I Made a Geometry Dash Level, But You Have to Beat it TWICE
ฝัง
- เผยแพร่เมื่อ 23 พ.ย. 2024
- To beat this level, you'll have to beat it in both light mode and dark mode. Here's how that works. This twist was probably a bad twist, but I managed to twist that twist back around into being a good twist. What a twist!
Level Name: Light Mode Dark Mode
Level ID: 111301385
Level Song: • meganeko - Daydreamer
Playthrough of this level: • "Light Mode Dark Mode"...
I've made a few changes to the level since recording this. The biggest change is that you can now reach Dark Mode in practice mode. You still can't beat the level in normal mode that way, though.
(Also, this didn't really fit in that part of the video, but my attitude toward making levels is specifically that I like making something new that hasn't been done before, or at least adding a new twist onto something. This probably does make my levels more memorable, so I focused on that in the video.)
Music Used (from various Pokemon games):
Opelucid City
Opelucid City
Arven Encounter
Ferry Terminal
Terarium Plaza
Aspertia City
Rose Encounter
Galar Mines
Iono Zone
Spikemuth
Aqua/Magma Hideout
Blueberry Academy
Skyarrow Bridge
Montenevera
Castelia Sewers
Levincia
Lake
Wally Encounter
BB League Club Theme
I've been seeing a few comments about this, so just to clear up the confusion:
You can reach dark mode in practice mode in the current version of the level. I updated the level after this video was basically done, so this bit didn't make it in. If you do this, there's a wall at the end of dark mode that stops you from beating it in normal mode.
Next level idea : every time you lose, it nerfs the level until it’s like a 2 star
I got a hitbox moment in this level. I recorded a video about it and yeah. Can you fix it please?
bro made twice twice in GD?
I was sent here by EVW. (Btw subscribed)🎉
@@wellbesnapjb5957Sdslayer already did this
No more "GG one attempt" comments
Real
gg two attempts
Nah it's gonna be "GG 2 attempts!! :)"
gg 1/2 attem
No it’s gonna be GG one try
Geometry dash content has turned into gamedev content
And i love gamedev content
I looove gamedev content
yes, and that is *awesome*!
Exactly
12:51 oh my god. oh my GOD this is my new favorite level
i use the dashed lines trail. so many transitions don’t work as well because of my trail, mostly because creators forget that those trails even exist. thank you for recognizing us permanent trail users
Okay
@@Miracle12348realest reply
@@Jhshsshshshhs I forgot I even wrote that reply. Oops
In 2.1, there was a rated level called "Helping hand", this used the attempt glitch and meant that the 3 star took 4 attempts minimum every time
That's exactly what I was thinking about
yeah
3:06 BACK ON TRACK MENTIONED 🔥
10 likes and 0 replies? Let me fix that
@@BrawlingToTheMaxthe comment was funny as it was, you didn't need to ruin it
*Ruined@@BrawlingToTheMax
@@iycop how did he ruin it?
Back on track joke is unfunny.
“Thank you for saving me Mario, but the princess is in another castle” ahh level
YOOO this video and the level are so sick!!!! :D Loved the meganeko visualizer reference too that was so sick
2:52 I actually subbed from ur point of “it’s right there”
nice video and narration 👽
Why the Alien Emoji?
👽
Zimlegloopnik ziu👽@@Nex1001-1
👽
@@Nex1001-1👽
Btw, I played it in practice mode, but went back to the previous checkpoint. After the level, I was put in dark mode. You might wanna fix that... 😅
Imagine if the difficulty is an extreme demon, and you must beat the level twice... Nah it will be a nightmare for me 💀
I'm doing it right now. Also, every attempt has different gameplay. It's not a nightmare, it's a torture
There already is one but I forgot the name 😅
And you have to beat it twice in a row too
@@Dammydagamerr yeah
Dead internet theory
11:55 yes, you can actually move the player like an object by using the teleport trigger. by looping the teleport trigger 240 times per second (which is the physics tick rate) you can essentially tie the player's position to a point and moving the point is essentially the same as moving the player, since their position updates every tick. There are also options to ignore x or y teleportation, so you could even make custom speeds, smooth speed transition, dashing and whatnot using teleport loops. using a teleport loop also gives a unique result on the ship, the ship will rotate to whatever direction it is going. This allows the ship to do loop de loops and weird flight paths.
Absolutely loved the video and narration. Nice work on this level!
Insanely underrated, I actually love this guy. I think I've found a new favourite TH-camr
1:27 nice transition
Almost made me lose NNN
@@Wolzane🤨📸
Hell yeah, the more i see people getting the same solution for detecting practice mode as i did, the more i enjoy event and persistence triggers
The city looks exactly like Castelia city from pkmn black and white the bridge makes it perfect and the fact that you also played bw music makes it almost certain that you got inspired by it
12:05 i was actually stunned after seeing everything in motion, that was SO smooth
Definitely found a new channel to subscribe to. Very entertaining and you deserve more recognition for simple but great levels
This was such a good video, and I'm excited to go play the level! Great job :)
this guy is SO underrated, this level is so cool I just wish I could use the editor like this
keep it up
there is a rated level using a bug in 2.1 which allowed 2 player mode to change levels. i think the level was made by vortox(?) not sure. youve to do it multiple times(not beat completely tho)
This is genuinely one of my favorite levels, it’s really fun and the gimmick is so well executed.
And the attention to detail is so nice
Really unique and fun idea,love it!
oh thats neat! im doing something similar which is a level that houses 2 levels using slightly different versions of the same song, but the difference is you have to die at the end of the first to go to the second. might pick it back up someday. great video!
the idea is so simple, yet the execution is so perfect! keep up the good work man
btw, video editing here is also unbelivable, i did not even realize that you only have 1'500 subscribers
I actually play the level and it was pretty fun :) ! But there is smth at the UFO and wave part where whatever the mode, it's always wave. Anyways, well done!
This video was honestly EXTREMELY enjoyable!!! Super cool ideas man
chat what is this level ? 0:41
It’s another level I made called Zeitgeist.
@@doublepositive0thx
@@doublepositive0 ok ty
Great video it was really well made. Same for the level. It has really good decoration transitions and it had a great idea. The only thing I didn’t like was the gameplay. It was sometimes awkward and wacky.
That transition effect is so smart, never thought of doing it like that
Such a unique idea!! Good job man :D
Please don't give spu7nix ideas
Bit late for that my guy
@@natashaprince5660 how rude
@@natashaprince5660I was saying that he shouldnt give spu7nix ideas for levels with that concept
Devin alr did this, but you need to beat it 3 times
💀
3 feels just too much tbh
Devin level didnt change, it was the same and was only for the coins, here u need to do it to beat it
Whats the name of that level?
@@d9imos World war
For the song trigger, you probably could've used prep and load prep
1:01 I was going to make a level with this, but I was in the middle of another project so I didn't get around to it before 2.2
Hey i saw you in evw's video and your so cool man
This is so Underrated i thought i was watching a 100k subs video but only 2k thats insane keep going you will get big💪
Wow this video is really well made!! Keep making videos!
one of my favourite geometry dash videos if all time
i like the light/dark block collision gimmick
very cool :3
There was a rated level made in 2.1 th at uses this gimmick! and when i found it years ago this and started experimenting with it i kinda fell it live with it and made some levels though all of them are bad and i didnt upload them, now their just broken..
I remember wanting to build a level (pre 2.2) that you first need to complete in practice mode by using a green orb, placing a checkpoint on the green orb, dying, activating it again after death, letting you to pass, then after reaching a certain point use a glitch that allows you to basically preserve values between attempts, go out of practice mode without exiting the level (i tested, it should still save the value) which will unlock the real path, and only then do you beat the level in normal mode. I wanted to use Paradigm by Leslie Wai as the song (some may remember it as "that one kaizo trap video song"), practice mode goes for the first 2 minutes and 27 seconds of the song, while the real path goes till the end. Unfortunately i was in high school busy preparing for final exams, and soon forget about this idea, this video however unlocked that memory, and while it is possible to do this level more easily now, it just wouldn't be the same. Oh, also it was supposed to include the funny dual desync glitch
It would be cool to make a similar gimmick exept in light its fast and in dark its slow
that zoom transtion is mind blowing
Great innovative idea! send for legendary!
Better than towerverse?
That loop-de-loop transition looks amazing!
This video blew up and it is totally deserved this is high quality content
I really love this idea, it so reminds me of the animal crossing mario kart track, changing the atmosphere from time to time
Amazing vid deserved sub wish you luck on yt dude
5:17 around here in level, you can get "hitbox moment" lol.
Great video, great level. 🧡
Gotta see first time play reactions
The 11:25 transition is actually very cool
Even though im not in the GD community, these videos amaze me.
I can tell your gna be an upandcoming youtuber. gl with getting popular! ;D
incredibly good video! youre so underrated!
“Making. I really like these 1 block thick platforms that snake around and cross eachother” caught me dying 💀💀💀💀💀💀💀💀
The desync happens at the beginning of the level. If you put a song trigger just to the right of the beginning white line, you can remove the desync entirely, rather than having a song trigger at the beginning for every cut
how to make robtop give your level stars but not creator points:
1. Make a good level
2. Make a spike in the end that kills you 100%
3. When you revive you're in a lobotomy level
Make both completions a positive and you get a double positive
17:21 So are we gonna get an explanation for the spider doing this?? WTH??
sometimes my spider does that but with its eyes... it's terrifying when it happens, the robot and also i think all other gamemodes can do this, i don't know why the bug happens but you can fix it by just exiting the level and going back.
1:04 helping hand (2.1) uses a cool glitch to make the level change when you die but yeah I don’t think anyone made a level you have to re-beat in 2.1
Long good commentary videos i love it keep doing content!
DoublePositive, DoubleLevel
This reminds me of me of my lvl that you need to beat in 1 attempt to win, this gimmick has a lot of potential
GREAT video btw also nice exploding video
10:47 the shapes floating around feel like a JSAB reference. Idk if its intentional or not but i think its neat.
I was making a level with the same gimmick, the way I needed a way to make the gimmick work but thanks to this I can make my level.
PS. I only have a layout and I don’t know what to call
Ur content quality is so good
If you complete light mode in practice, then press that one button that restarts the level in normal mode, you just go into dark mode.
THAT CUBE TRANSITION IS SO SMOOTH AHHHHHHHHH
THE TRANSITION WHATTT 12:43
Not Blueberry Academy, Montenevera and Levincia music from Pokémon playing in the background 😂
Epic! This is a neat idea
@DoublePosative
Awws man, HUGE miss opportunity for that sick ass transition.
You should of made it so the level ends there in light mode, without the transition. But then when u get to thet part in dark mode, you get that transition, leading into one extra last section to surprise players that thought that the level ended there. And yes, that means making that transition be near the end of the level instead of where it currently is. (Idk, i havnt played it yet)
Hitbox moment at 18%
You can jump early from the spider orb onto the nearby spike and can clear the spike easily. However, you just crash into the floor afterwards so it’s pointless
As far as I remember in 2.1 there was a challenge, where you had to beat 3s hell 100 times, same idea
EVW sent the level, congrats!
Let’s get back on track
Nice vid!
An interesting idea indeed
19:25 you should crash yourself NOW 🌩
I’m pretty sure in the shader trigger you can remove player particles and/or trails, I haven’t tried it but I remember there being a checkbox for it
You are so underrated
this got an nexus upload just today, ggs!!!
I dont have geometry dash but when I buy it I sure will play this level its super cool and the idea very good
it's bright asl🙏🙏🙏🙏🙏
good level
how do you only have 746 subs???
very good . keep going 👍👍👍
17:30 i feel like you should add a saw behind the building with the coin cuz it really looks like you can just fall and get the coin
Edit: theres a force block which yeah, it makes it so you cant fall there but thats not sightreadable at all😭
Geometry Dash, but… you beat it… zeroce?
There was a level frol 2.1 where you had to die 2 times to complete it, taking 3 attempts in total.
the hitbox moment in the level is funny
Great Vid Mate !!
Unfortunately the anti practice mode doesnt work, the bypass I found was beating light mode in practice, then turning off practice mode at the end screen. still beating legit
So lap 2.
In the dark mode scity part, you could have made the backround black and all the foreground visible maybe
I made one where you need to beat it 3 times to beat it and four to get a coin in 2.1 if you want to see it its on my channel, its the third trial (it doesn’t work in 2.2)😢
Nice video