Smooth Shading
ฝัง
- เผยแพร่เมื่อ 22 พ.ย. 2008
- Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the shading of a polygon.
Author: Andrew Silke
www.guerrillacg.org/index.php/presenters/andrew-silke
This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.
For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.
I'm here after 14 years and this is fantastic ❤
Still 2021 and it's one of the best explanation.
I had a 3D class in college and none of this stuff was explained whatsoever. Fantastic, snappy, informative videos!
o.o
@@Blessy4543213 o,o
I went to Rensselaer Polytechnic Institute to learn 3D graphics and graphics hardware, and it was never mentioned even once. They just kept cranking out back and programmers who learned how to do massive amounts of sorting and searching and radio engineers.
wow i wasn't even really looking for an explanation on this topic but I bumped into this video and learned a lot
@GuerrillaCG where are you....? all videos are 8 years old, we need more stuff like this
CLASSIC SIMPLE , STRAIGHT TO THE POINT ! LOVE THIS !
Watching this 10 years later, and still the best video of this kind I have ever seen :D
And now I know how to implement smooth shading in my renderer. This channel is a gold mine.
I was literally just walking on the street when I was like "I wonder how polygon lighting smoothing algorithms work" so I searched it and this is what I found, I am still walking home at this point
I was following a tutorial on OpenGL and could not figure out why what I had wrote worked as well as it did; this video explained the concept perfectly and far better than any other videos I could find!
I found this in 2020. Awesome tutorial.
This is the best example I have found throughout the internet.
I’ve been going crazy wondering how Videogames have smooth shadows even on low-poly models. Thank goodness for this video.
Even 14 years later this is pure gold
As an aspiring game designer, I have been wondering about how models have been made and this video has taught me more about the modeling process than I could have imagined. To make the model of the character look like a convincing shape for the character is important to have in order to make it look right in the game itself, so I see why the smoothing process must be made. The video itself is short, yet very descriptive, something I, as a student, admire. When I have to make a model for a certain character, I know which video to turn to. Great work here.
Explained in a manner that is so logical and easy to comprehend.
Thank You!
Love both the presentation and the information. First time I've understood this. Thanks!!
amazing tutorials, thank you so much
thanks very much for this vid, i was rackin my brain wondering why some of my models developed unwanted gradient shading when i applied smooth shading, your video has got rid of that obstacle!
this is a great video explaining very simple but important subject regarding of Vertex normals and smooth shading. thumbs up!!!!
Wow I undesrtood from 20 seconds of this video more than from 3 hours trying to get this stuff in other sources. I wish I played this video much sooner so I wouldn't waste that a lot of time. Thank you.
This is a great video. I understand more about smooth shading and how it works.
Amazingly explained!! You just got yourself a new sub!
Excellent explanation of a potentially abstract, hard to grasp topic. Excellent!
This is a great video for learning about smoothing groups for 3ds max. Thumbs up.
Just... wonderful explanation. thanks
Changing the vertex normals w/ fixed light source is equivalent to changing a light source with fixed vertex normal if relativity of motion is equal. I did my own lighting in OpenGL using vector algebra. Awesome video!
It's a shame that your channel does not have so much more subscribers and likes because you deserve it - everyone else on this topic is just waste of time.
Genius presentation technique! Bravo young sir.
Very well presented. This will help a lot with explanations to people.
Excellent way of explaining
Nice nice nice video, simple and clear, thats all I wanted here. Thanks.
GREAT explanation. Thanks!!!
14 years later, awesome explanation
This video is "old but gold" !
Amazing job, well done!
Congratulations, your videos are great. Thanks very much for your videos.
This channel was awesome.
Oh, I'm doing my own graphics rendering code and this was very informative
Nice, simple and helpfull, thanks !
Awesome video! Great sharings... 💯👍
No bullshit. Straight to the point. Subscribed.
great explanation and nice illustrations
This video is amazing! thanks for the information :D
Extraordinary explanation
Great Video, nicely explained
Super helpful thank you !
Epic explanation!
Love you guerrilla !
simple but powerful and informative
It was interesting to see, despite the fact that I already know all this. Nice video.
That background music made me bob up and down on my chair :D nice information as well ^^
sweetangel0467 Same here! :D
Best tuts on youtube. TY
Great explanation, thank you
I was'nt eaven searching for this and firstly ignored it... but that was very intresting :/ thanks, I guess?
Nicely done.
Great! Thanks so much!
Best YT Channel Ever
that was amzing
Just what I wanted
That was a Fine explanation....
Большое спасибо за урок :)
WOW, very good!!!
very good thanks
Really Very useful
Thank you
Amazing
Fabulous Video.....
Thanks
VEry basic but very well explained Great !!
Good stuff!
very well explained :-)
Este video es impresionante
That's what I needed
I love the music ^^
I thought smooth shading was some kind of magic trick to make things look better. After I started learning more about 3D modeling with Blender and watched your video I see that my assumption was not entirely wrong. Now I have a basic understanding what that shading angle actually does.
these are aaaaaawwwwwweeeesssssooommmmeeee!!!!!!!!!!!!!
thank's you you help me in a creation of a garry's mod props
song ????????
so how to do it in Lightwave? Please. I Imported Sketchup Models but I can't get them look smooth :(
"This video is a high quality training video"
I'd say
well explained but what about solution?
cool
wow. not many subscribers and in the uv mapping you sound high af xD but so informative!! and also funny and interesting! take my sub
yeah good channel
lambert shader
Intensity of light = lightvector (dot product) vertexnormalvector
Still relevant
I like the end. I always thought smoothing=good no matter what, but clearly that is not the case... lol.
gouraud shading = smooth shading
soften the polygons, make the model look smoother
Faceting = Flat shading, when the model looks like it has hard edges
supeeeeeeeeeeeeeeeeeeeer
yep, this made me think I'm a beginner again
what happened to this channel. i hope we get to see more videos in 2021
Conclusion. Keep smooth shading restricted to angles smaller than 45° or even 40°, to keep it from looking unnatural.
Gouraud shading allows the model to look smoother without increasing the polygon count
Adding polygon is process intensive while the gouraud shading is easier to do
Gouraud = Change the gradient of the vertices.
Changes the shades at the edges of the polygon so that they match.
WHen the angle between the edges is too high, the smooth shading technique doesnt give good results
content qualite
where is Phong shading
The Gorilla Terrified Me...
yeet
do you believe in magic?)