The shadows behind Tom are nicely real time, high resolultion and ray traced. Some nice RT AO under his legs too. All round performance is good. Not too expensive, especially on a 4090.
Bruh, that's exactly what I said to myself, I would never ever in any reality pay 200 bucks for this thing, the triggers behind the controller are definetly useful, and the short press trigger might actually help you, but the built for this thing is not even 90 bucks for sure
@@UFCWWE69 Multiple controllers in a year?! Holy crap dude what are you doing to your controllers? The controller I get with the console always lasts me the entire generation with no issues. Are you fighting off home intruders with your controllers? lol
I will probably get this and here is why, after a year of casual gaming. Nothing insane and adult owned. My controller went out and it was conveniently out of warranty. The cost to get it fixed is more than buying a new controller. I like the idea of being able to just swap out joy sticks rather than buying new controllers. I plan on keeping my console for years
When he first started he was way too childish and clashed with the tone of the channel and the other hosts. He's kind of mellowed out now and quite enjoy him on the df streams
What videos did he typically do? I recognize his voice so much, but I can’t recall what types of videos he was doing for DF. I notice it’s just been the other 3 for awhile.
@@Fusionade I think he’s still been doing some vids. He does Switch stuff, console stuff, even PC I’m pretty sure. I think he did the Witcher 3 next-gen console review which was really good.
@@phantasticmrphasma9874 I was speaking more in lines of mapping more profiles to the shoulder buttons, instead of just 3 on the face buttons and the rest of your profiles are parked till you assign them.
Some things I'd change on the Dual Sense Edge - remove that glossy part for a matte finish - Midnight Black color - Hall Sensor analog sticks - improved battery life & larger battery capacity
Larger battery would make the controller heavy and bigger uncomfortable lol people always ask for more battery out of probable device like steam deck but don’t think about how heavy it can or how bunky it can get
@@ApoMelon And even better, expose the back paddlel buttons so on PC programs like Steam or reWASD can map those buttons independently. Instead of binding the paddle to X or Circle, I want the freedom to be able to bind the paddle to Spacebar or something.
Both, SEGA Saturn 3d pad and SEGA Dreamcast pad had analog sticks with magnets inside and had no issues with drifting, unlike modern analog sticks that use potentiometers prone to drifting. The same goes for their analog triggers, too. Another advantage of both SEGA analog controllers was the use of a considerably larger diameter spring that kept the analog stick firmly in place.
SCUF gaming has a patent on it. So you have to pay them rights to include it. It's probably part of why these advanced controllers from Sony and Microsoft that include the feature cost more.
That's absurd that every controller ever has been aping the SNES layout, and how could no company own the rights to Analog Sticks? So petty to even be possible to own the rights to 'paddles' wtf.
These seem like good improvements but not PREMIUM features. IMO these should be standard features in the forthcoming PS6 controller. Also, great to have Tom back! His presentation style is the best of the team.
I think they're fine as premium features - but the problem is just how much of a premium they are. Especially with the smaller battery, it doesn't feel like the serious markup is justified. Though I would say that at very least the modularity should be standardized if nothing else for repairability, albeit the battery being replaceable should also be part of that. While the argument's there that they'd want to make money selling a replacement controller, the margins are probably higher on individual parts anyway.
The glossy black/navy accents make the controller look so cheap, it's unfortunate they chose that. In general, not a fan of the navy coloring either. Maybe it's worth it for the additional controls and adjustability, but I'm feeling underwhelmed for something that costs 3x the normal DualSense.
Back paddles should be a standard feature going forward (at least 2, preferably 4). Ever since I first used them on the steam controller (RIP), I can't see how you would be against adding them to the standard design. As Tom mentioned, they're perfect for soulslike games (and many more).
Yeah I only use them now. If this thing had 4 back buttons that you could manually assign in Steam I'd buy it immediately. Spent a ton to get the 4 back paddles on my PS5 controller a year ago, use them on the Steam Deck and have an Elite controller with the 4 back paddles. I like the Steam Deck the best just for how simple it is to hot swap the buttons mixed with gyro and a touch screen and 2 touch pads. I play on Deck more than anything just cause it's a bloody amazing controller. I just wish a(nother) controller existed that let you bind them to non-controller buttons or multiple buttons in Steam like the Deck and Steam controller (and the Elite controller but it doesn't have gyro which is a deal breaker in FPS games for me). Super useful for rhythm games Stupid god damn 2 back buttons what were they thinking... So close to being what I've wanted for years
I can't buy this controller because I need 4 paddles. It's such a superior way to play, the face buttons on the front of the controller mashes by thumbs is old school and buttons on the back of the controller is so much more ergonomic and faster. The only buttons thumbs should ever touch is the two sticks
I love my Steam Controller for Souls games as well, but I don't use the paddles to run/dodge, I use the left trackpad click for that. It combines movement and running/dodging into one input, and clicking a trackpad works so much better than clicking a stick in.
even at the already steep price of 60 for the regular controller you could get 3 of them for the price of 1 of these... and a pizza. this is absolute madness.
The lower battery capacity is one thing but at least they could go a step further and make the battery replaceable. Imagine how awful the battery life will be in a year’s time. On another note, it seems nothing this controller offers can help beat Soldier of Godrick 😂😂😂 Nice seeing Tom for a change. Rad hair my dude!
The point of the two fn buttons is that the left one leavs your right thumb free to change profiles and the other is meant for changing volume and game/chat balance with the d pad whithout puting the controller down or doing any "weird finger gymnastics" im in a party chat often on ps5 and its soo handy to be able to do that without going to any menus
@@dannypassion There's breakdowns showing that the replaceable stick mechanisms, back paddles, and trigger stops eat into the space where a traditional dualsense keeps it's battery. Sony would either have to increase the overall size of the controller to compensate, or redesign the entire thing to use disposable AA's like Xbox.
Soft reminder: the controller is under warranty for a year (in the US), you can still use that to replace sticks if you have drift within that year. No need to buy extra sticks until year 2 unless you need the replacement immediately
@@therizinosaurus214 this will be the first major controller brand to even offer the option for Hall effect sticks so I don’t know why you are complaining. Before this we had exactly zero options
What are people doing with their controller reading stick here and there using PlayStation 4 controller over years now even bought a PlayStation 5 controller both are working fine.
@@hellraiser384 its bound to happen sooner or later by the very nature of the transducer, regardless of user activity. inform yourself before talking out of your a$$
It takes a lot of energy to run the trigger motors, it seems. I get pretty good battery life by turning all the features down as much as possible. I just wish I could turn the LED all the way off.
@@ilikeheavymuzic135 Yeah, I think this is true. I wish they would make a budget controller or let us use Dualshock 4 for PS5 games. Seems like most people turn the features off and no third party developer uses them to any effect.
I think the replacement stick modular design is brilliant! If Sony and Microsoft could release these at a much lower price like say $70 or $80 it would be a game changer for every controller to come What I wanna know is was the dpad improved? I love dualsense dpad but the issue I have is since the ds4 whenever you push in a up motion this will make the character jump or crotch this is a huge issue for fighting games as sad as it is to say the new Xbox controller fixed this issue with is disc shaped dpad so kudos to them but I would like Sony to fix this issue because this is a big problem for fighting games
Seems weird they didn’t go with magnetic analog sticks to fix the stick drift issue, makes more sense than keeping the older style but making them replaceable.
Sony should've made those replacement stick modules standard this gen. It's a shame they didn't. Also, they could add the dead zone functionality etc for the standard DualSense in a firmware update. Hopefully they will at least do that.
@@3dgelord187 Not cheap. They are selling PlayStation at a loss. They make money back by these methods. Marking a controller that will become defective in months is very profitable for them
@@3dgelord187 Right? For all the engineering and production cost that goes into these replaceable modules I have to imagine it would have been cheaper for Sony to just have put in hall effect sensors instead. I'd say it's greed, but if that's really the case they wouldn't have made the sticks replaceable and forced you to buy a new controller when they start to drift. It's just a bizarrely bad compromise. My hope at least is that since they're so easily replaceable some third party will develop a compatible hall effect unit that you can drop in.
I’ll continue to use the elite 2 controller for online games and use my ps5 for story and exclusives. Not having 4 back paddles is definitely a deal breaker for me and the battery life.
$200 and doesn't even have hall effect sensors in the analog sticks? The sensors are dirt cheap, are way more precise than potentiometers, and completely eliminate the risk of stick drift. It's criminal that these companies aren't including them in their low-end gamepads, nevermind the high end.
@@mgnoodle2589 sensors that use magnets and their fields to sense position rather than variable resistance. Basically, there's no physical contact, no wear over time, no stick drift. Google is your friend.
@@m.h.4907 I don't understand how all you people say that: Never had this kind of problem, only on already used ps1, and ps2 pads. It makes me think it's a user problem
Yeah I miss them, it helps new players too. I see colored buttons in some game UI and that's unnecessarily confusing for people unfamiliar with playstation.
@@stevebob240 I feel the same way. Visibility was much higher than now because you could tell which button was pointing to which button in the game by color as well. I used to think this was a trademark of the PS...
Yeah i miss them, they have spent 20something years ingraining their color code into gamers minds and they are just throwing that away now. It is useful and quicker for the brain to process when it pops up on screen, especially if you are further away from your screen.
I'm not one for Pro Controllers, but for 250 Euro I would expect a second battery that can be charged inside the case or an improved battery life over the standard Dual Sense, not worse battery life. I don't think the normal Dual Sense is bad in that regard, certainly not to the extent mentioned in this video (while watching videos? How can your Dual Sense run out of battery life there?). Also, the glossy plastic part looks cheap and certainly not like something I would like to see on a premium controller. Aside from that I would maybe even expect one exchange set of sticks in the box, but that might be too much to ask (I personally never had drifting issues with any gamepad or I'm just too stupid and bad to realize it ^^). Anyway, I'm not a "pro gamer", so these controllers are nothing for me and especially not for this price point and with these "issues" present. I can't comment on the Xbox Elite controllers, but a friend had to return them twice and online reports seem to confirm these issues pretty often, also something that is a no go for me, if I would buy a premium controller. Maybe my expectations are too high or unrealistic, but if I have to pay 250 Euro, I expect high quality and not cheap looking glossy plastic, way worse battery life or a controller I might need to return or replace parts for extra money if drift happens.
You're definitely right, both PS and Xbox's "elite controllers" are just souped up versions of their standard controllers, which are already quite expensive, and there's no qualitative difference between them. The only real additions are a little extra customisation (sticks and extra back buttons). There is no difference in quality.
@@leonro Hmmmmm. I'd have to disagree about the Xbox elite controller. Standard Xbox pad feels really backwards now with so many missing features. The elite 2 at least is a step forward with a hefty rechargeable battery.
@@pixeljauntvr7774 There's honestly no extra feature on the Xbox Elite that I would actually want on my normal controller that I use on my PC. Controls in games work perfectly adequate with the standard layout, so I don't need extra buttons that do the same things. You can also get rechargeable batteries for Xbox controllers that you never have to take out and charge via USB-C.
They wear out too, mainly the return spring mechanism. If you play enough to wear out the normal stick quickly, you'll wear out the retention mechanism not long after
First thing I thought was at $200 it better have Hall Effect sensors... But nope... It offends me that $200 controller is still using the same crappy potentiometers.
The whole point is to sell you their specific replacements over time imo. If anything, those unique stick housing will make it more difficult if anything to replace, with more plastic and e-waste when you chuck the old ones.
That software integration is pretty huge, and I bet not as many people probably realize just how important that is (mostly because I'm sure most people just use the controller out of the box and that's that)
The software integration is mandatory or the bloody thing won't work at all 😂 It's nothing special in Sony's case - even the interface for choosing the analogue stick curves seems like a 1:1 copy of what I was doing on my Xbox One with an Elite controller 6 years ago.
@@alexsilva28 Yeah I left those analogue stick curves on default.. otherwise I'd be spending weeks 'unlearning' my muscle memory from the years playing Xbox 360 and Xbox One with a standard controller..
It's truly baffling the decisions Sony made with this. The lack of 4 back buttons and stick customization make it a non-starter for "pros", while the decreased battery life and high price make it a non-starter for "casuals". Is this controller just for the hardest of the hardcore fans of PS5, who have money to burn? I'd love to pick this up for Steam Deck, but there are just too many compromises.
Thank you for pointing out there's only two rear paddles. It's a big detractor for me personally, I've grown accustomed to having the 4 offered by Scuf and other offerings in this market. Sony did something similar with the rear button adapter peripheral on the DualShock 4. They seem to think two is enough, but I like to map d-pad buttons to the paddles for games like Elden Ring where removing your thumb from the left stick is a risky move in a tense fight.
Personally I'll be sticking with my backpaddles on my dualsense for the same reason. I have the rise back paddle attachment from Extremerate, and I feel that since battery life stays the same that the $45 purchase for the paddles is better than $200. just throwing that out there in case you don't have a ps5 scuf already :)
Yeah, I think id rather wait for their 2nd iteration. Hopefully the Edge 2 will have a longer battery & 4 back buttons, that's literally all it needs...
The majority of people this is aimed at, play at a desk in front of a monitor and do not need wireless.. i had an astro C40 for over 2 years and never ran it wireless once
@@ThePhenomf4 This. The battery life on the elite is insane. It’s a poor show from Sony and way overpriced. Always amused by comments that argue their way of doing things is the standard way of doing things. Most people who buy an elite or dual sense will play wirelessly with their console in front of a tv.
@@oldskool4572 dual edge last 7 too 8 hours, i play about 2 too 4 hours, so too sittings is good enough, why would i play more than 8 hours? dualsense edge is best controller with best features and cheaper than a scuf, no more buying controllers with changeable sticks, xbox controller has no features
Yay, something fresh after the Directs. I thought this guy was gone. Eaten by the other one perhaps. Proper review and the 13:10 "eye-catching design" delivery made me laugh out loud. Keep up the good work guys.
@@geoffroydelmotte1141 David Bierton, he did tv stuff and the “Tech Evolution” series on digital foundry in latter part of his contribution to DF. Search his name on eurogamer and you’ll find all of his work for DF.
@@mbsfaridi thanks mate, I will definitely check him out. I like the current team, but Tom is such a joy to listen to that I wish he would have a much stronger presence. Have a great day bro!
Glad to see Tom had a custom profile for Witcher 3. Cannot tell you how fun the game is when high level and can cast many of the spells in real time -- makes the game super fluid
my biggest complaint with the dual sense is the weight, so seeing that the edge is even heavier makes this a no go for me, even if it weren't so expensive. also I don't like that shiny black plastic
Is it too heavy? Cause in my opinion the more heavy weight of an elite controller actually just makes it feel a lot more nice to hold than the standard Xbox controller.
I'd hardly call a 33% reduction in battery capacity, a "marginal reduction" Having said that, the Edge still seems the best option for all round gaming.
I still argue that this controller is aimed at the professional competitive market; where players don’t use wireless functions anyway. All esports players use wired controllers so the battery life here is not really an issue.
@@dodgykebaab The fact that one of the competitors to it pretty much has the triggers be buttons 'for the sake of FPS' shows as much, really. It's still not a great regression to have in the sense someone could easily buy it and be blindsided by the more expensive controller being notably worse in some way, though. Gives off a bad impression.
@@dodgykebaab By that I mean someone could easily buy it assuming that 'it's the best you can buy', and it's a fair assumption to think that battery life would also be a part of that for a 'premium' product. Unsurprisingly, Sony are not going to advertise 'has worse battery life than a regular controller' widely.
I really wish you would have discussed the additional features the Edge controller has over the elite controller (mic, speaker, haptic feedback rumble and adaptive triggers) as a trade off for battery life. You can see that's a compromise they had to make without making the edge a monster of a controller.
all of those features are already on the base controller. So discussing it is pointless. The Price difference only matters for the NEW features. If we want to talk compromise, why not talk about the compromise to people's wallets?
@@whothou9154 it isn't pointless when the battery life is compared to the Elite controller... A controller that has been without any major innovation outside of adding paddles for 2 or 3 generations now.
@@Idontwantahandle1111 Nah, the difference in battery life is too huge. My Elite 2 lasts for ~40 hours on a single charge; and it has an included charging dock which means it can remain at high/max charge most of the time. I have had it for 1 year and its literally NEVER run out of charge. That is the most important 'feature' for me!
@@Idontwantahandle1111 sadly none of that features fit the target market of expensive controller. Most of the user are competitive gamers. Most of them don't need rumble or adaptive trigger. Just take a look at modded one, they outright remove rumble and adaptive trigger. Battery life is far more important for them since they most likely play longer sessions than casual player.
The elite series 2’s battery life is outstanding. Plus it has swappable D pads which is a nice touch. And the wrap around rubber grips gives it that premium feel in your hands. Just a few other things that make it stand out over the dualsense edge. I have both.
@@yoyo-nf1ww but they still couldn't included a bigger battery, the elite controller has been out 5+plus years and they managed to put a 40hr battery in the controller, I maybe charge mine up maybe twice a month since I use it for shooters 🤷🏾♂️
The magnetic d-pad is like irresistible to me. Whenever I'm in between matches, I'll be sitting there playing with the d-pad like it was a fidget spinner. 😆
I'll wait for their revision. As it stands, the Elite Series 2 Xbox controller is my favorite and most comfortable controller to hold and use. But Sony got really close with this controller. I figure a second revision with two more back paddles and they will pass the Xbox controller. At least in my opinion. I'm a patient man. I can wait.
Need a bigger battery too. I get more than 20hrs on my Elite. I have to make sure to charge my regular Dual Sense after every use, and the Edge battery is smaller. I often forget to charge my Elite because it last so long lol.
I'm surprised quality of materials wasn't mentioned. The Dualsense is around the same weight as the regular one and still has plastic all over the outside. The Series 2 just feels so damn luxurious - metal triggers, thumbsticks and d-pad, suede-like faceplate and a very weighty feel to reflect the high-quality materials. I'm disappointed the Edge doesn't seem to have made the controller feel a lot higher quality and have instead only matched the functionalities of the Series 2.
@@seanpriam Same here. My Elite 2 has NEVER run out of charge in the 1 year I have had it; mainly because the charging dock is also so handy; just put it back on the charging dock when you are done playing and the battery lasts longer than a day. The only way you could potentially run out of charge is if you have a crazy marathon session that lasts 30+ hours at least.
This video really hits home on my anxiety as a Dualsense Edge owner. I really love it, but I keep wondering why we couldn’t just have it all in terms of features. Better trigger stops, longer battery life and the option of 4 back buttons would’ve made this the greatest controller ever made😢
Why you shouldn’t buy a 210$ controller with a 1000 MaH battery. But sony ponys will make the excuse of “just plug it in”. Ya because everyone wants a wired wireless controller. And before the “plugged in is less latency excuses” that’s not actually true anymore. Maybe a couple of millisecond difference.
@@braedonlock3359 because this controller is literally for competitive gamers who only play plugged in. If you are a casual gamer who plays wireless of course you shouldn’t buy this controller. You literally don’t need it
One angle consistently missing from just about every pro controller review I've seen, is how features like remappable buttons, backpaddles and physically adjustable triggers can be very desirable features not just for competitive or pro players, but also for differently abled players. Not having to click in sticks has been a particular godsend for my aging hands, for instance, and there have also been games where the ability to transform the triggers into short-travel, digital buttons has helped alleviate a lot of repetitive strain for me. I get the competitive, super enthusiast use case is the easy route to take for reviewers, especially when that's how these products are usually sold by the manufacturers, but I wish more people would talk about this other use case as well.
Nah this was a bit of a bad video by somebody who doesn’t really understand the target market of ‘pro-controllers’. Like you, who is not the target market, so theres no reason for you to spend 200 or even to comment
@@Colty0 You might want to recheck that. And remember, the US has the world's worst consumer warranty stuff so don't pick and choose which country and controller warranty to misrepresent.
@@zybch I just double checked it on Google before commenting to verify. And if I got results for US warranties, that's probably because I myself am from the US. How is that misrepresenting?
@@braedonlock3359 I haven't had this problem yet, having had the PS5 since launch and one controller most of the time. You must really be putting it through its paces!
Honestly I probably should use the back paddles for things like Souls games etc, but I've just gotten so used to doing "the claw" that it feels natural to me lol
As a person that has had many custom controllers from various 3rd parties for Xbox and PS since 2008, I’d like to say this is a great investment. I’ve paid $300+ for controllers and have waited months to receive it before. Stick drift is the #1 reason my controllers become unusable within even 6months. Xbox controllers also have frail bumper problems. Because I can now swap out thumb stick modules instead of buying a completely a new controller is a huge advantage and more of an investment. I purchased a PS5 bundle that came with an extra controller. I use one controller for NBA2k and the other I modded myself to have paddles and mouse click triggers for shooters. Both controllers now have stick drift in one of the sticks less than 6months AT THE EXACT SAME TIME FRAME and I only play a couple hrs a day. This means now I’d have to buy 2 controllers again at $70+ a piece. To keep the same setup. Instead I just purchased the Edge. I can’t wait til it gets here
Yeah but what happens when the internal battery dies? Since it’s such a small battery that needs to be recharged more often that means it will wear out faster.
@@iron_recluse if you’re buying a $200 controller I’d think you’re not a casual player. Which means you’d know being wired is better in every scenario. Even the cheaper $100 or less controllers with paddle are all wired only. And I know a few people that changed the battery in the stock PS controller. I’m sure it’ll be a way for this one eventually.
that tiny battery is a straight up dealbreaker for me. i already have to recharge my Dual Sense so much, I wouldn't get the Edge even with all these features unless they made a version that had replaceable battery packs.
I do like the idea of not having to perform the claw grip in souls games, but for that price I feel like I’d rather go to Scuf or something and get something truly unique
The regular dualsense already has the shiny plastic rings that makes the sticks move smoothly like the xbox elite does. That's the best thing about the elite in my opinion and I was sad to find out they didn't do that for the refreshed xbox controller that comes with the s|x. Also, is there any reason other than just business for button remapping to not just be available for any connected controller?
I bought it, it’s 100% worth it for the money. I’ve bought 17 ds4, 3 ps5 controllers, and a variety of scufs/aimcontrollers over the last 10 years and all of them got stick drift within 3-8 months of heavy use in competitive fps. I once bought a 200$ ps4 scuf that got stick drift within 60 days. The fact that we can just swap out the entire stick module without soldering or replacing the motherboard is such a game changer for me. It feels like such a premium controller overall that should last you the entire duration of the ps5’s duration unless you spill soda on it or something.
@@seik65 never having to worry about stick drift. Back buttons. Trigger stops. Definitely not gimmicks. They can give you a slight edge in any competitive game and people who take gaming serious will take that edge.
Seems like a great upgrade from the standard controller. But I don't think I'll be spending 200 quid on it... I'm happy to wait for a few price drops! Back buttons should definitely be on all controllers from now on. On a side note I do love the standard Dualsense. The haptics are fantastic and I'm always glad to see the inclusion of gyro - something thats sorely missing from the Xbox pad.
DF forgot to mention that these super expensive edge controllers have the same cheap ass standard green/red $1 plastic stick modules which standard controllers have and sony sells them for $20 what a deal.... My friend bought DS edge and his left stick drifting already after one day of usage lol....
I wish they'd let you manually set the analogue stick sensitivity/deadzone on the regular dualsense as well with the app. It'd be a nice bandaid fix for the stick drift problem.
I'm surprised the physical quality of materials and feel wasn't mentioned. The Series 2 controller just feels so damn good to hold - as soon as you have it in your hands you know it's an expensive high-end controller. It has metal triggers, thumbsticks (with a rubber top) and d-pad, and an almost suede-like faceplate. Not to mention the high quality XYAB buttons which while plastic feel much higher quality. That leads to a much heavier controller as a result, but personally I love the extra weight of the Series X vs the regular controller, and for a controller that's meant to be "hardcore" and not necessarily for kids, I think a heavier weight makes sense. I know the Series 2 has some internal quality issues that can crop up (I myself have had mine replaced due to faulty RB buttons), but overall it's a fantastic feeling controller and I couldn't ever go back to a normal one/ I'll reserve judgement for the Duelsense Edge until I've tried it myself, but the huge amount of plastic, especially the cheap-looking black gloss on the front, and the fact it's barely heavier than the regular controller, suggests the materials on the outside are still fairly low quality. Which makes it even stranger that it's SO much more expensive than the Elite controller. I assume Sony think their larger and more loyal fanbase are more willing to pay extra for it - the profit margin on these controllers must be huge.
It’s not strange at all. I have the Halo Infinite Elite Series 2 that released in 2021, but the controller in general is a last generation 2019 Xbox One controller with a Master Chief paint job. It doesn’t have any next-gen features baked in. No haptic feedback, no adaptive triggers, no removable stick modules (Elite Series controllers have notoriously horrible QC), less custom presets (30 on the Edge, 4 on the Elite Series 2) etc. The Elite Series 2 doesn’t even have a dedicated share button which has been a standard feature on PlayStation controllers since 2013. I love my Elite Series 2, but after receiving my DualSense Edge, it highlights the few issues that I have with it. I think they are comparable to each other. One has about x5 more battery life (Elite Series 2) while the other is a next-gen controller with actual next-gen features (DualSense Edge). One has 4 back paddles, the other mediates stick drift by having removable stick modules. Also, the DualSense Edge feels premium. I’ve put about 15 hours into mine so far and the rubber grips (while not as pronounced as the Series 2) are very grippy, as are the thumbsticks.
Xbox might have all that along with the edge but what dualsense does have the elite doesn’t is. Adaptive triggers and haptic feedback. Which are both game changers
I don't tend to use all 4 back back paddles on elite. So I'll probably be picking this up. I always duck squeezing pad to hard so pressing L3 all the time. Moving that to a paddle would really help
I would of been more on board with this if it was priced similar or equal to the Xbox Elite controller at $150-180 (I selfishly wished it was at what the Xbox Core controller costs at $130 but that’s too unrealistic for the PS5 one which has more features). I also think the battery life is a bummer considering the DualSense doesn’t have great battery life even when not using the gimmicks.
More features? Like an even crappier battery life, and the dumb resistive triggers that just take you right out of the game every time they activate and make you fight the controller?
Thanks for the mention of Budd's Controllers, I have already added 2 extra extra buttons to the edge and also have made the triggers 1mm and mouse click
My only interest in this is from the standpoint of it being a premium gyro controller. It’s unfortunate that they had to make compromises to the battery in order to fit the trigger throw adjuster. Honestly, I wish they just did a software solution for adjusting trigger pull distance using the adaptive triggers so they could maintain a larger battery.
The replaceable analogs take more space. But yeah, no go for me as well. The modular analog is innovative, but instead of fixing the problem with drift, they found a way to commoditize it further.
I almost admire Sony's nerve for price gouging to this obscene extent in full knowledge that a proportion of its fanbase will pay whatever price they're asking.
The shadows behind Tom are nicely real time, high resolultion and ray traced. Some nice RT AO under his legs too. All round performance is good. Not too expensive, especially on a 4090.
Comment of the day 😅
I really like the way the shadows become more diffuse when the object casting them is further away, very realistic.
And Tom looks and moves exactly like a real person! Some real nice animations here.
😁
i really chuckled
Lovely as this thing looks, I cannot envision any alternate reality where I would buy this for $200.
Bruh, that's exactly what I said to myself, I would never ever in any reality pay 200 bucks for this thing, the triggers behind the controller are definetly useful, and the short press trigger might actually help you, but the built for this thing is not even 90 bucks for sure
@Meng Ng it's close to the cost of a steam deck. Which is a similar controller that includes a screen and a PC 😂
It really saves you money in the long run if you’re one of those type of gamers that runs through multiple controllers in a year
@@UFCWWE69 Multiple controllers in a year?! Holy crap dude what are you doing to your controllers? The controller I get with the console always lasts me the entire generation with no issues. Are you fighting off home intruders with your controllers? lol
I will probably get this and here is why, after a year of casual gaming. Nothing insane and adult owned. My controller went out and it was conveniently out of warranty. The cost to get it fixed is more than buying a new controller. I like the idea of being able to just swap out joy sticks rather than buying new controllers. I plan on keeping my console for years
this is the only channel on youtube where i enjoy every host. You guys talk and describe things so beautifully regardless the topic
Audi was brutal when they tried to put him on camera. Otherwise yeah everyone is sick.
@@QellOmnyhydrax Alex complains about women being too attractive.
Agreed
@@QellOmnyhydrax He was hilarious wtf are you talking about
When he first started he was way too childish and clashed with the tone of the channel and the other hosts. He's kind of mellowed out now and quite enjoy him on the df streams
Nice to see Tom again for a while.
What videos did he typically do? I recognize his voice so much, but I can’t recall what types of videos he was doing for DF. I notice it’s just been the other 3 for awhile.
@@Fusionade yeah, i got some weird "nostalgia" flashbacks when i heard the voice lmao, in my head he kinda fusioned with one of the other dude lol
@@Fusionade I think he’s still been doing some vids. He does Switch stuff, console stuff, even PC I’m pretty sure. I think he did the Witcher 3 next-gen console review which was really good.
They locked him in the basement. The least favorite sons of Richard.
you mean *after a while?
I can't believe they didn't allow you to remap the function buttons, they would have been great extra buttons to compensate for the missing paddles
Fingers crossed there's an update in the future that allows us to press it in conjunction with the shoulder buttons for more commands
@@Chr15Payne you two arent very bright… 🤦🏻♂️
You’d have to take your thumb off of the sticks to press the Fn buttons and would defeat the purpose
@@phantasticmrphasma9874 I was speaking more in lines of mapping more profiles to the shoulder buttons, instead of just 3 on the face buttons and the rest of your profiles are parked till you assign them.
Hopefully they patch that. I’m currently enjoying the heck out of it
@@Chr15Payne umm 4 profiles isn’t enough? Plus you can edit a profile very quickly
Tom is back in person! I don't think I've seen Tom in this style of a video since the PS4 days.
Tom is the in house Sony fanboy for digital foundry. It just makes sense.
what is this? the kardashians?
@@joejoe2658 this is a people making everyone and everything a popularity contest
1:51 peeps bad at cod now finding excuses in Adaptive triggers 🤣🤣👍 your man here 1.7+ KD with adaptive triggers on since Cold war days... cheers!
Some things I'd change on the Dual Sense Edge
- remove that glossy part for a matte finish
- Midnight Black color
- Hall Sensor analog sticks
- improved battery life & larger battery capacity
Don’t forget: not require the ps5 to remap the back pedal buttons
Larger battery would make the controller heavy and bigger uncomfortable lol people always ask for more battery out of probable device like steam deck but don’t think about how heavy it can or how bunky it can get
@@ApoMelon And even better, expose the back paddlel buttons so on PC programs like Steam or reWASD can map those buttons independently. Instead of binding the paddle to X or Circle, I want the freedom to be able to bind the paddle to Spacebar or something.
That's a good wishlist there OP.
Both, SEGA Saturn 3d pad and SEGA Dreamcast pad had analog sticks with magnets inside and had no issues with drifting, unlike modern analog sticks that use potentiometers prone to drifting. The same goes for their analog triggers, too. Another advantage of both SEGA analog controllers was the use of a considerably larger diameter spring that kept the analog stick firmly in place.
Tom is a great part of the team. Would love to see more Tom content
I wish back paddles would start appearing on standard controllers. It's the only thing here that really appeals to me, given the price.
SCUF gaming has a patent on it. So you have to pay them rights to include it. It's probably part of why these advanced controllers from Sony and Microsoft that include the feature cost more.
that's the point....
That's absurd that every controller ever has been aping the SNES layout, and how could no company own the rights to Analog Sticks? So petty to even be possible to own the rights to 'paddles' wtf.
@@phant0mdummy Yeah they are basically patent trolls.
@@Pib31995 no
These seem like good improvements but not PREMIUM features. IMO these should be standard features in the forthcoming PS6 controller. Also, great to have Tom back! His presentation style is the best of the team.
You could say the same thing about any pro controller.
I think they're fine as premium features - but the problem is just how much of a premium they are. Especially with the smaller battery, it doesn't feel like the serious markup is justified.
Though I would say that at very least the modularity should be standardized if nothing else for repairability, albeit the battery being replaceable should also be part of that. While the argument's there that they'd want to make money selling a replacement controller, the margins are probably higher on individual parts anyway.
Yeah, no.
The glossy black/navy accents make the controller look so cheap, it's unfortunate they chose that. In general, not a fan of the navy coloring either. Maybe it's worth it for the additional controls and adjustability, but I'm feeling underwhelmed for something that costs 3x the normal DualSense.
And the normal Dualsense is expensive.
I was going to make a similar comment. The shiny bits make it look terrible.
Not in real, I have one and it looks premium
I have one as well, and it doesn’t look tacky at all. Actually looks better than ps5 dualsense
I Wonder how long it will be before you can get a third (or first) party replacement which is matte.
Back paddles should be a standard feature going forward (at least 2, preferably 4). Ever since I first used them on the steam controller (RIP), I can't see how you would be against adding them to the standard design. As Tom mentioned, they're perfect for soulslike games (and many more).
Yeah I only use them now. If this thing had 4 back buttons that you could manually assign in Steam I'd buy it immediately. Spent a ton to get the 4 back paddles on my PS5 controller a year ago, use them on the Steam Deck and have an Elite controller with the 4 back paddles. I like the Steam Deck the best just for how simple it is to hot swap the buttons mixed with gyro and a touch screen and 2 touch pads. I play on Deck more than anything just cause it's a bloody amazing controller.
I just wish a(nother) controller existed that let you bind them to non-controller buttons or multiple buttons in Steam like the Deck and Steam controller (and the Elite controller but it doesn't have gyro which is a deal breaker in FPS games for me). Super useful for rhythm games
Stupid god damn 2 back buttons what were they thinking... So close to being what I've wanted for years
I can't buy this controller because I need 4 paddles. It's such a superior way to play, the face buttons on the front of the controller mashes by thumbs is old school and buttons on the back of the controller is so much more ergonomic and faster. The only buttons thumbs should ever touch is the two sticks
I love my Steam Controller for Souls games as well, but I don't use the paddles to run/dodge, I use the left trackpad click for that. It combines movement and running/dodging into one input, and clicking a trackpad works so much better than clicking a stick in.
even at the already steep price of 60 for the regular controller you could get 3 of them for the price of 1 of these... and a pizza. this is absolute madness.
You had me at pizza. Also, replacement stick modules aren't much cheaper than a brand new og dual sense
Exactly this. It costs almost half the console
And the pizza won't start drifting!
@@jamiem2494 that depends entirely on how (much) you play.
@@jamiem2494 they charge it because people pay it, that doesn't mean its good value for money
Tom is such a natural talent on these kind of reviews.
The lower battery capacity is one thing but at least they could go a step further and make the battery replaceable. Imagine how awful the battery life will be in a year’s time. On another note, it seems nothing this controller offers can help beat Soldier of Godrick 😂😂😂
Nice seeing Tom for a change. Rad hair my dude!
You mean Rick, Soldier of God?
It's 4 hours out of the box. 6 on a lesser game. After a year it's gonna be 3 hours at best.
Seems to be used more wired from the sounds of it and going from that lock in USB cable.
I play with the controller connected anyways
You are triggering my PTSD I tried for 1000s of hours. Solider is harder then Malenia and Midir combined
The point of the two fn buttons is that the left one leavs your right thumb free to change profiles and the other is meant for changing volume and game/chat balance with the d pad whithout puting the controller down or doing any "weird finger gymnastics" im in a party chat often on ps5 and its soo handy to be able to do that without going to any menus
Another point is to get even stick modules so you don’t have to buy left/right module
Lack of 4 back paddles is an immediate no for me. The back paddles are the best feature of the elite
4 hour battery
@@snowpuddle9622 that’s abysmal.
@Snow Puddle apparently Sony forgot to copy the battery life from the Xbox Series Controller
There are $50 controllers with 2 back buttons. The Edge should have had 4…
@@dannypassion There's breakdowns showing that the replaceable stick mechanisms, back paddles, and trigger stops eat into the space where a traditional dualsense keeps it's battery. Sony would either have to increase the overall size of the controller to compensate, or redesign the entire thing to use disposable AA's like Xbox.
Soft reminder: the controller is under warranty for a year (in the US), you can still use that to replace sticks if you have drift within that year. No need to buy extra sticks until year 2 unless you need the replacement immediately
Would have been better to use hall effect sensors and get rid of the idea of buying replacements
@@jamiem2494 fantastic, would have been nice to not need them though
@@therizinosaurus214 this will be the first major controller brand to even offer the option for Hall effect sticks so I don’t know why you are complaining. Before this we had exactly zero options
What are people doing with their controller reading stick here and there using PlayStation 4 controller over years now even bought a PlayStation 5 controller both are working fine.
@@hellraiser384 its bound to happen sooner or later by the very nature of the transducer, regardless of user activity. inform yourself before talking out of your a$$
The battery is one of the biggest issues and I feel like they will never attempt to improve it.
It takes a lot of energy to run the trigger motors, it seems. I get pretty good battery life by turning all the features down as much as possible. I just wish I could turn the LED all the way off.
@@saintsalieri even with the triggers turned off, the battery life on the Dualsense still pales in comparison to the DualShock 4
@@ilikeheavymuzic135 Yeah, I think this is true. I wish they would make a budget controller or let us use Dualshock 4 for PS5 games. Seems like most people turn the features off and no third party developer uses them to any effect.
The cord is really long and o no you have to plug it in slightly more often, the horror...
@@ilikeheavymuzic135 what? DualShock 4 has terrible battery life. It’s worse than a dual sense
I think the replacement stick modular design is brilliant! If Sony and Microsoft could release these at a much lower price like say $70 or $80 it would be a game changer for every controller to come
What I wanna know is was the dpad improved? I love dualsense dpad but the issue I have is since the ds4 whenever you push in a up motion this will make the character jump or crotch this is a huge issue for fighting games as sad as it is to say the new Xbox controller fixed this issue with is disc shaped dpad so kudos to them but I would like Sony to fix this issue because this is a big problem for fighting games
Seems weird they didn’t go with magnetic analog sticks to fix the stick drift issue, makes more sense than keeping the older style but making them replaceable.
Modular replaceable stick is good, but hall effect stick sensor is the true answer.
Sony should've made those replacement stick modules standard this gen. It's a shame they didn't. Also, they could add the dead zone functionality etc for the standard DualSense in a firmware update. Hopefully they will at least do that.
One day one console hopefully will solve this issue thus making the rest line up
@@kevinuribe318 A solution already exists. These companies are just too cheap to implement it.
@@digitalgehn ikr smh
@@3dgelord187 Not cheap. They are selling PlayStation at a loss. They make money back by these methods. Marking a controller that will become defective in months is very profitable for them
@@3dgelord187 Right? For all the engineering and production cost that goes into these replaceable modules I have to imagine it would have been cheaper for Sony to just have put in hall effect sensors instead. I'd say it's greed, but if that's really the case they wouldn't have made the sticks replaceable and forced you to buy a new controller when they start to drift.
It's just a bizarrely bad compromise. My hope at least is that since they're so easily replaceable some third party will develop a compatible hall effect unit that you can drop in.
I’ll continue to use the elite 2 controller for online games and use my ps5 for story and exclusives. Not having 4 back paddles is definitely a deal breaker for me and the battery life.
Damn I thought I saw that wrong only 2 back paddles though?.
Also no ability to change stick tension kinda kills it for me although gyro makes up for it most games on ps5 Dont use it unfortunately
$200 and doesn't even have hall effect sensors in the analog sticks? The sensors are dirt cheap, are way more precise than potentiometers, and completely eliminate the risk of stick drift. It's criminal that these companies aren't including them in their low-end gamepads, nevermind the high end.
What are Hall effect sensors
@@mgnoodle2589 sensors that use magnets and their fields to sense position rather than variable resistance. Basically, there's no physical contact, no wear over time, no stick drift. Google is your friend.
@@b34k97 ah. Thanks for the reply 😊
Just bought one.
Best controller I’ve ever had.
$200 for a controller? That's insane.
And 3 months later you get stick drift lmao
@@m.h.4907 I don't understand how all you people say that: Never had this kind of problem, only on already used ps1, and ps2 pads.
It makes me think it's a user problem
200$ for 1000 MaH battery 😂😂😂
@M. H. had my dualsense since launch. Heavy usage and no issues.
They're replaceable on the edge.
Whats your enforced crank about!?
@@efuuu Just means you aren't using them enough. Sometimes its abuse, sometimes it's just with regular use.
Always nice to see Tom. I'm not much of a console gamer outside of the Switch, so I don't get to see him often. Damn, he's got nice hair.
Why did SEE do away with button colors in PS5?
They were very visible on the game screen and I liked them a lot!
It's all in the name of bland minimalism.
Yeah I miss them, it helps new players too. I see colored buttons in some game UI and that's unnecessarily confusing for people unfamiliar with playstation.
@@stevebob240 I feel the same way. Visibility was much higher than now because you could tell which button was pointing to which button in the game by color as well. I used to think this was a trademark of the PS...
I miss them too. I'm not a fan of all the bland, flat colors everywhere.
Yeah i miss them, they have spent 20something years ingraining their color code into gamers minds and they are just throwing that away now. It is useful and quicker for the brain to process when it pops up on screen, especially if you are further away from your screen.
The absolute best video I have watched all week - excellent work, Tom!
I'm not one for Pro Controllers, but for 250 Euro I would expect a second battery that can be charged inside the case or an improved battery life over the standard Dual Sense, not worse battery life. I don't think the normal Dual Sense is bad in that regard, certainly not to the extent mentioned in this video (while watching videos? How can your Dual Sense run out of battery life there?). Also, the glossy plastic part looks cheap and certainly not like something I would like to see on a premium controller. Aside from that I would maybe even expect one exchange set of sticks in the box, but that might be too much to ask (I personally never had drifting issues with any gamepad or I'm just too stupid and bad to realize it ^^). Anyway, I'm not a "pro gamer", so these controllers are nothing for me and especially not for this price point and with these "issues" present. I can't comment on the Xbox Elite controllers, but a friend had to return them twice and online reports seem to confirm these issues pretty often, also something that is a no go for me, if I would buy a premium controller. Maybe my expectations are too high or unrealistic, but if I have to pay 250 Euro, I expect high quality and not cheap looking glossy plastic, way worse battery life or a controller I might need to return or replace parts for extra money if drift happens.
Exactly what i was thinking i would repaint that glossy part to matte black.
You're definitely right, both PS and Xbox's "elite controllers" are just souped up versions of their standard controllers, which are already quite expensive, and there's no qualitative difference between them. The only real additions are a little extra customisation (sticks and extra back buttons). There is no difference in quality.
@@leonro Hmmmmm. I'd have to disagree about the Xbox elite controller. Standard Xbox pad feels really backwards now with so many missing features. The elite 2 at least is a step forward with a hefty rechargeable battery.
@@pixeljauntvr7774 There's honestly no extra feature on the Xbox Elite that I would actually want on my normal controller that I use on my PC. Controls in games work perfectly adequate with the standard layout, so I don't need extra buttons that do the same things. You can also get rechargeable batteries for Xbox controllers that you never have to take out and charge via USB-C.
13:10 lmao that **sigh** before the "eye-catching design"
good to see you back Tom!
Great review, Tom! Much appreciated!
Feel like if they designed this again today, they could have saved a ton of complexity and cost using hall effect sticks instead of hot swap modules.
They wear out too, mainly the return spring mechanism.
If you play enough to wear out the normal stick quickly, you'll wear out the retention mechanism not long after
First thing I thought was at $200 it better have Hall Effect sensors... But nope... It offends me that $200 controller is still using the same crappy potentiometers.
@@peterscott2662 If I'm paying 200 for a controller, it's going to have a huge battery and 4 buttons in the back no questions asked
The whole point is to sell you their specific replacements over time imo. If anything, those unique stick housing will make it more difficult if anything to replace, with more plastic and e-waste when you chuck the old ones.
@@veryDave I don’t understand how swapping out a small stick module could possibly incur more e-waste than having to swap out the entire controller
That software integration is pretty huge, and I bet not as many people probably realize just how important that is (mostly because I'm sure most people just use the controller out of the box and that's that)
Yeah I honestly didn't move much on my Elite controller. I ain't got the patience to tweak and test every single minute option
The software integration is mandatory or the bloody thing won't work at all 😂
It's nothing special in Sony's case - even the interface for choosing the analogue stick curves seems like a 1:1 copy of what I was doing on my Xbox One with an Elite controller 6 years ago.
@@alexsilva28 Yeah I left those analogue stick curves on default.. otherwise I'd be spending weeks 'unlearning' my muscle memory from the years playing Xbox 360 and Xbox One with a standard controller..
It's truly baffling the decisions Sony made with this.
The lack of 4 back buttons and stick customization make it a non-starter for "pros", while the decreased battery life and high price make it a non-starter for "casuals".
Is this controller just for the hardest of the hardcore fans of PS5, who have money to burn?
I'd love to pick this up for Steam Deck, but there are just too many compromises.
Thank you for pointing out there's only two rear paddles. It's a big detractor for me personally, I've grown accustomed to having the 4 offered by Scuf and other offerings in this market. Sony did something similar with the rear button adapter peripheral on the DualShock 4. They seem to think two is enough, but I like to map d-pad buttons to the paddles for games like Elden Ring where removing your thumb from the left stick is a risky move in a tense fight.
Personally I'll be sticking with my backpaddles on my dualsense for the same reason. I have the rise back paddle attachment from Extremerate, and I feel that since battery life stays the same that the $45 purchase for the paddles is better than $200.
just throwing that out there in case you don't have a ps5 scuf already :)
I agree with this. I would’ve nabbed this for pc over my current Xbox elite but the 2 back paddles hurt
Yeah, I think id rather wait for their 2nd iteration. Hopefully the Edge 2 will have a longer battery & 4 back buttons, that's literally all it needs...
That's pretty much what keeps me from buying since I'm already used to using 4 paddles on the elite.
Oh, it’s beautiful!
And the controller is pretty cool too, I guess.
Great review! The battery life is a deal breaker for the price of the controller. Thanks Tom! I’m looking forward to more reviews like this one.
The majority of people this is aimed at, play at a desk in front of a monitor and do not need wireless.. i had an astro C40 for over 2 years and never ran it wireless once
@@phantasticmrphasma9874 I have an Elite series 2 and I never have it wired, unless charging, at my desk in front of a monitor.
@@ThePhenomf4 This. The battery life on the elite is insane. It’s a poor show from Sony and way overpriced. Always amused by comments that argue their way of doing things is the standard way of doing things. Most people who buy an elite or dual sense will play wirelessly with their console in front of a tv.
@@oldskool4572 dual edge last 7 too 8 hours, i play about 2 too 4 hours, so too sittings is good enough, why would i play more than 8 hours? dualsense edge is best controller with best features and cheaper than a scuf, no more buying controllers with changeable sticks, xbox controller has no features
Honestly... if you're whining about hours of battery for more playtime.... you need to get a life.
Yay, something fresh after the Directs. I thought this guy was gone. Eaten by the other one perhaps. Proper review and the 13:10 "eye-catching design" delivery made me laugh out loud. Keep up the good work guys.
Great job Tom. You have by far the best speech of the entire DF team. Love your content and wish we would see/hear more of you.
😂😂
Remember Dave? He did some great videos too.
@@mbsfaridi Dave Who? When did he quit?
@@geoffroydelmotte1141 David Bierton, he did tv stuff and the “Tech Evolution” series on digital foundry in latter part of his contribution to DF.
Search his name on eurogamer and you’ll find all of his work for DF.
@@mbsfaridi thanks mate, I will definitely check him out. I like the current team, but Tom is such a joy to listen to that I wish he would have a much stronger presence. Have a great day bro!
Dual sense edge battery life: 4-10 hours
Elite series 2 battery life: up to 40hrs
Dual cost: $200
Elite 2: $160.00
Glad to see Tom had a custom profile for Witcher 3. Cannot tell you how fun the game is when high level and can cast many of the spells in real time -- makes the game super fluid
my biggest complaint with the dual sense is the weight, so seeing that the edge is even heavier makes this a no go for me, even if it weren't so expensive. also I don't like that shiny black plastic
Odd complaints
shiny plastic on controllers/consoles should be banned :-)
I received mine last night and just returned it for a refund. I agree with you on the weight so I guess my complaint is also odd.
Is it too heavy? Cause in my opinion the more heavy weight of an elite controller actually just makes it feel a lot more nice to hold than the standard Xbox controller.
Symmetrical sticks are an automatic fail, and because of this Sony will never have a better controller than Microsoft
Man this Channel is just the best.
I'd hardly call a 33% reduction in battery capacity, a "marginal reduction"
Having said that, the Edge still seems the best option for all round gaming.
That's a perfect example of taking the 💰 to promote a product
I still argue that this controller is aimed at the professional competitive market; where players don’t use wireless functions anyway.
All esports players use wired controllers so the battery life here is not really an issue.
@@dodgykebaab The fact that one of the competitors to it pretty much has the triggers be buttons 'for the sake of FPS' shows as much, really. It's still not a great regression to have in the sense someone could easily buy it and be blindsided by the more expensive controller being notably worse in some way, though. Gives off a bad impression.
@@izuthree At £200, no I doubt "someone could easily buy it and be blindsided"
@@dodgykebaab By that I mean someone could easily buy it assuming that 'it's the best you can buy', and it's a fair assumption to think that battery life would also be a part of that for a 'premium' product. Unsurprisingly, Sony are not going to advertise 'has worse battery life than a regular controller' widely.
Tom: "On the surface"..
Me: "He looks calm and ready"...
I really wish you would have discussed the additional features the Edge controller has over the elite controller (mic, speaker, haptic feedback rumble and adaptive triggers) as a trade off for battery life. You can see that's a compromise they had to make without making the edge a monster of a controller.
You know this is probably right.
all of those features are already on the base controller. So discussing it is pointless. The Price difference only matters for the NEW features.
If we want to talk compromise, why not talk about the compromise to people's wallets?
@@whothou9154 it isn't pointless when the battery life is compared to the Elite controller... A controller that has been without any major innovation outside of adding paddles for 2 or 3 generations now.
@@Idontwantahandle1111 Nah, the difference in battery life is too huge. My Elite 2 lasts for ~40 hours on a single charge; and it has an included charging dock which means it can remain at high/max charge most of the time. I have had it for 1 year and its literally NEVER run out of charge. That is the most important 'feature' for me!
@@Idontwantahandle1111 sadly none of that features fit the target market of expensive controller. Most of the user are competitive gamers. Most of them don't need rumble or adaptive trigger. Just take a look at modded one, they outright remove rumble and adaptive trigger. Battery life is far more important for them since they most likely play longer sessions than casual player.
Damn, Tom's hair is amazing! Also, great video. Love what you guys do here. Thank you for all your coverage!
The elite series 2’s battery life is outstanding. Plus it has swappable D pads which is a nice touch. And the wrap around rubber grips gives it that premium feel in your hands. Just a few other things that make it stand out over the dualsense edge. I have both.
Bro, the Elite's controller doesn't have the technologies that DualSense Edge does, hence why the difference in battery life..
@@yoyo-nf1ww but they still couldn't included a bigger battery, the elite controller has been out 5+plus years and they managed to put a 40hr battery in the controller, I maybe charge mine up maybe twice a month since I use it for shooters 🤷🏾♂️
The magnetic d-pad is like irresistible to me. Whenever I'm in between matches, I'll be sitting there playing with the d-pad like it was a fidget spinner. 😆
This guy looks like a genuine nerd, so I trust this review 100%
I'll wait for their revision.
As it stands, the Elite Series 2 Xbox controller is my favorite and most comfortable controller to hold and use. But Sony got really close with this controller. I figure a second revision with two more back paddles and they will pass the Xbox controller. At least in my opinion.
I'm a patient man. I can wait.
Need a bigger battery too. I get more than 20hrs on my Elite. I have to make sure to charge my regular Dual Sense after every use, and the Edge battery is smaller. I often forget to charge my Elite because it last so long lol.
I'm surprised quality of materials wasn't mentioned. The Dualsense is around the same weight as the regular one and still has plastic all over the outside. The Series 2 just feels so damn luxurious - metal triggers, thumbsticks and d-pad, suede-like faceplate and a very weighty feel to reflect the high-quality materials. I'm disappointed the Edge doesn't seem to have made the controller feel a lot higher quality and have instead only matched the functionalities of the Series 2.
@@seanpriam Same here. My Elite 2 has NEVER run out of charge in the 1 year I have had it; mainly because the charging dock is also so handy; just put it back on the charging dock when you are done playing and the battery lasts longer than a day. The only way you could potentially run out of charge is if you have a crazy marathon session that lasts 30+ hours at least.
So thats the person behind all those tech breakdown videos. His voice is brilliant. 👍
Tom so good with these videos 👍👍
Always lovely to see Tom, and he is looking 🔥🔥🔥 with his lush hair! ✨ great review, too!
This video really hits home on my anxiety as a Dualsense Edge owner. I really love it, but I keep wondering why we couldn’t just have it all in terms of features. Better trigger stops, longer battery life and the option of 4 back buttons would’ve made this the greatest controller ever made😢
Why you shouldn’t buy a 210$ controller with a 1000 MaH battery. But sony ponys will make the excuse of “just plug it in”. Ya because everyone wants a wired wireless controller.
And before the “plugged in is less latency excuses” that’s not actually true anymore. Maybe a couple of millisecond difference.
@@braedonlock3359 Likely better reliability than the Elite. Elite is built with the reliability of a soy boy.
Did it hurt when Sony bent you over?
@@braedonlock3359 because this controller is literally for competitive gamers who only play plugged in. If you are a casual gamer who plays wireless of course you shouldn’t buy this controller. You literally don’t need it
This is their first "pro" controller. They'll make better ones from here on out.
Sitting Tom is a rare sight. That is a sign of a good review
One angle consistently missing from just about every pro controller review I've seen, is how features like remappable buttons, backpaddles and physically adjustable triggers can be very desirable features not just for competitive or pro players, but also for differently abled players. Not having to click in sticks has been a particular godsend for my aging hands, for instance, and there have also been games where the ability to transform the triggers into short-travel, digital buttons has helped alleviate a lot of repetitive strain for me. I get the competitive, super enthusiast use case is the easy route to take for reviewers, especially when that's how these products are usually sold by the manufacturers, but I wish more people would talk about this other use case as well.
Great point.
I think another angle would be that by allowing the stick button to be remapped potentially prolongs how long the sticks can last before issues.
I got one of these controllers. The box is actually quite heavy but its a slick controller.
Imagine paying $200 for a controller with a much smaller battery.
Imagine someone having the money for this, but not have a charging dock already...
@@braamkotze473 incredibly weak excuse… can’t use your controller when it’s on the charging dock 🤣
Imagine ever playing wirelessly .. at all. Wired ALL the way. Not even up for debate.
@@braamkotze473 or for a charger to charge the charging dock
Plot twist: A lot of people including myself played wired so the battery don’t matter. It comes with a long cable too.
0:52 That weed shell is dope!
Still not switching to Hall Effect sticks? What a missed opportunity. Since they're swappable though, I hope to see those available eventually.
they're coming
@@NeoTechni How can I take your word for that though? I'm also extremely curious about the controller's latency.
Because hall effect won't cause stick drift, therefore it's not profitable for greedy companies like Microsoft and sony
I've followed this channel for years and this is the first time I see Tom in person 😆
Great video, Tom👌🏼
The Edge Controller is nice, but no way am I spending 200 bucks on a controller.
Nah this was a bit of a bad video by somebody who doesn’t really understand the target market of ‘pro-controllers’. Like you, who is not the target market, so theres no reason for you to spend 200 or even to comment
Good to see Tom. Thanks Tom for the review.
‘Why need warranty when you can just charge for replacement?’ -Sony
No need for warranty because after 2 years the 1000 MaH battery will last 2 hours. But hey you can plug it in right? Right?
Funny enough, Sony is the leader in controller warranty.
1yr for Sony
3 months for Microsoft (though the elite does have 1yr I believe)
@@Colty0 You might want to recheck that. And remember, the US has the world's worst consumer warranty stuff so don't pick and choose which country and controller warranty to misrepresent.
@@zybch I just double checked it on Google before commenting to verify. And if I got results for US warranties, that's probably because I myself am from the US. How is that misrepresenting?
@@braedonlock3359 I haven't had this problem yet, having had the PS5 since launch and one controller most of the time.
You must really be putting it through its paces!
Honestly I probably should use the back paddles for things like Souls games etc, but I've just gotten so used to doing "the claw" that it feels natural to me lol
Feeling the Tom love tonight.... We need more Tom... So cool.
As a person that has had many custom controllers from various 3rd parties for Xbox and PS since 2008, I’d like to say this is a great investment. I’ve paid $300+ for controllers and have waited months to receive it before.
Stick drift is the #1 reason my controllers become unusable within even 6months. Xbox controllers also have frail bumper problems. Because I can now swap out thumb stick modules instead of buying a completely a new controller is a huge advantage and more of an investment.
I purchased a PS5 bundle that came with an extra controller. I use one controller for NBA2k and the other I modded myself to have paddles and mouse click triggers for shooters. Both controllers now have stick drift in one of the sticks less than 6months AT THE EXACT SAME TIME FRAME and I only play a couple hrs a day.
This means now I’d have to buy 2 controllers again at $70+ a piece. To keep the same setup. Instead I just purchased the Edge. I can’t wait til it gets here
Yeah but what happens when the internal battery dies? Since it’s such a small battery that needs to be recharged more often that means it will wear out faster.
@@iron_recluse if you’re buying a $200 controller I’d think you’re not a casual player. Which means you’d know being wired is better in every scenario. Even the cheaper $100 or less controllers with paddle are all wired only.
And I know a few people that changed the battery in the stock PS controller. I’m sure it’ll be a way for this one eventually.
So great to see Tom in another great review!! Tom is the best!!
Thank you Tom nice to see you again
that tiny battery is a straight up dealbreaker for me. i already have to recharge my Dual Sense so much, I wouldn't get the Edge even with all these features unless they made a version that had replaceable battery packs.
Hair simulation is perfect here not to mentioned the ray traced shadow. Top notch video as usual DF!
I do like the idea of not having to perform the claw grip in souls games, but for that price I feel like I’d rather go to Scuf or something and get something truly unique
If you are on PC, then the Steam Controller is the way to go, especially for Souls games.
And pay more.
That Hex gaming controller skin is hilarious sitting next to the Edge @ 6:04 lmao.
"You think you're quick kid?"
*hits blunt
I got a DuelSense Edge on launch day and im absolutely loving it, definitely my favourite controller ive ever used
After $200 it better be
@@Pit_1209 money is a very subjective thing, so to me the price tag wasnt an issue, but i am still super happy its as incredible as it is
I see it the same way
@@Darth_Zabrak Cost and value are 2 different things. This controller it's not worth half a PS5
@@Pit_1209 Neither is your opinion.
Good to hear from Tom, actually see him even.
The regular dualsense already has the shiny plastic rings that makes the sticks move smoothly like the xbox elite does. That's the best thing about the elite in my opinion and I was sad to find out they didn't do that for the refreshed xbox controller that comes with the s|x.
Also, is there any reason other than just business for button remapping to not just be available for any connected controller?
I bought it, it’s 100% worth it for the money. I’ve bought 17 ds4, 3 ps5 controllers, and a variety of scufs/aimcontrollers over the last 10 years and all of them got stick drift within 3-8 months of heavy use in competitive fps. I once bought a 200$ ps4 scuf that got stick drift within 60 days.
The fact that we can just swap out the entire stick module without soldering or replacing the motherboard is such a game changer for me. It feels like such a premium controller overall that should last you the entire duration of the ps5’s duration unless you spill soda on it or something.
it's insane, 200usd for a controller.
Lmao pro controllers always cost a lot
Where have you been? Some controllers can go for $300. lol.
@@TheProphegy sure, that doesn't make them worth it. you won't game any better.
@@darrenchilds8980 just gimmicks
@@seik65 never having to worry about stick drift. Back buttons. Trigger stops. Definitely not gimmicks. They can give you a slight edge in any competitive game and people who take gaming serious will take that edge.
Gotta love the 420-themed controller making a cameo 😄
Seems like a great upgrade from the standard controller. But I don't think I'll be spending 200 quid on it... I'm happy to wait for a few price drops! Back buttons should definitely be on all controllers from now on.
On a side note I do love the standard Dualsense. The haptics are fantastic and I'm always glad to see the inclusion of gyro - something thats sorely missing from the Xbox pad.
DF forgot to mention that these super expensive edge controllers have the same cheap ass standard green/red $1 plastic stick modules which standard controllers have and sony sells them for $20 what a deal.... My friend bought DS edge and his left stick drifting already after one day of usage lol....
One thing the Edge has over the regular controller is much lighter face buttons which is a HUGE improvement. No idea why that wasn’t mentioned.
I hate this so much, because I got used the main controller that came with the PS5 and now my brain it tricks me as the edge is feeling loose.
I wish they'd let you manually set the analogue stick sensitivity/deadzone on the regular dualsense as well with the app. It'd be a nice bandaid fix for the stick drift problem.
I'm surprised the physical quality of materials and feel wasn't mentioned. The Series 2 controller just feels so damn good to hold - as soon as you have it in your hands you know it's an expensive high-end controller. It has metal triggers, thumbsticks (with a rubber top) and d-pad, and an almost suede-like faceplate. Not to mention the high quality XYAB buttons which while plastic feel much higher quality. That leads to a much heavier controller as a result, but personally I love the extra weight of the Series X vs the regular controller, and for a controller that's meant to be "hardcore" and not necessarily for kids, I think a heavier weight makes sense. I know the Series 2 has some internal quality issues that can crop up (I myself have had mine replaced due to faulty RB buttons), but overall it's a fantastic feeling controller and I couldn't ever go back to a normal one/
I'll reserve judgement for the Duelsense Edge until I've tried it myself, but the huge amount of plastic, especially the cheap-looking black gloss on the front, and the fact it's barely heavier than the regular controller, suggests the materials on the outside are still fairly low quality. Which makes it even stranger that it's SO much more expensive than the Elite controller. I assume Sony think their larger and more loyal fanbase are more willing to pay extra for it - the profit margin on these controllers must be huge.
It’s not strange at all. I have the Halo Infinite Elite Series 2 that released in 2021, but the controller in general is a last generation 2019 Xbox One controller with a Master Chief paint job. It doesn’t have any next-gen features baked in. No haptic feedback, no adaptive triggers, no removable stick modules (Elite Series controllers have notoriously horrible QC), less custom presets (30 on the Edge, 4 on the Elite Series 2) etc. The Elite Series 2 doesn’t even have a dedicated share button which has been a standard feature on PlayStation controllers since 2013. I love my Elite Series 2, but after receiving my DualSense Edge, it highlights the few issues that I have with it. I think they are comparable to each other. One has about x5 more battery life (Elite Series 2) while the other is a next-gen controller with actual next-gen features (DualSense Edge). One has 4 back paddles, the other mediates stick drift by having removable stick modules. Also, the DualSense Edge feels premium. I’ve put about 15 hours into mine so far and the rubber grips (while not as pronounced as the Series 2) are very grippy, as are the thumbsticks.
doesn't matter lol it always gets messed up so whats the point
Xbox might have all that along with the edge but what dualsense does have the elite doesn’t is. Adaptive triggers and haptic feedback. Which are both game changers
I don't tend to use all 4 back back paddles on elite. So I'll probably be picking this up. I always duck squeezing pad to hard so pressing L3 all the time. Moving that to a paddle would really help
i'll give you my feedback and it has the best deadzone input close to ZERO in Warzone 👍👍👍
I would of been more on board with this if it was priced similar or equal to the Xbox Elite controller at $150-180 (I selfishly wished it was at what the Xbox Core controller costs at $130 but that’s too unrealistic for the PS5 one which has more features). I also think the battery life is a bummer considering the DualSense doesn’t have great battery life even when not using the gimmicks.
More features? Like an even crappier battery life, and the dumb resistive triggers that just take you right out of the game every time they activate and make you fight the controller?
@@zybch I should of noted I was making that comparison to the Xbox Elite Core controller. I didn’t make my point clear there.
Thanks for the mention of Budd's Controllers, I have already added 2 extra extra buttons to the edge and also have made the triggers 1mm and mouse click
This is awesome content. Love the craftsmanship and workmanship.
Tom is so photogenic, and has such a soothing voice.
My only interest in this is from the standpoint of it being a premium gyro controller. It’s unfortunate that they had to make compromises to the battery in order to fit the trigger throw adjuster.
Honestly, I wish they just did a software solution for adjusting trigger pull distance using the adaptive triggers so they could maintain a larger battery.
Nice to see a old school review with Tom.
Here comes the “you can keep it plugged in, the cable is 500 ft long” goal post moving comments
Reminds me of how Xbox fans pretend manually replacing batteries is somehow better.
Always happy to see Tom!
Tom’s 80s glam rock hair is looking as glorious as ever.
For £210 I don’t expect worse battery life! This is a massive deal breaker for me. Even if that had been sorted it’s still too much.
The replaceable analogs take more space. But yeah, no go for me as well. The modular analog is innovative, but instead of fixing the problem with drift, they found a way to commoditize it further.
Miss Tom he's lovely and so informative and professional
I almost admire Sony's nerve for price gouging to this obscene extent in full knowledge that a proportion of its fanbase will pay whatever price they're asking.
Have you ever bought a pro controller? 200 is the cheapest on the market.
Like Nintendo does to their fanbase? (Why on earth is BotW still a full price game at nearly 6 years old?)
@@Astrong417 That's not even close to being true
It's like Apple. Gotta hustle.
Did you watch till the end of the video?
I don't see anything wrong with it. I'll buy one . I'm loving it. I have no problem with anything..