As someone who's pretty familiar with level strings and save editing, the explanation at 3:52 left me cracking up so hard. It's so hilariously excessive and it's presented in such a funny way without actually writing a single joke in the script. Beautiful.
The Hog Rider is a Rare card that is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.
Fun fact: In older versions of GD, text objects would count as 1 object per character. 2.1 changed that after Rob realized that they could be used to bypass the object limit.
by the way you say it, it seems you didnt realize you can just put one of the triggers of the spawn loop at the end to make the full level duration, but eh, the logo is better
My respects man I tried doing a level with less that 200 objects and it was pretty hard, tbf though you literally reverse engineered the text object :)
the video shows javascript so i guess it was made in that, spwn is really impressive anyways so maybe he made it in that and just showed js in the video
As soon as I saw the level showcase on Viprin's channel a week or two, I checked your channel to see if you posted anything. Now it's here, you're insane!
I remember I went to a featured tab and I saw this level. Knowing you I KNEW something interesting was gonna happen but I wasn't prepared for the text background. Good job, Sput. Also good god img2gdtext
As strange as how low the object count is, the level with this music really does just... calm me down, like it's a some kind of old radio with an alike stereo. Like it's the end of the world, in an apocalyptic situation, waiting, for all of it to finnaly end. In general it's just heart warming calm song. poggers-
@@_kitaes_ actually he had to write a program to make ascii art as well, and it looks to be manually coded. interfacing with images like that isn’t that basic, since image formats are wack.
The fact that you created a rated level with only 29 objects is shocking alongside your other level HOW. they're both amazing levels and It's awesome to see the technical side of creating.
The one last thing you could've done to improve the whole level slightly was to copy color from some random object and paste it into a vehicle portal (Like the ball one here *7:24**)* to give it a less generic look.
Great job, Spu7nix. You really deserve a lot of interest not only in Geometry Dash players, but also in players who are made up of other fandoms. Nice story. 👍
1:06 i swear to god i've heard this sound effect before but idk what its from or what its called or if its actually from gd and i'm just stupid? Edit: i think its the sound for when you place an ender eye in a portal frame in minecraft
This is really cool! I do wonder though, how does the hacked text affect the performance of the level? Is it really laggy for low-end devices like hack-scaled objects are (iirc), or is there little effect on the level performance?
since the portals have a hitbox that extends lower and above what it looks like, couldn't you use that small bit to make it seem like the portals are hidden? Also gets rid of the skipping option
3:50 I've heard some stupidly complicated glitches before, ways to break software or carry out exceptions, but holy crap it's ridiculous how this was ever found. xD
As someone who's pretty familiar with level strings and save editing, the explanation at 3:52 left me cracking up so hard. It's so hilariously excessive and it's presented in such a funny way without actually writing a single joke in the script. Beautiful.
hi colon hows life
He did Base64 decode it tho
hi colon
The Hog Rider is a Rare card that is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.
When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them.
On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.
The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him.
Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms.
Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.
FURRY ???
these short object level's are getting too advanced for my brain to handle lol
Same
“Level’s”
@@Kit_Katto me to
@@coolkid-uc9fo *too
2.2 will explode your brain
I love how 29 objects was supposed to be the flex but the real flex was that almost half of them were decorative
Lol
😃😃😃
Fun fact: In older versions of GD, text objects would count as 1 object per character. 2.1 changed that after Rob realized that they could be used to bypass the object limit.
no comments and 201 likes? ill not fix that
Fix that*
man
@@henryparker2905
@@henryparker2905*that
@@mygills3050*
I'm honestly baffled at how this man made an interesting 8 minute video about 29 geometry dash objects. Insane
yup
yup
yup
yup
yup
Even if a level uses less objects than this in the future, the sheer ingenuity will make this level still more impressive.
@@user-wu7wu7pq9f yes you're right
If you go to the video's description Spu7Nix put some other peoples attempt at this sort of challenge. One of them did it with 25 objects
pocke made a level with 9 objects.
Certainly this level will inspire others
fewer objects*
"people who create levels with less objects are lazy"
Spu7Nix: *"hold my codes"*
Literally no one has ever said this
@@totallyupdoggin someone actually did lol
@@totallyupdoggin you're telling me you searched the entirety of existence
@@moonl1314 Yea
@@totallyupdoggin people who create levels with less objects are lazy
i love the way you go into detail about everything you do in the editor, never know what to expect next from you
hi hoo hey play geo metry dah???????
wysi likes
oo hihoohey hello
You???
skyblock?!?
This video feels like I entered the wrong classroom, but I stayed.
3:38 This is a reference to the level "How" created by Spu7nix.
I didn't see that, thanks
@@whitish1968How?
@@nido84what
@@ijoinedbcofthememesLOL
@@ijoinedbcofthememeswhere?
You are absolutely insane! Really excited to see what creators will do with the text length bypass hack in the future.
This hack can make insane lags.
mobile players will cry in pain lmfao
@@sonicwaveinfinitymiddwelle8555 Do you play on a potato? My phone is pretty old yet still handles most “laggy” levels completely fine.
@@kSevinVII if you did not know geometry dash cannot handle very much text on one object just like x200 scaled objects
@@sonicwaveinfinitymiddwelle8555 My phone can handle super well. Even with laggy levels. I record laggy levels sometimes for the most of a times.
I like how he explains days of work in just 5 seconds at 4:33
What a legend.
Pretty sure it didn't actually take that much
Programming is not as hard or as time consuming, as you might think
its not even days
@@theonewhocaredandasked9126 ikr, he probably got it done in like half an hour or something
@@softed it s only hard if u dont know what ur doing. so yeah it s true
3:52 you went from wulzy-type explanations into a Dani-type explanation. It was amazing.
That's what I was thinking lol
He just became Dani
danis cousin confirmed
@@chillybillyill yes
@@SuprSBG1 Normie
4:35 he predicted lobotomy
Its just a easy level face
@@sabrinanevitt9166 u won't get it
Aka the thing that started lobotomy@@sabrinanevitt9166
@@sabrinanevitt9166but he made it green
thats the easy level face not normal
1:18 Why did _"I N F I N I T E G A M E P L A Y"_ Make me laugh so hard help
It’s scientifically proven that adding a reverb to anything makes it a thousand times funnier
by the way you say it, it seems you didnt realize you can just put one of the triggers of the spawn loop at the end to make the full level duration, but eh, the logo is better
omg I didn't think of that
@@Spu7Nix even masters can improve upon their work. Lol
was that sarcasm
you have outsmarted the outsmartable
So maybe XXVIII and a half?
6:06 ok for some reason i never even knew this gui existed, i feel mindblown right now
Me too
My respects man I tried doing a level with less that 200 objects and it was pretty hard, tbf though you literally reverse engineered the text object :)
I made one with 69 objects lol
So calm so vibung reminds me of happines.
ITS A GOOD SONG U USED AND THE DECO!
THIS IS
AMAZING LOVELY CALMING AND EVERY OTHER WORD
0:14 foreshadowing
Fr
My grandfather having flashbacks 💀
Sputnix, I respect you so damn much. You are so good at explaining these things and you always come out with something amazing.
The text to image converted is on spwn? That is such a genius way of making a background with a single object!
My brain is still processing that..
@@T1LT_ON_TOP spwn - is a "programming" language that was made for gd
the video shows javascript so i guess it was made in that, spwn is really impressive anyways so maybe he made it in that and just showed js in the video
@@blokos_ nah im still processing how did he type that many letters and turn it to a logo , i know what spwn means i play gd bro
@@T1LT_ON_TOP are you joking or do you actually not know what ascii art is
As soon as I saw the level showcase on Viprin's channel a week or two, I checked your channel to see if you posted anything. Now it's here, you're insane!
I like how this guy returns to the community every few months revolutionizing the entire game
1:43 I thought it was bloodbat jumpscare
Ah yes, bloodbat, my favorite geometry dash level
same lmao
Actual genius, I loved the ease in out effect, never knew you could use it like that
I remember I went to a featured tab and I saw this level. Knowing you I KNEW something interesting was gonna happen but I wasn't prepared for the text background. Good job, Sput.
Also good god img2gdtext
As strange as how low the object count is, the level with this music really does just... calm me down, like it's a some kind of old radio with an alike stereo. Like it's the end of the world, in an apocalyptic situation, waiting, for all of it to finnaly end.
In general it's just heart warming calm song. poggers-
I think you like lofi, go check that genre
"finnaly"
If you like lofi go check out Austin Chen (the one who made the song)
im a lofi fan
great choice of music, its very vintage like and feels so authentic
I like how you explain every step in detail, even how triggers works. Btw love this level
This is absolutely splendid. The end result is far better than any level I could ever make with infinite objects 😂😂. Congrats!
This looks absolutely sick.
I especially love the Vapor wave background!
so... is this the advantage of being a programmer? this is incredibly sick
and you would need only basic skills to do this script
@@_kitaes_ I don’t know how and I want to put images in text
@@_kitaes_ actually he had to write a program to make ascii art as well, and it looks to be manually coded.
interfacing with images like that isn’t that basic, since image formats are wack.
@@raffimolero64 There are libraries to get a pixel of an image easily
@@raffimolero64 no one in their right mind would write their own image decoder for a simple project
Knowing how your levels can be EXTREMELY object heavy, this is super impressive for how good it looks.
I love this, it's very cool that you can make levels below 30 objects. It makes us go creative.
Me: I still don`t know how spawn triggers work
Spu7nix: Code, Draw, potentially break the game
Extremely interesting, this is truly insane.
This is absolutely insane, it always blows my mind what you come up with.
Heard what you did and have been waiting for this video to drop since. The hype is real
Thanks for your easy to follow explanations, one step at a ti. It makes learning less overwhelming!
This is so cool man idk how you even come up with this crazy stuff holy shit dude !
this is legit one of the most intelligent ideas i have ever seen in the past 7 years I've been playing Geometry Dash
i swear this guy will turn gd into a literal game engine when 2.2 comes out
isn't it already a game engine
*runs gd in gd*
Mastergame
Let's goooooo, GD Game Engine frrrrrr
He already has, it’s called brainfugd
4:09 OMG GD REFERENCE (Decode)
Bro thinks he is russian 🇷🇺💀
😑😑
The music is so calming.
Seeing how you use code to create such awesome things makes me wanna start creating levels. What you are doing is simply incredible
The fact that you created a rated level with only 29 objects is shocking alongside your other level HOW. they're both amazing levels and It's awesome to see the technical side of creating.
insanely good video, had me dying of laughter because of how crazy the techniques were
4:15 he just went full on matpat
I feel like this just shows how much gameplay doesn't matter when it comes to levels being rated.
I think this was rated due to how impressive 29 objects is tbf
6:59 for the gd level starts
I love these types of videos
I can not believe that you are somehow capable of these amazing this, Spu7nix. Love the content and the creativity, keep it up!
Insane. You keep pushing the limits in the game, and this looks as fun as hell
I cant even believe this is POSSIBLE! Great job!👏😀
Wow. Pretty cool.
Pretty. Cool.
4:45 no way it's exosphere by creo
The one last thing you could've done to improve the whole level slightly was to copy color from some random object and paste it into a vehicle portal (Like the ball one here *7:24**)* to give it a less generic look.
8:18 nice dance moves
Lol
The music and the gameplay is so chill
“simple redstone”
Great job, Spu7nix. You really deserve a lot of interest not only in Geometry Dash players, but also in players who are made up of other fandoms. Nice story. 👍
Now I'm curious to see how would this look with the max objects possible. Like, making this as complicated as possible for no reason
Wazaaaaaa👻👻👻
señor lechuga, eso no tiene ningún sentido porque no es nada difícil de hacer
@@pm-every-skne confirmo king crimson comediante
@@pm-every-skne Ya pero es que tengo curiosidad
khrone
Nice! my levels also include only 29 objects but are not nearly as interesting because i use the default block spam and spikes and verify hack it
this level reminds me of a dream. not anything specific, just like the floating feeling then, super mellow, not a single care in the world.
Why is this so calming maybe it’s the music but the levels literally is putting my to sleep
Very interesting. You're an amazing GD level creator! (in my opinion)
BTW, sorry if my english is bad haha..
0:14 I agree, it really was a @ level! You should try making more @ levels in the future
I love how you not only used 29 objects, but explained everything
you're voice is so calming XD
idk why it just is
i was not expecting to see Dcode in this video. Pretty cool man
“The most mobile friendly level”
i like how he named the level 29 in roman numerals
My god, a tiny little mobile game went all the way to people making stuff like THIS!?!? You are officially, RobTop’s new developer!
If you ever feel useless, just remember that XXIX has Low Detail Mode.
Honestly this level is so calming i can fall a sleep for 2 seconds with that song
4:03 this sounds hard but that's pretty easy actually, I expected a hack of some kind
At 2:31 my brain just stopped listening
Brain.exe stop working
same
This guy has every talent an internet user can have
Idk about rate worthy but this is certainly a masterpiece for what it is! Nice work
That's a sick trumpet solo part in the music. Caught me off guard
1:06 i swear to god i've heard this sound effect before but idk what its from or what its called or if its actually from gd and i'm just stupid?
Edit: i think its the sound for when you place an ender eye in a portal frame in minecraft
This is really cool! I do wonder though, how does the hacked text affect the performance of the level? Is it really laggy for low-end devices like hack-scaled objects are (iirc), or is there little effect on the level performance?
afaik scaled objects almost dont affect the performance its about the amount of the objects
@@xenird they do, especially scaled hacked glow and massive text objects
@@xenird That's not what I took from pocke's 49 object level explanation here: th-cam.com/video/opDr1gW2KtA/w-d-xo.htmlm18s
@@atavoidirc5409 By massive, do you mean in terms of scale or number of characters?
@@atavoidirc5409 never had problems with scale hacked glow
Woah, did anyone else know that you could do this: 5:29
Me
IT'S ALWAYS THE UNDERRATED VID THAT'S LEGIT! THANK YOU!
thank you for adding the song in desc
Someone should try one of these without any hacks or coding, I feel like it could get very interesting.
I think it will get less interesting. The base level editor is potato enough.
since the portals have a hitbox that extends lower and above what it looks like, couldn't you use that small bit to make it seem like the portals are hidden? Also gets rid of the skipping option
5:19 if you didn’t use the trick it would be 30 objects total in the final level
TNice tutorials is actually a very good and straight forward tutorial. No having ask questions or guess, no over-explaining elents, and brings
3:50 I've heard some stupidly complicated glitches before, ways to break software or carry out exceptions, but holy crap it's ridiculous how this was ever found. xD
now make a How 2
Theres what
Yes
Haha he did
What?
He did, WHAT.
2:48 12 :)
rap 4:43
This is MF DOOM
I am sure robtop is subscribed to you by seeing all the insane and cool stuff you make in his game
This is the secret technique bli uses to optimize levels
what (the level)
4:37 My mans predicted 2.2
That’s easy face not normal
@@Gavblox All of the difficulty faces are in the editor in 2.2 though
0:08 what is this simulation thing
his coding language he made for WHAT, uses code and converts it into geometry dash triggers (I'm assuming)
That’s cool, I still find it amazing that I only took 29 objects for this, and it’s actually a good lvl
Perfect person to hire for deco