Cheers. Yeah, you mean when I fix the wobble? I kind of came back to it later on in the stream, but as it's to do with the basic physics of custom gravity I put it in this video. Hopefully people won't get too confused by the background gadgets and just concentrate on what I'm talking about 😅 (On the other hand most of the tutorials I'm releasing now are over a year old; they've been for patrons only for early access. So I try to be more careful now.) (Also, this was a very off-the-cuff spur-of-the-moment tutorial after playing a game that had custom gravity like this. Those tuts tend to be generally more scatterbrained XD) (Insert excuse 3)
Not really... But it's fairly easy to add. All you need is to animate a walk loop. Power that while pushing on the stick. Stuff like that. Any particular questions about that?
@@keisfotsei I thought that might be it. If it's that squiggly thing in the middle of the profile page, the number is your "level" as a dreamer. You level up by playing and making stuff. The squiggles become more complex the higher level you get, and I think the colour changes depending on what "aura" (type of thing you like to do) you have. The aura is shown below the squiggle. And you can click on it to find out more.
@@TAPgiles That's not .I have just checked it carefully and the creator of this work is called THE ARCH1TECT and he created a work called Collectable card templete. Well, this card is flat, it rotates, and in the center of this card is a cube, a sphere and a cone .Well, I mean, could you please explain to me how he did it?
@@keisfotsei Oooh, got it. Yeah that's John Beech from Mm. That card is remixable by the way, so people can use it to make their own cards and change the 3D picture shown. And also investigate the logic for how it works. My guess is there are black text boxes on either side of the card which hide the 3D object when you're looking from the side--something like that. I haven't gone in and picked it all apart, but that should give you some ideas at least. And I'd recommend looking into the logic of the card itself, and see what you can figure out...
No, the way it works is it looks for what is below it. So if the thing that is below it is suddenly a lot further down, it should just move further down. It'll only really follow around if the edge is rounded, as in the video. If the edge was sharp it wouldn't work properly, or would just not find the ground at all.
finally ive been waiting for this tutorial. I just have no idea how to pull this off
I hope it helps :D
first one to show it on youtube! nice!
that was quite a jump at the end! lol nice vid!
Cheers.
Yeah, you mean when I fix the wobble? I kind of came back to it later on in the stream, but as it's to do with the basic physics of custom gravity I put it in this video. Hopefully people won't get too confused by the background gadgets and just concentrate on what I'm talking about 😅
(On the other hand most of the tutorials I'm releasing now are over a year old; they've been for patrons only for early access. So I try to be more careful now.)
(Also, this was a very off-the-cuff spur-of-the-moment tutorial after playing a game that had custom gravity like this. Those tuts tend to be generally more scatterbrained XD)
(Insert excuse 3)
Amazing
Ooh, nice new tutorial!
Any videos on how to make a non-cube puppet from scratch for this?
Not really... But it's fairly easy to add. All you need is to animate a walk loop. Power that while pushing on the stick. Stuff like that.
Any particular questions about that?
One day I was going to ask how do you make a character run a loop like sonic the hedgehog. I wonder if this was going to be your answer.
Probably ;p These principles would definitely get you on the right track...
Very good tutorial as always 👍
Ps.on the architect profile there is a card with geometric figures in the middle, could you explain how it works?
I'm not sure what you mean... where are you seeing that? How do I get there?
@@TAPgiles In Dreams game on his profile.
@@keisfotsei I thought that might be it.
If it's that squiggly thing in the middle of the profile page, the number is your "level" as a dreamer. You level up by playing and making stuff. The squiggles become more complex the higher level you get, and I think the colour changes depending on what "aura" (type of thing you like to do) you have. The aura is shown below the squiggle. And you can click on it to find out more.
@@TAPgiles That's not .I have just checked it carefully and the creator of this work is called THE ARCH1TECT and he created a work called Collectable card templete.
Well, this card is flat, it rotates, and in the center of this card is a cube, a sphere and a cone .Well, I mean, could you please explain to me how he did it?
@@keisfotsei Oooh, got it. Yeah that's John Beech from Mm. That card is remixable by the way, so people can use it to make their own cards and change the 3D picture shown. And also investigate the logic for how it works.
My guess is there are black text boxes on either side of the card which hide the 3D object when you're looking from the side--something like that. I haven't gone in and picked it all apart, but that should give you some ideas at least.
And I'd recommend looking into the logic of the card itself, and see what you can figure out...
Can you make this puplic to use?
It is, isn’t it? Check the description for the scene.
If you had cliffs on your planet. Would your character end up walking down the wall rather than falling doing it this way?
No, the way it works is it looks for what is below it. So if the thing that is below it is suddenly a lot further down, it should just move further down.
It'll only really follow around if the edge is rounded, as in the video. If the edge was sharp it wouldn't work properly, or would just not find the ground at all.
How did you get the microchip chip to follow the collision box?
All that stuff is in one group: the visual stuff, the collision block, and the chip. And the entire *group* moves.
Thanks TAPgiles, but I have one more question, do you have a method when it comes to making your creations?
A method for what aspect?
@@TAPgiles a method for how you put together the gravity logic
@@cuteanimalvids65 That's exactly what I show you in this video. I show you how I built it.