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Phong shading is an interpolation technique for surface shading invented by the computer graphics pioneer Bui Tuong Phong.
Excelente, quisiera saber si tenéis los códigos fuente de estas modelos de sombreado, os agradecería muchísimo.
Check this out! github.com/chihchunhsu-dev/4_shaders
Hello there. I congratulate you for the great illustration, I was wandering if you happen to have the source codes used for the renderings.
Sorry for the late reply. If you still need it I can upload and send you the link. Just let me know!
@@yoyotvyoo hello can you provide me the source code..... actually i want to draw sphere in gourraud and phong shading but i am having problems in the shader codes
@@shubhamkr0 Hey here is the source: github.com/chihchunhsu-dev/4_shaders
@@yoyotvyoo thank you ✌️
phong shading with opengl without prog shader (opengl v1.9 o lower) is possible?
Phong shading is an interpolation technique for surface shading invented by the computer graphics pioneer Bui Tuong Phong.
Excelente, quisiera saber si tenéis los códigos fuente de estas modelos de sombreado, os agradecería muchísimo.
Check this out! github.com/chihchunhsu-dev/4_shaders
Hello there. I congratulate you for the great illustration, I was wandering if you happen to have the source codes used for the renderings.
Sorry for the late reply. If you still need it I can upload and send you the link. Just let me know!
@@yoyotvyoo hello can you provide me the source code..... actually i want to draw sphere in gourraud and phong shading but i am having problems in the shader codes
@@shubhamkr0 Hey here is the source: github.com/chihchunhsu-dev/4_shaders
@@yoyotvyoo thank you ✌️
phong shading with opengl without prog shader (opengl v1.9 o lower) is possible?