Yo thanks for watching :) If you wanna make your own lists check out these links. Tiermaker - tiermaker.com/create/mario-luigi-dream-team---badges-126364 Badge FAQ - gamefaqs.gamespot.com/3ds/704054-mario-and-luigi-dream-team/faqs/68460
The Bowser Jr. boss especially since he can’t steal your bros. attack while frozen. Plus if you have the Duplex Crown, you basically attack up to 6 times so he just dies really fast.
Risk bronce can give you the MINI status effect, which can make you overpowered if you have any of the MINI gear dropped from golden beanies, but that is still very situational
So, i've checked and, not only you need to be stupidly lucky to obtain said equipment, but a 400% damage up/guaranteed lucky hits depending if you have the gloves with boots or hammer doesnt compensate loosing on tandem attacks and the BIG defense and attack down the tiny status already gives, AND IT HAS TO HIT THE BRO WEARING THEM. A great concept executed so poorly i didnt even know it was a thing till now
The Risk Gold badge combo - "Damages Everyone" seems like a better version of Strike Gold IF you equip both bros with the Guard Shell equips to nullify the hit on your side. That being said, one you're out of Guard Shell charges, it goes back to being "meh".
8:07 virus starter nullifies any power boost enemies get from risk silver. virus starter charges so fast that it’s actually faster to charge both of those than shield gold
Just a quick note about the Risk-Gold combo (damage all): it is unironically quite useful in certain speedrun categories (all bosses primarily) when used with the Guard Shell DX. The reason being, since your level is too low to damage certain bosses effectively, high damage that bypasses all defense is actually very useful. It makes certain fights that would otherwise be impossible, like Pi'illodium X and the Battle Medley (albeit with lots of time freeze and rewind), possible.
It’s messed up that that description says it copies an inventory item effect when it actual copies a stored badge effect. I might have used it if I knew that.
Same. If I knew that, the Hard Mode Boss Rush would have been a lot easier than charging a bunch of Risky Meter Full badge effects, and pray to God you get lucky with the 30% and get a free -Win Button- Time Stop effect
the Risk+Gold Badge's "Damage everyone effect from anywhere between 100-350 damage" is actually very broken when combined with the 3 turn immortal effect+the Miracle+Silver's reset to start of battle state effect in fact I can confirm its literally required in a Nerve mode challenge of Dream team where you don't use equipment, Badges(with the exceptions of Grobot X and the last 4 bosses in the game Pi'illodium, Kamek's 3rd fight, Antasma and Dreamy Bowser) Bros/Luiginary attacks, and only +1 level per area arc. these badges effects combined with Charge/Energy wear, which's required for Dreamy Bowser, the Damage everyone effect actually becomes really busted when you get to reset it near every turn for free, granted its dependent on bosses w/multiple attacks
On note with the Mush Badge and 30% bp return: that is completely nullified if you have the Rookies glove which returns bp you used if you get a great or lower. Its especially great for spamming when you use bomb derby over and over and you miss a shot or hit too late. Its also useful when the attack you are using cancels itself when no more enemies are left.
@leonelzubieta8636 I typically use Bomb Derby in small battles where there are more enemies. It's mostly for cost effective reasons, either use 5 BP with the ability to regain used BP if the attack ends early or if you fucked up, or risk having to use more than that because the attack is targeting an individual. Deal big boy damage, get it done for free at the end.
Rookie Gloves are pretty great, most of DTB's attacks are extremely easy to control the rating of, so you can freely choose whether you want the BP back for a bit less damage or not. Saves a lot of time and syrup on regular enemies and keeps you from wasting turns healing during challenge battles. Also, a fellow Bomb Derby enjoyer, I was very glad to see this move return in Brothership.
Fast charge is bad when you are in the story, since you can just stockpile the effects that you want before.But for the boss rematches and boss rush, it is amazinly good. The combo of 3 badge effects that will make you deal the most damage and that less time to charge is: def down, great force and lucky pow. And you also want to use them together at the same turn to get the most value. Getting fast charge is worth it because it is faster to charge, fast charge, use it, charge the other 3, then charging the 3 badges without fast charge.
@Placeholder501 ok I'm defending my point, the only other badge to care what else you have is the 1 that copies another you have stocked, and the default badge stock is 2 the 3rd is from a rank up you may or may not grab sense you only get 4 per bro and if you want all your gear slots that already takes up half of them, but more importantly if you want to use 2 effects, risk power and defense down will always work unless you suck a dodging while you are still not guaranteed a lucky hit (albeit you would have to be very unlucky to not get it I'll admit) especially when stash (the luck stat mf M&L) only goes up when directly invested in over any other stat on level up TLTR there are better combos and the things that make this combo work better need derect investment over more consistent things
As a Dream Team enthusiast, let's see... 9:35 new All Bosses/Glitchless strat yo??? 13:26 the entire video you had based opinions but DAMN you fucked up this one... Risk/Gold "Damage Everyone" is genuinely one of the best badges in the game. See: All Bosses speedruns! We equip the Guard Shell DX so we can survive 6 hits, and the Risk/Gold Badge combo will no longer deals damage to Mario & Luigi. This means you now deal massive amounts of damage against bosses at the cost of basically no effort at all. You can in theory deal 1200 damage (or only 400 damage) by using 4 of them at once. Or, you have 3 of them, and you use a fourth badge (Miracle/Silver) to reverse your status and use another 3 and therefore deal 1800 damage per turn in the best case scenario. It is genuinely an amazing badge. It is personally my favourite badge due to how fast you can kill enemies with it. It's Strike/Gold on steroids. Otherwise your list is pretty based, but damn this is a big blunder. (yes I get not everyone would even think of the idea of using Guard Shell as a way to mitigate the damage, I just want to share why I think it is one of the best badges in the game)
the combo of the risky badge full meter + time freeze spam goes crazy since when changing badges with the button on the lower screen the draw back is that you lose your meter so there is no risk and you can stock multiple time freezes for the ex fights
Damn, I just replayed dream team hard mode and i had no idea how OP these badges could get, great video! on another playthrough i'll have to mess around with badge effects more
Loved the insight into every badge. I just want to add my own thoughts after playing Dream Team Hard Mode. First of all, Hard Mode limits items to 10 each, so I'd argue the HP restoring effects become more valuable. Second of all, I had NO IDEA about some of this combos like Reversal or Great Force and will make sure to use them next time. Third, I can't believe that you forgot to mention WHY someone would use Copy over the actual effect, which is that Copy fills pretty fast compared to amazing effects, so ye. Fourth, when I was doing the X bosses I thank the Shield x3 effect for the Antasma X battle. Since it charges so quickly I could have multiple of them for the fight and I would not have to mind getting hit occasionally. Finally, for the Boss Rush I just charged the Time Freeze badge on the beginning battles, then charged the Copy Badges and went ham on the bosses (Bowser Jr. stood no chance).
Wonderful video, thank you for revealing to me just how crazy the possibilities get with badges (sorry in advanced for the long comment lol was really excited to share my strategy). Just cheesed the heck out of the Boss Medley with the Duplex Crown (Put it on Mario and he gets 2 actions per turn) and Bottomless Gloves (Put it in Luigi, hes the ultimate support now) as my important pieces of equipment , "Meter Full?", "Time Freeze", and "Copy". On the road to Pillodium theres enough time to get like 8 stocks of "Meter Full?" so by the time I was at Pillodium I could get 2 stocks of "Time Freeze". From there, spamming Zeekeeper egg in normal battles and Luiginary hammer in dreamy battles (and Star Rocket if Luigi had a turn not spent healing Marios BP with the singular Max Candy he can spam with Bottomless Gloves ) would fill the "Copy" meter before the bosses recover from "Time Freeze", so when they eventually break out of it they get another one. Antasma did get to take Dreamy Luigi from me once after I began the chain but he never threw an attack at me after that point. Jr. only ever got one hit on me because he was faster than me, he never broke out of the chain (makes me wonder what Antasma taking Dreamy Luigi depends on). I had +1 Badge stocks, +2 Gear slots, and Casual Bros. on both my Bros. In case anyone wants to try for yourself, only needed to reach level 44 on hard mode for this strat.
Interesting. I never really tried experimenting because I didn’t want to bother with messing with effects when didn’t sound that great on paper and just get on with it. I would just keep using the Super Heal effect and keep an experience boost at the ready to use at the start of boss battles.
I think the shield x6 and copy is the best combo, I literally beated the boss gauntlet underleveled with them, I farmed the shield until antasma and when i got it I used copy which recharges faster. I didn't even recieved damage from bowser jr
virus silver is funny and useful in the early game in the dream world, if you buy it at the first opportunity in dozing sands. But it falls off very fast after that.
I'd argue that the random status badge is better than you place it, as burn/char are 2 statuses that ALSO cause a turn loss. If only it didnt debuff the bros sometimes it'd be amazing
It copies whatever effect you already have in the badge slot. So if you have an attack boost and you use the copy, it turns into another attack boost. If you have 2 other effects, it chooses between them randomly
Idea: Prestock risk gold, shield expert, and miracle silver. Use shield expert to not die with risk gold Miracle silver loop for infinite risk gold Infinite damage without the enemies getting a turn
I'd put the 80% BP badge at least into fair tier - I mean yes you will likely have BP mitigation, but I'd still rather regain 80% of my BP without using a syrup if I need to Strike badges honestly belong in Why - especially any of the ones past starter/bronze...
Risk-Master in Great? You gotta be kidding... It's only purpose is to fill up the meter to give *the exact same effect* or fully emptying it. That's literally useless
You can change your Badge setup mid-battle, so you can have the effect stockpiled, change your Badges (which resets the bar) ,then use the effect for a potential instant full charge
Yo thanks for watching :)
If you wanna make your own lists check out these links.
Tiermaker - tiermaker.com/create/mario-luigi-dream-team---badges-126364
Badge FAQ - gamefaqs.gamespot.com/3ds/704054-mario-and-luigi-dream-team/faqs/68460
Cheesing the boss with Time Freeze is hilarious to do😂
I just exterminate Antasma in 3 turn without getting hurted with this badge.
It's just to OP😂
Za warudo! Toki wo tomareeeee!
The Bowser Jr. boss especially since he can’t steal your bros. attack while frozen. Plus if you have the Duplex Crown, you basically attack up to 6 times so he just dies really fast.
Sephiroth when the Bros pop up the Za Warudo badges: 😰
Especially the final boss.
Risk bronce can give you the MINI status effect, which can make you overpowered if you have any of the MINI gear dropped from golden beanies, but that is still very situational
So, i've checked and, not only you need to be stupidly lucky to obtain said equipment, but a 400% damage up/guaranteed lucky hits depending if you have the gloves with boots or hammer doesnt compensate loosing on tandem attacks and the BIG defense and attack down the tiny status already gives, AND IT HAS TO HIT THE BRO WEARING THEM.
A great concept executed so poorly i didnt even know it was a thing till now
@@javierascanio4309 Ikr it sucks
The Risk Gold badge combo - "Damages Everyone" seems like a better version of Strike Gold IF you equip both bros with the Guard Shell equips to nullify the hit on your side. That being said, one you're out of Guard Shell charges, it goes back to being "meh".
8:07 virus starter nullifies any power boost enemies get from risk silver. virus starter charges so fast that it’s actually faster to charge both of those than shield gold
Just a quick note about the Risk-Gold combo (damage all): it is unironically quite useful in certain speedrun categories (all bosses primarily) when used with the Guard Shell DX. The reason being, since your level is too low to damage certain bosses effectively, high damage that bypasses all defense is actually very useful. It makes certain fights that would otherwise be impossible, like Pi'illodium X and the Battle Medley (albeit with lots of time freeze and rewind), possible.
It’s messed up that that description says it copies an inventory item effect when it actual copies a stored badge effect. I might have used it if I knew that.
Same. If I knew that, the Hard Mode Boss Rush would have been a lot easier than charging a bunch of Risky Meter Full badge effects, and pray to God you get lucky with the 30% and get a free -Win Button- Time Stop effect
the Risk+Gold Badge's "Damage everyone effect from anywhere between 100-350 damage" is actually very broken when combined with the 3 turn immortal effect+the Miracle+Silver's reset to start of battle state effect
in fact I can confirm its literally required in a Nerve mode challenge of Dream team where you don't use equipment, Badges(with the exceptions of Grobot X and the last 4 bosses in the game Pi'illodium, Kamek's 3rd fight, Antasma and Dreamy Bowser) Bros/Luiginary attacks, and only +1 level per area arc.
these badges effects combined with Charge/Energy wear, which's required for Dreamy Bowser, the Damage everyone effect actually becomes really busted when you get to reset it near every turn for free, granted its dependent on bosses w/multiple attacks
All that effort for like 350 damage at max...nah
On note with the Mush Badge and 30% bp return: that is completely nullified if you have the Rookies glove which returns bp you used if you get a great or lower. Its especially great for spamming when you use bomb derby over and over and you miss a shot or hit too late. Its also useful when the attack you are using cancels itself when no more enemies are left.
Why use that when you have other attacks?
@leonelzubieta8636 I typically use Bomb Derby in small battles where there are more enemies. It's mostly for cost effective reasons, either use 5 BP with the ability to regain used BP if the attack ends early or if you fucked up, or risk having to use more than that because the attack is targeting an individual.
Deal big boy damage, get it done for free at the end.
Rookie Gloves are pretty great, most of DTB's attacks are extremely easy to control the rating of, so you can freely choose whether you want the BP back for a bit less damage or not. Saves a lot of time and syrup on regular enemies and keeps you from wasting turns healing during challenge battles. Also, a fellow Bomb Derby enjoyer, I was very glad to see this move return in Brothership.
@@rainpooper7088 REAL! This was my exact reasoning. Im also happy its coming back in Brothership
Fast charge is bad when you are in the story, since you can just stockpile the effects that you want before.But for the boss rematches and boss rush, it is amazinly good. The combo of 3 badge effects that will make you deal the most damage and that less time to charge is: def down, great force and lucky pow. And you also want to use them together at the same turn to get the most value. Getting fast charge is worth it because it is faster to charge, fast charge, use it, charge the other 3, then charging the 3 badges without fast charge.
I just realised that combining the effects that increase the chance to get lucky hits and increase the damage of lucky hits might be a good idea.
Possible but 2 badge effects relying on each other is kinda bad,
@@KevX36 Big lucky rank bonus
@@KevX36i mean if you get 3 slots for badges then, you get defense down, lucky boost plus lucky buff and obliterate everyone
@Placeholder501 ok I'm defending my point, the only other badge to care what else you have is the 1 that copies another you have stocked, and the default badge stock is 2 the 3rd is from a rank up you may or may not grab sense you only get 4 per bro and if you want all your gear slots that already takes up half of them, but more importantly if you want to use 2 effects, risk power and defense down will always work unless you suck a dodging while you are still not guaranteed a lucky hit (albeit you would have to be very unlucky to not get it I'll admit) especially when stash (the luck stat mf M&L) only goes up when directly invested in over any other stat on level up
TLTR there are better combos and the things that make this combo work better need derect investment over more consistent things
@@KevX36 Fun fact, you get 5, diamond rank gives 2 bonuses
6:25
When I did the final boss for the first time, the Guard Expert saved me when I didn’t have enough Defense and HP because I was under leveled
The Lucky Pow badge was really good for me because I was doing an all stache run and pretty much every attack I did late game was a lucky hit.
As a Dream Team enthusiast, let's see...
9:35 new All Bosses/Glitchless strat yo???
13:26 the entire video you had based opinions but DAMN you fucked up this one...
Risk/Gold "Damage Everyone" is genuinely one of the best badges in the game. See: All Bosses speedruns! We equip the Guard Shell DX so we can survive 6 hits, and the Risk/Gold Badge combo will no longer deals damage to Mario & Luigi. This means you now deal massive amounts of damage against bosses at the cost of basically no effort at all. You can in theory deal 1200 damage (or only 400 damage) by using 4 of them at once. Or, you have 3 of them, and you use a fourth badge (Miracle/Silver) to reverse your status and use another 3 and therefore deal 1800 damage per turn in the best case scenario. It is genuinely an amazing badge. It is personally my favourite badge due to how fast you can kill enemies with it. It's Strike/Gold on steroids.
Otherwise your list is pretty based, but damn this is a big blunder. (yes I get not everyone would even think of the idea of using Guard Shell as a way to mitigate the damage, I just want to share why I think it is one of the best badges in the game)
MAKING NOTE OF THIS FOR MY REPLAY OF DREAM TEAM, THANK YOU SO MUCH!!!
the combo of the risky badge full meter + time freeze spam goes crazy since when changing badges with the button on the lower screen the draw back is that you lose your meter so there is no risk and you can stock multiple time freezes for the ex fights
Damn, I just replayed dream team hard mode and i had no idea how OP these badges could get, great video! on another playthrough i'll have to mess around with badge effects more
Loved the insight into every badge. I just want to add my own thoughts after playing Dream Team Hard Mode.
First of all, Hard Mode limits items to 10 each, so I'd argue the HP restoring effects become more valuable. Second of all, I had NO IDEA about some of this combos like Reversal or Great Force and will make sure to use them next time. Third, I can't believe that you forgot to mention WHY someone would use Copy over the actual effect, which is that Copy fills pretty fast compared to amazing effects, so ye. Fourth, when I was doing the X bosses I thank the Shield x3 effect for the Antasma X battle. Since it charges so quickly I could have multiple of them for the fight and I would not have to mind getting hit occasionally. Finally, for the Boss Rush I just charged the Time Freeze badge on the beginning battles, then charged the Copy Badges and went ham on the bosses (Bowser Jr. stood no chance).
You should make a tier list discussing the rank up upgrades
You do realize how long it would take to use all of them, right?
Randomly recommend this some of these badges combos are wild 😂 love this game
Wonderful video, thank you for revealing to me just how crazy the possibilities get with badges (sorry in advanced for the long comment lol was really excited to share my strategy).
Just cheesed the heck out of the Boss Medley with the Duplex Crown (Put it on Mario and he gets 2 actions per turn) and Bottomless Gloves (Put it in Luigi, hes the ultimate support now) as my important pieces of equipment , "Meter Full?", "Time Freeze", and "Copy". On the road to Pillodium theres enough time to get like 8 stocks of "Meter Full?" so by the time I was at Pillodium I could get 2 stocks of "Time Freeze". From there, spamming Zeekeeper egg in normal battles and Luiginary hammer in dreamy battles (and Star Rocket if Luigi had a turn not spent healing Marios BP with the singular Max Candy he can spam with Bottomless Gloves ) would fill the "Copy" meter before the bosses recover from "Time Freeze", so when they eventually break out of it they get another one. Antasma did get to take Dreamy Luigi from me once after I began the chain but he never threw an attack at me after that point. Jr. only ever got one hit on me because he was faster than me, he never broke out of the chain (makes me wonder what Antasma taking Dreamy Luigi depends on). I had +1 Badge stocks, +2 Gear slots, and Casual Bros. on both my Bros. In case anyone wants to try for yourself, only needed to reach level 44 on hard mode for this strat.
It's gimmicky as hell but I always loved the Shield 6->Damage All->Damage All combo, it just nukes a fight off the face of the earth
Interesting. I never really tried experimenting because I didn’t want to bother with messing with effects when didn’t sound that great on paper and just get on with it. I would just keep using the Super Heal effect and keep an experience boost at the ready to use at the start of boss battles.
I was only going off the badges’ descriptions, so I didn’t realize that copy was such a good combo, I thought it was just bad.
I think the shield x6 and copy is the best combo, I literally beated the boss gauntlet underleveled with them, I farmed the shield until antasma and when i got it I used copy which recharges faster. I didn't even recieved damage from bowser jr
virus silver is funny and useful in the early game in the dream world, if you buy it at the first opportunity in dozing sands. But it falls off very fast after that.
I used to use exclusively attack, but now i realise how blind i was
Exp is the way to go!
interesting list boss!
i find the bp badges good in hard mode where you are limited in syrup
"This game by no means requires grinding" *looks at hard mode battle ring*
1:08 WHO IS THAT PLANT IN THE BACKGROUND
IVE NEVER SEEN THAT ENEMY
Look it up. :P
I'd argue that the random status badge is better than you place it, as burn/char are 2 statuses that ALSO cause a turn loss. If only it didnt debuff the bros sometimes it'd be amazing
Also, lucky rate up is insane with the big lucky rank up, as it's basically x2 damage
I haven't play those games in forever
I didn't know about the copy ability or reverse. I don't think I knew what they actually did so I didn't use them.
15:35, I don't undestand how they work, I use them but nothing happens, can you help me?
It copies whatever effect you already have in the badge slot. So if you have an attack boost and you use the copy, it turns into another attack boost. If you have 2 other effects, it chooses between them randomly
Shield-x3 underrated
Idea:
Prestock risk gold, shield expert, and miracle silver.
Use shield expert to not die with risk gold
Miracle silver loop for infinite risk gold
Infinite damage without the enemies getting a turn
why do several of the badge effects have incorrect descriptions in the game lol
Very nice
I'd put the 80% BP badge at least into fair tier - I mean yes you will likely have BP mitigation, but I'd still rather regain 80% of my BP without using a syrup if I need to
Strike badges honestly belong in Why - especially any of the ones past starter/bronze...
I thought of a funny
Lucky % up
Lucky Pow Boost
Great Force
Enemy Def Down
Plus big lucky rank bonus AND lucky gloves dx AND stache scarf for more base lucky chance
@@javierascanio4309 big blue spark is funny
@@coleminer8847 Wait there's also a wear that increases stache i think. MOOOOOREEEE
Risk-Master in Great? You gotta be kidding...
It's only purpose is to fill up the meter to give *the exact same effect* or fully emptying it. That's literally useless
You can change your Badge setup mid-battle, so you can have the effect stockpiled, change your Badges (which resets the bar) ,then use the effect for a potential instant full charge