You should scroll back up and hit the like button so this can spread to more people! Also get 10% off blender kit with this link if you use it in the next 3 days! www.blenderkit.com/r/filmstop
To be honest, I hate the hypocrisy of so-called "free" things, and then saying that because it's free, the quality is acceptable. Firstly, Blender cannot compete with 3ds Max in architectural interior design. Secondly, Blender cannot compete with 3ds Max in game . In our region, they install 3ds Max to create animations for games more frequently. Rigging and animating a bird in Blender is much harder than in 3ds Max. Thirdly, regarding extensibility, while 3ds Max is a platform with clean and powerful code, Blender is very complicated. You can use C++, C#, Python, and MaxScript in 3ds Max, whereas in Blender you can only use Python. That’s why 3ds Max has V-Ray, Corona, TyFlow, iToo... all these plugins are written in C++ or C#.
I use both programs now - both have their merits. I prefer Blender but use Max for work. The only point I would add to the video would be texturing - texturing in Blender is a breeze but Max is a pain in the arse which is why we use Lumion (a great program btw) at the job. He’s right about all his points - pay attention to what he says my friends.
I've been working with 3DSMax for nearly 20 years (I started back in the Discreet days) and I've been learning Blender for a few months. The latter is orders of magnitude harder for me to learn, there are a lot of "hidden" features that are very hard to get to know, whereas in Max almost everything is right under your nose or quickly available. Blender is very difficult to understand when you switch from Max, it's completely different and some features often seem annoying and stupid. But once you get past all that, somehow Blender starts to feel more convincing, more modern, more thoughtful. I use it for modeling/texturing and animation and I really like the sculpting. If you want to be an employed graphics designer, Max is the way to go, but if you're a freelancer like me and not particularly working on giant projects, I think Blender is the better choice today. There are an awful lot of cheap/free add-ons for the latter.
I've been using 3Ds Max for almost 20 years too, and I started using Blender three years ago. If your job involves modeling, like for video games, let me tell you, Blender is the most efficient modeling tool out there. Compared to 3Ds Max, once you get the hang of Blender, it will save you a third of your modeling time.
@@MrByron2356 I am glad to hear. After the first few weeks it seemed like a mess after max, but after 3 months I'm starting to get the hang of it and love it. Especially now that I've acquired a few add-ons to make my own pie menus.
@@erikpeterffy7552 you'll get use to it bro, blender is easier to learn than 3dsmax commercially consumed software. The desired result will get you hired regardless of software you are using.
I've been using 3D max from 2000, and switched to blender in 2021, after a year I uninstalled 3d max and never used it. after a month of watching great youtube videos (the community that was mentioned in vid) I got familiar with it and it's butter and bread now! I'll never regret it when I see amazing updates and new versions of blender monthly and their responses to the community. when I see with my own eyes that peoples suggestions came inside blender or the community made and addon for it. It's good to mention about render speed and EEVEE next!!!
Stability: "Blender crashes a lot more, but I found this one guy on the internet that said he had a problem uninstalling and installing Maya, so between 3DS Max and Blender, it's a draw." ???
That's weird, I switch from 3dsmax to blender for the stability issues. Max crashed on me at least once a week. (yes, it was a legal autodesk subscription) Now I even use blender for real time presentation with clients (archviz virtual tours) ... I use it on linux though so I suspect Windows was the main reason. (yes, it was a legal copy of windows as well)
@EduardoRamirez-em5qw Exactly, as a 3ds Max professional for a long time, I can tell there is no difference in the times max crashes with Blender, except that Blender never corrupted a file with me in almost 10 years using It and Max, well... I can't say the same. Also a huge difference is that Blender crash and in a matter of seconds you open the recover and everything is there. Max takes ages to save big files and everytime you have to open a big recover file you have to go prepare a coffee then come back. This in a long range means a huuuge difference in work hours and life quality.
As a Max user of 25 years I assure you no one uses it for it's NURBS implementation. Good poly modelling tools yes, but not NURBS, and that was always the case.
Haven't watched the video yet but must say: I'm positively surprised that comment section isn't just all Pro-Blender circlejerk. And this is coming from artist who only uses Blender atm. I honestly think worst part of Blender is its community. So many get triggered if you even mention why you use 3ds max instead of Blender. Also I absolutely hate where the Blender TH-camrs are going with their content too. Everything is just full of attention grabbing fast intro edits etc.
Someone having more than 20 years of experience in 3D: SO: 1. Learning Curve... (Perfectly Relative... Not comparable) | Draw 2. Community is a different thing. In this case Blender has a much bigger community than any other 3D software. (Free) | Blender +1 3. Max has an SDK. (which can be extended with, c++, c#, python, maxscript) and compatible with Qt, WPF, .NET, GDI). Blender has an API which cannot be used for as many things. A guy asked me to write UVReactor Blender. It cannot be written for Blender, since no SDK. | 3dsmax +1 4. Modeling... It's only depends on how you model. Both have shit loads of free scripts. | Draw 5. Both has the same animation tools. Both have a lot of free scripts for animation. Btw. Many companies are using max for animation. | Draw 6. Comparing render engines are also doesn't make sense. All of them has their own area. | Draw 7. Both crashes. I have crashed Blender by changing a simple hotkey. This one is also not a comparable opinion. If you know the complexity of these two software, you know all software has their own problematic parts. | Draw 8. Price... Blender is free. Clearly a winner in this aspect. BUT... 3 year of learning license and Indie license for 3ds max and free ADN license, plus you can participate in the Beta. | Blender +1 8+1. Industry Standard... Good luck finding a job with Blender | 3dsmax +1. . . . It's funny that you left this part out of this comparison as a total separated point. Overall these two are not comparable in merit. Both software are good if you know how to use them.
With all respect I use both but some facts: Everyone who complains about Max just hasn’t mastered it. Look at why ILM, Pixomondo, Framestore, and Scanline use it for VFX, props, and their art departments… It’s clear all the info is related to your personal goals. Check out what the pros at the indust..use, and you’ll see the real deal. Blender isn’t intuitive. It needs addons and tons of shortcuts to work smoothly for the basics. Max has loads of scripts, profesional plugins like, ( forestpack, thinking particles, tyflow, etc…)and a professional community. There’s no way around it, not right now.
The few studios left that still use 3ds Max is because their pipeline and own tools are in it. Also ILM artists mastered Max because it was the only 3D software when they started learning, nowadays you can make an entire movie with Houdini and an entire game with Maya. 3ds Max is already obsolete, comfortable for modelling but nothing that Blender can't do with plugins
One important aspect of 3ds max over blender is polygon handling, max can handle tons while blender stays far behind. On the plus side of blender, i really like the interface, but at the end i choose 3ds max
so basicly 3Ds Max just only for modelling.. You need Substance painter to Texturing, You need Zbrush to Sculpting, Maya for Animation, Arnold renderer for rendering so that 1,875 /year just for modelling, you have to add Substance, Zbrush, Maya and Arnold for the rest of the works When my blender crash on windows, go to %temp% folder and youll find blender make backup every couple of minutes, depend on your setting,
unreal and blender is the future. No matter what AI stuff is gonna come up. Blender will eventually adopt that too, its just matter of time. Blender for majority of work, like modelling, sculpting, animation and etc, You import all that to unreal and you can render it real time or ray tracing depending on your preference.
I guess you did not fully watch the video where the guy covered Max can do render, animation, and modeling. Max can do most of what Blender can do and more. Max can do materials and shaders, but not texturing. You can add pre-made textures to your models, like a floor, but you can't paint textures. As for sculpting, You can also sculpt in Max with a plugin, but it's not the best; most industries are not looking for that in Max. ZBrush is king even over Blender's sculpting tools if they want sculpting. Also, for the video overview, you don't have to pay 1800 a year for the max. You can get it for 300 a year and get all the tools I discussed at the top.
Considering that my workflow consists of software each being pretty much or de facto specializing on specific tasks and disciplines i prefer 3ds Max over Blender easily as i use it for modeling while i sculpt in ZBrush, animate and rig (and groom) mostly in Maya, do clothes in Marvelous Designer, texture in Substance and render in Unreal Engine as im a indie game developer.
Wow thats a bunch of tools you know there my friend, hope to reach that level at some point too lol. Just know a « bit » of blender but want to try learn more max too and so unreal
Great Comparison. I chose Bforartists as my primary 3D app for my small studio. It is a fork of Blender that focuses on the icon driven UI to access all the awesome tools of Blender. It also has many features Blender doesn't have. I chose it over C4D.
@@Dyako_010 Ironically After watched that video and reading your comment I`m trying to model some simple stuff here, really not looks very complex, lets see if I can complete understand and be able to use both or maybe fully integrate myself on max why not right? Thanks bro!
@@xanzulsfor real lmfao. It's the most outdated software and ppl still defend cuz they can'y switch to other programs. Houdini itself can do the only things that 3ds Max is good at nowadays...
Even with Tyflow no studio uses 3ds Max in their pipeline. The software in general is so obsolete that no one is switching from Maya, even harder now with Houdini...
To summarize, Blender is perfect for individuals or small scale operations. But for massive enterprise level projects, Autodesk is the way to go. They may not have as great of a community as Blender, but their customer support for enterprises is top notch.
some added points: 1. Cycles is not comparable to Arnold in term of fidelity (biased vs unbiased). and although is appears faster in simple scenes, it is actually slower if photorealism is your goal. 2. working is CAD, SOLID meshes is not viable in blender. 3. Render engines: Vray, Corona, Fstrom... are a big plus in 3dsmax. 4. Sculpting and texturing - Blender all the way. 5. Particles System in max - Tyflow, is a strong plus. 6. I find Blender subdi modeling to be way more organic and creative.
Cycles is an unbiased rendering engine, if you turn off clamping, you'll see the results. In my opinion, the issue with Cycles lies in its shaders not being physically accurate compared to Arnold. However, Cycles isn't the only rendering engine available for Blender. There's also LuxCore, Pixar's RenderMan, AMD ProRender, and Octane, all available for 0 dollars. When it comes to visual fidelity, I doubt V-Ray's relevance in 2024, given its biased rendering approach.
@@punmije Also, V-Ray is coming back to blender, they announced it a couple of months ago. One thing no one mentions here is the price, not only for the software itself but for the needed addons. Blender's geometry nodes are very powerful once you get the hang of it.
That's a complete nonsense. Cycles is absolutely on par with Arnold. Both Cycles and Arnold are biased path tracers (by default). Both can be set to be unbiased by adjusting settings (disabling ray clamping and path type exclusions (reflection/refraction caustics), but neither will converge to acceptable result in acceptable amount of time. Only difference is that Arnold fails to converge to reasonable results in acceptable time, while Cycles doesn't. Or in other words: Both renderers can be unbiased but would be unusably slow in unbiased mode, except Arnold is also unusably slow in biased mode.
The first version of Blender was released in 1994, two years before 3DS Max. Blender has exploded in popularity in the last few years so I can see why you might think it's newer.
@@pazz3d783 That's true, but here's a direct quote from the video: "3ds Max was created in 1996, and from then on it has been considered one of the best 3D modelling programs. But in the last 10 years it's slowed down a good bit. Blender on the other hand is newer and has only recently become competitive with professional grade 3D effects work". 4:47 In the same way as Max started life as "3D Studio" for DOS in 1988, Blender started life as "Traces" in 1987 for the Amiga. Both have a long history. There are a lot of historical reasons why Blender has only recently become competitive while 3D Studio (+ Max) have been industry standards from early on: initial investment and company size, DOS vs Amiga as dominant platforms, Blender ultimately becoming open source and relying on community contributions, 3D Studio being taught in Universities, etc. But it has nothing to do with Blender being newer.
@@ross_codes Blender was released publicly online On January 1, 1998 and 3d studio 1988 . ____ but it's a very interesting story, I don't presume anything but what I read about this story. to me it looks like someone copied its source codes and took possession of it. This is perhaps why it is free in this sense ____ Some design choices and experiences for Blender were carried over from an earlier software application, called (Traces), that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987-1991 period. On January 1, 1998, Blender was released publicly online as SGI freeware. NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development. In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. btw ross_codes I've watched what you do on your channel, it's very motivating, don't give up! 👍
Blender has few things nice but few tools are stupid. For example when we create a box if we click else where segment option is gone, I know we can bring it bk once. But stil it's irritating, max has it available always. Max is easier to learn for sure.despite having decades of experience in max blender is tough. Both hv their pro and cons. Objects created Inside blender works well but imported models which are slight heavy can make blender lag, max can handle it better.
Max is dead easy, I used it many years for architectural design and previz, Blender is a hassle, way too many funky workflows, shortcuts, and limitations, I got really frustrated with it and switched to Houdini, I never looked back!
I am from very underdeveloped country and i am learning blender right now but I don't think i will get any job or client in my country so is there any chance of getting job or client internationally in this competitive world please give me some suggestions
I have been working in 3D since 2014 as a freelancer. Since 2023, I have been traveling the world with a computer, there is always work for a 3D specialist. Just reach a good level in your profession, and create a portfolio that will be competitive and place it on large freelance platforms - and you will gradually succeed and orders will come. The customer does not care what country you are from, he does not care whether you are poor or rich - the customer is interested in whether you can solve his problem.
@Film Stop, I wonder if you noticed in your video that you gave Max a point. Following the following comparison, Max went from 1 point to zero points and then got a point. You may have made a mistake, or your video supports making Blender look better. Look at the time stamp 3:35, which marks Max as having a point, and when you get to time stamp 4:07, Max is back to having 0 points. I see significant issues with that.
At that point in the video I was giving a caveat about why 3ds max wins the category of editability. Because for some people who don't want to spend money on industry grade plugins then blender would be better specifically for them. 4:07 was simple a visual representation of that. After explaining that I still ultimately award the point to 3ds max at 4:27.
3ds Max will always be the best so no thanks I will stick to 3ds Max forever I don't care what others say, The only good thing about blender is that it's free.
men, blender is not easier to learn, it's not intuitive after other programs. both programs the same old, there are tone information for learning and only blender was change ui and hotkeys so don't tell what it's easier, you are lying. the same for community. if you are telling what is most using that's because the only pros it's free. go and check how many users in game what are free comparing with others paid. You should be objective. I am not protecting 3ds max the both programs have own bad side, and there are many other good combines like cinima4d, lightwave, maya, Houdini, modo, etc. there is no the best software in the world. so why are you lying to people? About plugin you are also do not understand why 3ds max is winning, it's leads from second category of you video, because it's huge comunity and user base, they are can make good plugins, and blender is loosing because it requires open code for implementation, that's why there are no vray, corona and other cool things. And don't tell me what you didn't know how selling blender clones with only different name and ui. video is bullshit. good luck
Lets me honest the only reason people use blender is because its free. I switched from maya just because its free. In real world, if you know any other 3d software blender is annoying to learn. It does its own thing which makes no sense if you know other 3d software. Otherwise, sure, you will think its how its done. For modelling blender is really good. Issue is blender is reinventing the wheel. Adding new features which has already been perfected in other 3d programs years ago. Blender is good for individual small projects. If i was given the option to use blender or maya for free i would pick maya. Its just the price 3ds max/maya are objectivity better.
That's absolutely not true. Not all Blender users use it just because it's free lol. Blender is overall much more modern and more intuitive feeling program for me. I just couldn't enjoy working in Maya or 3Ds Max with Autodesk behind its ass. Switching to Blender from other softwares must be pain, I agree. But if Blender is the first 3D software you touch, you find it MUCH more intuitive and logical than "standard" 3D apps. I am sorry, but "G for Grab, S for Scale, R for Rotate" really does feel much more logical than "W for Move, E for rotate and R for Scale". And it doesn't end here. There is just so much things like that. I wish I could control UE for example like Blender. I hate gizmos, they are just so slow and annoying to work with tbh. And fyi, I am not that type of person that defends Blender at all costs and uses no other programs. I acknowledge its weaknesses and use other programs as well. For compositing, texture painting, grading etc.
@@ArtemGms For a first time beginner it’s easier to start learning a bunch of key shortcuts ? Ignoring icons and gizmos which are right there in your face and you don’t even have to memorize them ?
@@RealTimeFilms That's not what I said. I said the shortcuts are more logical and are also what makes Blender faster to use because you don't have to touch the gizmo. If you're a beginner you can still use it in Blender. But I would recommend it to nobody as if you learn those few shortcuts, they will make your life in Blender eventually easier and faster.
@@ArtemGms I work with multiple 3d programs so I have to set the programs to use the same shortcuts for move, rotate, scale, and the most used buttons. I don't think it's productive to learn different shortcuts for doing the exact same operations. I use M for Move, R for Rotate and so on. But in comparison with other programs I'm having difficulties to adjust the shortcuts in Blender. And I noticed other people encountered the same problems.
@@RealTimeFilms Well, my brain can kinda learn different shortcut sets for different programs and switch between them. How are you having difficulties in Blender? Is it because of how many are there? Like are you breaking stuff by changing something?
That student problem with Maya is the same problem I have. For some reason I can't install Maya, always crashing after the install, Autodesk doesn't seem to care, they don't offer any help or solution. Meanwhile, I have used Max for a decade, it's my go to software and I prefer it to Maya in all situations. I started to use Blender 5y ago and I like it a lot. But what I hate about Blender is how they keep changing the interface and some functionalities. Stability is very important and that should include how the development of a software is going. Max changed the interface in 2017 and it took some time to get used to which slowed our productivity. But Blender radically changed theirs multiple time which is infuriating at times. I use Blender for 3D printing and some animations but Max for everything else. TyFlow is also very hard to ignore especially since now they added Stable Diffusion in TyFlow. I had to install Maya for a partnership with a client and we ultimately decided to use Blender instead and use TyFlow and Ornatrix from 3DS Max for the special effects. I hope Maya crashes and burn!
I guess unless you are a Hollywood studio capable of spending $$$$$$ on their full licenses, plugins and support programs Autodesk wont give a shit about you. Another thumbs down to Autodesk.
Maya is the king for rigging, at least for generalist software. Blender surely has more plugins, but Maya is the standard of animation and rigging in every studio for a reason
@@darthmalicos9973 that's because lot of old movies where build with it, they can reuse those rigs in the new parts of those movies. Those studios are not interested hiring new artists, the studios that are interested in hiring artists are the small studios, that are newly opened.
To be honest, I don't like the community atmosphere of Blender. They tend to criticize other DCC software. Over these three years of learning, Blender's version updates always seem to break something, and I've gradually grown to dislike Blender.
You simply cant use google search stats as what software is most used... This is already a false start. Houdini is used orders of magnitude more in every production
Rendering: EEVEE next should definitely be a consideration. When you have a tight deadline to meet this is crucial. Modeling: How could you not include Blender's Geo Nodes? There should be another category too - Future Trending: People are rapidly moving over to Blender. Autodesk will never add technical drawings to their DCCs since it would be in direct competition with their CAD programs. Blender doesn't have this restriction and could gain an army of new users if it is added (BlenderBIM is making progress for the Construction Industry but a version for Automotive and Product Design is also needed). There is a spanner in the works for both - and that's Unreal Engine. Both Blender and Max have a lot of users that create content for games. If UE does continue to makes leaps and bounds of improvements to it's modeling and animation systems (which it should with it's growing UEFN users), then a lot will leave the DCCs as time progresses.
Majority remains at Autodesk tho including myself. I dont have any reason to move to Blender unless i get in financial trouble. Regarding Unreal Engine, we will see. I hope more for focus on their PCG for example than modeling or animation features.
That's a great point. All of those factors were considered when giving the overall rating, but I didn't want to make this video excessively long. This video is meant to be informative, but not the end all be all. Thank you for adding to the conversation!
_"Autodesk will never add technical drawings to their DCCs ..."_ - They'll never add sculpting to Max either because it would compete with MudBox - that said Autodesk has all but completely abandoned MudBox development, which is a shame. Max and Mudbox compliment each other well, they should really just integrate mudbox into max as an add-on.
Such comparisons in 2024 look embarrassing, because many have already understood what is what and have begun to study programs as needed and for specific purposes. I’m studying Houdini, I really like it, but I wouldn’t wish modeling there on my enemy. Shame on the author for the shameful topic, but I’ll give it a like because it’s still relevant and more or less objective.
it's pretty much the same with C4D, modeling stuff in c4d is also a chore most of the time because the tools are more focused so much on the easy to use mograph tools, and this is why I just use Blender in tandem with Houdini and C4D because of it. to be honest, including Blender in your workflow especially modeling if you're houdini main seems to be easier in the long run rather than spending so much time in houdini.
On the question of price, I'd say that the more expensive your software, the more you'll be paid. It's not very attractive, especially to a lay audience, to work with free software. The guy is going to say to himself why should I give him money, my little nephew uses the same software as him.
This dude compares blender with every 3d softwares without using any other 3d softwares! Dude believe me blender is a joke compared to c4d, maya, 3ds max, and houdini
I worked with blender and max. Blender have better cloth simulation. In max it sometimes stops simulating. In 3dsmax you need use tyflow for good cloth sim.Buth in deno version, you not have normal cache. So after every render I lose cloth cashe simulation. Also blender have beter hair simulation. But Blender hairs simulation have bugs, sometime hair not properly simulate. It spreading out and nonmsense doing. But it usualky then you use many hairs and many segments. 3dsmax navigation I also more like. Animation with biped in 3dsmax more simple. You can set how many steps walk person. In blender you must bysefl animate walk. But in some things blender have more custum bone ajustment than in biped. But in biped much simpler made twisted bones for upper arm and forearm. Cycles also beter than Arnold. Arnold sometimes have some issues.And it in CPU mode and GPU mode some material render wery different. In new arnold version it have good denoising.... But cycles much cooler onlymaybe in cycles glow efect not wery good work... I 3dsmax used for free like student. But I can not sell my work probarly... Max startup tme also is longer. And if you not properly unnistal.something wrong made with ccleaner and clean 3dsmax registry. Then you can have big problems if you do not known how this that isue. And can spend many days toproerly uninstall and install 3dsmax. I have that isue after removing with ccleanr some registry of 3dsmax...
The first two categories are meaningless. Learning curve depends on you and what you view as intuitive. I find max more intuitive than Blender, in part because I've been using Max longer. The second category of community size is also meaningless. Because Blender is free it has a larger community but it is a community of people who have no financial investment in the software they are using. So you have to ask how serious are they. Would you find more experts in the the community that pays thousands to use a software or in the group that pays nothing? Max community is a community of serious artists. Blender community is made up of hobbyists (and kids). Finally, the video exposes its hand in talking about price. If you are dedicated to becoming a great 3d artist or producing an award winning animation project, how much are you willing to invest in your tools? If you're a hobbyist, Blender is your tool. It's free. If you're a serious studio, you need to use the tools other serious studios use. This will mean you'll need to invest $2,000 per year for starters.
Of course, it is free and usable for most cases. Being the fan boy of paid software is pain. LOL. Just wait the time to get the treatment from Autodesk like Adobe did. Everyone knows the paid software are powerful because it is paid software. Nothing to brag about the expensive paid software.
It's never good to hope that one program will win over another. Without competition they will stop trying just how 3Ds max used to. Both are tools and we should be happy for improvement on each
And always ? Bruh give Blender 5 years and it will be the standard in every company. Studios pay 2000$ for a license of an outdated software that Autodesk keeps destroying, Maya will last longer but 3ds Max is already obsolete for VFX and most game studios...
I will say those who learn the blender by trying and struggling they will never look back as they will feel the freedom of doing everything under a single umbrella and those who are familiar and experience with 3DS Max will never able to master blender because they will try to replicate the work flow of 3DS Max which is not possible because every program has also TDS Max is old and well established work flow with the desk software and specially due to autodesk AutoCAD, Archviz artist always and will choose 3DS Max because it directly import dwg files which Blender don't as dwg is a closed format of Autodesk. Even fbx is a closed format that's why blender don't fully support fbx because Autodesk over complicate fbx every year. Talking about industry I will say you are actually wrong because small studios want to cut down their software cost and they also want to hire freelancers and that's why blender will be there obvious choice also for big studios which are old pipeline based will choose Max or Maya but they also develop huge custom scripts and tools to fasted their work flow but it need complete control over the source code of the software which is not possible in case of Autodesk software that's why they are slowly switching to blender and modifying it according to their need. I see the real example of this in one of India's biggest VFX studio makuta animation studio who did VFX of RRR movie and they completely switch their pipeline to blender because there is no point of sticking to 3DS Max.
Blender originally an AutoCAD-based concept, this is why most of its systems could be found in AutoCAD. It has more flexible mesh structure than max, this is why it allow to handle any kind of a structural mesh trash - it is way more about editing and stripe modeling. 3dsmax is limited to vanilla parametric modeling.
Acutally you have corona render plugin for blender developed by some guy. The plugin is not free. It is a bridge from blender to corona standalone, works the same way like in 3ds max or cinema4d. If you like corona and blender that is a workaround.
@@godwina816 Why? You should check LuxCore render and see for yourself. It works on both GPU and CPU. It has very precise light calculations because it is an unbiased rendering engine (unlike Corona). You have couple of different integrators. The main issue is that there is not much tutorials on internet and ready made assets but render on its own is on very high level, even better then corona because it can produce caustics like no other and it is faster. Also it has spectral dispersion.On top of that It has photon GI cache to speed up interior rendering scenes in case you want to introduce some bias to speed up render even further.
Man, a HUGE advantage of Blender in modeling is now Geometry Nodes as well man. You miss that you miss everything. That by itself would win over 3Ds Max modeling range nowadays. Procedural modeling with your custom modifier parameter man. That couldn't be ignored.
you forget the most important thing... blender runs on linux.. im a max user since v1.. being stuck on windows is the thing i hate most about 3dsmax. being a autodesk app 2nd. if you new to 3d, avoid autodesk and adobe at all cost, dont suport companies that hate their users.
I was a 3dsMAX user from my college days in 1997-98. I shifted to Blender in 2023. I have never looked back. Blender is the future. Autodesk is soon going to be the past.
I work in both, and 3ds Max is more prone to sudden crashes than Blender-there's no argument there. 3ds Max literally crashes when you rotate geometry in the viewport, which never happens with Blender. Blender is extremely optimized but has its own limitations when it comes to large scenes. 3ds Max is better at handling lots of geometry, but in everyday work, 3ds Max crashes a thousand times more often than Blender. Blender creates an auto-recovery file in the Windows temp folder at the time of a crash, whereas Max's recovery files are often corrupted and unusable anyway.
@@pi3c3com I'm not saying that's not possible, but personally, it's never happened to me. What I wrote is just the most banal example, but there are definitely statistics showing which software crashes more often. You can do a quick search yourself.
@@punmije Ah... I'm getting tired of these link killing rules in YT channels... I can't link it here for you. So go to google trends and type in the following for comparison: Blender crash 3dsmax crash 3ds max crash Btw... The base difference between the two software is that Blender is a monolith structure software, while 3ds max is an interface based plug-inable system, like an operating system for 3d. It's easier to maintain 3ds max since it has a solid core. (CoreInterface). Blender doesn't really have a core interface like max has. Also 3ds max devs must take care of backward compatibility and also they have a QA which is monitoring every single change they make. I bet Blender doesn't really care about this. Also they don't care about backward compatibility either. In 3dsmax even 20 years old scripts are working flawlessly. So in short... You cannot really compare these two. On the other hand... Blender crashes a lot. Much more than 3ds max. Check google trends for more.
@@pi3c3com Exactly, you're totally right. Max's core hasn't changed since day one. It's still the same old buggy engine that feels ancient and out of touch. If I fire up Max 2009 right now, I'd bet money I'd run into those same pesky bugs I'm dealing with in 3ds Max 2023. It seems like the devs haven't really bothered to optimize anything, they just keep slapping on a few new features once in a decade, all on top of this outdated core that desperately needs an overhaul. Blender crashes are often blamed on users not knowing how to use it properly or hitting memory limits. On the other hand, Max crashes randomly, for example, when I was exporting an alembic file from 3ds Max, after the export was completed, I encountered some random error that caused it to crash. This has happened countless times btw
@@punmije If that happens you can let devs know what has happened and if you gave them the file as well, so they can fix it. Two month I have submitted a bug on the ADSK forum and they have already fixed it. The old core of 3ds max is actually a pretty stable one. Because of the nature of the system they can freely fix things in all the plug-ins (everything is a plug-in in max, all the modifiers, objects etc...) and they can update it, keeping the backward compatibility for 4 years at least. That's not a bad thing at all. Also the core is still much faster than many other software on the market. Also just imagine the situation where Autodesk starts updating crucial parts of the system and all kind of things, like already written scripts, plug-ins or even pipelines become broken because of this. Pipeline that's been written several years or even a decade or decades ago. They just can't break it. Blender has the freedom to don't give a flying .... because no pipeline has been written around it and it's free overall, so quasi "shut up, its our software and we do what we want with it". This is a thing why no pipeline devs creating pipelines for Blender. Blender has it's place in the industry, but not as a pipeline software.
Dude, you are comparing Autodesk's 3ds Max and Maya with Blender. Max and Maya are professional solutions with almost real-time support. Blender is probably okay, but comparing it with 3ds Max and making comments on both of them is nonsense.
you cant compare blender and 3ds max. blender is an all around full functioning application. 3ds max is way behind. i don't know why people make these comparison videos and end in no decision. blender is the future and constantly evolving.
lol your talking about software like we're in year 2000 , everything is going down really soon because of AI , skill requirement will be zero ., learning curve my ass
You should scroll back up and hit the like button so this can spread to more people!
Also get 10% off blender kit with this link if you use it in the next 3 days! www.blenderkit.com/r/filmstop
Do a Blender VS. Houdini!
To be honest, I hate the hypocrisy of so-called "free" things, and then saying that because it's free, the quality is acceptable. Firstly, Blender cannot compete with 3ds Max in architectural interior design. Secondly, Blender cannot compete with 3ds Max in game . In our region, they install 3ds Max to create animations for games more frequently. Rigging and animating a bird in Blender is much harder than in 3ds Max. Thirdly, regarding extensibility, while 3ds Max is a platform with clean and powerful code, Blender is very complicated. You can use C++, C#, Python, and MaxScript in 3ds Max, whereas in Blender you can only use Python. That’s why 3ds Max has V-Ray, Corona, TyFlow, iToo... all these plugins are written in C++ or C#.
I use both programs now - both have their merits. I prefer Blender but use Max for work. The only point I would add to the video would be texturing - texturing in Blender is a breeze but Max is a pain in the arse which is why we use Lumion (a great program btw) at the job. He’s right about all his points - pay attention to what he says my friends.
yeah I did. A joke.
lumion sucks.
I've been working with 3DSMax for nearly 20 years (I started back in the Discreet days) and I've been learning Blender for a few months. The latter is orders of magnitude harder for me to learn, there are a lot of "hidden" features that are very hard to get to know, whereas in Max almost everything is right under your nose or quickly available. Blender is very difficult to understand when you switch from Max, it's completely different and some features often seem annoying and stupid. But once you get past all that, somehow Blender starts to feel more convincing, more modern, more thoughtful. I use it for modeling/texturing and animation and I really like the sculpting. If you want to be an employed graphics designer, Max is the way to go, but if you're a freelancer like me and not particularly working on giant projects, I think Blender is the better choice today. There are an awful lot of cheap/free add-ons for the latter.
I've been using 3Ds Max for almost 20 years too, and I started using Blender three years ago. If your job involves modeling, like for video games, let me tell you, Blender is the most efficient modeling tool out there. Compared to 3Ds Max, once you get the hang of Blender, it will save you a third of your modeling time.
@@MrByron2356 I am glad to hear. After the first few weeks it seemed like a mess after max, but after 3 months I'm starting to get the hang of it and love it. Especially now that I've acquired a few add-ons to make my own pie menus.
@@erikpeterffy7552 you'll get use to it bro, blender is easier to learn than 3dsmax commercially consumed software.
The desired result will get you hired regardless of software you are using.
Agree with you about the "hidden" features especially its snapping system which take me too much time to understand how it works
I've been using 3D max from 2000, and switched to blender in 2021, after a year I uninstalled 3d max and never used it. after a month of watching great youtube videos (the community that was mentioned in vid) I got familiar with it and it's butter and bread now! I'll never regret it when I see amazing updates and new versions of blender monthly and their responses to the community. when I see with my own eyes that peoples suggestions came inside blender or the community made and addon for it. It's good to mention about render speed and EEVEE next!!!
Stability: "Blender crashes a lot more, but I found this one guy on the internet that said he had a problem uninstalling and installing Maya, so between 3DS Max and Blender, it's a draw."
???
To be honest, for me Blander crashed more times while 3DS Max ran smoothly.
Blender crashes alot...
Like alot. - But I love Blender than 3Ds max for one reason alone - Almost everything in one place.
Hahahahahahahahaha
That's weird, I switch from 3dsmax to blender for the stability issues. Max crashed on me at least once a week. (yes, it was a legal autodesk subscription) Now I even use blender for real time presentation with clients (archviz virtual tours) ... I use it on linux though so I suspect Windows was the main reason. (yes, it was a legal copy of windows as well)
@EduardoRamirez-em5qw Exactly, as a 3ds Max professional for a long time, I can tell there is no difference in the times max crashes with Blender, except that Blender never corrupted a file with me in almost 10 years using It and Max, well... I can't say the same. Also a huge difference is that Blender crash and in a matter of seconds you open the recover and everything is there. Max takes ages to save big files and everytime you have to open a big recover file you have to go prepare a coffee then come back. This in a long range means a huuuge difference in work hours and life quality.
Lowkey, 3ds max is incredible, even better than Maya. Allows a lot of space of innovative creativity
Max is easier to Learn, blender needs too much tweaking & trouble shooting.
How can 3Ds Max be lowkey? It is expensive paid software. If paid software is lowkey, just use free then.
As a Max user of 25 years I assure you no one uses it for it's NURBS implementation. Good poly modelling tools yes, but not NURBS, and that was always the case.
Haven't watched the video yet but must say: I'm positively surprised that comment section isn't just all Pro-Blender circlejerk. And this is coming from artist who only uses Blender atm. I honestly think worst part of Blender is its community. So many get triggered if you even mention why you use 3ds max instead of Blender. Also I absolutely hate where the Blender TH-camrs are going with their content too. Everything is just full of attention grabbing fast intro edits etc.
Someone having more than 20 years of experience in 3D:
SO:
1. Learning Curve... (Perfectly Relative... Not comparable) | Draw
2. Community is a different thing. In this case Blender has a much bigger community than any other 3D software. (Free) | Blender +1
3. Max has an SDK. (which can be extended with, c++, c#, python, maxscript) and compatible with Qt, WPF, .NET, GDI). Blender has an API which cannot be used for as many things. A guy asked me to write UVReactor Blender. It cannot be written for Blender, since no SDK. | 3dsmax +1
4. Modeling... It's only depends on how you model. Both have shit loads of free scripts. | Draw
5. Both has the same animation tools. Both have a lot of free scripts for animation. Btw. Many companies are using max for animation. | Draw
6. Comparing render engines are also doesn't make sense. All of them has their own area. | Draw
7. Both crashes. I have crashed Blender by changing a simple hotkey. This one is also not a comparable opinion. If you know the complexity of these two software, you know all software has their own problematic parts. | Draw
8. Price... Blender is free. Clearly a winner in this aspect. BUT... 3 year of learning license and Indie license for 3ds max and free ADN license, plus you can participate in the Beta. | Blender +1
8+1. Industry Standard... Good luck finding a job with Blender | 3dsmax +1.
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It's funny that you left this part out of this comparison as a total separated point.
Overall these two are not comparable in merit. Both software are good if you know how to use them.
With all respect I use both but some facts:
Everyone who complains about Max just hasn’t mastered it. Look at why ILM, Pixomondo, Framestore, and Scanline use it for VFX, props, and their art departments…
It’s clear all the info is related to your personal goals. Check out what the pros at the indust..use, and you’ll see the real deal.
Blender isn’t intuitive. It needs addons and tons of shortcuts to work smoothly for the basics.
Max has loads of scripts, profesional plugins like, ( forestpack, thinking particles, tyflow, etc…)and a professional community.
There’s no way around it, not right now.
The few studios left that still use 3ds Max is because their pipeline and own tools are in it. Also ILM artists mastered Max because it was the only 3D software when they started learning, nowadays you can make an entire movie with Houdini and an entire game with Maya. 3ds Max is already obsolete, comfortable for modelling but nothing that Blender can't do with plugins
One important aspect of 3ds max over blender is polygon handling, max can handle tons while blender stays far behind. On the plus side of blender, i really like the interface, but at the end i choose 3ds max
so basicly 3Ds Max just only for modelling..
You need Substance painter to Texturing, You need Zbrush to Sculpting, Maya for Animation, Arnold renderer for rendering
so that 1,875 /year just for modelling, you have to add Substance, Zbrush, Maya and Arnold for the rest of the works
When my blender crash on windows, go to %temp% folder and youll find blender make backup every couple of minutes, depend on your setting,
unreal and blender is the future. No matter what AI stuff is gonna come up. Blender will eventually adopt that too, its just matter of time. Blender for majority of work, like modelling, sculpting, animation and etc, You import all that to unreal and you can render it real time or ray tracing depending on your preference.
No, Arnold is included in 3ds Max.
I don't think you know what you're talking about.
I guess you did not fully watch the video where the guy covered Max can do render, animation, and modeling. Max can do most of what Blender can do and more. Max can do materials and shaders, but not texturing. You can add pre-made textures to your models, like a floor, but you can't paint textures. As for sculpting, You can also sculpt in Max with a plugin, but it's not the best; most industries are not looking for that in Max. ZBrush is king even over Blender's sculpting tools if they want sculpting. Also, for the video overview, you don't have to pay 1800 a year for the max. You can get it for 300 a year and get all the tools I discussed at the top.
Considering that my workflow consists of software each being pretty much or de facto specializing on specific tasks and disciplines i prefer 3ds Max over Blender easily as i use it for modeling while i sculpt in ZBrush, animate and rig (and groom) mostly in Maya, do clothes in Marvelous Designer, texture in Substance and render in Unreal Engine as im a indie game developer.
That's the real reason why blender is not industry standard.
Wow thats a bunch of tools you know there my friend, hope to reach that level at some point too lol. Just know a « bit » of blender but want to try learn more max too and so unreal
@@b4rtmod if i could do it, you can do it too :D
bro just ranted about why blender is better
Great Comparison. I chose Bforartists as my primary 3D app for my small studio. It is a fork of Blender that focuses on the icon driven UI to access all the awesome tools of Blender. It also has many features Blender doesn't have. I chose it over C4D.
Glad it was helpful!
I switched from blender to 3ds max just love it
Im planning not to switch but try to integrate in my learning process, i know its going to be a big challenge.
@@b4rtmod no its x10 easer than blender
@@Dyako_010 Ironically After watched that video and reading your comment I`m trying to model some simple stuff here, really not looks very complex, lets see if I can complete understand and be able to use both or maybe fully integrate myself on max why not right? Thanks bro!
@@b4rtmod they are p*a*i*d course for f*r*e*e
@@b4rtmod if not open use v*p*n
blender look like a toy compared to 3ds max period.
3ds max looks like a toy for kids over 60.
@@xanzulsfor real lmfao. It's the most outdated software and ppl still defend cuz they can'y switch to other programs. Houdini itself can do the only things that 3ds Max is good at nowadays...
I apologize for disappointing you, but since TyFlow 1.111 was released, Blender can no longer compare to 3ds Max
Even with Tyflow no studio uses 3ds Max in their pipeline. The software in general is so obsolete that no one is switching from Maya, even harder now with Houdini...
@@darthmalicos9973 yes blemder is the best becauuse it is free
@@AlexNguyen_Design what, bruh 3ds Max is obsolete. Deal with it unless you work in Archviz, HOUDINI SUPREMACY !!!!
To summarize, Blender is perfect for individuals or small scale operations. But for massive enterprise level projects, Autodesk is the way to go. They may not have as great of a community as Blender, but their customer support for enterprises is top notch.
They should be.
only blender users like to compare themselves to the big guys
some added points:
1. Cycles is not comparable to Arnold in term of fidelity (biased vs unbiased). and although is appears faster in simple scenes, it is actually slower if photorealism is your goal.
2. working is CAD, SOLID meshes is not viable in blender.
3. Render engines: Vray, Corona, Fstrom... are a big plus in 3dsmax.
4. Sculpting and texturing - Blender all the way.
5. Particles System in max - Tyflow, is a strong plus.
6. I find Blender subdi modeling to be way more organic and creative.
Cycles is an unbiased rendering engine, if you turn off clamping, you'll see the results. In my opinion, the issue with Cycles lies in its shaders not being physically accurate compared to Arnold. However, Cycles isn't the only rendering engine available for Blender. There's also LuxCore, Pixar's RenderMan, AMD ProRender, and Octane, all available for 0 dollars. When it comes to visual fidelity, I doubt V-Ray's relevance in 2024, given its biased rendering approach.
@@punmije Also, V-Ray is coming back to blender, they announced it a couple of months ago. One thing no one mentions here is the price, not only for the software itself but for the needed addons. Blender's geometry nodes are very powerful once you get the hang of it.
Point 3 is a joke right ?
@@jlee6566 Nope, Vray is leaps and bounds ahead of Cycles.
That's a complete nonsense. Cycles is absolutely on par with Arnold. Both Cycles and Arnold are biased path tracers (by default). Both can be set to be unbiased by adjusting settings (disabling ray clamping and path type exclusions (reflection/refraction caustics), but neither will converge to acceptable result in acceptable amount of time. Only difference is that Arnold fails to converge to reasonable results in acceptable time, while Cycles doesn't. Or in other words: Both renderers can be unbiased but would be unusably slow in unbiased mode, except Arnold is also unusably slow in biased mode.
The first version of Blender was released in 1994, two years before 3DS Max. Blender has exploded in popularity in the last few years so I can see why you might think it's newer.
the first version was 3D Studio 1988
@@pazz3d783 I thought 3D Studio Max was a distinct product line from the original 3D Studio - maybe it's not considered that way by some?
@@ross_codes 1988 -3D Studio ( 16-bit ) to 1996 - 3D Studio MAX (32-bit) and become 3ds Max in 1999
@@pazz3d783 That's true, but here's a direct quote from the video: "3ds Max was created in 1996, and from then on it has been considered one of the best 3D modelling programs. But in the last 10 years it's slowed down a good bit. Blender on the other hand is newer and has only recently become competitive with professional grade 3D effects work". 4:47
In the same way as Max started life as "3D Studio" for DOS in 1988, Blender started life as "Traces" in 1987 for the Amiga. Both have a long history. There are a lot of historical reasons why Blender has only recently become competitive while 3D Studio (+ Max) have been industry standards from early on: initial investment and company size, DOS vs Amiga as dominant platforms, Blender ultimately becoming open source and relying on community contributions, 3D Studio being taught in Universities, etc. But it has nothing to do with Blender being newer.
@@ross_codes Blender was released publicly online On January 1, 1998 and 3d studio 1988 .
____
but it's a very interesting story,
I don't presume anything but what I read about this story.
to me it looks like someone copied its source codes and took possession of it.
This is perhaps why it is free in this sense
____
Some design choices and experiences for Blender were carried over from an earlier software application,
called (Traces),
that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987-1991 period.
On January 1, 1998, Blender was released publicly online as SGI freeware.
NeoGeo was later dissolved, and its client contracts were taken over by another company.
After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender,
initially distributing it as shareware until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development.
In May 2002,
Roosendaal started the non-profit Blender Foundation,
with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project.
btw ross_codes I've watched what you do on your channel, it's very motivating, don't give up! 👍
Blender is like a cheap Chinese buffet. It has a lot of dishes. But, none of them is actually good.
thanks for the video bro
Glad you enjoyed it!
Blender has few things nice but few tools are stupid. For example when we create a box if we click else where segment option is gone, I know we can bring it bk once. But stil it's irritating, max has it available always. Max is easier to learn for sure.despite having decades of experience in max blender is tough. Both hv their pro and cons. Objects created Inside blender works well but imported models which are slight heavy can make blender lag, max can handle it better.
Max is dead easy, I used it many years for architectural design and previz, Blender is a hassle, way too many funky workflows, shortcuts, and limitations, I got really frustrated with it and switched to Houdini, I never looked back!
id say, death to the nurbs system, the thing made me almost quit 3D lol
I am from very underdeveloped country and i am learning blender right now but I don't think i will get any job or client in my country so is there any chance of getting job or client internationally in this competitive world please give me some suggestions
I have been working in 3D since 2014 as a freelancer. Since 2023, I have been traveling the world with a computer, there is always work for a 3D specialist. Just reach a good level in your profession, and create a portfolio that will be competitive and place it on large freelance platforms - and you will gradually succeed and orders will come. The customer does not care what country you are from, he does not care whether you are poor or rich - the customer is interested in whether you can solve his problem.
@Film Stop, I wonder if you noticed in your video that you gave Max a point. Following the following comparison, Max went from 1 point to zero points and then got a point. You may have made a mistake, or your video supports making Blender look better. Look at the time stamp 3:35, which marks Max as having a point, and when you get to time stamp 4:07, Max is back to having 0 points. I see significant issues with that.
At that point in the video I was giving a caveat about why 3ds max wins the category of editability. Because for some people who don't want to spend money on industry grade plugins then blender would be better specifically for them. 4:07 was simple a visual representation of that. After explaining that I still ultimately award the point to 3ds max at 4:27.
3ds Max will always be the best so no thanks I will stick to 3ds Max forever I don't care what others say, The only good thing about blender is that it's free.
bahahaha, no one has that opinion unless you are over 60 years old.
@@xanzuls A mind of 50~60 years old yes.
I think they are both tools, it all boils down to the user skills and experience.
men, blender is not easier to learn, it's not intuitive after other programs. both programs the same old, there are tone information for learning and only blender was change ui and hotkeys so don't tell what it's easier, you are lying. the same for community. if you are telling what is most using that's because the only pros it's free. go and check how many users in game what are free comparing with others paid. You should be objective. I am not protecting 3ds max the both programs have own bad side, and there are many other good combines like cinima4d, lightwave, maya, Houdini, modo, etc. there is no the best software in the world. so why are you lying to people? About plugin you are also do not understand why 3ds max is winning, it's leads from second category of you video, because it's huge comunity and user base, they are can make good plugins, and blender is loosing because it requires open code for implementation, that's why there are no vray, corona and other cool things. And don't tell me what you didn't know how selling blender clones with only different name and ui. video is bullshit. good luck
Lets me honest the only reason people use blender is because its free. I switched from maya just because its free. In real world, if you know any other 3d software blender is annoying to learn. It does its own thing which makes no sense if you know other 3d software. Otherwise, sure, you will think its how its done. For modelling blender is really good. Issue is blender is reinventing the wheel. Adding new features which has already been perfected in other 3d programs years ago. Blender is good for individual small projects. If i was given the option to use blender or maya for free i would pick maya. Its just the price 3ds max/maya are objectivity better.
That's absolutely not true. Not all Blender users use it just because it's free lol. Blender is overall much more modern and more intuitive feeling program for me. I just couldn't enjoy working in Maya or 3Ds Max with Autodesk behind its ass.
Switching to Blender from other softwares must be pain, I agree. But if Blender is the first 3D software you touch, you find it MUCH more intuitive and logical than "standard" 3D apps.
I am sorry, but "G for Grab, S for Scale, R for Rotate" really does feel much more logical than "W for Move, E for rotate and R for Scale". And it doesn't end here. There is just so much things like that.
I wish I could control UE for example like Blender. I hate gizmos, they are just so slow and annoying to work with tbh.
And fyi, I am not that type of person that defends Blender at all costs and uses no other programs. I acknowledge its weaknesses and use other programs as well. For compositing, texture painting, grading etc.
@@ArtemGms For a first time beginner it’s easier to start learning a bunch of key shortcuts ? Ignoring icons and gizmos which are right there in your face and you don’t even have to memorize them ?
@@RealTimeFilms That's not what I said. I said the shortcuts are more logical and are also what makes Blender faster to use because you don't have to touch the gizmo. If you're a beginner you can still use it in Blender.
But I would recommend it to nobody as if you learn those few shortcuts, they will make your life in Blender eventually easier and faster.
@@ArtemGms I work with multiple 3d programs so I have to set the programs to use the same shortcuts for move, rotate, scale, and the most used buttons. I don't think it's productive to learn different shortcuts for doing the exact same operations.
I use M for Move, R for Rotate and so on. But in comparison with other programs I'm having difficulties to adjust the shortcuts in Blender. And I noticed other people encountered the same problems.
@@RealTimeFilms Well, my brain can kinda learn different shortcut sets for different programs and switch between them. How are you having difficulties in Blender? Is it because of how many are there? Like are you breaking stuff by changing something?
I think there is one more +1 to blender
As it is an open source 😅
That student problem with Maya is the same problem I have. For some reason I can't install Maya, always crashing after the install, Autodesk doesn't seem to care, they don't offer any help or solution.
Meanwhile, I have used Max for a decade, it's my go to software and I prefer it to Maya in all situations. I started to use Blender 5y ago and I like it a lot. But what I hate about Blender is how they keep changing the interface and some functionalities. Stability is very important and that should include how the development of a software is going. Max changed the interface in 2017 and it took some time to get used to which slowed our productivity. But Blender radically changed theirs multiple time which is infuriating at times.
I use Blender for 3D printing and some animations but Max for everything else. TyFlow is also very hard to ignore especially since now they added Stable Diffusion in TyFlow. I had to install Maya for a partnership with a client and we ultimately decided to use Blender instead and use TyFlow and Ornatrix from 3DS Max for the special effects. I hope Maya crashes and burn!
I guess unless you are a Hollywood studio capable of spending $$$$$$ on their full licenses, plugins and support programs Autodesk wont give a shit about you. Another thumbs down to Autodesk.
It's ironic that most of the VFX you show here were done with Houdini not 3ds Max...
Maya and blender, which is good for rigging?
@@suhailabdulla3075 Maya
Maya is the king for rigging, at least for generalist software. Blender surely has more plugins, but Maya is the standard of animation and rigging in every studio for a reason
@@darthmalicos9973 that's because lot of old movies where build with it, they can reuse those rigs in the new parts of those movies. Those studios are not interested hiring new artists, the studios that are interested in hiring artists are the small studios, that are newly opened.
To be honest, I don't like the community atmosphere of Blender. They tend to criticize other DCC software. Over these three years of learning, Blender's version updates always seem to break something, and I've gradually grown to dislike Blender.
Hey man, please dont stop, make a videos
I'm not planning on stopping any time soon
You simply cant use google search stats as what software is most used... This is already a false start. Houdini is used orders of magnitude more in every production
There is this new ai plugin called Ty For 3DS Max. It looks insane. The reason I'm looking up 3ds max video in fact.
it is tyflow
@@AlexNguyen_Design yes that one also.
Rendering: EEVEE next should definitely be a consideration. When you have a tight deadline to meet this is crucial.
Modeling: How could you not include Blender's Geo Nodes?
There should be another category too - Future Trending: People are rapidly moving over to Blender. Autodesk will never add technical drawings to their DCCs since it would be in direct competition with their CAD programs. Blender doesn't have this restriction and could gain an army of new users if it is added (BlenderBIM is making progress for the Construction Industry but a version for Automotive and Product Design is also needed).
There is a spanner in the works for both - and that's Unreal Engine. Both Blender and Max have a lot of users that create content for games. If UE does continue to makes leaps and bounds of improvements to it's modeling and animation systems (which it should with it's growing UEFN users), then a lot will leave the DCCs as time progresses.
Majority remains at Autodesk tho including myself. I dont have any reason to move to Blender unless i get in financial trouble.
Regarding Unreal Engine, we will see. I hope more for focus on their PCG for example than modeling or animation features.
That's a great point. All of those factors were considered when giving the overall rating, but I didn't want to make this video excessively long. This video is meant to be informative, but not the end all be all. Thank you for adding to the conversation!
_"Autodesk will never add technical drawings to their DCCs ..."_ - They'll never add sculpting to Max either because it would compete with MudBox - that said Autodesk has all but completely abandoned MudBox development, which is a shame. Max and Mudbox compliment each other well, they should really just integrate mudbox into max as an add-on.
@@filmstop7828 Max has Bifrost so it's best that you didn't include Geonodes. 🤣
If you can afford it, Max is better, and easier to learn. Blender only dumped its ridiculous interface with the release of 2.80
Such comparisons in 2024 look embarrassing, because many have already understood what is what and have begun to study programs as needed and for specific purposes. I’m studying Houdini, I really like it, but I wouldn’t wish modeling there on my enemy. Shame on the author for the shameful topic, but I’ll give it a like because it’s still relevant and more or less objective.
it's pretty much the same with C4D, modeling stuff in c4d is also a chore most of the time because the tools are more focused so much on the easy to use mograph tools, and this is why I just use Blender in tandem with Houdini and C4D because of it. to be honest, including Blender in your workflow especially modeling if you're houdini main seems to be easier in the long run rather than spending so much time in houdini.
On the question of price, I'd say that the more expensive your software, the more you'll be paid. It's not very attractive, especially to a lay audience, to work with free software. The guy is going to say to himself why should I give him money, my little nephew uses the same software as him.
This dude compares blender with every 3d softwares without using any other 3d softwares! Dude believe me blender is a joke compared to c4d, maya, 3ds max, and houdini
I worked with blender and max. Blender have better cloth simulation. In max it sometimes stops simulating. In 3dsmax you need use tyflow for good cloth sim.Buth in deno version, you not have normal cache. So after every render I lose cloth cashe simulation. Also blender have beter hair simulation. But Blender hairs simulation have bugs, sometime hair not properly simulate. It spreading out and nonmsense doing. But it usualky then you use many hairs and many segments.
3dsmax navigation I also more like. Animation with biped in 3dsmax more simple. You can set how many steps walk person. In blender you must bysefl animate walk. But in some things blender have more custum bone ajustment than in biped. But in biped much simpler made twisted bones for upper arm and forearm.
Cycles also beter than Arnold. Arnold sometimes have some issues.And it in CPU mode and GPU mode some material render wery different. In new arnold version it have good denoising.... But cycles much cooler onlymaybe in cycles glow efect not wery good work...
I 3dsmax used for free like student. But I can not sell my work probarly... Max startup tme also is longer. And if you not properly unnistal.something wrong made with ccleaner and clean 3dsmax registry. Then you can have big problems if you do not known how this that isue. And can spend many days toproerly uninstall and install 3dsmax. I have that isue after removing with ccleanr some registry of 3dsmax...
The first two categories are meaningless. Learning curve depends on you and what you view as intuitive. I find max more intuitive than Blender, in part because I've been using Max longer.
The second category of community size is also meaningless. Because Blender is free it has a larger community but it is a community of people who have no financial investment in the software they are using. So you have to ask how serious are they. Would you find more experts in the the community that pays thousands to use a software or in the group that pays nothing? Max community is a community of serious artists. Blender community is made up of hobbyists (and kids).
Finally, the video exposes its hand in talking about price. If you are dedicated to becoming a great 3d artist or producing an award winning animation project, how much are you willing to invest in your tools?
If you're a hobbyist, Blender is your tool. It's free. If you're a serious studio, you need to use the tools other serious studios use. This will mean you'll need to invest $2,000 per year for starters.
whom ever say that modeling is better in max, clearly did not use blender.
Autodesk 3DsMax👍👍👍👍👍
Blender is the most used software well yeah obviously it's free lmao ikr!!!
Blender fanboy 😒
Of course, it is free and usable for most cases. Being the fan boy of paid software is pain. LOL. Just wait the time to get the treatment from Autodesk like Adobe did. Everyone knows the paid software are powerful because it is paid software. Nothing to brag about the expensive paid software.
Hello Quincy 😎
What's up my boy
There literally is no comparison, 3Ds Max tops now and always
You are very old man
❤❤❤
It's never good to hope that one program will win over another. Without competition they will stop trying just how 3Ds max used to. Both are tools and we should be happy for improvement on each
And always ? Bruh give Blender 5 years and it will be the standard in every company. Studios pay 2000$ for a license of an outdated software that Autodesk keeps destroying, Maya will last longer but 3ds Max is already obsolete for VFX and most game studios...
I will say those who learn the blender by trying and struggling they will never look back as they will feel the freedom of doing everything under a single umbrella and those who are familiar and experience with 3DS Max will never able to master blender because they will try to replicate the work flow of 3DS Max which is not possible because every program has also TDS Max is old and well established work flow with the desk software and specially due to autodesk AutoCAD, Archviz artist always and will choose 3DS Max because it directly import dwg files which Blender don't as dwg is a closed format of Autodesk. Even fbx is a closed format that's why blender don't fully support fbx because Autodesk over complicate fbx every year.
Talking about industry I will say you are actually wrong because small studios want to cut down their software cost and they also want to hire freelancers and that's why blender will be there obvious choice also for big studios which are old pipeline based will choose Max or Maya but they also develop huge custom scripts and tools to fasted their work flow but it need complete control over the source code of the software which is not possible in case of Autodesk software that's why they are slowly switching to blender and modifying it according to their need. I see the real example of this in one of India's biggest VFX studio makuta animation studio who did VFX of RRR movie and they completely switch their pipeline to blender because there is no point of sticking to 3DS Max.
Blender originally an AutoCAD-based concept, this is why most of its systems could be found in AutoCAD.
It has more flexible mesh structure than max, this is why it allow to handle any kind of a structural mesh trash - it is way more about editing and stripe modeling.
3dsmax is limited to vanilla parametric modeling.
If blender had Corona Render, i wouldn't use 3ds max right now
You have LuxCore its pretty similar to corona but much better
Lolzzz. Says who@@punmije
I use C4D and it's because of Corona
Acutally you have corona render plugin for blender developed by some guy. The plugin is not free. It is a bridge from blender to corona standalone, works the same way like in 3ds max or cinema4d. If you like corona and blender that is a workaround.
@@godwina816 Why? You should check LuxCore render and see for yourself. It works on both GPU and CPU. It has very precise light calculations because it is an unbiased rendering engine (unlike Corona). You have couple of different integrators. The main issue is that there is not much tutorials on internet and ready made assets but render on its own is on very high level, even better then corona because it can produce caustics like no other and it is faster. Also it has spectral dispersion.On top of that It has photon GI cache to speed up interior rendering scenes in case you want to introduce some bias to speed up render even further.
Man, a HUGE advantage of Blender in modeling is now Geometry Nodes as well man. You miss that you miss everything. That by itself would win over 3Ds Max modeling range nowadays. Procedural modeling with your custom modifier parameter man. That couldn't be ignored.
Blender 🔥🔥🔥
you forget the most important thing... blender runs on linux.. im a max user since v1.. being stuck on windows is the thing i hate most about 3dsmax. being a autodesk app 2nd. if you new to 3d, avoid autodesk and adobe at all cost, dont suport companies that hate their users.
ps. 3dsmax is the best 3d package out there,, but wont be for long.. 3dsmax exsistance almost completeley depends on chaosgroup and tyflow..
I was a 3dsMAX user from my college days in 1997-98. I shifted to Blender in 2023. I have never looked back. Blender is the future. Autodesk is soon going to be the past.
se
I work in both, and 3ds Max is more prone to sudden crashes than Blender-there's no argument there. 3ds Max literally crashes when you rotate geometry in the viewport, which never happens with Blender. Blender is extremely optimized but has its own limitations when it comes to large scenes. 3ds Max is better at handling lots of geometry, but in everyday work, 3ds Max crashes a thousand times more often than Blender. Blender creates an auto-recovery file in the Windows temp folder at the time of a crash, whereas Max's recovery files are often corrupted and unusable anyway.
Once I set a hotkey in Blender... It crashed... (Most ever stupid comparison)
@@pi3c3com I'm not saying that's not possible, but personally, it's never happened to me. What I wrote is just the most banal example, but there are definitely statistics showing which software crashes more often. You can do a quick search yourself.
@@punmije Ah... I'm getting tired of these link killing rules in YT channels... I can't link it here for you.
So go to google trends and type in the following for comparison:
Blender crash
3dsmax crash
3ds max crash
Btw... The base difference between the two software is that Blender is a monolith structure software, while 3ds max is an interface based plug-inable system, like an operating system for 3d. It's easier to maintain 3ds max since it has a solid core. (CoreInterface). Blender doesn't really have a core interface like max has. Also 3ds max devs must take care of backward compatibility and also they have a QA which is monitoring every single change they make. I bet Blender doesn't really care about this. Also they don't care about backward compatibility either. In 3dsmax even 20 years old scripts are working flawlessly.
So in short... You cannot really compare these two. On the other hand... Blender crashes a lot. Much more than 3ds max. Check google trends for more.
@@pi3c3com Exactly, you're totally right. Max's core hasn't changed since day one. It's still the same old buggy engine that feels ancient and out of touch. If I fire up Max 2009 right now, I'd bet money I'd run into those same pesky bugs I'm dealing with in 3ds Max 2023. It seems like the devs haven't really bothered to optimize anything, they just keep slapping on a few new features once in a decade, all on top of this outdated core that desperately needs an overhaul.
Blender crashes are often blamed on users not knowing how to use it properly or hitting memory limits. On the other hand, Max crashes randomly, for example, when I was exporting an alembic file from 3ds Max, after the export was completed, I encountered some random error that caused it to crash. This has happened countless times btw
@@punmije If that happens you can let devs know what has happened and if you gave them the file as well, so they can fix it. Two month I have submitted a bug on the ADSK forum and they have already fixed it.
The old core of 3ds max is actually a pretty stable one. Because of the nature of the system they can freely fix things in all the plug-ins (everything is a plug-in in max, all the modifiers, objects etc...) and they can update it, keeping the backward compatibility for 4 years at least. That's not a bad thing at all. Also the core is still much faster than many other software on the market.
Also just imagine the situation where Autodesk starts updating crucial parts of the system and all kind of things, like already written scripts, plug-ins or even pipelines become broken because of this. Pipeline that's been written several years or even a decade or decades ago. They just can't break it.
Blender has the freedom to don't give a flying .... because no pipeline has been written around it and it's free overall, so quasi "shut up, its our software and we do what we want with it". This is a thing why no pipeline devs creating pipelines for Blender. Blender has it's place in the industry, but not as a pipeline software.
Dude, you are comparing Autodesk's 3ds Max and Maya with Blender. Max and Maya are professional solutions with almost real-time support. Blender is probably okay, but comparing it with 3ds Max and making comments on both of them is nonsense.
you cant compare blender and 3ds max. blender is an all around full functioning application. 3ds max is way behind. i don't know why people make these comparison videos and end in no decision. blender is the future and constantly evolving.
3Ds Max is a joke nowadays hahahaha
Garbage garbage...
Says garbage: refuses to elaborate further
No need to spend 14 minutes to say Blender is the best, fanboy. A video to annoy 3ds Max users.
lol your talking about software like we're in year 2000 , everything is going down really soon because of AI , skill requirement will be zero ., learning curve my ass