It's wild to think that Dark Souls and Skyrim came out within months of each other in 2011. Both groundbreaking games that defined their genres, yet FromSoft played harder and harder into their strengths, listened to feedback and innovated into the massive success they are today. The contrast between Elden Ring and Starfield is mind-boggling and depressing to see, they don't even come close.
The only problem with your comparison is that bethesda hasnt made another ES game yet. This flip flopping between IPs is the damn problem. Bethesda needs to recognize and have some gratitude for their fans who have stuck around this long waiting for ES6, and make the damn game already. Even when fromsoft made a “new IP” elden ring, it wasnt even that new, just a better next gen version of dark souls. To me bethesda can get away with ES, then Fallout, then back to ES, but even that is stretching it. ES is Bethesd, it made them, they need to respect that.
in fact, let's stop using the word "fan" and start using terms like audience or customer it's not like this is some musician who's not making good music anymore. Games are also a product, and quite an expensive one at that, and gaming companies need to be held to the same standards as luxury brands.
I think that in this case the fans are wrong. Starfield is great. If it would’ve came out in 2013 people would’ve loved it as much as Skyrim if not more
@@Rocket7T But it's not 2013 and even if it were 2013 Starfield's writing, quest design and world building (which used to be what Bethesda specialized in) would still not even have been their best release.
Unilateral top down decisions based off statistical data of what previously worked and ignoring skilled experts and professionals is the world’s newest evil.
The bug problem is that the bugs that were charming were "Oh my horse is doing summersaults" or "OMG this dudes decapitated head is wigging out". Now the bugs are like, "Oh I'm soft locked out of this mission." "Oh, I can't reload my weapons." "Oh I just died from... literally nothing"
Those bugs were in Skyrim as well. There were several quests in my log that were just permanently stuck there due to some bug. They've never been charming, people were just conditioned to believe they were.
There are multiple buggy quests in Skyrim. The most notorious is prob the Blood on the ice investigation questline in Windhelm. It's just Starefield is just too boring for em bugs to be interesting.
@@ojeritoayala It goes both ways. If they are buried by a mob of crazed lunatics, when they finally come to, they will realize now we cant play these games…because we took out the ones that made them.
They haven't depended on anyone in years dude. That's why they go with the safe, but guaranteed crappy new game every year model. Look at call of duty. Tho blops 6 is a better game than they've done in a while...its still corporatized garbage that no love was put into while making.
@@Justa_Guy_YT this right here. It's the share holders and in order to get that money to make these new games they gotta do what they tell them to do for the money and thats the problem. Those folks have momey but don't know anything about games.
he is toxic positivity personified. he hides behind obvious technically-correct statements that do not address any of the real issues, and is happy in his delusion. if his writing was half as good as his twitter gaslighting, we wouldn't be having this conversation to begin with.
It's not really talked about, but so many talented Bethesda developers left after Skyrim and then after Fallout 4. They seem to be doing great work at other studios, so I have to wonder if they realized they wouldn't really get to make the games they wanted to make with the leadership at Bethesda and they jumped ship. It feels like the bulk of Bethesda's talent is just gone...
Why must we LOWER our expectations, but UPGRADE our Hardware??? Edit: DAMN GUYS!! I posted this last night, have mercy I beg you! Also, thanks, I'm glad so many agree we must stand against these blatantly anti-consumer practices. I will continue to vote with my wallet and hope you do too! Thanks again!
And pay more money for less quality then still be expected to pay for DLC and microtransactions. Because they don’t value customers anymore, only see them as cash cows. Too many companies are like this today, and sadly this won’t end unless customers stop giving these greedy companies their money
They aren’t listening to the criticism from longtime fans (haven’t for years) and it’s finally starting to have an effect on their products. Fans aren’t criticizing to be jerks, the criticism is because people want better games. I just wish they could make a new RPG with the depth and storytelling of Morrowind, but in a way they’re no longer the company that made that game.
Theyre not fans they are chuds and bethesda has to own them just like the rest of the industry ignore your base attack and discredit them never take what they say as constructive everyone but them are toxic this is why there is gonna be an industry crash
The elder scrolls series made them what they are it goes back to the mid 90s their oldest fans are scrolls fans and they gave every one of us the finger by releasing this gimmicky space crap before ES6
Fallout best game was not made by them. They became jealous .They made Skyrim . They are proud of it . Just too proud . Now they say consumers have high expectations 😂
You all are just ungrateful crybabies games like starfield are good plus the expansion was great ok they are not Skyrim levels or fallout 4 but so what why do you care they are fun and can we not admit that it’s so sad people like you exist to shit on everything
@@einarr7301nothing wrong with starfield your just not a real Bethesda fan obviously it’s got great writing story combat ship flight only issue is it’s not got Great exploration but shattered space fixed that so much more interesting stuff in that expansion and it’s only gonna get better
I think where something is lost in the comparison to Phantom Liberty is that Cyberpunk had already fixed their game, and then released a DLC of that quality. The DLC brought people back, where they found a fixed game underneath
Evident that he was lead on Morrowind and Skyrim. The farther we get from his roots the less his video games are good games. He was a nerd back then, he's just a suit now.
@@matthewcarter9790 dude tried to slip in cyberpunk like we wouldn't notice 💀. Do NOT put cyberpunk on the same level as bg3. That is a massive insult to bg3
@subjectdelta17 what are you talking about cyberpunks character writing is just better than bg3s and I would even argue the story as a whole is better in cyberpunk
@@subjectdelta17 as much as I loved BG3, I agree with @Quebei. Cyberpunk's story is a lot better than BG3. Sure, choices don't matter as much, and that's where BG3 wins, but in terms of overall story and dialogue, Cyberpunk definitely tops BG3
@@sadsausage7878 this channel and many other gaming channels like jackfrags and many more are half the reason for games being so crappy they rather not tell the truth and save sponsors vs telling us fans whats going on
i dont hate them. i hate the players. people keep buying broken shit, forgetting how capitalism works. if they dont buy it, company goes under, ip gets sold, someone else does it better. emil and todd made elder scrolls and reinvented fallout. they have the right to fk it up. now that they did, people can do something effective and just not buy more of their games.
I'm definitely noticing a trend where people are putting up less with corporate AAA games' bullshit, and I love to see it. Both Bethesda and Ubisoft have come under heavy fire recently, and we're seeing a lot of indie games do really well. Sure, big game publishers still make a lot of money, but the hype for AAA games just seems to be dwindling.
It's less of a trend, and more just a growing online minority with a loud voice. Most players don't seem to actually care about the quality of AAA games, the likes of CoD, sports games and the annual releases that never seem to innovate anything other than monetization plans - they all continue to reap in ridiculous profits year on year that eclipse most hits that less mainstream studios produce. The thing is, Steam is actually a statistical minority when it comes to playerbases - far more mainstream engagement is found on the actual consoles themselves, but the only way to garner any sense of playercounts for those is to effectively guess based on trophy/achievement activity stats, or even from reported revenues via stock market reports. But studies have shown that the PC market is still a minority share, even behind the Switch. This ego-driven idea that Steam snapshots are enough to tell the story of what is happening, just isn't accurate in the wider picture. It's very unlikely that "AAA games" are going anywhere soon because most people who play games (Not people who play games MORE) just don't care enough. That's not how the industry works, just because we want it to be subjectively better to our preferences.
@@MrCreativent If it were only an "online minority" sales wouldn't completely tank, just like television and movies are doing. They're crap. Plain and simple 🤷♂️
well yeah they started injecting there ideology and politics into existing franchises or making there new games around that ideology despite most people being against it, it has nothing to do with them being "AAA" we just want good games, its not shareholders injecting this stuff if anything they want less so them being "corporate" means nothing when its a problem with the base company look at ubisoft the shareholders are begging them to stop its not a "corporate" problem its one of ideology yeah more indie games are doing well and thats good to see but unless there company does not grow or they vet everyone vigorously then they will also get this problem of ideology look at the Wogot engine and many other companies that are "indi" they are already infested
@@XXveny bethesda and ubi were both indie companies before they made their cash cows and turned corporate due to profit margins. or maybe you dont understand what youre talking about....
@@kennethdavis3736 It is kind of true. People that dont like the building gameplay loop have no business playing this game. All I hear people complain about are loading screens. Well guess who has virtually no issues with those?
@@indigopines You could…you know come to the understanding that these “better” games you are talking about are not that way for everyone. I can trade the game with the loading screen “problem” to play games with a crafting problem,a game with a cheap boss fight problem, a game with an unbearably meticulous pace problem, or maybe a game with a moral decency problem. I will let you figure out which games Im referring to. This is not a fighting game, there is no clear better game amongst these giant AA AAA games. You can say some games run better, some games have people that like said game better, but objectively better does not make sense.
Like many AAA companies, ego is the downfall. They think they can put out the same formula from game to game and just because their name is on it people will love it. Innovation and creativity is stalled in the AAA space.
Naw it's worse here. They actively abandon their world building and environmental story telling in starfield. That plus the writing continuing to get worse means they effectively abandoned the only thing they did better than other studios.
lol they can tho it works for so many companies if it’s not broke why fix it if starfield had good exploration and everything else was the same guess what you all would love it so your all hypocrites it’s not the game you don’t like it’s the fact it’s not Skyrim in space and you can’t explore one big location and can’t fly freely
@@aaronvasseur6559 which is a huge problem for a SPACE game. The characters were boring and bland. Every poi was just a fallout design in space. It’s lazy. I haven’t played an assassins creed or far cry game in years because, it’s the same as the last one just a different setting and characters. I’ve played Skyrim for thousands of hours and I’ve revisited fallout 4 multiple times. Starfield is tolerable for one play through and even that was a push.
@@FoilCapGamingit’s your opinion I guess personally the only 2 issue for me are space exploration and planet exploration the reason this game came out with not enough of it is because Microsoft kept pushing them to release game say it came out a year or 2 later it would have been amazing but I will say what is there is solid the stories and questing and cities and main locations are great and the dlc continues that so much fun to go through combat is great fun to but Yh ship exploration and planet exploration is a bit lacking not a reason to hate the game tho and it will only get better over time like all Bethesda games
@@aaronvasseur6559 I don’t outwardly hate the game. It’s fine, but I was sorely disappointed. All other Bethesda games have a huge amount of replay value and I found that not to be the case here. I was also 14 the first time I booted up oblivion so maybe that magic is gone for me.
Okay guys, remember how we slowly learned over a long period of time that Blizzard was no longer “Blizzard”? Or that Pixar was no longer “Pixar”? Well, Bethesda is no longer “Bethesda”.
yea, i’ve always thought to myself how obvious the signs are for similar stuff and then it surprises me how long it takes others to also realize. fallout 4s quality made me just assume they fucked up the company somehow and i knew it would prob never be the same
Yup, because the creators moved on when corporate culture took over, and now all you've got left is the marquee name but it's just a bunch of overworked entry level people lorded over by yes-men who cater to whatever Studio Bigshot thinks will maximize profits.
@@fasterdays it's the ugly process. Terrible oppressive game developers inspire smaller studios to put real heart into their work and they make a few masterpieces and then the cycle starts all over
I think what is happening is what I like to call the "George Lucas problem": One or a few charismatic people have some good ideas, but in order to realise them, they are forced to work with other people. So they get set up working with a whole bunch of other smart and driven people, and together they make something magical. However, the charismatic people end up getting all the credit, without any mention of all the "small" people who actually moderated and polished their rough ideas into something good. So, over time, the charismatic people are elevated into powerful positions and have the money to make all the decisions themselves. And with their massively inflated egos from past successes, they no longer see any reason to work with other people to moderate and polish their ideas. And as a result, all of their subsequent work is flawed and unpolished...
Like many fans, ego is the downfall. Fans think everything should be perfect and just keep complaning. You can find complainers even for the best top 10 games of all time. I'll agree with you if they were big issues, but most "Fans" nowadays keep fixing on minor bugs and expect to not see any bug at all on a game, or that they should be fixed ASAP. If you wish so, there should be a premium service for your category of gamers which will have a fast bug resolution SLA, but it'll cost a little more...
Imagine critizicing fans while being a company like Bethesda, basically the only Triple A company in the world whose games depend on the fanmade mods in order to be good or even function properly.
@@rotciv1492 They do not rely in the mods. The mods simply their games immortal. Way to take a prominent feature of something and twist it with negativity.
@@sagearmaggedon7307 I remember most of the most popular mods for Skyrim were stability and bug fix related. Bethesda may not rely on them but it sure as hell paints a pretty sorry picture when that's how their games are basically made playable. If a car manufacturer builds car you expect to have all the doors on it. Your argument is basically that the manufacturer can sell a car two doors missing. So person buying the car should have find their own door and attach it the car so it works.
@@teabagtowers3823 The whole novelty of Bethesda is that they sacrifice stability to create a game with sheer variable unpredictability. Its done on purpose, not a result of incompetence. It is a much better strategy to allow a mod to be implemented to “fix” things because people can choose to download the mod or not to, and the consequences be with those who choose to download. But if Bethesda issues a patch, everyones game can become broken and unplayable instantaneously.
@@user-zp8kj2cl9g sorry are you going to stroll into the kitchen and tell him yoursef? No. Mate don’t dig into it so deep. Let me fix it for you. 80% of people say they don’t like the food The chef: you’re all eating it wrong
Well, sometimes with gamers it feels like vegans coming to steakhouse and blaming cook for not pleasing their preferences... If you dont like Starfield, ignore that? Why do some gamers have such audacity to demand what type of game developers should make? Starfield certainly has its fanbase, yet forums and medias are full of people bitching about how Starfield is not what they wanted or expected...
@@thearchives8739 Still not a great analogy. People arent just saying they dont like the food, they are telling the chef how to actually prepare it(when the customer has virtually negative culinary experience). They are ignoring the idea of preference and choice entirely. You were the one that decided to eat this meal without properly looking into it first.
Emil and Todd are the reason I gave up on TES 6. Bethesda is no longer selling games and growing their community, they're now selling lies and growing Emil's ego.
They're exactly the same company, that's the problem, they haven't evolved with the rest of the industry, which is why their game design is stuck in 2010.
@@deadgum11 maybe it’s because there game design is not the issue people knew what starfield was gonna be and they still bought it so no it’s not an issue with there gameplay design it’s that people just wanted more out of the game but Microsoft rushed them to put out this unfinished product
@@aaronvasseur6559 Considering the numerous lies surrounding what the game was pre-launch, no. This criticism doesn't hold water. We did not get the product we were convinced we were buying. That's the fault of the seller, not the buyer. And frankly, I don't think Starfield was really all that unfinished in terms of what the game was supposed to be. Sure, it needed bugfixes and quality updates like literally every other game on the market, but Starfield hasn't received any updates that radically alter or add to what it was at launch. This is the game they planned to create from the start.
@@jazzyjswiftit’s not lies it’s people expecting it to be what it was not guess who put that information in your heads you did this game is gonna be no man’s sky or the best space game ever or it’s gonna be Skyrim or fallout in space no it’s gonna be starfield and game that is exactly how it was described no false marketing just people on the internet have stupid expectations
About the expectations, no one was expecting Shattered Space to be on par with Phantom Liberty or Baldur's Gate. We were expecting it to be a traditional Bethesda experience that was explicitly compared to Far Habor, and yet we did not get that. The desired standard was always "a Bethesda game", but Bethesda couldn't even live up to their own standard.
@@gejamugamlatsoomanam7716 You dont know Bethseda then. CDPR made far bigger and deeper games then Bethesda ever has. You expecting Bethesda to beat something they never have. That's like Expecting Saints Row to beat GTAV. The PL isnt even that great. it's just built on top of an already good game.
@@bobsemple9341 You're in the minority if you have standards for games released by bethesda. Plenty of people are still disappointed by Skyrim and Fallout 4, let alone Fallout 76 - they never made overly great games, and their games didn't exactly get better over the past decade. People expecting them to fix a lot of stuff or releasing actual good quality products (instead of just overly much seemingly random generated baseline content) with often gamebreaking bugs got to have some sort of delusion.
I wish mine were at the floor. I bought mine before launch and was excited for it. Sadly I have only finished the campaign once and haven't played it since. There is just no replay value to me. Shattered Space I don't care.
Fall out 4 dug the hole, 76 was the soulless cash grab that hammered the final nail in the coffin as far as I was concerned, Shitfield was just beating a dead horse@@allanon93
Bethesda hired Elianora, a modder known for her player houses to further improve the world design (I wont complain as she does great work) when they really should have hired the modders in charge of some of the best quest mods of previous titles and those that have improved the UI. Which sums up everything wrong with Bethesda... fantastic world design that gets poorly utilized because upper management make stupid choices, while the writers get away with piss-poor Word Vomit.
the blame always goes to the top. They are the reason why they produce this mediocrity anyway, either they want it this way, or they just tolerate mediocrity and poor-quality delivery in their own company. Plus they are too egotistical to accept valuable criticisms, seems like they don't want to improve anyway.
@@weirdreportt Yes and no. It is really easy to blame the higher ups and they absolutely deserve it, but it is deeper. We are in the middle of a massive competency crisis. The Tech sector is overhired and bloated as hell, a massive portion of both management and ground level staff is totally incapable to do their jobs correctly, but entitlement is at an all time high. So companies are BLEEDING money whle making slop. My good friend works for a pretty big gaming company as a senior programmer, and we had a pretty depressing chat about the topic. He straight up said they could fire 1/3 of their staff tomorrow and they would probably finish a game sooner. Less managers, less incompetent grunts, less money spent. Just look at Bungie. Massive sudio, Sony money and Destiny 2 is in the worst state it has ever been. The game is so incompetently made and poor quality now, that bad management alone could not cause it. Look at he bright side, Sony will probably put them out of their misery in a few yers. Hopefully.
She did good work. their problem is they completely misused her. She's a great interior decorator. but guess what. Cryolab is still Cryolab when you encounter Cryrolab 70 times in a row. People don't really pay attention to that kind of interior decoration and their is No variance in every encounter of Cryolab cause that would ruin Her work, which most people don't even notice. Shattered Space just shows where they F'd up. the exploration and world building is trash. Why are you putting her to fill out Dungeons and random outposts? that's not what she does, she works on player-homes. (Cryolab is used but this extends to Every single PoI. Cryolab is just the most known) She should have just stayed in what she does best. Player Homes where she can Put the Most effort. The Dungeons should have been randomized.
They definitely dropped the ball on Starfield. I like the upgrades to the engine with animations and such. honestly hopeful for ES:VI. The worst part of Starfield for me was all the load screens.
I'm still a little hopeful because it is the elder scrolls setting. I think Bethesda makes better games when they use the medieval fantasy type setting. not just story wise but gameplay wise. at least with ES you have a ton of lore that already exists which should make the writing a lot easier...starfield problem is it is very bland. it has a few decent mods though. there is a star wars overhaul mod that is really good.
I just wanna say I'm so glad big youtube channels such as Gameranx is covering this topic, cause this needs to be discussed and I would argue Gameranx is one of the mosy highly respected game journalists. So I know for sure Bethesda had to of seen this! Thank you Gameranx for covering this! It badly needed to be talked about! Bethesda needs lots of improvement!
I think phantom liberty wasn’t so much a “we’ve suddenly fixed everything” but instead a rly well made dlc that brought nearly all players back to showcase the improvements that cd projekt red had made overtime w cyberpunk
Great way of putting it honestly it's kinda like the No Man's Sky NEXT update it was the big update that brought everyone back after all the huge updates they had done with Foundations, Pathfinder and Atlus Rises. It was a great update in it's own right but it also functioned as basically a big draw to bring players back.
The buggy is great and all, it's a nice QoL, but you know what I hate about it? NO city has roads. NO ONE else has a car. The world around you does NOT acknowledge the car. This game was not built for a car, besides the vast stretches of nothingness on planets. It's a cool feature but the impact is so miniscule that it might as well not be there 90% of the time.
It’s completely ridiculous to complain about a game not building itself around a feature that wasn’t even included in the base game. The game wasn’t built around the buggy and never will be. It’s an addition they made because fans wanted it. You got it.
LOL, buggy was not meant for cities. It is extremely useful in non-populated planets (makes exploring much faster and much less annoying), pretty much must-have for DLC, and if nothing else, it is very good for reaching temples.
They're trying their best to convince themselves their 2006 game design is still above anything else, that their audience doesn't understand what a good game is.
@@diariodefotoit was not cut content they never planed this as base game content it was always gonna be dlc it’s so embarrassing that you can’t do your research and you go on the comments spreading bullshit and miss information lol
i just dont care about bethesda anymore. dishonored is gone, es is 14 years old. i was in highschool last time i truly cared. im supporting other companies now
Toxic positivity should be seen as a major red flag in the industry. What’s the point of protecting feelings if the work produced is failing, leading to even harsher criticism and greater harm in the long run?
@@Tochi68 People are needlessly vicious to be honest with you. I still hear people saying starfield is outdated and I just think “Hello, Elden Ring?!” They have been doing the same thing with souls games since demon souls. At least Starfield changed something in the beth formula.
@@sagearmaggedon7307 Some people can be toxic for sure. But constructive criticism should never be ignored. But also, Starfield IS outdated. That can't be denied. I've enjoyed some of it myself but I can't help but feel it's just a big overhaul mod for Fallout 4. Also your comparison sucks because Elden Ring actually evolved so far from Demon's Souls. You can't just "Hello, Elden Ring" red herring this because each souls title by Fromsoft actually builds upon their predecessors. Meanwhile, we got devs of BGS admitting that they don't want to build upon their predecessors but to "keep it simple, stupid"
@@Tochi68 Ive played every souls game, same experience almost everytime. Elden ring is slightly different because its open world, but that is slight. I dont know how people can oversimplify starfield being the same when they added systems that are completely new to there games. Is very selective vision if you ask me Now, this is not meant to be a debate, but I am honestly curious, for information purposes: what would you say makes starfield out of date, vs what you would expect in an “up to date” game? Speak freely.
@@sagearmaggedon7307 To be honest, I don't think this is a productive conversation if you can't seem to see how different Elden Ring is from Demon's Souls, then turn around and say Starfield revolutionizes BGS games. Very selective vision indeed. An apt self-description.
@@Tochi68 I mean it does. They didnt have ships in their previous games. I of course see differences between demon souls and elden ring, but not enough to mirror the “criticism” against Starfield for being the “same”.
I lost respect for Bethesda the minute Fallout 76 was released. It was only then that I realized that this wasn't the same company I remembered back when I played Skyrim and Fallout 3/4.
@Latvijas_Amēlija You can easily make an opinion on a game if you watch somebody review it online or watch a streamer play it. Why do you think people watch game reviewers? It's to make a decision if the game is the right game for them. One does not simply have to play said game to make a final decision on whether the game is good or not.
Nah dude this video stinks. It wasn’t well thought out. He just uses his own opinions and generalizes them as what the fans want. I’ve poored 150+ hours into this game and haven’t come across 90% of the things this guy is talking about.
You must have watched a different video then. Gameranx has very little idea of how game development works - which is fine in general, but becomes problematic when you start drawing conclusions based on your lack of knowledge. Cause then statements become opinions, not objective analyses.
What I hated the most about Starfield is that random generator populated same planets and even same spots on one planet with identical content. Imagine I am landing and going to a random base, cleaning it out, reading content, finding named dead NPCs, moving to next base... AND IT IS AN EXACT CARBON COPY! That was when I deleted Starfield and vowed not to touch it again.
Right. I remember the exact same items being everywhere. Who thought such a miniscule amount of variation was a good idea? I didn't swear not to play again, I just haven't even felt like doing so.. and that's worse imo.
@@Gandhi_Physique I mean, if someone makes a complete overhaul mode like Fallout London or Skyblivion I will probably play it but I doubt it will happen. Mod support came too late and interest is gone.
Same. I was playing and actually thought that I had accidentally loaded an old save and redone the mission. That is, until I found the exact same base another three times.
A part of me always felt that previous Bethesda aren't actually that great, but there wasn't anything else like them. Nowadays, huge open worlds with tons of stuff to do come a dime a dozen, and Starfield was just another. I honestly don't think it was a bad game, just ok, but compared to games like ghost of Tsushima, Elden ring, cyberpunk, Starfield is not worth the time.
Elder Scrolls games specifically (can’t speak for fallout or anything else) doesn’t have very strong gameplay, but what keeps me going back to it has far less to do with the gameplay than it has to do with the worldbuilding, lore, community, undying nostalgia, and the dedication of passionate modders. As much as I love Elden Ring and it’s lore and world building, I know that in 30 years I’ll probably have replaced it with whatever is filling that niche at the time, but I will still come back and play Skyrim again. Unpacking exactly why is impossible, but I know that it’s true. Logic tells me that your points are right, but my heart knows lmao.
Eleden Ring and Cyberpunk dont even come close to the feeling i get from Fallout 4 the exploration is top tier in Fallout and Eldar scrolls and to this day there still isn't many games like those.
@@grillmeisterkush6396 It is worth the time for some people. It depends on if people enjoy simply playing the game, than being engaged by something. A majority of consumers nowadays need something that grabs their attention.
This DLC should have been part of the main game. All the other factions were explored with questlines. The only Va'Ruun follower was indifferent to being back at her secret homeworld she thought she'd never see again. The players powers don't really work against the new enemies (I almost never use them because I forget I have them) They could have fixed more broken quests and game mechanics. Customize Vasco as a transformable companion that could be a security mech or basic solo transportation. Allow you to assign companions to player homes. Have crew members look like they are actually doing work in the respective assigned departments (mess hall/ bridge/ brig, etc) Given us 2 land vehicles and 1 anti-grav (aircraft) that you can customize and upgrade. Then sell you six more over time. NG+ DLC example: The player has to equip a special Starborn suit and ship, to an alternate reality and is tasked with stopping certain events from unfolding and defeating alternate versions of the player. Stop yourself from acquiring the artifacts. Maybe the game will pull data from a prior player save and use that as the advisory. Also, maybe the Crimson Fleet stole some old war mechs and are trying to rob the Gal Bank. Great mini bosses. Approach it as a Freestar Ranger or UC depending on what territory you're in. If you're part of the Fleet; you're the one coordinating the heist. If you're Ryujin- you stole the schematics and tech then sold it to the height bidder. OR... perhaps on higher level planets there are more big boss fights randomized when you enter cave systems; Giant sandworms or hordes of other creatures. Overall, the game needs a faster pace when it comes to some of the action sequences and an opportunity to demonstrate how your choice in acquired tree skills makes a real difference in the playthrough. There really should be more capital cities and starstations in the games with unique items and weapons. A player home on one of them. Fuel depots. Other groups outside of the major factions that make exploring worth while. An underwater mission. Gravitation and special anomalies. Missions to acquire custom parts for your ship. Conversations with NPC from other angles that don't look like you're talking to a carboard cutout. Lights that actually illuminate and not your ship and home mostly in darkness. What do I know? I have almost 700hrs in this game to date.
Larian has changed the RPG landscape for good. They have laid bare the inadequacy of modern “AAA” game development. We have had the best and can no longer stomach the crap that we used to. Gamers deserve better. Bethesda needs to get with the times.
Everyone said the same thing about Cdpr when Witcher 3 released they were seen as untouchable devs & yeah Witcher 3 blew everything when it released and it’s still unmatched to this date but I just don’t want to be loyal to any companies or studios.
Unpopular opinion but bg3 is a step down in some ways to Larians previous masterpiece Divinity Original Sin 2. They tried to AAA-ify a top down rpg with animations and cutscenes and then ended up half assing them. So they are full of jank. The combat system is a little too simplistic and various other issues.
I loved BG3 and will continue to play it for a long time, I saw a thread on Reddit yesterday and there was a alot of talks relating to BG3/TES6. Now I think referencing them in quality is fair but mechanically they're so different mechanically it's difficult to see the point. So I'm admittedly confused why people keep saying BG3 changed everything. Kingdom Come Deliverance did in 2018 what Bethesda has failed to do for me in over a decade and that's make a deeply immersive RPG. Compared to the Elder Scrolls series as a whole they're alot more related simply just being WRPGs. Bethesda should look to Warhorse if they want to make a great world with interesting characters and still retain that sense of progression. Ironically Warhorse probably used alot of foundational ideas that Bethesda created 20 years ago.
I feel like Bethesda needs some younger, more hungry developers. It’s like your favorite band whose first several albums were masterpieces, but then a decade or two down the road, they put out albums that just don’t have the magic like they used to. I’ve done some writing in my past, and I think it was pretty decent for a while, but now as I get older, the ideas and inspiration is harder to come by. I feel like what I write now is not as good as what I’d written in decades earlier. I also understand that Starfield, good or bad, was probably a monumental undertaking, so it’s hard, even hurts, for Bethesda to admit it isn’t great. . . . But if they want to get back to the top of the game industry, they need to pull up their big boy panties and face reality, no matter how painful that might be.
There isn't really any upside for a developer who was both hungry and talented enough to turn things around at Bethesda. A developer capable of doing that would maintain their independence and do much better for themselves as an indie developer
The problem is simple: Bethesda continues to be treated like the supreme rpg dev studio after being surpassed multiple times by other studios. They have learned they will be treated like masters without having to put much effort.
We have to stop looking at the name of these studios it's the people who make these games and surely a lot of people who were important to the creation of the bethesda games we love are no longer there.
@pko1683 a lot of us have done that. It's the casual gamer who has no clue what's going on that makes up the profit for these studios. They don't pay attention to the drama and unfortunately most of them can't tell the difference between a good or bad game.
Supreme RPG studio lol. Idk anyone who has ever referred to them as that. Atlus, Square Enix and Ryu Ga Gotoku studios hold that title. He'll even CD project Red have more clout then Bugthesda. They haven't had one good RPG since Skyrim and no idc what anyone says about Fallout 4 that shit was garbage. 76 is garbage and Starfield is Garbage
@@donovanogilvy5364 Bethesda previously was known for crafting large immersive environments with things to explore/discover, but in Starfield they cut it into lifeless pieces and force you to go through half a dozen loading screens to get anywhere which to me breaks the immersion. Why did they make it lifeless? Because when astronauts went to the moon there was nothing there, and they certainly weren't bored
@@MattMcMatt People are honestly playing the game wrong. People are still playing Starfield like it is your typical game, jumping from one location to the next in search for something to entertain them. This is a game where the focus is engaging the game like you were a member of constellation: surveying planets and building outposts. If one approaches the game like this, there are very few loading screens, the empty planets become filled with possibility (you can build virtually anywhere and find many resources to build with). Etc. Its a niche game, and they tried something different. I always hear people say that Starfield is the same s***, but it clearly isnt due to the reception. Bethesda have been and still are forward thinkers. They are focusing more on the aspect of creation than just consume the game for a few hours and drop it. The audience is just confused and do not notice the shift.
@@MattMcMatt I figured this out after I went through it with tears of the kingdom. I was complaining that Nintendo didn’t balance their game because every boss was a tank and I would get two shotted even when I had 10 hearts. See, I didnt like breath of the wild, but decided to give tears of the kingdom a go because I was interested in the story with ganondorf, as I am a zelda fan outside of BOTW and tears of the kingdom. To my disappointment, every time I finally beat a major boss, I got the same cutscene with slightly different narration. After the fourth boss, I uninstalled the game and went to look up the ending. Once I saw the ending, I saw a player fighting the final boss, and the player only lost half of a single heart when hit, compared to my losing 6-7 hearts to weaker bosses. After this, I researched some more and really started to think about it, and I realized I was the “problem”. I was not interested in engaging the world as nintendo intended. I could have found better armor and upgraded. I didn’t actually learn to use the weapon fuse system to damage bosses effectively, and I saw there was plenty of cool story content for those who actually engaged the games content instead of bum rushing from one major quest to the other. Long story short, I caused my own annoyance, because I was playing a game that just wasnt for me. Open world games seem to require players to be invested in a specific way, or they just arent very enjoyable and you get “open world fatigue.” Either way, thanks for hearing me out and not accusing me of coping. Its good to see reasonable people out here. Even if you dont like starfield, kudos.
The game could be fun, but there’s just nothing to do. I get the realism of how empty spaces but they shouldn’t have made it an open world if they were gonna allow you to travel to different worlds and not do anything.
ironic how we go backwards in gaming. came from games with crappy graphics but great gameplay, to now the focus is to have amazing graphics and minimal effort gameplay.
I hope ES6 never comes out. I'd rather have no game than the worst game in the world. Bethesda should just sell it if they don't care about it anymore. Don't think anyone can do a worse job than Todd Howard there's nothing to lose. Let a more passionate dev take on the elder scrolls.
Don't get me wrong, I'm sure that's part of the problem (though I think all things considered, Microsoft isn't that bad of a publisher compared to like EA or something), but in situations like this you have to realize that there are failures at all levels higher than on-the-ground programmers/artists. Emil and everyone involved in making the small writing/design decisions did a bad job, you can't entirely blame executives for flat dialogue, bad art direction and boring gameplay.
Brain dead culture war takes... It is the same dudes at the Bethesda, making the same mistakes since Oblivion came out, but doubling down on them ever on and on. I guess it is just easier to spout some political bs like you guys.
Never forget they actually started telling people they "weren't playing the game right" on Steam when people felt the game was hollow in comparison to any of their recent games. I felt so robbed giving them my 100$ for the premium edition. I experienced a game breaking bug 40 hours in, before this, trying to convince myself it wasn't as bad as it is. It was and is. Starfailed. Complete bait and switch with this one. They said "Skyrim in Space". I'd say Hollow in Space. Never am I pre-ordering another Bethesda game or any game for that matter. This was a lesson I didn't expect to get from them.
welcome to the group, i got scammed with F76 and F4/Skyrim. bethesda games have bean slowly getting worse over the year and now it finally at the it to far gone it broken stage.
@@CommanderM117 this is the problem with laying beef with stalwart martyrs for their cause, if i say "starfield is a boring old biddy" i'm guaranteed to have some loon tell me Skyrim and F4 sucked too, which is such profound bullshit its unusable and discarded almost immediately.
@@bradleyhiggs3824 Don't get me wrong their good from a gameplay standpoint and i actually Like skyrim, but from an RPG standpoint their still very bad and have lost a lot of the thing that made elder scrolls/Fallout game really good. i still play skyrim mostly modded now but can do it vanilla and it still be fun, same is slightly true with fallout 4 but it desperatly need modes to make the story barable. the only thing skyrim lack in it favour is that it lack the deeper lore it had in Obilvion and Morrowind and thing have gone down hill from the lore point, fallout on the other had has both gameplay and story gone down hill. from less skills and methods of play to the stories being generic find dad to find son and find nukes, vegas had get revence and the story branched from that, and f4 tried mirrior that massive war aspect but failed misrably.
@@bradleyhiggs3824if you don't like the world of Skyrim or Boston they are factually and measurably boring, repetitive, unpolished, shallow and ugly compared to their contemporary in the same genre. I like them, but they are not above average games. Obsidian humiliated Bethesda with new Vegas and Skyrim felt like babys first rpg while f4 is unmitigated insult to the fallout IP. Bethesda used to get a pass, not anymore.
@@lasarousi lmao the mojave is literally a bland, boring empty map with a few interest points. It also has 50% of its content cut, and released broken asf NV meatriders really just cant admit how deluded theyare. Its sad to see
before i even tart to watch this. im putting this comment on here and i'll edit it after i'm done with this video. i just want to say that i have been hearing a lot of talk about bethesda yet again. i have noticed serveral other channels talk about them and some of their business choices, but none as much as this or the skyrim anniversary edition forced update! if a video from gameranx is covering this on my feed, its most likley something is being taken much more extremely than normally!
@over9000optimally mate ubisoft is on the verge of either shutdown or accquisition by tencent So yeah their doing fine, should probably except AC themed cosmetics to show up in other games at some point, but too early to say if anything else will happen
@@molassesman4066 Everyone is being acquired right now. The goal is clearly shown to be to consolidate power. Ubisoft is getting hit with stuff so they can be acquired. EA is probably next. Soon, we are all going to be playing games owned by only a few.
A friend said that Shattered Space and Phantom Liberty is a good comparison to future DLCS from other games. "Hey this New DLC from X game, is just another Shattered Space thing. Don't bother" vs "This DLC is like Phantom Liberty, you gotta play it" That should be forever now
FINALLY a thoughtful video about Starfield. Much appreciated. I think it's probably best if they send most of the remaining Starfield staff to work on Elder Scrolls 6. A small team could work on bug fixes and maybe add some hidden quests/content to existing cities in the game. If Starfield 2 ever comes, it would be best, I believe, to focus on hand-crafted planets and enemies especially. Add some weird alien races to counter all the "realism" in the game. Then, on top of that, the procedurally generated planets could exist as a bonus for players who want more content.
I booted Outer Worlds for the first time yesterday and man how fresh it felt to visit a world that the story is actually interesting. Small maps, regular gun fight, no decorations, no settlements, loading screens too but still, what should hypothetically be a worse experience than Bethesda's RPG at least makes me feel like my actions matter and that's what keeps me engaged.
Outer Worlds issue for me is that It definitly feels like a "New IP" it's good but it feels a bit hollow. This is IMO excusable as it was Oblivions first main title in a Long time. OutW2 should Take what they learned, what they failed along with Feedback on player opinion and Expand on that.
lol are you serious? its like a high school project. Starfield has by far tonnes more features and functions and is just as boring. The difference is Obsidian could use that $8bn market cap to make absolute gold, Bethesda no longer can :( stay hungry n all that. The Outer Worlds is crap simply because its all they could afford, the writing shows a lot of skill, as you'd expect, but the implementation is clunky as a result of their budget and size. For god sake somebody throw $300mUSD at Obsidian with Beths engine. Give us the next Fallout New Vegas.
Outer Worlds did some cool things, but it was very hollow at the end of the day. I was expecting your faction choices would make an impact on the other worlds you visited. The companions were trash if you did not pump up Leadership (?). There were other complaints I had, but I havent played in years. What was cool was the Phobias system. I think that was implemented pretty well.
Starfield is in no way an RPG as player has zero choice concerning plot or dialogue. That being said The Outer Worlds, while not written by chatgpt (like Starfield) is still a piece of shit game with plenty of stupid writing, annoying companions and plot that runs out of steam midway through.
That's the part that sucks: the unrealized potential. If they'd just cut back on stupid ideas such as "infinite planets" after they saw how bad that worked out for No Man's sky(at launch) they could've crafted a very good open world game that people would be playing 10 years from now.
I think that a lot of game studios get overexcited with a 'hook' and don't consider whether the base gameplay loop is actually fun. Part of the problem is that video games are actually a mainstream business now which means that they're a lot more hesitant to change direction and delay games because they don't want to lose shareholders. Studios like Bethesda's prime objective is to make money and increase share prices, not make a worthwhile game.
@@floatinghamstickPlayers too. They hear "largest that" and "most this" they instantly start wetting themselves. There literally was a video on this channel featuring and ranking such wide as an ocean but deep as a puddle titles not long ago. I saw plenty of comments there in which people said they were excited for Light no Fire - as if they had never learned anything from NMS and as if they were completely blind towards its grave shortcomings.
Out of touch management who can’t fathom why a game they dictated be made in the exact same mold with the exact same problems as 15 years ago obviously can’t take criticism and accept responsibility.
Everyone knows Bethesda crew is not the same compared to Skyrim days. Some of Bethesda's best creative staff moved on, left. Whoever stayed went into full marketing mode. Now aim for quantity, profit, over making something wondrous, creative. Studio bought by Microsoft. That should be enough to cripple any past good memories.
I still can't get over the fact we got a Series X remaster and they never raised the mod limit to 5gbs 😭. Bethesda literally said they never did this because it would delete our load orders, yet the update did that anyways without an increase
And the mod menu and scripts are still f'ed after 6 months. Even broke the base legendary 2 shot mechanic cause they will never hit in vats anymore. After all the mods I've used, I never experienced this and again the patch deleted all mods so the patch is 100% the blame. I don't understand how they did this cause nothing reportedly should've touched it.
The more you put your irl friends into prominent positions within your company, the more the company will suffer for it. That's the lesson we can take away from Bethesda. Hire based on merit, not nepotism.
never gonna happen. gameranx wont talk bad bout DEI and SBI slop. they are playing it safe while taking jabs at people pointing things out without fact checking.
@@xfrankenstein6981as a Gaming content creator, its obviously wt he would do, but as long as he does gives honest reviews for games acoording to quality of gameplay and story, it doesnt matter if he openly hates DEI agenda companies
Bethesda is definitely the only studio capable of making Bethesda games, but we should ask ourselves what a Bethesda game is and pretending it’s more than the sum of its parts just exacerbates the problems the studio is clearly having. Bethesda during and before the time of Skyrim was innovative for the time but today they’re subpar and no company would be given the slack they are. As someone who’s been a diehard fan since Oblivion I have to ask, what does Bethesda actually do good? RPG’s? I’d argue they haven’t made a real RPG since Oblivion and plenty of others would push it even further and say Morrowind was the last. Action? They’ve been using the same pool noodle melee combat for decades and everyone agrees the gunplay is mostly trash or at best severely outdated. Story telling? Todd Howard and Emil personally ensure that all plot points are face value, devoid of deeper themes, and almost all besides the main story can be completed in one sitting. The one thing they seem to put a fraction of the effort we’d expect in a company their status is their open world, which is done extraordinarily better by other companies. Their worlds are filled with bugs, devoid of life, and usually only offer a single obvious path, take a serious look at any dungeon and you’ll see it’s just a hallway. Meanwhile CDPR crafts worlds brimming with life and culture. Larian doesn’t treat gamers as too dumb to figure out a dungeon or too childish to deal with choices with consequences. Rockstar will give you a blockbuster story with underlying themes and critiques that you can actually analyze. All of which are in open worlds. Bethesda’s excuse is that you can’t get it all. You either have an open world or a good game, but the truth is they just don’t want to put in the effort or investment any company at their level would be expected to put into their projects to remain relevant. They’ve been drinking from the well of their mostly positive reputation since Skyrim and it looks like the waters finally run dry.
I think that, given its highly-visible fandom and the fact that it's now essentially a retro title viewed through nostalgia goggles, we forget that even the beloved Skyrim isn't a very good game, but instead one that simply managed to become widely known because it came out in the dawn of the "everybody plays video games now" era, and has received the loving attention of thousands of skilled modders (say you play Vanilla Skyrim and people go, "Huh? WHY?" Skyrim was and still is buggy as hell. Its NPCs are almost all wooden and have boring dialogue and often jarring and immersion-breaking reactions to the player. NPC companions have poor path-finding and deal with the game poorly. The horses are so slow as to be almost a waste of money. Its guild quest lines are short and unrewarding. Its main quest line has numerous aspects people criticise, most infamously the Paarthurnax Dilemma. Many dungeons are dull and often not worth clearing. The radiant quest system sucks and offers minuscule rewards. The enemies scale to your level and are damage sponges. The enemy AI sucks. The magic system was dumbed down for "baby's first game" players and is both hollow and boring compared to earlier TES games. The melee combat, though smoother than Oblivion or Morrowind's, is still clunky. Stealth mechanics are unbalanced and overpowered. Crafting trivialises the game and makes loot, including the most powerful artefacts, worthless vendor trash and display case fodder. For newer gamers, Skyrim was impressive and a grand adventure, and got caught up in a fandom hype that lasted for years with cosplay, fan music, fan art etc. People seemed to enjoy making art or talking about the game almost more than playing it. For players of older TES games, Skyrim managed to be memorable in spite of how much it sucked because its sheer scope was still fairly novel, and because many of us played on PC and swiftly downloaded a zillion mods to address the many, many shortcomings of the vanilla experience. I suspect that for most of us, our fondest memories of Skyrim involve a modded game and that we barely even remember vanilla Skyrim. The signs of Bethesda's failure to make good games were already evident when Skyrim came out. Remember that many fans of Morrowind and Oblivion panned it for the very complaints I listed above, and for others, calling it simplified, watered-down, bloated, "a mile wide but an inch deep" etc. If they fail to address their usual weak points when it comes to game design (and they are usual - they never deviate from the same tiresome problems), TES VI will be terribly disappointing. Gaming being mainstream now, it won't be the first grand RPG for many people, and with high-quality competition like BG3 and hopefully Kingdom Come Deliverance 2 existing, players will be able to recognise garbage when they see it this time around.
I personally put Starfield down, until the mods come, not sure if I will ever funnel Bethesda more money for shattered space unless there is a massive price cut/sale. Starffield was the first game that felt to me like their GOAL was to make a sandbox for mods, it is pretty soulless, while I did enjoy some parts of my first playthroughs, it absolutely becomes tedious to do anything you've done before. You need to really try hard to immerse yourself in roleplay, it very much so feels like they have given up on the vision of their good games in the past, I personally will not be purchasing another Bethesda game until after I've seen proof that it is worth my time and money, gone are the days that I am excitedly waiting for the next elder scrolls or fallout games... I'm left more worried about what they will have done to a franchise that used to consume my life.
I actually liked Starfield. Yes, it's got a HELL of lot of things to improve on, but they have been slowly doing that. Bigger issue is that "Space Sandbox" is a hellishly difficult genre to do right. No one's nailed it completely yet, and no one's come out the gate without major issues. Bethesda's the first AAA dev to attempt it and actually release a complete game, and I think overall, they've made a good start for a game in that genre. If they keep at it, it'll probably have a No Man's Sky-style glow up eventually.
Emil just wants to do what he wants, he doesn't care about the fans' views, his are the only ones that matter. We are harsh because we've seen Bethesda make games better than this with hardware that was literally like a calculator in comparison to what we have now. Then to top it off with the entirely pedantic and utterly stupid childhood nonsense of saying your playing the game wrong. I haven't bought Starfield and won't. They clearly lost the plot when making Fallout 76, they at least tried to fix that, this they haven't even tried.
Microsoft promoted the game by saying it was the most anticipated rpg of the last decade. Sarah Bond litteraly said that. Saying that when we knew about Tears of the Kingdom, GOW Ragnarok and a lot more is bold as heck. They failed to deliver because they over sold Starfield.
Explains a lot as to why Skyrim wasn't exactly considered that great of a game by oldschool players specifically because it felt like it was made without passion.
CDPR played the Cyberpunk DLC *perfectly*. They really managed to recognise the situation and make the most of it. Admitting there was a problem definitely helped, and then they really went above and beyond with the story. I think there was an element of expectations set by Phantom Liberty. It worked so well that it seems like the obvious thing to do - acknowledge the flaws and overcome them. But I do think Starfield is too flawed a game to be easily saved. One of the things with Cyberpunk is people were really desperate for it to be good, because the world is incredible. Starfield didn't really capture the imagination. I think fundamentally, its just boring.
CDPR didn't have a choice like Bethesda because they were given millions by the Polish government in grants to fund next gen AI for video games. When Cyberpunk launched the government wanted to know where all that money really went because it clearly wasn't into the AI design. They were also being investigated by the Polish Consumer Protection Agency. If Bethesda had that same government fire breathing down their neck, or any big AAA studio, they wouldn't dare put out the garbage they do.
It takes a lot of courage to admit you are wrong. It isn’t easy to swallow your pride and admit you don’t have all the knowledge or skill or capability. It makes the few people or companies that do it that much more remarkable and worth keeping an eye on.
@@geoffreycannon2197 Does it take a lot of courage tho? I can't remember a single CDPR game that wasn't bugged on release and then fixed up over a year or two. "Sorry we f'd up and will fix it" is what they always say, which none of the people on the hypetrain for CP2077 apparently knew after only getting Witcher 3 on a discount with all DLCs after the entire movement system was changed. The comparison between a company that has extremely poor management and always fixes their products up and a company that always release bugged products and then just releases a few dlc without fixing most issues is quite off.
Despite the story stuff, it's crazy that a space game would abandon the space aspect instead of improving it. The selling point of Starfield was supposed to be the 1000 planets and an open-world space experience. Instead, they did nothing with that concept and just went back to the old Fallout/Skyrim formula-only it’s a worse version of it.
Complain about the fans were demanding a departure from the space stuff for the past year. Bethesda just listened to the complaints. They probably shouldn’t have
Yeah to be fair, many many people complained they wanted a tightly packed world like Skyrim. So they did that, now people are complaining it’s not a sprawling space thing? I’m not saying Bethesda doesn’t need to up their game (and hire better writers, like the excellent weirdos they had writing Morrowind). But i do think there is an aspect of, anything they do at this point will be cause for complaint because people are (rightfully) having mixed feelings about Bethesda’s output since Skyrim.
They became so fragile for some reason. They always pick the safest most sterile path, that's the problem. Todd saying starfield was divisive cause it's different proves it. It's the exact opposite of the lesson they should have learned. Instead of pushing ship mechanics, atmospheric flights and actual random encounters they completely backed down on space in their space game. Imagine getting a ride from someone else's ship, while they drive it through space with no loading screens, watching wormholes and black holes. Pirates boarding your ship, actually taking off without loading while you're fighting with pirates when you're not in the cockpit, seeing the planet get progressively smaller. They were afraid to make anything significant to keep them optional, the game itself became "optional" to play.
@@Zood94 They are not the same, they are evolving. Creation and simulation is their primary focus now. But the audience is still stuck on presentation and cutscenes.
It's sad that I've logged hundreds of hours into the Fallout and Elder Scrolls games but oddly... never want to pick up my controller to ever play Starfield again... because, I knew from the onset this game would betray every expectation fans and the media tried to sell us. Over promising and under delivering. That is the theme from from the gaming world from 2020-2024.
yea i Uninstalled soon after getting through the Pirate questline and colony one, never playing this dog shit of a game ever again. and i am a hard core old bethesda fan since Morrowind Bethesda is dead to me now. since ESO F4 F76 and now starfield.
I played Starfield at launch. I was role playing as a chef who made some bad puffer fish and was on the run for his life. I naturally invested in melee and cooking, both of these systems were quarter assed. Even after inventing a couple points in both skills cooked food sucked and my melee weapons did less damage than an unmodified shotgun(which had ludicrous range for a video game shotty). also, the less said about how cooking ingredients are tagged the better. On another note, what the fuck is up with the spaceship weapon balancing? It's like the person designing the weapons didn't know how the system worked.
Wow actual gaming journalism. Did I wake up in the matrix. Falcon always does good videos. Hopefully you guys make it through the next few years when your competitors goes Bankrupt.
The deepest of sighs. No matter what slop they feed us (elder scrolls fans) the community will buy it and fix it for them and flesh it out, and mod it into functionality and love it more than any other game ever made.
It will be safe like this. Even indie titles are pushing the envelope in terms of gameplay, world design, and storytelling, something that feels safe easily comes across as uninspired and lacking ambition.
1. A lack of diverse enemies as well as random encounters. 2. The usage of the same structure across each planet was definitely a turn off and noticeable throughout the design of the game. 3. choking the player with a load screen for almost every door is insane.
@@craig.a.glesner True but the cells were much bigger and with more to do before you hit a loading screen before. Now it's just box to box with no exploration at all
@@craig.a.glesner but...but...but...NO BUTS, a loading screen every door breaks immersion it was ok 20 years ago maybe even 10 years ago but it is not ok now. All they had to do was upgrade game engines, staying with the creation engine was pure out of touch stupidity, STOP defending evil companies taken over by heartless suits who gut the studio of everyone with real talent, Bethesda is dead. When was their last good game? Fallout 4 sucks without mods, they lied and treated the customers so poorly they got sued and LOST, it has been over a decade since the last good Bethesda game stop defending a company that hates you...
@@babytiny5807 I see you didn’t play FO4, because if you had you’d know that isn’t true. Concord Speakeasy was absolutely tiny, still needed a transition.
@@craig.a.glesner You mean FO4 doesn't have a massive open world? Because that's what I'm saying Starfield doesn't have, hence the loading screens for everything
I’m one of those people that spent $70 and spent 14 hours and decided it just wasn’t for me. i felt crazy at the time and this is so validating lol thank you for this!
My complaint with Fallout 4’s settlement system wasn’t that it got in the way or anything like that but it obviously took away some of that extra care that went into the games environment. There wasn’t a focus on multiple small towns like megaton spread across the map with unique characters, stories, clerks, and dialogue. I want tons of things to do in the world that’s not fast traveling between my sim style settlements or spending hours customizing a spaceship.
Fallout 4 would have been 10/10 if they had added in pre-made settlements you could order your settlers to build for you, yet already made by the developers, so you could continue on with your quests and the game. Give the build order, wait a week, check out your new settlement! Options, added turrets, you name it... Bethesda turned Fallout 4 into Fallout Sandbox.
@@williamyoung9401I absolutely hate it when a game lets me choose where to place things, because I honestly suck at it. It always just looks like a mishmash of stuff and looks janky. Give me pre-made stuff any day. I love chucking resources into something that automatically upgrades and looks significantly better than anything I could come up with.
Personally I find it weird to compared Shattered Space to Phantom Liberty, mainly due to the time frame between the two. Shattered Space is a DLC that came out a year after the game, with minimal patches and changes to a game that's been widely criticized. Phantom Liberty came out almost three years after Cyberpunk 2077, with loads of patches and fixes to the base game, along with releasing alongside the 2.0 patch as well. Starfield was honestly never going to fix everything wrong with the game within a year, and I don't think they ever will. Multiple loading screens between everything just to do simple things is something I doubt will ever be fixed. It took fans to do the Open Skyrim Cities mod for something similar there, and that was a far easier implementation compared to removing the loading screens you have from getting to planets, getting on your ship, docking onto a station and so on.
updating the game engine as a priority, and then get some good writers in who will be listened to ! then design the game. The studio had plenty of time, money and manpower !!!
The issue with Starfield in particular is trying to do too much, but doing nothing well. People love to just hate on Starfield, but the fact is that Starfield crams in more mechanics/features than any other full release game out there. You have voiced companions who are romanceable, you have FPS combat, you have melee combat, you have weapon/armor/material/food crafting, you have ship building, space combat, a big open world with multiple locations to explore, base building, resource management, main quest, side quests, moral/criminal system, different joinable factions, new game plus, etc. There is no other full release game out there that tries to do all of this. You'd think a game with just about every feature/mechanic known to gaming, set in a huge open world space sim would be great, right? Nope. The problem is that Starfield tries to do way too much. Development resources (especially for a company that answers to shareholders) are finite. You can only spend so much time, money, scripting, graphic design, etc on one game. All of those mechanics feel puddle deep and disconnected. For example, I can build bases to farm all these minerals and resources and craft all these components....but why the hell is there zero correlation between this and building starships? You'd think starship construction would one the main things that drives the need to build bases and farm resources. Similarly, I can explore space and land on all these planets (which honestly look great for the first 3-5 minutes)...but then realize that it's empty space with a few copy/paste instances. That's before we talk about the bugs and glitches, which are also related. The more systems/features you have, the more code you're trying to bring together. The more code you have from different developers/teams, the more chance for errors or things to just not line up quite right. Notably, Bethesda's greatest hit was Skyrim, a game that DIDN'T try to do everything. There wasn't really a lot of base-building/resource management in Skyrim. The world feels vast, but is comparatively contained compared Starfield. Crafting was much simpler/more streamlined. Fallout 4 is somewhere in between and was barely manageable for Bethesda. I loved Fallout 4, but I fully acknowledge its bugs, glitches and shallow mechanics at points. Instead of realizing that maybe they're trying to do too much...Bethesda said "damn the icebergs" and went full steam ahead with the massive monstrosity that is Starfield. It's just too much. I think there's a reason that no other game has all the features/mechanics/size of Starfield. It's because you can't make it work within the confines of a budget and timetable that's driven, ultimately, by returning value to investors.
And now Bethesda's leaders are not helping. When you're getting a lot of backlash, the best thing to do is show self-awareness and promise to do better, followed up by results.
This. I really respect Bethesda for attempting the Chris Nolan/Interstellar kind of scifi where there’s no aliens, but it was a terrible decision. When I realized I was never going to discover or learn about alien cultures I lost all drive to keep playing
it's really interesting to me how they both tried to make it somewhat grounded but also whenever you criticize the obvious gaps in basic logic - like ships decelerating in a vacuum - people tell you "it's a space rpg, not a hard scifi". i think its biggest problem is it doesnt know what its meant to be. if it was meant to be fantastical space cowboys a la star wars then they should have had intelligent aliens, yeah. if it was meant to be interstellar hard scifi then they should have made it that. it lacks cohesion
they really forgot how to write quests and have a level of mystery that makes you want to explore it is really funny they made a huge space game that isn't fun or intriguing to explore. there is just no story to the game.
@thefknscarecrow sorta what happened to me in AC Odyssey. for a giant open world based on ancient Greece i should love it but it feels kind of lifeless. the world is boring to explore and the only reason to do it is to clear out camps of enemies for XP.
Just whilst we're here - Concord was genuinely a solid game (i played the beta, I didn't buy it lol), and was fun. The problem was that no sane person was going to pay money for it when multiple, already well established games Concord was directly competing against, already existed. You're not taking players away from something like Overwatch after they've dumped 5000 hours into it, especially if their game is free and yours isn't. Insane marketing decision.
Exactly. Like, in some ways, it doesn't matter how fun Concord was when there are already plenty of live service games that folks have so much time and money invested in to want to switch. Most people don't have time for more than one even if they could afford it financially.
My anecdote is that I literally bought a gaming laptop to play this game, that purchase is not regrettable and honestly my purchase of Starfield is not regrettable either since I actually played it for 200+ hours. But I am done. I don't care for shattered space, and I don't care for a second playthrough. It's not a fallout 4, which I have played through at least 10+ times and it is definitely not a Skyrim which I have played through more times than I care to count. I had my fun with Starfield but it's just not fun at the end of the day. Not fun enough to want to play again, let alone pay for a DLC to play more of it.
I didn't even finish the main story but I don't care to. It was so un-compelling. I played 200+ hours basically just doing all of the side questlines, and when it became clear that all of that was done, I started to do some of the settlement stuff and I was very quickly absolutely done, that part of the game is such complete garbage.
It's wild to think that Dark Souls and Skyrim came out within months of each other in 2011. Both groundbreaking games that defined their genres, yet FromSoft played harder and harder into their strengths, listened to feedback and innovated into the massive success they are today. The contrast between Elden Ring and Starfield is mind-boggling and depressing to see, they don't even come close.
This is an interesting point.
So true. A small amount of humility goes a long way.
Astute observation.
The only problem with your comparison is that bethesda hasnt made another ES game yet. This flip flopping between IPs is the damn problem. Bethesda needs to recognize and have some gratitude for their fans who have stuck around this long waiting for ES6, and make the damn game already. Even when fromsoft made a “new IP” elden ring, it wasnt even that new, just a better next gen version of dark souls. To me bethesda can get away with ES, then Fallout, then back to ES, but even that is stretching it. ES is Bethesd, it made them, they need to respect that.
@@cyrusjeromeso you never played Bloodborne or Sekiro? Brand new IP’s that are recognized as 2 of the greatest games of the 2010’s?
"Are we so out of touch? No, it's the fans who are wrong." - way too many companies these days
They literally were all just paid billions from Microsoft, wow, all that money made a man crazy and lazy? Im shocked.
in fact, let's stop using the word "fan" and start using terms like audience or customer
it's not like this is some musician who's not making good music anymore. Games are also a product, and quite an expensive one at that, and gaming companies need to be held to the same standards as luxury brands.
I think that in this case the fans are wrong. Starfield is great. If it would’ve came out in 2013 people would’ve loved it as much as Skyrim if not more
@@Rocket7T But it's not 2013 and even if it were 2013 Starfield's writing, quest design and world building (which used to be what Bethesda specialized in) would still not even have been their best release.
Unilateral top down decisions based off statistical data of what previously worked and ignoring skilled experts and professionals is the world’s newest evil.
The bug problem is that the bugs that were charming were "Oh my horse is doing summersaults" or "OMG this dudes decapitated head is wigging out". Now the bugs are like, "Oh I'm soft locked out of this mission." "Oh, I can't reload my weapons." "Oh I just died from... literally nothing"
I didn't experience any of those bugs on my playthrough on day 1, but I didn't enjoy it like previous Bethsda games.
Oh my companion literally disappeared off the face of the wasteland
Oh, there's no map?...in a hub? My HD was 70 gigs lighter within a few days
Those bugs were in Skyrim as well. There were several quests in my log that were just permanently stuck there due to some bug. They've never been charming, people were just conditioned to believe they were.
There are multiple buggy quests in Skyrim. The most notorious is prob the Blood on the ice investigation questline in Windhelm. It's just Starefield is just too boring for em bugs to be interesting.
What's up with this trend of corpos biting the hand that feeds them? Did they forget that they work for us? That they depend on us?
@@ojeritoayala It goes both ways. If they are buried by a mob of crazed lunatics, when they finally come to, they will realize now we cant play these games…because we took out the ones that made them.
They don’t depend on us anymore, they depend on shareholders and stocks.
They haven't depended on anyone in years dude. That's why they go with the safe, but guaranteed crappy new game every year model. Look at call of duty. Tho blops 6 is a better game than they've done in a while...its still corporatized garbage that no love was put into while making.
@ 😒
@@Justa_Guy_YT this right here. It's the share holders and in order to get that money to make these new games they gotta do what they tell them to do for the money and thats the problem. Those folks have momey but don't know anything about games.
Emil can't admit he's wrong or bad at what he does and surrounds himself with people who won't challenge him.
Bad managers are all too common
And his story writing too is utter trash.
he is toxic positivity personified. he hides behind obvious technically-correct statements that do not address any of the real issues, and is happy in his delusion. if his writing was half as good as his twitter gaslighting, we wouldn't be having this conversation to begin with.
It's not really talked about, but so many talented Bethesda developers left after Skyrim and then after Fallout 4. They seem to be doing great work at other studios, so I have to wonder if they realized they wouldn't really get to make the games they wanted to make with the leadership at Bethesda and they jumped ship. It feels like the bulk of Bethesda's talent is just gone...
Probably fires those who challenge him or at least bullies them away.
Why must we LOWER our expectations, but UPGRADE our Hardware???
Edit: DAMN GUYS!! I posted this last night, have mercy I beg you!
Also, thanks, I'm glad so many agree we must stand against these blatantly anti-consumer practices.
I will continue to vote with my wallet and hope you do too! Thanks again!
and pay more for the basegame + DLC
It’s actually crazy how most games are super low tech nowadays. So many side scrollers…
lol
@@JP-st9hn So true, went from gtx 970 to rtx 4070 ti and I've been playing mf UFO 50 the most last weeks.
And pay more money for less quality then still be expected to pay for DLC and microtransactions. Because they don’t value customers anymore, only see them as cash cows. Too many companies are like this today, and sadly this won’t end unless customers stop giving these greedy companies their money
They aren’t listening to the criticism from longtime fans (haven’t for years) and it’s finally starting to have an effect on their products. Fans aren’t criticizing to be jerks, the criticism is because people want better games. I just wish they could make a new RPG with the depth and storytelling of Morrowind, but in a way they’re no longer the company that made that game.
Theyre not fans they are chuds and bethesda has to own them just like the rest of the industry ignore your base attack and discredit them never take what they say as constructive everyone but them are toxic this is why there is gonna be an industry crash
The elder scrolls series made them what they are it goes back to the mid 90s their oldest fans are scrolls fans and they gave every one of us the finger by releasing this gimmicky space crap before ES6
Fallout best game was not made by them. They became jealous .They made Skyrim . They are proud of it . Just too proud . Now they say consumers have high expectations 😂
You all are just ungrateful crybabies games like starfield are good plus the expansion was great ok they are not Skyrim levels or fallout 4 but so what why do you care they are fun and can we not admit that it’s so sad people like you exist to shit on everything
@@einarr7301nothing wrong with starfield your just not a real Bethesda fan obviously it’s got great writing story combat ship flight only issue is it’s not got Great exploration but shattered space fixed that so much more interesting stuff in that expansion and it’s only gonna get better
I think where something is lost in the comparison to Phantom Liberty is that Cyberpunk had already fixed their game, and then released a DLC of that quality. The DLC brought people back, where they found a fixed game underneath
I'm convinced Todd and Emil haven't played a video game in years.
Agreed, I've been thinking this about Todd for a while now
Evident that he was lead on Morrowind and Skyrim. The farther we get from his roots the less his video games are good games. He was a nerd back then, he's just a suit now.
@@matthewcarter9790 dude tried to slip in cyberpunk like we wouldn't notice 💀.
Do NOT put cyberpunk on the same level as bg3. That is a massive insult to bg3
@subjectdelta17 what are you talking about cyberpunks character writing is just better than bg3s and I would even argue the story as a whole is better in cyberpunk
@@subjectdelta17 as much as I loved BG3, I agree with @Quebei. Cyberpunk's story is a lot better than BG3. Sure, choices don't matter as much, and that's where BG3 wins, but in terms of overall story and dialogue, Cyberpunk definitely tops BG3
Obviously Emil doesn't get enough hate. He still has a job at bethesda
His overlords are turning a blind eye.
@@sadsausage7878 this channel and many other gaming channels like jackfrags and many more are half the reason for games being so crappy they rather not tell the truth and save sponsors vs telling us fans whats going on
@@Machoman50ta okay fanboy!
he'll never get sacked, hes one of todds closest friends.
i dont hate them. i hate the players. people keep buying broken shit, forgetting how capitalism works. if they dont buy it, company goes under, ip gets sold, someone else does it better.
emil and todd made elder scrolls and reinvented fallout. they have the right to fk it up. now that they did, people can do something effective and just not buy more of their games.
I'm definitely noticing a trend where people are putting up less with corporate AAA games' bullshit, and I love to see it. Both Bethesda and Ubisoft have come under heavy fire recently, and we're seeing a lot of indie games do really well. Sure, big game publishers still make a lot of money, but the hype for AAA games just seems to be dwindling.
It's less of a trend, and more just a growing online minority with a loud voice. Most players don't seem to actually care about the quality of AAA games, the likes of CoD, sports games and the annual releases that never seem to innovate anything other than monetization plans - they all continue to reap in ridiculous profits year on year that eclipse most hits that less mainstream studios produce.
The thing is, Steam is actually a statistical minority when it comes to playerbases - far more mainstream engagement is found on the actual consoles themselves, but the only way to garner any sense of playercounts for those is to effectively guess based on trophy/achievement activity stats, or even from reported revenues via stock market reports. But studies have shown that the PC market is still a minority share, even behind the Switch.
This ego-driven idea that Steam snapshots are enough to tell the story of what is happening, just isn't accurate in the wider picture. It's very unlikely that "AAA games" are going anywhere soon because most people who play games (Not people who play games MORE) just don't care enough. That's not how the industry works, just because we want it to be subjectively better to our preferences.
@@MrCreativent If it were only an "online minority" sales wouldn't completely tank, just like television and movies are doing.
They're crap. Plain and simple 🤷♂️
well yeah they started injecting there ideology and politics into existing franchises or making there new games around that ideology despite most people being against it, it has nothing to do with them being "AAA" we just want good games, its not shareholders injecting this stuff if anything they want less so them being "corporate" means nothing when its a problem with the base company look at ubisoft the shareholders are begging them to stop its not a "corporate" problem its one of ideology
yeah more indie games are doing well and thats good to see but unless there company does not grow or they vet everyone vigorously then they will also get this problem of ideology look at the Wogot engine and many other companies that are "indi" they are already infested
If you think indie developers can replace AAA studios, you are really delusional :D
Or maybe you just dont like large and complex games...
@@XXveny bethesda and ubi were both indie companies before they made their cash cows and turned corporate due to profit margins.
or maybe you dont understand what youre talking about....
Bethesda to FANS: "STOP! You're playing it WRONG!"
@@kennethdavis3736 It is kind of true. People that dont like the building gameplay loop have no business playing this game. All I hear people complain about are loading screens. Well guess who has virtually no issues with those?
Yeah, we hit the play button, that's clearly the wrong thing to do!
@@sagearmaggedon7307You know you could... just play one of the hundreds of better games that ALSO don't have a loading problem?
@@indigopines You could…you know come to the understanding that these “better” games you are talking about are not that way for everyone. I can trade the game with the loading screen “problem” to play games with a crafting problem,a game with a cheap boss fight problem, a game with an unbearably meticulous pace problem, or maybe a game with a moral decency problem. I will let you figure out which games Im referring to.
This is not a fighting game, there is no clear better game amongst these giant AA AAA games. You can say some games run better, some games have people that like said game better, but objectively better does not make sense.
Starfield would’ve been so much better if it was just our solar system with extremely dense environs
And also less nightmare fuel and perhaps more realistic stuff regarding enemies (not that alien stuff)
Yes! One super dense system and a couple unexplored would have been crazy!! They could have added new systems as dlc too
The problem is that aside from Earth and Mars, any other planet in the solar system is uninhabitable
If it was literally our solar system? I disagree, I’d rather see original planets. Just maybe far fewer would have worked better
@@bloodcorer It's sci-fi, not hard science, dawg.
Terraform, colony bubble, mobile habitat, whatever. Just be creative with it.
Like many AAA companies, ego is the downfall. They think they can put out the same formula from game to game and just because their name is on it people will love it. Innovation and creativity is stalled in the AAA space.
Naw it's worse here. They actively abandon their world building and environmental story telling in starfield. That plus the writing continuing to get worse means they effectively abandoned the only thing they did better than other studios.
lol they can tho it works for so many companies if it’s not broke why fix it if starfield had good exploration and everything else was the same guess what you all would love it so your all hypocrites it’s not the game you don’t like it’s the fact it’s not Skyrim in space and you can’t explore one big location and can’t fly freely
@@aaronvasseur6559 which is a huge problem for a SPACE game. The characters were boring and bland. Every poi was just a fallout design in space. It’s lazy. I haven’t played an assassins creed or far cry game in years because, it’s the same as the last one just a different setting and characters. I’ve played Skyrim for thousands of hours and I’ve revisited fallout 4 multiple times. Starfield is tolerable for one play through and even that was a push.
@@FoilCapGamingit’s your opinion I guess personally the only 2 issue for me are space exploration and planet exploration the reason this game came out with not enough of it is because Microsoft kept pushing them to release game say it came out a year or 2 later it would have been amazing but I will say what is there is solid the stories and questing and cities and main locations are great and the dlc continues that so much fun to go through combat is great fun to but Yh ship exploration and planet exploration is a bit lacking not a reason to hate the game tho and it will only get better over time like all Bethesda games
@@aaronvasseur6559 I don’t outwardly hate the game. It’s fine, but I was sorely disappointed. All other Bethesda games have a huge amount of replay value and I found that not to be the case here. I was also 14 the first time I booted up oblivion so maybe that magic is gone for me.
Okay guys, remember how we slowly learned over a long period of time that Blizzard was no longer “Blizzard”? Or that Pixar was no longer “Pixar”? Well, Bethesda is no longer “Bethesda”.
yea, i’ve always thought to myself how obvious the signs are for similar stuff and then it surprises me how long it takes others to also realize. fallout 4s quality made me just assume they fucked up the company somehow and i knew it would prob never be the same
Bioware and Ubisoft is in that list too. Unfortunately
Yup, because the creators moved on when corporate culture took over, and now all you've got left is the marquee name but it's just a bunch of overworked entry level people lorded over by yes-men who cater to whatever Studio Bigshot thinks will maximize profits.
@@jspotter89 ugh, I hate capitalism so much! 🤮
@@fasterdays it's the ugly process. Terrible oppressive game developers inspire smaller studios to put real heart into their work and they make a few masterpieces and then the cycle starts all over
Gameranx actually being critical is nice to see
Almost like the paid journalism is drying up.
It’s Ego… they think they don’t need to evolve because they’re “Bethesda” .
Stepped away from gaming since 2012... WHAT DID YOU GUYS DO?!
I think what is happening is what I like to call the "George Lucas problem":
One or a few charismatic people have some good ideas, but in order to realise them, they are forced to work with other people. So they get set up working with a whole bunch of other smart and driven people, and together they make something magical. However, the charismatic people end up getting all the credit, without any mention of all the "small" people who actually moderated and polished their rough ideas into something good. So, over time, the charismatic people are elevated into powerful positions and have the money to make all the decisions themselves. And with their massively inflated egos from past successes, they no longer see any reason to work with other people to moderate and polish their ideas. And as a result, all of their subsequent work is flawed and unpolished...
Like many fans, ego is the downfall. Fans think everything should be perfect and just keep complaning. You can find complainers even for the best top 10 games of all time.
I'll agree with you if they were big issues, but most "Fans" nowadays keep fixing on minor bugs and expect to not see any bug at all on a game, or that they should be fixed ASAP.
If you wish so, there should be a premium service for your category of gamers which will have a fast bug resolution SLA, but it'll cost a little more...
Same can be said for Blizzard 😂
This video is old stuff already.
Imagine critizicing fans while being a company like Bethesda, basically the only Triple A company in the world whose games depend on the fanmade mods in order to be good or even function properly.
@@rotciv1492 They do not rely in the mods. The mods simply their games immortal. Way to take a prominent feature of something and twist it with negativity.
@@sagearmaggedon7307 The single most popular mod for Skyrim is one that fixes all of its bugs.
@@sagearmaggedon7307 I remember most of the most popular mods for Skyrim were stability and bug fix related. Bethesda may not rely on them but it sure as hell paints a pretty sorry picture when that's how their games are basically made playable.
If a car manufacturer builds car you expect to have all the doors on it. Your argument is basically that the manufacturer can sell a car two doors missing. So person buying the car should have find their own door and attach it the car so it works.
@@teabagtowers3823 The whole novelty of Bethesda is that they sacrifice stability to create a game with sheer variable unpredictability. Its done on purpose, not a result of incompetence. It is a much better strategy to allow a mod to be implemented to “fix” things because people can choose to download the mod or not to, and the consequences be with those who choose to download. But if Bethesda issues a patch, everyones game can become broken and unplayable instantaneously.
Yeah, the immersive content that weighed that shit up is not even there anymore.
Customer: Excuse me waiter, I don’t like this food.
Waiter: you’re eating it wrong
Bad analogy. If you don't like the food that's a you problem. Also, the waiter didn't prepared the food.
@@user-zp8kj2cl9g sorry are you going to stroll into the kitchen and tell him yoursef? No. Mate don’t dig into it so deep. Let me fix it for you.
80% of people say they don’t like the food
The chef: you’re all eating it wrong
Well, sometimes with gamers it feels like vegans coming to steakhouse and blaming cook for not pleasing their preferences...
If you dont like Starfield, ignore that? Why do some gamers have such audacity to demand what type of game developers should make?
Starfield certainly has its fanbase, yet forums and medias are full of people bitching about how Starfield is not what they wanted or expected...
Waiter: *brings a bucket*
"Now gobble the slop!"
@@thearchives8739 Still not a great analogy. People arent just saying they dont like the food, they are telling the chef how to actually prepare it(when the customer has virtually negative culinary experience). They are ignoring the idea of preference and choice entirely. You were the one that decided to eat this meal without properly looking into it first.
Emil and Todd are the reason I gave up on TES 6. Bethesda is no longer selling games and growing their community, they're now selling lies and growing Emil's ego.
They arent the same company that made the amazing stuff in the past. That's it. It's different people who aren't as capable.
Its the same people, but their egos are inflated
They're exactly the same company, that's the problem, they haven't evolved with the rest of the industry, which is why their game design is stuck in 2010.
@@deadgum11 maybe it’s because there game design is not the issue people knew what starfield was gonna be and they still bought it so no it’s not an issue with there gameplay design it’s that people just wanted more out of the game but Microsoft rushed them to put out this unfinished product
@@aaronvasseur6559 Considering the numerous lies surrounding what the game was pre-launch, no. This criticism doesn't hold water. We did not get the product we were convinced we were buying. That's the fault of the seller, not the buyer. And frankly, I don't think Starfield was really all that unfinished in terms of what the game was supposed to be. Sure, it needed bugfixes and quality updates like literally every other game on the market, but Starfield hasn't received any updates that radically alter or add to what it was at launch. This is the game they planned to create from the start.
@@jazzyjswiftit’s not lies it’s people expecting it to be what it was not guess who put that information in your heads you did this game is gonna be no man’s sky or the best space game ever or it’s gonna be Skyrim or fallout in space no it’s gonna be starfield and game that is exactly how it was described no false marketing just people on the internet have stupid expectations
I wish Emil would put this much energy into his writing.
😂
Sometimes, no matter how hard one may try, its a talent issue.
@@TheRealUcanUwill is that so?
Oh he does...but it's only for downplaying, manipulating, and complaining on twitter.
@@handsinthefire He should put his energy into something more productive instead.
About the expectations, no one was expecting Shattered Space to be on par with Phantom Liberty or Baldur's Gate. We were expecting it to be a traditional Bethesda experience that was explicitly compared to Far Habor, and yet we did not get that. The desired standard was always "a Bethesda game", but Bethesda couldn't even live up to their own standard.
perfectly serviceable bethesda game. skyrim in space.
If you want elden ring in space, like go play jedi fallen order or some shit.
I was expecting it to exceed Phantom Liberty. Bethesda has a far bigger development team and access to Microsoft infinite money unlike CDPR
@@gejamugamlatsoomanam7716 You dont know Bethseda then.
CDPR made far bigger and deeper games then Bethesda ever has.
You expecting Bethesda to beat something they never have. That's like Expecting Saints Row to beat GTAV.
The PL isnt even that great. it's just built on top of an already good game.
@@EvlEglewrong. You're admitting to having no standards. You're in the minority
@@bobsemple9341 You're in the minority if you have standards for games released by bethesda.
Plenty of people are still disappointed by Skyrim and Fallout 4, let alone Fallout 76 - they never made overly great games, and their games didn't exactly get better over the past decade.
People expecting them to fix a lot of stuff or releasing actual good quality products (instead of just overly much seemingly random generated baseline content) with often gamebreaking bugs got to have some sort of delusion.
"I don't know enough about stars to dispute it" - I see you with that Always Sunny reference, nice.
Came to check the comments to see if anyone else caught that, lol
My expectations were on the floor, and bethesda brought a shovel.
I wish mine were at the floor. I bought mine before launch and was excited for it. Sadly I have only finished the campaign once and haven't played it since. There is just no replay value to me. Shattered Space I don't care.
@@allanon93i hear yah
Mine is below your's, so welcome the team. 😂
Fall out 4 dug the hole, 76 was the soulless cash grab that hammered the final nail in the coffin as far as I was concerned, Shitfield was just beating a dead horse@@allanon93
@@allanon93 At least you learned not to buy games before release...right?
Bethesda hired Elianora, a modder known for her player houses to further improve the world design (I wont complain as she does great work) when they really should have hired the modders in charge of some of the best quest mods of previous titles and those that have improved the UI.
Which sums up everything wrong with Bethesda... fantastic world design that gets poorly utilized because upper management make stupid choices, while the writers get away with piss-poor Word Vomit.
For example:
Fallout London
the blame always goes to the top. They are the reason why they produce this mediocrity anyway, either they want it this way, or they just tolerate mediocrity and poor-quality delivery in their own company. Plus they are too egotistical to accept valuable criticisms, seems like they don't want to improve anyway.
@@weirdreportt Yes and no. It is really easy to blame the higher ups and they absolutely deserve it, but it is deeper. We are in the middle of a massive competency crisis. The Tech sector is overhired and bloated as hell, a massive portion of both management and ground level staff is totally incapable to do their jobs correctly, but entitlement is at an all time high. So companies are BLEEDING money whle making slop. My good friend works for a pretty big gaming company as a senior programmer, and we had a pretty depressing chat about the topic. He straight up said they could fire 1/3 of their staff tomorrow and they would probably finish a game sooner. Less managers, less incompetent grunts, less money spent.
Just look at Bungie. Massive sudio, Sony money and Destiny 2 is in the worst state it has ever been. The game is so incompetently made and poor quality now, that bad management alone could not cause it. Look at he bright side, Sony will probably put them out of their misery in a few yers. Hopefully.
She did good work. their problem is they completely misused her. She's a great interior decorator. but guess what. Cryolab is still Cryolab when you encounter Cryrolab 70 times in a row. People don't really pay attention to that kind of interior decoration and their is No variance in every encounter of Cryolab cause that would ruin Her work, which most people don't even notice. Shattered Space just shows where they F'd up. the exploration and world building is trash.
Why are you putting her to fill out Dungeons and random outposts? that's not what she does, she works on player-homes.
(Cryolab is used but this extends to Every single PoI. Cryolab is just the most known)
She should have just stayed in what she does best. Player Homes where she can Put the Most effort. The Dungeons should have been randomized.
She also made some political driven mods for pride month and black lives matter, just saying.
im seriously worried about elder scrolls. after starfield and their new dlc my hopes and hype is gone.
They definitely dropped the ball on Starfield. I like the upgrades to the engine with animations and such. honestly hopeful for ES:VI. The worst part of Starfield for me was all the load screens.
Let's face it. Next Elder Scrolls will suck.
Don't be. They're completely different games. Starfield was a risk from the jump. The elder scrolls will be better than you imagined
I'm still a little hopeful because it is the elder scrolls setting. I think Bethesda makes better games when they use the medieval fantasy type setting. not just story wise but gameplay wise.
at least with ES you have a ton of lore that already exists which should make the writing a lot easier...starfield problem is it is very bland. it has a few decent mods though. there is a star wars overhaul mod that is really good.
@@Fiilis1 unless they get there head out of there asses before then but i doubt it lol
I just wanna say I'm so glad big youtube channels such as Gameranx is covering this topic, cause this needs to be discussed and I would argue Gameranx is one of the mosy highly respected game journalists. So I know for sure Bethesda had to of seen this! Thank you Gameranx for covering this! It badly needed to be talked about! Bethesda needs lots of improvement!
I think phantom liberty wasn’t so much a “we’ve suddenly fixed everything” but instead a rly well made dlc that brought nearly all players back to showcase the improvements that cd projekt red had made overtime w cyberpunk
Honestly I think 2.0 made combat and netrunning super tedious and annoying while also ruining the non lethal stealth playstyle.
And yet still nowhere close to the revolutionary game that they fooled consumers into thinking it was going to be. Sad!
Great way of putting it honestly it's kinda like the No Man's Sky NEXT update it was the big update that brought everyone back after all the huge updates they had done with Foundations, Pathfinder and Atlus Rises.
It was a great update in it's own right but it also functioned as basically a big draw to bring players back.
It was epic too and a great sendoff to the game
@threestars2164 ignorant person who hasn't played the game. Sad!
The buggy is great and all, it's a nice QoL, but you know what I hate about it? NO city has roads. NO ONE else has a car. The world around you does NOT acknowledge the car. This game was not built for a car, besides the vast stretches of nothingness on planets. It's a cool feature but the impact is so miniscule that it might as well not be there 90% of the time.
Aren't you glad to have a vehicle to explore the copy/pasted points of interests on the planets you land?.......yeah me neither.
And using it even on barren planets is horrible because you get stuck on every small pebble…
It’s completely ridiculous to complain about a game not building itself around a feature that wasn’t even included in the base game. The game wasn’t built around the buggy and never will be. It’s an addition they made because fans wanted it. You got it.
@@OhWell914 I mean... does game force you to explore everything? Yea, me neither...
LOL, buggy was not meant for cities. It is extremely useful in non-populated planets (makes exploring much faster and much less annoying), pretty much must-have for DLC, and if nothing else, it is very good for reaching temples.
Todd Coward: ‘Its not how the game launches but what it becomes’
Aging like fine milk.
more like Mold, HELL the Modder have abandoned Starfield becose of how crappy it is and how crappy the coding is.
Todd the Fraud
Howard the Coward
T'odd the Liar
@@CommanderM117 This, exactly THIS ! The people who always saved their games left the sinking ship. That damn bad code fucked up Starfield´s chances.
Really good video. Consider making more videos like this in the future instead of only game features
They're trying their best to convince themselves their 2006 game design is still above anything else, that their audience doesn't understand what a good game is.
Dudes just scraped one faction questline from the base game to launch it as a $30 DLC one year later to keep money incomming, that's just corpo bs.
There games are still some of the best open world exploration games out there ok they might be outdated but there still popular
@@diariodefotoit was not cut content they never planed this as base game content it was always gonna be dlc it’s so embarrassing that you can’t do your research and you go on the comments spreading bullshit and miss information lol
@@aaronvasseur6559 Bro, of course they PLANNED to scrap the questline from the beggining to make it as a paid DLC, THAT'S THE CORPO BS.
I will take their 2006 game design easily over the slop they make now
i just dont care about bethesda anymore. dishonored is gone, es is 14 years old. i was in highschool last time i truly cared. im supporting other companies now
what companies do you vouch for?
@@laidbacksage2574 we stopped playing games and started making money for a living
You know it's serious when it takes Falcon 1:48 to introduce himself lmao
I was wondering where the intro was 😂
Dam still tho gameranx i feel is the last old achool reviewer the other ones recommended the dlc van you believe that !
I was thinking the same 😂😂
It's about destroying every other game franchise so you have a very limited selection on what you could spend your money on anyway
Thats what i thought xD
"Planks of wood called companions" couldn't have said it better
Toxic positivity should be seen as a major red flag in the industry. What’s the point of protecting feelings if the work produced is failing, leading to even harsher criticism and greater harm in the long run?
@@Tochi68 People are needlessly vicious to be honest with you. I still hear people saying starfield is outdated and I just think “Hello, Elden Ring?!” They have been doing the same thing with souls games since demon souls. At least Starfield changed something in the beth formula.
@@sagearmaggedon7307 Some people can be toxic for sure. But constructive criticism should never be ignored. But also, Starfield IS outdated. That can't be denied. I've enjoyed some of it myself but I can't help but feel it's just a big overhaul mod for Fallout 4.
Also your comparison sucks because Elden Ring actually evolved so far from Demon's Souls. You can't just "Hello, Elden Ring" red herring this because each souls title by Fromsoft actually builds upon their predecessors.
Meanwhile, we got devs of BGS admitting that they don't want to build upon their predecessors but to "keep it simple, stupid"
@@Tochi68 Ive played every souls game, same experience almost everytime. Elden ring is slightly different because its open world, but that is slight. I dont know how people can oversimplify starfield being the same when they added systems that are completely new to there games. Is very selective vision if you ask me
Now, this is not meant to be a debate, but I am honestly curious, for information purposes: what would you say makes starfield out of date, vs what you would expect in an “up to date” game? Speak freely.
@@sagearmaggedon7307 To be honest, I don't think this is a productive conversation if you can't seem to see how different Elden Ring is from Demon's Souls, then turn around and say Starfield revolutionizes BGS games. Very selective vision indeed. An apt self-description.
@@Tochi68 I mean it does. They didnt have ships in their previous games. I of course see differences between demon souls and elden ring, but not enough to mirror the “criticism” against Starfield for being the “same”.
I lost respect for Bethesda the minute Fallout 76 was released. It was only then that I realized that this wasn't the same company I remembered back when I played Skyrim and Fallout 3/4.
I agree. Especially "Fallout 1st", the subscription of Fallout 76, has shown Bethesda's lowest.
The writing was already on the wall about FO76 before it went on sale. Precisely why I never bought it nor played it even up to this day.
@@Stubbies2003 you cant have a valid opinion on a game you havent played tbh
@@Latvijas_AmēlijaOk well there are millions of people that have played it and dont like it lmao get tf outta here lil bro.
@Latvijas_Amēlija You can easily make an opinion on a game if you watch somebody review it online or watch a streamer play it. Why do you think people watch game reviewers? It's to make a decision if the game is the right game for them. One does not simply have to play said game to make a final decision on whether the game is good or not.
And they say videogame journalism is dead! This was insightful, well thought out, and restrained. Nicely done, guys.
I like this channel but let's be honest. This isn't journalism. This channel is an influencer giving his opinions about video games.
This isn't a journalist
Nah dude this video stinks. It wasn’t well thought out. He just uses his own opinions and generalizes them as what the fans want. I’ve poored 150+ hours into this game and haven’t come across 90% of the things this guy is talking about.
@@donovanogilvy5364 read the comments bro. the fans clearly agree with this video. Starfield and the dlc were massive let downs for most people.
You must have watched a different video then.
Gameranx has very little idea of how game development works - which is fine in general, but becomes problematic when you start drawing conclusions based on your lack of knowledge. Cause then statements become opinions, not objective analyses.
I love the always sunny quote you threw in there. perfection.
What I hated the most about Starfield is that random generator populated same planets and even same spots on one planet with identical content. Imagine I am landing and going to a random base, cleaning it out, reading content, finding named dead NPCs, moving to next base... AND IT IS AN EXACT CARBON COPY! That was when I deleted Starfield and vowed not to touch it again.
Right. I remember the exact same items being everywhere. Who thought such a miniscule amount of variation was a good idea? I didn't swear not to play again, I just haven't even felt like doing so.. and that's worse imo.
@@Gandhi_Physique I mean, if someone makes a complete overhaul mode like Fallout London or Skyblivion I will probably play it but I doubt it will happen. Mod support came too late and interest is gone.
Exactly there is nothing wrong with procedural generation but if you allow it to just repeat the same things over and over that’s a problem
It was like the caves in Dragon Age 2.
Same. I was playing and actually thought that I had accidentally loaded an old save and redone the mission. That is, until I found the exact same base another three times.
A part of me always felt that previous Bethesda aren't actually that great, but there wasn't anything else like them. Nowadays, huge open worlds with tons of stuff to do come a dime a dozen, and Starfield was just another. I honestly don't think it was a bad game, just ok, but compared to games like ghost of Tsushima, Elden ring, cyberpunk, Starfield is not worth the time.
They were always kinda idiot savant.
All the main stories are bad in every game, but the guild quest lines/side quests are AMAZING.
Elder Scrolls games specifically (can’t speak for fallout or anything else) doesn’t have very strong gameplay, but what keeps me going back to it has far less to do with the gameplay than it has to do with the worldbuilding, lore, community, undying nostalgia, and the dedication of passionate modders.
As much as I love Elden Ring and it’s lore and world building, I know that in 30 years I’ll probably have replaced it with whatever is filling that niche at the time, but I will still come back and play Skyrim again. Unpacking exactly why is impossible, but I know that it’s true. Logic tells me that your points are right, but my heart knows lmao.
Eleden Ring and Cyberpunk dont even come close to the feeling i get from Fallout 4 the exploration is top tier in Fallout and Eldar scrolls and to this day there still isn't many games like those.
@@grillmeisterkush6396 It is worth the time for some people. It depends on if people enjoy simply playing the game, than being engaged by something. A majority of consumers nowadays need something that grabs their attention.
Stagnant game design.
Greed.
Losing their top talent to other studios.
This DLC should have been part of the main game. All the other factions were explored with questlines. The only Va'Ruun follower was indifferent to being back at her secret homeworld she thought she'd never see again. The players powers don't really work against the new enemies (I almost never use them because I forget I have them) They could have fixed more broken quests and game mechanics. Customize Vasco as a transformable companion that could be a security mech or basic solo transportation. Allow you to assign companions to player homes. Have crew members look like they are actually doing work in the respective assigned departments (mess hall/ bridge/ brig, etc) Given us 2 land vehicles and 1 anti-grav (aircraft) that you can customize and upgrade. Then sell you six more over time. NG+ DLC example: The player has to equip a special Starborn suit and ship, to an alternate reality and is tasked with stopping certain events from unfolding and defeating alternate versions of the player. Stop yourself from acquiring the artifacts. Maybe the game will pull data from a prior player save and use that as the advisory. Also, maybe the Crimson Fleet stole some old war mechs and are trying to rob the Gal Bank. Great mini bosses. Approach it as a Freestar Ranger or UC depending on what territory you're in. If you're part of the Fleet; you're the one coordinating the heist. If you're Ryujin- you stole the schematics and tech then sold it to the height bidder. OR... perhaps on higher level planets there are more big boss fights randomized when you enter cave systems; Giant sandworms or hordes of other creatures. Overall, the game needs a faster pace when it comes to some of the action sequences and an opportunity to demonstrate how your choice in acquired tree skills makes a real difference in the playthrough. There really should be more capital cities and starstations in the games with unique items and weapons. A player home on one of them. Fuel depots. Other groups outside of the major factions that make exploring worth while. An underwater mission. Gravitation and special anomalies. Missions to acquire custom parts for your ship. Conversations with NPC from other angles that don't look like you're talking to a carboard cutout. Lights that actually illuminate and not your ship and home mostly in darkness. What do I know? I have almost 700hrs in this game to date.
No loading screens and actually being able to fly the ships around planets in a meaningful way, in and out of planets would be a big upgrade.
That would be great.
Nearly impossible for a game this scale, especially on their dated engine
@@Zer0BurnX There are games that do this already. This is not one of them.
@@DarkForce852 youve clearly never heard of star citizen or elite dangerous.
@@toastwrld1365Emphasis on “dated engine”.
Larian has changed the RPG landscape for good. They have laid bare the inadequacy of modern “AAA” game development. We have had the best and can no longer stomach the crap that we used to. Gamers deserve better. Bethesda needs to get with the times.
We've tasted roasted duck and refuse to eat the slop we've grown accustomed to bring served
Everyone said the same thing about Cdpr when Witcher 3 released they were seen as untouchable devs & yeah Witcher 3 blew everything when it released and it’s still unmatched to this date but I just don’t want to be loyal to any companies or studios.
Unpopular opinion but bg3 is a step down in some ways to Larians previous masterpiece Divinity Original Sin 2. They tried to AAA-ify a top down rpg with animations and cutscenes and then ended up half assing them. So they are full of jank. The combat system is a little too simplistic and various other issues.
I loved BG3 and will continue to play it for a long time, I saw a thread on Reddit yesterday and there was a alot of talks relating to BG3/TES6. Now I think referencing them in quality is fair but mechanically they're so different mechanically it's difficult to see the point. So I'm admittedly confused why people keep saying BG3 changed everything. Kingdom Come Deliverance did in 2018 what Bethesda has failed to do for me in over a decade and that's make a deeply immersive RPG. Compared to the Elder Scrolls series as a whole they're alot more related simply just being WRPGs. Bethesda should look to Warhorse if they want to make a great world with interesting characters and still retain that sense of progression. Ironically Warhorse probably used alot of foundational ideas that Bethesda created 20 years ago.
I wouldn't say that Larian raised the standards so much as they returned to the old standard that everyone else had abandoned.
I feel like Bethesda needs some younger, more hungry developers. It’s like your favorite band whose first several albums were masterpieces, but then a decade or two down the road, they put out albums that just don’t have the magic like they used to.
I’ve done some writing in my past, and I think it was pretty decent for a while, but now as I get older, the ideas and inspiration is harder to come by. I feel like what I write now is not as good as what I’d written in decades earlier.
I also understand that Starfield, good or bad, was probably a monumental undertaking, so it’s hard, even hurts, for Bethesda to admit it isn’t great. . . . But if they want to get back to the top of the game industry, they need to pull up their big boy panties and face reality, no matter how painful that might be.
There isn't really any upside for a developer who was both hungry and talented enough to turn things around at Bethesda. A developer capable of doing that would maintain their independence and do much better for themselves as an indie developer
Maybe you're just burnt out? In any case, a young and hungry dev wouldn't WANT to work there, they seem like a stuffy HR nightmare.
@@TheGallantDrake missed the point i think
They went with DEI hires instead of most qualified people
“I don’t know enough about stars to dispute it.”
I caught that sly IASIP reference, Falcon. Well played.
The problem is simple: Bethesda continues to be treated like the supreme rpg dev studio after being surpassed multiple times by other studios. They have learned they will be treated like masters without having to put much effort.
High paid mediocrity
We have to stop looking at the name of these studios it's the people who make these games and surely a lot of people who were important to the creation of the bethesda games we love are no longer there.
@pko1683 a lot of us have done that. It's the casual gamer who has no clue what's going on that makes up the profit for these studios. They don't pay attention to the drama and unfortunately most of them can't tell the difference between a good or bad game.
They won’t be anymore
Supreme RPG studio lol. Idk anyone who has ever referred to them as that. Atlus, Square Enix and Ryu Ga Gotoku studios hold that title. He'll even CD project Red have more clout then Bugthesda. They haven't had one good RPG since Skyrim and no idc what anyone says about Fallout 4 that shit was garbage. 76 is garbage and Starfield is Garbage
Bethesda like many have a major ego, Ego hurts the players when they are delivered a subpar product
Seems like Bethesda fundamentally misunderstands why people liked their games, and refuses to listen when the community points it out
How? Name one example about starfield that makes this statement you made true.
@@donovanogilvy5364 Bethesda previously was known for crafting large immersive environments with things to explore/discover, but in Starfield they cut it into lifeless pieces and force you to go through half a dozen loading screens to get anywhere which to me breaks the immersion. Why did they make it lifeless? Because when astronauts went to the moon there was nothing there, and they certainly weren't bored
@@MattMcMatt People are honestly playing the game wrong. People are still playing Starfield like it is your typical game, jumping from one location to the next in search for something to entertain them. This is a game where the focus is engaging the game like you were a member of constellation: surveying planets and building outposts. If one approaches the game like this, there are very few loading screens, the empty planets become filled with possibility (you can build virtually anywhere and find many resources to build with). Etc. Its a niche game, and they tried something different. I always hear people say that Starfield is the same s***, but it clearly isnt due to the reception. Bethesda have been and still are forward thinkers. They are focusing more on the aspect of creation than just consume the game for a few hours and drop it. The audience is just confused and do not notice the shift.
@@sagearmaggedon7307 Oh that's an interesting perspective I hadn't considered
@@MattMcMatt I figured this out after I went through it with tears of the kingdom. I was complaining that Nintendo didn’t balance their game because every boss was a tank and I would get two shotted even when I had 10 hearts. See, I didnt like breath of the wild, but decided to give tears of the kingdom a go because I was interested in the story with ganondorf, as I am a zelda fan outside of BOTW and tears of the kingdom. To my disappointment, every time I finally beat a major boss, I got the same cutscene with slightly different narration. After the fourth boss, I uninstalled the game and went to look up the ending. Once I saw the ending, I saw a player fighting the final boss, and the player only lost half of a single heart when hit, compared to my losing 6-7 hearts to weaker bosses.
After this, I researched some more and really started to think about it, and I realized I was the “problem”. I was not interested in engaging the world as nintendo intended. I could have found better armor and upgraded. I didn’t actually learn to use the weapon fuse system to damage bosses effectively, and I saw there was plenty of cool story content for those who actually engaged the games content instead of bum rushing from one major quest to the other.
Long story short, I caused my own annoyance, because I was playing a game that just wasnt for me. Open world games seem to require players to be invested in a specific way, or they just arent very enjoyable and you get “open world fatigue.”
Either way, thanks for hearing me out and not accusing me of coping. Its good to see reasonable people out here. Even if you dont like starfield, kudos.
The game could be fun, but there’s just nothing to do. I get the realism of how empty spaces but they shouldn’t have made it an open world if they were gonna allow you to travel to different worlds and not do anything.
ironic how we go backwards in gaming. came from games with crappy graphics but great gameplay, to now the focus is to have amazing graphics and minimal effort gameplay.
Osrs is a great example. Higher player base now 25 years after release
@@joshraczka8006thats just nostalgia. Getting people to play.
@@RedKommisar_ There is a cost to everything….
I have been getting more and more worried about elder scrolls 6, hopefully they are putting a lot of effort into it
🤞
wouldnt hold your breath, they havent changed in 20 years, why would they now
Just assume it'll be garbage at this point then hopefully be surprised when it releases. But it'll probably be garbage at this point.
I hope ES6 never comes out. I'd rather have no game than the worst game in the world.
Bethesda should just sell it if they don't care about it anymore. Don't think anyone can do a worse job than Todd Howard there's nothing to lose. Let a more passionate dev take on the elder scrolls.
@@einarr7301 I seriously don't expect it to be "the worst game in the world", just another (buggy) "ok" game.
Lawyers, accountants, and shareholders are making decisions that real game developers and artists should be making.
Don’t forget activists.
Don't get me wrong, I'm sure that's part of the problem (though I think all things considered, Microsoft isn't that bad of a publisher compared to like EA or something), but in situations like this you have to realize that there are failures at all levels higher than on-the-ground programmers/artists.
Emil and everyone involved in making the small writing/design decisions did a bad job, you can't entirely blame executives for flat dialogue, bad art direction and boring gameplay.
You forgot the most important categories: Marketing/Communications majors in positions of power...
Brain dead culture war takes... It is the same dudes at the Bethesda, making the same mistakes since Oblivion came out, but doubling down on them ever on and on.
I guess it is just easier to spout some political bs like you guys.
1M views for this vid is impressive. I too would love more of these types of essay vids on topics within the gaming world.
1) Todd Howard
2) Microtransactions
3) Under Paying Employees
4) Releasing Unfinished Games
5) No Upgrades in Tech
And no Skyrim 2!
6)Repeat from step 1
6) Paid Mods
@Laughy-Flaaffy i think you mean Elder Scrolls 6? Yeah they destroyed that hype.
Small brain problems
Holy, my gameranx senses were tingling that a juicy video was uploaded recently.
Never forget they actually started telling people they "weren't playing the game right" on Steam when people felt the game was hollow in comparison to any of their recent games. I felt so robbed giving them my 100$ for the premium edition. I experienced a game breaking bug 40 hours in, before this, trying to convince myself it wasn't as bad as it is. It was and is. Starfailed. Complete bait and switch with this one. They said "Skyrim in Space". I'd say Hollow in Space. Never am I pre-ordering another Bethesda game or any game for that matter. This was a lesson I didn't expect to get from them.
welcome to the group, i got scammed with F76 and F4/Skyrim.
bethesda games have bean slowly getting worse over the year and now it finally at the it to far gone it broken stage.
@@CommanderM117 this is the problem with laying beef with stalwart martyrs for their cause, if i say "starfield is a boring old biddy" i'm guaranteed to have some loon tell me Skyrim and F4 sucked too, which is such profound bullshit its unusable and discarded almost immediately.
@@bradleyhiggs3824 Don't get me wrong their good from a gameplay standpoint and i actually Like skyrim, but from an RPG standpoint their still very bad and have lost a lot of the thing that made elder scrolls/Fallout game really good.
i still play skyrim mostly modded now but can do it vanilla and it still be fun, same is slightly true with fallout 4 but it desperatly need modes to make the story barable.
the only thing skyrim lack in it favour is that it lack the deeper lore it had in Obilvion and Morrowind and thing have gone down hill from the lore point, fallout on the other had has both gameplay and story gone down hill.
from less skills and methods of play to the stories being generic find dad to find son and find nukes, vegas had get revence and the story branched from that, and f4 tried mirrior that massive war aspect but failed misrably.
@@bradleyhiggs3824if you don't like the world of Skyrim or Boston they are factually and measurably boring, repetitive, unpolished, shallow and ugly compared to their contemporary in the same genre.
I like them, but they are not above average games. Obsidian humiliated Bethesda with new Vegas and Skyrim felt like babys first rpg while f4 is unmitigated insult to the fallout IP.
Bethesda used to get a pass, not anymore.
@@lasarousi lmao the mojave is literally a bland, boring empty map with a few interest points. It also has 50% of its content cut, and released broken asf NV meatriders really just cant admit how deluded theyare. Its sad to see
before i even tart to watch this. im putting this comment on here and i'll edit it after i'm done with this video. i just want to say that i have been hearing a lot of talk about bethesda yet again. i have noticed serveral other channels talk about them and some of their business choices, but none as much as this or the skyrim anniversary edition forced update! if a video from gameranx is covering this on my feed, its most likley something is being taken much more extremely than normally!
If this keeps up, they’ll start seeing the effects Ubisoft are getting to see.
Not if people keep coming back to Bethesda like they keep doing. People know what “Bethesda” means anymore and they still gave them money.
Ubisoft is more than likely doing fine. They release way more games than 1 every 8 years. Lol.
@over9000optimally mate ubisoft is on the verge of either shutdown or accquisition by tencent
So yeah their doing fine, should probably except AC themed cosmetics to show up in other games at some point, but too early to say if anything else will happen
@@over9000optimallyno it isn't
@@molassesman4066 Everyone is being acquired right now. The goal is clearly shown to be to consolidate power. Ubisoft is getting hit with stuff so they can be acquired. EA is probably next. Soon, we are all going to be playing games owned by only a few.
Todd getting fired would be a major wake-up call
One can only hope.... his face is enough for me to get as mad as a super mutant
You can’t “fire” a god
Hodd toward is nothing but a used car salesman... selling bs in hopes people don't call him out on his bs
@@MrAbyss23 Todd needs to be fired. He isn't who he once was. He is now a greedy POS.
@@MrAbyss23 Clive from FF16:
You sure about that?
A friend said that Shattered Space and Phantom Liberty is a good comparison to future DLCS from other games.
"Hey this New DLC from X game, is just another Shattered Space thing. Don't bother" vs "This DLC is like Phantom Liberty, you gotta play it"
That should be forever now
That implies that anyone will remember shattered space in 4 years. It's really just forgettable, similar to starfield.
@@floatinghamstick Was about to say the same thing since I have never touched starfield cause I knew it would suck
What tthe fuck is starfield @@floatinghamstick
@@AcediaIX I legitimately had to google it to make sure I hadn't misspelt it 😂😂😂
Or Shadow of the Erdtree
FINALLY a thoughtful video about Starfield. Much appreciated. I think it's probably best if they send most of the remaining Starfield staff to work on Elder Scrolls 6. A small team could work on bug fixes and maybe add some hidden quests/content to existing cities in the game. If Starfield 2 ever comes, it would be best, I believe, to focus on hand-crafted planets and enemies especially. Add some weird alien races to counter all the "realism" in the game. Then, on top of that, the procedurally generated planets could exist as a bonus for players who want more content.
I booted Outer Worlds for the first time yesterday and man how fresh it felt to visit a world that the story is actually interesting. Small maps, regular gun fight, no decorations, no settlements, loading screens too but still, what should hypothetically be a worse experience than Bethesda's RPG at least makes me feel like my actions matter and that's what keeps me engaged.
Outer Worlds issue for me is that It definitly feels like a "New IP"
it's good but it feels a bit hollow. This is IMO excusable as it was Oblivions first main title in a Long time. OutW2 should Take what they learned, what they failed along with Feedback on player opinion and Expand on that.
lol are you serious? its like a high school project. Starfield has by far tonnes more features and functions and is just as boring. The difference is Obsidian could use that $8bn market cap to make absolute gold, Bethesda no longer can :( stay hungry n all that. The Outer Worlds is crap simply because its all they could afford, the writing shows a lot of skill, as you'd expect, but the implementation is clunky as a result of their budget and size. For god sake somebody throw $300mUSD at Obsidian with Beths engine. Give us the next Fallout New Vegas.
Outer Worlds did some cool things, but it was very hollow at the end of the day. I was expecting your faction choices would make an impact on the other worlds you visited. The companions were trash if you did not pump up Leadership (?). There were other complaints I had, but I havent played in years.
What was cool was the Phobias system. I think that was implemented pretty well.
Starfield is in no way an RPG as player has zero choice concerning plot or dialogue. That being said The Outer Worlds, while not written by chatgpt (like Starfield) is still a piece of shit game with plenty of stupid writing, annoying companions and plot that runs out of steam midway through.
That's the part that sucks: the unrealized potential. If they'd just cut back on stupid ideas such as "infinite planets" after they saw how bad that worked out for No Man's sky(at launch) they could've crafted a very good open world game that people would be playing 10 years from now.
I think that a lot of game studios get overexcited with a 'hook' and don't consider whether the base gameplay loop is actually fun.
Part of the problem is that video games are actually a mainstream business now which means that they're a lot more hesitant to change direction and delay games because they don't want to lose shareholders.
Studios like Bethesda's prime objective is to make money and increase share prices, not make a worthwhile game.
@@floatinghamstickPlayers too. They hear "largest that" and "most this" they instantly start wetting themselves. There literally was a video on this channel featuring and ranking such wide as an ocean but deep as a puddle titles not long ago. I saw plenty of comments there in which people said they were excited for Light no Fire - as if they had never learned anything from NMS and as if they were completely blind towards its grave shortcomings.
Out of touch management who can’t fathom why a game they dictated be made in the exact same mold with the exact same problems as 15 years ago obviously can’t take criticism and accept responsibility.
Everyone knows Bethesda crew is not the same compared to Skyrim days. Some of Bethesda's best creative staff moved on, left. Whoever stayed went into full marketing mode. Now aim for quantity, profit, over making something wondrous, creative. Studio bought by Microsoft. That should be enough to cripple any past good memories.
I still can't get over the fact we got a Series X remaster and they never raised the mod limit to 5gbs 😭. Bethesda literally said they never did this because it would delete our load orders, yet the update did that anyways without an increase
And the mod menu and scripts are still f'ed after 6 months. Even broke the base legendary 2 shot mechanic cause they will never hit in vats anymore.
After all the mods I've used, I never experienced this and again the patch deleted all mods so the patch is 100% the blame. I don't understand how they did this cause nothing reportedly should've touched it.
The more you put your irl friends into prominent positions within your company, the more the company will suffer for it. That's the lesson we can take away from Bethesda. Hire based on merit, not nepotism.
Next video : What the hell is Ubisoft?
Next video: Why is Ubisoft?
Next video: When is Ubisoft?
never gonna happen. gameranx wont talk bad bout DEI and SBI slop. they are playing it safe while taking jabs at people pointing things out without fact checking.
i cant respond with what i say because gameranx banned some words.... i dont think they will come out with the problems of ubi
@@xfrankenstein6981 cdpr *cough cough*
@@xfrankenstein6981as a Gaming content creator, its obviously wt he would do, but as long as he does gives honest reviews for games acoording to quality of gameplay and story, it doesnt matter if he openly hates DEI agenda companies
Bethesda is definitely the only studio capable of making Bethesda games, but we should ask ourselves what a Bethesda game is and pretending it’s more than the sum of its parts just exacerbates the problems the studio is clearly having.
Bethesda during and before the time of Skyrim was innovative for the time but today they’re subpar and no company would be given the slack they are. As someone who’s been a diehard fan since Oblivion I have to ask, what does Bethesda actually do good?
RPG’s? I’d argue they haven’t made a real RPG since Oblivion and plenty of others would push it even further and say Morrowind was the last. Action? They’ve been using the same pool noodle melee combat for decades and everyone agrees the gunplay is mostly trash or at best severely outdated. Story telling? Todd Howard and Emil personally ensure that all plot points are face value, devoid of deeper themes, and almost all besides the main story can be completed in one sitting.
The one thing they seem to put a fraction of the effort we’d expect in a company their status is their open world, which is done extraordinarily better by other companies. Their worlds are filled with bugs, devoid of life, and usually only offer a single obvious path, take a serious look at any dungeon and you’ll see it’s just a hallway.
Meanwhile CDPR crafts worlds brimming with life and culture. Larian doesn’t treat gamers as too dumb to figure out a dungeon or too childish to deal with choices with consequences. Rockstar will give you a blockbuster story with underlying themes and critiques that you can actually analyze. All of which are in open worlds.
Bethesda’s excuse is that you can’t get it all. You either have an open world or a good game, but the truth is they just don’t want to put in the effort or investment any company at their level would be expected to put into their projects to remain relevant. They’ve been drinking from the well of their mostly positive reputation since Skyrim and it looks like the waters finally run dry.
I think that, given its highly-visible fandom and the fact that it's now essentially a retro title viewed through nostalgia goggles, we forget that even the beloved Skyrim isn't a very good game, but instead one that simply managed to become widely known because it came out in the dawn of the "everybody plays video games now" era, and has received the loving attention of thousands of skilled modders (say you play Vanilla Skyrim and people go, "Huh? WHY?"
Skyrim was and still is buggy as hell. Its NPCs are almost all wooden and have boring dialogue and often jarring and immersion-breaking reactions to the player. NPC companions have poor path-finding and deal with the game poorly. The horses are so slow as to be almost a waste of money. Its guild quest lines are short and unrewarding. Its main quest line has numerous aspects people criticise, most infamously the Paarthurnax Dilemma. Many dungeons are dull and often not worth clearing. The radiant quest system sucks and offers minuscule rewards. The enemies scale to your level and are damage sponges. The enemy AI sucks. The magic system was dumbed down for "baby's first game" players and is both hollow and boring compared to earlier TES games. The melee combat, though smoother than Oblivion or Morrowind's, is still clunky. Stealth mechanics are unbalanced and overpowered. Crafting trivialises the game and makes loot, including the most powerful artefacts, worthless vendor trash and display case fodder.
For newer gamers, Skyrim was impressive and a grand adventure, and got caught up in a fandom hype that lasted for years with cosplay, fan music, fan art etc. People seemed to enjoy making art or talking about the game almost more than playing it. For players of older TES games, Skyrim managed to be memorable in spite of how much it sucked because its sheer scope was still fairly novel, and because many of us played on PC and swiftly downloaded a zillion mods to address the many, many shortcomings of the vanilla experience. I suspect that for most of us, our fondest memories of Skyrim involve a modded game and that we barely even remember vanilla Skyrim.
The signs of Bethesda's failure to make good games were already evident when Skyrim came out. Remember that many fans of Morrowind and Oblivion panned it for the very complaints I listed above, and for others, calling it simplified, watered-down, bloated, "a mile wide but an inch deep" etc. If they fail to address their usual weak points when it comes to game design (and they are usual - they never deviate from the same tiresome problems), TES VI will be terribly disappointing. Gaming being mainstream now, it won't be the first grand RPG for many people, and with high-quality competition like BG3 and hopefully Kingdom Come Deliverance 2 existing, players will be able to recognise garbage when they see it this time around.
I personally put Starfield down, until the mods come, not sure if I will ever funnel Bethesda more money for shattered space unless there is a massive price cut/sale. Starffield was the first game that felt to me like their GOAL was to make a sandbox for mods, it is pretty soulless, while I did enjoy some parts of my first playthroughs, it absolutely becomes tedious to do anything you've done before. You need to really try hard to immerse yourself in roleplay, it very much so feels like they have given up on the vision of their good games in the past, I personally will not be purchasing another Bethesda game until after I've seen proof that it is worth my time and money, gone are the days that I am excitedly waiting for the next elder scrolls or fallout games... I'm left more worried about what they will have done to a franchise that used to consume my life.
“It’s more Starfield and that’s the problem” That bird is speaking some facts
No more of the game is always a good thing
Starfield was very good, nothing to complain about.
@@RockYourrMindhey man it’s okay it’s not a crime to have shitty taste.
I actually liked Starfield. Yes, it's got a HELL of lot of things to improve on, but they have been slowly doing that. Bigger issue is that "Space Sandbox" is a hellishly difficult genre to do right. No one's nailed it completely yet, and no one's come out the gate without major issues. Bethesda's the first AAA dev to attempt it and actually release a complete game, and I think overall, they've made a good start for a game in that genre. If they keep at it, it'll probably have a No Man's Sky-style glow up eventually.
Just like it's not a crime to have shitty opinions@@faiz8840
Thanks for tagging the music used in the description. A surprisingly rare effort made on TH-cam channels.
That is generated by TH-cam itself when it recognizes a song.
Emil just wants to do what he wants, he doesn't care about the fans' views, his are the only ones that matter. We are harsh because we've seen Bethesda make games better than this with hardware that was literally like a calculator in comparison to what we have now. Then to top it off with the entirely pedantic and utterly stupid childhood nonsense of saying your playing the game wrong. I haven't bought Starfield and won't. They clearly lost the plot when making Fallout 76, they at least tried to fix that, this they haven't even tried.
Thanks for the video. The constant music is utterly irritating, though. Thank you for pulling the music levels down at least later on in the video.
Sorry about that. Noted!
@@gameranxTV Wow, thanks so much for the quick response!
Microsoft promoted the game by saying it was the most anticipated rpg of the last decade. Sarah Bond litteraly said that.
Saying that when we knew about Tears of the Kingdom, GOW Ragnarok and a lot more is bold as heck.
They failed to deliver because they over sold Starfield.
Literally
@@whatwelearned neither of those games are good RPG, okayish action adventure games at most
a better comparison is the baldurs gate if you want to say RPG of the last decade
Regardless of how you feel about the game, it was the most anticipated rpg.
I think Microsoft pushed them to release the game way earlier than they wanted to, and now MS wants them to just move on to the ES6.
It’s even more sad when I watch this and playing in TES Skirym. Old games has passion and even bugs don’t destroy fun from playing.
Explains a lot as to why Skyrim wasn't exactly considered that great of a game by oldschool players specifically because it felt like it was made without passion.
CDPR played the Cyberpunk DLC *perfectly*. They really managed to recognise the situation and make the most of it. Admitting there was a problem definitely helped, and then they really went above and beyond with the story.
I think there was an element of expectations set by Phantom Liberty. It worked so well that it seems like the obvious thing to do - acknowledge the flaws and overcome them. But I do think Starfield is too flawed a game to be easily saved. One of the things with Cyberpunk is people were really desperate for it to be good, because the world is incredible. Starfield didn't really capture the imagination. I think fundamentally, its just boring.
CDPR didn't have a choice like Bethesda because they were given millions by the Polish government in grants to fund next gen AI for video games. When Cyberpunk launched the government wanted to know where all that money really went because it clearly wasn't into the AI design. They were also being investigated by the Polish Consumer Protection Agency. If Bethesda had that same government fire breathing down their neck, or any big AAA studio, they wouldn't dare put out the garbage they do.
It takes a lot of courage to admit you are wrong. It isn’t easy to swallow your pride and admit you don’t have all the knowledge or skill or capability.
It makes the few people or companies that do it that much more remarkable and worth keeping an eye on.
@@geoffreycannon2197 Does it take a lot of courage tho?
I can't remember a single CDPR game that wasn't bugged on release and then fixed up over a year or two.
"Sorry we f'd up and will fix it" is what they always say, which none of the people on the hypetrain for CP2077 apparently knew after only getting Witcher 3 on a discount with all DLCs after the entire movement system was changed.
The comparison between a company that has extremely poor management and always fixes their products up and a company that always release bugged products and then just releases a few dlc without fixing most issues is quite off.
Has there been a brain drain at Bethesda like what happened at Bioware? Have all the OG writers moved on?
Despite the story stuff, it's crazy that a space game would abandon the space aspect instead of improving it. The selling point of Starfield was supposed to be the 1000 planets and an open-world space experience. Instead, they did nothing with that concept and just went back to the old Fallout/Skyrim formula-only it’s a worse version of it.
Complain about the fans were demanding a departure from the space stuff for the past year. Bethesda just listened to the complaints. They probably shouldn’t have
Yeah to be fair, many many people complained they wanted a tightly packed world like Skyrim. So they did that, now people are complaining it’s not a sprawling space thing? I’m not saying Bethesda doesn’t need to up their game (and hire better writers, like the excellent weirdos they had writing Morrowind). But i do think there is an aspect of, anything they do at this point will be cause for complaint because people are (rightfully) having mixed feelings about Bethesda’s output since Skyrim.
They became so fragile for some reason. They always pick the safest most sterile path, that's the problem.
Todd saying starfield was divisive cause it's different proves it. It's the exact opposite of the lesson they should have learned.
Instead of pushing ship mechanics, atmospheric flights and actual random encounters they completely backed down on space in their space game.
Imagine getting a ride from someone else's ship, while they drive it through space with no loading screens, watching wormholes and black holes. Pirates boarding your ship, actually taking off without loading while you're fighting with pirates when you're not in the cockpit, seeing the planet get progressively smaller.
They were afraid to make anything significant to keep them optional, the game itself became "optional" to play.
@@charlescoryell4239 you're clearly ignorant. Extremely slow. Just to clarify. You're not tech oriented or a software dev of any kind?
@@Zood94 They are not the same, they are evolving. Creation and simulation is their primary focus now. But the audience is still stuck on presentation and cutscenes.
It's sad that I've logged hundreds of hours into the Fallout and Elder Scrolls games but oddly... never want to pick up my controller to ever play Starfield again... because, I knew from the onset this game would betray every expectation fans and the media tried to sell us. Over promising and under delivering. That is the theme from from the gaming world from 2020-2024.
yea i Uninstalled soon after getting through the Pirate questline and colony one, never playing this dog shit of a game ever again.
and i am a hard core old bethesda fan since Morrowind Bethesda is dead to me now. since ESO F4 F76 and now starfield.
I played Starfield at launch. I was role playing as a chef who made some bad puffer fish and was on the run for his life. I naturally invested in melee and cooking, both of these systems were quarter assed. Even after inventing a couple points in both skills cooked food sucked and my melee weapons did less damage than an unmodified shotgun(which had ludicrous range for a video game shotty). also, the less said about how cooking ingredients are tagged the better.
On another note, what the fuck is up with the spaceship weapon balancing? It's like the person designing the weapons didn't know how the system worked.
Wow actual gaming journalism. Did I wake up in the matrix. Falcon always does good videos. Hopefully you guys make it through the next few years when your competitors goes Bankrupt.
Shattered Space is the first big DLC by bethesda that I was so apathetic that I didnt even care in the slightest to play it.
I hate all of skyrim and will never play that sword and dragon crap, so I feel you
same never even tried it
I'm very worried about the next Elder Scroll and Fallout game.
The deepest of sighs. No matter what slop they feed us (elder scrolls fans) the community will buy it and fix it for them and flesh it out, and mod it into functionality and love it more than any other game ever made.
It will be safe like this. Even indie titles are pushing the envelope in terms of gameplay, world design, and storytelling, something that feels safe easily comes across as uninspired and lacking ambition.
1. A lack of diverse enemies as well as random encounters.
2. The usage of the same structure across each planet was definitely a turn off and noticeable throughout the design of the game.
3. choking the player with a load screen for almost every door is insane.
But they’ve always had transitions between cells, and hell on an SSD it’s hella fast now even modded
@@craig.a.glesner True but the cells were much bigger and with more to do before you hit a loading screen before. Now it's just box to box with no exploration at all
@@craig.a.glesner but...but...but...NO BUTS, a loading screen every door breaks immersion it was ok 20 years ago maybe even 10 years ago but it is not ok now. All they had to do was upgrade game engines, staying with the creation engine was pure out of touch stupidity, STOP defending evil companies taken over by heartless suits who gut the studio of everyone with real talent, Bethesda is dead. When was their last good game? Fallout 4 sucks without mods, they lied and treated the customers so poorly they got sued and LOST, it has been over a decade since the last good Bethesda game stop defending a company that hates you...
@@babytiny5807 I see you didn’t play FO4, because if you had you’d know that isn’t true. Concord Speakeasy was absolutely tiny, still needed a transition.
@@craig.a.glesner You mean FO4 doesn't have a massive open world? Because that's what I'm saying Starfield doesn't have, hence the loading screens for everything
I’m one of those people that spent $70 and spent 14 hours and decided it just wasn’t for me. i felt crazy at the time and this is so validating lol thank you for this!
My complaint with Fallout 4’s settlement system wasn’t that it got in the way or anything like that but it obviously took away some of that extra care that went into the games environment. There wasn’t a focus on multiple small towns like megaton spread across the map with unique characters, stories, clerks, and dialogue. I want tons of things to do in the world that’s not fast traveling between my sim style settlements or spending hours customizing a spaceship.
Fallout 4 would have been 10/10 if they had added in pre-made settlements you could order your settlers to build for you, yet already made by the developers, so you could continue on with your quests and the game. Give the build order, wait a week, check out your new settlement! Options, added turrets, you name it... Bethesda turned Fallout 4 into Fallout Sandbox.
@@williamyoung9401I absolutely hate it when a game lets me choose where to place things, because I honestly suck at it. It always just looks like a mishmash of stuff and looks janky.
Give me pre-made stuff any day. I love chucking resources into something that automatically upgrades and looks significantly better than anything I could come up with.
Personally I find it weird to compared Shattered Space to Phantom Liberty, mainly due to the time frame between the two. Shattered Space is a DLC that came out a year after the game, with minimal patches and changes to a game that's been widely criticized. Phantom Liberty came out almost three years after Cyberpunk 2077, with loads of patches and fixes to the base game, along with releasing alongside the 2.0 patch as well.
Starfield was honestly never going to fix everything wrong with the game within a year, and I don't think they ever will. Multiple loading screens between everything just to do simple things is something I doubt will ever be fixed. It took fans to do the Open Skyrim Cities mod for something similar there, and that was a far easier implementation compared to removing the loading screens you have from getting to planets, getting on your ship, docking onto a station and so on.
updating the game engine as a priority, and then get some good writers in who will be listened to ! then design the game. The studio had plenty of time, money and manpower !!!
17:37 oh hey Falcon, I see you've been working out.
The issue with Starfield in particular is trying to do too much, but doing nothing well. People love to just hate on Starfield, but the fact is that Starfield crams in more mechanics/features than any other full release game out there. You have voiced companions who are romanceable, you have FPS combat, you have melee combat, you have weapon/armor/material/food crafting, you have ship building, space combat, a big open world with multiple locations to explore, base building, resource management, main quest, side quests, moral/criminal system, different joinable factions, new game plus, etc. There is no other full release game out there that tries to do all of this. You'd think a game with just about every feature/mechanic known to gaming, set in a huge open world space sim would be great, right?
Nope. The problem is that Starfield tries to do way too much. Development resources (especially for a company that answers to shareholders) are finite. You can only spend so much time, money, scripting, graphic design, etc on one game. All of those mechanics feel puddle deep and disconnected. For example, I can build bases to farm all these minerals and resources and craft all these components....but why the hell is there zero correlation between this and building starships? You'd think starship construction would one the main things that drives the need to build bases and farm resources. Similarly, I can explore space and land on all these planets (which honestly look great for the first 3-5 minutes)...but then realize that it's empty space with a few copy/paste instances. That's before we talk about the bugs and glitches, which are also related. The more systems/features you have, the more code you're trying to bring together. The more code you have from different developers/teams, the more chance for errors or things to just not line up quite right.
Notably, Bethesda's greatest hit was Skyrim, a game that DIDN'T try to do everything. There wasn't really a lot of base-building/resource management in Skyrim. The world feels vast, but is comparatively contained compared Starfield. Crafting was much simpler/more streamlined. Fallout 4 is somewhere in between and was barely manageable for Bethesda. I loved Fallout 4, but I fully acknowledge its bugs, glitches and shallow mechanics at points. Instead of realizing that maybe they're trying to do too much...Bethesda said "damn the icebergs" and went full steam ahead with the massive monstrosity that is Starfield. It's just too much. I think there's a reason that no other game has all the features/mechanics/size of Starfield. It's because you can't make it work within the confines of a budget and timetable that's driven, ultimately, by returning value to investors.
And now Bethesda's leaders are not helping. When you're getting a lot of backlash, the best thing to do is show self-awareness and promise to do better, followed up by results.
There is always that one condescending dev
They should have added intelligent alien races. They could have done more.
This.
I really respect Bethesda for attempting the Chris Nolan/Interstellar kind of scifi where there’s no aliens, but it was a terrible decision. When I realized I was never going to discover or learn about alien cultures I lost all drive to keep playing
it's really interesting to me how they both tried to make it somewhat grounded but also whenever you criticize the obvious gaps in basic logic - like ships decelerating in a vacuum - people tell you "it's a space rpg, not a hard scifi". i think its biggest problem is it doesnt know what its meant to be. if it was meant to be fantastical space cowboys a la star wars then they should have had intelligent aliens, yeah. if it was meant to be interstellar hard scifi then they should have made it that. it lacks cohesion
they really forgot how to write quests and have a level of mystery that makes you want to explore
it is really funny they made a huge space game that isn't fun or intriguing to explore. there is just no story to the game.
I've been playing since before it came out. Still haven't beat it. From my understanding, Im a space architect? Wtf is happening 😂
@thefknscarecrow sorta what happened to me in AC Odyssey. for a giant open world based on ancient Greece i should love it but it feels kind of lifeless. the world is boring to explore and the only reason to do it is to clear out camps of enemies for XP.
So many dots line up showing Shattered Space was cut content that should have been in the base game. BGS is out of touch and failing, big time.
Just whilst we're here - Concord was genuinely a solid game (i played the beta, I didn't buy it lol), and was fun. The problem was that no sane person was going to pay money for it when multiple, already well established games Concord was directly competing against, already existed. You're not taking players away from something like Overwatch after they've dumped 5000 hours into it, especially if their game is free and yours isn't. Insane marketing decision.
Exactly. Like, in some ways, it doesn't matter how fun Concord was when there are already plenty of live service games that folks have so much time and money invested in to want to switch. Most people don't have time for more than one even if they could afford it financially.
"16x the loading screens"- God Howard
My anecdote is that I literally bought a gaming laptop to play this game, that purchase is not regrettable and honestly my purchase of Starfield is not regrettable either since I actually played it for 200+ hours. But I am done. I don't care for shattered space, and I don't care for a second playthrough. It's not a fallout 4, which I have played through at least 10+ times and it is definitely not a Skyrim which I have played through more times than I care to count. I had my fun with Starfield but it's just not fun at the end of the day. Not fun enough to want to play again, let alone pay for a DLC to play more of it.
I didn't even finish the main story but I don't care to. It was so un-compelling. I played 200+ hours basically just doing all of the side questlines, and when it became clear that all of that was done, I started to do some of the settlement stuff and I was very quickly absolutely done, that part of the game is such complete garbage.
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