DM: "Hey guys, want to play Daggerheart? It says it's inspired by Lord of the Rings, Game of Thrones, and The Witcher!" Players: "Really? Cool! Yes let's play!" DM: "Okay do you want to be a frog, goat, cat or mushroom person?" Players: "Um, what?"
There is an active push to blur the lines. There have been discussions on that lovely cesspool called Reddit talking about what “other” aspects we can borrow from the BDSM community to improve the RPG hobby. It’s wild. And when I point out how ridiculous the idea is that there is any overlap between the two, my comments get downvoted like crazy.
It's because terminally online ttrpg "players", such as those on Reddit, think folk who play these games are so socially inept that they can't even play games without guidance. They think you need to lay out all of your fears and what not so that they never come up during a game, even though most folk are perfectly fine with whatever they're afraid of being portrayed in fiction. It all amounts to things that can be easily and quickly sorted out with a conversation when you've really upset someone. There's no need for weird consent forms and documentation listing dos and don'ts whilst playing a game. They're a very patronising, infantilising even, tool that bypasses the whole social aspect of playing these games in the first place. And, like you said, it's an RPG... it's not so extreme as to warrant genuine consent forms and what not. Maybe we should include safety words too. 🤣 Saying that, I've met people with very strange demands when wanting to play these games. Whilst running a game of VTM, I encountered someone who didn't want blood being described. Didn't want blood in a game about playing as vampires...
It's that weird line/veil stuff, basically "This makes me uncomfortable and I don't want to see it" which I get to a point, but like it used to only be for things like graphic sexual or violent descriptions (e.g. r@pe scenes and the like). Not "I have arachnophobia so I never want to see spiders" cuz I don't know anyone who would get traumatized by fighting an imaginary giant spider in an imaginary game.
@@NobleshieldIt s more like: dont describe spiders in detail more or less. But yeah Safety tools are not mandatory, sometimes they help and other times(most of It)they are a waste of time.
Critical Role should have said "screw it we're making our own game... WITH BLACKJACK AND HOOKERS" and it would probably have been better than what it is.
The Story Game elements are in these Darrington games to provide cover for the behind-the-scenes scripting that they rely upon to make the stories compelling.
@@Ozgarthefighter I have. C2 is what got me into D&D initially. Watching it back, there are plenty of instances that are at the least contrived. You don't need a line by line script for something to be planned out and contrived.
@@Ozgarthefighter For starters, it’s a *show*. It’s an entertainment product. It is meant to entertain an audience. In fact, *everything* about the show is meant to entertain an audience. From the music, to the voices, to the canned humor, to the sound effects. It is all for the show. The quicker you realize that, the quicker you can have fun at your game table without comparing everything to CR. The players are all trained actors, some of which have experience in improv acting. They are already working with a different tool set than your average D&D player. Critical Role is not a bunch of voice actors playing D&D. At least, not anymore. It’s a show meant to entertain an audience. That is the goal. Plain and simple. You ever wonder why the whole “Mercer Effect” became a thing? Because people were watching this show that is touted as being “just a bunch of friends playing D&D” and got the expectation that CR was what D&D was supposed to be. Then they were quickly disappointed when they realized that CR is made up of trained actors who have backgrounds in acting/production/improv and the people at the table are regular folks with day jobs and responsibilities who play this game to blow off steam. Who am I kidding, I can’t convince you. Don’t get me wrong, I still have a lot of love for C2. I’ve got the map of Wildemount on my bedroom wall. My current character I’m playing is a veiled rip-off of Fjord lol. What I mean when I say that the show is contrived (meaning that it’s unrealistic) is it is just that. A show. It would be just as silly to compare one’s love life to a reality TV show. You don’t need a hard script for something to be contrived.
Sorry to hear that. By the time it got down here it's just heavy rains & thunderstorm, but some parts of the city got flooded too, due to the city's terribly bad sewer infrastructure. Luckily, I live in an elevated area, so no harm here. Sorry to hear about your damages!
I agree that in the intervening years I would now organize Albion better. I've been getting better at it since then, I think. Like in Sword & Caravan, and soon in Baptism of Fire.
Looking forward to Baptism of Fire. I'm sure you must've mentioned it before but what kind of system will it be using and which of your previous releases are required or would be great supplements to add to it?
Baptism of Fire is a complete rulebook & campaign guide (about 380 pages). The rules are a revised expanded edition of Lion & Dragon. It's compatible with all the other L&D- based books, but doesn't require any of them to run.
If they actually cared about the TTRPG scene, CR could have just pivoted to any other system, C&C, Cypher, Savage Worlds, etc. Maybe even somethig like Fabula Ultima, with jrpg like classes, with heavy theather of the mind elements. But no, they wanted to monetize their fans, just like WotC, and created a mediocre system incompatble not only with VTTs, but any regular table wich GM is not an actor, director, with 100 tokens to keep count.
The proof is in the pudding. CR has always been in the business of monetizing their fans. Just look at their online store. They went through the trouble of making merch for a throwaway bird NPC.
CR is product and it's about making money. Weird how people take issue with that...or want to pretend that there's some altruistic ethos that "true, real" players and fans should always aspire to. D&D was created to make money from the beginning. The ogl democratized it somewhat, but that was about making money, too...and all the third party developers jumped on that bandwagon...wait for it...to make money. Anyone who is really upset about this stuff hasn't been paying attention or is living in a hippie ttrpg commune in their head full of rainbows, unicorns, and combat wheelchairs...
I have an aversion to RPGs that utilize cards, tokens, & numberless dice as part of the core mechanic, particularly when used for resolution. I don't see the point, just use the math rocks. Especially if RPG requires unique cards, tokens or numberless dice produced by the brand, or even worse they're sold separately from the core material. If ya lose them you're screwed. I'm not saying they don't have a place in RPGs entirely just that I don't like them used as a core mechanic. I don't mind crunchy if need be, though it does shrink the potential player pool.
It is certainly a thinly veiled attempt at merchandising. If you look at their online store, they capitalize on every opportunity to merchandise their IP. Everything from overpriced dice to custom tumblr lesbian aesthetic apparel.
What a world we live in where a title, that clearly refers to the game having an identity disorder as to it's genre, has to be clarified that it is not referring to gender, and be justified to clarify it!!!
I do appreciate, that you as a games designer, hit on my real issue with the game - its just so poorly written and organized In other words - exactly what I expected after Obscura Candela. Given this has cards and tokens it should be just like a board game and have a 30 page rule book focused on the core with expansions. If this was me that’s exactly what it would be … rule book (30 pages), cards, tokens, 12 classes with models and their decks (their 2 domain mini decks), DM monster cards and minis (or stls) and 10 scenarios made from A deck of tiles. (Hell throw in a DM app) This would easily sell for $100 to $140 and upgrade packs (Walmart friendly) and you have $100 million business on your hands
Yes, as you said it feels like a Frankstein of a game. I think the only salvable part of the game is the 2d12 Hope and Fear, but... I rather play a PbtA game than Daggerheart. If I want crunchy rules I'll play a TCG like Flesh and Blood, for TTRPG a rules light game like any OSR is enough.
@@RPGPundit, wah, that's make sense. Anyway, good points but a lot of people have already pointed out too. This video was a little better than the other. I'm not putting my hand in the fire regarding CR will do, but it's an open beta, a lot of things are expected to change. I don't know if it will really improve, but I don't particularly wish harm on any system, I hope they fix its problems.
Ya know, if the government gets put back together here. I think perhaps the FBI, DHS or IRS might want to have a chat with Matt Mercer and Co. I believe that financially supporting a known terrorist organization is a crime.
Yeah right, the government that funded and probably still funds terrorist organisations is gonna go after Mercer for sending money to a shell charity. Be pissed at them all you like, but be realistic about just how little the US government is gonna care as long as they paid them any applicable taxes for the donation.
I think it will do just fine among their loyal fans. And I think they will skim a few sales from the flux of 5e youtubers making endless videos about it when it releases. It'll be the new hotness for a month or two, likely coinciding with a new campaign they will be running with the system. Die hards will probably play it among smaller circles, it will get some playtime at conventions and the like, but it will inevitably end up as shelf decoration for most of the folks who buy it. Because people want to play a game, not have a crappy version of a writers circle.
Waaait. Are you saying #Daggerheart is incoherently designed? That it tries to meet too many contradictory needs? That it doesn't know the core experience is supposed to facilitate? Never thought I'd see the day you agreed with #RonEdward's design principles, yet here we are. We've truly come full circle.
No, this isn't talking about the notion that a game should be micro-focused on a single style of play. I'm saying a game designer needs to know what the overall purpose of his game is meant to be
If they wanted some sort of negotiable narrative elements, they could've just played Fate and be done with it. But there's little marketing potential there I guess.
To clarify, they started out with Pathfinder, that's something a lot of people tend to forget. Don't get me wrong, Pathfinder is a D&D clone of 3e, but still.
@@RPGPundit I will not argue that their greater success was due to the switch. However, the reason why so many dropped pathfinder, was due to their switch. . . Unfortunately, I can speak to this personally, I had friends who watched them early on, who went to 5e becuase CR did. Their popularity did explode after the fact. But their following prior was also sizeable.
You do your own editing and/or typo hunting? I'd strongly recommend letting that do somebody else. Of course I'd do a first editing run of my own work but my final one would almost always be done by an outside agent.
I agree with Pundit. In RPg game design SYSTEM matter. You cant advertise a game as a D&d inspired,like,fac-simile and use a system that does not work with that idea(aka the game Hit). Eg if i want an interactive game focused on exploration i ll go with an Osr instead of i dunno a Freefom. A major lie that was born due advertising reasons is that with Rpg X (D&d or else) you can do everything you want. If this statment was true we ll have only a single Rpg in the world and not multiple ones. And we have multiple Rpg that want to do different things in different way. An Rpg trying to do all possible things is destined to be a complete mess. Chimeras in Rpg are not meant to be for a reason.
Sadly there are weirdos that think system does not matter, only setting mattets. Theme determines system. System guides setting. It is not only the modern 5e crowd that wants only one system, but OSR also as it happens with Palladium games, Traveller, etc that only want 1 game system for all things. 1 system does not do everything.
System matters in that a system shouldn't be created without a clear idea of what you want it to do. Also, it matters for reasons of network externalities, which means that the basic OSR system, being adapted to fit the purpose you intend, is often a much better choice than trying to reinvent the wheel.
@@RPGPundit The basic OSR system is BASIC DND. No it should NOT be adapted for all things. Yes it was loose and generic to allow for growth of the system by players or Gary (Holmes Basic is an intro to 1e, Moldvay Basic is its own product line disconnected from 1e) That does not mean Basic in any form should be designed for cyberpunk. It lacks too much, as you say, it is not made to perform what cyberpunk would need. That is the, a, major problem with "OSR" is that most things are based on DND, Basic or 1e, when there are other Old School systems that were created expressly because DND does not offer all things for ALL PEOPLE. The mental regression of the OSR to the modern ideology that, 1 system for all TRPG-dom; fails to understand old school design. Old school design was about making a system that would offer the focus of gameplay. in the case of DND, it was medieval combat and fantasy exploration emulator, not simulator. So DND was never meant for "modern" or "future" as I think was the 3e or d20 system. 1 system for all. There needs to be MORE systems, not fewer. Again, I think most of Raggi and Venger products are junk because they do not interest ME, BUT BUT, they NEED to exist and be designed as there own systems for people interested in things that are NOT the core DND framework, medieval combat focused play. Pundit, you and TBE can try to emulate or simulate ODND all you want, but neither will be Gygax or Arneson. Maybe one day you (generic you) might reach Pondsmith or Seimbieda, but still most OSR is doing nothing more than copying the SAME system over, and over, and over. The modern games that do something different, Savage Worlds are fine. Not fine games, to me not even good. BUT BUT, they were not made for me. I am not their audience. OSR seems to think that there is no room in the TRPG hobby for anything new. That is in no way old school, because in the 80s, systems were the largest thing explored. Not reusing the same system for everything that WotC perpetuated in order to control the entire TRPG hobby during 2000 as the 1st wave wokening of TRPG hobby, which you later helped with for 5e as a consultant to return "DND" to the "one system fits all" after 4e came out. This is why MCDM is so popular, he is trying something different. 4e has a place in TRPG hobby. 4e is not and should have never been called DND. DND should not be the *only* system. It someone makes a new system, you dont have to use it, but it does ZERO damage to the TRPG hobby to have more systems exist. 😉
The recent thing I've seen is that it serves people being smug about D&D players not branching into other games. What other games do they mean? Call of Cthulhu, Traveler, Savage Worlds? No they mean PbtA storygame shovelware trash like this. That's the target audience too.
Yep! There's plenty trying out other games such as Pathfinder, Shadow of the Demon Lord, Savage Worlds, and various OSR games, but as you said that's not what these people mean when they accuse D&D players of not branching out.
WOOHOO! I've been more excited for Baptism of Fire than anything else in recent pop culture that comes to mind! Your stuff sits in pride of place right next to my Birthright section. Daggerheart, on the other hand, is a yikes from me bro. The designer has... interesting priorities in game design, I'll say that.
Sorry i can't watch Critical Role for you. With in 30 minutes of watching it , I'm so bored that on the edge of going into a deep sleep. Which doesn't work for me as i work on stuff while i listen to videos / livestreams.
There are some things in the game that I like. But yeah it's trying to do too many things for how it's designed. If you want a system that can cover a wide range, you need less crunch. Not more. I don't think Daggerheart shouldn't exist or anything, But I am and always was more interested in the one MCDM is doing. They're taking the opposite approach. They know exactly what the game is supposed to do and that's what they're building.
"CR is full of actors and therefore useless at any other thing" Uh, what? Actors, and creative types generally, need a wide set of skills because producing a show or content is difficult and expensive. What a wildly inappropriate thing to say about any job. Should I say "Oh this guy is a carpenter. So basically useless without a hammer and a board"? Basically, you just needed to make your review more negative so you decided Ad hominems would be a classy way to go? If you have to attack the person, then your case against the idea is poor.
th-cam.com/users/live8vXe48xQSoo?si=mEEasCMMaQlgj2mZ&t=16205 If they/them in a familiar group of "Quirky voice actors" talk over each other, and gimp other players by using 3+ actions without any penalty... what chance does a random group on Roll20?
It will quickly devolve into 1-2 loudmouths taking the reigns from the rest of the party. The GM will be more like a teacher at recess rather than a facilitator of a virtual world.
The chances of it failing even without such a review are fairly high. There are countless ttrpgs on the market that don't really find any real success, I imagine this game will join their ranks and fade into obscurity like so many others before it. The fact that it doesn't even really know what kind of game it wants to be or who its audience is, outside of CR fans, makes this even more likely.
DM: "Hey guys, want to play Daggerheart? It says it's inspired by Lord of the Rings, Game of Thrones, and The Witcher!" Players: "Really? Cool! Yes let's play!" DM: "Okay do you want to be a frog, goat, cat or mushroom person?" Players: "Um, what?"
That's the same problem I have with 5e in my area. Every party looks like a furry convention rolling into town.
Ok, they have more than 5 races... your point is...?
Lol
Sounds about right.
@@DanteL1983yeah...that's it....more than 5 races. If you don't understand, it probably can't be explained to you.
What on earth are safety tools? It's an RPG, not a BDSM session, I hope...
There is an active push to blur the lines. There have been discussions on that lovely cesspool called Reddit talking about what “other” aspects we can borrow from the BDSM community to improve the RPG hobby. It’s wild. And when I point out how ridiculous the idea is that there is any overlap between the two, my comments get downvoted like crazy.
It's because terminally online ttrpg "players", such as those on Reddit, think folk who play these games are so socially inept that they can't even play games without guidance. They think you need to lay out all of your fears and what not so that they never come up during a game, even though most folk are perfectly fine with whatever they're afraid of being portrayed in fiction.
It all amounts to things that can be easily and quickly sorted out with a conversation when you've really upset someone. There's no need for weird consent forms and documentation listing dos and don'ts whilst playing a game. They're a very patronising, infantilising even, tool that bypasses the whole social aspect of playing these games in the first place. And, like you said, it's an RPG... it's not so extreme as to warrant genuine consent forms and what not. Maybe we should include safety words too. 🤣
Saying that, I've met people with very strange demands when wanting to play these games. Whilst running a game of VTM, I encountered someone who didn't want blood being described. Didn't want blood in a game about playing as vampires...
An attempt to exert control over others, led by untrained midwits who think they're therapists.
It's that weird line/veil stuff, basically "This makes me uncomfortable and I don't want to see it" which I get to a point, but like it used to only be for things like graphic sexual or violent descriptions (e.g. r@pe scenes and the like). Not "I have arachnophobia so I never want to see spiders" cuz I don't know anyone who would get traumatized by fighting an imaginary giant spider in an imaginary game.
@@NobleshieldIt s more like: dont describe spiders in detail more or less.
But yeah Safety tools are not mandatory, sometimes they help and other times(most of It)they are a waste of time.
I like the sound of rain. Its very relaxing.
Critical Role should have said "screw it we're making our own game... WITH BLACKJACK AND HOOKERS" and it would probably have been better than what it is.
People criticize D&D for being heavy on combat rules, but I don't think they get how self-defeating it is to turn story into numbers.
Spread the word, share the video!
I feel like Daggerheart has quite a few more disorders.. and it's depressed.
Daggerheart....mid-life crisis already, mate?
Spread the word, share the video!
It's CR that's having mid-life crisis. Their popularity is beginning to decline.
@@RPGPunditThat's some massive cope 😂
Cope with what? Their declining views?
The Story Game elements are in these Darrington games to provide cover for the behind-the-scenes scripting that they rely upon to make the stories compelling.
Good point! Spread the word, share the video!
You've clearly never watched/ listened to a CR campaign in its entirety.
@@Ozgarthefighter I have. C2 is what got me into D&D initially. Watching it back, there are plenty of instances that are at the least contrived. You don't need a line by line script for something to be planned out and contrived.
@uriahedwards please, elaborate on what instances are contrived?
And with what proof beyond headcanon.
@@Ozgarthefighter For starters, it’s a *show*. It’s an entertainment product. It is meant to entertain an audience. In fact, *everything* about the show is meant to entertain an audience. From the music, to the voices, to the canned humor, to the sound effects. It is all for the show. The quicker you realize that, the quicker you can have fun at your game table without comparing everything to CR.
The players are all trained actors, some of which have experience in improv acting. They are already working with a different tool set than your average D&D player.
Critical Role is not a bunch of voice actors playing D&D. At least, not anymore. It’s a show meant to entertain an audience. That is the goal. Plain and simple. You ever wonder why the whole “Mercer Effect” became a thing? Because people were watching this show that is touted as being “just a bunch of friends playing D&D” and got the expectation that CR was what D&D was supposed to be. Then they were quickly disappointed when they realized that CR is made up of trained actors who have backgrounds in acting/production/improv and the people at the table are regular folks with day jobs and responsibilities who play this game to blow off steam.
Who am I kidding, I can’t convince you. Don’t get me wrong, I still have a lot of love for C2. I’ve got the map of Wildemount on my bedroom wall. My current character I’m playing is a veiled rip-off of Fjord lol. What I mean when I say that the show is contrived (meaning that it’s unrealistic) is it is just that. A show. It would be just as silly to compare one’s love life to a reality TV show. You don’t need a hard script for something to be contrived.
Yeah, man... That "weird weather event" on the coast of Brazil has caused a flood that cost me a TV, computers and more. Anyway, great video.
whoa. another fellow brazilian
Sorry to hear that. By the time it got down here it's just heavy rains & thunderstorm, but some parts of the city got flooded too, due to the city's terribly bad sewer infrastructure. Luckily, I live in an elevated area, so no harm here. Sorry to hear about your damages!
Wanna hear about weird weather? I'm in New York, and we have snow, IN MARCH!
I hate Critical Role.
I like Dark Albion. However, I wish it had a better layout. A lot of the information is difficult to reference in game.
I agree that in the intervening years I would now organize Albion better. I've been getting better at it since then, I think. Like in Sword & Caravan, and soon in Baptism of Fire.
@@RPGPundit So do a second edition with better organize, and whatever else you feel it would be better for having. Would be a cool thing.
Looking forward to Baptism of Fire. I'm sure you must've mentioned it before but what kind of system will it be using and which of your previous releases are required or would be great supplements to add to it?
Baptism of Fire is a complete rulebook & campaign guide (about 380 pages). The rules are a revised expanded edition of Lion & Dragon. It's compatible with all the other L&D- based books, but doesn't require any of them to run.
@@RPGPundit Nice, appreciate the reply and thanks for all your hard work
If they actually cared about the TTRPG scene, CR could have just pivoted to any other system, C&C, Cypher, Savage Worlds, etc. Maybe even somethig like Fabula Ultima, with jrpg like classes, with heavy theather of the mind elements. But no, they wanted to monetize their fans, just like WotC, and created a mediocre system incompatble not only with VTTs, but any regular table wich GM is not an actor, director, with 100 tokens to keep count.
Correct. Spread the word, share the video!
The proof is in the pudding. CR has always been in the business of monetizing their fans. Just look at their online store. They went through the trouble of making merch for a throwaway bird NPC.
CR is product and it's about making money. Weird how people take issue with that...or want to pretend that there's some altruistic ethos that "true, real" players and fans should always aspire to. D&D was created to make money from the beginning. The ogl democratized it somewhat, but that was about making money, too...and all the third party developers jumped on that bandwagon...wait for it...to make money. Anyone who is really upset about this stuff hasn't been paying attention or is living in a hippie ttrpg commune in their head full of rainbows, unicorns, and combat wheelchairs...
I like the rain 🌧
It addeds weight & texture to the video.
So apparently everyone loves the sound of rain, and hates the sound of me eating
Hope / Fear narrative meta-currency seems very similar to Hope / Hate reskinned Plot Points used by The One Ring
Spread the word, share the video!
I have an aversion to RPGs that utilize cards, tokens, & numberless dice as part of the core mechanic, particularly when used for resolution. I don't see the point, just use the math rocks. Especially if RPG requires unique cards, tokens or numberless dice produced by the brand, or even worse they're sold separately from the core material. If ya lose them you're screwed. I'm not saying they don't have a place in RPGs entirely just that I don't like them used as a core mechanic. I don't mind crunchy if need be, though it does shrink the potential player pool.
If you lose them, CR will sell you more! That's why they make these gimmicks
It is certainly a thinly veiled attempt at merchandising. If you look at their online store, they capitalize on every opportunity to merchandise their IP. Everything from overpriced dice to custom tumblr lesbian aesthetic apparel.
What a world we live in where a title, that clearly refers to the game having an identity disorder as to it's genre, has to be clarified that it is not referring to gender, and be justified to clarify it!!!
It's pretty wild that we're at a point where this needs clarification, huh...
@@Curratum depends on your IQ…
Its a boardgame with some storygame elements. Its made to have an easy monetization model made to gouge their fanbase.
But each of its component parts works against its varied goals.
@@RPGPundit Exactly. Its not made to be a good RPG. Its made to be a good moneysink for the CR fanbase.
I do appreciate, that you as a games designer, hit on my real issue with the game - its just so poorly written and organized
In other words - exactly what I expected after Obscura Candela.
Given this has cards and tokens it should be just like a board game and have a 30 page rule book focused on the core with expansions.
If this was me that’s exactly what it would be … rule book (30 pages), cards, tokens, 12 classes with models and their decks (their 2 domain mini decks), DM monster cards and minis (or stls) and 10 scenarios made from A deck of tiles. (Hell throw in a DM app)
This would easily sell for $100 to $140 and upgrade packs (Walmart friendly) and you have $100 million business on your hands
The CR people don't know what they're doing
Will Baptism of Fire be available through Amazon?
Yes
1:08 Is AI any good at detecting typos?
No idea, I'm doing it myself.
Yes, as you said it feels like a Frankstein of a game. I think the only salvable part of the game is the 2d12 Hope and Fear, but... I rather play a PbtA game than Daggerheart. If I want crunchy rules I'll play a TCG like Flesh and Blood, for TTRPG a rules light game like any OSR is enough.
Ah yes, the mortal sin of the crunchy story game... The hubris! The inevitable pratfall!
Great video and appears VERY accurate from what I have seen regarding Daggerheart!
Thank you. Spread the word, share the video
During there playtest no one gave them know money zero, and they want d20 back
Okay, TH-cam put the new video on the timeline. I'll still see, but I have to ask. Are you Brazilian?
No, I live in Uruguay.
@@RPGPundit, wah, that's make sense.
Anyway, good points but a lot of people have already pointed out too. This video was a little better than the other. I'm not putting my hand in the fire regarding CR will do, but it's an open beta, a lot of things are expected to change. I don't know if it will really improve, but I don't particularly wish harm on any system, I hope they fix its problems.
What is Baptism of Fire?
My next big RPG. Medieval Authentic roleplaying set in the early middle ages during the Christianization of Poland.
All the rain was for you! We are melting here in Brazil!
Rain ASMR!!!🥰
BOF!!! Can’t wait! Gona be goooood. Thanks for the update.
Thanks!
They lost me on the 2d12 mechanic. They should have stuck with their version of 5E like Kobold Press did.
Really? A Pbta like with D12?😂
I can understand why they didn't want it to be too similar to 5e, but I agree that making it this different is a mistake
I heard a rumor that Matt Mercer felt sorry for the d12 and declared it the 'underutilitzed die' of role-playing. Hence the 2d12 nonsense.
@@Interfect727 inclusivity for the poor D12!😂
I don't understand why they don't just buy Evil Hat Games.
They could have functioning settings and systems ready made.
"functioning". But it would have been more usable than this, sure. But they wanted something to make them money
DH is playable where CO is not so in that way it's an improvement. If CO is a 1 than DH is a 3, out of 10.
Just a correction: if this game is like Dungeon World (or most PbtA games), THERE IS an Initiative system, it's just not dice-based.
Ya know, if the government gets put back together here. I think perhaps the FBI, DHS or IRS might want to have a chat with Matt Mercer and Co. I believe that financially supporting a known terrorist organization is a crime.
Yeah right, the government that funded and probably still funds terrorist organisations is gonna go after Mercer for sending money to a shell charity.
Be pissed at them all you like, but be realistic about just how little the US government is gonna care as long as they paid them any applicable taxes for the donation.
I suspect YOU of reviving Bill the Elf
The rain is a sign Daggerheart will not be a major success like the creators wanted.
Spread the word, share the video!
I think it will do just fine among their loyal fans. And I think they will skim a few sales from the flux of 5e youtubers making endless videos about it when it releases. It'll be the new hotness for a month or two, likely coinciding with a new campaign they will be running with the system. Die hards will probably play it among smaller circles, it will get some playtime at conventions and the like, but it will inevitably end up as shelf decoration for most of the folks who buy it. Because people want to play a game, not have a crappy version of a writers circle.
people complain about the weirdness of modern rpgs, yet they keep playing them
talk about not standing by your principles
I have nothing wrong with anthro characters.
In fact, i love anthro characters.
But they need to be in an appropriate setting & system.
Seven words: Teenage Mutant Ninja Turtles and Other Strangeness.
Gonzo only. You can get Animal & humanoid animal PC generators in the Gonzo Fantasy Companion
"Typoes will always be with us"
Waaait. Are you saying #Daggerheart is incoherently designed? That it tries to meet too many contradictory needs? That it doesn't know the core experience is supposed to facilitate? Never thought I'd see the day you agreed with #RonEdward's design principles, yet here we are. We've truly come full circle.
No, this isn't talking about the notion that a game should be micro-focused on a single style of play. I'm saying a game designer needs to know what the overall purpose of his game is meant to be
If they wanted some sort of negotiable narrative elements, they could've just played Fate and be done with it. But there's little marketing potential there I guess.
They can't sell Fate for profit.
It would be the most sensible choice. Nut they must milk their D&desque fanbase
So they made a different choice.
To clarify, they started out with Pathfinder, that's something a lot of people tend to forget. Don't get me wrong, Pathfinder is a D&D clone of 3e, but still.
By the time they got famous it was 5e
@@RPGPundit I will not argue that their greater success was due to the switch.
However, the reason why so many dropped pathfinder, was due to their switch. . .
Unfortunately, I can speak to this personally, I had friends who watched them early on, who went to 5e becuase CR did.
Their popularity did explode after the fact.
But their following prior was also sizeable.
I'm super excited for the baptism of fire.
I need more OSR goodness to be mixed in my video list.
I'm very excited about it too
Wotc would still sue them.
Is the wheelchair a part of this or was that just a joke?
It's there, but not implemented yet. Apparently the guy who is designing it is actually in a wheelchair so you know, muh representation
Ridiculous
You do your own editing and/or typo hunting? I'd strongly recommend letting that do somebody else. Of course I'd do a first editing run of my own work but my final one would almost always be done by an outside agent.
The publisher does it first. I always insist on making the final check in case something was missed
They're supposed to have a live play of this game. LMAO!
I agree with Pundit.
In RPg game design SYSTEM matter.
You cant advertise a game as a D&d inspired,like,fac-simile and use a system that does not work with that idea(aka the game Hit).
Eg if i want an interactive game focused on exploration i ll go with an Osr instead of i dunno a Freefom.
A major lie that was born due advertising reasons is that with Rpg X (D&d or else) you can do everything you want. If this statment was true we ll have only a single Rpg in the world and not multiple ones.
And we have multiple Rpg that want to do different things in different way.
An Rpg trying to do all possible things is destined to be a complete mess.
Chimeras in Rpg are not meant to be for a reason.
Sadly there are weirdos that think system does not matter, only setting mattets.
Theme determines system. System guides setting.
It is not only the modern 5e crowd that wants only one system, but OSR also as it happens with Palladium games, Traveller, etc that only want 1 game system for all things. 1 system does not do everything.
@@Lepidoptera666 Totally agree
System matters in that a system shouldn't be created without a clear idea of what you want it to do. Also, it matters for reasons of network externalities, which means that the basic OSR system, being adapted to fit the purpose you intend, is often a much better choice than trying to reinvent the wheel.
@@RPGPundit The basic OSR system is BASIC DND.
No it should NOT be adapted for all things. Yes it was loose and generic to allow for growth of the system by players or Gary (Holmes Basic is an intro to 1e, Moldvay Basic is its own product line disconnected from 1e)
That does not mean Basic in any form should be designed for cyberpunk. It lacks too much, as you say, it is not made to perform what cyberpunk would need.
That is the, a, major problem with "OSR" is that most things are based on DND, Basic or 1e, when there are other Old School systems that were created expressly because DND does not offer all things for ALL PEOPLE.
The mental regression of the OSR to the modern ideology that, 1 system for all TRPG-dom; fails to understand old school design.
Old school design was about making a system that would offer the focus of gameplay. in the case of DND, it was medieval combat and fantasy exploration emulator, not simulator. So DND was never meant for "modern" or "future" as I think was the 3e or d20 system. 1 system for all.
There needs to be MORE systems, not fewer. Again, I think most of Raggi and Venger products are junk because they do not interest ME, BUT
BUT, they NEED to exist and be designed as there own systems for people interested in things that are NOT the core DND framework, medieval combat focused play.
Pundit, you and TBE can try to emulate or simulate ODND all you want, but neither will be Gygax or Arneson. Maybe one day you (generic you) might reach Pondsmith or Seimbieda, but still most OSR is doing nothing more than copying the SAME system over, and over, and over.
The modern games that do something different, Savage Worlds are fine. Not fine games, to me not even good. BUT
BUT, they were not made for me. I am not their audience.
OSR seems to think that there is no room in the TRPG hobby for anything new. That is in no way old school, because in the 80s, systems were the largest thing explored. Not reusing the same system for everything that WotC perpetuated in order to control the entire TRPG hobby during 2000 as the 1st wave wokening of TRPG hobby, which you later helped with for 5e as a consultant to return "DND" to the "one system fits all" after 4e came out.
This is why MCDM is so popular, he is trying something different. 4e has a place in TRPG hobby. 4e is not and should have never been called DND.
DND should not be the *only* system.
It someone makes a new system, you dont have to use it, but it does ZERO damage to the TRPG hobby to have more systems exist. 😉
The recent thing I've seen is that it serves people being smug about D&D players not branching into other games. What other games do they mean? Call of Cthulhu, Traveler, Savage Worlds? No they mean PbtA storygame shovelware trash like this. That's the target audience too.
A very good point.
Yep! There's plenty trying out other games such as Pathfinder, Shadow of the Demon Lord, Savage Worlds, and various OSR games, but as you said that's not what these people mean when they accuse D&D players of not branching out.
Something I was curious about; do you smoke your pipe at the gaming table and if so, do your players also smoke while playing?
I do smoke my pipe. As it happens, none of my other players smoke
just like all the fans of Mandela Bobscura.
WOOHOO! I've been more excited for Baptism of Fire than anything else in recent pop culture that comes to mind!
Your stuff sits in pride of place right next to my Birthright section.
Daggerheart, on the other hand, is a yikes from me bro. The designer has... interesting priorities in game design, I'll say that.
Thank you so much. It will be out in a few weeks
Spread the word, share the video!
Spoiler alert about BiIll!!!!! Pundit!!!!!
Sorry i can't watch Critical Role for you.
With in 30 minutes of watching it , I'm so bored that on the edge of going into a deep sleep.
Which doesn't work for me as i work on stuff while i listen to videos / livestreams.
30 minutes? You're a person of great endurance
@RPGPundit
I was trying to listen to it at 2× speed while preparing a game.
I might be a Schattner.
But that was way too much over acting for me.
So a group that pretends to roleplay game made a game that pretends to do that too! Brilliant! 😂🎉
LOL! Spread the word, share the video!
A game that pretends to be and RPG but in reality It s a mess.
I wonder if they left the system open to allow third party content? Bet they didn't.
I don't know, but that's a very good question
... just like the people it's marketed to.
Spread the word, share the video!
@@RPGPundit nah, but here's some more engagement
There are some things in the game that I like. But yeah it's trying to do too many things for how it's designed. If you want a system that can cover a wide range, you need less crunch. Not more.
I don't think Daggerheart shouldn't exist or anything, But I am and always was more interested in the one MCDM is doing. They're taking the opposite approach. They know exactly what the game is supposed to do and that's what they're building.
MDCM sure sounds like a trash game too. Starting with the "PCs can never fail" mechanics
@@RPGPundit yeah I'm not completely sold on a couple of things about it, including that part.
MCDMRPG is a whole other dumpster fire to talk about lol
Much better to check out the OSR! Especially my games, of course!
"CR is full of actors and therefore useless at any other thing" Uh, what? Actors, and creative types generally, need a wide set of skills because producing a show or content is difficult and expensive. What a wildly inappropriate thing to say about any job. Should I say "Oh this guy is a carpenter. So basically useless without a hammer and a board"?
Basically, you just needed to make your review more negative so you decided Ad hominems would be a classy way to go? If you have to attack the person, then your case against the idea is poor.
Yeah but carpentry is a valuable skill set that is useful outside of itself
th-cam.com/users/live8vXe48xQSoo?si=mEEasCMMaQlgj2mZ&t=16205 If they/them in a familiar group of "Quirky voice actors" talk over each other, and gimp other players by using 3+ actions without any penalty... what chance does a random group on Roll20?
Spread the word, share the video!
It will quickly devolve into 1-2 loudmouths taking the reigns from the rest of the party. The GM will be more like a teacher at recess rather than a facilitator of a virtual world.
He wants the game to fail so bad to protect his ego, knowing deep down he's painfully mediocre at best
Says the loser who's greatest accomplishment in life is trolling on TH-cam
You forgot the " w ". CoWard Lowery. Troll on kid.
The chances of it failing even without such a review are fairly high. There are countless ttrpgs on the market that don't really find any real success, I imagine this game will join their ranks and fade into obscurity like so many others before it. The fact that it doesn't even really know what kind of game it wants to be or who its audience is, outside of CR fans, makes this even more likely.
You are aware he's one of the Co-Designers of D&D 5e right?
Who would guess that a actor that perform on a twitch stream sucks and don't anything about game design? Crazy?
Touche. Spread the word, share the video!