Introduction to Phong Lighting

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  • เผยแพร่เมื่อ 27 ก.ค. 2024
  • In this GLSL shader tutorial, we will go over the basics of Phong lighting. We start off by understanding the importance of lighting in computer graphics. Then we will look at the intuition behind the Phong lighting equation. Finally, we add ambient, diffuse, and specular lighting to our GLSL fragment shader.
    📖 Code - github.com/SuboptimalEng/shad...
    🐦 Twitter - / suboptimaleng
    💻 GitHub - github.com/SuboptimalEng
    🌎 Website - suboptimaleng.com
    == [ Resources ] ==
    Inigo Quilez’s Articles - iquilezles.org/articles
    The Book of Shaders - thebookofshaders.com
    Simon Dev’s Shader Course - simondev.teachable.com
    VS Code GLSL Shader Setup Guide - • How to Write GLSL Shad...
    == [ Timestamps ] ==
    00:00 Intro to GLSL Shaders
    01:12 What is Phong Lighting?
    01:45 Ambient vs Diffuse vs Specular
    03:02 Ambient Lighting
    04:16 Diffuse Lighting
    05:57 Specular Lighting
    08:26 Phong Lighting Demos
    == [ Tags ] ==
    #suboptimal #glsl #shaders
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ความคิดเห็น • 38

  • @Byynx
    @Byynx ปีที่แล้ว +6

    It seems the best lightning tutorial so far.

  • @ksalarang
    @ksalarang ปีที่แล้ว +1

    Exactly what I was looking for, thanks. Keep up the good work

  • @JackLeiLing
    @JackLeiLing 3 หลายเดือนก่อน +2

    Liked and subscribed! The most clearer explanation for this difficult topic. Super helpful. Many thanks

    • @SuboptimalEng
      @SuboptimalEng  3 หลายเดือนก่อน

      I made the video because I was learning phong lighting and struggled to understand it. Glad it helped!

  • @justanotherhotguy
    @justanotherhotguy ปีที่แล้ว +3

    Tomorrow exam in real time computer graphics, thank you very much!

  • @OrgStinx
    @OrgStinx 9 หลายเดือนก่อน +2

    Thanks, I appreciate this.

  • @calderarox
    @calderarox 10 หลายเดือนก่อน

    this is a really good video! thanks

  • @Iridium.
    @Iridium. 7 หลายเดือนก่อน +3

    You can use a halfway vector instead of reflect for better performance

    • @SuboptimalEng
      @SuboptimalEng  หลายเดือนก่อน

      Recently learned about this watching Cem Yuksel’s Utah course!

  • @Coding_and_Gaming
    @Coding_and_Gaming หลายเดือนก่อน

    Thank you very clear simple but enough detailed explanation especially graphics of the calculations are very useful thank you again for this great video

    • @SuboptimalEng
      @SuboptimalEng  หลายเดือนก่อน

      Glad you found it useful!

  • @nebuladevelopments
    @nebuladevelopments ปีที่แล้ว

    awesome!

  • @susussususuususuusuuususussusu
    @susussususuususuusuuususussusu หลายเดือนก่อน

    life changing lesson :0

  • @nexusplus4960
    @nexusplus4960 ปีที่แล้ว

    Hi when I import model in three js. model load with light what should I do??

  • @pingwinek_1337
    @pingwinek_1337 ปีที่แล้ว +1

    your voice is so soothing oh my gawddd

    • @SuboptimalEng
      @SuboptimalEng  ปีที่แล้ว +1

      Guess I’ll have to start an ASMR channel now jk… unless 🤔😂

    • @pingwinek_1337
      @pingwinek_1337 ปีที่แล้ว

      @@SuboptimalEng UNLESS

  • @thesituation5315
    @thesituation5315 ปีที่แล้ว +2

    Hi. I've been trying to learn how lighting works, and I'm having a really hard time with this. I understand the base of the whole idea, but the part I'm having a hard time with is how to make it work in 2D. I was wondering if you know how to port it to two dimensions? I can't really find anything online specifically regarding 2D phong shading.

    • @OrgStinx
      @OrgStinx 9 หลายเดือนก่อน

      Do you mean lighting in 2D world (e.g. for 2d games) or how to cast 3D world to 2D screen?

  • @konigsberg72
    @konigsberg72 ปีที่แล้ว

    what's the song? 00:00

  • @javifontalva7752
    @javifontalva7752 ปีที่แล้ว

    Wonderful vid!! Can you make more vida on shaders?

  • @kevinto8955
    @kevinto8955 ปีที่แล้ว +1

    Yes more shaders! Curious, what was your roadmap for learning all this? I'm reading through the book of shaders, but once I'm off it, I feel totally lost :(

    • @SuboptimalEng
      @SuboptimalEng  ปีที่แล้ว +2

      I started with the book of shaders and got stuck as well. Good to hear I’m not the only one who felt this way tbh.
      SimonDev’s GLSL shader course helped me learn a lot more quickly! I’ve talked about this more extensively on Twitter.
      And yep, I plan to make more videos on shaders 😊

  • @diddy_dante
    @diddy_dante 10 หลายเดือนก่อน

    If fragment shaders work on a pixel by pixel basis, does the rasterizer also give eye-direction vector values for each pixel? I can't understand how else you could pull off specular lighting.

    • @SuboptimalEng
      @SuboptimalEng  10 หลายเดือนก่อน +1

      I fake the eye direction in the code, setting it to -1 in the Z axis.

  • @MrMariozzz78
    @MrMariozzz78 3 หลายเดือนก่อน

    i use opegl in dev c++ gl library i guess it pre 2.0 so it dont use GLSL ...can i use phong light with 2.0 pre.version?

  • @janreinsch9725
    @janreinsch9725 3 หลายเดือนก่อน +1

    So, what I found confusing is that the vector is named lightSource... Isn't this actually the lightDirection and the lightSource is at a point infinitely far away, so that all light rays hit the scene at the same angle?

    • @SuboptimalEng
      @SuboptimalEng  3 หลายเดือนก่อน

      Yea that’s a good question. I think a better name for the variable would be direction to light source from origin.

    • @janreinsch9725
      @janreinsch9725 3 หลายเดือนก่อน

      @@SuboptimalEng Thanks for your answer! I named it relativeLightPos in my exercises, because that gives me the intuition that the light is always coming from the same direction for all objects of the scene

    • @SuboptimalEng
      @SuboptimalEng  3 หลายเดือนก่อน

      @@janreinsch9725 That's great to hear! Happy to help a fellow graphics enthusiast.

    • @janreinsch9725
      @janreinsch9725 3 หลายเดือนก่อน

      @@SuboptimalEng Thank you for these tutorials!

  • @AllianceHalifax
    @AllianceHalifax ปีที่แล้ว +1

    where is the duck model in the code?

    • @SuboptimalEng
      @SuboptimalEng  ปีที่แล้ว

      The duck model is included in the VS Code extension! I made a video explaining how to set it up 🙂

    • @ku16610
      @ku16610 6 หลายเดือนก่อน

      Yes but not explaining how to show the duck model ......
      @@SuboptimalEng

    • @ku16610
      @ku16610 6 หลายเดือนก่อน +1

      Click on the glslCanvas left most icon at bottum to change object

  • @alberoDiSpazio
    @alberoDiSpazio 10 หลายเดือนก่อน

    There's a Monopoly Game app that has that duck, fully shaded.