Can you make a VR game in Scratch? (devlog #1)

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 328

  • @No_idea_20906
    @No_idea_20906 16 วันที่ผ่านมา +210

    I remember a while ago I was attempting to make my own vr game in scratch. I never got to making the actual "game" part, but I did manage to track the head's rotation natively in scratch by using a webcam and an official extension called "face sensing" in scratch lab, but since it's exclusive to lab I sadly couldn't share the project so decided to stop working on it.

    • @RAMBLIEY7791
      @RAMBLIEY7791 16 วันที่ผ่านมา +5

      :(

    • @CoulterKawaja
      @CoulterKawaja 16 วันที่ผ่านมา

      @@RAMBLIEY7791😮

    • @Leaven13GorillaTag
      @Leaven13GorillaTag 15 วันที่ผ่านมา +1

      Oh nooo

    • @annastefaniak94
      @annastefaniak94 15 วันที่ผ่านมา +3

      you could still upload the project files to GameJolt

    • @annastefaniak94
      @annastefaniak94 15 วันที่ผ่านมา +3

      you could still upload the project files to GameJolt

  • @hmmmm_yt
    @hmmmm_yt 15 วันที่ผ่านมา +64

    hey, scratcher here - there IS an extension for turbowarp, called sensing +, which gives you access to the device's gyroscope and directional data. I tried it on many devices and it worked on all of them (except my computer of course).

  • @scxjuegosyarte8100
    @scxjuegosyarte8100 16 วันที่ผ่านมา +288

    Hey, scratcher here! I hope you read this comment, as i have an idea in order to get controllers. You could share the project and add a "password" to enter it and use other 2 phones and code it so that there are 2 types of modes; Headset, (which is the phone in the headset) and controller which is self explanatory. In controller mode, a cloud variable could be turned to 1 if the screen is clicked, and that makes for a button press. Also, you could turn on the camera extension in both controllers and make it have a variable that measures the shakiness of the image shown in the controller camera, and the greater it is, the faster you could move. I hope this was useful. Good luck with the project! Already subscribed!

    • @Creeperdude-d1j
      @Creeperdude-d1j 16 วันที่ผ่านมา +2

      Nice

    • @msedovgamez
      @msedovgamez 16 วันที่ผ่านมา +12

      But you're going to need 3 phones, and it's not like you're going to have 2 extra phones lying around. Besides this, you are a genius.

    • @NonCringeCat
      @NonCringeCat 16 วันที่ผ่านมา +3

      Get this to top comment

    • @magicbaboon6333
      @magicbaboon6333 16 วันที่ผ่านมา +4

      Cloud vars are broken atm. I think turbowarp cloud still works tho.

    • @CoolGalaxyGamer1
      @CoolGalaxyGamer1 16 วันที่ผ่านมา +5

      or you could map controller inputs via scratchaddons or turbowarp

  • @AVaporeonLol
    @AVaporeonLol 16 วันที่ผ่านมา +27

    1:12 those are the tracking rings, without them. The control wouldn't be trackeed by the integrated cameras or the cameras that comes with the vr. Nowadays the technology of vr is able to implement control tracking without those tracking rings that emits ir light for the cameras for the vr to localize the location of thecontroller

    • @Gn4rpGn4rp_FX
      @Gn4rpGn4rp_FX 16 วันที่ผ่านมา +2

      The meta quest 3s has tracking available in really dark spaces due to it's infared sensors! (may not be the best but its definitely cool!)

    • @kooostia16
      @kooostia16 15 วันที่ผ่านมา +3

      Controllers still have ir lights, theres just smaller number of them and better accuracy of tracking

    • @CoolKidGamesRoblox1
      @CoolKidGamesRoblox1 15 วันที่ผ่านมา +2

      My virtual reality headset doesn't have rings (Meta quest 3s)

  • @randomrhynos
    @randomrhynos 16 วันที่ผ่านมา +15

    8:18 android my beloved, continues being fantastic as always

  • @ourple0
    @ourple0 16 วันที่ผ่านมา +25

    1:09 those are the rings of the controllers, they help with the tracking so they don’t disconnect while you play

    • @Weird346
      @Weird346 16 วันที่ผ่านมา +1

      on the quest pro and quest 3 (which dont have rings) they track theirselves somehow idk

    • @greyisttheevil
      @greyisttheevil 16 วันที่ผ่านมา +3

      ​@@Weird346quest pro has cameras in the controller,.quest 3 has the tracking ring embedded in the controllers

    • @CoulterKawaja
      @CoulterKawaja 16 วันที่ผ่านมา +2

      I have the ps4 and it has balls

    • @Mister_BigCheese
      @Mister_BigCheese 16 วันที่ผ่านมา +1

      @@CoulterKawaja what vr games do you play with it?

    • @j3s3oGh4n
      @j3s3oGh4n 16 วันที่ผ่านมา +1

      ​@Mister_BigCheese The walking dead saints and sinners, gun club vr, rick and Morty vr and job simulator

  • @DiamondDepthYT
    @DiamondDepthYT 16 วันที่ผ่านมา +8

    By the way, everyone is pointing out the tracking rings, but they're not explaining them. The tracking rings contain IR (?) lights that the cameras are able to coordinate, calculate, and track. In older headsets that used outside-in tracking, this was done using cameras/base stations in corners of your room. In newer headsets, this is done using cameras inside the headset. They're very accurate and are what enable 6-DOF (degrees of freedom) tracking. What you've built is actually 3-DOF. Very similar to the likes of Google Cardboard, Samsung Gear VR, and the Oculus Go.

  • @JamesBooZero
    @JamesBooZero 16 วันที่ผ่านมา +1

    YESSSSSSSSSS THIS IS THE EXACT VIDEO I'VE BEEN LOOKING FOR EVER SINCE I GOT A HEADSET I'M SO EXCITED TO SEE YOU WORK THIS!!!!!!

  • @DefNotDylan
    @DefNotDylan 16 วันที่ผ่านมา +1

    Genuinely one of the best scratch devlogs I've watched. Keep it up bruh 👍

  • @DiamantOpp
    @DiamantOpp 16 วันที่ผ่านมา +7

    Someone tell me why he suddenly hopped from windows (2:11) to Linux (4:41) midway through the video

    • @scarstefangamer
      @scarstefangamer 15 วันที่ผ่านมา +1

      linux is for debugging (android mode), windows cant do that

    • @STEMMC
      @STEMMC  11 วันที่ผ่านมา +2

      Haha, my video editor (Resolve) can be a pain to use on Linux as you have to transcode many of the video files, so I decided to save time and edit on Windows after recording on Linux. I think I will go back to editing on Linux because Windows kept on crashing near the end of editing my video

    • @DiamantOpp
      @DiamantOpp 11 วันที่ผ่านมา

      @@STEMMC ah ok, makes sense, I thought you suddenly decided you didn't like windows anymore lol

  • @bigfatsnakeviiper
    @bigfatsnakeviiper 4 วันที่ผ่านมา +6

    7:00 get this legend's channel monetized

    • @STEMMC
      @STEMMC  2 วันที่ผ่านมา

      oh my goodness thank you Viiperrr

  • @JDoughnutYT
    @JDoughnutYT 16 วันที่ผ่านมา +6

    This is amazing work, I always wondered how to make a VR game in scratch!

  • @martinvasilev6099
    @martinvasilev6099 16 วันที่ผ่านมา +2

    This is incredible. Love your work! I want to play this as soon as possible!

  • @souptaels
    @souptaels 16 วันที่ผ่านมา +15

    To answer the question in the title: No, not in native Scratch, at least. Sadly, mods don't count. I don't use Scratch, so I wouldn't know of any solutions. I just thought the video was neat.

    • @Something_Disgusting
      @Something_Disgusting 16 วันที่ผ่านมา +3

      Technically, _yes._ Just without native VR control. The dual-viewport parallax game environment works just fine.

    • @ttxxxxxxxxxxxxxxt
      @ttxxxxxxxxxxxxxxt 15 วันที่ผ่านมา +1

      well unless you learn a real proggramming language manage to link a controller using some fancy code

    • @ttxxxxxxxxxxxxxxt
      @ttxxxxxxxxxxxxxxt 15 วันที่ผ่านมา +1

      so like using some java script you can get phone's rotation and get a macro to enter this information to the game via keypresses
      yes it will be very laggy and hard to set up for a normal person but could work in theory

  • @TechnicalB10CKH3D
    @TechnicalB10CKH3D 16 วันที่ผ่านมา +1

    Can't wait to see what you make! this looks incredible!

  • @illuminum8576
    @illuminum8576 16 วันที่ผ่านมา +4

    You probably know this already, but the scratch lab face sensing blocks could potentially track the head, if a second phone is used, and connected with cloud variables. I haven't tested it with an actual headset yet, so the face tracking might just be horrible.

  • @Il_tuo_wojak_di_quartiere
    @Il_tuo_wojak_di_quartiere 14 วันที่ผ่านมา +1

    I LOVE YOUR DEVLOGS!!

  • @selinaslayyy
    @selinaslayyy 16 วันที่ผ่านมา +4

    1:10 Those are rings used for tracking. Most modern Meta/Oculus headset do not use these rings anymore, with the exception of the quest 2.

    • @DiamondDepthYT
      @DiamondDepthYT 16 วันที่ผ่านมา

      A lot of other VR headsets still use tracking rings though. They're still standard outside of Meta's newest headsets

    • @ShellLurker
      @ShellLurker 16 วันที่ผ่านมา

      Wouldn't call the quest 2 modern considering it has been discontinued and this year it has it's 5th anniversary of being out. (It's not THAT old but with how fast VR is moving right now, it is not modern)

    • @ShellLurker
      @ShellLurker 16 วันที่ผ่านมา

      ​@@DiamondDepthYTnot a lot of headsets have released recently, although the Pico 4 ultra doesn't have rings, and the vision pro doesn't have controllers at all. The leaked valve deckard controllers lack the tracking rings so I think it is definitely going out of fashion (although the psvr2 just has to be special)

    • @selinaslayyy
      @selinaslayyy 15 วันที่ผ่านมา

      @@ShellLurker That is a fair point, but as long as the system still gets security updates, in my eyes it's still modern (yes, i still would call windows 7 modern if it was still supported)

    • @ShellLurker
      @ShellLurker 15 วันที่ผ่านมา

      @@selinaslayyy that's fair

  • @Ep1cBramb10
    @Ep1cBramb10 12 วันที่ผ่านมา +1

    just wanting to note, that the 3D effect will work when using scratch on 3ds by streaming a PC to your 3ds. I will be doing this.

  • @epicboy330
    @epicboy330 15 วันที่ผ่านมา +1

    I haven’t done Scratch since I was a kid so my suggestion for controllers may be outdated.
    However, there is this extension for Makey-Makey, which is kind of like a Raspberry Pi for kids, so it’s cheap and simple.
    You can wire it up to lots of random objects like fruits and plato to carry the electrical signals back to the Makey Makey, which will allow you to make a controller

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 13 วันที่ผ่านมา +1

    When first getting back into VR, I was in an extremely desperate place... bought a similar headset for my phone, got iVRy, and started using my "headset" in VR games... even started looking into getting a bluetooth remote for simple google cardboard functions, like volume up, down, pause/play, etc. figured I could make it work to some extent, or make it useable enough to run a VR game on my desktop. Quest 2 came out, and as a form of protest, I decided to start buying an OG Vive piece by piece, first buying a kit of the headset, deluxe audio strap, headset cables, and linkbox with the power cord; next was a base station, controller, other controller, other base station... only just recently got the TPCast, and now looking at just upgrading the headset since I also more recently got the 3.0 trackers. Been a wild time, but worked my arse off to get it, quite literally going from couch surfer, to living alone in a low crime area, at least I think it is.

  • @TuvoGames
    @TuvoGames 17 วันที่ผ่านมา +6

    fire, nice work!

  • @CrazyCobraCC
    @CrazyCobraCC 16 วันที่ผ่านมา

    Wow, what a cool project! Good luck with the head tracking!

  • @A_guy_named_ivan
    @A_guy_named_ivan 13 วันที่ผ่านมา

    It may be expensive, and might not work as well, but the lego boost can sense multiple axises of rotation, and is compatible with scratch

  • @DexNathan
    @DexNathan 12 วันที่ผ่านมา

    Good luck on your project!

  • @Gui_desenha
    @Gui_desenha 11 วันที่ผ่านมา

    That's just crazy, normally stuff would be way easier in scratch cause it's a simple program for kids and starters but you took this to whole different level, not only making a nearly impossible project come true, but you did in scratch which isn't supportive for that kind of stuff making it even more difficult then the normal.

  • @ReluxStudios
    @ReluxStudios 16 วันที่ผ่านมา +2

    There is a mod of scratch called snail ide or penguin mod that LITERALLY ADDS SUPPORT FOR ACTUAL VR DEVICES LIKE QUESTS OR VIVES

  • @mil87_
    @mil87_ 16 วันที่ผ่านมา +5

    I'm curious, why did you decide to go with a 3d platformer as the genre for your game? Platformers are pretty rare in the VR world, even on more capable headsets. I think, with the exception of Gorilla Tag, which relies on its unique control scheme requiring controllers with sophisticated motion controls, no VR platformers have really managed to make it. This may be just because the great majority of VR-first games are designed to explore a concept that can only work in VR, a 3d platformer not being among that list.
    Is it maybe just because platformers are so popular and prevalent on Scratch?
    kickass video btw, I don't mean to sound antagonistic

  • @Dumbsyt
    @Dumbsyt 11 วันที่ผ่านมา

    1:12 these rings on your controllers are for tracking on each ring there’s a ton of little light that the sensors on the headset pickup to track the controllers if there moved!

  • @JustinHornerOfficial
    @JustinHornerOfficial 16 วันที่ผ่านมา

    I'm OFFICIALY following this series!

  • @cubes709
    @cubes709 16 วันที่ผ่านมา

    You are so underrated. Also, I might just know how to get it to work. Use a compass made using javascript, or make a custom turbowarp extension

  • @sonicSnap
    @sonicSnap 8 วันที่ผ่านมา

    for controllers, since you're using google cardboard, *most* headsets should have some kind of button on the top, usually in the same spot. when you press it it taps the screen, giving you a single button to work with. i think the gyroscope works a lot better in this, but for future reference, looking at old google cardboard games could provide some inspiration for control schemes

  • @somethingaboutkirbo
    @somethingaboutkirbo วันที่ผ่านมา +1

    Try the turbowarp extension that gives controller support
    its called 'Gamepad'
    doubt it would work though but maybe

  • @KambrenZaliski-j6t
    @KambrenZaliski-j6t 16 วันที่ผ่านมา

    The circles on the controllers are the tracking rings. Breaking them breaks the tracking in space, ask me how I know

  • @VogelBoys74
    @VogelBoys74 16 วันที่ผ่านมา +2

    There is a method without modding Scratch but it will likely require a real VR and good programming skills to tell Scratch the current data.
    This would probably have you use OpenXR, or a different library to retrieve VR data and have it input mouse and keyboard data into Scratch to tell it your current VR Transformation.

    • @STEMMC
      @STEMMC  16 วันที่ผ่านมา +1

      That's a great idea! It does sound complicated, but I know people are bummed about using mods to get rotation to work, so this would be a great solution

  • @_5urrendered
    @_5urrendered 2 วันที่ผ่านมา

    On making a controller for movement etc:
    Could you set certain keybord keys to perform specific actions such as movement and open inventory and then map the corresponding key to the intended button on a controller? Im not a game dev but it sounded like a good idea and a simple solution so i figured id throw it out there, good luck on your game dude! :) 👍

  • @Makrelaw
    @Makrelaw 16 วันที่ผ่านมา

    Those rings on controllers are tracking rings where there are many ir light points that ir camera can use to transmit it into tracking data

  • @UrLocalCreator
    @UrLocalCreator 16 วันที่ผ่านมา +1

    I've made a vr project once, but never released it, I haven't updated it based on my latest graphics so it's kinda laggy

    • @UrLocalCreator
      @UrLocalCreator 16 วันที่ผ่านมา

      Btw, there is a vr extension, unreleased

  • @Thijsss899
    @Thijsss899 16 วันที่ผ่านมา

    The weird circle things on the controllers are the tracking sensors so that the headset knows where the controllers are

  • @Lincoln-j7k
    @Lincoln-j7k 15 วันที่ผ่านมา

    Fellow Scratcher here! You should use scratch addons for controller support! Might not work with something like an oculus controller, but you could take the guts of an xbox controller and shove it into a 3d-printed shell I guess🤣 This is a concept I've been trying tomake a real game in scratch for a while, but haven't been able to accomplish. Props to you man.✌️
    Edit: you can get some cheap android phones with ar core support, like the samsung galaxy a-series phones. Hope to see you accomplish this mission!

  • @flo8903YT
    @flo8903YT 15 วันที่ผ่านมา +1

    THe ring thing from occulus controller is to protect your hand

  • @Mostly_monkeyGT
    @Mostly_monkeyGT 16 วันที่ผ่านมา +1

    i want looking for this for ages!

  • @kazii_the_avali
    @kazii_the_avali 16 วันที่ผ่านมา

    fun fact: the reason why a lot of vr games aren't platformers is because unlike normally where basic platformers are easy to make vr platformers are hell to make cause of rule 0: do not make your player sick. it is much harder to make a smooth movement system that isn't nauseating af. that's why a lot of games utilize eater arm swinger or teleport. teleport for obvious reasons is bad for platformers and arm swinger allows for speeds not planned and is as well a lot harder to implement (and ofc requires 2 controllers). you can use joystick rather well (look at h3) but its hard to do and i have seen more then my fair share of vomit inducing smooth motion via joysticks. this being said i am excited to continue watching and see if you could successfully make a vr game that obeys rule 0 in scratch of all placeses.

    • @kazii_the_avali
      @kazii_the_avali 16 วันที่ผ่านมา

      note there is a diffrence between you making the player sick and vr making the player sick.

  • @azure-home
    @azure-home 16 วันที่ผ่านมา

    7:46 ..wdym position.. can i just make a variable that adds variable names player names and have it save their phone position

    • @SanekGamer007
      @SanekGamer007 13 วันที่ผ่านมา

      not that kind of position

  • @DunvillelEntertainment
    @DunvillelEntertainment 13 วันที่ผ่านมา

    I made a vr game in scratch. I used a game engine based on Griffpatch’s raycasting tutorial and used a phone vr setup connected to my computer to run it.

  • @T08STE_R
    @T08STE_R 15 วันที่ผ่านมา +1

    an idea i had was a little cheating but would work good, make a program that runs in the backround and when a button like A or X is pressed it translates into a key on the keyboard giving scratch a input. the left and right controllers connect to WASD and the arrow keys etc

  • @DominoKiddoo
    @DominoKiddoo 10 วันที่ผ่านมา

    good video cant wait to see where this goes.

  • @jittercatgd
    @jittercatgd 15 วันที่ผ่านมา +1

    turbowarp has non-scratch native controller support

  • @Kid_Coder
    @Kid_Coder 16 วันที่ผ่านมา

    Scratch Addon's has a gamepad extension where you can transfer controller inputs into keyboard keys. Gamepad controllers are only like 15 bucks too.

  • @prayertardey4273
    @prayertardey4273 14 วันที่ผ่านมา

    An idea for controllers is one of the scratch add ons, micro-bit. I tried doing this before but my 3 years of experience was too little.

  • @MaxiDoesThings
    @MaxiDoesThings 11 วันที่ผ่านมา

    i have a idea, use the camera extention to try and make the rotation so it will still work on scratch

  • @GabrielLeonard0409
    @GabrielLeonard0409 15 วันที่ผ่านมา

    Yeah you should totally add a vr physical extension

  • @alonaverbouch2270
    @alonaverbouch2270 13 วันที่ผ่านมา

    Since you already went through so much trouble, you might as well make a custom controller from Arduino,
    with certain Arduino models (like seeeduino xiao) you can make them behave like a keyboard or a mouse, so you could use a joystick or tilt sensors (and scratch will think you are using a mouse or a keyboard). Good luck with your future projects.

  • @ImAnBigmac
    @ImAnBigmac 14 วันที่ผ่านมา

    I have a idea, you can use scratch addons to connect to a headset, add controls, and mimic your monitor (idk if it will detect vr as bluetooth cuz i dont have a headset)

  • @patrlim
    @patrlim 15 วันที่ผ่านมา

    the different camera views are NOT different angles, that will make you motion sick. theyre rendered from different positions in 3d space (your eyes are in different spots)

  • @I_exist-lf4en
    @I_exist-lf4en 11 วันที่ผ่านมา

    Technically, the camera extension can track your head, so If you can do 3d, then yes.

  • @RafiRo1
    @RafiRo1 16 วันที่ผ่านมา

    I have a idea to detect headset rotation on native Scratch and its with the Video Sensning extension.Getting a color of something and if it becomes another selected color it triggers rotation. Also for color detection probably it will need also detecting lookalike colors for different light conditons.

  • @pizzahere
    @pizzahere 14 วันที่ผ่านมา

    hello,, sensing plus extension has gyroscope and accelerometer works on idevice :)

  • @TheNoobistNoob
    @TheNoobistNoob 15 วันที่ผ่านมา

    Hey! Amazing channel I’m subbing but anyways you could use something called a “microbit” and get 2 of them they are little microcontrollers that can connect to scratch with pins, buttons, ect.

  • @Hunbun999
    @Hunbun999 16 วันที่ผ่านมา +1

    Have you considered using turbowarp with its many improvements, as well as gamepad support, or is this project only bound to vanilla scratch?

  • @235x
    @235x 16 วันที่ผ่านมา +1

    Question: Did you consider the micro:bit? I think it's cheaper than the Direct Force thing.

  • @Randomguy2531
    @Randomguy2531 14 วันที่ผ่านมา

    I would have wanted to try it when youre done can you convert it to html and share it with us?

  • @RedCroissantGames
    @RedCroissantGames 16 วันที่ผ่านมา +2

    I did this once. You had to use the camera on your laptop for it to run, and then have it send signals to the headset. It made me vomit in two seconds.

    • @rorileyd
      @rorileyd 15 วันที่ผ่านมา +1

      How bad was the motion tracking?

    • @RedCroissantGames
      @RedCroissantGames 15 วันที่ผ่านมา

      @rorileyd it was actually pretty decent. i made a jfk assassination simulator, i dont think i have the files anymore :(

    • @josiahjwinters
      @josiahjwinters 12 วันที่ผ่านมา

      JFK assassination simulator is wild LOL

    • @RedCroissantGames
      @RedCroissantGames 12 วันที่ผ่านมา

      @@josiahjwinters it was awesome

  • @ZdrmonsterProductions
    @ZdrmonsterProductions 16 วันที่ผ่านมา

    If you plan on going the modded route, you could use the Sensing Plus extension.

  • @pistolk1
    @pistolk1 16 วันที่ผ่านมา

    i had to go to an online tool from 2014 to find what browsers support the iphone to fact check myself(my ipod touch 5th gen is dead)
    you can use chrome or edge or probably even firefox to run webxr on your iphone, apple devices have had the sensors since at least the ipod touch 5th gen(i know my device has the sensors) even the vision pro has the sensors for vr(though its not openxr or webxr compatible)

  • @DiamondDepthYT
    @DiamondDepthYT 16 วันที่ผ่านมา

    This reminds me a lot of old VR games from the 80s lol

  • @elicat9745
    @elicat9745 16 วันที่ผ่านมา

    The round things are what the headset tracks

  • @MellowVoid-v5n
    @MellowVoid-v5n 10 วันที่ผ่านมา

    use scratch extensions for controller compatibility

  • @RedBigz
    @RedBigz 16 วันที่ผ่านมา

    you could probably communicate in I2C channels using some pixels with some computer vision and hook it to openxr calls to initialise and render it on a quest or whatever and get it to screencap the areas to render on a hmd. admittedlty it'd be extremely slow

  • @BastiánCárcamo-n9p
    @BastiánCárcamo-n9p 15 วันที่ผ่านมา

    why do you not make a devlog #2

  • @yuopto012
    @yuopto012 16 วันที่ผ่านมา +1

    wow im impressed!

  • @Ruzzzz57
    @Ruzzzz57 11 วันที่ผ่านมา

    How will you play this when it releases? What headset do you need and do you need any scratch addons?

  • @echoless3484
    @echoless3484 16 วันที่ผ่านมา

    Can't wait for STEM MC to discover Turbowarp and Extensions

  • @MRcat2233
    @MRcat2233 16 วันที่ผ่านมา

    Tinkercad has extensions for VR and AR

  • @spaceguy20_12
    @spaceguy20_12 16 วันที่ผ่านมา

    why even uses the joysticks to rotate anyways like it just makes you dizzy and unoriented

  • @YourLocalScratchLover
    @YourLocalScratchLover 15 วันที่ผ่านมา

    Tried this on native scratch with video sensing and touching color

  • @Justahandsomefella-gn2dq
    @Justahandsomefella-gn2dq 15 วันที่ผ่านมา

    you could use microbits rotation sensors

  • @Gimmickvr
    @Gimmickvr 16 วันที่ผ่านมา

    Wait, I have an idea so you can look around using just the headset you can attach something to to it. It’s gonna have to be wired just like older VR headsets but yeah you could attach like something with a making make sense. Mikey make is an extension.

  • @swanthedeveloper
    @swanthedeveloper 16 วันที่ผ่านมา

    you can enable webXR in settings.

  • @flumpsi-m9p
    @flumpsi-m9p 16 วันที่ผ่านมา

    I have a compatible android phone, could you send me the link/file for the project?

  • @Drago_Cuven
    @Drago_Cuven 16 วันที่ผ่านมา

    there is already a vr ext coming to Turbowarp soon and there are already multiple 3d engines and exts.

    • @STEMMC
      @STEMMC  16 วันที่ผ่านมา

      Oh my goodness, that sounds awesome! Do you know if there is a link for the extension? I tried doing a quick search on GitHub but couldn't find anything

    • @Drago_Cuven
      @Drago_Cuven 16 วันที่ผ่านมา

      @@STEMMC whenever i do, the comment always just disappears.

  • @triface
    @triface 16 วันที่ผ่านมา

    how do you make scratch look like that

  • @mrwiskersaaron
    @mrwiskersaaron 16 วันที่ผ่านมา

    Cool idea,i might try this.

  • @atom1kcreeper605
    @atom1kcreeper605 16 วันที่ผ่านมา

    Might honestly make my 3d engine vr compatible

  • @Con-s7i
    @Con-s7i 13 วันที่ผ่านมา

    Play in 3d games in scratch + VR is CRAZY❤❤❤❤❤❤🎉🎉🎉🎉

  • @saunter-music
    @saunter-music 15 วันที่ผ่านมา

    Yo, STEM, idk if you are trying to make a vr game *purely* in scratch, but there is a mod of scratch called penguinmod that may help you with your game

  • @gnarpiangnarp
    @gnarpiangnarp 15 วันที่ผ่านมา

    Here's an idea: why not try LEGO Education WeDo 2.0? it can track rotation, so it might be a good way to get the headset rotation ported into scratch.

  • @Bungungus
    @Bungungus 16 วันที่ผ่านมา

    Hey! Another scratch youtuber here, and theres a vr extension with controller support in the works

  • @superJK92
    @superJK92 15 วันที่ผ่านมา

    can you list what mods you used

  • @MintLeaf536
    @MintLeaf536 16 วันที่ผ่านมา

    IN REAL TIME I SAW YOUR GO FROM 500 SUBS TO ALMOST 2.5K IN 6 MINUTES I THINK

  • @TheCodingHat
    @TheCodingHat 17 วันที่ผ่านมา +15

    10/10 didnt even realise this could work, sad this pretty mu8ch turbowarp exclusive but, you win some you lose some

    • @nothinkingrequired
      @nothinkingrequired 16 วันที่ผ่านมา +1

      Turbowarp is still scratch, just with a few dev features enabled and some mods. It’s still entirely scratch

    • @mil87_
      @mil87_ 16 วันที่ผ่านมา

      perhaps after the turbowarp version of the project is complete, a version using the Go Direct Motion Sensor could be released, which could run on completely vanilla Scratch. And that's the beauty of this platform, this wouldn't even need to be pursued by the original creator, and rather be fan-made. It would definitely be more of a novelty, as with the price tag attached to the Go Direct, and the general choppiness of all complex 3D projects, VR or not, on base Scratch, Turbowarp is just the superior option. But hey, whats wrong with some novelty?

  • @LennoxKrivinsky
    @LennoxKrivinsky 15 วันที่ผ่านมา

    is that still scratch 3.0 and just an extension? it kinda reminds me of scratch 2.0

  • @gabih6669
    @gabih6669 15 วันที่ผ่านมา +1

    You are the only dev I know who uses an Iphone 💀

  • @jbot8
    @jbot8 9 ชั่วโมงที่ผ่านมา

    i have an android, lmk if you need helpl

  • @Cloud67TR
    @Cloud67TR 16 วันที่ผ่านมา

    bro is using linux and kde plasma
    (what are you using to edit your videos btw? also what distro are you using?)

  • @JustFinishedCoding
    @JustFinishedCoding 13 วันที่ผ่านมา

    Great video!

  • @true_octagone
    @true_octagone 15 วันที่ผ่านมา

    welp. now i have something to wait for

  • @GuestyPlayerVR
    @GuestyPlayerVR 12 วันที่ผ่านมา +1

    Time to wait 4 months again

  • @ARP90182
    @ARP90182 16 วันที่ผ่านมา

    is it possible to make a 4d game in scratch???????

    • @JackDoingStuff
      @JackDoingStuff 16 วันที่ผ่านมา

      Yeah... no. You HAVE to make it in another programming language, because of the slow nature of Scratch. Even if it will work, it will probably be just an image renderer, not a game.

  • @Persvicx
    @Persvicx 16 วันที่ผ่านมา

    now im interested!