Assetto Corsa vs Project CARS: Physics overview (2)

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  • เผยแพร่เมื่อ 13 ธ.ค. 2016
  • Follow up of the previous video explaining why Assetto is a superior driving experience. Because you always hear it, but no one bothers explaining why...
    This time the focus is on suspension physics and grip levels on surfaces other than tarmac, like turf, grass and gravel. Why should anyone care you ask? Because what happens when you leave the race track is very important to keep you inside it!
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ความคิดเห็น • 208

  • @aspriggs40
    @aspriggs40 7 ปีที่แล้ว +88

    i used to be a die hard Project Cars fan but as soon as i tried Assetto Corsa my views with Project Cars drastically changed and now i am never going back to Project Cars. Assetto Corsa is just so realistic!

    • @aspriggs40
      @aspriggs40 7 ปีที่แล้ว +14

      I also prefer Assetto Corsa sounds because they dont blow your ears out with the noise

    • @AC6PILOT
      @AC6PILOT 7 ปีที่แล้ว +6

      but project cars looks so much better lol

    • @aspriggs40
      @aspriggs40 7 ปีที่แล้ว +11

      AC6PILOT its not about the looks

    • @megafundvorcinanapuhavanje5954
      @megafundvorcinanapuhavanje5954 7 ปีที่แล้ว +1

      In AC i cant get more speed with bmw m3 than 180 km/h ??? What realistc we talking about ????

    • @paulthomson9709
      @paulthomson9709 7 ปีที่แล้ว +2

      Hectic Drift is that on pc because on ps4 asseto is complete garbage

  • @randomcallsign
    @randomcallsign 7 ปีที่แล้ว +44

    best video I've seen explaining this stuff

  • @austinbeige
    @austinbeige 7 ปีที่แล้ว +67

    I've put hundreds of hours into both games. Assetto Corsa feels more real and as a result driving on the edge is far more exciting. I will say that project cars as a video game package is more complete, but ultimately more on the arcade end of spectrum.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +11

      Yep, that´s pretty much my view as well :-)

    • @andygodfrey4480
      @andygodfrey4480 7 ปีที่แล้ว +3

      austinbeige Totally agree mate, the perfect mix is PCars presentation with AC physics.

    • @user-hj2se6qr6f
      @user-hj2se6qr6f 7 ปีที่แล้ว +3

      Project Cars would work as NFS shift 3 :D

    • @badassmastermax
      @badassmastermax 7 ปีที่แล้ว +5

      @卓尧杜 Nah, Project Cars physics is miles better than Need for Speed Shift series. I see Poroject Cars as Toca Race Driver 4 we deserve.

  • @tribalsoldierx
    @tribalsoldierx 7 ปีที่แล้ว +9

    Wow, nice comparison. I owe both titles but couldn't figure it out why I wanted to pull my hair out after spending an hour in CARS everytime. Now I know.

    • @shushman2835
      @shushman2835 3 ปีที่แล้ว

      Which one should i get

  • @aleksandarrancic126
    @aleksandarrancic126 7 ปีที่แล้ว +19

    I have played Project cars for a while on G25, physics were always a little bit strange. Pedals were like switch (on/off),no matter what sensitivity. But when I tried AC - WOW!!! MINDBLAST!!! Everything is in place - steering,pedals,weight of a car,braking,skidding........ AC is far better simulation

    • @brictusj9880
      @brictusj9880 6 ปีที่แล้ว +2

      Same experience, same material, same opinion.

  • @yosri2005
    @yosri2005 7 ปีที่แล้ว +7

    Excellent analysis of both games. I like the level of detail you go to. I played Project CARs for a while before trying Assetto Corsa, and I noticed a difference right away, it was just hard to explain.

  • @DesmoDreams
    @DesmoDreams 4 ปีที่แล้ว +4

    Very interesting. I had PC 1 and recently installed PC2 on my PC and have been playing it for about a week. I just installed Assetto Corsa this evening, and pretty much instantly felt what you have described. PC looks beautiful, but the driving experience on AC seems much more realistic, and therefore more immersive and exciting. Definitely more of a simulation experience. I also feel that that I get more of a sensation of speed on AC.

  • @sleepygamer5590
    @sleepygamer5590 7 ปีที่แล้ว +1

    Great explanations of the difference on the two videos. Very easy to understand. Many thanks.

  • @herrklamm1454
    @herrklamm1454 7 ปีที่แล้ว +9

    The force feedback in Assetto on PS4, using my t300 alcantara wheel is just absolutely phenomenal, and I imagine it's probably even better on PC. Going from Assetto to any other racing game feels like a total letdown. I just wish Assetto had more tracks and better graphics. Plus you can't drive at night and there are no weather options like rain, snow, thunder etc. Every single car feels unique and the force feedback quality gives a good sense of realism. It just feels RIGHT. I really hope GT Sport and PC2 take a leaf out of Assetto's book. I'm really hoping my for a second Assetto game, it truly is the best racing experience on PS4.

    • @podcastbunker
      @podcastbunker 5 ปีที่แล้ว +1

      Derek Durie Yes you can drive at night in AC. Search Assetto Corsa SOL and Assetto Corsa Dynamic Weather on TH-cam.

    • @FlukeyKent.
      @FlukeyKent. 5 ปีที่แล้ว +2

      @@podcastbunker PS4 Dawg. We're console peasants. Lowkey wanna get a pc & vr for drifting 😭

  • @zsjdddfw
    @zsjdddfw 7 ปีที่แล้ว +3

    I own both games on PC, and I agree with most of your points, especially the part you demonstrate the difference in both games on Imola. Imola in Assetto Corsa to me feels much more scary than the same track in Project Cars. It's a shame they can't polish Assetto Corsa good enough before they release it on the console though. Good review.

  • @paulkelleway8032
    @paulkelleway8032 6 ปีที่แล้ว +2

    I have been racing on PC for over 25 years, iRacing is great but too expensive and at times extremely frustrating because you are always frightened about losing licence points and getting an irating downgrade, and so the fun element (the reason we play games) is not there anymore.
    Project Cars is a game you can jump straight into and have some great fun as long as you stop analysing everything all the time, in fact I have more 'fun' in project cars than iracing to be honest.
    Automobilista is a great fun game with great 'feel' to the cars so I highly recommend that as well.
    I have also played many other racing games over the years including R Factor, Need for Speed Shift, Race Room, Colin McRae Rally and numerous F1 titles . But in the end this is about having fun isn't it? I have fun playing Project Cars, and the content you get for the money is great value, I think there are too many critics around these days who simply want to find fault.
    My advise is for any games: Jump in, give them a chance and if you like the game, f**k anyone else's opinion becauseit doesn't matter.
    I am currently downloading Assetto Corsa to have a go for the first time but I don't really care if it's 'real or not, if I have fun in it then I will be happy because gaming is about escaping reality not trying to mimic it. :-)

    • @dyr_glpsn4209
      @dyr_glpsn4209  6 ปีที่แล้ว

      Different approach here. I play these games because I can't race in real life. I want to do the closest possible to that.

  • @toscobruto
    @toscobruto 6 ปีที่แล้ว +4

    I got all sim games of respect: iRacing, Live For Speed, Race Room, rFactor, Automobilista, Assetto, Project Cars (forgot any?) and sure Asseto is far better than any other, saying that from a driver's perspective (handling and feeling).

  • @XxKidnoffxX
    @XxKidnoffxX 7 ปีที่แล้ว +3

    The physics of Assetto is a lot better of Pcars. I played over 100 hours on Pcars. And when Assetto released on Ps4 I buy it and start playing it. But after 1 or 2 months of playing Assetto I tried to return on Pcars and I can't play Pcars anymore. I get out of the track every times. The physics is so 'random'.
    Pcars is a better 'game'. But Assetto is a better simulator

  • @RJW14
    @RJW14 7 ปีที่แล้ว +4

    I think if PC and AC would have to have a love baby that would be the most realistic game between them. They're both ends of a spectrum with the truth as far as I know it from 7 years of racing experience right in the middle.
    As far as Kerbs, cars don't stay as flat on those high toothy kerbs as they do in project cars, but they also aren't unsettled by it as much as in AC. On my home track of Zandvoort we have several of those high toothed kerbs and they just don't unsettle your car that much at those speeds. But the first time you hit one, you think your wheel breaks off lol. But that's just unsettling one corner of the car, a corner which is at the time not carrying weight and thus is not that important.
    i think the truth about cars on the grass is in between AC and PC as well, as long as it's dry. I remember this time I had to go half onto the grass during the start of a race, as long as I was gentle with the steering input I could keep the throttle burried (which is what I did, otherwise i could have just stayed behind that 3 car wall)

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      I think AC is way superior in this one, and a good part of that is down to how every car handles this stuff differently, and how the direction and momentum in the moment you ride them matters a lot to the outcome.
      GT and road cars can navigate pretty nasty curbs without much trouble, like the ones you mention at Zandvoort. As long as you hit them with 1 unloaded wheel you´re fine, but if you´re too greedy and touch them with the bottom of the car and you are into trouble. And not only it changes with how you ride them, it changes a lot from car to car too.
      Then there´s grass. Same story. Underpowered cars don´t mind it too much in AC, you can keep it flat if you´re not asking a lateral effort at the same time. But God help you if you put the rear wheel of the hybrid Ferrari F1 car in the grass on corner exit. You´re fucked if you don´t lift big time.

  • @alias555aka
    @alias555aka 3 ปีที่แล้ว

    Very well made video. I was looking for a comparison between AC and PC2, but this video was still informative. I am not sure how PC2 holds up. I will look for another video for the same. Thanks for the information on AC though.

  • @Marauder1981
    @Marauder1981 7 ปีที่แล้ว +11

    Cool, he has the same voice as my cat.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +9

      Yep my music teacher used to think the same.

  • @emmanuelurdich1242
    @emmanuelurdich1242 6 ปีที่แล้ว +7

    Wow! Finally someone explaining properly why AC is a racing sim and PC (PC II as well), an arcade game with sim make up!
    Thumb up and thanks for this!

  • @BuzzaB77
    @BuzzaB77 7 ปีที่แล้ว +6

    I know it's all smoke and mirrors, but even codemasters' engine in dirt rally and grid (autosport) at hardest settings gets some of these basic physics right, PCars completely fails in certain areas.

  • @Sean-if7rp
    @Sean-if7rp 7 ปีที่แล้ว +2

    I live Project Cars but the physics is obviously more realistic in Asseto Corsa, also I love that there are legitimate modern F1 cars and Porsches in Asseto Corsa it's so cool

  • @ineffableness
    @ineffableness 7 ปีที่แล้ว +3

    Does this apply to both console and pc? I'm playing pcars on pc and I can't agree with the part of the video on grass behaviour, if I get into the grass accidentally it is definitely not the same as driving on tarmac, maybe it's track dependent. Brands hatch for example is definitely less grippy on the grass and you will spin on full throttle.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว

      I haven´t played the PC build but I would expect it to be the same in this aspect.
      You´re right about Brands Hatch, maybe not the grass, but the stuff they put right beyond the outside curbs is super bouncy and slippery.

  • @Tony-1971
    @Tony-1971 7 ปีที่แล้ว +8

    The street cars in AC have no low speed grip at all. Thats why you see so many videos of people playing it and under steering into every slow corner/bend. In Project cars the tyres actually feel like theyre in contact with the track surface. You feel the grip limits building and breaking. I dont feel that in Assetto corsa. In Assetto corsa the ruf and porsche are fucking ridiculous when it comes to counter steering. The sense of speed is way off too in Assetto corsa. Looks like youre entering a turn at say 10mph, but the speedometer says youre actually doing 90mph. It doesn't feel or look natural. So you have to do a shit load of laps before youre actually adjusted to the game. Project cars feels more like real life than Assetto corsa to me.
    The individual cars feel so different in either game too. Some cars in Assetto corsa feel good and some not good at all. Same with Project cars.

    • @herrklamm1454
      @herrklamm1454 7 ปีที่แล้ว

      AESCULAPTORmark3 which wheel are you using? I had trouble using my Logitech G29 with assetto and actually preferred project cars. Since upgrading to T300 i think Assetto is so far ahead of Project Cars in terms of realism. One problem project cars has is offering too many variables, allowing you to tune the force feedback yourself. This is not a good thing if you want the cars to feel realistic You can tune every single car to feel the exact same way, whereas the force feedback ratios have already been done for you in Assetto, thankfully.

    • @herrklamm1454
      @herrklamm1454 7 ปีที่แล้ว

      AESCULAPTORmark3 one thing I agree with you on is the sense of speed in Assetto game. You can be driving around a corner at 90mph and it looks like you're doing 30mph. I think this is a problem caused by the limited FOV in most of the camera options. The maximum FOV in all camera views, apart from cockpit view, is 60 degrees. In project cars on PS4 the helmet cam can go up to 85 degrees, and other camera views can go up to 115 or 120 degrees. Try the cockpit view in Assetto again man, and increase the field of view to above 60 until the sense of speed feels better. I had the same problem until a recent update that allowed you to do this. Don't give up on Assetto yet, it's amazing when you get everything set up right. Also make sure you don't start driving like a madman until your tyres have heated up. That's another thing that Assetto over exaggerates, but once the tyres at the right temperature it's great.

  • @SimRacersAsia
    @SimRacersAsia 7 ปีที่แล้ว

    interesting videos thanks for sharing .. would be interesting to compare with iRacing too

  • @Alejandro_Palomo
    @Alejandro_Palomo 7 ปีที่แล้ว +2

    Jajaja. Acento inconfundible, amigo. ;)

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +3

      Inconfundible... No sé yo. Tengo docenas de comentarios de gente que pensaba que era Indio y otros tantos de gente pensando que era Italiano :-)

    • @saulcr839
      @saulcr839 3 ปีที่แล้ว

      @@dyr_glpsn4209 Jajajajaajajaj para los españoles es inconfundible !

  • @takumifujiwara2073
    @takumifujiwara2073 2 ปีที่แล้ว +1

    like you said assetto makes sense in terms of what inputs you give it, but it just doesn’t feel real. something is off. i drove one of the cars in assetto also irl, the new mustang, and it was quite different. wasn’t racing or anything just driving on the street. well this is a racing sim, so maybe street cars and road driving aren’t its strong suit. the biggest difference is that in assetto that car felt heavy and understeery when in reality it kinda felt like it was on rails. i’d say it’s a 7/10 in realism.

  • @PilotoZ
    @PilotoZ 7 ปีที่แล้ว

    Yes, lets go deep here! Thumbs up.

  • @joeextraknow2854
    @joeextraknow2854 7 ปีที่แล้ว

    good videos. did you try to slide both AC and pCars cars to compare them and compare to real life?

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว

      No. There aren´t many cars that:
      1) I like enough
      2) are available in both games
      3) have good reference footage (like a pole lap) on youtube for tracks that are there in both games

  • @sorsa14
    @sorsa14 7 ปีที่แล้ว +12

    Really good video explaining everything well. But not trying to be mean or anything but you sound very funny.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +15

      I´ll take it as a compliment ;-) I would sound even more funny if I left unedited all my "FUCK" and "SHIT" everytime I trip over myself recording the audio!

    • @Zen_-_
      @Zen_-_ 3 ปีที่แล้ว

      @@dyr_glpsn4209 lol

  • @meiszterful
    @meiszterful 7 ปีที่แล้ว +2

    interesting comparison ...you should throw in Rfactor 2 and iracing...and you can have a good reference point...Project CARS is something like Forza and Gran Turismo...good looks and a sim-cade(simulation 60% arcade 30% and nonsense 10%) phisics.

  • @keremtimuraykal4521
    @keremtimuraykal4521 7 ปีที่แล้ว

    Nice work friend.

  • @Pillokun
    @Pillokun 7 ปีที่แล้ว

    I prefer AC after the 1.7 patch. Before that the cars in AC did not want to turn in. The thing that I dislike with AC is that the tires of the cars are not what are actually making contact with the tarmac ie the road. They are only an animated representation. You can see that when you are on a curb/curbstone with one side of the car and the other on the road. The car will start to jump up and down.
    In PC the tires themselves are the "physical" object that are touching the ground, not the underside of a invisible cube that slides on the ground with the visible parts like the wheels just a animated part for the looks of it.

  • @Max__apex
    @Max__apex 7 ปีที่แล้ว

    I went karting and won... played AC and was shocked. Went karting again and then set lap record, pole position, fastest lap and won race.
    AC is shockingly realistic on vehicle behaviour and mainly throttle attitude of car in the corners and on oversteer

  • @Greco1114
    @Greco1114 3 ปีที่แล้ว

    Still not convinced with the curb feeling in AC. Maybe the example, in this case, made PC look bad due to the bad laser scan but in AC curbs are like polished glass with springs on them. I also find the car feeling in PC a bit better than AC. Makes you feel like you actually sitting in something that weighs nearly a tonne while in AC sometimes the cars feel weightless. Also, the lack of camera movement due to the momentum takes that feeling away. Can't wait for AC2 though.

  • @RichardNavone-RimanDk
    @RichardNavone-RimanDk 7 ปีที่แล้ว +4

    Funny, I just spent 30 mins in AC after a long time not having played; took the 458 to Imola on default setup. I was able to absolutely smash each and every kerb, run on astroturf and grass with minimal issues. The car ran over the bumps of the first chicane with absolutely 0 drama - not to talk about how much I was able to cut there (4 wheels off the grey stuff both in the left hander and the right hander) without any sort of cut track penalty or lap being nullified... I also abused the tires quite a bit with a lot of sideways slippage accelerating out of corners (not drifting, but a fair bit of on-throttle oversteer requiring some opposite lock) and after 30 mins of this one of my fronts was still blue and my rears were up in the high 70'ies... flash heating wasn't anywhere nearly as dramatic as what was shown on the formula car. With factory ABS on I was able to stand on the brakes from beginning to end of a deceleration with no tire slip and no adverse effects. Zero skill required.
    Now, @Dyr_gl PSN, I won't say you are wrong, because some of the points you bring up about pCars across the 2 videos are entirely valid (like grass is smooth and not punitive enough, astroturf doesn't feel much different from tarmac, medium/hard tire sets are redundant, overheating effect is a bit on the mild side), but I feel like you are not telling the whole truth either. The session I just did clearly paints a lesser difference than the examples you showed. The tire wear point you made is also moot. Real racing drivers (GT + Le Mans) have gone on record stating that they double, triple, even quadruple-stint their tires and the difference between a new and a worn tire is maybe half to a full a second, so this idea sim racers have that wear should significantly degrade the performance of a modern racing slick is wrong and outdated. If anything, I would say that the tire degradation feels significantly stronger in pCars than it does in AC. Laptimes there do drop by a couple of seconds, typically, and the whole car feels very different when it has a full tank of fuel with fresh tires vs half fuel/worn tires vs half fuel/new tires vs low fuel/worn tires. You clearly feel the progression in how the car handles over the course of a race (say 1 hour, for instance). Over the 30 mins I drove the 458 the tires wore down to about halfway and the car emptied most of its fuel load (fuel consumption feels VERY conservative, btw) yet the balance was pretty much the same as when I first started and I didn't notice any shift in grip levels or handling characteristics.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +3

      About the curbs, grab a car that is actually sensitive to them if you want to see the difference. Using a GT car isn´t going to highlight the differences between games. They are still perfectly noticeable though.
      About having cold tyres after 30 minutes of driving, use a suitable compound, that one is way, WAY too hard, if that´s the only available, blame the regs on that series.
      About the braking, well, that´s what ABS does, again, drive a car that takes any talent to drive and you´ll notice the differences perfectly. They are still there even in the easiest cars though, use a lower ABS setting and take control, you will be faster than letting the most intrusive setting on charge.
      About tyre wear, you´re talking about Le Mans mate. The tyre spends like 66% of the lap doing nothing. Good luck double-triple stinting a set of softs in a conventional track like Nurburgring.
      Gonna have to disagree about the wear in both games. Have more hours in both than I like to admit and wear is rubbish in PCARS, it is completely disconnected from your driving, and pretty much every compound in the game is perfectly stable until it collapses suddenly unless you use crazy multipliers. AC is far, FAR superior in this regard. You can influence a lot temps and wear with small changes to your driving and the wear is far, far more progressive.

    • @RichardNavone-RimanDk
      @RichardNavone-RimanDk 7 ปีที่แล้ว +1

      How a car handles kerbs depends on how stiffly it's sprung. Any car can be sprung stiffly enough that a high kerb will upset it, regardless of what type of car it is. Inversely, soften up the springs/dampers in your setup and any car can be made to handle kerbs fairly well. How well and how badly the car handles the kerbs basically comes down to freedom of adjustments and adjustment ranges in the setup. Given your video, I expected cars in AC to generally be set up stiffly and to thus bitch over kerbs. I was surprised to find that it was not so I came here to share my experience. Still, I don't know whether you set up your cars before doing these vids, but if not, it is just symptomatic of the pCars default setups to be softer and more forgiving for gamepad users. I guarantee you can set up the Zonda R in pCars to react strongly to bumps and kerbs, if you like it that way. I've had plenty of trouble over kerbs in that game while messing with setups on all kinds of cars, from road cars through GT's to le mans prototypes. Yours is a generalization and an over simplification (This is just the way it is... no, it's not, this might be the way it is out of the box or one way it can be, but it can also do the same thing as AC, if set up for it).
      On the heating and wear - same deal. You generalize, when it clearly isn't the case. You showcase some extreme examples in AC, then deflect when I counter that a different tyre clearly doesn't keep the model you display. Sure, the compounds are different, etc - so, be fair. Say that there are also tyres in AC that basically don't overheat, despite a 30c temperature and plenty of sliding around with zero performance degradation. Don't just black and white it. That projects a totalitarian impression that is simply wrong. Nuance, dude.
      On braking, real ABS locks, slips, locks, slips. It doesn't just smoothly correct your input. Both games have fairly bad ABS simulation, but at least in pCars if you stomp the brakes like an animal, they do lock through the ABS and you get longer braking than what you get when you correctly stab and bleed off the brakes. Without ABS I find that it depends on the car, tyre and brake pressure whether or not the wheels lock and the car slides. I agree that the tyres could overheat more from brake lockup and it's a pity flat spots were removed from pCars, but once again it's a partial truth and a generalization.
      On RL tyre wear - it's very common that drivers double-stint their tyres in general - at LM they triple-quadruple stint them, but anywhere else they double-stint easily. Most of blancpain GT3/Endurance was that way, iirc.
      It seems we have very different feelings about the wear and evolution of the car handling in the two games. I haven't felt what you describe with the tyres feeling static and then suddenly dropping off a cliff ever, and I have easily 1000 hours on pCars. To me pCars feels very alive and dynamic. If anything, I would call AC very numb and static. The ffb in pCars is supple, full of information. The tyre breathes, gives and grips. You can feel it progressively letting go and you can hold the drift, then bring it back. In AC all you get is a disproportionately hard yank on the wheel with very little subtlety or graduation.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +4

      Richard Navone​ yep, not going to agree in anything. Especially on the stiffness thing. Theoretically you can make any car stiff enough to be upset, sure, but no one is ever going to give the single seater treatment to the springs or dampers of a GT car as it's WAY out of the ideal window for its weight, tyre pressures and downforce levels. So a GT car will always be a GT car over curbs. Just look at the monstrosities they install in Hockenheim for DTM races to stop them cheating.
      On the subjective stuff about the games, personally I think you're way, way off. Kicking the pedal is far more easy in PCARS in both ABS and non ABS cars, mainly because the brakes are underpowered in relation with the tyre grip available but also because the weight shifting is rubbish so rough weight changes do nothing.
      As for tyre wear, I think you're way off too. I have taken the soft compound from pretty much every class to absurd levels of mileage way beyond what is normal for that class with no lost of pace whatsoever. The Formula A vs Ferrari cars (or the Exos) is embarrassing in this respect, and the GT cars don't fare much better. Cheers.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      Anyway, if you want to see proof of some of those things, I recommend watching some of the setup videos I made for specific cars where you can see me run absurd amounts of time and still getting purples towards the end, or some of the onboard driving with telemetry on to see the kind of nonsense I get away with under braking. I had to un-learn many bad habits after jumping boat.
      Pretty words about what you feel are cool and you can defend anything in abstract ways calling it alive and dynamic but you can´t argue with numbers and pedal inputs. Glad you get good FFB though, for me correcting the rear in PCARS is guesswork and anticipation, not reaction.

    • @jonitalia6748
      @jonitalia6748 3 ปีที่แล้ว

      @@dyr_glpsn4209 good job with that navone guy, he clearly works for the company and it looks like we can blame him for pc3

  • @jamesdean4992
    @jamesdean4992 7 ปีที่แล้ว +5

    Honestly i don't put much merit in comparisons between the two games. Only a race car driver of that exact car could tell which feels the best. Project cars game engine is supposed to process more calculations per sec than than assetto. I racing for example prides it self on being realistic and such but i have heard/read that real racing driver's say it's not as hard in real life compared to I Racing. What we must understand is all these racing teams aim for an easy car to drive. An easy car is a consistent car. Many people attribute how hard a game is to how realistic it is which is wrong really. The f1 example you gave shows the car far more skittish than the p cars version but these car's have great down force and huge tires with soft compounds and not really all that much torque compared to horse power. Maybe it is that skittish but i just find conflict between the two games. Good review none the less. I'll give it to assetto though for it's laser scanned tracks

    • @wabbit234
      @wabbit234 7 ปีที่แล้ว +5

      All I know for sure is that Project CARS feels very "basic" in comparison to other modern sims. Cars just don't have the feel of weight like they should and some cars like the GT40 feel completely unfinished and un-drivable.

    • @jamesdean4992
      @jamesdean4992 7 ปีที่แล้ว +1

      Wabbit yeah I don't know. I play with controller and have my settings about perfected and the cars seem believable in handling. I think the whole which one is better relates to just force feed back

    • @ferfire9
      @ferfire9 7 ปีที่แล้ว +2

      You drive PCars and u imediatly see that game is unrealistic, people who dont understand that are just not into cars/racing in real life and You dont need to have a race driver license or own a sports car to understand that. AC is a sim, PC is an arcade game. And there's no problem on that, some people might enjoy more that kind of game....

    • @jamesavery6671
      @jamesavery6671 7 ปีที่แล้ว +1

      Have you drove a gt3 car or any race car for that matter ??? It's all hear say really

    • @jamesavery6671
      @jamesavery6671 7 ปีที่แล้ว

      I have both games by the way. Assetto is great

  • @mrj3217
    @mrj3217 3 ปีที่แล้ว

    Thank you sir this is what Ive beem looking for . AC is more realistic.

  • @doobedi
    @doobedi 7 ปีที่แล้ว

    I hope they make it a little better in projectcars 2 and gameplay already out for it

  • @Methos4321
    @Methos4321 7 ปีที่แล้ว

    Which of the two Games are better to play with the PS4 Standard Controller?I know these Games are made for wheels, but i'm a terrible Wheel Driver and used to the pad.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      Both drove terribly bad with the pad when I tried. I didn´t give them much of a chance though, around 10 minutes.
      Project CARS steering was awful and I could not even take the car where I wanted down the straights without swerving. Assetto Corsa was smoother down the straights but the understeer was horrendous in the middle of the corners.
      I don´t know which of them can get better with time, practice and better settings thrown in.

    • @Methos4321
      @Methos4321 7 ปีที่แล้ว

      Thanks for your reply. I almost thought that the pad isn't a good device for the Racing Games that become more and more realistic. A wheel is so to say a "Must have" because there are no alternatives (like Controllers for RC cars

    • @musanetesakupwanya1050
      @musanetesakupwanya1050 7 ปีที่แล้ว

      Methos4321 I play AC on PC with a controller, and after a while I was driving with no TC, some cars needed ABS though ;)
      pCars on the other hand... what a nightmare! after 3weeks I gave up and didn't go back to it. I thought it was controller settings...but in the end, the physics model was just bonkers for me.
      I'm a noob to full sim racing, with Gran Turismo 6 being my last racer, and I transitioned to AC much better than pCars on controller.

  • @vogliounacocacola
    @vogliounacocacola 7 ปีที่แล้ว +1

    I was kind of interested in buying Project Cars (I have AC and I love) because I wanted to give it a try. When I watched what happens when you go on the grass I decided to stick with AC.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว

      I would say right now it´s worth buying. It´s super cheap, the most blatant bugs have been fixed, and it has shitloads of content... the content is nowhere near as good as AC, but still OK. If you find it at reduced price it can be a good deal.
      At release it was a no-no. It was broken, expensive, and if on top of that it isn´t a great driving experience...

    • @vogliounacocacola
      @vogliounacocacola 7 ปีที่แล้ว

      Thanks for your suggestion. Unfortunately I don't have too much time to play, so I need to make some choices. But we'll see. At this point I might as well wait for PCars 2

  • @romantolstykh7488
    @romantolstykh7488 4 ปีที่แล้ว +1

    In my opinion the weight transfer was better in project cars 2. Assetto feels too static in this area and as a result the cars feel so planted you cannot even spin on if you tried

    • @saulcr839
      @saulcr839 3 ปีที่แล้ว

      Mate best game to drift is assetto Corsa so , the best tyre model and weight transfer is for assetto Corsa.

    • @saulcr839
      @saulcr839 3 ปีที่แล้ว

      In PC2 the physics are weird sometimes and you can end rolling very hard for take a kerb that is literally a little bit over the floor .

  • @dgm-2000
    @dgm-2000 6 ปีที่แล้ว

    Buen video jeje

  • @robinrai4973
    @robinrai4973 7 ปีที่แล้ว +1

    Gran turismo 5 has these things, maybe its better than pc! It's gtlife mode is certainly incredible!

    • @514aam
      @514aam 7 ปีที่แล้ว

      Robin Rai gt5 and all of the gt are arcade, they are shit

  • @bodyshotjake7475
    @bodyshotjake7475 5 ปีที่แล้ว +2

    I’m new to sim racing and only have a T150 for a wheel. But my 120” tv and incredible surround sound system make for one hell of an experience.
    I like project cars 2 for its career mode. It’s really immersive and I love jumping in every Saturday like a real race weekend. That being said, Asseto Corsa is just so incredibly realistic. I Auto X my mustang and the physics in project cars 2 leave me very confused at times. It’s just not natural and unpredictable at times. This is frustrating to the point where I don’t spend much time in it other than the Saturday. The weather elements are cool but if the rain comes down hard enough good luck figuring out when or why you just randomly spun out. Also the spins are very uncontrollable.
    Over all
    Project Cars 2 has the tracks and cars along with slightly better environment graphics. Also the career mode is outstanding!
    Asseto Corsa is the Pinnacle of realism with sound that blows my friends minds when they come over to play. Overall just a better driving-simulation and in my opinion the game that gets most of my time.
    I play on PS4

    • @Nocturno83
      @Nocturno83 5 ปีที่แล้ว

      Do you mind sharing your force feedback settings for your wheel...???
      Also, do you set the Stability Control option to 0%...??

    • @bodyshotjake7475
      @bodyshotjake7475 5 ปีที่แล้ว

      RAUL VELASCO sure, for project cars 2 right?

    • @Nocturno83
      @Nocturno83 5 ปีที่แล้ว

      @@bodyshotjake7475 No for Assetto Corsa please.

    • @bodyshotjake7475
      @bodyshotjake7475 5 ปีที่แล้ว

      Sorry for the late response.
      FFB 81%
      Kerb FFB 30%
      Road FFB 50%
      Slip FFB 25
      Understeer on
      No driver assist other than breaking

    • @Nocturno83
      @Nocturno83 5 ปีที่แล้ว

      @@bodyshotjake7475 Thank you!

  • @RX552VBK
    @RX552VBK 7 ปีที่แล้ว

    Another good vid--but i have to say I lose grip in Pcars when I hit gravel or grass. So in that regard I'm not sure I fully agree with you.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +3

      Of course it´s not the same as tarmac, there´s less grip and obviously you can´t drive full speed out there. Thing is the difference is not big enough and that opens opportunities for cheeky lines and doesn´t punish certain mistakes enough.
      Cheers mate!

    • @RX552VBK
      @RX552VBK 7 ปีที่แล้ว

      Very true.

  • @MrSrimera
    @MrSrimera 7 ปีที่แล้ว +6

    everyone seems hell bent on criticizing pcars against assetto corsa . on the whole pcars feels more natural. with each patch on AC the physics seem to change, one time it's twitchy and oversteery the next it understeers really bad. is this guy Italian by any chance ?

    • @igorilla5769
      @igorilla5769 7 ปีที่แล้ว

      MrSrimera nope, he's Spanish
      Next

    • @lars_2109
      @lars_2109 7 ปีที่แล้ว

      MrSrimera Atleast is Kunos updating Assetto Corsa lol I prefer AC as it feels way more realistic... Laserscanned tracks, cars are closer to real life (especially the laptimes...). Its just a shame that they cant get different conditions and timed races done :( But who cares, youre not driving that often 24h races in Sims :)

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +11

      Nope, I´m Spanish, and I´m proud to be a huge pain in the ass for devs and shills of both games :-)

    • @fredaminge
      @fredaminge 7 ปีที่แล้ว +1

      Real world tracks/circuits have been scanned in most top end of the budget franchise sims now for at least the last 10 years nearly now so a/c's no genre leader in that respect as some seem to think it is and it too also was not a complete game on release and still isnt yet what with the lacking online lobby options that merely serve to show how far back behind the curve the game is even now on the console when compared and in relation to the current trends and direction sim racing has been going the last at least 5 years and more the . Most people whinning and bitching about the ffb in project cars i'm sorry to say do it because they are just too dim and too lazy... often both to just even bother to do a basic set up of their car they are racing let alone to set up the ffb correctly in the game on Project cars ..... then they advertise that fact by the absolute bollocks they give as an excuse for whining on and about it. usually the types who like to call themselves serious sim racers and drivers yet race with gamepads and as i mentioned due to lack of knowledge or lazyness never do any kind of set up or tuning on their cars for races and so when they can't manage to do a single decent lap they throw the toys out the pram and blame the game as being the cause of their non performance and then to put it bluntly do all us serious drivers a massive favour by pissing off and going to an inferior game that covers over hides and compensates for their lack of apptitude and lack of effort with its own deficiencys

    • @jamesavery6671
      @jamesavery6671 7 ปีที่แล้ว

      Anybody know the real life times on Barcelona by chance ? iam talking "average" in race times

  • @dante316a
    @dante316a 6 ปีที่แล้ว

    How does pc2 compares? Did they improved all of this?

    • @dyr_glpsn4209
      @dyr_glpsn4209  6 ปีที่แล้ว

      +dante316a I didn't give it a chance yet, really busy days now.

  • @vectorcruzusa
    @vectorcruzusa 7 ปีที่แล้ว +5

    im surprised that project cars' grass physics is that poor relative to assetto corsa. Even GT6 had better grass physics than that

  • @jamesavery6671
    @jamesavery6671 7 ปีที่แล้ว

    I am a pcars player and decent at it. I just got assetto and I'am 6 sec's off my Barcelona time in p cars which is in the 1:46 range. Hell I have not got below a 1.52 in assetto and they seemed like decent laps. Just seems like you lose so much speed in the corners on stock setups at least. What's the key to getting the cars up to pace ? I don't like the bare bones setup of this game either. I mean no brake or throttle pressure adjustment makes it VERY sensitive on controller. It also has weird brake bia's value's, no custom button mapping etc. I for sure prefer project cars in this area. Game feels good though and is a joy but I am slower than heck on lol.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      +James Avery you should not compare times directly, PCARS is usually more grippy when you use similar cars. I remember lapping GT3 at Silverstone in PCARS in 1:59 and in AC I do 2:03

    • @jamesavery6671
      @jamesavery6671 7 ปีที่แล้ว

      Good to know thanks !

  • @russellstone2047
    @russellstone2047 7 ปีที่แล้ว +14

    if people are coming from the console, then they well say that pcars is a sim. but it's not.

  • @unotoli
    @unotoli 7 ปีที่แล้ว +2

    AC is a bit forgiving in terms of (initial and extreme) handling. AC is unforgiving, it kills all sense with its absence of physics. If you lucky enough to see no problems with it - try it in VR, it is like magnifying class - it is close to impossible to see the nonsense and not to burn your SSD after you have deleted the game (just in case).
    If I want arcade and fun, I'd choose Forza or F1 Stars.. If I want perfect GFX and excellent set of copies of best cars and best tracks for a penny with perfect support and attitude - AssettoCorsa is the one and only.

    • @unotoli
      @unotoli 7 ปีที่แล้ว +2

      Sorry but just whole idea of comparison is laughable. Especially looking at who-knows-how-fine-resolution those replays got, Pagani over road-blocks-rather, in one game wheels missed it anyway.
      Anyway PC is piece of crap in terms of racing and how wrong tracks are. Raindrops and car looks outside - best usage it get, but nothing close to racing

    • @ZeldaACFan17
      @ZeldaACFan17 5 ปีที่แล้ว

      He probably meant PC was forgiving while AC was unforgiving xD

  • @lleventll1
    @lleventll1 7 ปีที่แล้ว

    it is hard to find right settings in pcars. it is harder to reveal its beauty. i have played 250 hours ac and 980 hours pcars. it is possible to feel every cars own steering character in pcars. in assetto , every car has same steering character.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      I must be the only person on Earth that enjoyed default FFB settings for PCARS LOL. Really, it was just boot and play for me in 90% of the cars, maybe the default profile fits my wheel model well or something.

    • @saulcr839
      @saulcr839 3 ปีที่แล้ว

      I feel PC really empty in feeling terms while assetto is fucking awesome in each car , you can see 60s 70s breaks are very bad comparing to 80s 90s and this are bad form the actual era, you can feel the power in each car , if it is turbo if it atmosferic if it has turbo lag or not , you can feel the engine break of each car you have for example ford scort that is very hard to drive it fast , if there is a game where you can find all cars different is A.C. even we can't compare it cause PC are simcade and assetto is a simulator.

  • @kostas-gt3996
    @kostas-gt3996 7 ปีที่แล้ว +2

    Both games are awesome,however Asseto is a little bit better!

  • @deniscrespin9096
    @deniscrespin9096 6 ปีที่แล้ว

    Incomparable assetto simu project simcad

  • @Jedanzivottattoo
    @Jedanzivottattoo 7 ปีที่แล้ว

    great comaparation, you gotta right assetto is too much better

  • @kudosstyle24
    @kudosstyle24 6 ปีที่แล้ว +2

    spainenglish! love XD

  • @MrEnagee
    @MrEnagee 7 ปีที่แล้ว +3

    You sound like Carols Sainz ..No? ....lol

    • @MrEnagee
      @MrEnagee 7 ปีที่แล้ว +1

      i wasnt making fun of him? He's videos are great which ive liked. Not sure what your problem is??

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +8

      Probably. I am Spanish too and to be fair we all sound the same when we speak English haha!!

    • @thictedd186
      @thictedd186 3 ปีที่แล้ว

      @Bultaco Saturno proper english lol.. just some differences in accent

  • @thapeloafrika6459
    @thapeloafrika6459 7 ปีที่แล้ว +1

    Have you now quit project cars after all these years?

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว

      No, I still play it from time to time. But I can´t come up with any content, did pretty much everything I could think of.

    • @thapeloafrika6459
      @thapeloafrika6459 7 ปีที่แล้ว +1

      Dyr_gl PSN if you have a PC, buy automobilista and rfactor 2, you will love the physics and ability to setup the cars

  • @kratoz_858
    @kratoz_858 7 ปีที่แล้ว

    difference from sim to simcade.

  • @crespindenis3187
    @crespindenis3187 5 ปีที่แล้ว

    Assetto the Best

  • @nerdland3968
    @nerdland3968 7 ปีที่แล้ว

    No hay dudas que Assetto Corsa es mas real que Project Cars. Pero para mi Project Cars transmite mas sensaciones.

    • @saulcr839
      @saulcr839 3 ปีที่แล้ว

      Osea que tu juegas a los dos y te transmite más PC 2 ? En serio !?

  • @manufdez3395
    @manufdez3395 6 ปีที่แล้ว

    Tu eres mas español que el mismisimo Javier Garcia

  • @richardgg2889
    @richardgg2889 7 ปีที่แล้ว +11

    Hello, i must again disagree. The way AC behaves on curbs and that green extencions is really unrealistic, please look at this example: th-cam.com/video/YqYPU3MNqHw/w-d-xo.html
    And in this emaple, you have both suspension over curbs and curb traction itself, this is that one Pcars produces more realistically: th-cam.com/video/WVVITJ8Zfe8/w-d-xo.html
    Overall in last video you had better arguments, here i think you just cant judge the game without any illustration from real life, but the strange change of momentum like you said was right, no problem with that. I think you should learn more about that topic, none of these games are accurate in suspension and physics, and every game reproduces the physics and dynamics in different way, i think best way how to get the best point of view for like is to watch videos, interviews and best moments across the motorsport and then you can judge the physics of these two games, but nobody can say more accurately what game is better. AC is more arcadish in drift i think. But thx for video, its good to get other point of view.

    • @AbideinChristFully
      @AbideinChristFully 7 ปีที่แล้ว +3

      I was thinking that when the car front end flew almost straight up in AC, that it didn't look right. You proved it with the vids that the corners are more realistic in PCars. Maybe sims types assume more difficult is more realistic.

    • @ferfire9
      @ferfire9 7 ปีที่แล้ว +6

      Wrong, the way he shown the curb hit on AC was at a different angle that the f1 cars you shown. Assetto Corsa handles just like that f1 cars if hiting the curb that specific ways.

    • @niekie1999
      @niekie1999 7 ปีที่แล้ว +2

      Greg Dale I know I'm like 4 months to late, but the front going up like that is actually logical. The Mclaren has it's rear spoiler in a non-drs position, at that moment the aero balance is located at the rear of the car, pushing the rear down in an agressive manner and putting the nose under such an angle it can't recover as quickly because most of the front downforce is lost. In AC if you drive lower or non downforce cars the car will have a more natural looking jump.

  • @cheetor18
    @cheetor18 7 ปีที่แล้ว +1

    Some of the comparisons, especially the one with the Pagani where it hits the bump and jumps in AC but not in PC, are not right. You can clearly see the differences in level design and that the track is not the same. I think, in PC that corner is not as high as the one in AC and thus it does not jump at all and not because of the physics. The suspension thing really looks weird in PC, although a comparison from AC would have been better.

  • @viktorianas
    @viktorianas 6 ปีที่แล้ว

    you know...you can turn assists off in PCARS, but it seems you can't be unbiased... AC GT3 is so easy to drive that i fall asleep, PCARS is much more dynamic and challenging. But all the sofa "SIMRACERS" know better than actual drivers like Ben Collins and so on.

    • @dyr_glpsn4209
      @dyr_glpsn4209  6 ปีที่แล้ว

      +viktorianas I'll have a guess and say it's an ironic comment.

  • @kresimircosic6158
    @kresimircosic6158 6 ปีที่แล้ว

    Then someone makes fun of GT. GT4 behaves more real than PC2.

  • @Dealman15
    @Dealman15 6 ปีที่แล้ว +1

    I can't help but feel this is just the typical "it's easier to lose control in Assetto Corsa, thus it's clearly a better simulator because it's more difficult".

    • @halvieyra6141
      @halvieyra6141 5 ปีที่แล้ว

      Hopping a 6" curb while turning at 50 mph would definitely upset any car. Assetto corsa is harder to control because it models understeer and oversteer correctly, you just don't have the physical g-forces to help react to a slide before seeing it. It's also harder because most people don't push cars to the limit in real life, while in AC we push further than we realize when risk is not a factor, and then say the car feels "hard to control" or "slides too much".

  • @ranchu8385
    @ranchu8385 4 ปีที่แล้ว

    how bout
    rEaL rAcInG 3

  • @AC6PILOT
    @AC6PILOT 7 ปีที่แล้ว

    I feel like I would like Assetto better, but the graphics... I just cant...

    • @herrklamm1454
      @herrklamm1454 7 ปีที่แล้ว

      AC6PILOT they're not THAT bad mate. Fuck sake it wasn't that long ago that we were all playing sega mega drives.

  • @NickG40
    @NickG40 7 ปีที่แล้ว

    Both are woefully inferior to antything based on the ISI engine. It's what actual race simulators use. It's the cause of putting anything on console...

  • @joanamatsushida8927
    @joanamatsushida8927 7 ปีที่แล้ว +1

    I do not know
    I see professional racing drivers
    Testing project cars and saying that Pcars
    It's very close to the reality of things.
    I have not seen yet
    Professional racing drivers
    Test AC
    And say the same

    • @garyrandom7512
      @garyrandom7512 6 ปีที่แล้ว +1

      Those racer are paid to say that. In fact, PCars2 driving physic is under Assetto. You just don't know because you never had the luck to try a real race car.

  • @scorpyio8187
    @scorpyio8187 6 ปีที่แล้ว

    What

  • @M-28xD
    @M-28xD 7 ปีที่แล้ว

    What is it with people calling AC a drift simulator? I mean I'm not even a drift fan and I think it's the gayest thing in motorsport but do people say that because they are so butt hurt that their favorite game project cars is made so shitty that they can't drift in it? Project cars uses need for speed shift 2 engine so don't talk about realism when it comes to project cars. only thing project cars has on AC is the fast that project cars is a like a complete game where it has all the option a sim racer wants but the physics are *HORRIBLE*

  • @panda8trueno6
    @panda8trueno6 4 ปีที่แล้ว +1

    PROJECT CARS - NO DRIFT

  • @Estoycaliente
    @Estoycaliente 6 ปีที่แล้ว

    Assetto corsa of graphics are really bad for me.

  • @giulianotorres4556
    @giulianotorres4556 7 ปีที่แล้ว

    come on.... tell this game is so realistic, but maybe for a random guy, race fanboy. im physicist and if i'm not wrong, cars lose traction on grass. so that car on 7:55 should have turned the opposite it did, since he was accelerating. it should have turned to right and crashed into the right wall. in that way, Pcars was more realistic since the car just didn't spin at all.

    • @dyr_glpsn4209
      @dyr_glpsn4209  7 ปีที่แล้ว +1

      If you dip your right rear wheel on grass and you keep your left one on tarmac, any RWD car that ever existed will try to spear LEFT, not right.

  • @obey2938
    @obey2938 7 ปีที่แล้ว

    Project Cars

  • @marko300983
    @marko300983 7 ปีที่แล้ว

    Terribile english😨

    • @marko300983
      @marko300983 7 ปีที่แล้ว

      Mael T it's awful

    • @514aam
      @514aam 7 ปีที่แล้ว

      marko300983 one thing is accent, one is pronunciation and he peonounces perfectly

  • @Max__apex
    @Max__apex 7 ปีที่แล้ว +6

    i love PCARS.... AC is a slide fest.. the visuals are super bland.

    • @Tony-1971
      @Tony-1971 7 ปีที่แล้ว +2

      I agree. No low speed grip in the street cars in Assetto corsa.

    • @MrDin-
      @MrDin- 7 ปีที่แล้ว

      SIM RACING IMPROVEMENT u should change your name

    • @fredaminge
      @fredaminge 7 ปีที่แล้ว

      it really does make me laugh how people manage to keep a straight face and actually believe what they say as they tout & pedal the misnomer that A/Corsa's force feedback some how trumps Project cars force feedback which believe me it really doesn't at all and by a long chalk no matter how much you repeat it out loud and try to kid yourself..... Project cars system of ffb feels far superior by a mile to drive with as a driver.... the games default wheel settings are the best linear wheel settings yo'u will find on any non direct drive wheels ...this is why so many people prefer the default setting sometimes with just a bit of SoP added.... and then as for its implementation in the game GUi well again as its fully adjustable to personal taste and therefore and in a so much more evolved state meaning its actually relevant and useable adding plenty of immersion layer to the game and driving experience rather than being just laughable, distracting and wince inducing as A/Corsa's ffb is currently on the consoles s makes it hands down much better than A/C's ffb . I have and play both games and first time i took a car out for some laps in Assetto i thought i'd forgotten to plug the wheels power pack in which was why i couldnt feel any kind of resistance and force on the wheel, But 2 mins later after verifiying said wheel was indeed plugged in and working fine and on top of that also then going into the rather lacking and useless excuse for a ffb menu and putting everything up to maximum setting i took the car back out on track and noted the difference which amounted to precisely nothing at all , which given that the entire ffb feel settings and implementation farce that it is means it felt and drove shite giving a very distracting driving experience while providing absolutely no usefull input from the car back thru the wheel to the driver as if someone had added the entire ffb programming and code untested to the game a day before its release as an afterthought .The 1 only thing that managed to animate the wheel to a point where you could actually feel any steering forces of any kind thru the wheel was increasing the curbs ffb slider which is on record as being a totally false and pointless pseudo ffb effect which was only devised and included in the ffb settings as its meant to paper over the cracks and inadequacys of the dodgey and frankly lacking physics model of the car on the track. (mentioned in one of the previous posters comments above) .. which in the same interview was announced as something that was right near the top on the list of things to in the next major game update as the pc a/c version was hugely customizable to your personal preferences in the main game menus but crucially also in the wheel calibration button mapping and ffb setting menus meaning that the difference between the pc and console versions was that big it was spoiling the games console rep.

    • @ferfire9
      @ferfire9 7 ปีที่แล้ว +7

      Its unrealistic ffb, as simple as that. The AC gives the sensation you are driving the car, just like real life, no exageration or fake inputs, combined with the most realistic physcis the sim racing has ever seen makes PCars a toy game when compared to AC.

    • @fredaminge
      @fredaminge 7 ปีที่แล้ว

      Lol keep up the self delusion son ... even with all the ffb sliders ( yep all the appalling and hilariously embarrasing grand total of all 2 ffb slider bars that set the games entire feedback parameters ) ... then when you add on the fictional made up curb slider bar that they had to add to assetto just to make it even playable on a basic level... ( and which is not present , added or needed in any other racing sims or games ffb systems ) due to it already being factored in and part of the main FFb coding framework for the wheels on P/cars and other sims with their far superior suspension/ride physics working in tandem with their much more extensive and far more professionally designed and thought out FFB).
      Even then when you have adjusted the games FFb to maximum resistance/FFB strength levels etc Assetto's force feedback still does not come anywhere close to even matching half the power of wheel resistance and force feedback strength of the project cars ffb system or any other racing sim of the last 20 years that i've raced on sims on ffb wheels ...
      And its also still far below the force levels of just about any modern road car fitted with power steering , which is all due to assetto's slack car modelling in relation to its actual stance on the track surface and compounded to an even more useless state by the non existant force feedback .. Its basically FFb for 6 year olds not adults lol on A/C and thats when driving on a g29 wheel...
      And so god help all the poor sods trying to driving on thrustmaster wheels or some of the lower powered single motor wheels as the thrustmasters are more than well known for having noticeably lower powered motors running the wheels operation thereby limiting its ability to send back decent transmission and translation of cornering forces torque steer and steering info etc to the driver, hence meaning hardware wise to begin with they have already got a noticeably weaker mechanical wheel FFB system and parameter limits than all g29 users to begin with before they then have to deal with the games piss poor ffb software coding on top of the wheels failings ...
      All of this which then makes the driving experience at least twice as bad and less than half as fun enjoyable and realistic as it is on other sims ...which frankly is just shocking in something so hyped and touted as a supposed real racing simulater as A/C has been up to now
      The only plus point or silver lining to the sorry story i suppose is that the A/C programmers did eventually let slip albeit after 3/4+ years of developement for the pc then the porting to the consoles and after plenty of ppl had already wasted their money buying the half finished game (some buying the console version based on their experience on the pc version which has a far more detailed and customisable set of game menu options
      as well as FFB system that puts the console version with its piss take of just 3FFB slider adjustment settings on release and finally admitted they actually had to make up (the ffb curb slider adjuster bar) and while describing it just as what it really was -- a bogus and totally fake force feed back algorithm fix/bodge up job done at the last minute as an after thought and purely as a last ditch attempt to cover up the rather numerous faults , missing features and content and hide the embarrasssing fact that the a/corsa FFb model was far too amateurish and shodilly designed as an afterthought when it was ported to console hence the FFb being unfinished and sub standard like the rest of the game just to give the more limp wristed drivers the slight sensation that the tracks actually really did have curbs and rumble strips etc but all while making sure not to tire them out to much they can't manage a 1hr enduro race..