Free Directional gravity, gravitatation like Planetary Anihilation

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 218

  • @UnrealTefel
    @UnrealTefel  3 ปีที่แล้ว +6

    OUR KICKSTARTER IS LIVE: www.kickstarter.com/projects/teradgames/astrocolony

    • @publicalias8172
      @publicalias8172 2 ปีที่แล้ว

      Compared to the base character, one that describes itself having prediction and server correction etc- is there anything missing in this controller? Or is it on the same level completly in terms of networking.

  • @ZimCrusher
    @ZimCrusher 3 ปีที่แล้ว +36

    This needs a lot more tutorials on how to use the plugIn in different ways.
    Step by step.

    • @UnrealTefel
      @UnrealTefel  ปีที่แล้ว +15

      I will make some tutorials about using the plugin in Unreal Engine 5!

    • @nicholaspoling9691
      @nicholaspoling9691 ปีที่แล้ว +2

      ​@@ThugDestroyer I started with searching for his example levels in the plugins, then searching for the files/objects used there, from there it was going in and seeing what does what, what the trigger boxes do, what the character does, I got it working ish with my character but not fully integrated yet

    • @dreamsprayanimation
      @dreamsprayanimation ปีที่แล้ว +2

      @@UnrealTefel When?

    • @urjetube
      @urjetube ปีที่แล้ว +1

      @@UnrealTefel neeeeed

    • @theroddimus
      @theroddimus 6 หลายเดือนก่อน

      Still no tutorials. You must have abandoned any support for your plugin. ​@@UnrealTefel

  • @imagine-games6677
    @imagine-games6677 6 ปีที่แล้ว +25

    thanks Tefel, free gravity for all!!! just careful not fall upside down now

  • @Spetnaz23
    @Spetnaz23 5 ปีที่แล้ว +6

    Ho that's amazing ! That was something missing for sure ! Feels very "Spore" style, I love it.

  • @RolandTechnicalDesigner
    @RolandTechnicalDesigner 6 ปีที่แล้ว +5

    awesome dude this looks like the best free gravity I have seen on youtube! and you are providing an example project and plugin AMAZING thx!

  • @love-agamecompany9375
    @love-agamecompany9375 5 ปีที่แล้ว +1

    Free? Awesome! Thanks for gifting this asset to us :)
    Have a good one!

  • @DoctorTimelord
    @DoctorTimelord ปีที่แล้ว +2

    where do you get the sample projects? i cant find any on the project site

  • @DragonplayerDev
    @DragonplayerDev 4 ปีที่แล้ว +8

    He also put it on the marketplace
    www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity
    To see the content:
    - Enable the plugin
    - In your content browser, click "view options" (the eye icon, bottom right) and enable "Show Plugin Content" and "Show Engine Content"
    - Lastly search for the "DirGravity Control" folder. You can open that and find all the levels he shows in the video

    • @DJL3G3ND
      @DJL3G3ND 3 ปีที่แล้ว

      OH thanks, I was wondering why I couldnt find the map or anything lol

  • @MrPangahas
    @MrPangahas 5 ปีที่แล้ว +11

    How large can you make the planet? I mean is there a limit to how big I can have it without having issues and will this work for multiplayer?

    • @tux_the_astronaut
      @tux_the_astronaut 5 ปีที่แล้ว +1

      I’ve been using the the plug in for a little bit and have make some big planets and spawned multiple characters and it works the main problem is sometimes the gravity vector doesn’t work and I have to put a new one in

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Only sky is a limit, means no limits ;)

  • @darkexior
    @darkexior 3 ปีที่แล้ว

    thank you so much for making this! i will read the article!!

  • @mattfranklin6384
    @mattfranklin6384 3 ปีที่แล้ว +2

    please do a tut on how you setup and created this map

  • @WallesWillerWalla
    @WallesWillerWalla 3 ปีที่แล้ว

    Do you have an updated example project, because the one on Epic store doesn't work with UE 4.27. I have the plugin, but don't know how to use it. Is there any documentation somewhere?

  • @Strawboie
    @Strawboie 2 ปีที่แล้ว +1

    Hey, great plugin, any change you'll make this compatible with UE5?

  • @neuttriniungames
    @neuttriniungames 2 ปีที่แล้ว

    Tenho esse plugin dês de o inicio dos estudos, mas só me interessei a usa-lo agora, achei fantástico, breve postarei um feedback mais detalhado na Epic Games.

  • @fl260
    @fl260 6 ปีที่แล้ว +4

    I needed this for an upcoming project; Tefel, you're awesome.
    Unfortunately I get ''This site can’t be reached'' when trying to download on your site. Am I the only one with this issue?

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว +1

      Hmm it was downloaded several times after uploading this video, so for other people it works. You cannot go on sellfy? Is it this link then: sellfy.com/p/7XyL/ ?

    • @fl260
      @fl260 6 ปีที่แล้ว +2

      Thanks for the reply. Since it wasn't working either and you said it was working for others, I tried disabling my VPN and it worked. So my bad, and thanks again!

    • @ewomer100
      @ewomer100 5 ปีที่แล้ว

      @@UnrealTefel I think you should move this and the plugin to Github since they are both free and we can report bugs directly to you there. Side note, I got this and the editor plugin version from Epic Marketplace working with slight modifications. The plugin was just adding Linux to the WhitelistedPlatforms and with the project I had to recreate a c++ Project from the editor and move over the Content and Source files from your original project, couldn't compile because it said it couldn't find the UE4Editor target in the projects Rules directory.

  • @ChromaticCreations
    @ChromaticCreations 8 หลายเดือนก่อน

    Hi Tefel,
    Thanks so much for this free resource! I'm trying to integrate this into my Lyra character in UE5 but have hit a snag with "set Gravity Dir" in the event graph "Update Gravity every tick" for the BP_GravityCharacter. When I look for this in my Lyra character I can't find it even if clicking on the movement component. I'm hoping I'm missing something easy but please let me know if you can assist.

  • @vocalsync135
    @vocalsync135 ปีที่แล้ว

    This is absolutely awesome!!!

  • @ukkusu
    @ukkusu 6 ปีที่แล้ว +3

    interesting, great work man thank you.. (this should be the way for remake `populous`. Kaaah ka kaaaaaaaah

  • @lukaskratky8408
    @lukaskratky8408 2 ปีที่แล้ว

    well... i cannot edit gravity character after i place it to map. any idea?

  • @huahuapro
    @huahuapro 3 ปีที่แล้ว +2

    hi, do you have a version for ue5 now thanks.

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว

      No, sorry, I didn't try it in UE5.

  • @Mime_From_Hell
    @Mime_From_Hell ปีที่แล้ว

    Can you make a video on how to make a character be able to walk, run, stand, on walls and ceilings kinda like spiderman

  • @blakegt.7326
    @blakegt.7326 6 ปีที่แล้ว +5

    BUG REPORT: I added the plugin to my plugin folder for an UE4.20 project and enable it at plugins & got 3 errors: when i want to create a new BP_gravityCharacter and add components (lights, springarms) i can see them in component tab, but i cant see them in the BP viewport nor select them or click translate, basically cant add components, also an error message appears: "One or more blueprints has an unresolved compiler error: "are you sure you want to Play in Editor? BP_GravityCharacter" this message stops appearing after saving... but there is a third error, if i double click in construction script: "parent: construction script" BP_GravityCharacter opens and shows an error in "updateplanetgravity" after "foreachloop" says: badcastnode.
    What can i do? is there extra steps to implement for a current project? Thanks, it looks AWESOME!

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว +1

      Thank you, I will fix it soon. Probably there is a dependency from Plugin to project.

    • @blakegt.7326
      @blakegt.7326 6 ปีที่แล้ว +3

      Thanks, i think you are correct, i investigated why when creating a new BP_GravityCharacter i could not see or use components from a regular BP, and i read that it happens sometimes when you use childs from the original BP, then you wont be able to see, edit or use components... but i just added the plugin folder to my plugins folder, enable and created a new BP, I never created a child... it sounds weird, but after reading your coment, i think you´r right, but it will be easier if you make a new gravity component, this way also you dont need to redo all your current characters in a new BP_GravityCharacter, and components will work since it´s the same original BP; you will only need to add the new gravity plugin component to the old character BP, but... not sure if that´s hard to acomplish or impossible since i read in your site you edited the original BP... making a gravity component instead of a new BP could be a great solution, aniway thanks and please tell us when to download it again...BTW... Discord invitation link, doesn´t work.

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว +1

      Updated new version of plugin which can be taken from original project and added to any without any errors or warnings.

    • @blakegt.7326
      @blakegt.7326 6 ปีที่แล้ว +3

      You Rock man! really the best, I´ll try it, and i will also delete my bug report, since no reason to keep it. The plugin works for UE4.20 only or from wich version? how to make it work with Multiplayer? How to find you at discord? current link its broken man, thanks!

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      @@blakegt.7326 Updated broken discord link: discordapp.com/invite/SQ6JEkQ
      You can find me there, I am willing to help with a plugin.

  • @Mrshiinigamii
    @Mrshiinigamii 3 ปีที่แล้ว +1

    Hi! Amazing work on this one! I've been trying to not have the character/camera automatically rotated when the gravity is changed. Haven't found it in the BP, so I'm assuming it's in the gravity movement component c++. Could you help me find where this is performed? (Maybe line of code) thx a lot!!

  • @theoneand0nly874
    @theoneand0nly874 11 หลายเดือนก่อน

    hey any idea on how to replicate the gravity character for multiplayer?

  • @msinclaircorp4571
    @msinclaircorp4571 5 ปีที่แล้ว

    Veryyy Veryyy Thanksssss Tefelll, you are the Best!!!! thanksssss

  • @Phairphax
    @Phairphax 5 หลายเดือนก่อน

    Is there any chance I could get some assistance with using this plugin with Worldscape? 8 ) Its amazing in the demo and ive been studying it and jsut cant seem to get the gravity to work? is it because the planet may be to big? I got the character movement and things working fine. and can get it to work on smaller planets? or am I missing adding something lol Its just not applying the gravity when I have the Game mode set up just like in the demo and a tiny planet on a full scale.

  • @TheFlatEarthChannelcom
    @TheFlatEarthChannelcom 4 ปีที่แล้ว +1

    Can you make it spin 1000 mph as well? Trying to make real life gravity in game engine. Can you get water planes working on the sphere? Or convert them to water curve. Can you also add relativity as well? And how can we add realistic sun rotation?

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว

    And another tutorial with the wrong version.
    Is it possible to create a planet with the landscape? without procedural generation with version 5.2?
    I only find tutorials that are several years old.

  • @levioptionallastname6749
    @levioptionallastname6749 3 ปีที่แล้ว

    Amazing work!

  • @SoulSlesh
    @SoulSlesh 5 ปีที่แล้ว +2

    Hi -on the topic of custom gravity: how hard would it be to change the recast/nav map system so it would accept different down vectors? I think having maps for X/-X/Y/-Y/Z/-Z would be enough to cover a sphere/planet. I've tried to dig through the recast generator class but couldn't find a clear variable responsible for the down vector to expose/allow editing in the navmesh volume.

  • @mattlongpre
    @mattlongpre 4 หลายเดือนก่อน

    is the project file still available or is it in the plugin itself? I have the plugin installed but I can't find the level file anywhere.
    Edit: Nvm, found it, enabled view plugin content under the bottom right view options tab and its under DirGravity Content in the content browser on the left panel.

  • @d6modding748
    @d6modding748 6 ปีที่แล้ว +2

    Much needed

  • @nicholaspoling9691
    @nicholaspoling9691 ปีที่แล้ว +1

    I just got these plugins, so this is perfect, I'm going for Ratchet and Clank rip off.

  • @TheMishaPro
    @TheMishaPro 6 ปีที่แล้ว +2

    Good!

  • @TheZarraq
    @TheZarraq ปีที่แล้ว

    Quick question: If place 2 different gravitational objects next to each other and the pawn jump would the gravity shift if it was close to the second one
    What about animation

  • @FlynnRingrose
    @FlynnRingrose 5 ปีที่แล้ว +1

    Hi Tefel,
    Any word on a tutorial on directional gravity in Unreal?

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว +4

      Hey Flynn, would you like to see tutorial how to use it, or how to implement it in UE4. This is free plugin you can just grab and use with example so it's very good point to start. But maybe I will do something in addition. Please let me know what content would you like to see. Cheers!

  • @JanHarcarik
    @JanHarcarik 6 ปีที่แล้ว +2

    Oh nice!! Does it work with AI? I mean, can AI move on the spherical surface?

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว +1

      Of course movement is working for AI so you can control them moving forward and turning. Writing simple script chasing our character should be fairly easy. If you are asking about nav mesh. This can be a little bit tricky because of planar navigation generation.

  • @nobIeseis
    @nobIeseis 3 ปีที่แล้ว

    is there a way to make it the other way around? like inside a sphere?

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว

      Yes, you just set gravity vector to be reversed.

  • @germanslice
    @germanslice 5 ปีที่แล้ว

    This reminds me of Rachet 'n' Clank.

  • @FlynnRingrose
    @FlynnRingrose 6 ปีที่แล้ว +1

    If anyone gets this to compile on Mac using Xcode 10 and Unreal 4.20, please send me a message! Thanks, and looking forward to the possible accompanying tutorial, Tefel.

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      If there is something needed to compile on Mac please let me know so I can update the plugin.

  • @projectsaturn8019
    @projectsaturn8019 5 ปีที่แล้ว

    Hi, if you enlarge the planet, then the camera starts to jerk strongly when moving, can you fix it?

  • @cuzican268
    @cuzican268 ปีที่แล้ว

    Hello is it possible to have 2 different gravitations at the same time?
    I have a Cube, and inside i have enemies who use the floor gravity. the character is on the floor at the beginning aswell but he can change to the wall gravity, while the enemies still have the ground gravity.
    so i can run on the wall while the enemies are still on the floor

  • @stellarcommander3456
    @stellarcommander3456 5 ปีที่แล้ว

    What will happen if the planet moves? your system will normally perceive it?

  • @analpimple8481
    @analpimple8481 5 ปีที่แล้ว

    Great video!

  • @itsalwaysoniontime
    @itsalwaysoniontime 2 ปีที่แล้ว

    It’s time for super mario galaxy 3

  • @quist4433
    @quist4433 4 ปีที่แล้ว

    May not really be something you look at anymore.. But any chance you have a 4.24.0 version of the file ?

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 ปีที่แล้ว

    thank you so much!!!

  • @williamhaddix140
    @williamhaddix140 4 ปีที่แล้ว

    Does this only work in c++ or will it work with blueprints?

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      It will work in blueprints too. Example shows blueprint setup.

  • @knifer7353
    @knifer7353 5 ปีที่แล้ว

    nice ship!

  • @brianlaflamme1948
    @brianlaflamme1948 5 ปีที่แล้ว

    How difficult would it be to make a level with a few mini planets all with gravities interacting together... so if you jump on a side of a planet facing another planet.. you'd be pulled up more.. kinda like how the moon creates the tides... basically what im asking is: is it possible to have multiple gravity vectors pulling a character at once?

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      Hey Brian. Are you talking about something what I implemented here?
      th-cam.com/video/PLzu-nCjhA8/w-d-xo.html

  • @marthinuscarstens3702
    @marthinuscarstens3702 5 ปีที่แล้ว

    thanks for this was wondering how to make this...

  • @Aero3D
    @Aero3D 3 ปีที่แล้ว

    Is there a way to use this in the editor? For example if you want to edit a level on a different side of the planet than the top? a sorts of editor camera that follows this system?

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว

      This requires world simulation, you can simulate it so everything plays and then saves all actor positions back to the level.
      But I assume you just want to affect the camera to stay aligned to the sphere. Make your own camera with controls where you move it around a sphere!
      If it's for cinematic, you could also use motion track and splines to have smooth camera transform update over time.

  • @hanzo935
    @hanzo935 5 ปีที่แล้ว

    I got the plugin from the marketplace, no idea how to make it work :(

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      There is example map which should just work, you need to use GravityCharacter or GravityComponent for your PlayerCharacter.

  • @LiciousToon
    @LiciousToon 2 ปีที่แล้ว

    Bro really never made a clear tutorial for this. idk what im doing

  • @1Lo1L
    @1Lo1L 4 ปีที่แล้ว

    This isn't working as intended in the current version of the engine, any tips for troubleshooting?

    • @1Lo1L
      @1Lo1L 4 ปีที่แล้ว

      I started working in 4.21.2 to implement this plugin, I am having a lot of difficulty setting up the ability for the character to swim in water volumes. There doesn't seem to be a way to cast a variable to the default character you made, HumanGravityCharacter. Normally you would just cast a bool to your default ThirdPersonCharacter actor but that actor isn't used in your demo, is there a way to reference the HumanGravityCharacter like this or set the default pawn back to ThirdPersonCharacter? Will that affect the functionality of the plugin?

  • @pngun-gd9yb
    @pngun-gd9yb 4 ปีที่แล้ว

    thanks

  • @viniepereira2474
    @viniepereira2474 3 ปีที่แล้ว

    Hey, I have been developing games for a long time, but just now got into Unreal, I did installed the plugin on the engine and set it active but I am failing to find the component when I try to add component to my character... There is any step by step in how to use the plugin properly?

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว

      You should look into example project and GravityCharacter itself, it's fairly simple to use, just changing gravity vector when needed, that's all actually.

    • @viniepereira2474
      @viniepereira2474 3 ปีที่แล้ว

      @@UnrealTefel I tried to open the example project on 4.25 and it says that the project needs to be upgraded, I hit yes and it gives me a compiling issue and asks to try to compile it on Visual Studio... Am I doing something wrong?

  • @ReaperXL92
    @ReaperXL92 4 ปีที่แล้ว

    website not work for me
    Edit works now ;:D

  • @Ferdo_
    @Ferdo_ 5 ปีที่แล้ว

    the character BP in your plugin have errors, is it normal ?
    Edit: this was on the 4.20, on the 4.22 there is no more errors

  • @play-good
    @play-good ปีที่แล้ว

  • @FINALFORMSTUDIOS
    @FINALFORMSTUDIOS 4 ปีที่แล้ว

    pretty cool ;)

  • @FlynnRingrose
    @FlynnRingrose 6 ปีที่แล้ว

    Hi Tefel, when I open the .uproject in Unreal 4.20 on Mac, it says that it could not be compiled and asks me to build it from the source manually. Any advice?
    Also, when do you think your tutorial on this setup will be coming out?
    Really looking forward to whatever you do next!
    Thanks.

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      Ah binaries are for windows, but you should be able to get source code and compile it from visual studio.

    • @FlynnRingrose
      @FlynnRingrose 6 ปีที่แล้ว

      Do you mean Xcode? What file would I need to open in Xcode to compile?

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      Xcode or visual studio

    • @FlynnRingrose
      @FlynnRingrose 6 ปีที่แล้ว

      Hey. I've tried to build it using Xcode 10 but the compile fails with this error: "Command ExternalBuildToolExecution failed with a nonzero exit code"
      Any advice would be appreciated.

  • @shurtard
    @shurtard 6 ปีที่แล้ว

    Hello, 1 question, can you help me? I want to export use the gravity in other proyect, how can i do that?

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      You can migrate everything what you want. :) starting from gravity character

    • @shurtard
      @shurtard 6 ปีที่แล้ว

      @@UnrealTefel yeah but how can i migrate the planet with the gravity?

    • @shurtard
      @shurtard 6 ปีที่แล้ว

      @@UnrealTefel because i cant find the gravity

  • @jackfrank1069
    @jackfrank1069 6 ปีที่แล้ว

    Sorry. I can't download your this Assets. I run out of download left

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      Run out of download left? I didn't know google drives has download limit cap?!

  • @raulparada4244
    @raulparada4244 5 ปีที่แล้ว +1

    No gravity component at all... and it doesnt work unless you use character BP from the example.

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว +1

      There is gravity component you can use from cpp or you can use prepared character as a base class of your character.

    • @raulparada4244
      @raulparada4244 5 ปีที่แล้ว +1

      @@UnrealTefel cpp is c++? I have never used c++, how you add the component to a regular character BP?

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      @@raulparada4244 yes, unfortunately it requires c++ to override original movement component.
      You can still use already created character from BP, just re-parent your character to provided one.

  • @liquidos232
    @liquidos232 4 ปีที่แล้ว

    Can we use this for our custom characters?

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Sure, of course you can.

  • @Reagggyman
    @Reagggyman ปีที่แล้ว +1

    ue5 ??

    • @UnrealTefel
      @UnrealTefel  ปีที่แล้ว

      Yes

    • @Reagggyman
      @Reagggyman ปีที่แล้ว

      @@UnrealTefel says it doesnt work with 5.1 :p

    • @UnrealTefel
      @UnrealTefel  ปีที่แล้ว +1

      @@Reagggyman Was working with 5.0 ;) I will look into it when I have time

  • @emans920
    @emans920 5 ปีที่แล้ว

    I download it but I can't find the examples map, where are they?

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      You need to enable Plugin content and look for example maps.

    • @emans920
      @emans920 5 ปีที่แล้ว

      @@UnrealTefel I enabled the plugin and I turn on: "show plugin content" but it didn't change nothing.

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      @@emans920 If you already see plugin content, you need to look for maps. They are in the Maps/ directory I believe.

    • @emans920
      @emans920 5 ปีที่แล้ว

      @@UnrealTefel man when I turn on: " show plugin content", it doesn't change absolutely nothing! can I send you a video on Gmail? (in this way maybe we can see what's the problem. )

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      @@emans920 Ah sure, but yeah there should be plugin content visible :)

  • @Хакод
    @Хакод 4 ปีที่แล้ว

    Hello.) It work with water?

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Ahaha hello, what do you mean gravity works with Water?

    • @Хакод
      @Хакод 4 ปีที่แล้ว

      @@UnrealTefel At the bottom of the planet, won't water "Fall up"?

    • @Хакод
      @Хакод 4 ปีที่แล้ว

      @@UnrealTefel and i create planet in real scale (6780km diametr), avatar can't normal stay and going. How fix?)

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Hey I just checked it for a very large planet and it seems everything is fine. What problems do you encounter? imgur.com/a/M0dhY11

    • @Хакод
      @Хакод 4 ปีที่แล้ว

      @@UnrealTefel my planet - it's real scale real planet.) In my case - 6780km diametr.) It's very big.) And next problems:
      1. My avatar cant spawn in the top planet, until i turn this option off:media.discordapp.net/attachments/127723854171734016/749526581667692554/unknown.png?width=989&height=677
      2. My avatar cant normal stay, his stay on air, and can't normal run, his fly.)
      media.discordapp.net/attachments/127723854171734016/749526496334577685/unknown.png?width=1204&height=677

  • @TheIsleNarrator
    @TheIsleNarrator 5 ปีที่แล้ว

    Someone make Spore 2 already!!

  • @Suffi8150
    @Suffi8150 6 ปีที่แล้ว

    Can you please do a fighting game selection mode like injustice

  • @Desenrad
    @Desenrad 2 ปีที่แล้ว

    No tutorial at all about how it is aplied at all. how are people figuring this out. installing this is like 1% of actually being able to use it. Ive spent an hour now and cant get this shit to work.

    • @UnrealTefel
      @UnrealTefel  2 ปีที่แล้ว

      Hey, you install the plugin, open the demo map and it works.

  • @smashyourmommy5795
    @smashyourmommy5795 6 ปีที่แล้ว +3

    I need Mario Galaxy 3 with this engine on Switch 😞

  • @Messir
    @Messir ปีที่แล้ว +1

    Does it work on UE5?

    • @UnrealTefel
      @UnrealTefel  ปีที่แล้ว

      Yes

    • @Messir
      @Messir ปีที่แล้ว

      @@UnrealTefel Do you have a tutorial on that?

  • @a7om7777
    @a7om7777 3 ปีที่แล้ว +8

    yo this is underrated

  • @chilli1472
    @chilli1472 5 ปีที่แล้ว +7

    hey man, did you make a tutorial on how to make this yet? I'm having some issues with the plugin and I think it would help me a lot if I knew how this all worked. The issue I'm having is that gravity direction doesn't seem to update every frame even if I set it in event tick. this results in sloppy interpolation of character rotation :(

    • @chilli1472
      @chilli1472 5 ปีที่แล้ว +2

      also, would you consider hosting it on github?

    • @jens2481
      @jens2481 5 ปีที่แล้ว

      @@chilli1472 Same here, i have to add a boom and camera lag for the jittery camera movement to disappear, which makes the camera movement not as snappy as i want it

  • @cheburashkalive9211
    @cheburashkalive9211 4 ปีที่แล้ว +4

    HEY, CAN YOU REBUILD THIS? 4.25

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Can you check if it's working? Please visit our discord if you have any troubles discord.com/invite/SQ6JEkQ

  • @speaker6060
    @speaker6060 5 ปีที่แล้ว +2

    Hay Tefel Im using your awesome planet gravity plugin for my voxel planets, i want to be able to have planet rotation and planets that orbit a sun or moons orbiting planets. so far iv tested planet rotation and i get jittering or objects not rotating with the planet any suggestions. i need everything player/objects/props ect inside the planet atmosphere to be attached to the planet in some way so it moves with the planet

  • @goemboeck
    @goemboeck 5 หลายเดือนก่อน

    I believe changes are required for this to run in UE5? (not at my work computer in few more days, just planning ahead here)

  • @vasiliskailyushina9629
    @vasiliskailyushina9629 6 ปีที่แล้ว +3

    Давно хотел побаловаться с гравитацией, но всё руки не доходили. Спасибо товарищ Tefel!

  • @II-er7gj
    @II-er7gj 4 ปีที่แล้ว +1

    Can you make a full tutorial pleas - how to add this directional gravity to new project and characters and etc things please? I enabled the plugin but nothing working!

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Hey, yes I was thinking about that!

    • @II-er7gj
      @II-er7gj 4 ปีที่แล้ว +1

      @@UnrealTefel Can you please do it ASAP (as soon as possible) that nice tutorial? - everyone wants it - i WILL VERY APPRECIATE IT! Current problem are that the project samples are out of date (i.e - 4.21 version I guess?) and current UE 4.25 version does not recognise plugins added to that project and it asks to recompile from source - but the source code are full with bugs (errors) and cannot be recompiled by Visual Studio. That could be the minor thing - because the major anyway - nobody have no idea how you made it and how to add it to the new project to the new character. And I want to make a big planet game but I have no idea how to use your Directional gravity. I will very appreciate if you will do even just quick 5 minute tutorial as simple as possible to add to new project to add to new character, add directional gravity to all objects and could be nice to add directional gravity to UE Landscapes as well because current Directional Gravity supports only as blueprint and only static mesh - it could be nice to enable it not only for static mesh but for Landscapes as well to make Planets out of spherical Landscapes (and not static meshes)

  • @slowedhatred320
    @slowedhatred320 5 ปีที่แล้ว +1

    A couple things I'd like to ask.
    -What is the limitation with multiplayer?
    -Maybe a dumb question, how would I use this for my own character?
    Maybe someone can link me something that would help me, kinda new at this and right now I'm stuck with the blue guy, not sure how to edit the start player spawner or how to get it to use my player that I've made with the proper new gravity working.
    Kinda wish some basic documentation came with this ;)

  • @ceeazy1833
    @ceeazy1833 5 ปีที่แล้ว +2

    Hey Tefel, this looks AWESOME! Does this also work with uneven surfaces?

  • @techno2776
    @techno2776 ปีที่แล้ว

    Hello, where do I find the "GetGravityMovementComponent" node??? I want to use my own character for the directed gravity. Now I copy/pasted both variables, the macro, the function and EventGraph content. It all works fine exept the GetGravityMovementComponent" node. UE2.7 says >>This blueprint (self) is not a GravityCharacter, therefore ' Target generated from expanding Get Gravity Direction Interp ' must have a connection.

    • @rumpelvonstiltzhen
      @rumpelvonstiltzhen ปีที่แล้ว

      Did you try more recent versions of UE? I have 5.1 and example project didn't work.

  • @videorowtv5198
    @videorowtv5198 2 ปีที่แล้ว

    I can't run the project :( Can someone please tell me, how to use the plugin in my own project?

  • @angelacavanaugh4639
    @angelacavanaugh4639 2 ปีที่แล้ว

    This looks really neat, but it's not intuitive how to implement it in a project beyond your example maps. Could you please do a tutorial?

  • @zod6594
    @zod6594 5 ปีที่แล้ว +4

    This seems really cool! Can you do a tutorial on how to use this for third person wall running? Perhaps on an uneven wall with bumps, this seems like it would work perfectly!

  • @Prydario
    @Prydario ปีที่แล้ว

    hi can u make a tutorial how u set up this plugin for use?

  • @reverse5461
    @reverse5461 4 ปีที่แล้ว +1

    this is what i was trying to do for months now. Thank you very much!

  • @joseruiz1763
    @joseruiz1763 5 ปีที่แล้ว +1

    This looks pretty awesome, great job!
    The only question I've got is, if you've considered tinkering with navmesh creation to suit these spherical or custom-gravity situations.

  • @SandyM1993
    @SandyM1993 ปีที่แล้ว +1

    None of that actually works. You can't use the character controller in the level maps and the components don't do anything.

  • @developingwoot
    @developingwoot 3 ปีที่แล้ว

    So it appears the site is down is there any way to access this article or project?

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว

      You can get gravity plugin for free here: www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity

  • @Darkterranenforcer
    @Darkterranenforcer 5 ปีที่แล้ว +1

    Awesom work m8ty problem what ever i do i cant use my own character to work the current char u using i cant replace . any work around ? keep up the good work

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      You will never have this problem, simply because you can just inherit from Gravity Character instead of just Character and everything will work for you! :)
      No meter if you create your character from BP or code it will still work well.

    • @Darkterranenforcer
      @Darkterranenforcer 5 ปีที่แล้ว +1

      @@UnrealTefel tnx for replay m8ty
      i did try this some how my character doesnt get reconized by ur project
      and also character animation doesnt get reconized .
      thats why i got stuck . can u make a smal tut how to do it ?
      i am real bad with c ++
      edited : what i ment was another bleuprint character i cant get this to work :

  • @MACHOLOR
    @MACHOLOR 4 ปีที่แล้ว

    SUPER MARIO GALAXY!

  • @xavbell
    @xavbell 5 ปีที่แล้ว +1

    I don’t know how use it

  • @maras7879
    @maras7879 3 ปีที่แล้ว

    This plugin looks promising, but I just spent 8 hours trying to installing it and switching back to 4.25 ..... but it didnt run ( Im a beginner btw)

  • @Latvian3Dman
    @Latvian3Dman 6 ปีที่แล้ว +1

    Great thank you for this asset, and for sharing. Will try it soon.

  • @FamilyFactz
    @FamilyFactz 5 ปีที่แล้ว

    Would anyone who has gotten this to work on their Third-Person Character be willing to help me out? I've added the GravityCharacter component to my Third-Person Character but I have no idea how to get it to actually work on an existing character/environment. Thanks

  • @ИванКазанский-д3п
    @ИванКазанский-д3п ปีที่แล้ว

    Gosh, that's awesome! Spent all day trying to figure out how to change gravity direction, and finaly an easy and nice solution! Wanna make a Portal-style game with gravity change mechanic with this

  • @Underrated_Games
    @Underrated_Games 2 ปีที่แล้ว

    Im having trouble setting it up do you think you could make a video about on how to set it up