Puppetless 2D: Alignment and Fake Gravity | TAPgiles Daily Dreams Tutorial

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 7

  • @duckenomics7981
    @duckenomics7981 5 ปีที่แล้ว +3

    Can you do a tutorial about how to make the dynamics compressor affect other instruments, i.e.: when a drum beat hits, a chord pad gets quieter for a moment

    • @TAPgiles
      @TAPgiles  5 ปีที่แล้ว +2

      Already done th-cam.com/video/gQP59qhh2vU/w-d-xo.html 👍

  • @robertwatson6880
    @robertwatson6880 2 ปีที่แล้ว

    ! Maybe gyroscope can be used as well as a mover and invisible target to set camera and player orientation ,
    So player and camera = gyroScope orientation
    Invisible target centre of planet object axis = look at player always
    Gyroscope = look in direction of invisible target orientation plus 180 degrees
    Mover direction = look at invisible target always
    Player bound to Mover = ! Directional gravity
    If it work Distance from Mover or trigger zone could alter Mover speed to simulate magnetic fields .

  • @frenchdreams3087
    @frenchdreams3087 5 ปีที่แล้ว +3

    Merci beaucoup !

  • @hyperdreamsurfer9141
    @hyperdreamsurfer9141 5 ปีที่แล้ว +1

    Nice to see the process of this ^_^ Can I make a request? Do you know any way to make an object (or paint in my case) to cling to/follow a surface? E.g a painted doodle that can slide along the surface of a floor and wall and slope.

    • @TAPgiles
      @TAPgiles  5 ปีที่แล้ว +1

      Cheers mate.
      Hrm... not easily. You could possibly group it with a chip, then use a laser scope and a follower to drag it towards the wall? Maybe? What end goal have you got for this effect?

    • @hyperdreamsurfer9141
      @hyperdreamsurfer9141 5 ปีที่แล้ว

      @@TAPgiles That's a good idea. Well the first thing was a water surface which could be going in various directions, like a slope or possibly a sphere. I was going to have the ripples track the surface, it's not super necessary though. And then the next thing was I was thinking of making an anti-gravity racing game where the vehicles stick to the track.