Listen, maybe... Maybe if there's enough demand for it I'll talk about The Simpsons Hit And Run at some point, just don't expect it as part of this series.
Bacon, I think I'm one of your very few Spanish viewers, so I have to tell you... PLEASE COVER TORRENTE 3, that Game IS hilarious and stupid, just like the movie although I didn't watch It so I don't know if it's good. The franchise itself and Torrente are very irreverent, I only watched the first one and Torrente steals the money his dad makes as a "homeless man". His house stank, he lies about being a cop, and he calls the chinese girl "chinita" or "little chinese girl". He's very unlikable and in fact my mom.doesn't want me to see any of the five movies, but here in Spain we find it really funny. I'll watch the movie and tell you if you don't understand the Spanish in the game
I get that u hate that game jsut bcs of the ps2 port ans im not sure about that issue with reloading cuz it prolly was meant to be in game. On pc u have a tutorial option in menue where they teach you that this "bug" is in the game as a mechanic and btw u didn't finished that game u still missed extreme drive thats a lovely one but i dont recommend that its a real hardcore experience
@@Enigma19100you might "definitely" consider that retro, but it's not, and I don't think many people would agree with you, the consoles themselves you could argue are retro, but a game from 2012 isn't retro lol, the ps4 came out in 2013, is the ps4 retro? Of course not
When I first started playing FPS games I never reloaded early because I thought I was wasting ammo. My friend showed me, in most games, reloading early costs you nothing so, for the last 20+ years, I just reload after every single gun fight. Or if I'm bored. Would be a trip to play a game where you actually throw ammo away if you reload early.
Agreed. At the very least some of these games tried to use unique locations, like Sleeping Dogs. It was so refreshing to play a GTA-like open world game in a city that's NOT in the US.
Same. For as much as everyone loves games such as Elden Ring, God of War: Ragnarok, and Baldur's Gate 3, I honestly prefer the simple joys of hijacking a parked car left in the street and getting into cop chases.
The reloads getting rid of the extra ammo in mafia makes sense, they were going for realism. In real life if a soldier reloads a mag the unspent rounds don't just magically make their way back into the other mags
Few thoughts. 1. "The Los Carnales" *angry Dex noises* 2.The FBI agent helping you in New York City actually references the night club called "Gulag" in LA from the first True Crime game, so there's at least some connection. But yeah, glad people are growing to appreciate New York City. It's a highly underrated game.
25:17 That criminal throwing his hostage on the ground, shooting said hostage like 6 times in the chest then flipping him off is some of the AI quirks from the older generations of games I miss.
The Xbox version of True Crime: NYC is known to have been a very broken mess, with speculations of it being an earlier version of the game, which would make sense on why the mission Human Cargo is suddenly impossible to beat unless younknow what you're doing. Side note: at this point, Xenia Canary is the only good way to play Saints Row 1 and 2, the sequel especially since we're never gonna get that PC Patch.
@@JTR504 Yeah, you could install GOTW, but considering the drama with Volition and the fact that Minimaul was crooked during the development of the PC Patch by strsight up just betraying the late IdolNinja (flippy made a public and private video all about that "happy" tale), it's no wonder why we have to pick Xenia Canary for SR2 and it's DLCs. GOTW does have some of the DLCs, but it's not in a fully functional state. They do work, but everything else was cut.
Is it better to use Xenia Canary or Xemu? I have Xemu and only because I've read that Xemu is newer and continues to have ongoing development in addition to a wider variety of games that are playable compared to Xenia.
The part with the dragon and the old chinese dude seems like its supposed to be a nod to "Big Trouble in Little China", especially since the old guy was clearly voiced by James Hong
Yeah, I read some interview that said the game started more inspired by big trouble but ended up getting changed at some point so it got cut down to that one story thread.
True Crime New York City felt like it was supposed to be an Xbox 360 launch title, but kept it on inferior hardware for no reason. Activision should at least commission remakes of both of those titles, and to iton out the issues, but that will never happen due to lack of interest or brand awareness (which led to True Crime Hong Kong to be sold to Square and repurposed as Sleeping Dogs, but even then, Sleeping Dogs, unlike the other two titles, had a map that doesn't even remotely resemble the actual city, doesn't have a wacky, out of nowhere scenario in the main plot for no reason and instead relegated to DLC, and Square never pushed out a sequel).
Mafia feeling like alpha build is quite understandable, because the console versions were an afterthought, the intended experience is to play it on PC.
I had the first one on PC and it was boring I never did finish playing it later on I eventually got a hold of Mafia 3, the with the black guy, completed that game.
for me dave mustaine sounds good when he leans into vocal tracks that work for his voice, more rough and gruff sound. sweating bullets its probably the best example of this that song can only really sound good when sung by him
It's a lot of fun, only just managed to run on the PS2 though - if your console was old it would really struggle with driving in particular. Insane amount of real world brands and music though, ahead of its time.
Maybe it was due to how it ran? Personally, I loved it, but compared to Streets of LA, it ran a fair bit worse and sometimes chugged on the PS2. FPS would just drop a lot of the time and there would be pauses here and there due to the game struggling to run. If the Gamecube and Xbox versions were said to have bad framerate issues, I don't wanna imagine them then cuz the PS2 one didn't run the best either, but otherwise I liked it more than LA and wish there could be a remaster of both games somehow released nowadays.
The "barely speaks" gag in 1 is funnier to me given how frequently there are small gags about it in both 2 and 3, especially 3. Mostly if you pick the male african american voice because he's the only Playa VA who's been in all the games.
Actually, if i recall correctly, SR was in development around the same time as Andreas. The original named for the series was Bling something iirc. Anyyways, they actually had to change their gang colors in development from green to purple because of San Andreas, which is why Julius makes a joke about wanting his Vice Kings gang to wear green at first
Bling Bling, basically they made a Punisher game while working on it then after the plans for a sequel went nowhere they combined what work they did with that with the Bling Bling premise and that's how we got Saints Row.
Where are the GTA clones now that Rockstar has stopped making them? I feel like now is the best time for them; but I think companies don't see them as a trend anymore so they don't want to make them, when in reality we need games to fill in the void while we wait for GTA6 to come out in 2035. Also the Saint's Row reboot was ass and I'm still mad that Steam wouldn't give me my money back because I played more than three hours, most of which I was afk in the character creator.
@@thechosenone2123 Because that is the kind of games we are talking about, and it doesn't have to be derisive; Saint's Row 3 is a fantastic game, and I don't think any studio has ever decided not to make a game because people will call it a clone of another game, in fact game companies love chasing trends. That's why we got GTA clones in the first place.
@@thechosenone2123 No game has ever rivaled GTA lol, and anyone who uses "NPC" unironically is a moron. GTA didn't invent the genre, they just made it popular and made companies see how much money they could make off of doing similar games.
I had True Crime NYC on PS2, The game was a glitchy unstable mess. I remember an escort mission where the car kept kept falling through the map & I had no choice but to restart the entire game. Fun game but needed serious polish
@21:41 im pretty sure that beetlejuice cameo is a double entendre since that was probably referencing his character in that jake gyllenhaal movie "bubble boy."
@thechosenone2123 I started thinking That too Until I, and many were proven wrong with Red dead 2 in 2018 and I Have a Feeling going from the Trailer, that Gta 6 will be a Great entry to the series
43:47 The system is intended because what they were going for wasn’t to be like a typical video game but instead how reloading would actually happen. If you carelessly reload your gun because you only spent 3 bullets, your remaining bullets with stay with that magazine and wouldn’t get put back into your pocket like in real life. The strangest part about this argument was it was mentioned in the tutorial that if you reloaded to early with some guns, you’d be wasting any remaining bullets you had left. It also wasn’t the only game to do this since around the time games like Medal of Honor had a system like this so you couldn’t cheese encounters with video game logic with what they were going for. Games like Cry of Fear have shown this type of system can work, and in that games case it helped with it’s survival horror element since you have to consider whether your last remaining bullets is worth using with risk of having to do a longer reload to chamber the gun once it’s empty.
I think you should have mentioned the 'extra mode' in true crime new your city where you play as redman where everyone is trying to kill you, it was so funny to see the final boss was zeke with a rocket launcher 😂
I don't necessarily see every open-world game as a GTA knockoff. Of course there are knockoffs on mobile, but other than that, some devs like myself wanna do their own thing with the open-world genre without being falsely accused of making knockoffs
@ it was tony hawk pro skater meets gta 3 meets precursor legacy it is a platformer but you could still piss off the guards and see how long you could run from them like in gta
Fun fact about TC:NYC: there was a bug exclusive to the Xbox version that made it impossible to beat without cheats. Without spoiling anything, one of the boss fights (for some reason) is bugged and causes the guy you're fighting to always grapple you. Let me reiterate, the only way past this boss is cheat codes.
I grew up playing True Crime New York City along with the original GTA trilogy. I have to say as a kid being able to play on the other end of the moral compass and having the ability to go into interiors to deal with being a “cop” was pretty fun even if the physics were a little janky along with the controls being okay. Plus the sound track was pretty good fist time hearing Blue Oyster Cult - (Don’t fear) The Reaper.
I remember seeing Mafia ranked at #1 in a book I had as a kid of the "Best Videogames from 2000 to 2008," even ranking higher than GTA IV and also saw a lot of people online talking about it like it was one of the best games ever made.
I stumbled upon this video and these games brought good memories for me, they were flawed but fun for me, good video. 2 classic games you should try in the future are Def Jam Vendetta and Def Jam Fight for New York if you enjoy fighting games or in this case wrestling/brawler games as the first two Def Jam games were made AKI the developers who made WWF No Mercy, there is a 3rd installment called Def jam Icon, but yeah i avoid that one as Def jam icon wasn't made by AKI and Icon is viewed as the worst compared to Vendetta and Fight for Ny.
Little note: Yhe badges in TC:SoLA aren't for health and the garage, they are used towards fighting, weapons and car upgrades. When you visit a health or garage, it takes off badge points but nit actal badges.
44:01 Understand this about the current situation and reloading realistically they were going for what most modern games try to do these days. specifically talking about when You empty your clip before it's finished there shouldn't be any remaining bullets it's understandable that some people would be annoyed by this, but I get their reasoning perfectly fine. you have to mentally understand that you are wasting more when you reload. Nerfing the gun without actually Nerfing the gun, Makes it far more understanding if you put your mindset in that direction, if you're going for realism. enjoyed the video this is my only problem so far with what you said, everything else was spot on. I believe their attempt was balancing the gun because the Tommy gun was very powerful for that time.
A tommy gun has a magazine, not a clip, and I like the mechanic of ammo being lost if you reload before the magazine is empty. It's realistic, sure it's just a game but I like stuff like that. Good video, I never played a True Crime game until Sleeping Dogs, the release was probably after your window. I think it was newer but I've enjoyed it
While I will admit it is very jank the original Mafia is such a refreshing take on the GTA formula, as personally I see it as what would happen if you actually tried to be a criminal in the same vein as Tommy Vercetti or Niko Bellic; sure, you could theoretically blast through bad guys in gunfights and get into fast car chases, but doing so is unequivocally lethal and dangerous, and if you fuck up even a little bit, you're screwed. At the same time though, there is a lot of QOL improvements in the remake; it took me half a day to get through the appropriately titled "Better Get Used To It" either because Paulie kept on getting beaten up by goons that you're supposed to hit in the head with a bat (which is a lot harder than it sounds) or I kept on getting shot to death because-as you mentioned-there's no cover mechanic. Even though I think the best way to experience it is to play the remake on Classic difficulty, you should give the PC port of the original Mafia a try; the console versions are shitty.
The Devs were so sick of people calling The first two saints row games "GTA clones" that they ruined the series by making it as far away from GTA as possible by making it as wacky and whimsical as possible, resulting in Saints row 3 and everything after that. It was the ignorant masses that ruined that series. If they had just let them cook, we could've gotten an amazing gang crime trilogy, but no, they forced the developers hands and they had to make something so *alien* (literally) to GTA in order to stand out at the time. Not everything is GTA, just like not every Shooter after Doom 1993 was a "doom clone" and I'm glad that you address this issue.
Rockstar/GTA fanboys are really fucking abysmal! swear they can't let ANYONE cook and they the reasons why Rockstar got super lazy nowadays and it's all thanks to them!
@thechosenone2123 Yeah, another thing is that Pokémon DIDN'T invent the "Monster collecting" genre, it was Persona 1! And yet everything is called a "Pokémon-like"? It's a shame but ignorance is always prevalent.
@@thechosenone2123 Yeah, I think the better use of the term "clone" is "-like". Such as "Souls-like" or "Rogue-like" because instead of being directly compared to the games that were it's inspiration or near that games release date, it's actually wearing it's inspiration on it's sleeve. Souls-likes don't seek to emulate dark souls, just some of its mechanics, making it its own game while still having inspiration, rather than the term "clone" making it out as if they are trying to be an exact substitute copy of the game. Same goes for "Metroidvania" and other such terms. That way, the term's usage is a lot more understanding and upfront compared to the seedy and malicious undertone of "clone". "Clone" clearly states an attempt to steal ideas and act as a direct copy of something, while "-like" clearly states an direct inspiration or emulation of that gameplay and/or story/world style while still being its own thing. One states that it's something unoriginal, you've already played it before. The other states inspiration with an entirely new experience. That's why I dislike the term "clone". Another reason is that the famous games that people say games were "clones" of DON'T have complete control over their source material. GTA wasn't the first gang game, Wolfenstein wasn't the first FPS game, Pokémon wasn't the first Monster collecting game, and so on. They definitely pioneered their respective source material and ideas, but they weren't the arbiters. It's not like they own the idea. Society is built on the ideas of others and their own spins on those ideas, so calling things clones of something is disingenuous and I'm glad the term has died down. Probably because gaming has evolved so much now and there's so much choice now. Nonetheless, I'm glad the term "clone" is dead when it comes to video games.
@@MerlautJones Of course they wanted to compete with GTA, all games compete with each other for sales. Saints row was saying "we provide a much more fun and wacky experience than GTA while still having a serious story you can invest in", they were making fun of GTA in that trailer. But they were NOT trying to replace GTA, the trailer was so in character for the psychotic and parody-like nature at times of Saints row 2.
I think I can explain the lower score for NY in comparison to LA. It's either the increased likelihood of crashing, the fact the mission Human Cargo has an unavoidable game breaking glitch on Xbox, or both.
I remember that True Crime: New York City on PS2 got a bad rep from being pretty buggy, sometimes being a game breaking bad. Not sure how much or what kind of bugs we are talking here, but there was suppose to be more than enough to be noted about this.
I was SUPRISED at just how much vitriol you had for Mafia's combat, considering it's attempt at realism made it come off as more of a milsim but for gangsters. A Gangsim. I'll get my coat. But I also realized you're playing the PS2 version, and I just wondered why? Considering that the PC version is not that hard to get running and goes on sale fairly often, and probably is more endemic of how the game was meant to be played. Any reason is a fair one. Convenience. Price. Not wanting to bother to patch it. But I do feel that if that was the version played you might be humming a different tune. Maybe not the "this is the best game on the list", but maybe it would have been just a bit higher. Also, complete side note, your review of it was absolutely hilarious considering that it was pretty much the exact opposite of reviews at the time. Critics loved the shooting and loathed the driving, you loved the driving and loathed the shooting. Other than that, can't wait for more videos, Mister Snark king
You forgot about the fact that True Crime also has an aiming system and you can use it while diving. So it has a max payne style slowdown function. Just not on the same level as Max Payne. But it is neat. Legs and arms for non lethal shots for good karma. Headshots for bad
26:00. It's only 1 borough, Manhattan. The other four are not in the game. 33:00. It's about 75-80% accurate. Manhattan isn't that flat, especially the northern end of the island. Not all the streets are wide and straight boulevards with a minimum of 3 lanes each direction. But, yeah, the atmosphere is pretty accurate for NYC in 2006. True Crime: NYC is one of my favorite sandbox games. Yes, I even like it better than the GTA games. I have the PS2 version and it's really cool to know that one of the creators has a Twitch and TH-cam channel. There is a fair amount of fans for the game and he was happy to realize that. To answer your question about the game: there is no real reason why NYC is worse than LA. It's an objectionally superior game.
By definition, yes, but I believe "knockoff" is being used here to indicate their lesser polish / quality in comparison to the GTA series. Saint's Row, especially the first and second entries, is one of the few series I would say was both before becoming their own thing.
SR1 shows very much how SR2 evolved and it's usually cheap to get so it's worth a shot. Will say that I usually just went around doing the graffiti stuff at first specifically to make sure I'd have enough respect to blow through stuff and I believe you also get the infinite sprint from that which helps out. The Chopshop also works out well clearing the respect issue too, I think. That said? It gets really difficult by the end. That last Carnales stronghold is a pain.
I miss when Saints Row was a more grounded gang game and not constantly trying to jump the shark. (I still like 3, and I admit even 2 escalated things but both still felt close enough to not totally lose me.) 4 and beyond though, oof.
Okay, please review Sonic X Shadow Generations you will love it thank you so much for being so respectful and unbiased as an outsider of the fandom (tip: the appeal of sonic is gameplay that is easy to grasp but hard to master)
I appreciate the review of saint's row on here, there's surprising very little videos on the game from a gameplay standpoint especially comparing it to the later games and I was curious if SR2 was easier because I had gotgud or if the side activities in the first game just sucked more.
A couple things on this...really hard to see the Mafia games as belonging to this, as they were very much intended to be narrative experiences, with very light sandbox elements. Also, the best GTA game was Saints Row 2, not even my opinion, just fact. I think the mark of GTA and the clones was whether you could generally screw around for hours just doing random crap and ignore the storyline entirely, which is possible in Mafia, but would not be particularly enjoyable. With Saints Row 2 (and San Andreas), I entirely forgot their was an actual plot line for a while, especially once cheat codes get plugged in and you see just how nutty the devs decided to let things get.
Man, that console port of Mafia looks rough. The PC version is much better, although still very hard and with a lot of driving, but that's part of the game's identity. It's more of a mobster simulator than a crazy sandbox like GTA. The remake "fixes" the more obtuse mechanics, but also loses the unique identity and plays like every other open world cover shooter.
I don't think you would do Roadkill again since it previously was covered for one of your Twisted Metal clone videos. I was going to mention some of those games you quickly had written in the video. I also agree The Simpsons: Hit & Run more of it's own thing than an GTA clone. Instead of throwing out more GTA clones. Do you plan on doing this concept with Resident Evil clones. I know a few TH-camrs already doing that. You might have some interesting views on them.
Yep, we used Google Maps and fed that data into the game to make 100% accurate street maps for True Crime LA and NYC. Very cool for the time. For NY I got to direct Darth Maul (AKA) Ray Parks to do all the mocap for fighting styles you could buy, an odd full circle from Star War Demolition where he 1st appeared in games. If I recall TC1 was made with 30 devs and TC2 we got to around 80, still small by sandbox team sizes. TC2 was a sequel to TC1, but at the last second Activision had us change the main character based on focus testing making us redo all the cinematics before launch. I will take the manual shooting, the new gun mechanics, and the tutorial as a win since these were also my areas on the game.
"Rapper's Delight" is so good. I've never heard any of my hip hop listening acquaintances mention it. Perhaps it's still so well known? But it doesn't seem like that. It was one of the first pieces of music I heard where I realised how powerful rap could be. I've always admired creative, evocative storytelling and so much of good hip hop is full of that
I would like to clarify that Troy was Disgusted at Julius decision for killing the protagonist although troy was order to take the saints down he wanted to do it in a peaceful Way So no one would get hurt or killed
one of my favorites is the scarface one. its literally impossible to play without a patch but the gameplays fun, i like running the empire, and as a sequel to scarface it passes really well.
Yeah Scarface had a surprisingly in-depth gameplay loop. I wish they didn't make Tony do literally every aspect of the drug running tho - he has to literally fly himself outside the country, steal the drugs from a gang, smuggle them onto a boat, successfully evade police/gang patrols while boating back to Miami, then get the shit to a distribution facility to go push it on the streets lmao. They should've had a management mechanic where Tony sends agents out to do some of that stuff, would've been more fun imo.
@@Housesider i like the minigames but yeah its pretty weird to be the only guy in your empire, buying, selling, doing gang wars, buying capital to increase passive income, collecting, and whatever you can think of, youd think theyd at some point make it mostly passive like in fallout 4 almost where you just get so much stuff without doing anything that it gives you a bit of the literal sense that tony has, that no one can touch him at the top of his tower.
@thechosenone2123 for ps2 emulator, lights go purple and inverted, lights are visible through walls, soft lock crashes. And for pc, the geometry is metricly fucked up until tony is just a mess of triangles splayed across your screen so you cant see.
Honestly True Crime: NYC was so much fun. Interesting concepts too like having multiple unarmed fighting styles. It had a two endings based on being a law abiding officer or corrupt cop. The option of choosing which of the three cases to do first. And personally the soundtrack was awesome! And introduced me to Misfits and Wu Tang at age 10 lol
I really liked the Getawayfor its more "simulator" open world style. Megadeth has always been a top notch band, but Mustaine has improved a lot with his vocals, specially on his last album ...The Death
Great video! Since this is about Retro GTA knockoffs, do you think games more inspired by GTA 5 could be work as a video idea? Maybe called Modern GTA knockoffs. I'm not sure how big the list for that would be, the only one that comes to mind is Watch Dogs but I'm sure there's more
I've always had a soft spot for "GTA clones." Despite the derogatory term, they've always had a certain charm to them. True Crime felt like a cliché cop show on FOX that would've been cancelled after one season, but it is glorious in how cheesy it is. Saints Row (the first two, anyway) were a fun alternative to the grim and dreary GTA IV.
Okay in reference to the LA having lots of crime stuff, bro, in the 80's-90's? Holy shit were the ghetto places in LA BAD. Like Bell, Maywood, Inglewood, Lynwood, Compton (I moved a lot of you couldn't tell) my lord was there a lot of awful shit happening. It may seem like a stretch in the game but it sadly isn't as far of a stretch as you'd think. At least decades back it wouldn't have been.
I think it’s really stupid calling any open world game that has driving a GTA clone it would be like saying every mob movie made since the year 1990 is only a rip off of Goodfellas. Take saints row for instance the world that you play in completely fills different any GTA game it’s over the top. And then Game’s like sleeping dogs to me were way ahead of what GTA was doing at the time. Hong Kong was extremely lively a combat was fantastic and the story was very intriguing.
Just my two cents on Mafia's ammo system; As someone who habitually reloads in games like Call of Duty, I can understand why that would be frustrating. But it is how reloading works in real life. Kinda. It would be better if it was an actual magazine system (like in Red Orchestra, or Insurgency) where you get x number of magazines and the game tracks the number of bullets in each one. If you reload early, it puts that magazine back and puts a fresh one in, but that magazine remains as empty as it was when you reloaded.
I hate it so much when weapons that use magazines are refered to as "clips". I know this is gonna come off weird but rifles have clips. A clip is a thing used to help load bullets into weapons that have a magazine that cannot be detached. This is my miltary and police background family coming out. Ill leave with fun facts and a wish that you will in the future use magazine more often than clip Fun fact one: The M1 Garrand's famous *CHING* sound is it actually forcibly ejecting the clip used to load the ammunition in Fun Fact 2: older bolt action rifles actually require the clip to stay inside and must be removed manually before loading another bullet in. Fun fact 3: There are different kinds of clips used for different rifles. Stripper clips are a thing that just helps feeding bullets straight in a timely manner for bolt actions. A regular clip like the M1 Garand uses are actually pushed inside the internal magazine and must be removed before loading a new clip in. Lever actions with tube magazines have a speedloader, which is basically a long tube with a spring that you push the ammunition straight into the magize with, revolvers that have a cylinder that can be moved and loaded from the side use a speedloader which is basically a revolver cylinder clip. In conclusion. Clips sit inside of magazines. Magazines are either internal and cannot be removed or are detachable and replaceable.
Listen, maybe... Maybe if there's enough demand for it I'll talk about The Simpsons Hit And Run at some point, just don't expect it as part of this series.
GET 'ER DONE!!! More content, more Simpsons, more you.
Bacon, I think I'm one of your very few Spanish viewers, so I have to tell you... PLEASE COVER TORRENTE 3, that Game IS hilarious and stupid, just like the movie although I didn't watch It so I don't know if it's good. The franchise itself and Torrente are very irreverent, I only watched the first one and Torrente steals the money his dad makes as a "homeless man". His house stank, he lies about being a cop, and he calls the chinese girl "chinita" or "little chinese girl". He's very unlikable and in fact my mom.doesn't want me to see any of the five movies, but here in Spain we find it really funny. I'll watch the movie and tell you if you don't understand the Spanish in the game
Ps2 mafia is horrible port fr. Main platform was pc and there game is great ngl i played it as kid and i still love it
I get that u hate that game jsut bcs of the ps2 port ans im not sure about that issue with reloading cuz it prolly was meant to be in game. On pc u have a tutorial option in menue where they teach you that this "bug" is in the game as a mechanic and btw u didn't finished that game u still missed extreme drive thats a lovely one but i dont recommend that its a real hardcore experience
You talking about the Best Simpsons game to date, would be a delight.
Just a note: Sleeping Dogs was originally True Crime: Hong Kong. So it deserves inclusion because you included both LA & NYC.
Sleeping Dogs was such a good game. Sadly we never got a sequel
This one is just retro games
@Nixus237 i mean it was a ps3 game that came out in 2012. I would definitely put that under retro.
@@Enigma19100you just made me feel Ancient. Idk if I’d even include PS2 as Retro…
@@Enigma19100you might "definitely" consider that retro, but it's not, and I don't think many people would agree with you, the consoles themselves you could argue are retro, but a game from 2012 isn't retro lol, the ps4 came out in 2013, is the ps4 retro? Of course not
Tbf that gun mechanic got reloading in Mafia is realistic. If you toss away a clip before it’s empty you are in fact wasting ammo.
I love it when a game actually removes ammo if you reload before the *magazine* is empty
Yeah that adds more strategy to games like these
also the cool thing is you can let enemies run out of ammo, or finish them early to get their ammo.
Indeed. One of the most morónic complains the 1d iot made in the video
When I first started playing FPS games I never reloaded early because I thought I was wasting ammo. My friend showed me, in most games, reloading early costs you nothing so, for the last 20+ years, I just reload after every single gun fight. Or if I'm bored. Would be a trip to play a game where you actually throw ammo away if you reload early.
I miss GTA clones. I wish they'd start making them again. Especially now that we don't get a new GTA from Rockstar for 10+ years.
My dude, have you heard of slop android games? There are millions of GTA clones and none of them are good.
Agreed. At the very least some of these games tried to use unique locations, like Sleeping Dogs. It was so refreshing to play a GTA-like open world game in a city that's NOT in the US.
right, in the time we need them most they’re nowhere to be found but we were flooded with them when gta games were released more frequently :/
Just a couple of years ago there was a Saints Row game...or doesn't that one count?
Same.
For as much as everyone loves games such as Elden Ring, God of War: Ragnarok, and Baldur's Gate 3, I honestly prefer the simple joys of hijacking a parked car left in the street and getting into cop chases.
The reloads getting rid of the extra ammo in mafia makes sense, they were going for realism. In real life if a soldier reloads a mag the unspent rounds don't just magically make their way back into the other mags
@@DP12321 Yeah Mafia on PS2 is pure AIDS. It's far better on PC, although the aimbotting cross-mapping enemies are still just as demonic there lol
Still sucks
Only if they throw away the half-empty clip of putting it back with the rest of their clips. But it still sucks either way
@@Wavedashnoir skill issue, git gud pleb
@Housesider what?
Few thoughts.
1. "The Los Carnales" *angry Dex noises*
2.The FBI agent helping you in New York City actually references the night club called "Gulag" in LA from the first True Crime game, so there's at least some connection. But yeah, glad people are growing to appreciate New York City. It's a highly underrated game.
25:17 That criminal throwing his hostage on the ground, shooting said hostage like 6 times in the chest then flipping him off is some of the AI quirks from the older generations of games I miss.
Bro became self aware 💀
You should really have played Mafia's PC version, the emulated PS2 version is AWFUL.
Truth, I think Mafia on PC is a masterpiece too, it's such an incredible and unique game.
I had the Xbox version. I wish it was backwards compatible. I'm not interested in the Definitive Edition.
@@MerlautJones ill recommend you reconsidered. i played both and the definitive edition is wayyy better than the orginal
The Xbox version of True Crime: NYC is known to have been a very broken mess, with speculations of it being an earlier version of the game, which would make sense on why the mission Human Cargo is suddenly impossible to beat unless younknow what you're doing.
Side note: at this point, Xenia Canary is the only good way to play Saints Row 1 and 2, the sequel especially since we're never gonna get that PC Patch.
The backwards compatible xbox ports are solid. I have all the Saints Row games
Just install the "gentlemen of the row" mod for Saints row 2 on pc. It still occasionally crashes, but it makes it way better.
@@JTR504
Yeah, you could install GOTW, but considering the drama with Volition and the fact that Minimaul was crooked during the development of the PC Patch by strsight up just betraying the late IdolNinja (flippy made a public and private video all about that "happy" tale), it's no wonder why we have to pick Xenia Canary for SR2 and it's DLCs. GOTW does have some of the DLCs, but it's not in a fully functional state. They do work, but everything else was cut.
Is it better to use Xenia Canary or Xemu? I have Xemu and only because I've read that Xemu is newer and continues to have ongoing development in addition to a wider variety of games that are playable compared to Xenia.
I can confirm that I had the Xbox version it jugged hard
The part with the dragon and the old chinese dude seems like its supposed to be a nod to "Big Trouble in Little China", especially since the old guy was clearly voiced by James Hong
Yeah, I read some interview that said the game started more inspired by big trouble but ended up getting changed at some point so it got cut down to that one story thread.
True Crime New York City felt like it was supposed to be an Xbox 360 launch title, but kept it on inferior hardware for no reason.
Activision should at least commission remakes of both of those titles, and to iton out the issues, but that will never happen due to lack of interest or brand awareness (which led to True Crime Hong Kong to be sold to Square and repurposed as Sleeping Dogs, but even then, Sleeping Dogs, unlike the other two titles, had a map that doesn't even remotely resemble the actual city, doesn't have a wacky, out of nowhere scenario in the main plot for no reason and instead relegated to DLC, and Square never pushed out a sequel).
The city lokked amazing , a couple of more years and it could have made it to the PS3 / 360 era
Where is the scarface game
I was thinking the same thing too.
Me too, that game is one of the better licensed games like spider-man 2 and X-men origins wolverine!
One of my favorite games.
54:08 “it’s not “The Los Carnales” it’s just “The Carnales” Los means….Fuck it.”
Mafia feeling like alpha build is quite understandable, because the console versions were an afterthought, the intended experience is to play it on PC.
I had the first one on PC and it was boring I never did finish playing it later on I eventually got a hold of Mafia 3, the with the black guy, completed that game.
for me dave mustaine sounds good when he leans into vocal tracks that work for his voice, more rough and gruff sound. sweating bullets its probably the best example of this that song can only really sound good when sung by him
Adding the clip of the cop who got scared by a falling acorn is fucking gold
True Crime: NYC was one of my absolute favourites for years, never understood the apathy towards it
I could tell ya exactly what happened there, but no one would believe me anyways.
It's a lot of fun, only just managed to run on the PS2 though - if your console was old it would really struggle with driving in particular. Insane amount of real world brands and music though, ahead of its time.
@@JesseHenderson-xc2kg please do
I was playing it in early morning days off in high school while O&A was on the radio.
What a time to be alive
Maybe it was due to how it ran? Personally, I loved it, but compared to Streets of LA, it ran a fair bit worse and sometimes chugged on the PS2. FPS would just drop a lot of the time and there would be pauses here and there due to the game struggling to run. If the Gamecube and Xbox versions were said to have bad framerate issues, I don't wanna imagine them then cuz the PS2 one didn't run the best either, but otherwise I liked it more than LA and wish there could be a remaster of both games somehow released nowadays.
The "barely speaks" gag in 1 is funnier to me given how frequently there are small gags about it in both 2 and 3, especially 3.
Mostly if you pick the male african american voice because he's the only Playa VA who's been in all the games.
1:02:00 It's not THE Los Carnales, it's just the Carnales
Rio Grande River. Jesus..
Actually, if i recall correctly, SR was in development around the same time as Andreas. The original named for the series was Bling something iirc.
Anyyways, they actually had to change their gang colors in development from green to purple because of San Andreas, which is why Julius makes a joke about wanting his Vice Kings gang to wear green at first
Bling Bling, basically they made a Punisher game while working on it then after the plans for a sequel went nowhere they combined what work they did with that with the Bling Bling premise and that's how we got Saints Row.
@Hi_Just_Fred Wild. So we owe Saints Row to the Marvel Punisher game? Glad it turned out right
Where are the GTA clones now that Rockstar has stopped making them? I feel like now is the best time for them; but I think companies don't see them as a trend anymore so they don't want to make them, when in reality we need games to fill in the void while we wait for GTA6 to come out in 2035. Also the Saint's Row reboot was ass and I'm still mad that Steam wouldn't give me my money back because I played more than three hours, most of which I was afk in the character creator.
@@thechosenone2123 Because that is the kind of games we are talking about, and it doesn't have to be derisive; Saint's Row 3 is a fantastic game, and I don't think any studio has ever decided not to make a game because people will call it a clone of another game, in fact game companies love chasing trends. That's why we got GTA clones in the first place.
@@thechosenone2123 No game has ever rivaled GTA lol, and anyone who uses "NPC" unironically is a moron. GTA didn't invent the genre, they just made it popular and made companies see how much money they could make off of doing similar games.
I had True Crime NYC on PS2, The game was a glitchy unstable mess. I remember an escort mission where the car kept kept falling through the map & I had no choice but to restart the entire game. Fun game but needed serious polish
I had it too but that never happened to me, i sometimes fell off the map but suddenly reapeared near the street
@21:41 im pretty sure that beetlejuice cameo is a double entendre since that was probably referencing his character in that jake gyllenhaal movie "bubble boy."
Its crazy how no one does it Like Rockstar..Many come close and Some have better aspects but Rockstar has this perfect balance of an Open world game
@thechosenone2123 Hey to each their own I guess
@thechosenone2123 I started thinking That too Until I, and many were proven wrong with Red dead 2 in 2018 and I Have a Feeling going from the Trailer, that Gta 6 will be a Great entry to the series
43:47 The system is intended because what they were going for wasn’t to be like a typical video game but instead how reloading would actually happen. If you carelessly reload your gun because you only spent 3 bullets, your remaining bullets with stay with that magazine and wouldn’t get put back into your pocket like in real life. The strangest part about this argument was it was mentioned in the tutorial that if you reloaded to early with some guns, you’d be wasting any remaining bullets you had left.
It also wasn’t the only game to do this since around the time games like Medal of Honor had a system like this so you couldn’t cheese encounters with video game logic with what they were going for. Games like Cry of Fear have shown this type of system can work, and in that games case it helped with it’s survival horror element since you have to consider whether your last remaining bullets is worth using with risk of having to do a longer reload to chamber the gun once it’s empty.
54:08 "The Los Carnales"
Dex has some words for you.
Well, Dex would want some words with every single member of the Third Street Saints
I think you should have mentioned the 'extra mode' in true crime new your city where you play as redman where everyone is trying to kill you, it was so funny to see the final boss was zeke with a rocket launcher 😂
The sudden jerk to Zombies really scared me as a kid, I was like "Everything seemed normal, are there fucking zombies in LA?"
Ain't too far off. Druggie bums are damn close
Playing a PC game with a controller and complaining about difficulty and aiming is interesting to say the least.
I don't necessarily see every open-world game as a GTA knockoff. Of course there are knockoffs on mobile, but other than that, some devs like myself wanna do their own thing with the open-world genre without being falsely accused of making knockoffs
Nice! Just discovered your channel - I used to watch your reviews back in the day!
Jak 2 was literally made cause the devs were told by a group of 9 year olds that their favorite game at the time was GTA 3
But Jak 2 is still a platformer at heart. Unlike a lot of other games at the time, it took inspiration without ripping off.
@ it was tony hawk pro skater meets gta 3 meets precursor legacy it is a platformer but you could still piss off the guards and see how long you could run from them like in gta
Fun fact about TC:NYC: there was a bug exclusive to the Xbox version that made it impossible to beat without cheats. Without spoiling anything, one of the boss fights (for some reason) is bugged and causes the guy you're fighting to always grapple you. Let me reiterate, the only way past this boss is cheat codes.
It's been speculated that this bug happened because it's running an earlier build of the game, which is why the Xbox release was very broken.
I grew up playing True Crime New York City along with the original GTA trilogy. I have to say as a kid being able to play on the other end of the moral compass and having the ability to go into interiors to deal with being a “cop” was pretty fun even if the physics were a little janky along with the controls being okay. Plus the sound track was pretty good fist time hearing Blue Oyster Cult - (Don’t fear) The Reaper.
I remember seeing Mafia ranked at #1 in a book I had as a kid of the "Best Videogames from 2000 to 2008," even ranking higher than GTA IV and also saw a lot of people online talking about it like it was one of the best games ever made.
Games featured in this video
True crime 1
True crime 2
Mafia ps2
Saints row 1
I stumbled upon this video and these games brought good memories for me, they were flawed but fun for me, good video.
2 classic games you should try in the future are Def Jam Vendetta and Def Jam Fight for New York if you enjoy fighting games or in this case wrestling/brawler games as the first two Def Jam games were made AKI the developers who made WWF No Mercy, there is a 3rd installment called Def jam Icon, but yeah i avoid that one as Def jam icon wasn't made by AKI and Icon is viewed as the worst compared to Vendetta and Fight for Ny.
Little note: Yhe badges in TC:SoLA aren't for health and the garage, they are used towards fighting, weapons and car upgrades. When you visit a health or garage, it takes off badge points but nit actal badges.
"Hope you don't mind hepatitis." Holy shit, that had me laughing for a solid minute. That just came right out of nowhere.
both True Crimes had PC versions y'know? they're a bit convoluted but they're here
love these knockoff vids, some of my favorite stuff you do 🙏🏽
Hey, it's keith david as julius, I recognize that voice anywhere!
GTA fans: Man i wonder why we don't get open world crime games anymore.
Also GTA fans when they see an open world crime game:
44:01 Understand this about the current situation and reloading realistically they were going for what most modern games try to do these days. specifically talking about when You empty your clip before it's finished there shouldn't be any remaining bullets it's understandable that some people would be annoyed by this, but I get their reasoning perfectly fine. you have to mentally understand that you are wasting more when you reload. Nerfing the gun without actually Nerfing the gun, Makes it far more understanding if you put your mindset in that direction, if you're going for realism. enjoyed the video this is my only problem so far with what you said, everything else was spot on. I believe their attempt was balancing the gun because the Tommy gun was very powerful for that time.
A tommy gun has a magazine, not a clip, and I like the mechanic of ammo being lost if you reload before the magazine is empty. It's realistic, sure it's just a game but I like stuff like that. Good video, I never played a True Crime game until Sleeping Dogs, the release was probably after your window. I think it was newer but I've enjoyed it
I wonder if you've ever heard about Payback, a game that is a GTA 1 clone instead of 3D GTA clone and was released on Amiga in 2001.
siema
I love your videos man....was hoping you get into stealth games like Hitman and Splinter Cell 😊
Love the vids man keep it up
I HECKIN' LOVE LONG FORM CONTENT!!!
While I will admit it is very jank the original Mafia is such a refreshing take on the GTA formula, as personally I see it as what would happen if you actually tried to be a criminal in the same vein as Tommy Vercetti or Niko Bellic; sure, you could theoretically blast through bad guys in gunfights and get into fast car chases, but doing so is unequivocally lethal and dangerous, and if you fuck up even a little bit, you're screwed. At the same time though, there is a lot of QOL improvements in the remake; it took me half a day to get through the appropriately titled "Better Get Used To It" either because Paulie kept on getting beaten up by goons that you're supposed to hit in the head with a bat (which is a lot harder than it sounds) or I kept on getting shot to death because-as you mentioned-there's no cover mechanic.
Even though I think the best way to experience it is to play the remake on Classic difficulty, you should give the PC port of the original Mafia a try; the console versions are shitty.
You know you're getting old when 2002-2010 is considered "retro" now
@thechosenone2123 Yeah I know just as a 2000s kid it just makes me feel old lol
The Devs were so sick of people calling The first two saints row games "GTA clones" that they ruined the series by making it as far away from GTA as possible by making it as wacky and whimsical as possible, resulting in Saints row 3 and everything after that. It was the ignorant masses that ruined that series. If they had just let them cook, we could've gotten an amazing gang crime trilogy, but no, they forced the developers hands and they had to make something so *alien* (literally) to GTA in order to stand out at the time.
Not everything is GTA, just like not every Shooter after Doom 1993 was a "doom clone" and I'm glad that you address this issue.
Rockstar/GTA fanboys are really fucking abysmal! swear they can't let ANYONE cook and they the reasons why Rockstar got super lazy nowadays and it's all thanks to them!
@thechosenone2123 Yeah, another thing is that Pokémon DIDN'T invent the "Monster collecting" genre, it was Persona 1! And yet everything is called a "Pokémon-like"? It's a shame but ignorance is always prevalent.
Why would they make a Saints Row 2 trailer taking jabs at GTA IV if they didn't wanna compete with GTA?
@@thechosenone2123 Yeah, I think the better use of the term "clone" is "-like". Such as "Souls-like" or "Rogue-like" because instead of being directly compared to the games that were it's inspiration or near that games release date, it's actually wearing it's inspiration on it's sleeve. Souls-likes don't seek to emulate dark souls, just some of its mechanics, making it its own game while still having inspiration, rather than the term "clone" making it out as if they are trying to be an exact substitute copy of the game. Same goes for "Metroidvania" and other such terms. That way, the term's usage is a lot more understanding and upfront compared to the seedy and malicious undertone of "clone". "Clone" clearly states an attempt to steal ideas and act as a direct copy of something, while "-like" clearly states an direct inspiration or emulation of that gameplay and/or story/world style while still being its own thing. One states that it's something unoriginal, you've already played it before. The other states inspiration with an entirely new experience. That's why I dislike the term "clone". Another reason is that the famous games that people say games were "clones" of DON'T have complete control over their source material. GTA wasn't the first gang game, Wolfenstein wasn't the first FPS game, Pokémon wasn't the first Monster collecting game, and so on. They definitely pioneered their respective source material and ideas, but they weren't the arbiters. It's not like they own the idea. Society is built on the ideas of others and their own spins on those ideas, so calling things clones of something is disingenuous and I'm glad the term has died down. Probably because gaming has evolved so much now and there's so much choice now. Nonetheless, I'm glad the term "clone" is dead when it comes to video games.
@@MerlautJones Of course they wanted to compete with GTA, all games compete with each other for sales. Saints row was saying "we provide a much more fun and wacky experience than GTA while still having a serious story you can invest in", they were making fun of GTA in that trailer. But they were NOT trying to replace GTA, the trailer was so in character for the psychotic and parody-like nature at times of Saints row 2.
Urban chaos on psx was my go to gta knockoff when I was a child
But it came out in 1999 and 2000. While GTA 3 came out in 2001.🤔
I think I can explain the lower score for NY in comparison to LA. It's either the increased likelihood of crashing, the fact the mission Human Cargo has an unavoidable game breaking glitch on Xbox, or both.
True Crime New York is Absolute Fire and if you disagree you are wrong.
I remember that True Crime: New York City on PS2 got a bad rep from being pretty buggy, sometimes being a game breaking bad.
Not sure how much or what kind of bugs we are talking here, but there was suppose to be more than enough to be noted about this.
I was SUPRISED at just how much vitriol you had for Mafia's combat, considering it's attempt at realism made it come off as more of a milsim but for gangsters. A Gangsim. I'll get my coat.
But I also realized you're playing the PS2 version, and I just wondered why? Considering that the PC version is not that hard to get running and goes on sale fairly often, and probably is more endemic of how the game was meant to be played. Any reason is a fair one. Convenience. Price. Not wanting to bother to patch it. But I do feel that if that was the version played you might be humming a different tune. Maybe not the "this is the best game on the list", but maybe it would have been just a bit higher.
Also, complete side note, your review of it was absolutely hilarious considering that it was pretty much the exact opposite of reviews at the time. Critics loved the shooting and loathed the driving, you loved the driving and loathed the shooting.
Other than that, can't wait for more videos, Mister Snark king
Never had the opportunity to play True Crime games (and other clones mentione in there, and maybe Getaway too) before Sleeping Dogs so thanks
Very good video you gained a subscriber
You forgot about the fact that True Crime also has an aiming system and you can use it while diving. So it has a max payne style slowdown function. Just not on the same level as Max Payne. But it is neat. Legs and arms for non lethal shots for good karma. Headshots for bad
That Los Carnales finale lives rent free in my head for all the BACKTRACKING to the airport I had to do.😅
When I was a kid, I loved the difficulty in Mafia. But I also played on PC, like a true gamer 😂
26:00. It's only 1 borough, Manhattan. The other four are not in the game.
33:00. It's about 75-80% accurate. Manhattan isn't that flat, especially the northern end of the island. Not all the streets are wide and straight boulevards with a minimum of 3 lanes each direction. But, yeah, the atmosphere is pretty accurate for NYC in 2006.
True Crime: NYC is one of my favorite sandbox games. Yes, I even like it better than the GTA games. I have the PS2 version and it's really cool to know that one of the creators has a Twitch and TH-cam channel. There is a fair amount of fans for the game and he was happy to realize that.
To answer your question about the game: there is no real reason why NYC is worse than LA. It's an objectionally superior game.
Most of the gta "knockoffs" are not actually knocofss they are competitors to gta.
By definition, yes, but I believe "knockoff" is being used here to indicate their lesser polish / quality in comparison to the GTA series.
Saint's Row, especially the first and second entries, is one of the few series I would say was both before becoming their own thing.
No not really
Two things can be true
@@JohnQ5not really I always seem saints row as different, open world adventure, it always differentiate from gta
You just told me the definition of a knock-off, they're cool games anyway.
SR1 shows very much how SR2 evolved and it's usually cheap to get so it's worth a shot. Will say that I usually just went around doing the graffiti stuff at first specifically to make sure I'd have enough respect to blow through stuff and I believe you also get the infinite sprint from that which helps out. The Chopshop also works out well clearing the respect issue too, I think.
That said? It gets really difficult by the end. That last Carnales stronghold is a pain.
there is auto aim in streets of new york
One of my favorite GTA clones is The Saboteur.
I miss when Saints Row was a more grounded gang game and not constantly trying to jump the shark.
(I still like 3, and I admit even 2 escalated things but both still felt close enough to not totally lose me.)
4 and beyond though, oof.
Okay, please review Sonic X Shadow Generations you will love it
thank you so much for being so respectful and unbiased as an outsider of the fandom
(tip: the appeal of sonic is gameplay that is easy to grasp but hard to master)
I appreciate the review of saint's row on here, there's surprising very little videos on the game from a gameplay standpoint especially comparing it to the later games and I was curious if SR2 was easier because I had gotgud or if the side activities in the first game just sucked more.
Wait, was that("5:33")The actual James Hong?
Will probably check this puppy out for myself!
56:09 well that's Keith David for you, the man has the voice of a god
sweet a long one and it's on knockoffs
Was surprised about the foxmen origins wolverine game(amoung kratos clones)!
Never played the original mafia 1 as I was too young when it came out but the remake was amazing and fixed a lot of the issues you mentioned
A couple things on this...really hard to see the Mafia games as belonging to this, as they were very much intended to be narrative experiences, with very light sandbox elements. Also, the best GTA game was Saints Row 2, not even my opinion, just fact.
I think the mark of GTA and the clones was whether you could generally screw around for hours just doing random crap and ignore the storyline entirely, which is possible in Mafia, but would not be particularly enjoyable. With Saints Row 2 (and San Andreas), I entirely forgot their was an actual plot line for a while, especially once cheat codes get plugged in and you see just how nutty the devs decided to let things get.
My "GTA" competitor of all times were......
* The Getaways 1 & Black Monday"
* Driver Parallel Lines
* Driver 3
*. Watch Dogs 2
*. Cyberpunk 2077
*. Saints Row 2
* Yakuza Series...
*. True Crime NY
*. Mafia Definitive Edition
* Spiderman 2 & Miles Morales
*. Crime Life Gang Wars
*. (Mobile Port) Gangstar Vegas
* (Mobile Port) Gangstar New Orleans
😊😊😊😊😊😊😊😊
6:49
Did that dude just dive in front of your car for no reason? I feel like that random pedestrian has a more interesting story than our protagonist.
Man, that console port of Mafia looks rough. The PC version is much better, although still very hard and with a lot of driving, but that's part of the game's identity. It's more of a mobster simulator than a crazy sandbox like GTA. The remake "fixes" the more obtuse mechanics, but also loses the unique identity and plays like every other open world cover shooter.
I don't think you would do Roadkill again since it previously was covered for one of your Twisted Metal clone videos. I was going to mention some of those games you quickly had written in the video. I also agree The Simpsons: Hit & Run more of it's own thing than an GTA clone. Instead of throwing out more GTA clones. Do you plan on doing this concept with Resident Evil clones. I know a few TH-camrs already doing that. You might have some interesting views on them.
Yep, we used Google Maps and fed that data into the game to make 100% accurate street maps for True Crime LA and NYC. Very cool for the time. For NY I got to direct Darth Maul (AKA) Ray Parks to do all the mocap for fighting styles you could buy, an odd full circle from Star War Demolition where he 1st appeared in games. If I recall TC1 was made with 30 devs and TC2 we got to around 80, still small by sandbox team sizes. TC2 was a sequel to TC1, but at the last second Activision had us change the main character based on focus testing making us redo all the cinematics before launch. I will take the manual shooting, the new gun mechanics, and the tutorial as a win since these were also my areas on the game.
"Rapper's Delight" is so good. I've never heard any of my hip hop listening acquaintances mention it. Perhaps it's still so well known? But it doesn't seem like that.
It was one of the first pieces of music I heard where I realised how powerful rap could be. I've always admired creative, evocative storytelling and so much of good hip hop is full of that
I would like to clarify that Troy was Disgusted at Julius decision for killing the protagonist although troy was order to take the saints down he wanted to do it in a peaceful Way So no one would get hurt or killed
I think a video on the games that helped inspire GTA, but predate GTA 3 would be fun. Stuff like Driver 1 and 2, Body Harvest, that sort
35:05 GTA San Andreas was released between those two games and set the bar a lot higher.
one of my favorites is the scarface one. its literally impossible to play without a patch but the gameplays fun, i like running the empire, and as a sequel to scarface it passes really well.
Yeah Scarface had a surprisingly in-depth gameplay loop. I wish they didn't make Tony do literally every aspect of the drug running tho - he has to literally fly himself outside the country, steal the drugs from a gang, smuggle them onto a boat, successfully evade police/gang patrols while boating back to Miami, then get the shit to a distribution facility to go push it on the streets lmao. They should've had a management mechanic where Tony sends agents out to do some of that stuff, would've been more fun imo.
@@Housesider i like the minigames but yeah its pretty weird to be the only guy in your empire, buying, selling, doing gang wars, buying capital to increase passive income, collecting, and whatever you can think of, youd think theyd at some point make it mostly passive like in fallout 4 almost where you just get so much stuff without doing anything that it gives you a bit of the literal sense that tony has, that no one can touch him at the top of his tower.
@thechosenone2123 for ps2 emulator, lights go purple and inverted, lights are visible through walls, soft lock crashes. And for pc, the geometry is metricly fucked up until tony is just a mess of triangles splayed across your screen so you cant see.
@thechosenone2123 its almost like you got a mod for it...
The game plays fine. So why lie?
18:27 i'm now expecting educational game reviews in the future with how many you've got there
Honestly True Crime: NYC was so much fun.
Interesting concepts too like having multiple unarmed fighting styles. It had a two endings based on being a law abiding officer or corrupt cop. The option of choosing which of the three cases to do first.
And personally the soundtrack was awesome! And introduced me to Misfits and Wu Tang at age 10 lol
54:08 1:01:58 It's not the Los Carnales, it's just The Carnales. Los means..... fuck it. - Dex from the 2006 Open World Crime Game Saints Row.
I really liked the Getawayfor its more "simulator" open world style.
Megadeth has always been a top notch band, but Mustaine has improved a lot with his vocals, specially on his last album ...The Death
Beetlejuice in a video game was never expected. Nor Christopher Walken. Awesome.
Great video! Since this is about Retro GTA knockoffs, do you think games more inspired by GTA 5 could be work as a video idea? Maybe called Modern GTA knockoffs. I'm not sure how big the list for that would be, the only one that comes to mind is Watch Dogs but I'm sure there's more
44:07 magazine*
I've always had a soft spot for "GTA clones." Despite the derogatory term, they've always had a certain charm to them. True Crime felt like a cliché cop show on FOX that would've been cancelled after one season, but it is glorious in how cheesy it is. Saints Row (the first two, anyway) were a fun alternative to the grim and dreary GTA IV.
Okay in reference to the LA having lots of crime stuff, bro, in the 80's-90's? Holy shit were the ghetto places in LA BAD. Like Bell, Maywood, Inglewood, Lynwood, Compton (I moved a lot of you couldn't tell) my lord was there a lot of awful shit happening. It may seem like a stretch in the game but it sadly isn't as far of a stretch as you'd think. At least decades back it wouldn't have been.
I think it’s really stupid calling any open world game that has driving a GTA clone it would be like saying every mob movie made since the year 1990 is only a rip off of Goodfellas.
Take saints row for instance the world that you play in completely fills different any GTA game it’s over the top.
And then Game’s like sleeping dogs to me were way ahead of what GTA was doing at the time. Hong Kong was extremely lively a combat was fantastic and the story was very intriguing.
Well it's a good thing I'm not calling EVERY open world game with driving a GTA clone.
Just my two cents on Mafia's ammo system; As someone who habitually reloads in games like Call of Duty, I can understand why that would be frustrating. But it is how reloading works in real life. Kinda. It would be better if it was an actual magazine system (like in Red Orchestra, or Insurgency) where you get x number of magazines and the game tracks the number of bullets in each one. If you reload early, it puts that magazine back and puts a fresh one in, but that magazine remains as empty as it was when you reloaded.
18:27 I'm here for the Pajama Sam and Freddi Fish Endings ranked video
love all the content .. twisted metal was a game thaat help raise me lol
I hate it so much when weapons that use magazines are refered to as "clips". I know this is gonna come off weird but rifles have clips. A clip is a thing used to help load bullets into weapons that have a magazine that cannot be detached. This is my miltary and police background family coming out. Ill leave with fun facts and a wish that you will in the future use magazine more often than clip
Fun fact one:
The M1 Garrand's famous *CHING* sound is it actually forcibly ejecting the clip used to load the ammunition in
Fun Fact 2:
older bolt action rifles actually require the clip to stay inside and must be removed manually before loading another bullet in.
Fun fact 3:
There are different kinds of clips used for different rifles. Stripper clips are a thing that just helps feeding bullets straight in a timely manner for bolt actions. A regular clip like the M1 Garand uses are actually pushed inside the internal magazine and must be removed before loading a new clip in. Lever actions with tube magazines have a speedloader, which is basically a long tube with a spring that you push the ammunition straight into the magize with, revolvers that have a cylinder that can be moved and loaded from the side use a speedloader which is basically a revolver cylinder clip.
In conclusion. Clips sit inside of magazines. Magazines are either internal and cannot be removed or are detachable and replaceable.
It bothers me too.
Great vid keep it up❤❤
The original GTA knock off was actually Payback and its sequel. Payback 1 actually was copying the original 2D GTA 1