I remember a while ago I was attempting to make my own vr game in scratch. I never got to making the actual "game" part, but I did manage to track the head's rotation natively in scratch by using a webcam and an official extension called "face sensing" in scratch lab, but since it's exclusive to lab I sadly couldn't share the project so decided to stop working on it.
hey, scratcher here - there IS an extension for turbowarp, called sensing +, which gives you access to the device's gyroscope and directional data. I tried it on many devices and it worked on all of them (except my computer of course).
Hey, scratcher here! I hope you read this comment, as i have an idea in order to get controllers. You could share the project and add a "password" to enter it and use other 2 phones and code it so that there are 2 types of modes; Headset, (which is the phone in the headset) and controller which is self explanatory. In controller mode, a cloud variable could be turned to 1 if the screen is clicked, and that makes for a button press. Also, you could turn on the camera extension in both controllers and make it have a variable that measures the shakiness of the image shown in the controller camera, and the greater it is, the faster you could move. I hope this was useful. Good luck with the project! Already subscribed!
1:12 those are the tracking rings, without them. The control wouldn't be trackeed by the integrated cameras or the cameras that comes with the vr. Nowadays the technology of vr is able to implement control tracking without those tracking rings that emits ir light for the cameras for the vr to localize the location of thecontroller
By the way, everyone is pointing out the tracking rings, but they're not explaining them. The tracking rings contain IR (?) lights that the cameras are able to coordinate, calculate, and track. In older headsets that used outside-in tracking, this was done using cameras/base stations in corners of your room. In newer headsets, this is done using cameras inside the headset. They're very accurate and are what enable 6-DOF (degrees of freedom) tracking. What you've built is actually 3-DOF. Very similar to the likes of Google Cardboard, Samsung Gear VR, and the Oculus Go.
Haha, my video editor (Resolve) can be a pain to use on Linux as you have to transcode many of the video files, so I decided to save time and edit on Windows after recording on Linux. I think I will go back to editing on Linux because Windows kept on crashing near the end of editing my video
To answer the question in the title: No, not in native Scratch, at least. Sadly, mods don't count. I don't use Scratch, so I wouldn't know of any solutions. I just thought the video was neat.
so like using some java script you can get phone's rotation and get a macro to enter this information to the game via keypresses yes it will be very laggy and hard to set up for a normal person but could work in theory
You probably know this already, but the scratch lab face sensing blocks could potentially track the head, if a second phone is used, and connected with cloud variables. I haven't tested it with an actual headset yet, so the face tracking might just be horrible.
Wouldn't call the quest 2 modern considering it has been discontinued and this year it has it's 5th anniversary of being out. (It's not THAT old but with how fast VR is moving right now, it is not modern)
@@DiamondDepthYTnot a lot of headsets have released recently, although the Pico 4 ultra doesn't have rings, and the vision pro doesn't have controllers at all. The leaked valve deckard controllers lack the tracking rings so I think it is definitely going out of fashion (although the psvr2 just has to be special)
@@ShellLurker That is a fair point, but as long as the system still gets security updates, in my eyes it's still modern (yes, i still would call windows 7 modern if it was still supported)
I haven’t done Scratch since I was a kid so my suggestion for controllers may be outdated. However, there is this extension for Makey-Makey, which is kind of like a Raspberry Pi for kids, so it’s cheap and simple. You can wire it up to lots of random objects like fruits and plato to carry the electrical signals back to the Makey Makey, which will allow you to make a controller
When first getting back into VR, I was in an extremely desperate place... bought a similar headset for my phone, got iVRy, and started using my "headset" in VR games... even started looking into getting a bluetooth remote for simple google cardboard functions, like volume up, down, pause/play, etc. figured I could make it work to some extent, or make it useable enough to run a VR game on my desktop. Quest 2 came out, and as a form of protest, I decided to start buying an OG Vive piece by piece, first buying a kit of the headset, deluxe audio strap, headset cables, and linkbox with the power cord; next was a base station, controller, other controller, other base station... only just recently got the TPCast, and now looking at just upgrading the headset since I also more recently got the 3.0 trackers. Been a wild time, but worked my arse off to get it, quite literally going from couch surfer, to living alone in a low crime area, at least I think it is.
That's just crazy, normally stuff would be way easier in scratch cause it's a simple program for kids and starters but you took this to whole different level, not only making a nearly impossible project come true, but you did in scratch which isn't supportive for that kind of stuff making it even more difficult then the normal.
I'm curious, why did you decide to go with a 3d platformer as the genre for your game? Platformers are pretty rare in the VR world, even on more capable headsets. I think, with the exception of Gorilla Tag, which relies on its unique control scheme requiring controllers with sophisticated motion controls, no VR platformers have really managed to make it. This may be just because the great majority of VR-first games are designed to explore a concept that can only work in VR, a 3d platformer not being among that list. Is it maybe just because platformers are so popular and prevalent on Scratch? kickass video btw, I don't mean to sound antagonistic
1:12 these rings on your controllers are for tracking on each ring there’s a ton of little light that the sensors on the headset pickup to track the controllers if there moved!
for controllers, since you're using google cardboard, *most* headsets should have some kind of button on the top, usually in the same spot. when you press it it taps the screen, giving you a single button to work with. i think the gyroscope works a lot better in this, but for future reference, looking at old google cardboard games could provide some inspiration for control schemes
There is a method without modding Scratch but it will likely require a real VR and good programming skills to tell Scratch the current data. This would probably have you use OpenXR, or a different library to retrieve VR data and have it input mouse and keyboard data into Scratch to tell it your current VR Transformation.
That's a great idea! It does sound complicated, but I know people are bummed about using mods to get rotation to work, so this would be a great solution
On making a controller for movement etc: Could you set certain keybord keys to perform specific actions such as movement and open inventory and then map the corresponding key to the intended button on a controller? Im not a game dev but it sounded like a good idea and a simple solution so i figured id throw it out there, good luck on your game dude! :) 👍
Fellow Scratcher here! You should use scratch addons for controller support! Might not work with something like an oculus controller, but you could take the guts of an xbox controller and shove it into a 3d-printed shell I guess🤣 This is a concept I've been trying tomake a real game in scratch for a while, but haven't been able to accomplish. Props to you man.✌️ Edit: you can get some cheap android phones with ar core support, like the samsung galaxy a-series phones. Hope to see you accomplish this mission!
fun fact: the reason why a lot of vr games aren't platformers is because unlike normally where basic platformers are easy to make vr platformers are hell to make cause of rule 0: do not make your player sick. it is much harder to make a smooth movement system that isn't nauseating af. that's why a lot of games utilize eater arm swinger or teleport. teleport for obvious reasons is bad for platformers and arm swinger allows for speeds not planned and is as well a lot harder to implement (and ofc requires 2 controllers). you can use joystick rather well (look at h3) but its hard to do and i have seen more then my fair share of vomit inducing smooth motion via joysticks. this being said i am excited to continue watching and see if you could successfully make a vr game that obeys rule 0 in scratch of all placeses.
I made a vr game in scratch. I used a game engine based on Griffpatch’s raycasting tutorial and used a phone vr setup connected to my computer to run it.
an idea i had was a little cheating but would work good, make a program that runs in the backround and when a button like A or X is pressed it translates into a key on the keyboard giving scratch a input. the left and right controllers connect to WASD and the arrow keys etc
Since you already went through so much trouble, you might as well make a custom controller from Arduino, with certain Arduino models (like seeeduino xiao) you can make them behave like a keyboard or a mouse, so you could use a joystick or tilt sensors (and scratch will think you are using a mouse or a keyboard). Good luck with your future projects.
I have a idea, you can use scratch addons to connect to a headset, add controls, and mimic your monitor (idk if it will detect vr as bluetooth cuz i dont have a headset)
the different camera views are NOT different angles, that will make you motion sick. theyre rendered from different positions in 3d space (your eyes are in different spots)
I have a idea to detect headset rotation on native Scratch and its with the Video Sensning extension.Getting a color of something and if it becomes another selected color it triggers rotation. Also for color detection probably it will need also detecting lookalike colors for different light conditons.
Hey! Amazing channel I’m subbing but anyways you could use something called a “microbit” and get 2 of them they are little microcontrollers that can connect to scratch with pins, buttons, ect.
I did this once. You had to use the camera on your laptop for it to run, and then have it send signals to the headset. It made me vomit in two seconds.
i had to go to an online tool from 2014 to find what browsers support the iphone to fact check myself(my ipod touch 5th gen is dead) you can use chrome or edge or probably even firefox to run webxr on your iphone, apple devices have had the sensors since at least the ipod touch 5th gen(i know my device has the sensors) even the vision pro has the sensors for vr(though its not openxr or webxr compatible)
you could probably communicate in I2C channels using some pixels with some computer vision and hook it to openxr calls to initialise and render it on a quest or whatever and get it to screencap the areas to render on a hmd. admittedlty it'd be extremely slow
Wait, I have an idea so you can look around using just the headset you can attach something to to it. It’s gonna have to be wired just like older VR headsets but yeah you could attach like something with a making make sense. Mikey make is an extension.
Oh my goodness, that sounds awesome! Do you know if there is a link for the extension? I tried doing a quick search on GitHub but couldn't find anything
Yo, STEM, idk if you are trying to make a vr game *purely* in scratch, but there is a mod of scratch called penguinmod that may help you with your game
perhaps after the turbowarp version of the project is complete, a version using the Go Direct Motion Sensor could be released, which could run on completely vanilla Scratch. And that's the beauty of this platform, this wouldn't even need to be pursued by the original creator, and rather be fan-made. It would definitely be more of a novelty, as with the price tag attached to the Go Direct, and the general choppiness of all complex 3D projects, VR or not, on base Scratch, Turbowarp is just the superior option. But hey, whats wrong with some novelty?
Yeah... no. You HAVE to make it in another programming language, because of the slow nature of Scratch. Even if it will work, it will probably be just an image renderer, not a game.
I remember a while ago I was attempting to make my own vr game in scratch. I never got to making the actual "game" part, but I did manage to track the head's rotation natively in scratch by using a webcam and an official extension called "face sensing" in scratch lab, but since it's exclusive to lab I sadly couldn't share the project so decided to stop working on it.
:(
@@RAMBLIEY7791😮
Oh nooo
you could still upload the project files to GameJolt
you could still upload the project files to GameJolt
hey, scratcher here - there IS an extension for turbowarp, called sensing +, which gives you access to the device's gyroscope and directional data. I tried it on many devices and it worked on all of them (except my computer of course).
Hey, scratcher here! I hope you read this comment, as i have an idea in order to get controllers. You could share the project and add a "password" to enter it and use other 2 phones and code it so that there are 2 types of modes; Headset, (which is the phone in the headset) and controller which is self explanatory. In controller mode, a cloud variable could be turned to 1 if the screen is clicked, and that makes for a button press. Also, you could turn on the camera extension in both controllers and make it have a variable that measures the shakiness of the image shown in the controller camera, and the greater it is, the faster you could move. I hope this was useful. Good luck with the project! Already subscribed!
Nice
But you're going to need 3 phones, and it's not like you're going to have 2 extra phones lying around. Besides this, you are a genius.
Get this to top comment
Cloud vars are broken atm. I think turbowarp cloud still works tho.
or you could map controller inputs via scratchaddons or turbowarp
1:12 those are the tracking rings, without them. The control wouldn't be trackeed by the integrated cameras or the cameras that comes with the vr. Nowadays the technology of vr is able to implement control tracking without those tracking rings that emits ir light for the cameras for the vr to localize the location of thecontroller
The meta quest 3s has tracking available in really dark spaces due to it's infared sensors! (may not be the best but its definitely cool!)
Controllers still have ir lights, theres just smaller number of them and better accuracy of tracking
My virtual reality headset doesn't have rings (Meta quest 3s)
8:18 android my beloved, continues being fantastic as always
1:09 those are the rings of the controllers, they help with the tracking so they don’t disconnect while you play
on the quest pro and quest 3 (which dont have rings) they track theirselves somehow idk
@@Weird346quest pro has cameras in the controller,.quest 3 has the tracking ring embedded in the controllers
I have the ps4 and it has balls
@@CoulterKawaja what vr games do you play with it?
@Mister_BigCheese The walking dead saints and sinners, gun club vr, rick and Morty vr and job simulator
By the way, everyone is pointing out the tracking rings, but they're not explaining them. The tracking rings contain IR (?) lights that the cameras are able to coordinate, calculate, and track. In older headsets that used outside-in tracking, this was done using cameras/base stations in corners of your room. In newer headsets, this is done using cameras inside the headset. They're very accurate and are what enable 6-DOF (degrees of freedom) tracking. What you've built is actually 3-DOF. Very similar to the likes of Google Cardboard, Samsung Gear VR, and the Oculus Go.
YESSSSSSSSSS THIS IS THE EXACT VIDEO I'VE BEEN LOOKING FOR EVER SINCE I GOT A HEADSET I'M SO EXCITED TO SEE YOU WORK THIS!!!!!!
Genuinely one of the best scratch devlogs I've watched. Keep it up bruh 👍
Someone tell me why he suddenly hopped from windows (2:11) to Linux (4:41) midway through the video
linux is for debugging (android mode), windows cant do that
Haha, my video editor (Resolve) can be a pain to use on Linux as you have to transcode many of the video files, so I decided to save time and edit on Windows after recording on Linux. I think I will go back to editing on Linux because Windows kept on crashing near the end of editing my video
@@STEMMC ah ok, makes sense, I thought you suddenly decided you didn't like windows anymore lol
7:00 get this legend's channel monetized
oh my goodness thank you Viiperrr
This is amazing work, I always wondered how to make a VR game in scratch!
This is incredible. Love your work! I want to play this as soon as possible!
To answer the question in the title: No, not in native Scratch, at least. Sadly, mods don't count. I don't use Scratch, so I wouldn't know of any solutions. I just thought the video was neat.
Technically, _yes._ Just without native VR control. The dual-viewport parallax game environment works just fine.
well unless you learn a real proggramming language manage to link a controller using some fancy code
so like using some java script you can get phone's rotation and get a macro to enter this information to the game via keypresses
yes it will be very laggy and hard to set up for a normal person but could work in theory
Can't wait to see what you make! this looks incredible!
You probably know this already, but the scratch lab face sensing blocks could potentially track the head, if a second phone is used, and connected with cloud variables. I haven't tested it with an actual headset yet, so the face tracking might just be horrible.
I LOVE YOUR DEVLOGS!!
1:10 Those are rings used for tracking. Most modern Meta/Oculus headset do not use these rings anymore, with the exception of the quest 2.
A lot of other VR headsets still use tracking rings though. They're still standard outside of Meta's newest headsets
Wouldn't call the quest 2 modern considering it has been discontinued and this year it has it's 5th anniversary of being out. (It's not THAT old but with how fast VR is moving right now, it is not modern)
@@DiamondDepthYTnot a lot of headsets have released recently, although the Pico 4 ultra doesn't have rings, and the vision pro doesn't have controllers at all. The leaked valve deckard controllers lack the tracking rings so I think it is definitely going out of fashion (although the psvr2 just has to be special)
@@ShellLurker That is a fair point, but as long as the system still gets security updates, in my eyes it's still modern (yes, i still would call windows 7 modern if it was still supported)
@@selinaslayyy that's fair
just wanting to note, that the 3D effect will work when using scratch on 3ds by streaming a PC to your 3ds. I will be doing this.
I haven’t done Scratch since I was a kid so my suggestion for controllers may be outdated.
However, there is this extension for Makey-Makey, which is kind of like a Raspberry Pi for kids, so it’s cheap and simple.
You can wire it up to lots of random objects like fruits and plato to carry the electrical signals back to the Makey Makey, which will allow you to make a controller
When first getting back into VR, I was in an extremely desperate place... bought a similar headset for my phone, got iVRy, and started using my "headset" in VR games... even started looking into getting a bluetooth remote for simple google cardboard functions, like volume up, down, pause/play, etc. figured I could make it work to some extent, or make it useable enough to run a VR game on my desktop. Quest 2 came out, and as a form of protest, I decided to start buying an OG Vive piece by piece, first buying a kit of the headset, deluxe audio strap, headset cables, and linkbox with the power cord; next was a base station, controller, other controller, other base station... only just recently got the TPCast, and now looking at just upgrading the headset since I also more recently got the 3.0 trackers. Been a wild time, but worked my arse off to get it, quite literally going from couch surfer, to living alone in a low crime area, at least I think it is.
fire, nice work!
Wow, what a cool project! Good luck with the head tracking!
It may be expensive, and might not work as well, but the lego boost can sense multiple axises of rotation, and is compatible with scratch
Good luck on your project!
That's just crazy, normally stuff would be way easier in scratch cause it's a simple program for kids and starters but you took this to whole different level, not only making a nearly impossible project come true, but you did in scratch which isn't supportive for that kind of stuff making it even more difficult then the normal.
There is a mod of scratch called snail ide or penguin mod that LITERALLY ADDS SUPPORT FOR ACTUAL VR DEVICES LIKE QUESTS OR VIVES
I'm curious, why did you decide to go with a 3d platformer as the genre for your game? Platformers are pretty rare in the VR world, even on more capable headsets. I think, with the exception of Gorilla Tag, which relies on its unique control scheme requiring controllers with sophisticated motion controls, no VR platformers have really managed to make it. This may be just because the great majority of VR-first games are designed to explore a concept that can only work in VR, a 3d platformer not being among that list.
Is it maybe just because platformers are so popular and prevalent on Scratch?
kickass video btw, I don't mean to sound antagonistic
1:12 these rings on your controllers are for tracking on each ring there’s a ton of little light that the sensors on the headset pickup to track the controllers if there moved!
I'm OFFICIALY following this series!
You are so underrated. Also, I might just know how to get it to work. Use a compass made using javascript, or make a custom turbowarp extension
for controllers, since you're using google cardboard, *most* headsets should have some kind of button on the top, usually in the same spot. when you press it it taps the screen, giving you a single button to work with. i think the gyroscope works a lot better in this, but for future reference, looking at old google cardboard games could provide some inspiration for control schemes
Try the turbowarp extension that gives controller support
its called 'Gamepad'
doubt it would work though but maybe
The circles on the controllers are the tracking rings. Breaking them breaks the tracking in space, ask me how I know
There is a method without modding Scratch but it will likely require a real VR and good programming skills to tell Scratch the current data.
This would probably have you use OpenXR, or a different library to retrieve VR data and have it input mouse and keyboard data into Scratch to tell it your current VR Transformation.
That's a great idea! It does sound complicated, but I know people are bummed about using mods to get rotation to work, so this would be a great solution
On making a controller for movement etc:
Could you set certain keybord keys to perform specific actions such as movement and open inventory and then map the corresponding key to the intended button on a controller? Im not a game dev but it sounded like a good idea and a simple solution so i figured id throw it out there, good luck on your game dude! :) 👍
Those rings on controllers are tracking rings where there are many ir light points that ir camera can use to transmit it into tracking data
I've made a vr project once, but never released it, I haven't updated it based on my latest graphics so it's kinda laggy
Btw, there is a vr extension, unreleased
The weird circle things on the controllers are the tracking sensors so that the headset knows where the controllers are
Fellow Scratcher here! You should use scratch addons for controller support! Might not work with something like an oculus controller, but you could take the guts of an xbox controller and shove it into a 3d-printed shell I guess🤣 This is a concept I've been trying tomake a real game in scratch for a while, but haven't been able to accomplish. Props to you man.✌️
Edit: you can get some cheap android phones with ar core support, like the samsung galaxy a-series phones. Hope to see you accomplish this mission!
THe ring thing from occulus controller is to protect your hand
i want looking for this for ages!
fun fact: the reason why a lot of vr games aren't platformers is because unlike normally where basic platformers are easy to make vr platformers are hell to make cause of rule 0: do not make your player sick. it is much harder to make a smooth movement system that isn't nauseating af. that's why a lot of games utilize eater arm swinger or teleport. teleport for obvious reasons is bad for platformers and arm swinger allows for speeds not planned and is as well a lot harder to implement (and ofc requires 2 controllers). you can use joystick rather well (look at h3) but its hard to do and i have seen more then my fair share of vomit inducing smooth motion via joysticks. this being said i am excited to continue watching and see if you could successfully make a vr game that obeys rule 0 in scratch of all placeses.
note there is a diffrence between you making the player sick and vr making the player sick.
7:46 ..wdym position.. can i just make a variable that adds variable names player names and have it save their phone position
not that kind of position
I made a vr game in scratch. I used a game engine based on Griffpatch’s raycasting tutorial and used a phone vr setup connected to my computer to run it.
an idea i had was a little cheating but would work good, make a program that runs in the backround and when a button like A or X is pressed it translates into a key on the keyboard giving scratch a input. the left and right controllers connect to WASD and the arrow keys etc
good video cant wait to see where this goes.
turbowarp has non-scratch native controller support
Scratch Addon's has a gamepad extension where you can transfer controller inputs into keyboard keys. Gamepad controllers are only like 15 bucks too.
An idea for controllers is one of the scratch add ons, micro-bit. I tried doing this before but my 3 years of experience was too little.
i have a idea, use the camera extention to try and make the rotation so it will still work on scratch
Yeah you should totally add a vr physical extension
Since you already went through so much trouble, you might as well make a custom controller from Arduino,
with certain Arduino models (like seeeduino xiao) you can make them behave like a keyboard or a mouse, so you could use a joystick or tilt sensors (and scratch will think you are using a mouse or a keyboard). Good luck with your future projects.
I have a idea, you can use scratch addons to connect to a headset, add controls, and mimic your monitor (idk if it will detect vr as bluetooth cuz i dont have a headset)
the different camera views are NOT different angles, that will make you motion sick. theyre rendered from different positions in 3d space (your eyes are in different spots)
Technically, the camera extension can track your head, so If you can do 3d, then yes.
I have a idea to detect headset rotation on native Scratch and its with the Video Sensning extension.Getting a color of something and if it becomes another selected color it triggers rotation. Also for color detection probably it will need also detecting lookalike colors for different light conditons.
hello,, sensing plus extension has gyroscope and accelerometer works on idevice :)
Hey! Amazing channel I’m subbing but anyways you could use something called a “microbit” and get 2 of them they are little microcontrollers that can connect to scratch with pins, buttons, ect.
Have you considered using turbowarp with its many improvements, as well as gamepad support, or is this project only bound to vanilla scratch?
Question: Did you consider the micro:bit? I think it's cheaper than the Direct Force thing.
I would have wanted to try it when youre done can you convert it to html and share it with us?
I did this once. You had to use the camera on your laptop for it to run, and then have it send signals to the headset. It made me vomit in two seconds.
How bad was the motion tracking?
@rorileyd it was actually pretty decent. i made a jfk assassination simulator, i dont think i have the files anymore :(
JFK assassination simulator is wild LOL
@@josiahjwinters it was awesome
If you plan on going the modded route, you could use the Sensing Plus extension.
i had to go to an online tool from 2014 to find what browsers support the iphone to fact check myself(my ipod touch 5th gen is dead)
you can use chrome or edge or probably even firefox to run webxr on your iphone, apple devices have had the sensors since at least the ipod touch 5th gen(i know my device has the sensors) even the vision pro has the sensors for vr(though its not openxr or webxr compatible)
This reminds me a lot of old VR games from the 80s lol
The round things are what the headset tracks
use scratch extensions for controller compatibility
you could probably communicate in I2C channels using some pixels with some computer vision and hook it to openxr calls to initialise and render it on a quest or whatever and get it to screencap the areas to render on a hmd. admittedlty it'd be extremely slow
why do you not make a devlog #2
wow im impressed!
How will you play this when it releases? What headset do you need and do you need any scratch addons?
Can't wait for STEM MC to discover Turbowarp and Extensions
Tinkercad has extensions for VR and AR
why even uses the joysticks to rotate anyways like it just makes you dizzy and unoriented
Tried this on native scratch with video sensing and touching color
you could use microbits rotation sensors
Wait, I have an idea so you can look around using just the headset you can attach something to to it. It’s gonna have to be wired just like older VR headsets but yeah you could attach like something with a making make sense. Mikey make is an extension.
you can enable webXR in settings.
I have a compatible android phone, could you send me the link/file for the project?
there is already a vr ext coming to Turbowarp soon and there are already multiple 3d engines and exts.
Oh my goodness, that sounds awesome! Do you know if there is a link for the extension? I tried doing a quick search on GitHub but couldn't find anything
@@STEMMC whenever i do, the comment always just disappears.
how do you make scratch look like that
Cool idea,i might try this.
Might honestly make my 3d engine vr compatible
Play in 3d games in scratch + VR is CRAZY❤❤❤❤❤❤🎉🎉🎉🎉
Yo, STEM, idk if you are trying to make a vr game *purely* in scratch, but there is a mod of scratch called penguinmod that may help you with your game
Here's an idea: why not try LEGO Education WeDo 2.0? it can track rotation, so it might be a good way to get the headset rotation ported into scratch.
Hey! Another scratch youtuber here, and theres a vr extension with controller support in the works
can you list what mods you used
IN REAL TIME I SAW YOUR GO FROM 500 SUBS TO ALMOST 2.5K IN 6 MINUTES I THINK
10/10 didnt even realise this could work, sad this pretty mu8ch turbowarp exclusive but, you win some you lose some
Turbowarp is still scratch, just with a few dev features enabled and some mods. It’s still entirely scratch
perhaps after the turbowarp version of the project is complete, a version using the Go Direct Motion Sensor could be released, which could run on completely vanilla Scratch. And that's the beauty of this platform, this wouldn't even need to be pursued by the original creator, and rather be fan-made. It would definitely be more of a novelty, as with the price tag attached to the Go Direct, and the general choppiness of all complex 3D projects, VR or not, on base Scratch, Turbowarp is just the superior option. But hey, whats wrong with some novelty?
is that still scratch 3.0 and just an extension? it kinda reminds me of scratch 2.0
You are the only dev I know who uses an Iphone 💀
i have an android, lmk if you need helpl
bro is using linux and kde plasma
(what are you using to edit your videos btw? also what distro are you using?)
Great video!
welp. now i have something to wait for
Time to wait 4 months again
is it possible to make a 4d game in scratch???????
Yeah... no. You HAVE to make it in another programming language, because of the slow nature of Scratch. Even if it will work, it will probably be just an image renderer, not a game.
now im interested!