How to Create A GOOD Platformer Level in Geometry Dash 2.2

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 มิ.ย. 2024
  • ko-fi: ko-fi.com/mindcap
    my twitter: / mindcap
    my merch: my-store-c4ae6c.creator-sprin...
    #geometrydash
    Chapters
    0:00 Intro
    0:37 Difficulty
    5:09 Exploitation and Pacing
    10:14 Hazards
    11:59 Field Of View
    13:28 Game Mechanics
    16:00 SFX and Triggers
    17:01 Quality Of Life
    19:02 stop it
    19:49 What does RobTop look for?
    22:28 Outro
    Footage from:
    ‪@NexusGD10‬
    ‪@arikatsuu‬
    ‪@HemaGD‬
    ‪@xaviette‬
    Video edited by: ‪@MT2003_YT‬
    Note to self: teach matty how to count
  • เกม

ความคิดเห็น • 576

  • @mindcap.
    @mindcap.  หลายเดือนก่อน +1342

    Colon made super gd gem hunt 64 so he's permanently banned from talking about platformers and you'll have to listen to me instead.
    Edit: nvm Zip Lash is peak go play it

    • @aichaamara392
      @aichaamara392 หลายเดือนก่อน +18

      Hi

    • @rinkooNOT
      @rinkooNOT หลายเดือนก่อน +98

      was it really THAT bad

    • @ItsJustDemon
      @ItsJustDemon หลายเดือนก่อน +12

      Bro.

    • @TheBruster
      @TheBruster หลายเดือนก่อน

      shut up

    • @thechesschief7048
      @thechesschief7048 หลายเดือนก่อน +70

      That’s really rude, at least he doesn’t have to do megacollabs to make adequate levels. Also your commentary is really boring which perfectly reflects ur personality. Do better
      (oversight on my part I indeed do not know what a joke is mb, but I’ll keep the comment anyway to piss y’all off, ;)

  • @crep50
    @crep50 หลายเดือนก่อน +369

    Also a side note: MOBILE PLAYERS HAVE MOVEMENT BUTTONS AT THE BOTTOM CORNERS - please try to avoid placing important factors there, my fingers cover it and i can’t see it at ALL

    • @CoDSysmiq
      @CoDSysmiq หลายเดือนก่อน +9

      very true

    • @sonicwaveinfinitymiddwelle8555
      @sonicwaveinfinitymiddwelle8555 หลายเดือนก่อน +6

      did you know you can swap the controls or just tap higher?

    • @Legatron17
      @Legatron17 หลายเดือนก่อน +5

      am i a bad person for thinking that creators shouldn't be giving a single flying fuсk about mobile players. like, if you're a mobile player you simply have to accept that you cannot play every level.

    • @avyaycheemaladhine9624
      @avyaycheemaladhine9624 หลายเดือนก่อน +5

      *cough cough super gd gem hunt 64 level 5- cough cough*

    • @faiqmid
      @faiqmid หลายเดือนก่อน +28

      ​@@Legatron17 no but like half of the player base are mobile players. If you want your level to be liked by as many people as possible, you may need to consider their experience too, it's not that difficult

  • @16lord
    @16lord หลายเดือนก่อน +415

    0:55 im on a mindcap video my life is now complete

    • @RavenBluimagination
      @RavenBluimagination หลายเดือนก่อน +29

      hi 16lord i am a brick of cheese

    • @Nobzera4
      @Nobzera4 หลายเดือนก่อน +6

      deserved

    • @Enirom
      @Enirom หลายเดือนก่อน +6

      no you're not, you're@@RavenBluimagination

    • @MorseLevvBJ
      @MorseLevvBJ หลายเดือนก่อน +3

      @@Eniromoh, i guess then there is a chance he is a ball of cheese

    • @Sakup3nMarkus
      @Sakup3nMarkus หลายเดือนก่อน +9

      bro ur talking only about mindcap ur in every gd media possible wtf

  • @gdperox8
    @gdperox8 หลายเดือนก่อน +77

    When i was creating flower peak (thanks for showing in the video), mobile playtesters found a lot of stuff and bugs. If you create a level PLEASE bring mobile playtesters! This is very important, as they have different aspect ratio and controls. Consider that some gimmicks are much harder on phone controls, and optimise your levels.

    • @TelepathShield
      @TelepathShield หลายเดือนก่อน +1

      Yes, also that level is a little too hard for me but it is very cool and well made!

  • @Farceisci
    @Farceisci หลายเดือนก่อน +45

    Oh, my levels :0
    1:46 and 14:49

    • @Muho_is_me
      @Muho_is_me หลายเดือนก่อน +3

      Looks cool ngl

  • @Slzerot
    @Slzerot หลายเดือนก่อน +130

    21:12 omg he said the word

    • @UltraPlasmaMan
      @UltraPlasmaMan หลายเดือนก่อน +3

      What word

    • @LNP618
      @LNP618 หลายเดือนก่อน +20

      ​@@UltraPlasmaMan "focus"

    • @iLoveSlajo
      @iLoveSlajo หลายเดือนก่อน +10

      17:38 he said it

    • @timu924_
      @timu924_ หลายเดือนก่อน +13

      18:45 he said it once again.

    • @aanies40
      @aanies40 หลายเดือนก่อน +1

      ​@@iLoveSlajothat is not focus

  • @selasiii
    @selasiii หลายเดือนก่อน +59

    fun fact about La Citadel; the deco of the white section of the level is just taken from a platformer puzzle game called Gris. game remakes need to stop

    • @TrulyAtrocious
      @TrulyAtrocious หลายเดือนก่อน +7

      Once a youtuber named Wherwin said that people should stop remaking games in GD because 2.2 is basically a game engine so it loses its appeal, which I thought was stupid.
      Then I saw my recommended...

    • @mindcap.
      @mindcap.  หลายเดือนก่อน +36

      It was a game recreation?

    • @selasiii
      @selasiii หลายเดือนก่อน +7

      @@mindcap. although it didnt take the exact puzzles the level has the same deco as the first area of the game

    • @joakalfajoor
      @joakalfajoor หลายเดือนก่อน +1

      Gris is a very zzzz game

    • @Button385
      @Button385 หลายเดือนก่อน

      @@mindcap.will you finish every end

  • @Ezel_142
    @Ezel_142 หลายเดือนก่อน +40

    Something to add to pacing: I think more players need to learn how to use the Item Persist trigger, as it allows creators to skip stuff like cutscenes after they've watched it already once. The ability to activate shortcuts or have multi-trigger checkpoints can also help with pacing in some cases.

  • @santylolcat547
    @santylolcat547 หลายเดือนก่อน +26

    1:28 hey, that's mine!!
    To be honest, I admit that the beginning of Coin Temple is boring, but probably everyone who played and completed it knows that in 5-6 minutes you already have a decent amount of income, and it no longer becomes as tedious as the beginning
    Also, tycoons in general are intended to be played for a long time (like, days, weeks, or even years), so i tried to make it as compact as possible, but not that much so you complete the level in a few minutes
    If someone is wondering, i'm already making a sequel for Coin Temple, and it will have more things than just a tycoon. I can assure you that it will be much better than the first!

    • @snowman3456
      @snowman3456 หลายเดือนก่อน +6

      Personally, i love coin temple it was a very enjoyable level for me

    • @Farceisci
      @Farceisci หลายเดือนก่อน +1

      Nivelazo bro

    • @MT2003_YT
      @MT2003_YT หลายเดือนก่อน

      personally love those kind of levels, but i did those kind of joke for fun, do not take it quite seriously

    • @atalamcom1941
      @atalamcom1941 หลายเดือนก่อน

      Honestly imo it was actually fun

    • @electrikpikachujm69
      @electrikpikachujm69 หลายเดือนก่อน

      coint temple 2 gonns be pesk

  • @mrquackalot553
    @mrquackalot553 หลายเดือนก่อน +87

    Idk why but it feels uncanny seeing MindCap actually giving out tips.

  • @ezekielrobinson1776
    @ezekielrobinson1776 หลายเดือนก่อน +140

    La Citadel really pissed you off...

    • @TtamZzz
      @TtamZzz หลายเดือนก่อน +3

      and he isn’t the only one to be pissed of by it
      🫠

    • @glitch_the_silly
      @glitch_the_silly หลายเดือนก่อน +6

      He's the original
      *MindCap*

  • @DameViviane
    @DameViviane หลายเดือนก่อน +10

    The transition from MindCap losing his mind over La Citadel to giving out tips in hope that less people will have to experience what he did is extremely funny

  • @arikatsuu
    @arikatsuu หลายเดือนก่อน +44

    3:37 hey i know that level

    • @user-sd9dt5pf5c
      @user-sd9dt5pf5c หลายเดือนก่อน +1

      What’s its name? Gameplay looks really interesting

    • @arikatsuu
      @arikatsuu หลายเดือนก่อน

      @@user-sd9dt5pf5c give up cube

    • @TheNotJad
      @TheNotJad หลายเดือนก่อน

      ​​@@user-sd9dt5pf5che made it, which is cool :0

  • @HalapeenyoGD
    @HalapeenyoGD หลายเดือนก่อน +15

    3:49 thank you oh great MindCap for not totally obliterating my GD career by roasting my level 🙏🙏🙏🙏

  • @NOCTULLA
    @NOCTULLA หลายเดือนก่อน +11

    one thing with the camera in 12:51, the game it is bacing off of is called jump king, and one of the gimmicks of that level is the way camera works. just something I noticed :)

  • @Thunder_Shooter
    @Thunder_Shooter หลายเดือนก่อน +102

    Random person: How the heck do you create a lots of enjoyable plataformer levels!?
    Me: A pyramid taught me :)

  • @Gumballer92
    @Gumballer92 หลายเดือนก่อน +6

    You can clearly see that the citadel had negative impact on Mindcap's mental health

    • @D.S69
      @D.S69 หลายเดือนก่อน +1

      yes

  • @sasqey3408
    @sasqey3408 หลายเดือนก่อน +30

    Mindcap spends 22 minutes explaining why La Citadel is a bad level

  • @JohnIGuess
    @JohnIGuess หลายเดือนก่อน +124

    Thank you Freakycap for this tutorial😈😈

    • @abztract_
      @abztract_ หลายเดือนก่อน +49

      what if mindcap was called freakycap and he hosted a collab just to get freaky with his collaborators

    • @mindcap.
      @mindcap.  หลายเดือนก่อน +135

      dont call me that

    • @daniel19465
      @daniel19465 หลายเดือนก่อน +32

      what if orbit was called freakbit and instead of touching all the orbs we touched eachother

    • @minekey949
      @minekey949 หลายเดือนก่อน +8

      ​@@mindcap.We saw the video mindcap

    • @Lukepuke311
      @Lukepuke311 หลายเดือนก่อน +6

      mindcap freaky mode (my youtube crashed on startup)

  • @PeakGD
    @PeakGD หลายเดือนก่อน +9

    the community needs this imo, 5500 moons later and there's still bad levels getting rated.

  • @Daxylitz
    @Daxylitz หลายเดือนก่อน +40

    As a moongrinder myself, I agree with a lot of the points in this video. For difficulty, SO many levels, notably demons, will not be that hard until the last few rooms where the difficulty just spikes higher than mt everest. Levels like The Abyss, The Towerverse, Launch Factory, etc do this, and made my experience on them miserable. Also I am tired of these unnecessary long cutscenes with no checkpoint after. A prime example of this is in Dungeon Treasures, a platformer EXTREME DEMON where in the middle of a decently long checkpoint, there is a 20 second cutscene that you have to play through EVERY TIME. This level also has many hazards that blend in, but this problem is way more common in non demon platformers. Just because the level is easy, doesn't mean you should do this!!! There doesn't seem to be much playtesting in platformers that is done, or playtesting that isn't done correctly, and its become a huge issue. This is especially necessary with gimmicky platformers. I played a platformer demon once with a weird gimmick which wasn't that bad in itself, except for when the gimmick completely broke on the last level and I need to restart the ENTIRE LEVEL. With levels like this, I sometimes wonder if I should still moongrind, but the only thing that makes me keep doing it is the uncommon but amazing levels that I play along the way. More people need to watch this and learn from this, may people start making good platformers. Godspeed Mindcap 🙏

    • @jdez02
      @jdez02 หลายเดือนก่อน +2

      Not only they are annoying but also very unsatisfactory to play like you spend 10 minutes doing very easy and boring challenges and when interesting things start happening the level just ends

  • @SerpongeDash
    @SerpongeDash หลายเดือนก่อน +9

    Honestly game remakes don't have to be bad, I think it can be interesting to see new takes on some of your fav games. Problem is most game remakes are just trying to be the most 1 to 1 they can be... Which obviously will always end up worse than the og game

  • @darienwest4748
    @darienwest4748 หลายเดือนก่อน +72

    People remaking other games in GD got old very quickly. The moment 2.2 came out everyone just copied Terraria bosses instead of trying to experiment and make new and creative bosses in their platformer levels.

    • @seeforkat
      @seeforkat หลายเดือนก่อน +2

      the only good one is logodomy and it's because it's a joke

    • @SilvieSteam
      @SilvieSteam หลายเดือนก่อน

      Me who was making a w3 remake of SMB and superbuffing the crap out of it 😅. (To be fair I think I get get a pass due to my process of changing it up a lot.)

    • @zerotimeleft
      @zerotimeleft หลายเดือนก่อน

      @@SilvieSteam yes you do

  • @Opianisal
    @Opianisal หลายเดือนก่อน +11

    La Citadel should be called: Mindcap disapproved

    • @DavidIsFrenchGD
      @DavidIsFrenchGD หลายเดือนก่อน

      Robotronx is my friend

    • @raslei_
      @raslei_ หลายเดือนก่อน +3

      la pyramid disagrees

    • @Opianisal
      @Opianisal หลายเดือนก่อน +1

      ​@@raslei_ even better

  • @SkyQuakee
    @SkyQuakee หลายเดือนก่อน +11

    Alternate title: how to not make "la citadel" by robotronx

  • @user-zc4hs9ej1x
    @user-zc4hs9ej1x หลายเดือนก่อน +9

    guys i don't think mindcap liked playing citadel very much

  • @galofuf
    @galofuf หลายเดือนก่อน +7

    18:05 then they realise it just doesnt WHAT

  • @Toby135
    @Toby135 หลายเดือนก่อน +6

    As a top unrated platformer list player, this was actually really good. It isn't just shitting on a certain type of level like I expected, but it's actually really good general advice that could apply not just in GD, but in game and level design in general. It covers everything it needs to in good detail, and addresses common problems that plague the platformer scene. Amazing video!

    • @vegtam2869
      @vegtam2869 หลายเดือนก่อน

      Yess exactly, more creators ought to watch this

  • @MemoriAeni
    @MemoriAeni หลายเดือนก่อน +7

    5:26 hahah didn't expect my level Brownie to make it in :D

  • @PNWukrainian
    @PNWukrainian หลายเดือนก่อน +2

    great video! your points are spot-on, i hope more platformer creators see this and implement your suggestions.

  • @moosewhisker8072
    @moosewhisker8072 หลายเดือนก่อน +4

    Another note on the camera: if your level does not have a 3:4 mode option (or is not designed around 3:4), many users will not be able to see gameplay on the edges of the screen. If this happens, your level will get mauled in the comments.

  • @gym3857
    @gym3857 หลายเดือนก่อน +5

    18:53 just reminded me that Juke's Towers of Hell is a pretty good base for gd platformers since the base moveset is a one-speed movement and a one-height jump

  • @StefanTheGoofyGoober
    @StefanTheGoofyGoober หลายเดือนก่อน +29

    11:59 gaster under mail

    • @point0947
      @point0947 หลายเดือนก่อน +1

      Wingdings Gaster…….,..,,..,…

    • @karlsonmilkman1748
      @karlsonmilkman1748 หลายเดือนก่อน

      winging my ding until he gaster

  • @TicLos
    @TicLos หลายเดือนก่อน +18

    Gotta love la citadel for being the level of all time
    Also 9:35 boss rush in a silly mindcap video, game completed

    • @Mari2407yt
      @Mari2407yt หลายเดือนก่อน +2

      Boss rush is one of my fav plat levels I hope the Creator makes a sequel

  • @moonl1314
    @moonl1314 หลายเดือนก่อน +6

    Thank you for getting me into geometry dash with this tutorial. I have now beaten bass cave

  • @greenmad8682
    @greenmad8682 หลายเดือนก่อน +2

    That last part about game recreations is so true, I find vanilla feeling platformers that are just parkouring way more enjoyable than game recreations because they're much more functional and less janky, if you ant to make a one of a kind platformer with some unique mode or ability, make sure it works well so playing your level is not an actively bad experience.

  • @miojo157._.
    @miojo157._. หลายเดือนก่อน +2

    i was really needing to find a video like this to motivate me to continue my platformer
    thanks mindcap

  • @jackmcnally8706
    @jackmcnally8706 หลายเดือนก่อน +4

    A lot of this information reminds me of making a good Mario Maker level and that seems like a good start.
    Of course, there’s a lot more to it here since you have much more complete control than a small selection of preprogrammed assets, but the general design principles largely line up.
    Good video!
    Also now that I think about it, if we all took that philosophy to heart of “gameplay first” in ALL levels, classic and platformer, I swear everyone would have so much more fun playing the game. So many levels feel like they were made for decoration first, gameplay second if not third or fourth, and it shows.

    • @vegtam2869
      @vegtam2869 หลายเดือนก่อน

      Well... Sometimes people just want to create focusing on the deco first. GD is an entire means of creative expression by now, and I think we should respect that. I'm not trying to justify bad gameplay tho

    • @jackmcnally8706
      @jackmcnally8706 หลายเดือนก่อน +1

      @@vegtam2869 While I agree that deco is fun and a big part of the game, it should never compromise the gameplay. That’s why automatic levels exist, just for deco only.
      It’s also just aggravating to see deco be the favored element over gameplay for rates too. I think layouts with good gameplay should at least get a star rate, and bad gameplay should hurt a level’s rating.

  • @HecktharGD
    @HecktharGD หลายเดือนก่อน

    Its good to see you Mindcap! Great tutorial👌

  • @unfocusedgamer6560
    @unfocusedgamer6560 หลายเดือนก่อน

    Thank you for releasing this! I needed advice for making enjoyable platformer GP.

  • @ukknown6700
    @ukknown6700 หลายเดือนก่อน

    tysm for making this amazing video mindcap, this was extremely helpful

  • @chtoproisxoditXD
    @chtoproisxoditXD หลายเดือนก่อน +1

    Very good video! Thanks!

  • @YoonsrDynamix
    @YoonsrDynamix หลายเดือนก่อน

    Nice solid video for the foundations of platformer! Perhaps one thing you could have touched upon further is how to keep the player engaged with a level, such as the difficulty curve of the level or the combination / evolution of mechanics.

  • @H4O4Ti
    @H4O4Ti หลายเดือนก่อน

    thanks for the tutorial, definitely going to use this anytime

  • @BrutalSword
    @BrutalSword หลายเดือนก่อน +1

    I'd say this video works just as well outside of gd platformer mode and can stand on its own as a general game design tutorial. When the update came out I wasn't surprised to see people struggle to grasp how much more complex it is making a functional platformer level compared to classic mode, in a way you might as well be making a whole platformer game with a huge amount of pre-existing foundations and you can't afford to approach it like a standard gd level in the slightest.
    We'll probably continue to see level with questionable pacing and cameras for a very long time, but I'm glad you made this video, it's pretty good learning material for this stuff.

  • @Abelardo28
    @Abelardo28 25 วันที่ผ่านมา

    Ty for this video I needed this rn 🤗

  • @TeMYT_
    @TeMYT_ หลายเดือนก่อน

    Pretty good points! I'm pretty high up on the moons leaderboard and a lot of the issues I've had you issued here, I hope a lot of platformer creators take note of these

  • @BadChess56
    @BadChess56 หลายเดือนก่อน +3

    YES I LOVE BREAkOUT REDUX
    I'm so glad you got the recognition you deserved, even if it is only from that one, singular project which everyone has heard about and nothing else.

  • @Didisla
    @Didisla หลายเดือนก่อน +2

    Mindcap really went full Colon mode with this one

  • @thedinosaurz
    @thedinosaurz หลายเดือนก่อน +3

    when robtop adds save on exit checkpoints, i think the hate will die down for platformer levels with long lengths hopefullym bigger doesnt mean better everyone, we all need to take a break and thats whta save on exit checkpoints will help for

  • @ihaetschool3361
    @ihaetschool3361 หลายเดือนก่อน +3

    your point about letting the player know what they're getting into applies to EVERYTHING. if you want to make a memory platformer, it's probably best to cater to what memory players like. for rage platformers, try to see what makes people like rage games. as i said once before, rules are made to be broken

  • @tdp_9
    @tdp_9 หลายเดือนก่อน

    Honestly very cool, I hope the community makes a ton of use of this video

  • @MapleclawGD
    @MapleclawGD หลายเดือนก่อน +3

    17:22, a problem creatorcreepy had with semiquaver is there’s actually a server side limit of songs and sfx for a level, and it will just not let you upload it. (Limit is 10 songs and 1000 sfx)

  • @spidycool2021
    @spidycool2021 หลายเดือนก่อน +4

    This is fire! 🔥

  • @yesty3473
    @yesty3473 หลายเดือนก่อน +2

    bro saw the kinds of platformers being made and knew he had to make a tutorial

  • @aviess9701
    @aviess9701 หลายเดือนก่อน

    great advice!!! also the cookie run music in this video was a jumpscare and a half i was NOT expecting that

  • @Peridoughnut
    @Peridoughnut 28 วันที่ผ่านมา

    i’m saving this video for whenever i decide to start making my first ever platformer. it is a genuine lifesaver and i’m sure it’ll help me and many other aspiring platformer creators. thanks mindcap ❤

  • @mazzzzziiiii
    @mazzzzziiiii หลายเดือนก่อน +1

    3:18 i didn't think my level would get in a mindcap video today lol
    thanks for the feedback tho! tbh i speedran the building process of the level when the update dropped so i could get it out while everyone was first playing platformer levels lol
    i agree the gameplay could be more beginner friendly so i'll look out for that on my future projects!

  • @gogbone
    @gogbone หลายเดือนก่อน

    thank you for talking about level pacing. so many awesome platformers with ridiculous cutscenes and animations and everything

  • @jdez02
    @jdez02 หลายเดือนก่อน +2

    1:47 THANK YOU seriously I roll my eyes every time someone on Twitter justify bad checkpoint placements when they are just a very dumb way to artificially increase the difficulty like there are so many people who think they know about game design and don't know something as basic as the fear of losing progress

  • @saltinnee6060
    @saltinnee6060 หลายเดือนก่อน +2

    Also SO MANY platformers with static cameras don’t even use the camera guide to look at what everyone with different screen sizes will see. There are so many levels just unplayable on iPad because the gameplay is completely blind

  • @reinbew794
    @reinbew794 หลายเดือนก่อน +4

    no way a serious video from MindCap

  • @Durthix
    @Durthix หลายเดือนก่อน +53

    20 gazillion views in 8 seconds? Bro did not fall off 😎 🤑

    • @hanifinio
      @hanifinio หลายเดือนก่อน +3

      Hell yeah🏅🏅🥇🥇🥇✨💎💎🪙💰⏫‼️

    • @SkyQuakee
      @SkyQuakee หลายเดือนก่อน +5

      You could say he has "fallen up"

    • @suspicioussand
      @suspicioussand หลายเดือนก่อน +2

      ​@@SkyQuakee FALLING UP BY MINDCAP AND MORE REFERENCE!?

    • @hanifinio
      @hanifinio หลายเดือนก่อน

      @@SkyQuakee KrMaL reference?!?

    • @H-108
      @H-108 หลายเดือนก่อน

      Cold 🥶🥶

  • @DoomDay455
    @DoomDay455 หลายเดือนก่อน +3

    Finally a new video MINDCAP OR MINDCRAFT!!!

  • @CKsilver
    @CKsilver หลายเดือนก่อน +1

    Oh my god! I love your level breakout redux!

  • @stickmanproductions2828
    @stickmanproductions2828 หลายเดือนก่อน +3

    I think he made this because of the rage he had on the other platformers.

  • @Mega_Gaming1337
    @Mega_Gaming1337 หลายเดือนก่อน +4

    19:12 do i smell a rain world remake ?

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 หลายเดือนก่อน +2

    12:30 imagine watching 1 second camera pan for 2024 times before completing one platformer level

  • @r4nger_54
    @r4nger_54 หลายเดือนก่อน

    I have been waiting for someone actually making a proper guide of how to make actual good platformer in depth, thank you for this 🙏

  • @sonicpoweryay
    @sonicpoweryay หลายเดือนก่อน +2

    Thank you MindlessCrap, this is a great tutorial.

  • @Ammar2009y
    @Ammar2009y หลายเดือนก่อน

    Thank you for the information, now ill surely make some banger platformers

  • @muhamadsyaifullah6133
    @muhamadsyaifullah6133 หลายเดือนก่อน +3

    16:45 this part made me laugh

    • @youarede6d
      @youarede6d 15 วันที่ผ่านมา

      same lol

  • @HexGamingOnYT
    @HexGamingOnYT หลายเดือนก่อน +1

    gotta love the fact mindcap uploaded this 7 minutes after i got my first platformer rated

  • @thederpyturnip6330
    @thederpyturnip6330 29 วันที่ผ่านมา

    0:28 I like how he said he wants a “fun creating experience for YOU”.

  • @thedinosaurz
    @thedinosaurz หลายเดือนก่อน +1

    thank you for being unique content

  • @Soy1097
    @Soy1097 หลายเดือนก่อน +2

    this is a great video

  • @simonramoner
    @simonramoner หลายเดือนก่อน +1

    0:22 holy this refernece... Now I feel old

  • @9767Music
    @9767Music หลายเดือนก่อน +1

    6:22 THAT IS MY LEvEL OMG THANK YOUUU

  • @aichaamara392
    @aichaamara392 หลายเดือนก่อน +4

    Oh a mind cap video

  • @NickAndriadze
    @NickAndriadze หลายเดือนก่อน

    One of the best GD levels I've ever seen, you're a slightly more level-headed GD Colon and have a vaguely similar style of feedback as him, which I really like. -[Even though yes, considering he made the trainwreck that is ''supa GD diamond hunter 69,'' he officially has no rights to criticize the platformer levels]- Overall your suggestions are really valuable, constructive and worthwhile. I especially loved the point about the overall difficulty+leaving a good initial impression and the _M O V E T H E B O X_ gag was hilarious. Plus, I am very happy that Le Citadel is getting the dunking it oh so much deserves.

  • @aardvark_04
    @aardvark_04 หลายเดือนก่อน

    Good tutorial! Platformer mode is the epitome of gameplay over decoration.

  • @jassberrry
    @jassberrry หลายเดือนก่อน

    you really cooked with this guide, gj capmind

  • @justpotato8119
    @justpotato8119 หลายเดือนก่อน

    Another tip that is more technical, is that you should care about DIFFERENT SIZE RATIOS! You should build your level in a way that it doesn't glitches out when someone with a different aspect ratio than yours gets to play it, this was a mistake I made with my first platformer level and most sections are unplayable due to the camera being bugged out, its also the reason why making smooth camera transitions between static screens is so hard, because it will always be focused on different points on different screens.
    You should try having an eye for it whenever you can avoid it AND use the UI trigger smartly cause it actually lets you work for different ratios at once!

  • @DanceFacility
    @DanceFacility หลายเดือนก่อน +1

    Could you make one on how to make fun extremes/ fun precision?

  • @JD-384
    @JD-384 หลายเดือนก่อน

    im excited to play the level

  • @Boy17645
    @Boy17645 หลายเดือนก่อน +2

    Very quick!

  • @kipTheInsomniac
    @kipTheInsomniac หลายเดือนก่อน +1

    On difficulty, one important part to me is making the difficulty consistent in longer levels. If a level only gets hard after 30 minutes of gameplay, It can be incredibly frustrating, because if you want to quit, you waste those 30 minutes.

  • @tdubmorris5757
    @tdubmorris5757 หลายเดือนก่อน

    TIP: spots after cutscenes are the best for checkpoints. If you dont want to add a checkpoint after a cutscene, use persistent items to make the cutscene play only the first time you encounter it.
    Persistant items can be very useful

  • @raspiri
    @raspiri หลายเดือนก่อน +2

    As someone who hasn’t and will not make platformer levels, this video is very epic.

  • @SwitchyWitch_
    @SwitchyWitch_ หลายเดือนก่อน

    I think one thing that people should start doing more with cutscenes, espeically door openings, is to do what super smash bros does when a fighter goes offscreen, add a bubble that shows a smaller animation of the door opening with an arrow pointing to where it happened, that would make so you see what happened, where it happened, without taking away your controls at all, AND it's super easy to do!!

  • @Archive385
    @Archive385 หลายเดือนก่อน +3

    Nothing changes that RobTop needs to stop rating trash. He doesn't have time to go through platformer levels? Neither do the mods? Then why implement this in the first place?
    So many problems go back to the fundamental issue, which is one guy insisting he has to police his game to ensure quality, which ironically is hurting the quality because he's not doing a great job at it.
    Edit: Oh and I am not a disgruntled platformer play, I have had issues with the way RobTop does things for the longest time. Haven't touched platformer since day 1 release, and this video is a perfect example as to why. I knew it would be a fustercluck.

    • @vegtam2869
      @vegtam2869 หลายเดือนก่อน

      Platformer is just too different from what we are used to 😢

  • @radi3te
    @radi3te หลายเดือนก่อน +2

    Alternative Title: Mindcap rants about La Citadel for 22 minutes

  • @RavenBluimagination
    @RavenBluimagination หลายเดือนก่อน +1

    woah its mindcap

  • @vegtam2869
    @vegtam2869 หลายเดือนก่อน +1

    From a game design perspective this is an amazing tutorial. All platformer creators should watch this lol

  • @revizgd
    @revizgd หลายเดือนก่อน +1

    Please do more tutorials ❤
    Specifically on deco 😉

  • @m1i2n345dash
    @m1i2n345dash หลายเดือนก่อน +2

    Who is verifier of "Every End" now? When it will be released?

  • @suupre
    @suupre หลายเดือนก่อน +3

    ah yes breakout redux the absolute most recognisable level of all time, it's so good, like that one part where

  • @GeckoGD
    @GeckoGD หลายเดือนก่อน

    every platformer level creator ever needs to hear this

  • @_Plazma_
    @_Plazma_ หลายเดือนก่อน +1

    0:38 i can't wait for this to go wild

    • @_Plazma_
      @_Plazma_ หลายเดือนก่อน

      NEVERMIND, THIS WAS ACTUALLY USEFUL WHAT????
      THANK YOU MINDCAP OMG

  • @macaroniboi5637
    @macaroniboi5637 หลายเดือนก่อน +2

    18:54 look gary there i am!!!!! that is indeed my level yay🎉