This new UV unwrapper looks awesome! It's nice that it doesn't choke with moderately high number of polys. I need to check it out. Sometimes I wonder where all our license money goes to when I see all the cool plug-ins that people create in their spare time with only fraction of Autodesk's multi-billion dollar budget.
I do agree with the general sentiment about Autodesk but, make no mistake, this plugin has been in development for aroung 4 or 5 years according to Rapid Tools developer.
@@joelaguilarfuentes8758 Sure. 4-5 years is still an amazing feat for an independent developer though. Knowing Autodesk, they will likely buy it out and integrate it as a native tool like they did with Slate Material Editor (which was a separate plug-in), and then stop updating it. I hope they never sell it to Autodesk.
@@joelaguilarfuentes8758Yupp 5 years of learning, development, many many iterations and tremmendous amount of time has been placed into this project. It was a nightmare sometimes and I had to stop the development for month to get some fresh air. I know why ADSK don't want to spend a single minute with unwrapping anymore. Because it's a mathematical and technological nightmare. You have to dev a viewport for it, also you have to write a completely new data structure for it, there are insane amount of things where it can fail and it's crazy complicated to debug it. There are a lot of cases where it can silently fail somewhere and then you have shoot around the problem and the processed data which may take days or even weeks. So yes. It was and it is a very very complex project.
Great work as always - there is no doubt, you channel and effort for 3dsmax/Audtodesk is more than keeping it alive - not that it was dead, far from it, but there is not a doubt these videos gives birth to new users.
Another great video. Thanks man. i watch these every month and share them with the rest of my team at work. very valuable stuff. Id argue that this channel is one of the most important parts of the 3ds max community.
Exciting to see those plugins! and great community projects. Do y'all know some good courses to learn animation in 3ds Max? [I found a good rigging series by Miloš Černý free on youtube, but once you have a rig what are the best techniques to animate it? I'm looking for top-tier free or paid courses :) ]
Norberto Aguilera is an excellent teacher and has lots of videos dedicated to animating with biped. There's also a channel watchmeanimate which features some good concepts. It's generally a good idea to watch some Maya-related content, much of the workflow basics can be transfered directly to Max. Apart from Animation Layers unfortunately, those totally suck in Max and need to be rewritten from scratch.
Something good after so many updates. Please keep making the software better . Please update the Biped with new features and make it bug free especially while working on Euler system.
GenZs when they hear 3ds max: Eeewww All successful studios including Rockstar, Ubisoft, Fromsoftware etc: Wanna know what 3D software we use to make the best game you played in your lifetime forever? yeah 3DS Max. Succ it!
I'm not Gen Z. I've spent a lot of time in 3ds Max since my uni years. However, the software is obsolete, sorry to say. It takes 2 minutes to boot up and crashes every 2 seconds. Big successful studios used it because that was only good option at the time, but times are changing.
I've been using 3dsmax for 25 years professionally in feature film vfx, including star wars marvel, DC films. It's far from perfect but you're exaggerating here. If you're getting crashes that often then there might be something wrong with your particular installation or computer. I just spent 2 months simulating tyflow systems with 10s of millions of particles and I think I had 2 crashes.
@@punmije거짓말좀 하지마라 무슨 부팅이 2분이고 2초마다 충돌? 무슨 2에 한맺혔냐? 숫자2 정신병자니? 우리 회사 시포디랑 같이 쓰는데 시포디가 훨씬 에러 많고 느리고 심지어 렌더링도 오류가 심하던데 좀 헛소리좀 하지마라 진짜 맥스 써본거 맞기나 하냐? 이 거짓말장이야~
@@punmije crashes every 2 seconds he says. Thats only possible if your scene has billions of polys in it or your pc dont meet the requirements. Either way, it looks like your exaggerating things. 3ds max is as smooth as other 3D softwares out there as long as you know how to use it, i have 3ds max and blender store in my ssd, it launches the same time both software. Though the other is faster to launch but its unnoticeable anyway. tbh 3ds max is much more simple and straight forward imo.
Walks into a KFC, yells "McDonald's is better!" Refuses to explain, stands there awkwardly panting while everyone shrugs and goes back to enjoying their fried chicken. This. This is you.
4:10 Thanks You for the mention, I'm glad we made it here, now am motivated to finish the next "big" update to the script very soon
Thank you for including the Molotov Explosion tutorial. I was glad to see it featured.
This new UV unwrapper looks awesome! It's nice that it doesn't choke with moderately high number of polys. I need to check it out. Sometimes I wonder where all our license money goes to when I see all the cool plug-ins that people create in their spare time with only fraction of Autodesk's multi-billion dollar budget.
I do agree with the general sentiment about Autodesk but, make no mistake, this plugin has been in development for aroung 4 or 5 years according to Rapid Tools developer.
@@joelaguilarfuentes8758 Sure. 4-5 years is still an amazing feat for an independent developer though. Knowing Autodesk, they will likely buy it out and integrate it as a native tool like they did with Slate Material Editor (which was a separate plug-in), and then stop updating it. I hope they never sell it to Autodesk.
@@joelaguilarfuentes8758Yupp 5 years of learning, development, many many iterations and tremmendous amount of time has been placed into this project. It was a nightmare sometimes and I had to stop the development for month to get some fresh air.
I know why ADSK don't want to spend a single minute with unwrapping anymore. Because it's a mathematical and technological nightmare.
You have to dev a viewport for it, also you have to write a completely new data structure for it, there are insane amount of things where it can fail and it's crazy complicated to debug it. There are a lot of cases where it can silently fail somewhere and then you have shoot around the problem and the processed data which may take days or even weeks.
So yes. It was and it is a very very complex project.
Great work as always - there is no doubt, you channel and effort for 3dsmax/Audtodesk is more than keeping it alive - not that it was dead, far from it, but there is not a doubt these videos gives birth to new users.
Thank you for your compliments
- a member of the Lunar team
Congratulations! You should be proud, fantastic work!
Incredible work, bravo!
@@F10F11hm Thank you !
Thats some fast uv mapping power
3ds max, going strong
Just The plugins in fact! not the software in 2025
And stronger, the plug in are struggling to catch up.
Blender
@@kimyang5422 one day
Another amazing compilation of Max content. Lots of inspiring stuff. Thank you, Eloi!
Another great video. Thanks man. i watch these every month and share them with the rest of my team at work. very valuable stuff. Id argue that this channel is one of the most important parts of the 3ds max community.
Great stuff! Those videos from MAKE are awesome!
Fantastic Eloi! Thanks as always.
Exciting to see those plugins! and great community projects. Do y'all know some good courses to learn animation in 3ds Max? [I found a good rigging series by Miloš Černý free on youtube, but once you have a rig what are the best techniques to animate it? I'm looking for top-tier free or paid courses :) ]
Norberto Aguilera is an excellent teacher and has lots of videos dedicated to animating with biped. There's also a channel watchmeanimate which features some good concepts. It's generally a good idea to watch some Maya-related content, much of the workflow basics can be transfered directly to Max. Apart from Animation Layers unfortunately, those totally suck in Max and need to be rewritten from scratch.
Great as usual .. Thanks a world!
Something good after so many updates. Please keep making the software better . Please update the Biped with new features and make it bug free especially while working on Euler system.
awesome
GenZs when they hear 3ds max: Eeewww
All successful studios including Rockstar, Ubisoft, Fromsoftware etc: Wanna know what 3D software we use to make the best game you played in your lifetime forever? yeah 3DS Max. Succ it!
I'm not Gen Z. I've spent a lot of time in 3ds Max since my uni years. However, the software is obsolete, sorry to say. It takes 2 minutes to boot up and crashes every 2 seconds. Big successful studios used it because that was only good option at the time, but times are changing.
I've been using 3dsmax for 25 years professionally in feature film vfx, including star wars marvel, DC films. It's far from perfect but you're exaggerating here. If you're getting crashes that often then there might be something wrong with your particular installation or computer. I just spent 2 months simulating tyflow systems with 10s of millions of particles and I think I had 2 crashes.
@@punmije거짓말좀 하지마라 무슨 부팅이 2분이고 2초마다 충돌? 무슨 2에 한맺혔냐? 숫자2 정신병자니? 우리 회사 시포디랑 같이 쓰는데 시포디가 훨씬 에러 많고 느리고 심지어 렌더링도 오류가 심하던데 좀 헛소리좀 하지마라 진짜 맥스 써본거 맞기나 하냐? 이 거짓말장이야~
@@punmije crashes every 2 seconds he says. Thats only possible if your scene has billions of polys in it or your pc dont meet the requirements. Either way, it looks like your exaggerating things. 3ds max is as smooth as other 3D softwares out there as long as you know how to use it, i have 3ds max and blender store in my ssd, it launches the same time both software. Though the other is faster to launch but its unnoticeable anyway. tbh 3ds max is much more simple and straight forward imo.
the games were not made in 3ds max. pretty useless logic. and rockstar doesn't just use 3ds max, they also use maya, blender, houdini etc.
ty for video, useful info, short time and good structed, rlly like it
thanks a lot eloi!! super usefull like allways! 💪
Epic!
Thaaaaanks!
sir I want a ruler like in sketchup. From there I can drag it to the correct size
Would like to epic games release metahuman for 3ds max
cool news!, 10x :)
Does anyone here know why itoo sofware don't release the max 2025 update for forest pack and railclone?
They're working on it. Max 2025 made some significant changes to the way plugins are handled, hence the delay. It takes some time to adjust.
treedias maf
Lol... That shake camera on Aquarius 1st shot will go down in history as the WORST camera shake effect ever made... :)
Wonderfull Video . Thanks a lot Eloi
Blender > 3Ds Max
Walks into a KFC, yells "McDonald's is better!" Refuses to explain, stands there awkwardly panting while everyone shrugs and goes back to enjoying their fried chicken. This. This is you.
그냥 블랜더 사이트에서 놀고나 있어라
응~ 그냥 블랜더 홈페이지에서 놀고나 있으셔 이상한 소리 하지 말고
@@as46643 Someone is mad! 🤣
Feeling threatened I see. How many Max guys do you see posting on Blender videos Max > Blender, know why? They are busy getting paid for what they do.