In case you're wondering, the series of numbers 0 and 1 featured in the game (01001000 01000101 01001100 01010000) is the ASCII representation of the word "HELP". So, it was the last cry of the AI you destroyed...
You really haven't understood what makes ME fans tick yet, have you? Most of us are obsessive! We'll happily watch every insignificant side quest, listen to every obscure line of dialogue, and hear your thoughts about every tiny little choice you have to make! But we'll probably forgive you, even if you don't share it all. (Well... some of us might!) 😉
Mass Effect is a real masterpiece.The when I remember me misson also speaks to Humanities perspective toward the universe . For context, the first contact war, the skillian blitz, and mindoar slave raid were before Nilus asks at the beginning of the game- "Is the Alliance really ready for all this?"
Dude I love mass effect, literally my favorite trilogy and it's so satisfying watching somebody else playing it for the first time. Today all day I've been watching your vids of it (just discovered you channel) and I've been enjoying alot, once I takle your me1 vids imma check out your other play throughs
You have a very amazing playthrough off mass effect, cant wait for virmire and next games 🎉❤ i think these longer episodes are amazing for this game, also i think streaming them is a good idea
Elevator scene was much longer in the base game as it hid a loading screen, so did not matter how fast cpu, gpu ram and ssd you had, the elevator always took the same amount of time....in the new one it is much quicker
Time for some inventory control! On your equipment screen, click on the left of the item type (assault rifle, omni-tool, etc). There's a hidden trash can icon that will mark the item as junk. You can mark a bunch of items in no time then sell/convert them as a group.
If you listen to those "annoying" announcements on the elevators, you'll find that most of them are references to missions that you have completed and provide some context/closure with the rest of the world.
the quest with that broken slave is your background quest (those are different base on the background you choose at the start of the game and have effect on the other games.) As it was said, do the side stuff, and don't worry about doing it live or like this. Some of the side quest have big impact on later games and are really good. You don't need to do things like collect 13 medallions or collect 10 writings or such, but story sidequest are worthy IMO. Also don't forget your team quests. If you speak with your team and some other characters multiple times, it actually unlock their quests that are one of the best I think one more thing... go sell your stuff, you are carring more weapons than a Military Junta. Usually give your whole crew the best you have after you and then just sell things that have lesser number than your current gear (and if you need omnigel just melt few cheapest things you have) Some of the highest items can't be found and need to be bought and are quite expensive. Now for lesson in psychology: The reason why you feel bad faling in videogame is your brain notices increace in speed the moment you start feel nauseous is the moment when you visually reach terminal velocity (the speed that would kill you if you hit the ground) That is why you can jump of ledge in game and you are fine, but if you jump from tower...
Some Paragon/Renegade dialogue options will only be available depending on your level of Charm/Intimidate. So for some they require you to have only 4 levels of them, whereas others require you to have 10. So the general advice is to ramp them up as far as you can, just so you don't miss out on options or content. You technically need only to max one of them to have access to them, but having both gives you the option to pick either of them. Most don't actually manage to get both maxed though, since these 'levels' open up based on your Paragon/Renegade scores (the bar on the left/right of your face in the power/ability screen). If you play in a Paragon way, you'll naturally get access to more Charm levels, but the Intimidation will lag behind because you don't have enough Renegade bar to unlock those. *Powers* You're right; the game does help you with some targeting assistance if your crosshair is not on them. The problem is, sometimes the game highlights an enemy behind a wall and powers cannot go through walls. So it targets the wall instead. You can circumvent that by shifting your crosshair to a visible enemy to use the power on that particular enemy. So yeah, my initial comment was a bit off. My apologies for the confusion. *Chemical Rounds* Chemical Rounds are _great_ on a weapon. But keep in mind that when you fight Geth, they're machines. They don't really care if you throw chemical poison around, because they don't breathe. Only regular enemies are affected by them - and you're wrecking them hard. *Timeout* Quests don't _usually_ timeout in ME1, but _plot quests_ can advance the story so that some characters may have been relocated, sent or a mission, or will have different quests to give. That means the previous quest isn't 'active' anymore and you can't complete them. The same goes for quests you haven't picked up, those can become inaccessible once you progress the story too far. In general, for ME1 all quests you get from the Council (or quest you get after interacting with them) are plot progression quests. In this case, Virmire, since both Noveria, recruiting Liara and Feros will trigger the availability of Virmire once you've completed two of them. It's still worth to do Noveria though, since it's very relevant to the plot. And if you go there, Liara will actually have some unique dialogue when you go to introduce yourself to the people in charge. Don't worry, you can return to the ship to switch teams by means of a 10 second walk, if you don't want to bring Liara on the mission after hearing her unique dialogue. So if you want to make the most out of your game (same for ME2 and ME3), do everything you want before doing the plot missions ;) That way you get the most content. *Side quests* Side quests aren't _important_ , but they do help in creating a better understanding of the galaxy. They can also provide context for things you encounter in ME2 or ME3, because you've already dealt with them in a side quest. If you've never encountered Cerberus in ME1, when you get a mission in ME2 that involves Cerberus you will just dismiss it as a filler side quest. But now that you've seen what Cerberus does in ME1, you'd have a better context _why_ you have that mission in ME2. Besides, you never know whether ME2 has some minor connection to them. The only one I'd urge you to do is the Geth mission. It's a longer one, like Kahoku's, but it actually has some subtle value, even thought it feels like a straightforward mission. Plus, I'm curious to see if you gain some insight from it. All the other side quests are up to you. Several are are least somewhat intriguing in different ways. You don't have to include everything in your video if you don't want to. Just the conclusions should be fine, if you don't want to make the video too long. We'd rather have you play everything and summarize it in the video than you skipping them because you don't want to have too much side quests in your content. And yeah, you're right that ME-fans probably appreciate every little side quest anyway. I mean, I've sat through all of this video and enjoyed it thoroughly. To give you a bit of an indication: - "Strange transmission" is a single base operation on a planet. - "Investigate samples" is a side quest related to your Feros adventure, but has not much story, except how the events and Feros are linked. - "Investigate facility" is a sequel side quest related to your Feros adventure. So perhaps this helps in deciding if you want to do any of them. *Cerberus* Also, did you notice the place where you found the body of Kahoko was swarmed with _Thorian Creepers_ from Feros? How did Cerberus manage to get a hold of those to get them off-world to this facility? Not to mention for which purpose they'd do so.
This game is worth ❤ And Ace, must say your playthrough is... well, let's just say pretty unique haha 🦄 Anyways thank you for the lovely gift at the end of a tough day. Have a great weekend All!
Love the content my dude. mass effect is definitely a crazy journey. Oh btw try switching your squad mates weapons to their specialized weapons to make them more effective in combat too. Hope you keep enjoying mass effect 1!!!!!
Genuinely one of my fav parts of the whole game. Spoiler alert, I'm recording Mass Effect 2 for the channel right now (it'll go up maybe late this upcoming week) and I got an email from her thanking me for back then, and my heart completely melted.
@@KingdomAce Looking forward to it my man! And same. That poor girl went through so much, thank God she got the help she needed. Also, thank you for the clean playthrough of this game!
As yes, Rear Admiral Mikhailovich. It so fun to be a Renegade in this Conversation. When it comes to discuss Stealth; Shepard rebuttals him that short-minded people dismissed the first german U-Boot as well. A nice Argument with hidden jab at the admiral.
Fun fact: There is exactly one planet/place to do a mission in every star system on the Galaxy Map and they can (mostly) be activated just by entering the system even if you haven’t already received any notification about it.
Not-So-Fun Fact: The slavers on Mindoir did not waste any time. Not only did they round up every colonist they could. They installed the leash implants right there on the spot with no amnestic. The colonist weren’t the only ones that suffered. The marines that responded got some insane PTSD from what they witnessed.
Ace, for Electronic and Decryption things, you just need to have someone in your party with a high enough skill to pass it. You will still attempt the puzzle manually, but your overall skill is based on who is in your current squad.
yes it takes account the skill of all current party memebers. if Garrus for example have higher electronics than you, then the opening of the object would be based on his skill, which still might be not good enough, but if you for example leave and go back with Tali who is even better it would open. that is why it is good idea to specialize different team members with different skills and only fill rest if you have surplus. AKA if you are tech specialist with Sniper and pistol, spec for example Liara heavily in biotics and Wrex for shotguns and life. If you are warrior, spec yourself in damage and prefer to bring Tali or Garrus with increased tech skills
The game _does_ let you use Decryption and Electronics from your teammates to do that, but none of your squad mates have a higher Decryption or Electronics than you do, because you tend to spread their points across more areas. Tali or Garrus are useful to bring along when you land on random planets, because they both have access to Decryption and Electronics to open things. If you max that on either of them, they'll be able to open it for you so you can dedicate your skill points elsewhere. First Aid actually works in _conjunction_ with the other squad members. So you can add up their First Aid skill to your own in terms of calculations. *Drops* Yep, loot is randomized to a certain extent. It's also why it's not really necessary to actually buy weapons ... except for the Spectre weapons. You can't find those in the wild. You may want to visit the Requisition Agent in C-Sec Academy for that. Just use the map to see where he resides when you're there. *Mako* The Mako's merely designed to give you the actual feeling of being able to explore planets. I mean, how cool is it to be able to land on an unknown planet and drive around to see what there is to find? It can get a bit tedious sometimes when you have to cross entire deserts or mountains, but that's the tradeoff to experience all different kinds of planets, I guess. I do find it amusing that for someone that complains about it, you're extremely diligent to visit every nook and cranny and practically deplete the entire planet of loot. Didn't know you were a completionist ;) Hell, it'll come in handy for sure. *Layout* Mass Effect 1 has all kinds of bases with the same layout, because back this was actually Bioware's first experience with the engine. They hadn't really figured out how to make proper use of it, so their base layout was very limited and constricted, making it look very much the same. They did a few courses afterwards so that in ME2 they were able to do all the advanced stuff and it feels like a totally different game because of that ;) *Game length* I don't know about 18 hours. I think if you do only main plot quests you can wrap up the game somewhere between 8 and 12 hours. If you diligently do all the side quests and planet explorations, you're actually looking more at 60 hours or more. Most first playthroughs take around 20-30 hours, depending on how much you explore. *Hades' Dogs* Sometimes the exclamation mark stays active after finishing the quest. I believe it happens 2 or 3 times in ME1 and everyone's confused about it. It's not you, it's the game that's buggy. With the Legendary Edition they didn't really fix any bugs, because fixing a bug may cause other bugs - so they decided to stay away from them. *Thresher Maw* You're _very_ perceptive, man. Out of all the LPs I've seen, you're the first to figure that out on your own. To reward you, let me tell you the solution, which is incredibly simple once you've figured it out. When it spits its acid, _break_ (or drive backwards). The Thresher Maw can't alter the course of its acid. All the while you can still shoot at it, so it's not like you're idle when you evade its acid. Just ... don't become stationary. *Shadow Broker* Wrex was hired through the Shadow Broker to kill Fist and Fist used to be an agent of them. Tali has also contacted the Shadow Broker for protection because she had that info on Saren. So you've seen first hand what the Shadow Broker represents and how much influence they have. I don't think you've met the other Shadow Broker agent, a Volus in the bank on the Citadel. You should visit him sometime, for some context on the Shadow Broker. If you go meet the Volus, across his office is a woman called Helena Blake who has an interesting proposition for you. I'm not sure, but I don't think you've talked to her yet. *Nuke* The guy that talks to you when he's trapped you with that nuke refers to Elysium. You've chosen a background of 'war hero', which means you almost single-handedly defended Elysium against this guy's forces. Other backgrounds mean you were never on Elysium, so this is actually a pretty 'personal' quest for your Shepard.
I love seeing someone actually use the upgrades and upgrade their gear for you AND squadmates. I've seen other playthroughs where they hardly use powers (if at all), auto level up, and don't touch upgrades. Good job using what you have haha. It doesn't seem to be common practice. As for side quests, I like seeing it all. I don't mind the mako rides, but a few planets are a nightmare to traverse. The mako may move clunky, but it's a powerhouse. Loving the playthrough, man. I hope to see ME2, then ME3 from you.
Regarding the Assignments (side missions as they're called in Mass Effect). In my personal opinion these what you could do: Citadel: Citadel: Signal Tracking. Not a great plot point and never referenced again in the series but i just think it's a cool side quest because the perp is shall we say...unusual. Citadel: The Fan. Just some odd/fun interactions. Cant be done all at once. You have to return after doing main missions. Citadel: Doctor Michel. Again no big consequences but i liked the mystery even tho you wont get any clear answers by the end of it. Since you completed UNC: Missing Marines before this then one of the two leads is now gone and im not sure you can complete the quest. Most of the other Citadel side quests are ok but nothing special IMHO. Squad mate quests are as as follows from shortest to longest. I suggest do them all: Garrus: Find Dr. Saleon Wrex: Family Armor Tali and the Geth UNC: Dead Scientists. Cerberus connection. UNC: ExoGeni Facility. Cerberus/Feros connection. UNC: Major Kyle. A cult. Need i say more? UNC: Listening Post Alpha. A bug hunt. UNC: Lost Module. Lots of searching. UNC: Hostile Takeover. Acquisition at Citadel. X57. One of two DLC's but the only one available in Legendary Edition. The other - Pinnacle Station is not included due to technical reasons but there is a mod for PC to get it regardless tho it's not very good DLC IMHO. X57 is a cool DLC but the difficulty level ramps up so it's better done later in the game before the point of no return in the main mission. Also has a cool reward at the end. You can of course do everything but these i would rate as most important or interesting.
Exhausting description, but well summed up Those quests are definitely worthy Also you should walk around citadel at least once There are bunch of minor quests where you are generally supposed to side with one side of an argument between two people. They are not important but some of them are quite funny and some have small influence on next games because you can meet those characters in different places in ME2 and 3
Decryption, Electronics, and First Aid are cooperative but not cumulative powers. Whoever has the highest skill in the current party will set the bar for whenever you work with an object or apply healing. If you have ANY party member with Advanced Electronics with you, then you can unlock objects rated Hard Electronics. As far as armor mods, your best bet is either to go for the best medical mod OR the best shield mod until you start getting armors that have two slots when you can attach one of each.
Garrus does work best with a Sniper Rifle indeed. It's easy to see for all of your squad mates, because the second weapon specialization that gets unlocked by advancing one weapon is the one they're best at (except for Ashley, since she's a generic soldier class). Liara's just a biotic, so she doesn't specialize, she just wreaks havoc. And yes, Garrus dies pretty quick. That's one of the things snipers do, that's why they keep their distance in battle ;) After all, Infiltrators aren't able to wear heavy armor, so they're a bit more squishy in close quarters. Luckily in ME2 they allow you to keep more distance in level design, because in ME1 sometimes you're just forced into close combat, which is quite uncomfortable as an Infiltrator. ME2 pays a lot more attention to what makes a class good, which means an Infiltrator can actually shine much more than in ME1. ME2 level designs actually focuses a lot on cover, which is ideal for an Infiltrator class and is more realistic than ME1's combat. *Talitha* This is _really_ good writing. Psychologists and psychiatrists have confirmed this is how this looks like and how you handle things like that. Although they'd recommend asking a question, convincing her and _then_ taking a step towards her, then repeat. Luckily the game doesn't penalize you for not being a psychiatrist ;) But yeah, this encounter has a pretty high chance of failure if you don't manage to sooth her. Now imagine if you hadn't spend enough levels in 'Charm'. Yeah. But yeah, Mass Effect is all about "gray" areas. Sometimes you'll need to be understanding to help someone (with Talitha), sometimes you need to be calculating like a politician (with the interview), sometimes you need to be a diplomat (Admiral Mikhailovic) and sometimes you just need to kick ass. You're not just a soldier, you're a _person_ that navigates society. And like a real RPG (or human) you need to figure out how to deal with different situations. You can't just do the same thing and still come out as a winner. Also, the 'Confidential' option for the interview is indeed the best thing. Both the Paragon and Renegade options have actual negative consequences. So good job on understanding that. Whenever you run for congress, lemme know and I'll vote for you ;) *Kahoku's men* You couldn't break that transmitter, because technically it's evidence. If you break it, Kahoku wouldn't be able to prove that it's transmitting that signal. *Collectables* The (UNC) collectables, like the _Prothean Data Discs_ and _Turian Insignias_ are more for completionists. But to be fair, if you explore the galaxy, it's actually not too hard to collect them all. For every star system they have 1 planet you can land on. If you land on one it often shows one or more 'Anamolies' or 'Debris' on the map, which generally refer to a collectable or loot. So if you explore digilently, you can actually collect all of them, because there's usually some quest on a planet you can land on. Completing the _Asari Writings_ will actually have some influence somewhere down the line, but it's not a huge thing, so you shouldn't worry too much about it if you don't find all of them. Scanning minerals do tend to be rewarding. The more minerals you scan, the more money you get from them. I always feel like it's a bit cheating when you receive 12k from a single resource, but hey - I'm not complaining. Scanning all the Keepers, however, does pay off, although in a way you don't expect. But for that you'll have to walk across the Citadel more often to find them. It helps that other side quests on the Citadel will generally point you towards areas where you find (sometimes semi-hidden) Keepers, but then you'll actually have to find the people to give you those quests first. So hunting down Keepers kinda pans out because you'll get (relatively short) side quests while you do so. Like how Emily Wong in the Citadel Tower points you towards Traffic Control, where you can also find another Keeper and another Keeper in the room just before you go up the stairs to Traffic Control.
Personally, I have no problem with you doing the 'Unknown Worlds' assignments. No, they aren't the most *cinematic* tasks and some of them are just kind of 'There'. However, many of them are actually a callback to an earlier time in gaming, where graphics, audio and resources in general were VERY limited. Most of the story comes through the environment & the text provided. That's where our imaginations have to do most of the Heavy Lifting. Like I said, I appreciate them, but other's mileage may vary. Perhaps at the very least you could show the UW missions that are directly related to the main missions. For example, if you found the clues on Feros, that will lead you to other planets, where the consequences of ExoGeni & the Thorian are still being felt. Really, it's hard to tell when they will happen, but some of those UW assignments can be very touching, short, but nearly as impactful as a main quest. Of course there's also a lot of XP and Loot to be gained, so you should do them for yourself at the very least. ^_^
Yo man just found your channel searching for blind ME playthroughs, loving the series so far! Personally, I think you should do all the sidequests except for the collect a bunch of random shit ones, and searching every traversable planet for minerals. Those are just pointless filler imo. But all the stuff that has dialogue and feel like proper sidequests, those are great at fleshing out the world and some of them even pop up in the next 2 games. Checked out a couple of your witcher videos as well, I love the videos but the fact that you play them with chat is just a no for me. Too many spoilers or straight morons saying shit that's dumb or just wrong. Keep doing whatever works for you of course, just wanted to say I really prefer this style with the ME videos where you just play it yourself. Keep it up bro
Many of your viewers have said that ME2 is 'The Best' of the series, I don't agree, but there are many reasons why and this post is going to be long enough as it is. I just want to focus on a few things regarding ME2 & 3 vs 1- Combat, Roleplaying, and Electronic Art's philosophy- Many feel that the combat in ME1 is inferior to ME2, and while ME2 may be a Better BroShooter, it felt like the first game was trying to push the boundaries more, especially for BioWare. While the combat in ME2 was just bog standard for the time (though well implemented). That is one of the main issues with the changes in ME2. Electronic Arts, as a big corpo, does NOT like Risk. They play it safe to maximize profits. RPG's traditionally sell a tiny fraction of games like Driving games, Sports Games & Cover Shooters (again, for the Era). EA wanted to make sure that Mass Effect would be more profitable, so the RPG-Aspect of the games was diminished, while the Shooty Bits were increased. ME3 did this even more so (Though the Combat is improved over ME2), leading to the absolutely absurd fact that in ME3, the Roleplaying had gotten so shallow that you could TURN IT OFF, in the game settings! Imagine that- Being able to turn off Driving in a Driving game, or being able to play sports in a sports game, or Flying in a Flight Simulator. It's nuts. But, LIke I said, EA only cared about the Bottom line, and the series suffered for it. I absolutely am NOT telling you to not keep playing. There are still many instances of solid writing and incredibly impactful sequences, like when you saved Talitha from herself, and the combat IS enjoyable. It's just that while there were and are, tons of Shooters, RPG's like ME1 were VERY rare. It's a tragedy that it was changed, not because ME1 didn't sell well, but because EA wanted the next games to sell MORE.
Late but I appreciate that you don't just write off a bunch of characters like Ashley and that admiral as racist (I mean, he's more overtly racist than Ashley is but even then) and acknowledge that there's reasons why they're the way they are.
You should talk to Joker if you get a chance. He may not go out into the field with you, but he's a great character
highly suggest doing all side quests and exploration, not only for lore stuff but also for carrying over the next games
And must do all side stuff before final mission! Game doesn’t give you a chance after
@@ant9094 still have to use a save editor for Conrad, noticed they forgot to fix the bug going from me1 to me2 in legendary
@@Belnick6666”Conrad, if you have a shrine made for me, I’m not gonna be happy”
In case you're wondering, the series of numbers 0 and 1 featured in the game (01001000 01000101 01001100 01010000) is the ASCII representation of the word "HELP". So, it was the last cry of the AI you destroyed...
Can't wait for ME3.....lol
She'll be fine... Eventually.
....unless?
You really haven't understood what makes ME fans tick yet, have you? Most of us are obsessive! We'll happily watch every insignificant side quest, listen to every obscure line of dialogue, and hear your thoughts about every tiny little choice you have to make!
But we'll probably forgive you, even if you don't share it all. (Well... some of us might!) 😉
Mass Effect is a real masterpiece.The when I remember me misson also speaks to Humanities perspective toward the universe . For context, the first contact war, the skillian blitz, and mindoar slave raid were before Nilus asks at the beginning of the game-
"Is the Alliance really ready for all this?"
SHIFT will ZOOM the Mako turretgun two times before it goes back to normal
Dude I love mass effect, literally my favorite trilogy and it's so satisfying watching somebody else playing it for the first time. Today all day I've been watching your vids of it (just discovered you channel) and I've been enjoying alot, once I takle your me1 vids imma check out your other play throughs
You have a very amazing playthrough off mass effect, cant wait for virmire and next games 🎉❤ i think these longer episodes are amazing for this game, also i think streaming them is a good idea
A spacer background side quest would be worth doing in the future. It adds more insight into the F upped situation that occurred on Mindoir.
Elevator scene was much longer in the base game as it hid a loading screen, so did not matter how fast cpu, gpu ram and ssd you had, the elevator always took the same amount of time....in the new one it is much quicker
Time for some inventory control!
On your equipment screen, click on the left of the item type (assault rifle, omni-tool, etc). There's a hidden trash can icon that will mark the item as junk. You can mark a bunch of items in no time then sell/convert them as a group.
If you listen to those "annoying" announcements on the elevators, you'll find that most of them are references to missions that you have completed and provide some context/closure with the rest of the world.
the quest with that broken slave is your background quest (those are different base on the background you choose at the start of the game and have effect on the other games.)
As it was said, do the side stuff, and don't worry about doing it live or like this. Some of the side quest have big impact on later games and are really good. You don't need to do things like collect 13 medallions or collect 10 writings or such, but story sidequest are worthy IMO.
Also don't forget your team quests. If you speak with your team and some other characters multiple times, it actually unlock their quests that are one of the best I think
one more thing... go sell your stuff, you are carring more weapons than a Military Junta. Usually give your whole crew the best you have after you and then just sell things that have lesser number than your current gear (and if you need omnigel just melt few cheapest things you have) Some of the highest items can't be found and need to be bought and are quite expensive.
Now for lesson in psychology: The reason why you feel bad faling in videogame is your brain notices increace in speed
the moment you start feel nauseous is the moment when you visually reach terminal velocity (the speed that would kill you if you hit the ground) That is why you can jump of ledge in game and you are fine, but if you jump from tower...
Some Paragon/Renegade dialogue options will only be available depending on your level of Charm/Intimidate. So for some they require you to have only 4 levels of them, whereas others require you to have 10. So the general advice is to ramp them up as far as you can, just so you don't miss out on options or content.
You technically need only to max one of them to have access to them, but having both gives you the option to pick either of them. Most don't actually manage to get both maxed though, since these 'levels' open up based on your Paragon/Renegade scores (the bar on the left/right of your face in the power/ability screen). If you play in a Paragon way, you'll naturally get access to more Charm levels, but the Intimidation will lag behind because you don't have enough Renegade bar to unlock those.
*Powers*
You're right; the game does help you with some targeting assistance if your crosshair is not on them. The problem is, sometimes the game highlights an enemy behind a wall and powers cannot go through walls. So it targets the wall instead. You can circumvent that by shifting your crosshair to a visible enemy to use the power on that particular enemy. So yeah, my initial comment was a bit off. My apologies for the confusion.
*Chemical Rounds*
Chemical Rounds are _great_ on a weapon. But keep in mind that when you fight Geth, they're machines. They don't really care if you throw chemical poison around, because they don't breathe. Only regular enemies are affected by them - and you're wrecking them hard.
*Timeout*
Quests don't _usually_ timeout in ME1, but _plot quests_ can advance the story so that some characters may have been relocated, sent or a mission, or will have different quests to give. That means the previous quest isn't 'active' anymore and you can't complete them. The same goes for quests you haven't picked up, those can become inaccessible once you progress the story too far.
In general, for ME1 all quests you get from the Council (or quest you get after interacting with them) are plot progression quests. In this case, Virmire, since both Noveria, recruiting Liara and Feros will trigger the availability of Virmire once you've completed two of them. It's still worth to do Noveria though, since it's very relevant to the plot. And if you go there, Liara will actually have some unique dialogue when you go to introduce yourself to the people in charge. Don't worry, you can return to the ship to switch teams by means of a 10 second walk, if you don't want to bring Liara on the mission after hearing her unique dialogue.
So if you want to make the most out of your game (same for ME2 and ME3), do everything you want before doing the plot missions ;) That way you get the most content.
*Side quests*
Side quests aren't _important_ , but they do help in creating a better understanding of the galaxy. They can also provide context for things you encounter in ME2 or ME3, because you've already dealt with them in a side quest. If you've never encountered Cerberus in ME1, when you get a mission in ME2 that involves Cerberus you will just dismiss it as a filler side quest. But now that you've seen what Cerberus does in ME1, you'd have a better context _why_ you have that mission in ME2. Besides, you never know whether ME2 has some minor connection to them.
The only one I'd urge you to do is the Geth mission. It's a longer one, like Kahoku's, but it actually has some subtle value, even thought it feels like a straightforward mission. Plus, I'm curious to see if you gain some insight from it.
All the other side quests are up to you. Several are are least somewhat intriguing in different ways. You don't have to include everything in your video if you don't want to. Just the conclusions should be fine, if you don't want to make the video too long. We'd rather have you play everything and summarize it in the video than you skipping them because you don't want to have too much side quests in your content. And yeah, you're right that ME-fans probably appreciate every little side quest anyway. I mean, I've sat through all of this video and enjoyed it thoroughly.
To give you a bit of an indication:
- "Strange transmission" is a single base operation on a planet.
- "Investigate samples" is a side quest related to your Feros adventure, but has not much story, except how the events and Feros are linked.
- "Investigate facility" is a sequel side quest related to your Feros adventure.
So perhaps this helps in deciding if you want to do any of them.
*Cerberus*
Also, did you notice the place where you found the body of Kahoko was swarmed with _Thorian Creepers_ from Feros? How did Cerberus manage to get a hold of those to get them off-world to this facility? Not to mention for which purpose they'd do so.
This game is worth ❤ And Ace, must say your playthrough is... well, let's just say pretty unique haha 🦄 Anyways thank you for the lovely gift at the end of a tough day. Have a great weekend All!
Love the content my dude. mass effect is definitely a crazy journey. Oh btw try switching your squad mates weapons to their specialized weapons to make them more effective in combat too. Hope you keep enjoying mass effect 1!!!!!
That entire sequence with Talitha was so incredible. Every time I go back there, I cry.
Genuinely one of my fav parts of the whole game. Spoiler alert, I'm recording Mass Effect 2 for the channel right now (it'll go up maybe late this upcoming week) and I got an email from her thanking me for back then, and my heart completely melted.
@@KingdomAce Looking forward to it my man! And same. That poor girl went through so much, thank God she got the help she needed.
Also, thank you for the clean playthrough of this game!
As yes, Rear Admiral Mikhailovich. It so fun to be a Renegade in this Conversation. When it comes to discuss Stealth; Shepard rebuttals him that short-minded people dismissed the first german U-Boot as well. A nice Argument with hidden jab at the admiral.
Fun fact: There is exactly one planet/place to do a mission in every star system on the Galaxy Map and they can (mostly) be activated just by entering the system even if you haven’t already received any notification about it.
you can get free medi-gel in the med-bay after your missions
Not-So-Fun Fact: The slavers on Mindoir did not waste any time. Not only did they round up every colonist they could. They installed the leash implants right there on the spot with no amnestic. The colonist weren’t the only ones that suffered. The marines that responded got some insane PTSD from what they witnessed.
Ace, for Electronic and Decryption things, you just need to have someone in your party with a high enough skill to pass it. You will still attempt the puzzle manually, but your overall skill is based on who is in your current squad.
yes it takes account the skill of all current party memebers. if Garrus for example have higher electronics than you, then the opening of the object would be based on his skill, which still might be not good enough, but if you for example leave and go back with Tali who is even better it would open.
that is why it is good idea to specialize different team members with different skills and only fill rest if you have surplus.
AKA if you are tech specialist with Sniper and pistol, spec for example Liara heavily in biotics and Wrex for shotguns and life. If you are warrior, spec yourself in damage and prefer to bring Tali or Garrus with increased tech skills
The game _does_ let you use Decryption and Electronics from your teammates to do that, but none of your squad mates have a higher Decryption or Electronics than you do, because you tend to spread their points across more areas. Tali or Garrus are useful to bring along when you land on random planets, because they both have access to Decryption and Electronics to open things. If you max that on either of them, they'll be able to open it for you so you can dedicate your skill points elsewhere.
First Aid actually works in _conjunction_ with the other squad members. So you can add up their First Aid skill to your own in terms of calculations.
*Drops*
Yep, loot is randomized to a certain extent. It's also why it's not really necessary to actually buy weapons ... except for the Spectre weapons. You can't find those in the wild. You may want to visit the Requisition Agent in C-Sec Academy for that. Just use the map to see where he resides when you're there.
*Mako*
The Mako's merely designed to give you the actual feeling of being able to explore planets. I mean, how cool is it to be able to land on an unknown planet and drive around to see what there is to find? It can get a bit tedious sometimes when you have to cross entire deserts or mountains, but that's the tradeoff to experience all different kinds of planets, I guess.
I do find it amusing that for someone that complains about it, you're extremely diligent to visit every nook and cranny and practically deplete the entire planet of loot. Didn't know you were a completionist ;) Hell, it'll come in handy for sure.
*Layout*
Mass Effect 1 has all kinds of bases with the same layout, because back this was actually Bioware's first experience with the engine. They hadn't really figured out how to make proper use of it, so their base layout was very limited and constricted, making it look very much the same. They did a few courses afterwards so that in ME2 they were able to do all the advanced stuff and it feels like a totally different game because of that ;)
*Game length*
I don't know about 18 hours. I think if you do only main plot quests you can wrap up the game somewhere between 8 and 12 hours. If you diligently do all the side quests and planet explorations, you're actually looking more at 60 hours or more. Most first playthroughs take around 20-30 hours, depending on how much you explore.
*Hades' Dogs*
Sometimes the exclamation mark stays active after finishing the quest. I believe it happens 2 or 3 times in ME1 and everyone's confused about it. It's not you, it's the game that's buggy. With the Legendary Edition they didn't really fix any bugs, because fixing a bug may cause other bugs - so they decided to stay away from them.
*Thresher Maw*
You're _very_ perceptive, man. Out of all the LPs I've seen, you're the first to figure that out on your own. To reward you, let me tell you the solution, which is incredibly simple once you've figured it out. When it spits its acid, _break_ (or drive backwards). The Thresher Maw can't alter the course of its acid. All the while you can still shoot at it, so it's not like you're idle when you evade its acid. Just ... don't become stationary.
*Shadow Broker*
Wrex was hired through the Shadow Broker to kill Fist and Fist used to be an agent of them. Tali has also contacted the Shadow Broker for protection because she had that info on Saren. So you've seen first hand what the Shadow Broker represents and how much influence they have. I don't think you've met the other Shadow Broker agent, a Volus in the bank on the Citadel. You should visit him sometime, for some context on the Shadow Broker. If you go meet the Volus, across his office is a woman called Helena Blake who has an interesting proposition for you. I'm not sure, but I don't think you've talked to her yet.
*Nuke*
The guy that talks to you when he's trapped you with that nuke refers to Elysium. You've chosen a background of 'war hero', which means you almost single-handedly defended Elysium against this guy's forces. Other backgrounds mean you were never on Elysium, so this is actually a pretty 'personal' quest for your Shepard.
I love seeing someone actually use the upgrades and upgrade their gear for you AND squadmates. I've seen other playthroughs where they hardly use powers (if at all), auto level up, and don't touch upgrades. Good job using what you have haha. It doesn't seem to be common practice.
As for side quests, I like seeing it all. I don't mind the mako rides, but a few planets are a nightmare to traverse. The mako may move clunky, but it's a powerhouse.
Loving the playthrough, man. I hope to see ME2, then ME3 from you.
Regarding the Assignments (side missions as they're called in Mass Effect). In my personal opinion these what you could do:
Citadel:
Citadel: Signal Tracking. Not a great plot point and never referenced again in the series but i just think it's a cool side quest because the perp is shall we say...unusual.
Citadel: The Fan. Just some odd/fun interactions. Cant be done all at once. You have to return after doing main missions.
Citadel: Doctor Michel. Again no big consequences but i liked the mystery even tho you wont get any clear answers by the end of it. Since you completed UNC: Missing Marines before this then one of the two leads is now gone and im not sure you can complete the quest.
Most of the other Citadel side quests are ok but nothing special IMHO.
Squad mate quests are as as follows from shortest to longest. I suggest do them all:
Garrus: Find Dr. Saleon
Wrex: Family Armor
Tali and the Geth
UNC: Dead Scientists. Cerberus connection.
UNC: ExoGeni Facility. Cerberus/Feros connection.
UNC: Major Kyle. A cult. Need i say more?
UNC: Listening Post Alpha. A bug hunt.
UNC: Lost Module. Lots of searching.
UNC: Hostile Takeover. Acquisition at Citadel.
X57. One of two DLC's but the only one available in Legendary Edition. The other - Pinnacle Station is not included due to technical reasons but there is a mod for PC to get it regardless tho it's not very good DLC IMHO. X57 is a cool DLC but the difficulty level ramps up so it's better done later in the game before the point of no return in the main mission. Also has a cool reward at the end.
You can of course do everything but these i would rate as most important or interesting.
Exhausting description, but well summed up
Those quests are definitely worthy
Also you should walk around citadel at least once
There are bunch of minor quests where you are generally supposed to side with one side of an argument between two people. They are not important but some of them are quite funny and some have small influence on next games because you can meet those characters in different places in ME2 and 3
Playing Super Monkey Ball as a kid definitely attributed to me also getting slight anxiety whenever I fall from great heights in video games. xD
Decryption, Electronics, and First Aid are cooperative but not cumulative powers. Whoever has the highest skill in the current party will set the bar for whenever you work with an object or apply healing. If you have ANY party member with Advanced Electronics with you, then you can unlock objects rated Hard Electronics.
As far as armor mods, your best bet is either to go for the best medical mod OR the best shield mod until you start getting armors that have two slots when you can attach one of each.
Garrus does work best with a Sniper Rifle indeed. It's easy to see for all of your squad mates, because the second weapon specialization that gets unlocked by advancing one weapon is the one they're best at (except for Ashley, since she's a generic soldier class). Liara's just a biotic, so she doesn't specialize, she just wreaks havoc.
And yes, Garrus dies pretty quick. That's one of the things snipers do, that's why they keep their distance in battle ;) After all, Infiltrators aren't able to wear heavy armor, so they're a bit more squishy in close quarters.
Luckily in ME2 they allow you to keep more distance in level design, because in ME1 sometimes you're just forced into close combat, which is quite uncomfortable as an Infiltrator. ME2 pays a lot more attention to what makes a class good, which means an Infiltrator can actually shine much more than in ME1. ME2 level designs actually focuses a lot on cover, which is ideal for an Infiltrator class and is more realistic than ME1's combat.
*Talitha*
This is _really_ good writing. Psychologists and psychiatrists have confirmed this is how this looks like and how you handle things like that. Although they'd recommend asking a question, convincing her and _then_ taking a step towards her, then repeat. Luckily the game doesn't penalize you for not being a psychiatrist ;) But yeah, this encounter has a pretty high chance of failure if you don't manage to sooth her. Now imagine if you hadn't spend enough levels in 'Charm'. Yeah.
But yeah, Mass Effect is all about "gray" areas. Sometimes you'll need to be understanding to help someone (with Talitha), sometimes you need to be calculating like a politician (with the interview), sometimes you need to be a diplomat (Admiral Mikhailovic) and sometimes you just need to kick ass. You're not just a soldier, you're a _person_ that navigates society. And like a real RPG (or human) you need to figure out how to deal with different situations. You can't just do the same thing and still come out as a winner.
Also, the 'Confidential' option for the interview is indeed the best thing. Both the Paragon and Renegade options have actual negative consequences. So good job on understanding that. Whenever you run for congress, lemme know and I'll vote for you ;)
*Kahoku's men*
You couldn't break that transmitter, because technically it's evidence. If you break it, Kahoku wouldn't be able to prove that it's transmitting that signal.
*Collectables*
The (UNC) collectables, like the _Prothean Data Discs_ and _Turian Insignias_ are more for completionists. But to be fair, if you explore the galaxy, it's actually not too hard to collect them all. For every star system they have 1 planet you can land on. If you land on one it often shows one or more 'Anamolies' or 'Debris' on the map, which generally refer to a collectable or loot. So if you explore digilently, you can actually collect all of them, because there's usually some quest on a planet you can land on. Completing the _Asari Writings_ will actually have some influence somewhere down the line, but it's not a huge thing, so you shouldn't worry too much about it if you don't find all of them.
Scanning minerals do tend to be rewarding. The more minerals you scan, the more money you get from them. I always feel like it's a bit cheating when you receive 12k from a single resource, but hey - I'm not complaining.
Scanning all the Keepers, however, does pay off, although in a way you don't expect. But for that you'll have to walk across the Citadel more often to find them. It helps that other side quests on the Citadel will generally point you towards areas where you find (sometimes semi-hidden) Keepers, but then you'll actually have to find the people to give you those quests first. So hunting down Keepers kinda pans out because you'll get (relatively short) side quests while you do so. Like how Emily Wong in the Citadel Tower points you towards Traffic Control, where you can also find another Keeper and another Keeper in the room just before you go up the stairs to Traffic Control.
W upload, W series. Much love, my guy
I just started the video, but I would highly recommend waiting to do Vermire much later.
Just now realized nassana shares a voice actress with Azula
You’re doing fine bro keep it how you got it !!
Glad you like Cerberus. 👀
God that Rogue VI mission is a pain on ANY difficulty.
14:01 notice how he doesn’t mention Quarians
Not a single person in this game hates Tali
I think you should check out the codexes, even if it’s just in your own time. The important stuff has audio, it’s not all reading
Personally, I have no problem with you doing the 'Unknown Worlds' assignments. No, they aren't the most *cinematic* tasks and some of them are just kind of 'There'. However, many of them are actually a callback to an earlier time in gaming, where graphics, audio and resources in general were VERY limited. Most of the story comes through the environment & the text provided. That's where our imaginations have to do most of the Heavy Lifting.
Like I said, I appreciate them, but other's mileage may vary. Perhaps at the very least you could show the UW missions that are directly related to the main missions. For example, if you found the clues on Feros, that will lead you to other planets, where the consequences of ExoGeni & the Thorian are still being felt.
Really, it's hard to tell when they will happen, but some of those UW assignments can be very touching, short, but nearly as impactful as a main quest. Of course there's also a lot of XP and Loot to be gained, so you should do them for yourself at the very least. ^_^
An observation: You're attempting to use Garrus as Wrex. Wrex is much better at doing Wrex than Garrus is.
Yo man just found your channel searching for blind ME playthroughs, loving the series so far!
Personally, I think you should do all the sidequests except for the collect a bunch of random shit ones, and searching every traversable planet for minerals. Those are just pointless filler imo. But all the stuff that has dialogue and feel like proper sidequests, those are great at fleshing out the world and some of them even pop up in the next 2 games.
Checked out a couple of your witcher videos as well, I love the videos but the fact that you play them with chat is just a no for me. Too many spoilers or straight morons saying shit that's dumb or just wrong. Keep doing whatever works for you of course, just wanted to say I really prefer this style with the ME videos where you just play it yourself.
Keep it up bro
Have you bought a Spectre weapon yet like the sniper or pistol. They are expensive but a Spectre should have least one spectre weapon.
I’ve seen so many lazy people just auto level up and then wonder why they’re struggling in combat. 😂
thx
First! Haa! Watching time💯
Many of your viewers have said that ME2 is 'The Best' of the series, I don't agree, but there are many reasons why and this post is going to be long enough as it is. I just want to focus on a few things regarding ME2 & 3 vs 1- Combat, Roleplaying, and Electronic Art's philosophy-
Many feel that the combat in ME1 is inferior to ME2, and while ME2 may be a Better BroShooter, it felt like the first game was trying to push the boundaries more, especially for BioWare. While the combat in ME2 was just bog standard for the time (though well implemented). That is one of the main issues with the changes in ME2. Electronic Arts, as a big corpo, does NOT like Risk. They play it safe to maximize profits.
RPG's traditionally sell a tiny fraction of games like Driving games, Sports Games & Cover Shooters (again, for the Era). EA wanted to make sure that Mass Effect would be more profitable, so the RPG-Aspect of the games was diminished, while the Shooty Bits were increased.
ME3 did this even more so (Though the Combat is improved over ME2), leading to the absolutely absurd fact that in ME3, the Roleplaying had gotten so shallow that you could TURN IT OFF, in the game settings!
Imagine that- Being able to turn off Driving in a Driving game, or being able to play sports in a sports game, or Flying in a Flight Simulator. It's nuts. But, LIke I said, EA only cared about the Bottom line, and the series suffered for it.
I absolutely am NOT telling you to not keep playing. There are still many instances of solid writing and incredibly impactful sequences, like when you saved Talitha from herself, and the combat IS enjoyable. It's just that while there were and are, tons of Shooters, RPG's like ME1 were VERY rare. It's a tragedy that it was changed, not because ME1 didn't sell well, but because EA wanted the next games to sell MORE.
The news you turned off for bothering you is about things you need to do or have done...turning it off is dumb.
Late but I appreciate that you don't just write off a bunch of characters like Ashley and that admiral as racist (I mean, he's more overtly racist than Ashley is but even then) and acknowledge that there's reasons why they're the way they are.