fun so far with a lasgun that has fast autofire (called 'torrent', methinks) that adds 10% crit damage to the second and third shot of a salvo and this thing is a beast in close, as well as at least on mid-range. When fired in short bursts, the stability and accuracy is still quite good and damn, do I feel like the bloody Terminator when I use it. On another note, who the hell named those weapon perks and came up with those stupid, often completely inexpressive icons? As far as I understand, 'Collateral' is actually crit damage, wtf? And how am I supposed to know what those icons mean? One should _not_ have to use self-made sheeds people share on the internet for that. And thanks a lot for the guide, I love it. Never wasted a 2nd though on laspistols so far and will definitely give them a try as well after watching this video! I guess you will make other guides as well? Well, knowing me I will most likely play as Veteran exclusively (I am the guy who has played 'Vampire: Bloodlines' countless times and _always_ ends up playing as Brujah), but I guess they will still be worth a watch. And a guide about melee weapons, maybe even about which melee weapon to use in conjunction with which gun, is something I would definitely need and appreciate. Oh, and if I might voice an idea? When you say, and I am paraphrasing here, 'When using this gun, stay in the background, pick up the specialists and let your team mates focus on the close range combat', then this is something that will _not_ work when playing with most random players. I had a few rounds with great team mates, where people stuck together and complemented each other due to their abilities, but many times, a lot of people are running around like headless chicken. Here a different approach is needed, so maybe a 'Random vs. Real Team Mates' equipment guide is something that is worth a thought. Anyway, subbed.
To comment on the melee bashes, because I know a lot of people think they're useless: Gun bashes are a significantly faster way to deal with a single stray enemy in your face than pulling out your melee, killing them, then pulling out your gun again. If you are trying to keep fire going then use a bash to stun the enemy and then just shoot them. When your gun is away, your team might be missing out on vital fire support. Other classes often struggle in dealing with troopers or certain elites, so that gun uptime can be very valuable.
Something to add to the Light Braced Autogun: firing while braced INCREASES its already high firerate, good for mag dumping in those burst damage situations.
The bolter takes two years to bring up and fire. In that time the tox flamer has grilled your zealot, your psycher has exploded himself on a couple of elites and your ogryn is being netted. You have also taken 69 dmg to enemies who have run up on you/spawned behind you while while bringing your big iron out. Don't get me wrong the dmg is amazing but people are talking like the bolter is the end all be all of ranged weapons, which it's really really not. Still one of my favorites tho...
For me it's between the MG IV and the Bolt gun. MG IV is a beast if you can hit your headshots and have a spam LMB macro for hordes. You basically never run out of ammo but lacks power against armored targets.
I did end up liking it over time as I got higher rating weapons ...also definitely having the 'terraria bow macro" that I had helps a lot in not giving carpal tunnel lol
I don't think you understand the plasma gun mechanics. It has a damage and rate of fire curve that follows its heat level, with the gun doing the most damage and highest rate of fire around 80% heat. Charging up your plasma gun is useful even if you don't fire the charged shot, as the added heat can put you past a breakpoint for one-shotting heavies and makes follow-up snap shots faster. They trade-off is you get fewer shots before overheat. The ammo pool is also quite large, so you will probably only need to reload every two encounters or so. The plasma gun takes some getting used to, as it always has a "lock time" between pulling the trigger and the gun going off. When the gun is cold at 0% this lock time is almost one second, but it goes down as the gun gets hot. So like speed-shooting with a double-action revolver, you want to pull the trigger as you're putting the sights on the target, not after you have it lined up. That lock time gets shorter as the gun heats up, so you have to get some practice before you can snap shoot accurately. Finally, the plasma gun goes through cover, including your teammates, so you can get more out of your volley fire as cover and ogryns don't prevent you from shooting any highlighted targets.
I love using revolver as psyker not to mention it can penetrate unlimited horde in single line but also good firepower to stop the elite infected with 2 shot on the head.
The big use for the shredder autopistol I have found is that it is actually a fantastic anti-ranged weapon with confirmed kill, unwavering focus, and counterfire feats. You can effectively avoid/dodge melee while picking off gunners, shotgunners, and small ranged enemies while keeping up Volley Fire for crazy long periods of time due to it's rapid reload, low hip fire recoil in volley fire, and mobility. I pair it with a MKV Combat axe and the replenishing bleed grenades feats. 132112 feat setup.
I’m actually getting quite good at sniping and getting headshots, and it’s very satisfying. I have found that this is the area where the slow-firing auto- and las-guns shine, especially with good perks and blessings. I can one-shot some of the human-sized maniacs, with a well-placed snipe from huge range. For generalist builds though, it’s the bolter and anyone who thinks otherwise is invited to take it up with the commissar. ;)
quick amendment to rating. while higher rating weapons ARE stronger, this isn't really due to the rating but rather to the fact the rating are points that are given to the stats of the weapon.
Praise the Emperor and pass the ammunition! Ive been really hoping to find something like this and you are the emperors chosen who was blessed to deliver this content upon us!
Plasma can penetrate bulwark shields and staggers them creating opening for your team if you don't have a psyker. It reliably one shots specials and in cases where it doesn't the stagger generally means you get a second shot before they recover. If you're used to the Lucius then the charge time for plasma isn't an issue. It doesn't do vent damage if you're below crit heat(red). Just like with the psyker and warp resistance, higher heat resistance cools the weapon faster and allows for more shots
Imo the plasma gun isn't used properly by most players. They *need* to pick both reload perks (+20% speed if you still have ammo, and +50% speed on elite kill), because reloading isn't just reloading, it's also going back to 0% overheat. And when it takes 9 seconds, it hurts IRL.
Then, with a high roll on its damage bar, it can one shot any elite, even Crushers (yes yes) on difficulty 5, with a charged shot of course. Also a boss killer.
The only clunky point I find about this weapon is the damage while venting the coils, I hope they change that (at least make it damage toughness first, not HP).
Absolutely blessed advice. It makes an okay situational crowd damager (not clearer) when enemies are packed together, but it's easily the best bit of kit the Veteran has for Special/Elite/Crusher killing when perked properly. The Bolter is good for everything, the Plasma excels at killing heavy armored targets.
Another pro compared to some other weapons is that its quick to pull out and fire in a pinch, no rack animation like for instance the bolter. Great for short/mid ranged hybrid gameplay.
I agree I ran the plasma gun for a whole day, it's my favorite weapon now. So good on any difficulty.
Plasma guns shouldn't loose heat even that fast.
Lore demands overheating and killing yourself.
It seems just very specialized. That'ss good, due to it being a special weapon on the TT.
The damage on vent feels kind of appropriat. Plasma being very powerful but (potentially) damaging the user is how they work in pretty much anything. That's their deal!
I love the fact that they have the regular weapons of Elysium Drop Troops & Death Korps of Krieg, hope we get a special skin for them someday,
I would _so_ love to have a 'First & Only' Tanith themed weapon with a Nalwood shaft. Maybe even a 'Mad Larkin' sniper version and a 'Once Again!' spray and pray heavy hitter. A Guardist can dream...
@@Furzkampfbomber That would be cool, I am hoping for Tempustus Scion weapons, Hot Shot Lasgun, Hell Guns, pistol, regular or heavy flamer, melta, plasma weapons,
@@alexandarvoncarsteinzarovi3723 a melta would be insane
I want to see a Lucius or Triplex Lasgun. Even a Mars or Ryza Pattern if we're lucky.
@@gideonmele1556 The Melta was part of the leaked weapons, so there a chance itll get in by release. On which note - im already expecting 3 skins to be up in the premium store once it opens the way things are set up
Krieg simply for the sheer amount of people wanting it - and the fact that the full kit of a Krieg guardsman is already in, just the cosmetics are missing
Cadians.. cus.. well, they're the blueberries of the guardsmen
Potentially Adepta Sororitas armour for the Zealot. The facepaint's in. And the Zealot already uses 2 out of 3 three 'trinity' weapons of the Sororitas (Flamer and Bolter. Just missing the Melta, which.. well. isnt in yet but would probably get put up with Zealot)
Or im completely wrong and none of those are added and the cosmetics are slightly reskinned versions of achievement armour - like the ones currently in the requisition store
Hail Guardsman, a important piece of information for the Rejects making their way up the ranks.
Feel free to sell off old guns as you rank up, but once you are properly in the Circle of Trust (Level 30) and feel like tackling the hardest zones and missions in the name of the Imperium and the Inquisition, you're gonna need weapons that are up to snuff!
Buying them ain't gonna cut it. A gun's Rating is made up of more than their base stats, unfortunately. Indeed, the Rating is the weapon's base stats, plus it's modifier(s), plus it's trait(s).
This means that a Master Crafted (orange) weapon that was purchased or built from a Blue or Purple weapon will be significantly weaker than one you built up from the humblest of beginnings: White.
Once you hit Level 30, you should be keeping an eye out for White weapons with a base statline of 330+, and present them to your Tech Priest for the Holy Rituals of Repair... and upgrade it from White all the way to Orange to make a truly, overwhelmingly powerful weapon to handle the greatest and deadliest of heretics and traitors, found deep in the Heresy and Damnation difficulties. These weapons will always ben stronger, because all 330+ of that Rating will go into the base statline of the weapon, which is where it's true power comes from.
If you want to know more, please check your Imperial Guardsmen's Uplifting Primer and find the youtube video breaking down Weapon Stats. This is the TL;DR/DW version just to get you on the right path.
Good Luck, and Good Hunting. The Emperor Protects.
th-cam.com/video/9QlBkFN9RRw/w-d-xo.html
Thanks a lot, I am just level 15 right now, but I will keep that in mind. When it comes to explaining stats and perks etc., this game definitely needs some work. The names of the perks downright... counter-intuitive sometimes (Collateral = Crit DMG?) for instance. But hey, I get to play a game as a Guardist with a Lasgun, I am happy.
wow, thats very good information. thanks!
Glad to help. With the updated stats in the full release and being able to -see- all the stats now we know for sure that A: the original information in my post is correct and B: the maximum Rating a basic weapon can have is 380.
That is -incredibly- rare, so keep your eyes peeled. If you happen across 350, 360, so on so forth, snap it up, 330 and 340 is acceptable.
Good luck Rejects!
Interesting. Thanks for the tip, soldier.
Dats some gud wisdom, thank you sah
Should be mentioned that the Lucius Helbore charge lasguns, when fully charged, will destroy a hole (small) through flak and carapace armor allowing you to bypass it if you can aim and hit there afterwards. Can be useful for destroying helmets to allow team to get headshots
Once you have Boltguns, it starts to become hard justifying anything else. The Plasma gun is indeed powerful, but the delay before shooting makes it very hard to hit moving targets, and heat management becomes a serious problem in stressful situations like boss fights. The Boltgun can do almost everything the Plasma gun does, but without the serious drawbacks. It's ironsights are usable for long range, making it the default pick for almost all mission types. As it stands, all other weapons need some kind of buff to make them worthwhile. The braced autoguns and Recon lasguns are great crowd clearers, making them a decent option. Non-braced autoguns are all bad. The Lucious pattern lasgun has potential, but just seems inferior to the boltgun due to lower DPS and the charge mechanic. I suspect we may see a boltgun nerf if Fatshark doesn't buff other weapons. It just stands out as the obvious jack of all trades.
I personally prefer the plasma gun due to "up time" boltgun only carries 15 rounds of ammunition per magazine and has an even longer reload than the plasma gun. As well as the animation to pull it out from melee being extremely long since you have to cock it every time you equip it. I've found this leads to bursts of extremely high damage output followed by periods of long "down time" needing to reload or re-equip it. The plasma gun has a far larger magazine and a faster equip animation which in my experience leads to more ready damage on command since you can pull it out at a moments notice without having to reload after the previous firefight or suffer from the long cocking animation. Being unable to use any sort of zoom in sights/ optics and a brief delay before firing are definitely downsides but with enough experience they are able to be overcome enabling fast and accurate shots at high value targets. Video also forgets to mention that both bolter and plasma gun stagger bulwarks(ogryns with shields) which allow the rest of the team to open fire without fear of hitting his shield.
True. If it were me I 'd nerf the explosion radius of bolter rounds while simultaneously increase the recoil.
When designing a boltgun that normal humans can reliably use, there is a hard limit to how much a bolter rounds can weight, which affects the ammount explosive charge inside. 40k lore writers can invent all the outlandish materials they want, but nobody can overcome Newton's 3rd law, even the Emperor
@@minhqun you just wait until Belisarius Cawl gets his hands on one
@@minhqun
I dont think Boltor needs any nerfs. Frankly, when I play on heresy, the boltor vets usually mag dump everything armored or not and then become wholly useless as they contend with me and others for ammo.
I really think the Plasma gun needs a flat damage buff and make venting do toughness damage. The Plasma Gun should be(as it is a Vet unique gun) what really solidifes him into his niche of ranged specialist/elite killer. Plasma Gun weilding Vets will probably lean into melee heavier and only Plasma gun when thry see a special or armored opponent that needs melting.
This is PvE game , who cares about optimal loadouts ? Just have fun with whatever you wish .
Worth mentioning about lasgun, most Lasguns consume 3 charges from your mag/battery. Light version (as well as pistol) only consumes 2 charges per shot making it much more ammo efficient and why you can use it without much restraint against hordes.
Worth mentioning is also the fact, that plasmagun's bolts can shoot through most objects, so for example you can kill enemies behind cover or even walls
I think you mean bolter, the plasma gun stopped at any fence for me
@@jackedskrillex6314 maybe its not a feature then
@@terlecki5367 No that's how it works.
@@jackedskrillex6314
The bolter does not penetrate walls at all.
@@StrengthScholar0 i've used it to pen one of the walls at the repair mission where you gotta hack into three machines; popped veteran's ult to highlight a trapper up on the place where you drop down and wallbanged them. i'll record and link you a video tomorrow when the servers are back up
You've missed that the Light Kantrael uses only two ammo per shot compared to the usual three-per the other variants get, same with the Light Accatran, giving them far more of an effective ammo pool than the others.
And for people who didn't notice with the plasma gun, reloading vents the heat built up too.
Fun fact, i didn't know u can vent the plasma gun, i was reloading it to vent the whole time 🤣
@@holymaggots70 Nothing wrong with that, it's viable to just rely on reloading to cool off the coils.
Venting is something you do in emergency situations when the enemy situation is overwhelming, and you really need to squeeze off just a few more shots to avoid disaster..
I think that's why the high heat levels vent very fast, but the lower heat vents slower. If your heat is low, you might as well just go ahead and reload.
If you're in an emergency with enemies everywhere, your heat won't be low, you'll be firing like crazy!
@@cykeok3525 "vent to squeeze off few more shots" 🤣🤣
u under estimated how suicidal i am, equip alot of +wound curios, overheating n self-destructing with plasma gun to clear horde is surprisingly fun xD
@@holymaggots70 That's hardcore :O
Wow!!
Rating isn't damage, it's different from Vermintide.
Rating changes how big the stats bars can grow (mobility/cleave/finesse/etc), and the damage a weapon deals only depends on the damage bar.
For example I used to have a rank 314 energy sword with less damage than a rank 304 energy sword, because its damage bar was way smaller (its mobility was insane tho).
That is something that needs some work anyway. To me, it is still not exactly clear how the weapon stats work or what the perks do, for instance. Maybe I would understand those things better if I had ever played Vermintide, but I never have. I mean, and please correct me if I misundertood something here, who thinks that calling crit damage 'collateral' would be a good idea?
Also, many of the icons are pretty much meaningless to me, even more so, since so many are almost identical when you do not look closely.
@@Furzkampfbomber It's a problem that the devs have acknowledged. It's dumb that there is nothing in-game to explain what certain stats do, it's also dumb to compare yellow bars instead of just having actual numbers to look at. Some of the feat descriptions are also vague. This was a problem in Vermintide as well but it was eventually solved with a mod called Armoury which gives extremely detailed number breakdowns on every weapon. We need that mod for Darktide.
@@Assdafflabaff A mod as in 'fan made'? This is amongst the things where I don't understand and, to be honest, less and less willing to forgive - how devs can miss things like this, even more so when according to your report this was something players/fans disliked in previous games.
Oh, let's call Crit Damage 'Collateral', _everyone_ will understand that! And make the icons as meaningless and identical as possible! Please don't get me wrong, so far I love the game, they clearly put a lot of labour, love and efforts into it and they've captured the grimdark perfectly. Playing as a Guardsman with a lasgun alone and _not_ as a Speesh Mareehne makes me happy. Even more so since I love the weapons, they handle quite well and they just deliver the the perfect amount of 'Ooomph!', if you get what I mean.
The less do I understand how they can bothc basic things like this.
But thanks for mentioning this mod, I will keep that in mind, just in case the devs will not improve on what we have now, in the hopes, some smart fan will do the same here.
@@Furzkampfbomber I pretty much feel the same as you about it. Good game but lots of very basic features are missing from the game, features that fans asked for in Vermintide and that the devs eventually added in, are totally missing in Darktide at launch. We'll see how it goes in the future, they already said that they're working on overhauling the UI.
Blessings also take up a part if the rating. Meaning that a 180 rated blue gun will have less damage than a 180 rated green
13:15 Little correction about the shotgun. Aiming down sights reduces the spread significantly but it's not a slug (look closely at the impacts on a wall). Explains why the damage is the exact same on the mauler btw.
Hmm, some sort of variable choke.
Graia is the planet the first Space Marine game took place in. Interesting to see some of what they produced.
I figured everyone noticed this, but I just realized that the various forge worlds probably don't mean much to many people.
@@gunraptor I'm more worried about the Vraks's guns... Vraks and its surrounding planets were declared as "Perditia"... where do we get this guns from then? They must be venerable old guns
@@CrakusMaximus Yeah, I imagine that there's either new lore in one of the latest books, or these are indeed venerable weapons from before the Siege of Vraks.
@@CrakusMaximus So I'm looking into it more...oddly, the Vraks pattern of weapons seem to be made at other Forge Worlds, and called the Vraks Pattern because they came into use for the Siege of Vraks. So it's one of those weapons named for where it came to be, and manufactured elsewhere, rather than named after the Forge World of origin. There are some other weapons like this, too, iirc, so it's not unprecedented.
These weapons are obviously in the Cult Mechanicus canon due to being derived from the same STCs as other autoguns, and it's notable that one of them is considered "one of the newest STC patterns," meaning that it's likely not connected to Vraks at all, and rather named following the convention of highly accurate sniper autoguns being named for the Siege.
As a further note, Vraks was only a Munitorium world, to a Forge World, and a small one at that of only 8 million people. While strategically significant, it was only from a logistical standpoint, and not from any other standpoint. What they manufactured was limited, and they were largely a munitions depot.
I have to make a correction here, while indeed graia was a forge world , specifically the One in which space marine took place, that wasn t the only forge world with that name.if you dont trust me go check the disambiguation Page on lexicanum or wh40k wiki
Man this is EXACTLY the video I was looking for. I was having a tough time figuring out all the variants, all the subtle differences, etc. Really great work putting this together. It's one thing to *kinda* figure out that every variant weapon has 3, and they're all color coded, and one is quick, one is medium and one is slow, but it's another to have some proof.
that said, I think it's worth noting that each braced autogun variant has different aim swerve in braced mode - the Graia variant lifts vertically, making it better for elites and specials, Columnus swerves horizontally making it better for hordes, and Agrippina kind of tilts diagonally, I remember that for sure
Ooh, now that you mention it you may be right on the recoil patterns.
I just thought my stability stat was way low on an already kicky gun
Thanks! I barely noticed as Im used to automatic weapons that kick hard. Im gonna try to grab one of every variant and come back
This channel deserves more views and subs!
Surprised by the gla music. Loved the random CNC Generals soundtrack in the background
Kantrael XII is my personal favourite, can’t bring myself to never bring it even over bolt or plasma guns. Always have tonnes of ammo to deal with shooters, can snipe specials and elites super easy and even does good boss damage with headshots.
It's not half bad against hordes either I you get a little distance and warning.
same, i have a xii from like 5 or 8 levels ago, and it is still better than any new lasguns i can buy
@@nilsingvar7319 Agreed, you do have to keep switching left, right, centre to make sure you cut the horde's leading edge back fairly uniformly, but get into the zone and you can kill them almost as fast as they can close.
Agreed. It’s a great gun.
Going to point out the Plasma gun showcase: It CAN one shot Bulwarks at Malice, if not Heresy difficulty (my experience) with Volley + full charged shots. Personally, Bolter seems to be the "Jack of all trades" favorite weapon and a (literal) blast to use. Plasma gun to me feels like the weapon to FOCUS elites and specials, more so the armored foes if the set up is right.
It may have been my damage stat, but headshotting or body shotting carapace Ogryns in malice brought them just below a one-shot.
Still not a kill, but also a sneeze would likely finish the job at least
@@stoutvt Damage/gear rating stat barely effects damage i notice, i did less damage on a higher gear rated weapon than a lower one. It seems that secondary stats such as Stopping Power have a far bigger damage multiplier on flak armoured enemies, it can deal like 50% more damage more.
Also true for melee weapons, i had a high Damage but low First Target on Thunder Hammer which did 600 damage,
then i used a lower gear rated one with low Damage but high First Target and did 1500 damage! Thats almost 3x more damage.
EDIT: Found out it was an 8% damage perk bug doing 80% damage instead, but yeah its now doing 800 damage, so point still stands.
@@Vivi_Strike Gear rating doesnt affect damage at all. A rating of 1 and a rating of 400 will have the same exact base damage. All your damage comes from the additions/multipliers from the fun sliders. So get out the ruler.
That's pretty much the plasma gun's role in tabletop for much of its existence. Gun's a reliable MEQ & TEQ killer that could even be employed against vehicles. Just don't roll a 1.
@@stoutvt You need the Veteran Perk that gives you bonus damage against Ogryn's in order to 1-tap headshot the carapace ones. You can 1-tap a Reaper and untested but maybe a Bulwark without it
Lol the GLA theme and voice line was a great choice. Nice video.
Ill be honest I like the selection we have I just wish we got a Hotshot Las for the sake of my dream of becoming a Kasrkin.
i love that darktide follows the Quake convention of color grading: blue -> green -> tan
Use your mouse 5 key to vent your plasma gun manually. Venting when red or orange will cause chip damage. Definitely benefits from tactical reload, or being careful. Reloading also vents your plasma gun with no damage from venting.
Shit you're right,
I actually noticed that as I was looking back through the video as a post-consistency pass after it published
Definitely changes how to use the plasma gun, but I think damage-wise my stuff still holds true a bit
@@stoutvt It doesn't because you didn't understand the plasma gun. It is a bolter sidegrade.
I really like the revolver. For me the big stopping power is great, because I stagger rager, mauler and demolisher when they corner me. As an added bonus you can also support your teammate when they get cornered. This is especially good against rager. They attack really fast and have decent stagger resistance. So blocking and pushing aren't good options, and dodging needs a lot of attention and space to make sure you don't get smacked.
Putting a revolver bullet in there chest is in comparison an easy solution to stop the flurry of attacks. Here it also comes in handy that the revolver can be drawn very quickly, not like the bolter.
I also love the revolver. Just wish we had a speed loader or the Las-revolver I read about somewhere (eisenhorn?)
I run the Revolver alongside the Combat Blade, and it's an absolutely crazy combo. High mobility, high damage. Mostly melee-focused, but if you see a special in the distance, or one gets too close- one clean shot to the head is enough to kill weaker specials and stagger stronger ones. *Love* this thing against ragers. You just pop a shot in their head if they get too close, then finish them with melee. If that fails, and they keep attacking, another shot.
Low ammo, high damage, high power, high mobility. Even on my level 18 sharpshooter, I can't find myself switching off the Revolver. It's just too fun.
@@benoliver5593 There is the level 30 feat that instantly reloads your weapon upon using Volley Fire. That would at least round up my gunfu playstyle because I dont have to deal with a long reload while fighting in melee
@@cherrysoda4462 yoo man I also run combat blade with revolver, but it's on my zealot
Plasma gun has a trick if you shoot a shot around 96% you can use a release gauge automatically that drops you back down to 77% but that only works for hip firing (as far as I tested)
Yeah I have been noticing this! Like I thought I was a goner at 100 but it did drop to 77%.
This game is so good
The only way that I found that I could use it was to take the quick reload skill for the veteran and just reload it to vent heat
Yes but that did cost health
@@streven1331 it cost hp to do that?
Love the soundtrack here lol. Advanced wars, Command and conquer generals. A man of refined taste
It seems to me the heavy Recon lasgun kinda dominates, extremely good special killing, extremely good range, practically no recoil, great ammo economy. I prefer it over the bolter as the only thing bolter has over it is anti-armor.
I'm currently using the medium because it only expends 1 ammo per shot compared to the heavy's 2.
The light is a blast, it really is like a minigun of lasers.
@@Taliesin_ Ah I see, that's good to know
In the grim darkness of the far future...
We still use picatinnys.
21:24 'dealing weak damage'
My fellow servant of the Emperor. That heretic turned into a bucket of paint.
I love the way you've set this up with a quick and clear explanation for each weapon. 10/10
Seeing the side-by-side, the Autoguns need something more. Especially the "Headhunter" variants, and of them, the Heaviest pattern. Low ammo, high recoil, slow fire rate, terrible stability for follow-up shots, and some of the worst iron-sights. I sure wish we could customize our weapons with sights/scopes. Hoping we get some proper long-range engagement weapons, akin to the Sniper Specials. Really lean into that high accuracy Elite-delete class.
Autopistol sounds extremely good in one situation ngl
The drip in handling it is unrivaled imo
Someone needs to say that the Command & Conquer Generals reference and music was a fantastic choice
i feel like they were too hard on the Lucius model guns, like they gave much weaker lasguns penetration but locked the lucius pen behind its charged shots, i think its normal shots should pen and its charged shots should pen MORE
I suspect those lasguns are meant to serve as sniper rifles which is why it has the penetration behind the charged shots, in the universe of 40K no two guns are meant to serve the same role it's why there's different patterns of weapons each pattern fulfills a required role, and these patterns will be issued whenever they're required, its why the standard Imperial Guard soldier will be given the most basic of lasguns before any of the actual good ones because they're not expected to survive a single engagement with such poor equipment.
This is the Krieg standard issue from Forge Lucius. The lore difference between a Number 98 and standard Galaxy patterns is the Number 98 hits harder, being meant for more aimed shots, but you have noticeably less shots. It is, at its base, semi auto only. The historical basis is World War 1, and what that entails. It should have that hard connect 7.92 and 20 rounds per standard mag feel as the rifles reflect into the lasgun.
The autogun bash has light and heavy attacks based on how long you hold the button
Ahhhh, thank you!
I only was gifted the game more recently. Seems like some things have changed with updates, but still great information here, and I appreciate you making sense of all the variety.
The GLA track for the NOT Warhammer AKs was a great pick. I'm a fan of the Braced autoguns over las on my Vet, besides the single shot Autogun.
You should try out Ogryn, they get the heavy stubber which is like the braced autogun on crack, if you roll a high stability one you'll be able to one burst guardsmen at 100 meters with it.
GLA?
@@it_Nexus562 The Global Liberation Army, a faction from Command & Conquer: Generals. That "AK-47S FOR EVERYONE!" line played whenever you got the upgrade for the angry mob unit.
@@borntopwnyou no idea why but that line is just so much fun
Plasma gun can oneshot EVERYTHING but the bosses with the ogryn dmg buff at lvl 30. Less time spent on target compared to lucius, that's the appeal, especially in diff 5
I did not think of the ogryn choice for level 30, that's a really good call
I noticed headshotting the carapace enemies did just slightly more damage, but that might be because I had the weak point bonus.
Good catch!
@@stoutvtright click blasting crushers is satisfying
To be fair, it be cool to see these different weapon variants on guard minis
A correction, the shotgun ADS is actually just a tighter spread of buckshot not a slug, still easily able to hit distant enemies.
lots of games get this wrong and make buckshot disappear after 15m or so
@@sniper0073088 yeah, it's honestly annoying how many games have terrible shotguns because they limit their range so heavily.
loved that Terminator 2 meme. Arnold as a katerkin and Sylvester as sly marbo would be epic
I really wish I had the capacity to put at least a helmet on him or the police but I hit my limit for how much editing I could do without going insane in that time
I'm really proud of that one and the Lucius', making those reinspired me to push through making the rest of the video haha
Thank you!
Funny story. the Catachan Hero Sly Marbo is based off Stallone and his most famous character of John Rambo. As for the Cadian Kasrkin Kevin Nash would be a better size template than Arnold.
Yeah!
Informative and humorous, already have 100+ hours in on the game so knew most of the info but found some of it to be informative, like the shotgun - only touched it once when I was on lower levels then traded it in for more Lasguns, had no idea it had more ammo types. Subbed!
The Advance Wars 2 Flak theme is not wasted. Fantastic addition 👏 👍
Always love when people catch the small old game tracks I place in 👍
@@stoutvt the command and conquered reference was the absolute best
Good vid, like the random drop of CNC generals GLA music :-) took me back
The trait of Infernus (+2 stacks of burn on crit) for the Accatran lasgun is insanely good. Burns (and all dots like bleed) stack exponentially in this game. So 2 stacks of burn will do ~10 damage per tick, while 10 stacks of burn will do 200-400 damage per tick (I haven't done the math rigorously yet). This results in absolutely melting bosses, and is one of the hard counters to daemonhosts.
First comment I see mentioning this, I saw that gif of the accatran melting a bulwark THROUGH his shield with that Infernus trait crazy stuff
Yeah, i've been running the crit knife build on zealot and its crazy watching plague ogryns melt faster and faster as u stack bleed.
There is a glitch with the plasma gun where if you use the version of the vet's special that automatically reloads their weapon, if you use it during the "venting" segment of the reload, it'll allow you to use the gun without worry of heat until your next reload, but using the special again gives you another chance at it. Turns the gun into a monster.
Was abusing this a lot but I still found the bolter more useful.
The lucius' bayonet might not be good, but charging into an enemy with it is so god damn fun.
I've found it honestly surprisingly great at stabbing away stragglers while you're trying to snipe away.
I feel like an important thing you didn't mention is the switch speed. When you switch to the weapon, the animation that plays until you can use it is different, and usually locks you. Some of the guns have piss poor melee attacks like the helbore, but you might need to use them anyway just to make sure you don't have switch the gun out again. Compare that to the laspistol that has no draw animation, which makes it distinctly good at allowing you switch weapons easily for a tradeoff of damage.
What a fantastic video. Clearly Fatshark should have been less obtuse with the weapon stats, but this piece gives us all the info to make informed decisions with our coin. Truly doing he Emperor's work here.
Heads up by the way, the difficulty I had in the psykhanum was Malice (3)
ALSO KEEP IN MIND THE RATING IS JUST THE TOTAL OF ALL SKILL POINTS AND BLESSINGS
I made a mistake and many of you caught that the damage stat DOES entirely change damage, not rating
Thank y'all
The rating is the currency that goes into the weapon stats, the damage stat is what controls the damage the weapon does.
@@Tetrad20 Base damage, the rest outside of Ammo and Mobility also contribute to the damage formula in some way.
@@KageRyuu6 I thought that was fairly obvious from the video, I only wanted to correct the error.
The voiceover unintentionally reminds me of a slightly-more-than-normally-intelligent Servitor (or, perhaps, an Inquisitiorial "abominiable intelligence"...or perhaps even just a very fleshy throated techpreist), and I honestly kinda like that.
My favorite weapon of the lot (even against the Holy Bolter) is the Lawbringer. Super versatile w/ buckshot during hipfire for close, single targets, slugs during ads for popping heads at mid/long range, and a single duckbill shot for groups mid-to-close. Keep a chain weapon or power sword w/ you for melee armor pen and you're set. Good hunting, Guardsmen.
It speaks volumes as to how tight the spread is on aimed shotgun shots that people think it's a slug. It might as well BE a slug at most ranges.
Amazing and comprehensive video, probably the best on youtube atm.
I look forwards to a similar breakdown of all melee weapons.
Right at the beginning you say higher rating equals higher damage, which, unless I've wildly misunderstood, is not correct. There's the video titled "[DARKGUIDE] Weapon Stats and Damage Calculations - (Detailed) Code Confirmed Guide" that goes over how the stats work, and how score is only the budget for weapon's bars, traits and blessings, unlike power in vermintide. I don't think I misunderstood; score does not relate to damage, the damage bar does (among other things).
I would recommend looking up that video, though your guide to the guns feels very spot on nonetheless, similar to how I feel about them all from playing mostly veteran. Helpful video for many I think :) Cheers mate
really love the GLA music for the braced autogun segment
I thought I was the only one haha
Autopistols and braced guns are good for the collaterol stat. It makes enemys hunker down or run for cover.
Thanks for this, I knew a lot of this stuff already going in but it's all intuition on my part and not just... Pure testing and note taking like you've done here.
What I mean is, I basically have used all of these weapons and while I reached similar conclusions, there were some things I didn't notice out in the field like how some lasguns penetrated targets.
Cheers!
Using an accatran lasgun with 120 count mag along with the infernus blessing that sets enemies ablaze, increased reload speed, nigh max collateral/damage, and the ability that instantly reloads; I can fire 240 rounds and melt two hordes by myself before I even have to reload. Carapaced enemies can be easily taken out with a high mobility knife. This build is way more useful than the boltgun imo, especially when it comes to covering teammates. 15 explosive rounds vs 240 flame dps/penetrating lasers. The dps on Beast of Nurgle is brutally efficient, and the flashlight is really useful in dark areas. It's just way, way more practical than the bolt.
I like how the intro for the Accatran lasguns is the minigun scene from T2.
Because nothing got killed.
Amazing work my man, this is exactly what i was looking for for the longest time, and the commentary and the guids were excellent
High IQ choice to use GLA tracks for the braced autogun. Good guide
I kinda fell in love with the light Lasgun simply because the combined recoil and rate of fire allow me to practically bounce my sights into targets and form enough of a cadence to where I can literally just hop headshots across entire hordes without much issue.
from a veteran standpoint, my loadout atm is either the boltgun or one of the three different lasguns. the other weapons simply don't cut it for the playstyle i want. the boltgun a favourite among the community feels amazing, and in my opinion only has two drawbacks; ammo economy and charge handle animation(unless you cancel it with your focus fire)
the three variants of lasgun are more of preffereance thing, though the fastest of the three does a lot less per shot, it will melt all elites and bosses unless they have carapace.
and if you manage to get a burn roll, it will also kills carapace units, though slower. medium and slow lasgun's advagtage is oneshotting certain elites with bodyshots(sniper as an example).
for all the autoguns, handguns and reconlasgun, they all suffer slightly.
some might just need small adjustments to damage or a bump in stability, ammo economy, or something simillar to bring them in line with the humble lasgun.
having tested every weapon on heresy(and my trusty loadout on damnation) they all do the job,but in a different aspect.
through a mix of lucky perks and good rolls, the "worst" autogun absolutly melts the beast of nurgle. would the bolter have crushed it faster? yes. would the bolter have killed other elites there aswell faster? yes. does it matter? no, you got a team with you. it's not your job alone to kill every single elite and though enemy in the game. though every time i load into a game with another veteran it feels like that's the only thing on your mind.
tl;dr all guns are good, though some of them need a buff, the bolter is fun. veteran players, please join in melee. i know camo is fun, but we got a job to do
Emperor protects
Absolutely in love with the light Accatran, but it does eat ammo & does jack squat to carapace making it kinda tough to use at higher difficulty
Wow, I honestly never noticed that theres 3 subvariations (or sizes I guess) for all the different las and autoguns. Thanks for showing me this haha
Rating of a weapon DOES NOT directly affect damage of a weapon. It's only a sum of it's stats and traits, that is all. A weapon with 150 rating, but higher combination of stats that affect damage will have higher damage than rating 250 weapon with lower stats that affect damage. It doesn't work the way it used to in VT and VT2. Not even remotely similar.
Man only if they made it a little bit more clear in game lik
To be fair, VT1 didn't have rating at all. Higher rarity weapons just did more damage. So the system has changed in each game so far.
love this, NEED this kinda guide for all the classes
I had no idea about the 3 color tiers (blue, green, brown) - that tip alone is worth the watch of this entire video
Ty for making this :) I was honestly thinking last night "I wish I could see how all of the different variants handle"
In the end , i'll prob just stick with my trusty boltgun though lol - however the heavy accatran is VERY appealing now. I must have had a blue one prior, because it felt like i was using a laser pointer against enemies, but seeing the brown one makes it look great
Excellent Video. View count is well deserved, and you have my sub, Sibling.
I wasn’t expecting to hear advance war themed songs, man that was a blast to the past.
10:07
The Auto-Pistol (Mk III Shredder) is one of my personal favorite weapons.
I haven't gotten into Heresy level yet, but I've played through all missions in different classes, using this weapon.
Think of it this way. This weapon has great fire rate, low damage, and okayish penetration. But that's not all.
It has great mobility when shooting, good dodge distance, and using the alt fire means you slow down, yes, but you have 0 recoil.
It's recoil is on the level of the Recon Lasgun, if not even lower.
Even at medium to long distances you can kinda snipe with it funnily enough :p
People also forget that just because a gun has lower damage, doesn't mean it has a lower time to kill. The DPS on this thing is very much a reference to its name lol.
Sure, you don't down Maulers, but you can kill Ragers and other non-Carapace/high hp elites with relative ease. :)
Oh, and Bonus point, it has a flashlight so it is good for checking out dark rooms without getting jumped.
In the end, use it if you want a good all-rounder, with a proclivity to staying mobile.
just take a braced medium autogun then, it does the same with less mobility but you are safe from anything that comes at you
This is great research, thanks. Amusing, too. Never knew these details about the weapons, but it makes sense now. The differences in colouring and length is a good system to differentiate them.
Honestly, you using the Immortal Imperium soundtrack is the only thing keeping me from skipping through it and watching it all. IT'S SO GOOD
plasma is great on corridors, during hordes, don't pull it up on open spaces, just go for powah sword
need a melta and valhallan skin, i want to play jurgen (with the psyker that can't get close to you)
I adore the plasma gun. it can one shot anything with a high damage roll with volley fire its at its strongest popping elites but works great on traitor guard as well being able to take out 6-8 depending on your thermal resistance before needing to be vented. The bolter is probably better in most situations but I find myself out of ammo a lot more often with it, probably because it doesn''t force me to pace my shots so I use it a lot more than I should while with the plasma gun I use melee a lot more and switch to the plasma gun to deal with the actual threats.
Great video, makes it easy to understand the differences without suffering through buying them all yourself (if you're lucky enough to have even seen them all in the store)
Heavy accatran lasgun is my favourite rifle in the game. Ammo out the ass, the lower firerate making it more precise for quick sniper or bomber kills and the fact it absolutely shreds hordes. With the perk that gives toughness to allies in melee with the target you kill makes them way more durable as well. With that and a power sword, the only thing perhaps becoming a bit dangerous to you are carapace armoured enemies who got you cornered.
That's why you get an Ogryn for your safety though.
I rolled a heavy Kantrel with that weak spot damage increase perk and ohhh baby been one tapping the majority of specials ahaha
To note, damage is variable based on the rating of the weapon as that rating determines how many points the game has to spread across the weapons stats. Also, the shotgun doesn't switch to a slug when aimed, it just tightens up the spread by a lot, people like to forget how long a range a shotgun can actually reach thanks to most shooters.
I am just level 15 so far and have not unlocked, let alone tried out all of the guns yet, but I have to say, as someone whose heart beats for the Guard, I am so happy to see infantry weapons that are not beefed up Speesh Mareene stuff. Not that there's anything wrong with it, buy maaan, I was waiting for so long to play with a lasrifle, flashligt or not.
And I must say, I have the most fun so far with a lasgun that has fast autofire (called 'torrent', methinks) that adds 10% crit damage to the second and third shot of a salvo and this thing is a beast in close, as well as at least on mid-range. When fired in short bursts, the stability and accuracy is still quite good and damn, do I feel like the bloody Terminator when I use it.
On another note, who the hell named those weapon perks and came up with those stupid, often completely inexpressive icons? As far as I understand, 'Collateral' is actually crit damage, wtf? And how am I supposed to know what those icons mean? One should _not_ have to use self-made sheeds people share on the internet for that.
And thanks a lot for the guide, I love it. Never wasted a 2nd though on laspistols so far and will definitely give them a try as well after watching this video! I guess you will make other guides as well? Well, knowing me I will most likely play as Veteran exclusively (I am the guy who has played 'Vampire: Bloodlines' countless times and _always_ ends up playing as Brujah), but I guess they will still be worth a watch. And a guide about melee weapons, maybe even about which melee weapon to use in conjunction with which gun, is something I would definitely need and appreciate.
Oh, and if I might voice an idea? When you say, and I am paraphrasing here, 'When using this gun, stay in the background, pick up the specialists and let your team mates focus on the close range combat', then this is something that will _not_ work when playing with most random players. I had a few rounds with great team mates, where people stuck together and complemented each other due to their abilities, but many times, a lot of people are running around like headless chicken. Here a different approach is needed, so maybe a 'Random vs. Real Team Mates' equipment guide is something that is worth a thought. Anyway, subbed.
To comment on the melee bashes, because I know a lot of people think they're useless:
Gun bashes are a significantly faster way to deal with a single stray enemy in your face than pulling out your melee, killing them, then pulling out your gun again. If you are trying to keep fire going then use a bash to stun the enemy and then just shoot them. When your gun is away, your team might be missing out on vital fire support. Other classes often struggle in dealing with troopers or certain elites, so that gun uptime can be very valuable.
As a heads up in case the damage was recorded before the buff, the autoguns were improved on the first major patch.
Something to add to the Light Braced Autogun: firing while braced INCREASES its already high firerate, good for mag dumping in those burst damage situations.
The bolter takes two years to bring up and fire. In that time the tox flamer has grilled your zealot, your psycher has exploded himself on a couple of elites and your ogryn is being netted. You have also taken 69 dmg to enemies who have run up on you/spawned behind you while while bringing your big iron out.
Don't get me wrong the dmg is amazing but people are talking like the bolter is the end all be all of ranged weapons, which it's really really not. Still one of my favorites tho...
For me it's between the MG IV and the Bolt gun. MG IV is a beast if you can hit your headshots and have a spam LMB macro for hordes. You basically never run out of ammo but lacks power against armored targets.
I did end up liking it over time as I got higher rating weapons
...also definitely having the 'terraria bow macro" that I had helps a lot in not giving carpal tunnel lol
blessed emperor grant this channel the algorythm
I can hit head shots from across the map with the recon lasgun.
It's frigging amazing. Just keep a power sword handy for carapace.
Never knew about the color's meaning, great video! I love the regular Lasguns, they are definitely underrated
I don't think you understand the plasma gun mechanics. It has a damage and rate of fire curve that follows its heat level, with the gun doing the most damage and highest rate of fire around 80% heat. Charging up your plasma gun is useful even if you don't fire the charged shot, as the added heat can put you past a breakpoint for one-shotting heavies and makes follow-up snap shots faster. They trade-off is you get fewer shots before overheat. The ammo pool is also quite large, so you will probably only need to reload every two encounters or so.
The plasma gun takes some getting used to, as it always has a "lock time" between pulling the trigger and the gun going off. When the gun is cold at 0% this lock time is almost one second, but it goes down as the gun gets hot. So like speed-shooting with a double-action revolver, you want to pull the trigger as you're putting the sights on the target, not after you have it lined up. That lock time gets shorter as the gun heats up, so you have to get some practice before you can snap shoot accurately.
Finally, the plasma gun goes through cover, including your teammates, so you can get more out of your volley fire as cover and ogryns don't prevent you from shooting any highlighted targets.
Honestly, the Lucius Lasgun has become my favorite weapon. So satisfying to use
I love using revolver as psyker
not to mention it can penetrate unlimited horde in single line but also good firepower to stop the elite infected with 2 shot on the head.
The big use for the shredder autopistol I have found is that it is actually a fantastic anti-ranged weapon with confirmed kill, unwavering focus, and counterfire feats. You can effectively avoid/dodge melee while picking off gunners, shotgunners, and small ranged enemies while keeping up Volley Fire for crazy long periods of time due to it's rapid reload, low hip fire recoil in volley fire, and mobility. I pair it with a MKV Combat axe and the replenishing bleed grenades feats. 132112 feat setup.
I’m actually getting quite good at sniping and getting headshots, and it’s very satisfying. I have found that this is the area where the slow-firing auto- and las-guns shine, especially with good perks and blessings. I can one-shot some of the human-sized maniacs, with a well-placed snipe from huge range.
For generalist builds though, it’s the bolter and anyone who thinks otherwise is invited to take it up with the commissar. ;)
You are a hero man. Thank you for this video. This was an *insanely* comprehensive guide to the weapons! Hail!! Bless you, bossman.
i love the heavy braced autoguns personally. So much crowd control
quick amendment to rating. while higher rating weapons ARE stronger, this isn't really due to the rating but rather to the fact the rating are points that are given to the stats of the weapon.
Awesome guide! Now I just need to actually get in a game without being disconnected...
I appreciate the advanced wars music.
Praise the Emperor and pass the ammunition! Ive been really hoping to find something like this and you are the emperors chosen who was blessed to deliver this content upon us!
As a man who likes the basic shooty man class, but also finds numbers hard at times, I appreciate this video
Very interesting video thank you ! can't wait for ogryn guns
I Know this off topic but, I swear I was earing Advance wars Black hole rising in the background.
Plasma can penetrate bulwark shields and staggers them creating opening for your team if you don't have a psyker. It reliably one shots specials and in cases where it doesn't the stagger generally means you get a second shot before they recover. If you're used to the Lucius then the charge time for plasma isn't an issue. It doesn't do vent damage if you're below crit heat(red). Just like with the psyker and warp resistance, higher heat resistance cools the weapon faster and allows for more shots