Why People Don't Like 3Ds Max

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
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ความคิดเห็น • 464

  • @studio3797
    @studio3797 9 หลายเดือนก่อน +77

    I have used 3DSMAX for many years, and it helped me solve the problems I encountered in my work. I am still using it now, and I enjoy the way it works.🙂

    • @robertdouble559
      @robertdouble559 3 หลายเดือนก่อน +6

      27 years in for me. I love it.

    • @geise69
      @geise69 หลายเดือนก่อน

      @@robertdouble559 Started in 3D Studio before it was Max 1.0. Still use 3DS Max as my main at work to this day along with Houdini and Blender.

  • @InspirationTuts
    @InspirationTuts  ปีที่แล้ว +2

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  • @Instant_Nerf
    @Instant_Nerf ปีที่แล้ว +64

    I will tell you my own experience. Im not really even bad at 3D software.. I’m horrible. However I started with blender for about 8 months.. and no that good. I switched over to 3ds max and boom my modeling got better in an instant! It was a shock to me. Max just feels right for me.

    • @gamej7946
      @gamej7946 7 หลายเดือนก่อน +7

      The Max interface is simple to understand and maneuver.

    • @filipcza
      @filipcza 7 หลายเดือนก่อน +7

      Me too. I learned MAX back in the DOS days and when ever I tried any other 3d software, I always return to use MAX.
      It's just way more easy and intuitive to use.. at least for those things I use it for.

    • @RicardoSantos-cu2rs
      @RicardoSantos-cu2rs 4 หลายเดือนก่อน +2

      Bull Pee Pee, I was introduced to Max in my youth and of course as a 14 years old kid interested in that world i got quickly better as newbie then i forgot all about 3D.. Now after blender Max feels like a turtle for modelling. one have to convert an object to editable mesh before you can edit it and much more..so come on

    • @user-ey7xe6ms6w
      @user-ey7xe6ms6w 3 หลายเดือนก่อน +3

      @@RicardoSantos-cu2rs Converting to editable poly is not necessary. Rather, being able to continue modeling without doing that is a significant strength.

    • @pascalcreativedesign8790
      @pascalcreativedesign8790 2 หลายเดือนก่อน +4

      Same here. Started in blender and my brain didn't move with it at all. Now Max's my friend

  • @might3d
    @might3d ปีที่แล้ว +13

    3ds max is still the iconic 3d application ever made either you admit it or not

  • @Intercepto
    @Intercepto ปีที่แล้ว +103

    Nothing come really close to Max in our industry, modifier stack is just so great and it gives people a way to nondestructive modeling and scene assembly. It has a partial proceduralism of Houdini and all Maya/Blender modeling tools plus much more without the destructive nature of Maya. Material management and shading is one of the best, lighting tools are amazing and rendering also. I've started with Maya 20+ years ago and still using it today, with Max I've been using it for around 12 years, but I don't see any reason why I would use Maya except maybe animation. It is required to know Maya in many studios so I still have it in my arsenal, but for every studio I worked for I requested Max and I just used Maya to publish assets and do final cleanups. Blender however, lacks so many tools that you can find in Max, but is also a great companion to it. Maya for animation, Max for scene assembly, modeling, rendering etc, Blender is also getting better and better and is free ... and with Hardops/Boxcutter it is great for concepting. ZBrush is its own class. I would say if you love doing Environments, scene assembly, Modeling, Shading, Rendering, Max is the fastest and most efficient tool and will be like that for a long time, once you add Tyflow, Phoenix, Forestpack and V-Ray or Redshift it is a power house like no other around, nothing literally comes even close to it for 3D generalists.

    • @PutineluAlin
      @PutineluAlin ปีที่แล้ว +2

      Yo same boat if 3ds max had better animation tools like Softimage I would have still worked with it to this day, but animating anything there is having no real control unlike Maya or Blender, in 3DS going to different menus just to select a controller or parent feels like the DOS version and don't get me started on the archaic VRML style scripts they made over the years. Honestly It's great software but even CAD software had changed better than 3DS MAX.

    • @spiritofmax
      @spiritofmax ปีที่แล้ว +5

      I agree with you on modifier stack but for i wouldn't agree on speed because i was a max user and now using blender for last 4 years its way better in hotkeys and viewport previz. you might not have used blender extensively that is why you might not know it. Blender almost never crash. it is getting better and better everyday.

    • @evugolokito7100
      @evugolokito7100 ปีที่แล้ว +3

      @@spiritofmax never crash? in my pc blender crash frequently, dont know why

    • @heavycap4305
      @heavycap4305 ปีที่แล้ว +4

      Yes Yes Yes, max has never let me down and always delivers in the final hour, best generalist 3d tool for sure. Also with 2024 you have hardops/boxcutter build right in, was testing it the other day, really nice updates, new animation layers lets you create those advanced animations even with CAT. Max is not going anywhere

    • @evugolokito7100
      @evugolokito7100 ปีที่แล้ว +1

      @@heavycap4305 agree.. People who say max Will down is only people who not learn and use max poperly.. Just know max and using for what max Weaknes ability

  • @fl260
    @fl260 ปีที่แล้ว +165

    I was a Max user since version 2.5 (back in the Discreet days).
    I'm tremendously grateful for everything its done for me. I made some amazing projects with that software.
    Eventually, I became a professional freelancer. So.. I could no longer use a hacked version. This is where I became angry at the software for not giving me enough for my hard-earned money. I tried learning Blender for a while, but I was mentally stuck in my paradigm and COULDN'T get myself to learn Blender.
    That said, with time, it became impossible for me to afford MAX. So I swallowed my pride, got into the "beginner" mentality again and a couple weeks later... I became 90% as fluent in Blender as I was in Max.
    Nowadays, even if you offered me money, I would NEVER go back to 3dsmax. I completely, 100% fell in love with Blender. Not only the software, but also the people behind the software and the community around it. I love, love, LOVE Blender. Also, the team behind it is MUCH MORE passionate than the team behind 3dsmax.
    Blender for life!

    • @user-mz9nn8bb8e
      @user-mz9nn8bb8e ปีที่แล้ว

      beggar traitor

    • @Blender_Inspiration
      @Blender_Inspiration ปีที่แล้ว +3

      Can you tell me how you do freelance

    • @Blender_Inspiration
      @Blender_Inspiration ปีที่แล้ว +4

      And what you do as a freelancer.

    • @fl260
      @fl260 ปีที่แล้ว +24

      @@Blender_Inspiration Sure. But my situation is unique, I would venture to say.
      First, I do all kinds of small jobs. I have a lot of experience in the printing industry, so I offer my services in that area (flyers, business cards, posters, logos, you name it). That's a part of my revenue.
      Then, I'm a video game developer. Currently developing my first video game (after many tries, that's how it goes). But that's not all: Since I'm very passionate about teaching, and live in a small village where the demand is actually high for this, I teach game development to kids. That includes basic programming, but also 3d modeling as well as music, writing stories, etc. (And although there's no link with 3d, I also teach Jiu-jitsu and Muay Thai to the same kids, to their demand and the parent's demand).
      Finally, and that's the boring part, I do all kinds of small jobs on the side. That's the "boring" part unfortunately, but it's also the reality of people like me starting up and having to work hard until we get some success in our main passion (which is video game development in my case). So I tend to chickens, cut some wood, do the sugars (meaning maple syrup), but I'm also the pizza maker of the village (you have no idea how good my pizza is, brother) and that's actually a big part of my revenue.
      In summary, unless you want to work for a company, you have to do all kinds of stuff in order to survive. But personally, that's what I like. I hate being given orders and relying on ONE thing to survive. It makes me anxious. I prefer, like an ecosystem, not to rely on one source of food, but to have options.
      That's probably not the answer you were looking for, but at the same time, that's the honest answer.
      You main asset will be your PASSION. If you are not passionate in what you're doing, it's going to be difficult. So my moto is "be positive, do the right thing and be honest". So far, it's working for me.
      Hope I was able to convey some of that passion in my answer for ya. Also sorry for the potential bad english, I'm in a rush and it's not my native tongue.
      All the best!

    • @Blender_Inspiration
      @Blender_Inspiration ปีที่แล้ว +7

      @@fl260 I am really satisfied with your answer and I am also passionate in my field but please can we get in touch I would like to be your friend in reality because you've sparked a spark of passion in my life. I like you and your ambition.

  • @Kumodot
    @Kumodot ปีที่แล้ว +54

    Max is Amazing in many ways. It has lots of things to improve, and to get better. None of the issues are related to the Dev team. More to inner politics and strategy, many make sense from a commecial point of view and many does not make sense at all.
    I use all the major 3dsoftwares, Max, Maya, C4D and Houdini, and now i am learning Blender. I can cleary see the pros and cons of all of them, the their strenghts in context. I Still LOVE to do Scene Assembly, scene sanitization and organization in Max. I Still model in Max 95% of the time. For 2 Reasons. Because i have used Max for +20yrs and because its GOOD. Stack Modifier has NO contender. Houdini is the only one that has some very close to it. None of those softwares other than Houdini and Max, has a "Edit poly" node, that saves any mesh on it. I am not saying in anyway that this makes Max the best software in any terms. I am loving modeling in Blender, but still fighting with the "need" to have to memorize that many shortcuts. Once you get used i can see it's really powerful. I still do UVs in Maya, just because i like it.

    • @Instant_Nerf
      @Instant_Nerf ปีที่แล้ว +2

      How the heck did you learn Houdini?!?! It will be the end of me!

    • @Denomote
      @Denomote ปีที่แล้ว +1

      stick to one, you're wasting money

    • @pacocarrion7869
      @pacocarrion7869 4 หลายเดือนก่อน

      "More to inner politics" you are right, the CEO from Autodesk sucks, but they have the best Dev team.

  • @amjadalhosaini9864
    @amjadalhosaini9864 ปีที่แล้ว +12

    And who told you people don't love Max ?

  • @hejar_art
    @hejar_art ปีที่แล้ว +36

    I love 3ds Max, Yes it needs some new modern features, especially in character animation, but Max is still powerful, you can depend on it for massive projects and solve wide range of problems.
    But if left unupdated for few more years other softwares will offer better solution.

    • @elisevongrumbkow6984
      @elisevongrumbkow6984 5 หลายเดือนก่อน

      what would you like to see added of fixed for character animation?.. There are just a few things I would like added, otherwise, Max Cat is excellent for character animation. (although I would love a boomark manager like in Maya with a range instead of time tags.

  • @Capeau
    @Capeau ปีที่แล้ว +9

    The latest version 2024 is pretty damn good... They are finally fixing the more noticable stuff like animation and added colormanagement, etc..
    Still ahead of blender in many ways

    • @MangaGamified
      @MangaGamified หลายเดือนก่อน

      Ahead in many investors that is.
      with inflation these days, 20~30 years later when all autodesk vets die, so does 3ds max

  • @TheBlackBrickStudios
    @TheBlackBrickStudios ปีที่แล้ว +14

    I started my career back in 2010-ish doing mods for Bethesda games, and then got some level of renown during the early days of Skyrim modding when everything was so painfully primitive. I knew that I wanted to be a game designer since playing Halo 3 in 07. That was my awakening to the realities of what was possible with games as a work of art. My first software was Blender, so I will always have a soft spot, and bias, toward it as it is the thing I have spent the most hours in. When I went to college in 2016, I was pretty poor, so I couldn't afford an amazing school, so I just went to the local university and stayed home with my parents. They had an okay Computer Science program, as I believed my passion was on the tech side of the industry with only passing interest in the more artistic side. I learned very quickly that my skills were better suited the other way around, due to the CS program at that school having a strict 'no video games will ever be acceptable for assignments, and definitely not senior projects' policy. They believed that video games were a way to trick the user, and not a viable way to show aptitude in programming fundamentals... Yeah, I got conned... But my vehement disagreement with the CS program led to me getting involved with writing and VFX programs elsewhere in the school. As a student, I got to use the computer lab with 3DS Max and Maya for free, and I trained myself in their use at home as well, in addition to the classes I did take which were introductions into their use. I thought 'well, it's what the pros use, so why not?' I am not exaggerating when I say that 3DS Max almost killed any intention I had to be a 3D artist... The legions of unresolved bugs, the reputation of Autodesk as a company, the fact that you almost have to use hardware designed with 3DS Max in mind to have an efficient workflow... I was in that mindset that 'Blender is for amateurs, and nobody uses it for 'real' projects', and that led to complete disillusionment with 3D as an artform. I took a break for years to rediscover myself as a person before jumping off the deep end in 2021 after the pandemic drove me to the brink of insanity, and becoming a freelance game developer using Blender exclusively to model assets. I've never looked back, and right now, I am more committed to my art than I ever have been in my life. I am making an okay living, and I am well on my way to illustrating an artbook of my own now that I have fully invested in high-poly modeling and rendering.

    • @magnomotionedit
      @magnomotionedit ปีที่แล้ว +2

      sempre usei PC com configuraçao fraca e usei o 3d max normalmente, agora o blender que quero aprender agora fica exigindo, windows 10 e placa de video .....

  • @muser7935
    @muser7935 ปีที่แล้ว +2

    can any of you experts over there please giving me valuable advice about Cineme 4d? i spent sometimes with it now should i swich to blender or 3d max?

  • @nemanjaand
    @nemanjaand ปีที่แล้ว +21

    I'm using 3ds Max for almost 20 years. I'm working in Maya and have worked in Blender and Softimage for quite some time.
    There is no perfect software. All of them have some great features and some frustrating things.
    But whenever I'm working on a personal project, I'm always using ds Max because it's the best overall software.
    And with new releases (especially with 2023 and 2024) they did make HUGE changes and updates.
    I think people love to "hate" it because Autodesk didn't make a big update for years (from 2014-2020, except Qt integration).
    And while it's partly justifiable, the latest releases are truly remarkable. I can't wait to try the 2024 version.

    • @Kumodot
      @Kumodot ปีที่แล้ว +1

      Same here. Max user for More than 20yrs, Now i am mainly a Houdini Artist, but still use C4D and Maya AND i am learning Blender. All of them has their strengts. When you see and learn all of them it's impossible to say ONE IS THE BEST. Everything depends on the context and a long list of questions.

    • @DavidSalamanca
      @DavidSalamanca ปีที่แล้ว

      The most expensive software, and is literally the same sh1t that blender... don't waste your money in this garbage software when you can use blender pe even ue5 for free

  • @rizamoriza9931
    @rizamoriza9931 ปีที่แล้ว +5

    3Dmax 5 was my first 3d soft I've learned. Keeping up until version 7 and after that jumping around between several software until Blender 2.8 released . And for now it seem that's enough for my personal need . But if six figures new job want me to re-learn 3DsMax I'll jumping immediately . Heck I'm even will sending Autodesk love letter 😊

  • @3dVizualizationz
    @3dVizualizationz ปีที่แล้ว +20

    I love 3ds Max more than my wifey :)

    • @Allex86
      @Allex86 ปีที่แล้ว +1

      😂👍

    • @pranavchaudhari5828
      @pranavchaudhari5828 ปีที่แล้ว +3

      I'm pretty sure you must be using the "Insert" Tool a lot in 3ds Max.

  • @satay71
    @satay71 ปีที่แล้ว +12

    I've been a Max user since before it was Max (3D Studio Dos!). Although I still use it today, as a character animator I resent it so much for being so far behind all the other 3d software, and I'm almost embarassed to tell people I use it. I see people doing amazing things so easily in other software yet I would struggle to replicate them without expensive plugins (and even those aren't always capable). I _want_ to learn Blender, but I find it so difficult to switch my brain. Max's workflow is now just part of my DNA.
    I just wish Autodesk would show it some love and give it the update (or re-write) it deserves.

    • @tonirak241
      @tonirak241 ปีที่แล้ว +7

      That's exactly what i am exeperiencing, I have 10+ years experience with max and my brain can no longer readapt to other softwares, it's almost a pathology

    • @spiritofmax
      @spiritofmax ปีที่แล้ว +1

      I have been using max for long time but switched to blender, there is ,so much pain when you start learning blender. but You have to forget max completely before you start learning Blender. Once you get used to its hoy keys you will never go back to max, that is my guaranty.

    • @user-pf6kn1xo1n
      @user-pf6kn1xo1n ปีที่แล้ว +8

      ​​@@spiritofmax and what is a problem to bind hotkey in 3ds max? It has very flexible customization: u can add any floating quad panels, any hotkeys, u can organize ribbon panel as u want with any icons. I started learn blender and then i realised that i want to do archviz so i switched to 3ds max because it is professional standart software and there are no any arcviz studios using blender in my country. So i bind hotkeys based on default blender hotkeys but do it much more convinient for me i also installed some free scripts for 3ds max so now i can do models in 3ds max faster then in blender (if i go blender back, i will change all default hotkeys the same way i bind them in 3ds max) Interface does not make any sence to me because every function i want to use i activate by pressing a key.

    • @karambiatos
      @karambiatos ปีที่แล้ว +2

      @@user-pf6kn1xo1n He's used max for all of 10 mins.
      IDK were this moronic blender has hotkeys and nothing else does comes from, not to mention looking at the hotkeys of blender they are down right stupid.

    • @spiritofmax
      @spiritofmax ปีที่แล้ว

      @@user-pf6kn1xo1n good for you, even in my country Nobody use blender in archviz but i have used it and people loved the results. Even i got work from USA for archviz in blender.

  • @h.0436
    @h.0436 หลายเดือนก่อน +1

    Hi, i want to make realistic renders of objects and modeling for homes. I have a student license for autocad and its perfect. I wanted to use 3ds max for my “needs” and its so hard to start and use. Do you think i should continue learning max? Or use a other software?

  • @GamersOrb
    @GamersOrb ปีที่แล้ว +12

    Who said people dont like 3ds max? I know tons of people who use 3ds max in all sort of production pipelines.
    AR, props, assets creations, architecture, cad and others.
    I wonder from where you get these reports

    • @user-mz9nn8bb8e
      @user-mz9nn8bb8e ปีที่แล้ว +8

      video 100% clickbait

    • @nginroom8108
      @nginroom8108 ปีที่แล้ว

      You kidding? Look at the comments on any Max release news site or channel. The "CGPress" website mentioned in the video is a prime example. There's already some debate going on in the 2024 release comments.

    • @JohnSmith-wg3pl
      @JohnSmith-wg3pl ปีที่แล้ว

      @@nginroom8108 CGpress is for losers.

  • @RickyZaid
    @RickyZaid ปีที่แล้ว +10

    I Love 3dMax I used In my 20yr experience on architectural Rendering. With Vray it is a Beast!

  • @PetarStamenkovic
    @PetarStamenkovic ปีที่แล้ว +60

    I'm a happy 3ds Max user. I think Max is amazing and second to none in many areas- lighting and rendering come to mind. Anyway, thank you for the video. You raised many valid points.

    • @GLmig
      @GLmig ปีที่แล้ว +1

      Can you clarify on how max is amazing in those areas? I'm thinking about Corona or Vray for lighting, and those are plugins for Max not MAx itself. Thank you

    • @roma1qwerty
      @roma1qwerty ปีที่แล้ว +8

      Absolutely agree. I've been using Max since 2015 and I am happy with it. No other software comes close to Max in the ArchViz

    • @madarauchiha71201
      @madarauchiha71201 ปีที่แล้ว

      I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well

    • @madarauchiha71201
      @madarauchiha71201 ปีที่แล้ว +1

      @Danial Hamza thanks a ton brother!

    • @PetarStamenkovic
      @PetarStamenkovic ปีที่แล้ว +2

      @@madarauchiha71201 For hard edge/poly modeling I think Max is simply the best software. That doesn't mean that Maya isn't great too. In most cases it is better to know how to model properly in a single application than to know how to use multiple software moderately. A Maya veteran will make better 3d model than an average Max user. This is true for any software and any field of 3d- even rendering.

  • @Movie16Master
    @Movie16Master ปีที่แล้ว +20

    3ds max was my first 3d render software. However, over recent years I've switched to Blender and Unreal Engine.
    I never hated the software, but it was always way too expensive. Stepping out of my comfort zone and learning alternatives have made me realize that there are other softwares that are more optimized for certain things.
    For example: Unreal Engine 5 has made it much easier for me to throw an animation together in a week, and Blender's interface has just been simpler for me to use with reduces time.

    • @dConceptdk
      @dConceptdk ปีที่แล้ว

      And that does give headaches as well, guaranteed 🥳

    • @TheSparkoi
      @TheSparkoi ปีที่แล้ว

      im the inverse of you , 3ds max and Unity !!!! you are coca cola , im pepsi ?

    • @azynkron
      @azynkron ปีที่แล้ว +1

      Unfortunately Blender is far behind in several areas. E.g. the spline handling is atrocious compared to Max. That said, I switched to Blender since I don't approve of Autodesk's business model where, just as MS used to do, they do changes just for the sake of it and force people to buy courses. It's disgusting.
      The sub model though, is how Adobe does it as well.

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 ปีที่แล้ว +1

    I am stuyding game art now and i feel its pretty alright, I do have some complaints tho>
    -starting time: I have a high end computer and it still takes like 3 to 5 minutes to get to the viewport. I dont think its acceptable, considering most other softwares open in a minute or a bit more.
    -unintuitve: you need tons of mileage with these software, and when youre just starting out, you cant find anything. Nothing worse than acctidentally closing a rollout or some tool and having to go to google to find it after 15 minutes.
    -corrupted files: luckily it didnt happen too much to me, but my classmates and even teachers lost hours of work because the software crashed or corrupted a file.
    -animation bar: yeah, i get it, 3ds max can be used for animation, but why cant i just remove the bar from below? it takes 1/4 of the viewport and i dont use it at all.

  • @ghosteyes2708
    @ghosteyes2708 ปีที่แล้ว +52

    My problem with Max is the awful UV tools. The unwrap algorithm is horrible, fails in many cases, struggles to give flat islands. The UV workflow itself is terrible and forces you to use Rizom UVs since no Max plugins can fix the horrible workflow. Maya's UV tools and workflow is awesome out of the box, Blender's UVing workflow is a dream as well so addons just make it better. I think autodesk should develop a new 3D app from scratch that combines the best of Max and Maya. Max's modeling tools + Maya's animation tools and UV tools would be awesome.

    • @yaschan99
      @yaschan99 10 หลายเดือนก่อน

      I concur, sir

    • @TheTimeProphet
      @TheTimeProphet 9 หลายเดือนก่อน

      I love 3ds max. Yep the UV tools are not so hot, but I use UVlayout to do my UVs anyway.

    • @bohdan8295
      @bohdan8295 6 หลายเดือนก่อน +1

      Rizom UV is the way to go

    • @ghosteyes2708
      @ghosteyes2708 6 หลายเดือนก่อน

      @@bohdan8295 Not interested in paying for an external tool just for UV's. I'm alright in donut maker aka Blender + UV pugins.

    • @rain-2779
      @rain-2779 6 หลายเดือนก่อน +1

      So I guess some people might use Maya and 3dmax back and forth lol. Anyway it's true, extract advantage from both and combine them to make new 3D app

  • @user-cx7ss2rf5p
    @user-cx7ss2rf5p 7 หลายเดือนก่อน +13

    I've worked in game development for over 20 years and used a variety of 3D packages and Max is still the best all around tool. Kinda good at everything. Blender is starting to take over that role but isn't quite there yet.

    • @domedorn
      @domedorn 7 หลายเดือนก่อน

      I disagree. 3Ds Max was glued together by many plug-ins and packages for a long time, and the development stucked. Since Blender got big, 3Ds Max is starting to evolve again. But well, they lost me and I will never come back again (or at least fast).

    • @BorisKulagin
      @BorisKulagin 6 หลายเดือนก่อน +9

      @@domedorn Now 3ds Max has almost everything to use in the gamedev, without plugins.
      Now I have to switch to Blender, I consult with colleagues, I ask "how to do something in Blender (for example, just put a vertex on a spline anywhere)", "Why is it so inconvenient? (like baking textures)" and most of the time I hear "download/buy an add-on". So which package is glued together from plugins?

  • @JonHuhnMedical
    @JonHuhnMedical หลายเดือนก่อน +1

    Max user since 1996 (v1). What I love about Max is it makes easy things easy. What I hate about Max is that once Autodesk bought Maya, they made sure to not make it possible to do hard things easily, like C4D or Maya might do. They stopped innovating about 20 years ago. Whenever they add a new feature, it's broken or lacking functions that would make it truly useful. That being said, tyFlow has breathed new life into the software, and made it relevant again for complex organic work. Hey, Autodesk, you suck so hard. If I accidently ran over your puppy with my car, I'd throw it in reverse and hit it again a few times. If for some reason the reverse gear in my car was broken, I'd get out, go to the front of the car, and push it over your puppy again. If for some reason I had a bad back and couldn't do that, I'd hire a few strong guys to travel with me wherever I went, in the off chance I'd happen to run over your puppy and need help pushing the car back over it again.

  • @KevinMerinoCreations
    @KevinMerinoCreations ปีที่แล้ว +23

    I'm one of those users that started with 3D Studio 1.0 and was even working as a reseller of the software. It is actually quite funny that at the time 3D Studio was the up-and-coming software knocking Alias Studio and Animator (now Maya) off its pedestal.
    I am investing my personal learning time in Blender now as it meets my particular production needs quite well. I still use 3ds Max at work.

  • @leonaraya2149
    @leonaraya2149 ปีที่แล้ว +3

    I would like to know the difference between Maya and 3Ds Max.

  • @jesusfernandezgarcia9449
    @jesusfernandezgarcia9449 2 หลายเดือนก่อน +1

    It's not the weapon, it's the warrior.

  • @TweedReborn
    @TweedReborn ปีที่แล้ว +6

    vray used in 3ds max with chaos addons is just beautiful and surprisingly fast, but autodesk definitely has a "trade secret" vibe going on. Well done @InspirationTuts for these series of vids covering the businesses and their practices as well as their history! Love the content :)

    • @Turanic1
      @Turanic1 ปีที่แล้ว

      I use vray 10 years, but what Corona does is plain damn stunning, especially real time, then I look at Nvidia Wpp and what Unreal smart features are, 3ds max seems to lag behind

  • @Jacentyfull
    @Jacentyfull 4 หลายเดือนก่อน

    Great example. The shot with the bridge from the beginning, was made in Maya, it's from the Watch Dogs 2 cinematic.

  • @stelioshz
    @stelioshz ปีที่แล้ว +1

    I am a university student at the moment, studying to become a Digital Designer. A the university we have to use some of Autodesk's software, such as Autocad and Inventor (I suppose everyone does in studies that have to do with any kind of Design xd), and I chose to also use 3ds Max for a certain project that I had to do (basicaly, I still have, I'm on the making xD). Just by watching the UI, it gives the feeling of a programm that is going to give you a really hard time, and, compared to Blender, it really looks like a mess.
    Until now, I have no ide about how to use 3ds Max, or Blender, or any other 3 Design programms, so I'm just saying my first impressions.
    As a student, I really don't know if I should spend my time learning to use Autodesk's software, or try to find other, cheaper, or free, alternatives. Student's can get a free license for some of Autodesk's software, but what will I do when I get my degree and start trying to get a job? What if it gets me some time to be able and find a job? Will I have to find, and learn, any other programms, just to practice my skills, or will I have to find Autodesk's software cracked? In case of 3ds Max, I could probably use blender, but what about inventor or Autocad? I really dislike companies that have subscriptions on their software, especially when they are overpriced.. which is something expected, if we have in mind that (probably) only big companies, that have the budget, would give thousands of dollars annually for licenses. Don't get me wrong, I don't say that I don't want to pay at all. I would happily buy a software, or get a subscription to a software, but when it has a logical price. No one would ever be able to start his own business, or start getting some money from small projects, if he had to get licenses for software like Autodesk.. to begin with, he wouldn't even have the money to get the software, or even have enough profit to pay for it

  • @madarauchiha71201
    @madarauchiha71201 ปีที่แล้ว +2

    I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well

    • @yasaipicles6295
      @yasaipicles6295 ปีที่แล้ว +2

      In my opinion the non destructive way of modeling using 3ds maxs modifiers is far superior. And now with the recent boolean updates and extrude updates seems like it might be a good software for modeling.

    • @morname8731
      @morname8731 ปีที่แล้ว +2

      as a Maya user, I don't recommend going to Max. if it wasn't because of the cool sculpting tool of blender I would've said that you don't even need blender. Maya has all the things that you need but don't rely too much on video tutorials as they don't cover everything, check maya documentation as well.

  • @stephencurah1059
    @stephencurah1059 ปีที่แล้ว +1

    Wow, i remember when that cat feature was added to max, i had no idea it was still around

  • @aryaman9254
    @aryaman9254 ปีที่แล้ว +2

    I think everyone should try all available 3d software as all of them have free trial and then choose one that they think is comfortable for them.
    I started with blender and shifted to 3ds max and this does not mean that blender is bad it's just everyone have there own choice

  • @antmax
    @antmax 3 หลายเดือนก่อน

    I've used it from the begining, as a student in the UK. I got 3D studion dos, went to college and got to use 3DS 1. I remember going to a convention there and they were giving out proper CD's and Brochures of the first Blender (might have been a beta version even). This is around the time Softimage was first ported to the PC. I had a Dual Pentium Pro with Matrox Millenium graphics card. Was the only consumer card that did OGL viewports well.
    After college I spent about 20 years doing game dev and medical training simulators. I stopped doing 3D in 2015. Got a 3D printer during the last holidays. Tried 3DS Max, and it took maybe a day to get a lot of things back to speed. It's great for creating 3D models for printing, the real world design tools mixed with visual modeling tools is still really good. You can use it for artistic or practical models with real measurements. Very quick and easy to use. Honestly though, I was surprised how little it changed in 10 years. Surprised it doesn't have more Zbrush like features, what is there is a bit basic.

  • @gavinwhelan3d
    @gavinwhelan3d ปีที่แล้ว +3

    Ha. You used my comment. I'm Gav3d. I worked on a bunch of the FuseFx shots you shared. I've mainly switched to Blender but I still love Max. I stand by my comment about the Material editor. You gotta mention Tyflow which is amazing.

  • @phreakii
    @phreakii ปีที่แล้ว

    Great and interesting video.

  • @Kumodot
    @Kumodot ปีที่แล้ว +24

    Corona Render alone is a reason to use Max if you're a Render Guy doing archviz or Personal work. Corona is AMAZING. TyFlow is another reason along to use Max. And since version 2021 Max is receiving very nice additions. Minor ones, but it's constantly getting better and more polished (finally). 2024 smels really good.

    • @brunobordini7696
      @brunobordini7696 ปีที่แล้ว

      Why don't you try to learn Cinema 4D? It has Corona Renderer, X-Particles, Realflow, etc. It's easier to learn and can replace 3Ds Max and a lot of plugins like Car Rigs and Scatter tools! On my PC...Max needs 2 min to open and run...Cinema 4D opens in 6 seconds!

    • @Kumodot
      @Kumodot ปีที่แล้ว +3

      @@brunobordini7696 Yeah. C4D is an option. I already use it and work with it. But Max implementation is way older (I have used it since the first Alpha versions for Max) and i trust it more on max.
      But you're right, you can use Corona in C4D. :) I don't think C4D can replace Max tho. No Edit Poly = no life for me. 🤣🤣 (I am kidding, C4D is fun). I Hate modeling on C4D and doing Uvs. (But it got better on some earlier versions).

    • @theory2500
      @theory2500 ปีที่แล้ว +3

      I use blender for archviz, I hope they focus on the architecture side thats what I’m waiting for

    • @DATECStudio
      @DATECStudio ปีที่แล้ว +3

      @@brunobordini7696 Tyflow alone enough to forget C4D

    • @brunobordini7696
      @brunobordini7696 ปีที่แล้ว

      @@DATECStudio Shut up 3dmax kiddo!

  • @yaschan99
    @yaschan99 10 หลายเดือนก่อน

    It also corrupts work files, and certain shortcuts always stop working after a period of time, forcing to delete prefs.

    • @marcos_c_m
      @marcos_c_m 4 หลายเดือนก่อน

      Toggle override

  • @saladpotato
    @saladpotato ปีที่แล้ว +32

    who people ? Blendlets who make donuts.

  • @Dardasha_Studios
    @Dardasha_Studios ปีที่แล้ว

    Modicum of information. Good job. Big fan!!

  • @Allex86
    @Allex86 ปีที่แล้ว +8

    I love 3dsmax ❤

  • @sqwert654
    @sqwert654 ปีที่แล้ว +1

    Because if you use a 3d mouse, wacom pen tablet and load a 1.3 to 5 million vert mesh, the viewport becomes a slide show no matter your pc specs. When its not a slide show it's great.

  • @xbandpixels
    @xbandpixels ปีที่แล้ว +5

    a max user since 3dsmax 6 , its a wonderful tool ,, buggy yes but still wonderful,, any maxer can learn other tools in a much easier pace,,,as mentioned its is one the difficult tool to learn,, people who have gone through that definitely find learning other such tools much easier,, and it seems most of the complaints are from blender and maya users,... blender and maya are more artist friendly,,, whereas max is much more robust and is more on the tech side... you want interactivity , virtual reality, augmented reality , architecture, vfx anything max can do that,,, yeah it has certain bugs and crashes often... since i use most of the 3d softwares i can assure you every single software crashes at somepoint,.... i use blender for my projects heavily ,, blender 2.8 crashed suddenly and wouldnt open at all.. ever since i dont install blender i just use the zip file and run the software each time...even that crashes on the first time and then runs only after 2-3 attempts... so any software will just crash for no reason.... i personally find max's modelling toolsets much much versatile and faster... yeah blender has sculpting but it still has a long way to go ... yeah max's material nodes are outdated ... but still its my first tool to go for any work based on 3d... can it do what houdini does ,, no it cannot on its own but definitely with plugins..

  • @kejaris949
    @kejaris949 ปีที่แล้ว +2

    I've been using MAX since 3ds 3, it's hard to try another program for me...
    I've dabbled with Softimage and Maya and I just don't like them. I've yet to force myself to use Blender but I really like what they are doing!

  • @TheRedMoustacheComp
    @TheRedMoustacheComp ปีที่แล้ว +3

    get ready for the "I moved to blender" comments

  • @haryigit
    @haryigit 7 หลายเดือนก่อน

    The best way is the way you know.
    I cannot give up on Max because of the experience I have gained over the years. It will take me a lot of time to gain the same experience in another program. I don't think my working life will be enough for this.

  • @prajwalkhantwal395
    @prajwalkhantwal395 ปีที่แล้ว

    How to move pivot point in Marmoset Toolbag?

  • @PeXis
    @PeXis 3 หลายเดือนก่อน +2

    I've had to use Max as a secondary modeling software at work for like 20 years and I just hate it. So much old junk that they're afraid to remove. It just feels clunky and messy.

  • @abiyyupanggalih854
    @abiyyupanggalih854 ปีที่แล้ว +17

    The Ui bro..... 😢

    • @raw_pc
      @raw_pc ปีที่แล้ว +3

      straight from the cave... I know

  • @FridaGomam-qf7oy
    @FridaGomam-qf7oy หลายเดือนก่อน

    I learned in high school on 3DS Max. I thought it made sense once i learned what every tool does. I found blender much harder for me personally to pick up and use.

  • @ngutkarsh.
    @ngutkarsh. 3 หลายเดือนก่อน

    how to improve for game modeling

  • @JoepSwagemakers
    @JoepSwagemakers 2 หลายเดือนก่อน

    People that joined the Max train recently (since a few years) will not understand this, Max got a lot better since a few years. The crashes used to be horrible and stuff as missing. About 10 years ago I swore that I will never ever pay for Max in my life because it has costs me soooo much time and frustration. In fact they have to pay me money for the countless hours that I lost due to crashes... BUT as I said, things are improving so I'm really happy about that.

  • @Arnalou83
    @Arnalou83 ปีที่แล้ว +7

    I started with 3d studio 3 Dos version , so it has been a long way to go 😂 (yost group 😍, discreet, kinetix …. )
    But I don’t regret , My thoughts is that I’ve choosen the good horse.
    It has been the pilar of all my varied design activities. And when I’m seeing right now Autodesk concentrating rewriting old code and focusing on ergonomic , I’m not worried. Also when I see plug-in so powerful like Tyflow I’m still amazed like the first time … wow it was 30 years ago , I remember how I was excited while figuring the future possibilities … crazy how you became old without realising it 😂!

  • @davidechicco7542
    @davidechicco7542 22 วันที่ผ่านมา +1

    You completely missed the Architectural Vis World where 99% of people use 3DS MAX along with Corona/Vray.Max there is absolutely the King

  • @ricurse
    @ricurse ปีที่แล้ว +3

    it costs money, there you have it

  • @watchitdogs2280
    @watchitdogs2280 8 หลายเดือนก่อน +1

    I'm a hardcore blender guy but I have to say I love Maya animation and modelling workflow it's very easy and fast to me but i still use blender because its pricey as hell

  • @stevenpike7857
    @stevenpike7857 6 หลายเดือนก่อน +1

    Nearly 2 grand per year when Blender can do the same job for free.

  • @RicardoSantos-cu2rs
    @RicardoSantos-cu2rs 4 หลายเดือนก่อน

    This is why i still use TrueSpace from Caligari and am SUper Happy with it and its price. TrueSpace + Milkshape3D is a powerful combo! And for Programming my games i still use DarkBasic Classic and sometimes Blitz3D

  • @phoenix2gaming346
    @phoenix2gaming346 ปีที่แล้ว +6

    As an industry artist and also my friends who are working for rockstar games love max and maya 😊

  • @abdulsadiq8873
    @abdulsadiq8873 ปีที่แล้ว +5

    I switched from max to blender and never looked back

    • @4Ddraftsman
      @4Ddraftsman ปีที่แล้ว +1

      You've been looking back, that's why you're here

  • @tonylejuez9288
    @tonylejuez9288 ปีที่แล้ว +2

    I use 3DS since 25 years, I began with 3DStudio 3 (DOS). This is why I don't swap with an other tool. But if I compare it with a zero cost tool like Blender, there is no reason for a young 3d artist to buy this software. The renderer if too complex and some tasks are too time expansive. Today, I continue to use it for modeling only and I prefer to animate and render with unreal.

  • @kamilstudios
    @kamilstudios 4 หลายเดือนก่อน

    I still love 3dsmax even after using many different 3d software. Of course there are pro and cons, but I think that right now one of 3dsmax strength is its modifiers, stackable and the non-destructive nature of using them for modeling and animation.

  • @ifeanyiedeh1212
    @ifeanyiedeh1212 ปีที่แล้ว +2

    The only revolutionary software feature recently is the Unreal engine nanite and lumen. You can comfortably make your models, rigging and animation with any of the major softwares like 3ds max, Maya, Blender, Cinema 4d, Houdini,

  • @hamzanawaz4545
    @hamzanawaz4545 ปีที่แล้ว

    guys can you give me sugesstion i am a beginner and dont know which one to choose my project is about making a classroom interior so i have to do quite a bit of modeling now shell i use 3ds max maya or blender really confused need help

    • @4Ddraftsman
      @4Ddraftsman ปีที่แล้ว

      Создания интерьера? ответ; 3ds max король никто не спорит

    • @InspirationTuts
      @InspirationTuts  ปีที่แล้ว

      Join our FB group and exchange with the community there! facebook.com/groups/inspirationtutscommunity

    • @hamzanawaz4545
      @hamzanawaz4545 ปีที่แล้ว

      @@4Ddraftsman thanks

  • @stfVFX
    @stfVFX ปีที่แล้ว +1

    Oh hey thats me at 0:17 ! :D

  • @jixal
    @jixal 4 วันที่ผ่านมา

    Max is a solid modeling tool, the modifier stack is amazing, but its lagging behind the times in everything else. Blender just wrecks it with geometry nodes and its real-time viewport.

  • @EburdeyGordei4
    @EburdeyGordei4 ปีที่แล้ว +1

    Additional problem with Autodesk is they leaved Russia and lost significant amount of Max fans. I had Indie license

  • @robertdouble559
    @robertdouble559 14 วันที่ผ่านมา +1

    Huge use all over TV and movies. DNEG and ILM generalist, environment artists tend to use Max+ Vray. Children with no real world experience can shit on it all they want, fact is, pros use it for top level work.

  • @morname8731
    @morname8731 ปีที่แล้ว +1

    i like to see a video about Modo! why nobody even talk about that software

  • @GLEPCHANNEL
    @GLEPCHANNEL ปีที่แล้ว +1

    so cool that my college decided it was a good choice to to teach us max 💀💀

  • @ThadeousM
    @ThadeousM ปีที่แล้ว

    Firstly... 9:49 Jonah 😂
    I work as a director and editor for BBC News in the UK.
    The company struggles from the same issue. *Pipelines locked into 10-20yr old tools*.
    Because the organisation is so large there's no way to overhaul this..
    For instance:
    In the UK there are 12 regional news stations. Roughly talking around 150 to 300 staff members across each site.
    The cost of training these people to use new tools would be bonkers. On top of that the company has spent so much money over those years managing these tools (annual licenses, repair and development etc), moving towards a tool which admittedly could increase production time/costs is a political conversation more than any other.
    Therefore free (or cheaper) products such as Unreal & Blender aren't "cheap" at all.
    An absolute no go for a publicly licensed company.
    Thanks for the video essay... certainly got me thinking...

  • @maschinelab8598
    @maschinelab8598 ปีที่แล้ว +1

    26 years using 3DStudio exclusively and 1 using blender exclusively. Never going bacK to Max

  • @michaelpenco546
    @michaelpenco546 ปีที่แล้ว +1

    I bought the software some years ago an made very few attempth at getting myself acquainted with it. I much prefer using Blender, which is not only free but many of their addons are also plus the fact that I have the choice of two built-in render engines. 3D max a much more an expensive platform to work with and from a personal viewpoint I find more difficult than Blender .

    • @ElvisGintsyak
      @ElvisGintsyak 6 หลายเดือนก่อน

      Blender doesn't know how to export animation formats with textures, what's the point of new functions if it doesn't know how to do basic things!

  • @fursanalaqsagame
    @fursanalaqsagame 4 หลายเดือนก่อน

    I have been using 3dsmax for game development since 3dsmax 6 and never had any problems. The best thing of Max is indeed the huge amount of plugins and free maxscripts to automate repetitive tasks. But I agree that the Animation system in Max is not that great (I use it only for very simple animations). As for Character Animations, I use Motion Builder, which, for me, is even better than Maya (much more easy).

  • @jeng-yupan9116
    @jeng-yupan9116 6 หลายเดือนก่อน

    Dead by dead light was done in Maya because I am one of the developer. As for the cinematic, maybe Max.

  • @OnyxLee
    @OnyxLee ปีที่แล้ว

    I have used Max for more than 2 decades now. But I have been using it less and less, mostly for format converting, only because my boss is paying for it. All the cool features I like come from vray and tyflow. My favorite CAT is totally abandoned. They could hear but they choose not to listen. They just don't care about anything else other than their chamfer.

  • @ElvisGintsyak
    @ElvisGintsyak 6 หลายเดือนก่อน

    This is probably the most stable program! the blender crashes with heavy scenes, cinema 4d also, but this old man groans and creaks but works

  • @kenzorman
    @kenzorman ปีที่แล้ว +4

    Bashing other peoples software is pointless. Just use what you've got, work together, and make cool stuff

  • @rsg-digital
    @rsg-digital ปีที่แล้ว

    I liked your video. I want to give you my take. I work for Aerospace company in a team of 8 3d Artist. All are over 30 and use 3ds Max, 2 have switched last year to Blender. But they are not anymore productive or produce better work than any other member. The truth is if you know what scripts and plugins to use with Max you can make it how you want it. Blender is huge and works off short cut keys and addons also can be customised to how you want. The real difference why I find I use Max or Maya is because if I have an issue with Max I can contact a SME without leaving the software and have a solution within 2 hours. Full confidentiality! A lot of businesses work in the dark, which means they do not connect to the internet in production teams, Blender as far as I know is not dependable to offer a protective working environment offline. I may move over to Maya completely because of the lack of development in the Character animation area, this I believe is telling in Autodesk's long term strategy, they will let the software die until cancelling it does not have a huge impact on there bottom line.

  • @anthonymartelli6091
    @anthonymartelli6091 2 วันที่ผ่านมา

    I havw been using 3DS Max since DOS. Max is one of the best software out there for 3D. It takes a long time to learn... Animation with CAT rigging is under rates! I use Maya foe quick modeling...

  • @danlane9917
    @danlane9917 6 หลายเดือนก่อน

    I started with 3d studio max 1.2 , I've had my moments of hating it but overall I'm happy with it.

  • @3dbatcat
    @3dbatcat 10 หลายเดือนก่อน

    I'm 3ds max user for about 15 years. Recently switched to Unreal Engine and keep using 3ds max only for modeling. The problem is still that its not possible to have a real-time workflow like in unreal engine, rendering a preview animation from viewport takes ridiculously a lot of time (without even textures), as far it will not be improved 3ds max will stay as linear modeling software, but competitor from other side is houdini with his non-linear modeling workflow. To keep market share in 3d, Autodesk should invent something really exciting, like AI modeling software or something with real-time workflow, otherwise these small improvements just a temporary solution, since soon or late users would switch to Blender + Unreal workflow and its already happening.

    • @hgahsiea
      @hgahsiea 10 หลายเดือนก่อน

      Of course you can have real-time work flow when animating. I know you're talking real-time rendering and I don't blame you for going to Unreal for that, but just want to distinguish the two meanings. As far as non-linear modeling this is what Max is all about in the stack and more recent boolean and array advancements take it further. Not saying Blender isn't there, albeit with less polish, and indeed Blender will pass it at this rate. I'm a fan of both.

  • @ShirzadBahrami
    @ShirzadBahrami ปีที่แล้ว +6

    Max does have some serious problems, but still by far the best software for handling different types of work. the way you can handle big scenes, destructions, having all the render engines and etc...
    There are also downsides like a stupid slow UI (Not based on Qt yet) and not having updates on animation.
    But still, the best!

  • @D3cker1
    @D3cker1 ปีที่แล้ว

    In a year you will be able to make your very own personalized app for all of your design needs coded by your A.I. agent.

  • @pi3c3com
    @pi3c3com ปีที่แล้ว +3

    Try building a pipeline around Blender... Good luck 😂

    • @marcos_c_m
      @marcos_c_m 4 หลายเดือนก่อน

      True in so many ways

  • @PotatoGodzilla
    @PotatoGodzilla ปีที่แล้ว +1

    Yes.

  • @Carolina-mw4po
    @Carolina-mw4po ปีที่แล้ว

    Max plus Chaos Vantage, unrivaled couple.

  • @SimonLacey-MySleekDesigns
    @SimonLacey-MySleekDesigns 21 วันที่ผ่านมา

    3ds Max seems like its the best for architectural modeling and rendering.

  • @shiroyasha5835
    @shiroyasha5835 ปีที่แล้ว +2

    i don't really like max , but i'm using it just cuz i like Corona Renderer

  • @shamim_3d
    @shamim_3d 8 หลายเดือนก่อน

    I love 3ds max for product modeling like furniture, electrical home appliance ❤

  • @manuel.camelo
    @manuel.camelo 6 หลายเดือนก่อน +1

    LOL the UI remained the same since '96

  • @yousufk1816
    @yousufk1816 หลายเดือนก่อน

    A good trip setter

  • @stephencurah1059
    @stephencurah1059 ปีที่แล้ว

    Statred using max 2.5 bootleg when my paid version of animation master kept crashing. Man that software animation master was a buggy mess lol. In school we used maya 4, eventually bought my own student version of maya and never looked back.

  • @udhayprakash111
    @udhayprakash111 ปีที่แล้ว

    Most of the feautures that User asked is implemented in efsmax 2024 like dockable sme and so on. Autodesk came to senses after major companies threaten to discard Aitodesk products.

  • @ProjectShinkai
    @ProjectShinkai 10 หลายเดือนก่อน

    Im thinking about switching to blender.

  • @Almog3d
    @Almog3d 4 หลายเดือนก่อน

    I love 3dsmax and use it every day still

  • @boobo
    @boobo 6 หลายเดือนก่อน

    Blender being so good this days Max has no chance of acquiring new users.

  • @insanepolygon
    @insanepolygon 6 หลายเดือนก่อน

    I have been using 3d studio since its DOS days and it has been decades since 3ds max even have a revolutionary feature that has people excited. The underlying architecture is more than 20 years old but Autodesk is too lazy and greedy to bother to rewrite the code base from scratch, so is it any wonder why people are complaining about bugs all the time?

  • @Itsyesfahad
    @Itsyesfahad 8 หลายเดือนก่อน

    Man 3ds Max hits different and I love it!