I've been playing Darktide since the beta, and I had no idea the slug only ate you if you were covered in it's goo. Another tip I would give to new players: blocking and pushing is incredibly powerful and you should probably do it more.
one thing I noticed is that blocking + pushing works kinda slower than in Vermintide, in that game you can push enemies away and immediately attack, but in Darktide you have to wait for the animation to finish, just one thing to bear in mind
Correct, that's because we now have a stamina bar. The bar itself accounts for a lot of different things like sprinting, aiming (for veteran), and blocking. This changes the way you have to think in combat - and in my opinion it makes encounters even more chaotic but equally as fun. Depending on your weapon type, push blocking and push attacks can actually be more rewarding than the average attack. All things considered each encounter will be different, just like Vermintide, you need to rely on your skill and ability to carry you though some fights.@@v4n1ll4
Good set of tips. To build off of your blocking note: your melee weapon's block ability is 360 degrees, but it's less efficient at blocking things behind you than it is for things in front of you. If you've got a lot of stamina, and recover it quickly, that's not a problem, but if you've just been sprinting a lot, you can be low on stamina and get tagged as a result. Pushing, which is so helpful to give you space for attacks or other actions, also takes stamina, so you want to have some available. There's a Psyker talent called "Kinetic Deflection" on the lower right of their talent tree, and with it, your blocking will use peril instead of stamina until you are at very high peril. In addition, a block using Kinetic Deflection causes less peril the more stamina you have - that "Gained Peril is 25% of the blocked attack's stamina cost" is a percentage of your total stamina, so a block that would take 2 out of 3 max stamina causes more peril than a block that would take 2 out of 6 max stamina. Psyker with some stamina bonuses and this talent can actually be quite a tank. Finally, mauler and crusher overhead attacks automatically smash through all of your stamina if you try to block, leaving you unable to block other attacks. The bulwark's shield smash similarly deletes your available stamina. Dodge those big guys' attacks if you can.
Thank you so much. I had no idea blocking protected you from every thing in a 360* radius, or that you would autoblock melee hits during revive animation if you had the stamina to do it. I always thought blocking was just in the direction you were facing, and I was always out of stamina when I went for a revive because I'm always sprinting to reach them faster.
Some things are never really explained in the tutorial, I am just glad you can take something away from my video and apply it in your next match! Good luck out there 🫡
If you get close to a Chaos spawn that is eating someone it will release them. Plague Ogryns use the same attacks as Rat Ogres from Vermintide, if you were able to dodge dance them you'll be able to keep Ogryns still with no issues.
Sometimes players leave the game to give their team a chance in a dire situation. If you are on all fours and your team is losing, you can leave the game and a npc takes over. This can save a run. You dont get resources or thanks for it, but it is the ultimate act of altruism in this grimdark game. This is the reason why i love this gamw so much. A lot of very good people are playing it.
While I do agree this can happen on some occasions, I probably should have done a better job illustrating what actually happened. That entire game I had one player consistently dropping out as they died, this would've been fine if they were doing it to save the teams chances of survival, but it wasn't the case. When they left it was because we didn't get to revive them, and they got upset about it. This ruined the momentum over and over again every time we got a new player in the game. In my video it does come off that they left for the teams sake which is probably what everyone is thinking happened. It unfortunately was not, and I wish I could honestly say it was. Overall, you can save the team by being a sacrificial lamb and quitting to save the game, this can be a last ditch effort to help everyone and it's an honorable thing to do in a time if need. I wish I had shown how many players we went through in that game because it was closer to like 4 in the span of 10 minutes, mostly because they'd die and we couldn't get through the enemies show of force to get to them. But I do agree, this game has some true players in it, and lots of unsung heroes that go unnoticed. They are the real reason this game thrives in the darkest moments.
@@zenpally I did not mean to critisize you. I just wanted to add to your video, that newer players do not think that our community is full of rage quitters.
@@uziel1447 no I get it, and I didn't think you were saying that either. It wasn't the best way I could've presented that example in all honesty. But, no the game doesn't have a problem where people quit that often, in fact in all of my videos that I've posted about Darktide I think maybe 2 out of the 30+ only had people leave the match out of rage. That is a pretty good track record if you ask me, I definitely get what everyone is saying though about leaving for the sake of the team. This shouldn't go mentioned either and that's why I felt the need to clarify what I meant behind it. By all means keep helping your team when and wherever you can. 🫡
If you get captured and leave the match a new player can spawn in. That player will not (unless something goes wrong) start as captured. This can help save the match for your team, but it should only be done if the situation seems hopeless.
I believe that when you leave your character actually converts into a non-captured bot that can immediatel begin assisting other players (which an incoming player would then replace), so in a desperate pinch it might actually allow the team to recover. That's the only reason I leave when I'm captured.
"Tagging is never frowned upon" unless you bind it to your fire key and spam fire. The constant noise can be very distracting and aggravating. The block key seems like a less high traffic button in comparison like you mentioned.
Okay yes, don't bind it to your fire key. That much I felt was obvious 🤣 I can't even imagine how much noise that would make... BRB gonna test that in the meat grinder...
@@JedediahCyrus I did it with the recon lasgun...and it did not disappoint 😂 people shouldn't be able to get away with that because hearing that for 20-40 mins would drive me crazy 🤣
On the point about leaving after being killed, it can be useful if it's done immediately after everyone's downed, i'm pretty sure the leaver will leave behind a bot that will be alive. The bot can potentially save the match if it can rez a downed teammate. I've had games where somebody left early and the bot managed to clutch and saved the match from a sure lose situation. While i would prefer to not rely on this for my wins, leaving early is not entirely pointless and can even be useful in some situations
Most of the time people would leave and never return, I have had the occasional bot clutch but this going on with 1 person alive is almost useless on Auric Missions since the bots need a desperate overhaul. Getting a level one bot sometimes goes nowhere. The main issue I am talking about though really just pertains to newer players doing it after a death and we end up never getting a new person to replace them. The poor bot just has to tank through hordes of heretics with a devils claw and a laspistol with sheer willpower...and it's usually never enough. After a team wipe it has its use for sure, but I almost see that as an unfair advantage sometimes and it can ruin the run as easily as the assist. (Bot AI pathing can sometimes just walk right through a Daemonhost for example)
If you are wondering about why stealth dogs, poxbursters, and trappers, it’s a technical issue with the engine they built for vermintide. 16 bit audio channels allows only so many sounds through. This is why you have them suddenly grab you or attack and you barely dodge when the fan is being hit. This is where voice or just marking can help. Voice and or mark a disabler if you see one incoming. Sometimes they don’t make a sound because you already have 4 gunners, two mutants, three maulers two crushers and a horde chasing you down after that beast of nurgle too. The game will be overwhelmed by the amount of sound. Not every spawn will be heard. Even technically, I’ve attributed this to a real world effect that when in the heat of the moment. It’s easy to drown out sounds while you focus. We do this literally, and the game is mechanically doing this unintentionally. The best fix would be a new game engine in the future for a title from fatshark. Because I don’t know or understand programming to know how much work it would be to change the code for the audio to allow it to work and how much that might affect all the other titles that use the engine.
A tip is that backstab is anything beyond straight on enemies so if you sidestep them a bit so you're on their side you get the bonus damage for a backstab (if you have the skill on the skill tree or the blessing on the weapon used). About that... you should always sidestep anyway and dodge and slide to be a harder target. Just beware that a horde encircling you partially will grab on to you and you can no longer dodge effectively. This is when you use the block and push combo to be released as they stagger backward. Note that crushers can't be effectively pushed by normal sized characters only Ogryns while a Mauler ( a large human but still human) can be pushed and even tripped in a heap. They get back up of course but you can usually deal with them while they do that. Also nearly every melee attack except grab-attacks like the demonspawn or Beast of Nurgle does does can be blocked. Some are very fast though and hard to block and to effectively block you need to have the stamina left for it.
Monstrosity ease of fighting (for me at least) 1. Plague Ogryn- Slow attacks, attacking makes it stop most of the time, no hard stuns or corruption damage 2. Beast of Nurgle- Even slower, but has area denial and the tail attack makes it a little harder to try and attack its weak spot in melee 3. Daemonhost- Rapid attacks, corruption, stun, usually kills one person on the team unless I'm with decent players, but can be pretty easily avoided assuming your team knows to avoid attacking it 4. Chaos Spawn- Fast, hard to hit weak point, doesn't stop to attack, grab is hard to dodge, stun does a ton of damage if your team isn't competent enough to help you
Another tip that'll save you a lot of grief: -Put your guard up as you spawn. When entering a mission that's under way always press 1 to hold your melee weapon (or the button you got slaved to it) and then hold right mouse button (or what you slaved that one to) to hold the block as you spawn. This will have you not be bonked and downed the second you spawn as that is sometimes in range of enemies or you're even surrounded. Do this while still in the dropship animation and hold it and be ready to shove and move. But don't hold down the WASD-buttons because you also don't want to just step off a ledge. I've managed to save games this way. Once I spawned in a random Damnation game and shockingly the entire team was down already around me and my Zealot was fully surrounded by a horde of poxwalkers. I spawned, heard the block ping-sound multiple times and shoved a path partially free as I was stuck and couldn't even dodge or move. Then cut a path to the nearest fallen comrade and holding the block got them up, while the walkers kept hitting my block. Then we fought our way to the next teammate and the last one died before we got that far. But it meant we defeated the horde, later saved the dead player and finished the mission. All because I held the block as I spawned and was mentally prepared to fight the second I spawned. Yes in this case it helps to have extra stamina curios or skill tree nodes and also be a Zealot or better yet an Ogryn. But it's possible with any class. Another time I wasn't surrounded, but an enemy hit me from behind as I spawned hitting my block and I was on the edge of the smelter plateau end game map next to the "lava". If I'd have dodged or sidestepped as I started I would have plunged into instant death. However if you see a clear space move to it because movement is part of your defense and gives you a split second to get your bearings if there a chaotic fight going on around you.
Tip: please pay attention to pings of resources and pick them up if can. I play in games so often where I am pinging ammo and supplies but my teammates are critically low and still won't grab them.
I don't always use my mic in pub games but if teammates are low I will write in the chat often. Just pinging isn't enough sometimes as it relies on distance to said ping. Just typing, "ammo, nades, book, med crate, etc." can be helpful. But I agree if you see it try to grab it if you can.
And dear lord if someone is pinging and yelling "Medicae Station" two or more times in a row it's probably because someone on the team REALLY needs to go use it!
Real pro tip - on high level missions - your team MUST have massive stagger/crowd control. Bring smite, trauma, attention seeker shield builds, icons, stun grenades, power bonkers. 2 pro tip - Must bring viable range options - las guns, brainbursts, assails, voidstufs. You must never find yourself in situations, where you are out of range options.
Never bind mark the target and fire weapon on a 1 button. You distract your teammates greatly, you can even be kicked from the group. Or you will be purged by the holy flame, hereticus!
Never thought about this before as my brain couldn't even imagine this in a live game, but holy sigmar this shouldn't exist lol @LYS_902 @@razzyrazberries
@@zenpally You never met such .... people in the darktide? You are lucky one. Vet skill tree in the middle - in the end - you need to mark target- it's a root of it.
I have definitely met some characters (racists/sexists/trash talkers/trolls/pervs) all of which I am sure were way worse than the spam tagger, but I am sure they are up there. Darktide has been getting worse as far as toxicity goes, and honestly blocking has been helpful but sadly they are abundant in the game currently. I hope all of your games go well and your teammates are helpful.@@LYS_902
@@zenpally are we playing the same game? like wtf are you on about? the most people type in chat in this game is RP as their own character, usually ogryn. get your meds you schizo
About killed players leaving the game... When a player is downed but not dead you can press ALT+ F4 to break the connection. Your character is then replaced by a bot that isn't downed. Then the player can get back in again and resume the mission, usually. But not always. I guess if a human player has taken the place it won't work. This trick can help the team a lot in a difficult situation when no one can get you up anyway. The game used to allow you to add a free bot this way to help a lone survivor out of a pinch by doing this when you were dead too, but that no longer works, if you ALT + F4 out and get back in as dead you'll still be tied up in a corner somewhere when you get in, I think. At least when I tried this recently that's what happened. Or maybe it still works if you chose to "leave the game" properly, through the menu (esc + leave game), but you can't get back in again then. Experienced players do this to try to help out the team and often when you see more experienced players leaving the game in a crisis this is them sacrificing the 20-30 minutes of resource gathering for the survival of the rest of the team. Don't take it as an insult but the ultimate sacrifice to save the mission.
i wouldnt really recommend rebinding your tag key to the same as your fire or block key, for the most part you can only tag one enemy at a time and ive seen people tag specials then get into fights retagging a gunner while the special they tagged vanishes amongst the horde ambushing another player
I usually only leave my rebind for tag on my block when I am playing my Veteran to be fair, but yeah never on fire. Just tried it in the meat grinder and it shouldn't be legal...shame on anyone that puts it on their shoot/fire bind.
When you are the target of a Beast of Nurgle, try to keep it between you and your teammates. That gives them a clear shot with ranged weapons at the vulnerable spot on its back. Melee attackers will still have to deal with that tail though :/
When a sneaky trapper nets me, only for my team which I was right by to continue walking away not turning around a single time until I bleed out from full health, I will leave the match every time. That’s the last time I played on malice lol.
th-cam.com/video/HlEsCBEX_iM/w-d-xo.htmlsi=6AyVpyb7mwcjx8KT Here is the video I made showing off the mod pack I use. In the description, I left a link to the guide I snagged it from but MezMorkie is a godsend in that regard. Always make sure you update manually though as this has no way of doing it otherwise.
The most important skill I learned while playing this game is to know when to let someone die. It's rare to have to do that, but if you and your downed teammate are both being swarmed by pox walkers and you don't have the backup or resources to save your teammate then it's completely fine to focus on staying alive yourself and letting your teammate bleed out. It's a lot better for the team as a whole if you can get the dead player back later rather than wiping or dropping your team to only 1 or 2 players alive.
It's definitely a tough pill to swallow but you are exactly right. Sometimes it's better to have one die rather than everyone. People make mistakes and sometimes they can learn from that through death. Always work together through each encounter and encourage teamwork. 💪
Creating a little bit of distance away from your allies is important however so the aura of where the Daemonhost is won't just actively give everyone corruption. I do agree, block and stand your ground, unless of course another monstrosity is attempting to kill everyone else - like the Plague Ogryn in the video :)
it can be strategic to leave after dying: if the team is struggling, especially due to nets or dogs, then providing a bot is better than just hanging out on your knees. if there's a decent chance that you'll be rescued then it's better to hang around but if it's going to be a team wipe then the first person to die should fall on the sword and allow themselves to be replaced by a bot.
i leave sometimes when i get captured and there is like just one player left so that there comes a bot in my place and the are with two again instead of 1
@@FloridaManYT if you are talking about push shoving into an attack then all you need to do is hold your block then attack while still holding it, from there you can let block go and continue to either hold your attack for heavier combos or light attacks.
I also do not agree with changing tag to a block or shoot, especially if you are using focus target. This is not witchhunter from vermintide. You need to build stacks to make focus target wortth it. Auto tagging negatively affects your ability to mindfully use your focus target tag on key enemies, especially in bossfight. Also people who bind tag to shoot risk spamming tag when fighting elite groups, which provides no helpful information but serve as an annoyance since they will be tagging 20 times per second.
This has been mentioned before about the fire rebind, I feel a little differently about block/ADS as my tag bind mostly because I am more conscious of it when I apply my tags. This is only a suggestion as I said to experiment with what keys you find to be easiest for you. I do shift my keybinds around frequently when it comes to tagging, this was merely an example, but I didn't word that in the video. Regardless, I do appreciate the care, and comment you gave. Thank you for the feedback :)
A BIG ONE IS TAKE YOUR TIME theres too many speed runners out and about. Zealots take all the movment speed and use it too go agro 6 or 7 pods ahead get downed or get you downed
Couple more tips for newbies If your alone trying to clutch near a daemonhost wake her up and she'll bugger off wothout attacking the last player Ogryn got hands for the monsters when using the clubs aim for a monsters weakpoint for stuns bit finiky with the beast though
Maybe YOUR teamates don't intentionally trigger it. Every week I have at least 3 people intentionally shoot it and then complain in chat when they die.
It happens and honestly I avoid it whenever I can, I'll assist with damage when I can but if someone goes down immediately to it and my other teammates ignore them, then so will I. Daemonhosts will always be a roadblock especially for newer players who don't understand them. I'll always ask if people want to fight it for an easy monstrosity kill for the contract but unless they say otherwise I'd just sneak by.
@@zenpally As an Ogryn main, who nearly always carries a shield, I'm ok wih tanking the DH if, and only IF, people want to kill it. So anyone reading this that does want to kill them for some reason, and you have a shield Ogryn in your group, it doesn't hurt to ask..... most Ogryn players I've met are cool with it at lower levels anyway. Just clear the area as best you can and have the big guy pull it.
if i leave a match there's a real reason behind it' if i dee zt the begining of it that domeone is trolling i won't lose my time with them, as simple as that
I've been playing Darktide since the beta, and I had no idea the slug only ate you if you were covered in it's goo. Another tip I would give to new players: blocking and pushing is incredibly powerful and you should probably do it more.
Absolutely agree, and I'm glad you learned something you didn't know! Thanks for leaving a tip 💪
one thing I noticed is that blocking + pushing works kinda slower than in Vermintide, in that game you can push enemies away and immediately attack, but in Darktide you have to wait for the animation to finish, just one thing to bear in mind
Correct, that's because we now have a stamina bar. The bar itself accounts for a lot of different things like sprinting, aiming (for veteran), and blocking. This changes the way you have to think in combat - and in my opinion it makes encounters even more chaotic but equally as fun. Depending on your weapon type, push blocking and push attacks can actually be more rewarding than the average attack. All things considered each encounter will be different, just like Vermintide, you need to rely on your skill and ability to carry you though some fights.@@v4n1ll4
Good set of tips. To build off of your blocking note: your melee weapon's block ability is 360 degrees, but it's less efficient at blocking things behind you than it is for things in front of you. If you've got a lot of stamina, and recover it quickly, that's not a problem, but if you've just been sprinting a lot, you can be low on stamina and get tagged as a result.
Pushing, which is so helpful to give you space for attacks or other actions, also takes stamina, so you want to have some available.
There's a Psyker talent called "Kinetic Deflection" on the lower right of their talent tree, and with it, your blocking will use peril instead of stamina until you are at very high peril. In addition, a block using Kinetic Deflection causes less peril the more stamina you have - that "Gained Peril is 25% of the blocked attack's stamina cost" is a percentage of your total stamina, so a block that would take 2 out of 3 max stamina causes more peril than a block that would take 2 out of 6 max stamina. Psyker with some stamina bonuses and this talent can actually be quite a tank.
Finally, mauler and crusher overhead attacks automatically smash through all of your stamina if you try to block, leaving you unable to block other attacks. The bulwark's shield smash similarly deletes your available stamina. Dodge those big guys' attacks if you can.
Thank you so much. I had no idea blocking protected you from every thing in a 360* radius, or that you would autoblock melee hits during revive animation if you had the stamina to do it. I always thought blocking was just in the direction you were facing, and I was always out of stamina when I went for a revive because I'm always sprinting to reach them faster.
Some things are never really explained in the tutorial, I am just glad you can take something away from my video and apply it in your next match! Good luck out there 🫡
If you get close to a Chaos spawn that is eating someone it will release them.
Plague Ogryns use the same attacks as Rat Ogres from Vermintide, if you were able to dodge dance them you'll be able to keep Ogryns still with no issues.
I like your positive attitude :)
Sometimes players leave the game to give their team a chance in a dire situation. If you are on all fours and your team is losing, you can leave the game and a npc takes over. This can save a run. You dont get resources or thanks for it, but it is the ultimate act of altruism in this grimdark game.
This is the reason why i love this gamw so much. A lot of very good people are playing it.
While I do agree this can happen on some occasions, I probably should have done a better job illustrating what actually happened.
That entire game I had one player consistently dropping out as they died, this would've been fine if they were doing it to save the teams chances of survival, but it wasn't the case. When they left it was because we didn't get to revive them, and they got upset about it. This ruined the momentum over and over again every time we got a new player in the game. In my video it does come off that they left for the teams sake which is probably what everyone is thinking happened. It unfortunately was not, and I wish I could honestly say it was. Overall, you can save the team by being a sacrificial lamb and quitting to save the game, this can be a last ditch effort to help everyone and it's an honorable thing to do in a time if need.
I wish I had shown how many players we went through in that game because it was closer to like 4 in the span of 10 minutes, mostly because they'd die and we couldn't get through the enemies show of force to get to them.
But I do agree, this game has some true players in it, and lots of unsung heroes that go unnoticed. They are the real reason this game thrives in the darkest moments.
@@zenpally I did not mean to critisize you. I just wanted to add to your video, that newer players do not think that our community is full of rage quitters.
@@uziel1447 no I get it, and I didn't think you were saying that either. It wasn't the best way I could've presented that example in all honesty. But, no the game doesn't have a problem where people quit that often, in fact in all of my videos that I've posted about Darktide I think maybe 2 out of the 30+ only had people leave the match out of rage. That is a pretty good track record if you ask me, I definitely get what everyone is saying though about leaving for the sake of the team. This shouldn't go mentioned either and that's why I felt the need to clarify what I meant behind it. By all means keep helping your team when and wherever you can. 🫡
If you get captured and leave the match a new player can spawn in. That player will not (unless something goes wrong) start as captured. This can help save the match for your team, but it should only be done if the situation seems hopeless.
I believe that when you leave your character actually converts into a non-captured bot that can immediatel begin assisting other players (which an incoming player would then replace), so in a desperate pinch it might actually allow the team to recover. That's the only reason I leave when I'm captured.
"Tagging is never frowned upon" unless you bind it to your fire key and spam fire. The constant noise can be very distracting and aggravating. The block key seems like a less high traffic button in comparison like you mentioned.
Okay yes, don't bind it to your fire key. That much I felt was obvious 🤣 I can't even imagine how much noise that would make...
BRB gonna test that in the meat grinder...
*Update*
DO NOT REBIND IT TO FIRE.
That is insane.
@@zenpally I laughed so hard at this lol. Believe it or not, some people out there STILL do this.
@@JedediahCyrus I did it with the recon lasgun...and it did not disappoint 😂 people shouldn't be able to get away with that because hearing that for 20-40 mins would drive me crazy 🤣
@@zenpallyrecently i had a twat who did that and we kicked him
On the point about leaving after being killed, it can be useful if it's done immediately after everyone's downed, i'm pretty sure the leaver will leave behind a bot that will be alive. The bot can potentially save the match if it can rez a downed teammate. I've had games where somebody left early and the bot managed to clutch and saved the match from a sure lose situation. While i would prefer to not rely on this for my wins, leaving early is not entirely pointless and can even be useful in some situations
Most of the time people would leave and never return, I have had the occasional bot clutch but this going on with 1 person alive is almost useless on Auric Missions since the bots need a desperate overhaul. Getting a level one bot sometimes goes nowhere. The main issue I am talking about though really just pertains to newer players doing it after a death and we end up never getting a new person to replace them. The poor bot just has to tank through hordes of heretics with a devils claw and a laspistol with sheer willpower...and it's usually never enough.
After a team wipe it has its use for sure, but I almost see that as an unfair advantage sometimes and it can ruin the run as easily as the assist. (Bot AI pathing can sometimes just walk right through a Daemonhost for example)
If you are wondering about why stealth dogs, poxbursters, and trappers, it’s a technical issue with the engine they built for vermintide.
16 bit audio channels allows only so many sounds through. This is why you have them suddenly grab you or attack and you barely dodge when the fan is being hit.
This is where voice or just marking can help. Voice and or mark a disabler if you see one incoming. Sometimes they don’t make a sound because you already have 4 gunners, two mutants, three maulers two crushers and a horde chasing you down after that beast of nurgle too.
The game will be overwhelmed by the amount of sound. Not every spawn will be heard. Even technically, I’ve attributed this to a real world effect that when in the heat of the moment. It’s easy to drown out sounds while you focus. We do this literally, and the game is mechanically doing this unintentionally.
The best fix would be a new game engine in the future for a title from fatshark. Because I don’t know or understand programming to know how much work it would be to change the code for the audio to allow it to work and how much that might affect all the other titles that use the engine.
That Trench-Vet looks real cool
A tip is that backstab is anything beyond straight on enemies so if you sidestep them a bit so you're on their side you get the bonus damage for a backstab (if you have the skill on the skill tree or the blessing on the weapon used).
About that... you should always sidestep anyway and dodge and slide to be a harder target. Just beware that a horde encircling you partially will grab on to you and you can no longer dodge effectively. This is when you use the block and push combo to be released as they stagger backward.
Note that crushers can't be effectively pushed by normal sized characters only Ogryns while a Mauler ( a large human but still human) can be pushed and even tripped in a heap. They get back up of course but you can usually deal with them while they do that. Also nearly every melee attack except grab-attacks like the demonspawn or Beast of Nurgle does does can be blocked. Some are very fast though and hard to block and to effectively block you need to have the stamina left for it.
Monstrosity ease of fighting (for me at least)
1. Plague Ogryn- Slow attacks, attacking makes it stop most of the time, no hard stuns or corruption damage
2. Beast of Nurgle- Even slower, but has area denial and the tail attack makes it a little harder to try and attack its weak spot in melee
3. Daemonhost- Rapid attacks, corruption, stun, usually kills one person on the team unless I'm with decent players, but can be pretty easily avoided assuming your team knows to avoid attacking it
4. Chaos Spawn- Fast, hard to hit weak point, doesn't stop to attack, grab is hard to dodge, stun does a ton of damage if your team isn't competent enough to help you
Another tip that'll save you a lot of grief: -Put your guard up as you spawn.
When entering a mission that's under way always press 1 to hold your melee weapon (or the button you got slaved to it) and then hold right mouse button (or what you slaved that one to) to hold the block as you spawn.
This will have you not be bonked and downed the second you spawn as that is sometimes in range of enemies or you're even surrounded.
Do this while still in the dropship animation and hold it and be ready to shove and move. But don't hold down the WASD-buttons because you also don't want to just step off a ledge.
I've managed to save games this way.
Once I spawned in a random Damnation game and shockingly the entire team was down already around me and my Zealot was fully surrounded by a horde of poxwalkers. I spawned, heard the block ping-sound multiple times and shoved a path partially free as I was stuck and couldn't even dodge or move. Then cut a path to the nearest fallen comrade and holding the block got them up, while the walkers kept hitting my block. Then we fought our way to the next teammate and the last one died before we got that far. But it meant we defeated the horde, later saved the dead player and finished the mission. All because I held the block as I spawned and was mentally prepared to fight the second I spawned.
Yes in this case it helps to have extra stamina curios or skill tree nodes and also be a Zealot or better yet an Ogryn. But it's possible with any class.
Another time I wasn't surrounded, but an enemy hit me from behind as I spawned hitting my block and I was on the edge of the smelter plateau end game map next to the "lava". If I'd have dodged or sidestepped as I started I would have plunged into instant death. However if you see a clear space move to it because movement is part of your defense and gives you a split second to get your bearings if there
a chaotic fight going on around you.
This is a great guide, very fluid and full of some great energy!
The Emperor Protects! 🫡
Tip: please pay attention to pings of resources and pick them up if can. I play in games so often where I am pinging ammo and supplies but my teammates are critically low and still won't grab them.
I don't always use my mic in pub games but if teammates are low I will write in the chat often. Just pinging isn't enough sometimes as it relies on distance to said ping.
Just typing, "ammo, nades, book, med crate, etc." can be helpful. But I agree if you see it try to grab it if you can.
And dear lord if someone is pinging and yelling "Medicae Station" two or more times in a row it's probably because someone on the team REALLY needs to go use it!
When the beast eats a pox walker it always makes me laugh for some reason.
It is a funny little moment, until you realize that they have the exact nutrients it needs to stay alive for longer 🥲
6:17 nice trick
Real pro tip - on high level missions - your team MUST have massive stagger/crowd control. Bring smite, trauma, attention seeker shield builds, icons, stun grenades, power bonkers. 2 pro tip - Must bring viable range options - las guns, brainbursts, assails, voidstufs. You must never find yourself in situations, where you are out of range options.
Never bind mark the target and fire weapon on a 1 button. You distract your teammates greatly, you can even be kicked from the group. Or you will be purged by the holy flame, hereticus!
I was about to start writing the same thing. There's a fine line between pinging threats, and spamming 500 pings a second.
Never thought about this before as my brain couldn't even imagine this in a live game, but holy sigmar this shouldn't exist lol @LYS_902 @@razzyrazberries
@@zenpally You never met such .... people in the darktide? You are lucky one. Vet skill tree in the middle - in the end - you need to mark target- it's a root of it.
I have definitely met some characters (racists/sexists/trash talkers/trolls/pervs) all of which I am sure were way worse than the spam tagger, but I am sure they are up there. Darktide has been getting worse as far as toxicity goes, and honestly blocking has been helpful but sadly they are abundant in the game currently.
I hope all of your games go well and your teammates are helpful.@@LYS_902
@@zenpally are we playing the same game? like wtf are you on about? the most people type in chat in this game is RP as their own character, usually ogryn. get your meds you schizo
About killed players leaving the game...
When a player is downed but not dead you can press ALT+ F4 to break the connection. Your character is then replaced by a bot that isn't downed. Then the player can get back in again and resume the mission, usually. But not always. I guess if a human player has taken the place it won't work.
This trick can help the team a lot in a difficult situation when no one can get you up anyway.
The game used to allow you to add a free bot this way to help a lone survivor out of a pinch by doing this when you were dead too, but that no longer works, if you ALT + F4 out and get back in as dead you'll still be tied up in a corner somewhere when you get in, I think. At least when I tried this recently that's what happened.
Or maybe it still works if you chose to "leave the game" properly, through the menu (esc + leave game), but you can't get back in again then.
Experienced players do this to try to help out the team and often when you see more experienced players leaving the game in a crisis this is them sacrificing the 20-30 minutes of resource gathering for the survival of the rest of the team. Don't take it as an insult but the ultimate sacrifice to save the mission.
i wouldnt really recommend rebinding your tag key to the same as your fire or block key, for the most part you can only tag one enemy at a time and ive seen people tag specials then get into fights retagging a gunner while the special they tagged vanishes amongst the horde ambushing another player
I usually only leave my rebind for tag on my block when I am playing my Veteran to be fair, but yeah never on fire. Just tried it in the meat grinder and it shouldn't be legal...shame on anyone that puts it on their shoot/fire bind.
In vermintide I bound this tag to a thumb button on my mouse. So I could hit it without messing up any of my other important keys.
When you are the target of a Beast of Nurgle, try to keep it between you and your teammates. That gives them a clear shot with ranged weapons at the vulnerable spot on its back. Melee attackers will still have to deal with that tail though :/
the 360 block is quite nice to klnow, i'm pretty sure on Vermintide the block only blocked on some angle in front
When a sneaky trapper nets me, only for my team which I was right by to continue walking away not turning around a single time until I bleed out from full health, I will leave the match every time. That’s the last time I played on malice lol.
What mods do you use? Especially the one that give extra info
th-cam.com/video/HlEsCBEX_iM/w-d-xo.htmlsi=6AyVpyb7mwcjx8KT
Here is the video I made showing off the mod pack I use.
In the description, I left a link to the guide I snagged it from but MezMorkie is a godsend in that regard. Always make sure you update manually though as this has no way of doing it otherwise.
@@zenpally thanks
The most important skill I learned while playing this game is to know when to let someone die. It's rare to have to do that, but if you and your downed teammate are both being swarmed by pox walkers and you don't have the backup or resources to save your teammate then it's completely fine to focus on staying alive yourself and letting your teammate bleed out. It's a lot better for the team as a whole if you can get the dead player back later rather than wiping or dropping your team to only 1 or 2 players alive.
It's definitely a tough pill to swallow but you are exactly right. Sometimes it's better to have one die rather than everyone. People make mistakes and sometimes they can learn from that through death.
Always work together through each encounter and encourage teamwork. 💪
If someone of u triggers a demonhost just use block instead of trying to run away from it, to give us some time to kill it
Creating a little bit of distance away from your allies is important however so the aura of where the Daemonhost is won't just actively give everyone corruption. I do agree, block and stand your ground, unless of course another monstrosity is attempting to kill everyone else - like the Plague Ogryn in the video :)
Thanks, I learned a lot, which will greatly help in my gameplay.
The Emperor Protects! 🫡 Glad I was able to help
it can be strategic to leave after dying: if the team is struggling, especially due to nets or dogs, then providing a bot is better than just hanging out on your knees. if there's a decent chance that you'll be rescued then it's better to hang around but if it's going to be a team wipe then the first person to die should fall on the sword and allow themselves to be replaced by a bot.
i leave sometimes when i get captured and there is like just one player left so that there comes a bot in my place and the are with two again instead of 1
how do you push effectively?
@@FloridaManYT if you are talking about push shoving into an attack then all you need to do is hold your block then attack while still holding it, from there you can let block go and continue to either hold your attack for heavier combos or light attacks.
I also do not agree with changing tag to a block or shoot, especially if you are using focus target. This is not witchhunter from vermintide. You need to build stacks to make focus target wortth it. Auto tagging negatively affects your ability to mindfully use your focus target tag on key enemies, especially in bossfight.
Also people who bind tag to shoot risk spamming tag when fighting elite groups, which provides no helpful information but serve as an annoyance since they will be tagging 20 times per second.
This has been mentioned before about the fire rebind, I feel a little differently about block/ADS as my tag bind mostly because I am more conscious of it when I apply my tags. This is only a suggestion as I said to experiment with what keys you find to be easiest for you.
I do shift my keybinds around frequently when it comes to tagging, this was merely an example, but I didn't word that in the video.
Regardless, I do appreciate the care, and comment you gave. Thank you for the feedback :)
A BIG ONE IS TAKE YOUR TIME theres too many speed runners out and about. Zealots take all the movment speed and use it too go agro 6 or 7 pods ahead get downed or get you downed
Couple more tips for newbies
If your alone trying to clutch near a daemonhost wake her up and she'll bugger off wothout attacking the last player
Ogryn got hands for the monsters when using the clubs aim for a monsters weakpoint for stuns bit finiky with the beast though
Maybe YOUR teamates don't intentionally trigger it.
Every week I have at least 3 people intentionally shoot it and then complain in chat when they die.
It happens and honestly I avoid it whenever I can, I'll assist with damage when I can but if someone goes down immediately to it and my other teammates ignore them, then so will I. Daemonhosts will always be a roadblock especially for newer players who don't understand them. I'll always ask if people want to fight it for an easy monstrosity kill for the contract but unless they say otherwise I'd just sneak by.
@@zenpally As an Ogryn main, who nearly always carries a shield, I'm ok wih tanking the DH if, and only IF, people want to kill it. So anyone reading this that does want to kill them for some reason, and you have a shield Ogryn in your group, it doesn't hurt to ask..... most Ogryn players I've met are cool with it at lower levels anyway. Just clear the area as best you can and have the big guy pull it.
if i leave a match there's a real reason behind it' if i dee zt the begining of it that domeone is trolling i won't lose my time with them, as simple as that
Heres a tip, stop being the speed freak, stop bolting six miles ahead of your team then rage quitting when you get downed cuz youre on your own.....