How to Make Less Annoying Gameplay in Geometry Dash

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  • เผยแพร่เมื่อ 9 ก.พ. 2021
  • Have you ever played a Geometry Dash level that just felt... unfair? Maybe the gameplay is super buggy... or maybe it has bad transitions that make it annoyingly hard to sightread. In this video, I try to go over ten easy ways that you can make your gameplay more enjoyable and fair to the player.
    This video was such a trip to make. I was hoping to get it out in January but because of procrastination and schoolwork I ended up pushing it back. While the editing may seem pretty mediocre, keep in mind I had to play through OVER ONE HUNDRED featured levels just to find enough instances of things I mentioned in the video. I know I said I don't play much GD but honestly I think this video actually got me back into the game. I've also developed tons of respect for GD creators and the community-- some of the levels people make are nothing short of incredible. Next time you find a level you like be sure to show creators some love by dropping a like or leaving a friendly comment.
    Special thanks to SpKale, ShadowWizard, Lake, and everyone else who helped me come up with ideas and fix up the script (and JordanTRS for the demon gameplay)
    Music used: In Stasis from Celeste, Wii Shop Channel, Snowy from Undertale, March of the Spoons by Kevin MacLeod, Portabellohead from Crypto of the Necrodancer, Tutorial from Rhythm Doctor
    --------------------------------------
    🎮 Second Channel - bit.ly/gdsemicolon
    🐦 Twitter - / therealgdcolon
    💻 Website - gdcolon.com
    🤖 Discord Bot - robotop.xyz
    If you're reading this, why do so many creators use that weird ⬩❯ arrow seriously I need answers
  • เกม

ความคิดเห็น • 3.9K

  • @envya4174
    @envya4174 3 ปีที่แล้ว +6687

    ‘Make sure your moving objects are predictable’
    80% Deadlocked:

    • @Ohmwise
      @Ohmwise 3 ปีที่แล้ว +328

      the levels already a medium demon so just let it be

    • @GUADIACALDERON
      @GUADIACALDERON 3 ปีที่แล้ว +151

      level easy is annoying

    • @myself8637
      @myself8637 3 ปีที่แล้ว +13

      I died there 3 times

    • @Topunito
      @Topunito 3 ปีที่แล้ว +79

      I died to the transition at the beginning a lot because wave-ship transition sucks, but once I got lucky and got past the transition I did it first try

    • @myself8637
      @myself8637 3 ปีที่แล้ว +5

      @@Topunito emm

  • @NapkinDictator
    @NapkinDictator 3 ปีที่แล้ว +3438

    YES FINALLY, SOMEONE CALLING OUT THE BAD GAME DESIGN PLAGUING THIS GODFORSAKEN GAME

    • @kaigamesoficial6426
      @kaigamesoficial6426 3 ปีที่แล้ว +22

      yeah

    • @ZphyZphyer
      @ZphyZphyer 3 ปีที่แล้ว +23

      Agreed

    • @CrazyDash9
      @CrazyDash9 3 ปีที่แล้ว +131

      Let’s also not talk about the “Layout” trend. Rated layouts do not deserve to get rated. Most people who make layouts just add flashy stuff just to cover up how bad their gameplay actually is

    • @labannackros
      @labannackros 3 ปีที่แล้ว +4

      yes yes

    • @lordhelix1705
      @lordhelix1705 3 ปีที่แล้ว +72

      ive started to grow a bad taste from geometry dash, because at this point, flashly decoration is the only real requirment to get rated, and gameplay is often tossed to the side

  • @bettercalldelta
    @bettercalldelta ปีที่แล้ว +460

    This is exactly why I like 1.9 levels so much. Their gameplay is fair and readable, and the decorations are already very beatiful, and unlike most modern levels, the two don't hurt each other in 1.9 levels

    • @staringcorgi6475
      @staringcorgi6475 8 หลายเดือนก่อน +20

      I agree despite there still being trash in 1.9 but that is inevitable in gd

    • @XTheScarX
      @XTheScarX 6 หลายเดือนก่อน +24

      @@staringcorgi6475 yep but at least it was sight readable trash

    • @staringcorgi6475
      @staringcorgi6475 6 หลายเดือนก่อน +1

      @@XTheScarX mostly if ignoring levels like xyz step infinity or can’t let troll

    • @chillfrosted2670
      @chillfrosted2670 3 หลายเดือนก่อน +2

      fire aura:

  • @17thstellation
    @17thstellation 2 ปีที่แล้ว +416

    You forgot the most extremely important and amazing tip: Always place very large text saying "HOLD!!!" next to every single dash orb.

    • @Dexzler
      @Dexzler ปีที่แล้ว +10

      Fun fact text limit or abuse scaleness secretly has alpha trigger

    • @fedwin4694
      @fedwin4694 ปีที่แล้ว +7

      I can't tell if you're joking or not, but I hope you are.

    • @OfficialYo9966
      @OfficialYo9966 11 หลายเดือนก่อน +13

      @@fedwin4694 Its very obvious satire

    • @Chessplayer1719
      @Chessplayer1719 8 หลายเดือนก่อน +4

      This also applies to robot gameplay but do this IF
      ● The level is below normal difficulty
      ● 1 Star rating with 25 orbs

    • @Ruzzzz57
      @Ruzzzz57 หลายเดือนก่อน

      what i would do: Checkpoint at transition

  • @henrygamingnguyen
    @henrygamingnguyen 3 ปีที่แล้ว +1833

    "don't be a jerk in demon levels"
    krmal: "sorry, we don't do that here"

    • @quentintose
      @quentintose 3 ปีที่แล้ว +10

      lmao

    • @petethecateyy2125
      @petethecateyy2125 3 ปีที่แล้ว +6

      @@quentintose
      E

    • @fgrey-
      @fgrey- 3 ปีที่แล้ว +45

      I still find his levels fun tho

    • @fgrey-
      @fgrey- 3 ปีที่แล้ว +33

      I like the first part in lit fuse

    • @ZVLIAN
      @ZVLIAN 3 ปีที่แล้ว +18

      @@fgrey- lit fuse is hella fun

  • @goofballcartoonist7848
    @goofballcartoonist7848 3 ปีที่แล้ว +2053

    "don't use triangle decorations"
    oh sir, i have the perfect level where i ALWAYS DIE IN THE SAME SPOT every time i try playing it because all the spikes look exactly like arrows. it's so annoying. thank you for pointing it out.

  • @BLENDEDBEANZ
    @BLENDEDBEANZ ปีที่แล้ว +81

    I completely agree that your level should be sight readable. I hate so many custom levels because they have way too much decoration and I have no idea what anything is, I get making your level look nice but at least make good visual difference between the ground, spikes, and empty space.

    • @hibacilacle2609
      @hibacilacle2609 4 หลายเดือนก่อน +12

      I’m not gonna lie, what you just said is one of the reasons I quit playing Geometry Dash, I just couldn’t do dailies or weeklies since it was so hard for me to tell the foreground from the background and what was dangerous. That and I only had bluetooth headphones, so the desync between gameplay and music was unbearable.

    • @DccToon
      @DccToon 3 หลายเดือนก่อน +3

      dash spider part

    • @destroyer4929
      @destroyer4929 6 วันที่ผ่านมา

      This. There is a reason I joke that half the difficulty of some levels is figuring out where to go

  • @bodemackie4237
    @bodemackie4237 ปีที่แล้ว +38

    6:56
    “Essentially it’s a level that looks like it was designed by a 4-year-old. And they exist in geometry dash as well, usually with demon layouts.”
    Recent levels: *Am i a joke to you?*

    • @TheCaregiverSITMOB
      @TheCaregiverSITMOB 5 หลายเดือนก่อน +2

      He’s actually explaining why recent levels flop.

  • @cherrychip_
    @cherrychip_ 3 ปีที่แล้ว +901

    "Make sure your moving objects are predictable."
    Recent Levels: Oh no! Anyway...

    • @cymar
      @cymar 3 ปีที่แล้ว +4

      well, they are recent levels.

    • @smurphas6119
      @smurphas6119 3 ปีที่แล้ว +4

      hahhahaha i laughed so hard at this

    • @RubyPiec
      @RubyPiec 3 ปีที่แล้ว +3

      My recent tab l3vels dont even use move triggers

    • @ep1k_4
      @ep1k_4 3 ปีที่แล้ว +1

      i make the objects move before you arrive to them so its a little bit predictable

    • @zt3853
      @zt3853 3 ปีที่แล้ว +2

      HAHAHAHAHA

  • @pixelator5312
    @pixelator5312 3 ปีที่แล้ว +631

    "this isn't hacked i just ate a whole pack of flintstones vitamins" made me nearly spit out my drink

    • @filipt9931
      @filipt9931 3 ปีที่แล้ว +39

      actually the flintstone gummies did only 50% of that the other 50% is from his gaming chair

    • @creativeusernam
      @creativeusernam 3 ปีที่แล้ว +2

      @yur ono bruh

    • @instansyx9917
      @instansyx9917 3 ปีที่แล้ว

      Same xd

    • @kd4n347
      @kd4n347 3 ปีที่แล้ว

      Bruh the wave wasn't even hard lol the hacks were just unnecessary

    • @sarcastic_much
      @sarcastic_much 3 ปีที่แล้ว +1

      @izuku39 what are you smoking?

  • @arshpreetsingh4469
    @arshpreetsingh4469 2 ปีที่แล้ว +76

    You forgot to mention LDM mode. Sometimes, LDM doesn't change the level at all, such as Flax by Thomartin. Other times it changes the background and maybe flashes, such as Thought Process from Enlex(I think). Other times it just changes the whole level into a layout

    • @carameleoncookieee
      @carameleoncookieee 3 หลายเดือนก่อน

      melodic travel

    • @liuskking_alt
      @liuskking_alt 3 หลายเดือนก่อน +1

      like WHAT by Spu7nix

    • @hhhh82user
      @hhhh82user หลายเดือนก่อน

      @@liuskking_altit also kinda changes the gameplay, like the kinda jump near the end being turned into normal gameplay

  • @TheWagonroast
    @TheWagonroast ปีที่แล้ว +12

    5:36 Made even more true if you realize that size, speed, gravity, and gamemode portals all have different hitboxes, so even if you placed them on top of eachother, you’ll touch them at different times.

  • @blitzkek2055
    @blitzkek2055 3 ปีที่แล้ว +1721

    finally, someone rant about prioritize gameplay rather than design. nowadays, their basis of "good" levels are based from their level design.

    • @fieryflame1299
      @fieryflame1299 2 ปีที่แล้ว +102

      Honestly, yeah this is a game not an art show.
      (Not saying decor should be ignored, just gameplay prioritised)

    • @JF1prodz
      @JF1prodz 2 ปีที่แล้ว +43

      Most times I die cuz the creators use custom spikes

    • @gb5164
      @gb5164 2 ปีที่แล้ว +63

      Right? And they all look the fucking same, every time I scroll thru the featured levels it’s just over decorated with shitty gameplay. I miss 2.0 and before, he’ll even the beginning of 2.1 wasn’t like this. Not sure what happened but every level just feels unoriginal and boring to play.

    • @gb5164
      @gb5164 2 ปีที่แล้ว +16

      @@JF1prodz I hate when creators use custom spikes.

    • @yusufthecatwithagun
      @yusufthecatwithagun 2 ปีที่แล้ว +1

      And thats stupid :)

  • @Orincaby
    @Orincaby 3 ปีที่แล้ว +758

    7:27 "demon levels should be readable"
    demons after 2.0: *i'm going to pretend i didn't hear that*

    • @lithi3_
      @lithi3_ 2 ปีที่แล้ว +32

      when you see it

    • @sixsta_r
      @sixsta_r 2 ปีที่แล้ว +5

      @@lithi3_ lmao

    • @JonathanGomez-ys4ou
      @JonathanGomez-ys4ou 2 ปีที่แล้ว +11

      WYSI

    • @galliumn8684
      @galliumn8684 2 ปีที่แล้ว +5

      @@sxneze wrong community

    • @lastlyhi
      @lastlyhi 2 ปีที่แล้ว +4

      oh god... blue zenith intensifies*

  • @devourerofgods7047
    @devourerofgods7047 2 ปีที่แล้ว +52

    Telegraphing attacks from "Boss Levels" could be creative and fun, but it might be mistaken for a laser if you do it that way

  • @beanmann000
    @beanmann000 ปีที่แล้ว +38

    I like to make my levels more “dynamic”. An object first seen as an obstacle can actually be a useful platform you can jump on to go forward a different way than usual.

    • @red80gmd
      @red80gmd 2 หลายเดือนก่อน

      dorabae chooseway

  • @sdslayer100
    @sdslayer100 3 ปีที่แล้ว +5292

    I didn't even know it was possible to make a fun GD level in 2021

  • @GDColon
    @GDColon  3 ปีที่แล้ว +673

    I know I said it in the description but... this video was a really really really interesting one to make.
    I spent weeks playing more than ONE HUNDRED featured levels in order to find the exact points I was looking for. And although I rant a lot about levels being "bad", I have to point out that I've honestly gained so much more respect for GD creators. Although playing through 100+ levels sounds like torture, the truth is that it was an incredible experience where I got to play through some of the most beautiful and well designed levels I've seen in a while. I mentioned that stopped playing GD levels a while ago but I honestly think making this video got me back into the game. Definitely gonna start playing more levels and leaving friendly comments on them. And I encourage you to support creators by doing the same!

    • @baulvicork5199
      @baulvicork5199 3 ปีที่แล้ว +1

      Hi

    • @lioncaat7961
      @lioncaat7961 3 ปีที่แล้ว +69

      Honestly, it's really fun to have someone famous comment on your level (NOT from personal experience) so by doing so, you probably made someone's day. Those are the little things that matter in life, so it's a good thing to do. ^^

    • @treborsnave76
      @treborsnave76 3 ปีที่แล้ว +10

      Well done Colon

    • @GDColon
      @GDColon  3 ปีที่แล้ว +75

      @@lioncaat7961 Honestly I just wish people left more friendly comments in GD. Usually I'll just play through a level then comment on everything I enjoyed about it (and maybe some steps for next time). Along with being meaningful it's also a nice break from the constant toxicity and like begging so... it's a win-win in my book

    • @MuSicBlock5774
      @MuSicBlock5774 3 ปีที่แล้ว +1

      It was, bc there are some things that actually bother me too.

  • @The_Knight_IsTheVillain
    @The_Knight_IsTheVillain ปีที่แล้ว +44

    Extra tips:
    Don't put blind clicks. If you're gonna surprise the player with an orb/obstacle that was offscreen at least put an indicator (an exclamation mark for example), but I mostly recommend you to not put blind offscreen clicks at all.
    Make sure to balance the gameplay properly. Too much precision on a simple level can just make it unfair and sometimes buggy.
    Sync up the level with the music you're using. Even doing this a little bit can help because this can give the player an idea of where it should click, and it feels better than just random obstacles mashed together which results in a messy feeling gameplay that requires pure sightreading.
    (If I made any mistakes please tell me)

    • @cowrocks3630
      @cowrocks3630 10 หลายเดือนก่อน +5

      This is exactly why I absolutely dread old demons. There wasn't a good way to scale up the difficulty back then (there were barely any triggers), so most people's idea was to put blind jumps and 5 million trilple spikes to get that beautiful demon rating.

    • @SomeCowguy
      @SomeCowguy 9 หลายเดือนก่อน

      ​@@cowrocks3630**ahem** CLUTTERFUNK. I absolutely despise that blind triple spike at around 70% and its the reason i refuse to do the level. Its 100% the most unfair jump in any non-demon main level

  • @creapeys
    @creapeys 2 ปีที่แล้ว +28

    One suggestion I’d also consider is making rhythms/patterns for sync. I find it’s easier to learn a level’s gameplay if there’s a specific click patterns made for specific parts.

  • @JamAttack
    @JamAttack 3 ปีที่แล้ว +248

    the absolute worst thing people do with transitions, is when you go into a ball part, and then they knock you down with a blue pad thinking you don't have enough time to realize you need to make an input there, but 90% of the time, what happens is that the player notices that they should make an input right as they're hitting the blue pad before they notice the blue pad, and then end up making the input after the blue pad, killing them. like please, why can't you just not have the gameplay of that part start right away? or maybe have it be Auto for a second at the very least.

    • @RetrOHeaD5805
      @RetrOHeaD5805 3 ปีที่แล้ว +9

      Yeah blue pads in ball parts are so RARELY useful

    • @JamAttack
      @JamAttack 3 ปีที่แล้ว +9

      @@RetrOHeaD5805 yeah like the only time you'd want to use them is as a fake, and that should be either obvious, or intentionally memory heavy, and not just some annoying thing that's supposed to be """helpful"""

    • @lazolvguy9577
      @lazolvguy9577 3 ปีที่แล้ว +3

      Yea it is better to place gravity portal than blue pads

    • @nitrothekid2323
      @nitrothekid2323 3 ปีที่แล้ว +3

      Just make a good transition lol the only reason why a creator would have to do that is if the transition makes it hard to read what’s coming up

    • @JamAttack
      @JamAttack 3 ปีที่แล้ว +1

      @@nitrothekid2323 EXACTLY

  • @Melotaku
    @Melotaku 3 ปีที่แล้ว +2104

    I've always wondered why I like playing levels made before 2.0. Now I know why.

    • @Rayan-West
      @Rayan-West 2 ปีที่แล้ว +163

      I like 1.0 style, as I don't mind about block design ad much as gameplay.

    • @snowie591
      @snowie591 2 ปีที่แล้ว +3

      @@Rayan-West same

    • @Gerbert67
      @Gerbert67 2 ปีที่แล้ว +15

      yeah, the map packs are cool

    • @Woomy42231
      @Woomy42231 2 ปีที่แล้ว +108

      @@Gerbert67 that might be too far. They too contain bad gameplay like blind jumps. A lot of blind jumps.

    • @goodgamesguy4
      @goodgamesguy4 2 ปีที่แล้ว +3

      @@Rayan-West me too

  • @kour3l
    @kour3l 11 หลายเดือนก่อน +6

    "This isn't hacked i just ate a pack of flintstone vitamins." 💀
    7:23 btw

  • @SoshJam
    @SoshJam 2 ปีที่แล้ว +8

    finally someone gets it. GOOD DECORATION DOES NOT MAKE A GOOD LEVEL.
    nowadays in most featured/daily levels, sight reading is meaningless and you just have to try to look for the arrows that tell you where to go. there's no way you'll be able to actually read the level and figure it out for yourself.

  • @coffeduck9014
    @coffeduck9014 2 ปีที่แล้ว +2889

    Bonus tip: Don't overflow the level with decoration
    There's often levels online which end up being harder than they actually are due to decoration being very distracting or blocking vision
    Edit: It's been 2 years and I STILL get replies mentioning ISpy, I GET IT.

    • @aismasta
      @aismasta 2 ปีที่แล้ว +28

      Tow faced agony: did you say something?

    • @alduinfr
      @alduinfr 2 ปีที่แล้ว +45

      Mr CrazyHands transiton was so bad, i can barely see what is coming up next.

    • @echonomad94
      @echonomad94 2 ปีที่แล้ว +37

      This is why I hate Glowy by rob buck.

    • @cayben8865
      @cayben8865 2 ปีที่แล้ว +7

      Vsc the golden trueffet arcturus renevant

    • @amgx9670
      @amgx9670 2 ปีที่แล้ว +31

      extreme demons often try to blur the level to make it even harder

  • @smallw1991
    @smallw1991 3 ปีที่แล้ว +413

    7:34 obama calmly smashing a level with harder gameplay than bloodlust

    • @itisi2042
      @itisi2042 3 ปีที่แล้ว +11

      Well, it’s obama

    • @lailoutherand
      @lailoutherand 3 ปีที่แล้ว +6

      With colon's icons lol

    • @thattower0w0
      @thattower0w0 2 ปีที่แล้ว +18

      @@lailoutherand Colon is actually Obama.
      Change my mind

    • @wilderduran8427
      @wilderduran8427 2 ปีที่แล้ว +7

      “I have to confess, I’m very good at video games.”
      -Barack Obama

    • @salt2862
      @salt2862 2 ปีที่แล้ว +2

      7:15
      More Obama skills

  • @WTIF2024
    @WTIF2024 2 หลายเดือนก่อน +3

    "creators should strive to make their levels as fair and sight-readable as possible"
    robtop: i'm gonna pretend i didn't hear that

    • @meloneill13
      @meloneill13 หลายเดือนก่อน

      rob shouldve kept the old spider part (the leaked layout)

  • @laackofpaack8255
    @laackofpaack8255 2 ปีที่แล้ว +8

    Colon: Make sure your moving objects are predictable.
    Annoying creators: *Your powerless to stop me.*

    • @madnesscg
      @madnesscg ปีที่แล้ว

      No that’s what we call every 2.0 demon EVER.

  • @theaceofspades8871
    @theaceofspades8871 3 ปีที่แล้ว +421

    "Make sure your moving objects are predictable." %90 of demons: *Sweats nervously*

    • @Boldorx
      @Boldorx 2 ปีที่แล้ว +7

      Geometrical Dominator : *sweats even harder*

    • @user-pr6gn2un8z
      @user-pr6gn2un8z 2 ปีที่แล้ว +3

      90%

    • @UselessAccountt
      @UselessAccountt ปีที่แล้ว +2

      Deadlocked: *makes a whole river with sweat*

    • @Dexzler
      @Dexzler ปีที่แล้ว

      Deadlocked: ▫@@Boldorx Geometrical Dominator doesn't use move triggers.

    • @CrazyKevin22
      @CrazyKevin22 ปีที่แล้ว +1

      @@Dexzler im sorry WHAT????? i hope that you're joking

  • @ItsHydraRBLX
    @ItsHydraRBLX 3 ปีที่แล้ว +185

    Instead of making a meme I’m giving my own thoughts on this video. I actually agree a lot with the “Decoration that looks like spikes” part. It’s really annoying when playing Featured and Daily levels to have these types of decoration since it makes the gameplay feel like it’s the creator’s fault when it is. I also agree with everything else in the video.
    Overall, good video!

    • @GDColon
      @GDColon  3 ปีที่แล้ว +38

      Haha thank you!

    • @user-qx1ui8wz3o
      @user-qx1ui8wz3o 3 ปีที่แล้ว +11

      I hate it when there are arrows on a platform which looks like you are supposed to jump but when you get to the platform you are not supposed to jump

  • @sammakesmusic1
    @sammakesmusic1 ปีที่แล้ว +19

    I swear 90% of demons would be so much easier if there wasn't an insane amount of decoration blocking the view

    • @Randomtoatie
      @Randomtoatie 3 หลายเดือนก่อน

      Fr

    • @zanmolecules4105
      @zanmolecules4105 3 หลายเดือนก่อน +1

      Castle levels that feel like putting pillars in the foreground that block your vision

  • @drawingtimelapse5434
    @drawingtimelapse5434 ปีที่แล้ว +3

    Im so glad someone is talking about this, because its not hard to make a fun and fair level, but its like all feature creators don't care because they know the levels don't get featured for gameplay, it gets featured for decoration. So its basically a bunch of really nice looking pieces of shit. This is why I only play robtop levels, my own levels, or just specific creators that I know make good levels.

  • @miltonescobar5181
    @miltonescobar5181 3 ปีที่แล้ว +184

    When I saw the Little Timmy part, I understood why most of your advices sounded like Mario Maker ones

  • @aiming2game55
    @aiming2game55 3 ปีที่แล้ว +456

    1:31 ok so am i the only one who used to think gravity portals by themselves would automatically stop a dash orb?

    • @ricememes
      @ricememes 3 ปีที่แล้ว +15

      No

    • @inactivechannel2965
      @inactivechannel2965 3 ปีที่แล้ว +10

      Nope i used to think that before 2.1 was released

    • @aiming2game55
      @aiming2game55 3 ปีที่แล้ว +5

      @@inactivechannel2965 bruh dash orbs didnt even exist till 2.1

    • @inactivechannel2965
      @inactivechannel2965 3 ปีที่แล้ว +20

      @@aiming2game55 theres a hacked version of gd world thats allows access to the editor when 2.1 wasn't released yet

    • @Kobe_Abogutal
      @Kobe_Abogutal 3 ปีที่แล้ว

      no me too

  • @HyperX755
    @HyperX755 ปีที่แล้ว +3

    the transition one is so true, an example is the annoying ufo to ship transition in electroman adventures

  • @12Relic
    @12Relic ปีที่แล้ว +14

    6:51 fingerdash in mario?

    • @AvalancheTV
      @AvalancheTV 13 วันที่ผ่านมา

      Knew I wasn’t the only one who saw that

  • @brombeer2359
    @brombeer2359 2 ปีที่แล้ว +998

    "Make sure your moving objects are predictable"
    Geometrical Dominator:

    • @ValeraDX
      @ValeraDX 2 ปีที่แล้ว +17

      i were about to say that

    • @adrianfernandezroyano200
      @adrianfernandezroyano200 2 ปีที่แล้ว +5

      Xd

    • @ahmadasfour6715
      @ahmadasfour6715 2 ปีที่แล้ว +106

      There are levels that require memorization. Geometrical dominator is not too hard. It's a pattern which makes it fun. Some levels though...

    • @goodgamesguy4
      @goodgamesguy4 2 ปีที่แล้ว +3

      69 LIKES WHAT THE HELL

    • @dabigfish
      @dabigfish 2 ปีที่แล้ว +8

      Deadlocked

  • @valacejo
    @valacejo 2 ปีที่แล้ว +643

    I feel like a great tool for creators would be a graphic showing the percentages where the players die the most in a level, so they can fix that part of the gameplay. Public playtesting basically (edit: clarity)

    • @FilmBucket
      @FilmBucket 2 ปีที่แล้ว +15

      amazing idea!

    • @ziwuri
      @ziwuri ปีที่แล้ว +12

      I feel like it shouldn't be that hard to figure out before uploading the level.
      Edit: OC's edit did indeed clarify this a bit, I like the idea now lol

    • @Indivinity
      @Indivinity ปีที่แล้ว +66

      @@ziwuri you'd be surprised

    • @bkeating7228
      @bkeating7228 ปีที่แล้ว +40

      @@ziwuri the thing is, as the creator, you've playtested the level to oblivion, so it's basically muscle memory. as someone who's made a few layouts, it is actually really hard to tell

    • @somerandomdude4665
      @somerandomdude4665 ปีที่แล้ว +6

      @@ziwurithe player is always better at playtesting for bugs than you

  • @fruitful6139
    @fruitful6139 ปีที่แล้ว +4

    5:21 Idk why, but the zoom-in on the portal amalgamation was hilarious to me

  • @EzeeLife304
    @EzeeLife304 17 วันที่ผ่านมา

    thank you for actually putting the level info on the bottom. It's very helpful!

  • @theemperorofmemes3523
    @theemperorofmemes3523 2 ปีที่แล้ว +638

    In my opinion, you shouldn’t have a long cutscene at the start. Yeah, it’s nice and all, but when you die, it’s boring to wait through that 10-20% of the level. At least in 2.2, you’ll be able to create a sort of “Skip Cutscene” button by using teleporters and the song trigger.

    • @Dexzler
      @Dexzler ปีที่แล้ว

      ???

    • @Exencia
      @Exencia ปีที่แล้ว +11

      I mean one good thing about it is you can get more orbs.

    • @dannyrpt
      @dannyrpt ปีที่แล้ว +4

      Against The God💀💀

    • @staringcorgi6475
      @staringcorgi6475 ปีที่แล้ว +8

      Or maybe instead have a long cutscene with gameplay

    • @randomcookie2706
      @randomcookie2706 11 หลายเดือนก่อน +4

      @@Dexzler what

  • @alexislondon139
    @alexislondon139 3 ปีที่แล้ว +201

    The fact he thought that we have friends is sooo funny

    • @GDColon
      @GDColon  3 ปีที่แล้ว +67

      :(

    • @sonetagu1337
      @sonetagu1337 3 ปีที่แล้ว +6

      >:)

    • @sharkbitesback2749
      @sharkbitesback2749 3 ปีที่แล้ว +5

      @@GDColon well, i have friends so...

    • @JKBDTS
      @JKBDTS 3 ปีที่แล้ว +6

      @Aris Van de Moortel Like most of us.

    • @monsieurassembling6139
      @monsieurassembling6139 2 ปีที่แล้ว +3

      @Aris Van de Moortel try asking them to play

  • @bettercalldelta
    @bettercalldelta ปีที่แล้ว +7

    2:29 If the level truly was easy, there would be no need for these slopes

  • @trafficown
    @trafficown ปีที่แล้ว +10

    00:46 I understand how people cannot do this part in hexagon force, but for me, I kinda got into a rhythm where now I can just do it, along with the second dual with the ball

    • @Lucashallal
      @Lucashallal ปีที่แล้ว +1

      Please tell me how

    • @trafficown
      @trafficown ปีที่แล้ว

      words cannot describe how hard of a task it was 😔 [ this was a joke i am not that bad at the game lol ]

    • @Lucashallal
      @Lucashallal ปีที่แล้ว

      Now I beat clubstep and am on my way to beat toe 2 lol

    • @petrikhorr
      @petrikhorr ปีที่แล้ว +4

      it is so fucking easy

    • @astronix1499
      @astronix1499 10 หลายเดือนก่อน +1

      exactly, i just click to the music and its very consistent

  • @coellito
    @coellito 3 ปีที่แล้ว +291

    Oh yes, most important: Make LDM real for phones.

    • @ytsharpenhead
      @ytsharpenhead 3 ปีที่แล้ว +9

      but that doesn't have to do with gp

    • @GDColon
      @GDColon  3 ปีที่แล้ว +160

      i tried my best to make LDM for my rhythm doctor level (which never even lagged on my phone) but i've concluded that you guys are just playing on calculators

    • @chanjay11
      @chanjay11 3 ปีที่แล้ว +12

      @@GDColon lol

    • @noahfrankel7966
      @noahfrankel7966 3 ปีที่แล้ว +14

      Am I the only one who has absolutely NO problems on my phone

    • @xodiax3990
      @xodiax3990 3 ปีที่แล้ว +6

      Just don’t have a bad phone (joke)

  • @bayuww
    @bayuww 3 ปีที่แล้ว +167

    The decoration on most levels these days is outstanding. That being said, the gameplay isn't improving. It's surprisingly hard to find a level with good decoration and gameplay. I hope this video will help future creators

    • @CrazyDash9
      @CrazyDash9 3 ปีที่แล้ว +19

      There are some. But most actual good gameplay creators are very unnoticed.

    • @bayuww
      @bayuww 3 ปีที่แล้ว +3

      @@CrazyDash9 Yes exactly

    • @porple4430
      @porple4430 3 ปีที่แล้ว +4

      I respectfully disagree. Gameplay has 100% improved a lot since the first demon levels. With more gamemodes and orbs to work with, gameplay has become ever more complex, and there are even dedicated gameplay creators, who can create the most enjoyable and synced gameplay in the history of Geometry Dash. Just look at old 1.9 levels compared to newer ones, most people would agree that Thanatophobia has far better gameplay than Supersonic by ZenthicAlpha. Although I do somewhat agree with you about non-demon levels.

    • @bayuww
      @bayuww 3 ปีที่แล้ว +2

      @@porple4430 It's cool it's cool. With the added mechanics such as dash orb, 4x speed, spin trigger etc, there is for sure an improvement when compared to the 1.9 levels. The levels nowadays are way more complex than what it used to be.

    • @bayuww
      @bayuww 3 ปีที่แล้ว +1

      But it has been around 3 years since we get a new update, new gameplay mechanics. Many creators can innovate their decorating skills as much as they want. However there isn't much that they can do to innovate gameplay (unless you are someone like Serponge).

  • @MrOliveKing
    @MrOliveKing 11 หลายเดือนก่อน

    I like this video having sync. I saw it once and then started seeing more and more. Very cool, I’m rewatching to see the sync that i missed.

  • @stevenr.rodriguez9997
    @stevenr.rodriguez9997 4 หลายเดือนก่อน +2

    Dude I literally came back to GD for 2.2 and when playing the regular mode I had these exact thoughts, down to the Mario Maker comparison.

  • @maxikd
    @maxikd 3 ปีที่แล้ว +101

    Here is some corrections I would make to your video:
    1) Pads in portals depend on what the gamemode is. If you are a cube and you put a gravity change portal with a pad in it, it can serve as a nice auto alternative to a green orb. The key in putting pads in portals and making them work is making them readable and intuitive, which is why pads in portals such as UFO don’t work well because the first instinct is to jump.
    2) Off screen jumps shouldn’t have a time to be able to adapt to them, but they shouldn’t be done in the first place. If the camera changes drastically, there shouldn’t be any gameplay following it until the eye has adjusted to it.
    3) Putting a ceiling in a ship transition can cause you to hit it and plummet down before you notice what’s going on. I would personally just make sure the movement is almost stopped or smoothened before entering a ship.
    4) When you space portals out, it’s better to make the size or gravity portal 0.25 size smaller and move it to the front of the portal. That way, when you hit it, you will always be centered into the portal, it doesn’t change the jump after the portal has been entered and it still maintains good readability.
    Apart from all that this was a very good video, and very necessary. Good stuff :)

  • @sirmant1651
    @sirmant1651 3 ปีที่แล้ว +50

    "tapping right as you enter the ball mode making you crash into spikes on the ceiling since you can't see what is actually there"

  • @McSkellyHo
    @McSkellyHo 11 หลายเดือนก่อน +3

    I often struggled with lower difficulty levels because of ridiculously over decorated they were. So while the main path wasn’t too difficult to go through, it was impossible to see where it was and what was part of it

  • @WoodpekazYT
    @WoodpekazYT 6 หลายเดือนก่อน +6

    5:40 The only problem with this is that it creates swag routes, like for this example, if you were ship and touched the top of the ufo portal, you can go over the size portal, so there should also be no way for anything like that to happen

    • @ivanych6231
      @ivanych6231 3 หลายเดือนก่อน +1

      You can just scale up this portal, problem?

    • @WoodpekazYT
      @WoodpekazYT 3 หลายเดือนก่อน

      @@ivanych6231 Oh yeah I guess you can do that

  • @kushinasonlypans
    @kushinasonlypans 3 ปีที่แล้ว +63

    OH MY GOD THE PORTAL JUMP PADS FINALLY SOMEONE HAS SAID SOMETHING ABOUT THE FKN PORTAL JUMP PADS

  • @tyronium2
    @tyronium2 3 ปีที่แล้ว +175

    Killbot be like: “As fair and sight readable as possible”

  • @Aplays996
    @Aplays996 ปีที่แล้ว +2

    I will use this advice for my next level. Thanks colon.

  • @deiwoah
    @deiwoah 2 หลายเดือนก่อน

    i love this video, i was curious if my level making ways were fair, but since i play online levels regularly, of course i knew these flaws and def agree with most. great list^^

  • @hamham1495
    @hamham1495 3 ปีที่แล้ว +182

    Colon : Make sure your level is sight-readable
    Every Memory Level : What??

    • @uwuslayer4602
      @uwuslayer4602 3 ปีที่แล้ว +3

      Lol thats why us memory lol

    • @Boldorx
      @Boldorx 2 ปีที่แล้ว +6

      Dorabae choose way : should i add spikes?

    • @trn1446
      @trn1446 2 ปีที่แล้ว +4

      killbot: no thanks im fine

    • @mynameisjeffgd9491
      @mynameisjeffgd9491 2 ปีที่แล้ว

      Requiem:Nah I'm Fine
      Primary Maze:I'm A Memory Level And I Am Still Not Fine
      HOWCONFUSINGISTHELVL:Are You Questioning Me?

    • @hello_i_exist_uwu
      @hello_i_exist_uwu 2 ปีที่แล้ว

      The beginning of The Process 4: I’m gonna pretend I didn’t see that

  • @stuffzwithaz8351
    @stuffzwithaz8351 3 ปีที่แล้ว +191

    “What the player sees up ahead should always be what’s there.”
    Apostrophe:

  • @tma240cass
    @tma240cass 2 ปีที่แล้ว +12

    8:05 colon wifu moment

  • @arxeonop
    @arxeonop ปีที่แล้ว +1

    There is a level called vitality, and before the first ship part, you touch a one block wide platform before falling one block onto a much wider platform with a jump pad that throws you up into the first ship section. I had two gripes with this. One is after you go through the ship portal the floor immediately stops and you may drop significantly before clicking, which can lead to a death that you will not expect. The second is that if you jump onto the second wider platform with the jump pad at the end, you will fall victim to a gear of which whoms black colour is almost impossible to see till you die, then you retry, forget it’s there and die again, a bit like jump pads inside portals.

  • @doodoo2065
    @doodoo2065 3 ปีที่แล้ว +47

    I wanted to make a video like this someday.
    I really love that you made this, the amount of just wrong stuff in levels nowadays it's insane, the worst part it's that most ppl just repeat them because they saw them on other levels.
    Unfair jumps. Difficulty spikes for no reason. Fast unreadable gameplay. Portal spam.
    I think a gameplay it's good when it is: Fun to play -> Sight readable -> Memorable
    A memorable level doesn't need deco for you to remember it. Take Astral Divinity as an example. I'm pretty sure that you remember at least 80% of the entire level.
    Even if it didn't have any deco.
    As a creator, i think that the best way to make a level it's letting the player know exactly what they have to do.
    Example: instead of making an annoying timing orb to force sinc with the music, you could put a fake orb in front of the first orb (clearly marked of course). It is just a fake out tho, since the objective of that orb isn't to be a trap, but to make the player, without even knowing, to use the next orb with timing.
    If you want the player to use the orb instantly, then put the orb a bit inside of an object that kills you, dying from that object will feel much more fair than dying because you didn't reach the platform you were supposed to land on even after using that orb.
    The whole objective of this it's that the player KNOWS what they have to do before dying.

    • @GDColon
      @GDColon  3 ปีที่แล้ว +11

      I totally agree! Thanks for commenting on this

    • @doodoo2065
      @doodoo2065 3 ปีที่แล้ว +5

      @@GDColon I can't believe you replied to my comment! :D
      Luv ur vids ♡

  • @hoosfire4270
    @hoosfire4270 3 ปีที่แล้ว +239

    petition for colon to only use the thud sound effect for all of his list videos

    • @GDColon
      @GDColon  3 ปีที่แล้ว +68

      C:\Users\Craig\Music\Sound Effects\vine boom.mp3

    • @Windoweeza
      @Windoweeza 3 ปีที่แล้ว +4

      OMG IM NEXT TO YOU

    • @noahrivera5545
      @noahrivera5545 3 ปีที่แล้ว

      Ello!

    • @dominica5360
      @dominica5360 3 ปีที่แล้ว

      I'm close to colon

    • @ferricacid2564
      @ferricacid2564 3 ปีที่แล้ว

      colon tried 21st century humor

  • @Tyvototuo
    @Tyvototuo ปีที่แล้ว +1

    you can explainin literary anything and it will sound like rocket science. I love it

  • @BladesOfJustice
    @BladesOfJustice ปีที่แล้ว +8

    3:30 “no objects” no objects, 1 second

  • @Inga8
    @Inga8 3 ปีที่แล้ว +130

    Hey mom that's me! :)
    lol sorry for the bad gameplay in my level it was made a long time ago I can assure you I can make better gameplay now

    • @raiseddd
      @raiseddd 3 ปีที่แล้ว +1

      What do you mean?

    • @Nyluere
      @Nyluere 3 ปีที่แล้ว +1

      @@raiseddd ikr

    • @croissantpg3d655
      @croissantpg3d655 3 ปีที่แล้ว

      @@raiseddd He says that one of his levels was in the video, but it had bad gameplay. He pointed that out by saying: Hey mom that's me. And he says sorry for bad gameplay, my levels are better now. By that he means that his levels where used in the bad gameplay example on the video, but they have better gameplay nowdays.

  • @jackveedock4893
    @jackveedock4893 3 ปีที่แล้ว +220

    this is actually the most accurate video of all time. this is literally every single problem with GD levels.

    • @emuliusv
      @emuliusv 2 ปีที่แล้ว +1

      Yes!

    • @no-one-1
      @no-one-1 2 ปีที่แล้ว

      69th like

    • @user-hm2uw1qt1s
      @user-hm2uw1qt1s 2 ปีที่แล้ว +1

      100% agreed... This is why I miss the pre 2.0 era

    • @Manny_OG
      @Manny_OG 11 หลายเดือนก่อน

      why was there a fingerdash spider part in mario maker

    • @cowrocks3630
      @cowrocks3630 10 หลายเดือนก่อน +1

      @@Manny_OGkaizo

  • @diicensmusic
    @diicensmusic ปีที่แล้ว +1

    As a layout creator, i like to make fast paste gameplay because it feels cool. If you make the gameplay a little bit harder and put saws everywhere for it to be impossible to cheese the level, chances are that you do not have ANY space for spacing out anything in general, plus, if done wrong, it looks atrocious and doesn’t sync to the music (which is my main focus when i make a level in general), so nice one, Semicolon

  • @solarrecordsroblox
    @solarrecordsroblox 4 หลายเดือนก่อน

    Thanks for these tips gd cologne! They’re really helpful for making a level

  • @dawn.sol.
    @dawn.sol. 3 ปีที่แล้ว +77

    3:59 Feels bad for people doing the extreme demon roulette

    • @erner_wisal
      @erner_wisal ปีที่แล้ว

      @Intimidator ruined it

    • @SubscriberStats
      @SubscriberStats ปีที่แล้ว

      @@erner_wisal *_It's Still At 70 Likes After 4 Weeks_*
      *_Oh, Wait It's Not Because I Ruined The Streak._*

  • @Shibe.
    @Shibe. 3 ปีที่แล้ว +594

    RIP Michigun. Your godlike ability to do triple spikes will stay in our hearts

    • @matthewramirez4678
      @matthewramirez4678 3 ปีที่แล้ว +11

      Who’s Michigun?

    • @nil8659
      @nil8659 3 ปีที่แล้ว +27

      @@matthewramirez4678 you don't know him???? go away from the gd community please
      Edit:
      Okay,I am really sorry for telling someone to go away from the GD community because they did not know Michigun. I will never do this again.

    • @EliteHimself
      @EliteHimself 3 ปีที่แล้ว +130

      @@nil8659 Don't gotta be rude about it :/. Not everyone knows.

    • @Pixelacatt
      @Pixelacatt 3 ปีที่แล้ว +100

      @@nil8659 You can't just kick someone out from not knowing someone, or something

    • @Parulsharma-zr7nu
      @Parulsharma-zr7nu 3 ปีที่แล้ว +73

      @@nil8659 why would he? Michigun won't like you if he saw you saying this.

  • @EnderStine
    @EnderStine 6 หลายเดือนก่อน

    one of the things i like to do is put it out when not completely finished and get feed back on the level so i can go back and change things about it so the level doesnt suck it was really useful for my base after base updated coins where i completely missed a few inconsistencies and didnt put a hint for coin 2 which allowed me to fix it

  • @Fancypantsvr
    @Fancypantsvr 4 หลายเดือนก่อน

    One of my favorite transitions is the cube transition in flight II

  • @leoftine
    @leoftine 3 ปีที่แล้ว +82

    7:41 Thankyu, that was unexpected lmao

    • @GDColon
      @GDColon  3 ปีที่แล้ว +31

      Yoooo it's probably one of my new favorite GD levels, all the visuals and details are absolutely INCREDIBLE. -All that's missing is a tantrum from Phil Fish-
      either way easy 11/10

    • @leoftine
      @leoftine 3 ปีที่แล้ว +16

      hshahha, Phil destroyed FEZ 2? ok so I had to recreate it in GD lol

    • @theprinceandthewitch
      @theprinceandthewitch 3 ปีที่แล้ว +1

      the level looks so cooool imma go play that 😎

  • @jggaming7506
    @jggaming7506 3 ปีที่แล้ว +30

    Colon has good opinions that are reasonable he did the IMPOSSIBLE!

  • @thecoolerhive6460
    @thecoolerhive6460 2 ปีที่แล้ว +1

    thank you for the help i really needed that

  • @Ben-pf9wx
    @Ben-pf9wx 11 หลายเดือนก่อน +5

    1 more tip: get rid of black orbs
    There is a bug on black orbs where they make you jump when you hit the ground, even if you don’t press anything. This is subtle, but just enough to throw someone off.

    • @octaneuro
      @octaneuro 8 หลายเดือนก่อน +1

      That happens if you hold for *slightly* too long, so when u hit the ground, even if u were holding for just a millisecond, it counts as a jump.
      However, creators should insted use J Blocks, if you put them on a surface, it will not let u jump if you were holding from an orb. So, it solves the problem.

    • @firstletterx10
      @firstletterx10 29 วันที่ผ่านมา

      its not a bug, its only if you hold your click for longer after hitting the black orb

  • @gieloc2358
    @gieloc2358 3 ปีที่แล้ว +64

    ‘Demon levels should still be fair and readable’
    Killbot: Allow me to introduce myself

  • @xcaedes
    @xcaedes 2 ปีที่แล้ว +44

    My favorite levels are usually ones that are pre 2.0. Honestly, the crazy amount of deco levels have these days make even hard or harder levels feel like insanes. Easy demons are also so impossible to read, and feel like hard demons all over again. design from 1.3 or 1.5 is honesty some of my favorite in the game.

    • @sergalmaster5130
      @sergalmaster5130 2 ปีที่แล้ว +2

      No one cares about what you like.

    • @xcaedes
      @xcaedes 2 ปีที่แล้ว

      @@sergalmaster5130 diddly darn

    • @n6rt9s
      @n6rt9s 2 ปีที่แล้ว +1

      @@sergalmaster5130 I do

    • @worldprops333
      @worldprops333 ปีที่แล้ว

      it was easier to get levels rated and popular back then, because there wasn't nearly as much effort you needed to get a level that met quality standards for a rate, and the community was smaller, so you could get recognition easily for making good levels that are fun to play.
      also glow style exists now, big L.

    • @LoquatJuice_
      @LoquatJuice_ 3 หลายเดือนก่อน

      Unless it's X.

  • @-CrystiL
    @-CrystiL 3 หลายเดือนก่อน

    5:45 For this one I'd reccomend adding a key or coin in the start which says " Disable custom objects " so that the player understands which portal and orb they're going through/clicking. A great example is a pickup item which says " LDM "

  • @baitornot4697
    @baitornot4697 2 ปีที่แล้ว +2

    I’m glad someone is addressing this, because this problem has annoyed me for a while

  • @nobodyknows3242
    @nobodyknows3242 3 ปีที่แล้ว +68

    "just make sure your moving objects are predictable"
    80% deadlocked: no

    • @ahmadasfour6715
      @ahmadasfour6715 2 ปีที่แล้ว +1

      The other comment you recommended is still pretty high, you don't really need to recommend

    • @pandathebagel8391
      @pandathebagel8391 2 ปีที่แล้ว

      There are arrows, which is better than 90% of what he's calling out

  • @glareeedowotb
    @glareeedowotb 3 ปีที่แล้ว +32

    7:14 Obama plays gd

  • @nekoplayz1501
    @nekoplayz1501 2 ปีที่แล้ว

    been considering gameplay for a while, but this video will probably help with my projects in the future, if i can even bring myself to finish them :P

  • @chaos_enjoyer528
    @chaos_enjoyer528 8 หลายเดือนก่อน

    this is good. I needed help with my level design.

  • @Azekk_8
    @Azekk_8 3 ปีที่แล้ว +31

    5:32 I'm really glad my level got used as one of the GOOD examples since my friends who playtest my levels often tell me my gameplay is annoying. Also, thanks for showing my level

    • @GDColon
      @GDColon  3 ปีที่แล้ว +12

      ahaha truth be told I thought all the levels were good, I just had to be nitpicky for the video. Really fun level!

    • @Azekk_8
      @Azekk_8 3 ปีที่แล้ว +2

      @@GDColon :)

    • @LeonsFriends
      @LeonsFriends ปีที่แล้ว +1

      @@GDColon Me subscribed 😎

    • @kgratia4748
      @kgratia4748 ปีที่แล้ว +1

      @@GDColon don’t you mean: ‘Really fu nlevel!’

    • @prototype_11
      @prototype_11 ปีที่แล้ว +1

      Friends can be annoying at times.

  • @RHoskote
    @RHoskote 3 ปีที่แล้ว +47

    7:51 Oh my god, a cameo from the best GD player in the world, GMD Tubular9!

    • @GDColon
      @GDColon  3 ปีที่แล้ว +22

      Fun fact: I was actually gonna get AeonAir to do that part but he didn't have time. I wasn't able to wait because it was quite literally the last thing I recorded in the video (I literally shot it a few hours ago)

    • @BucketHeadKing
      @BucketHeadKing 3 ปีที่แล้ว +5

      I think we all prefer the holy lord that is GMD Tubular9 anyways

    • @Ohmwise
      @Ohmwise 3 ปีที่แล้ว +2

      @@GDColon good
      jk

    • @Dodobirdth
      @Dodobirdth 3 ปีที่แล้ว +1

      @@GDColon U MISSS ONE
      WRONG pasab
      Colon u have done

    • @RHoskote
      @RHoskote 3 ปีที่แล้ว

      Wow thanks for the heart, I think you're the most subscribed-to TH-camr I've gotten a heart from lol

  • @xb1ack140
    @xb1ack140 ปีที่แล้ว +1

    'and creators should strive to make their level as fair and sight readable as possible'
    every extreme demon creator: and I took that personally

  • @Mainoxe
    @Mainoxe 2 ปีที่แล้ว

    Im a Beginner at doing levels and im thankful for this video its like a tip on what to do and on what NOT to do.

  • @flooku987
    @flooku987 3 ปีที่แล้ว +7

    7:51 *¨Bold of you to assume i have friends.¨*

  • @Quinndeeznutz
    @Quinndeeznutz 3 ปีที่แล้ว +22

    This was the most inspirational Ted talk I ever watched. Thank you so much colon lol

  • @nahit1907
    @nahit1907 ปีที่แล้ว +1

    colon:”im savin my orbs for 2.2” also colon:”2.2 is never coming out!”

  • @alexcornflow
    @alexcornflow 2 ปีที่แล้ว +1

    The most annoying part in hexagon force is that dual cube jump right before the dual ship part, just like what's shown in the video for a short time.
    It took me about a hundred attempts in practice mode just to get it right, but finally, I've done it, gg. Lol

  • @scroomers
    @scroomers 3 ปีที่แล้ว +17

    I'm so glad that you put the transitions point in, the amount of times I've died because of how fast a ship falls as soon as you go through the portal is unnecessary.

  • @croissantpg3d655
    @croissantpg3d655 3 ปีที่แล้ว +18

    The reason that people put auto parts at the last 10% is to stretch the level out so that it would be at long length instead of medium. As Vipirin stated some time back, in order for a level to be rated it needs to be at least at long length (with some exceptions). Anyways, nice video.

  • @chro.
    @chro. ปีที่แล้ว +1

    Quick tip, only add pads on a flowy part of a level where you can go up all the way and won’t die, make a little bit of time to react and you have a nice smooth flow

  • @novembersierra2356
    @novembersierra2356 ปีที่แล้ว

    lets appreciate how well the song syncs with the gameplay colon show at 2:19

  • @oceandash
    @oceandash 3 ปีที่แล้ว +5

    Thank you Colon, a larger community member actually talking about the importance of good gameplay. This is why I quit GD so long ago, creators started looking to decoration too much and forgot about people playing their level.

  • @KriszGD
    @KriszGD 3 ปีที่แล้ว +32

    Never gonna sleep anymore so I can see your premiere

    • @theneonbuster
      @theneonbuster 3 ปีที่แล้ว +7

      hi krisz do u like water

    • @GDColon
      @GDColon  3 ปีที่แล้ว +9

      NONONONONO BAD KRISZ BAD KRISZ
      th-cam.com/video/ThCsdLgN5Ls/w-d-xo.html

    • @Gracechild600
      @Gracechild600 3 ปีที่แล้ว +1

      It's him....

    • @square6422
      @square6422 3 ปีที่แล้ว +1

      @@GDColon hahaha

  • @hannahdawud7922
    @hannahdawud7922 3 หลายเดือนก่อน +1

    Love you content ❤

  • @FoxSlyme
    @FoxSlyme 4 หลายเดือนก่อน +1

    I hate the first level of the Chaos gauntlet because it has a spike directly above the UFO portal so you end up dying if you were flying on a ship too precisely and tapped as you were going into the portal, launching yourself directly into the spike