Straight up, this game made me like beat'em ups, which was a genre of games that I never had any interest in for some reason: so much so, I got the platinum for this game a few days back and have been marathoning beat'em ups for the last few weeks and goddamn have I been missing out. Good video as always btw.
@@darkvante2416 dude I'm glad you're here to tag along the ride. This genre is Full of awesome games w their own flavor n we're constantly getting new ones too that try their own thing! N thank you too glad you enjoyed the video
What (2D) beat-em-ups have you tried and may you still be interested in trying? There's ones like Charlie Murder, Fight'n Rage, Mayhem Brawler, and more.
@jurtheorc8117 Most of the ones I've played are the ones that you can play on fightcade, so like, captain commando, streets of rage 2, battle circuit, sengoku 3, etc. The other modern ones I've played are final vendetta and the demo for the remake of night slashers.
Dotemu, Lizardcube and Guard Crush Games did an incredible job of making it feel like not only the classic games but a natural advancement of the series in terms of combat and aesthetic. Whilst SOR2 will always be top of the pile for SOR games, this is a very very close 2nd. It is just that good. Excellent video breaking down the game. It honestly plays more like a fighting game with it's mechanics than any traditional side scrolling beat em up of the past but as a fan of both genres, I honestly love that about the game
@@WoTaWrEkK it's a work of art honestly. Just does everything pretty dem great n gives us a game that will Easily stand the test of time. Excited to see what these teams do next bc they did an amazing job here
Awesome channel concept, I've been watching your stuff for a while. It's surprising you haven't covered God Hand yet, which in my opinion has the best combat system ever designed for an action game, hope to see it in the future!
@@TechniqueSan Oh dem that's awesome to hear! Glad you like what we have here N ooooh man God Hand is on the list. I've been doing community polls n its been an option there. It ALMOST won too but I think it'll get its own video sooner rather than later. So I'm really looking fwrd to that
@TechniqueSan if you liked God Hand, perhaps Clash: Artifacts of Chaos may be a fun one to look into too. It's a strange game, colorful, very interesting and solid. While i compare it to God Hand: Do go into it to try and experience it as its own thing.
Thanks for replying to me in your other video. Love that you are revisiting games and giving things another go. I too sometimes am unfair with some games, then end up loving them once I replay them. This channel is great. Really lets me know what I'm getting into and if a game is worth the money.
@@destinyserrano2409 of course of course! I try my best to reply to as many as I can when I have the time. First impressions can be reeeally tough to forget when playing games but when we come back to it after a good amount of time - who knows, just might be what we needed. I’m really glad it’s helping in that way bc man w these games any amount of in-depth info goes along way
This game is absolutely legendary. It's unfair how good this is compared to other beat em ups. So much insane depth, even a fair amount beyond what you covered here! This is the best 2D beat em up ever made in my opinion. And I'll be flabbergasted and positively shocked if I see one better in my lifetime.
@@theblobconsumes4859 dude it really is a TOUGH act to fllw. There's just so much work put into this game that just puts it on Anoooother lvl haha setting a pretty high bar for every1 else but we'll waiting for that day when another matches it. Now that'll be Something!
Love love love what you're doing there man. It's a great idea to revisit the titles that you may have even done an Overview on to see how it holds up esp. if at the time the overview was made in less than ideal circumstances i.e. either you were feeling under pressure/stress from IRL or whatever that took away from the interest to go for a deeper dive into the nitty gritty. A change in the general mindset of a player can be another reason as these kinda games have a lot of depth and nuance going for em that can be difficult to parse through in short time as well. Another plausible instance could just be if said game received more updates in the meanwhile that shook things up and SoR4 is certainly a game that was supported by it's devs and changed over it's lifespan in oddly enough both quite subtle and dramatic fashion (some SoR4 fans still prefer the older versions of the game in terms of overall balance and I cannot blame em for such as I do understand where they're coming from and I also miss em partly myself as well). Either way I dig the idea of 'Combat RE-Overview'. Regarding Blitz:- In terms of input, I think the double forward/towards input is fine and works as intended as well. It's very much a legacy input for beat em ups in general and SoR as well (since SoR3 I think) so I'm sure both players old and new didn't have much issues having that input back in for that move. I get what you're saying when you say that the input could've been a 'Forward->Down->DownForward' or it's many shortcut variations that FGs themselves have been doing for a very long time as this input kinda sucks ass and slow but in FGs Dragon Punch type moves usually are rewarded w/ I-Frames for the moves (yes I know that isn't always the case for instance SF3 was shit on for having non invincible but still the same input demanding DPs outside of EX DP) but my point is not a single Blitz attack in this game have I frame to it (maybe outside of Shiva who's just playing a different game compared to everyone else playing SoR4.. similar to how the Blueguy players in DMC are playing the Blueguy instead of playing DMC if you ask me). Add on the part that those Blitz moves recovery are extremely punishable esp. evidently so on the higher difficulties unless you cancel em but that has it's own cost and risks associated w/ it so it's not really as spammable as one might think mostly outside of the standard base difficulty. That all being said anyone else reading this should try out 'Final Fight LNS Ultimate' a F2P fanmade love letter to the golden era of old school capcom beat em ups w/ an insane amount of characters to play around w/ which along w/ a much faster pace and amped up difficulty/overall challenge of the game does have those input motions and makes em work (for the most part). SoR4 is a great comeback/revival for the series w/ the only real complaint that I've seen time and time again is the "WHY NO UNIVERSAL RUNNING??" issue from the people as people expected a SoR game post SoR3 to have that. Instead SoR4 asks of the player to think in the moment and both creatively and proactively solve the issues of closing the gap in other fashion (for example the jump special that ya didn't know what to do w/ Axel is a great gap closer for him that also OTGs). SoR4 wants to go after the SoR2 type of pace which is highly considered as the best SoR game of all time if not one of the best in the genre straight up as well while updating it w/ few modern tricks of it's own i.e. leaning more into the combo madness insanity that most beat em ups shy away from as if not handled properly then the game runs into the risk of becoming an auto pilot combo machine. SoR4 does have those moments as well but thanks to the very brilliant constant Risk-Reward evaluation in managing the specials and their cost along w/ recovering said green health, SoR4 also puts heavy emphasis on positioning, spacing, mindful and intentional play. The enemy line up is among the all time greats w/ mostly hits and very very few duds (not a fan of Goro, Grabhappy Taser Cop & Koobo) which even includes the bosses. Seriously beat em ups are just way way better in terms of enemy design than the majority of 3D action games so I just feel like I'm hallucinating whenever I see people say shit like "DMC3 has great enemy design" like IN WHAT WORLD BRO. Like if ya gotta praise a DMC game for having great enemy design across the board then maybe just stick w/ the Original Devil May Cry. My only issue w/ enemy design in SoR4 would be that on harder difficulties like say for Mania and above, they break their own rules and behaviour tendencies which doesn't sit right w/ me esp. if said game also expects a 'No Damage' requirement from it's player either through it's mechanics and systems at play or through the end of the stage/campaign rankings. Also they love to TIMEOUT the combo meter in those difficulties as well so you better know how to get to em or make em cum to ya (gap closing moves become more important). This is the reason why I consider Ninja Gaiden's approach to be extremely ahead of the curve cause it completely understands that and proceeds to disregard that shit almost entirely, focusing on having probably the most BS, highly bloodthirsty n' dangerous, threatening, menacing, challenging enemies who also are more than happy to break the rules w/ the expectations that the player WILL take a few hits and maybe die a few times but hopefully w/ enough time and experience will be capable of dishing that pain back at em at the least. My advice to anyone starting SoR4 but are getting frustrated w/ the cowardly behaviour from some of the enemies would be to turn your back against em even for a second and then watch em beeline for that ass only for you to hit em w/ a backattack (see it does has it's use outside of combos too! lol) and deny em that booty.
@@ship05u it means so much you n every1 here enjoy this so much! Alot of work but dem is it worth it when we can look at it deeper the best we can. N man the less ideal circumstances is also being less exp'd at doing these in general haha bc those earlier videos definitely show their rough edges. They all played their part to get us where we are so I like em for what they are but I Do want to remake some of em oneday. Oooh yup updates to the game is also a huge thing. Those give the game a more realized vision. For sure double edged sword to cover games day 1 bc of that. Get to be one of the 1st to look at the game but it gets quickly dated bc these games Definitely evolve for the better over the yrs. Ooooh ok since that's a legacy input then most definitely it should be kept that way. I played the originals looong time ago so I forgot but you bring up a very good point there. Waitwaitwait Blitz have no s? WHUUU now that's news to me. I swear I read that in the tutorial but I could've misread but dem it must have some goooood range then to shut down big bens of all things haha Maaaaan I've been wanting to play FF LNS Ult for awhile. It just has EVERY beat em up roster in there plus lots of fighting game picks too. Definitely looking fwrd to playing that myself someday Everything you said about SOR4 is spot on. What a dem good game from top to bttm. You right huh the enemies in beat em ups are just waaaay better at being varied
@@o_uwu_o I can definitely tell there's a lot of effort involved for the whole thing. From having good personal skill level or ability to tackle the multiple difficulty levels leading to multiple playthroughs so much more of a time investment at the least and having a growing evolving understanding (goes for me as well ofc) of these abstract concepts that people often have difficulty putting it down in simpler terms. And that's the supposedly easy part of it I'd assume as writing the script, gathering footage for specifics and editing the overall vid would take up more from ya as well. So while we don't see eye to eye in some cases which is completely fine as there's a mutual respect back n' forth w/ both of our interests mostly align at spreading information and 'educating' others on the matter so they'd either know better to asses these things on their own by having the tools and knowledge to do so or would at least get interested in it and try em out themselves which would hopefully lead em to have a good fun time w/ these games as they are wonderfully made w/ lots of nuance, subtlety and depth going for em. Day 1 or early impressions of these kinda games are difficult to handle for those reasons as well but I'd say that they still have their place as well since we'd like to shoutout and give support to these games and the publishers who are willing to fund the passionate devs who work years of their lives over em just so that we can have a bit of fun. I agree that most attempts at a 'Definitive' review or analysis in those early days are gonna be very flawed and gets dated faster as you've said. I do remember Axel's blitz having a 'Low Profile' property to it which allows him to go under some incoming attacks like jabs and whatnot. Fairly sure Blitz doesn't have I frames to em as I have got hit out of it from enemies but then again the game has had multiple balance updates to it so I might be mixing up my older experiences w/ the game... or worse mixing it up w/ some other game LMAO (damn getting old huh). SoR4 devs are very particular in allowing which offensive and defensive moves to have I frames. it's for that reason I still am sure that Blitz don't have em else that could skew the risk-reward green health management part of the balance very easily. Looking forward to your take on FF LNS U (even the normal mode of that game can be pretty cheap and unfair for beginners that I think the creators have said it's real normal is Easy while the normal is the 'Arcade' normal experience) and whatever you wanna go for next really :) Just remember to take breaks here n' there and have a healthy balance going cause burnout's a mega bitch and a real pain in the ass.
@@ship05u sry for the late n short response but it really does mean alot how much this stuff resonates w you n everyone else. Definitely alot of us w different perspectives here n there but its so reassuring how we can just talk about it best we can. N hey, no matter what the differences may be - we all love the same genre at the end of the day. Now that's something we can all agree on
@@o_uwu_o For sure man and no worries about the delayed response. These games are awesome and a lot of fun so it's only natural that we share em to others in hopes that they'd have a good time w/ em as well. That's part of the reason why I tend to not get into any form of outright hate spreading bandwagon if a game disappointed me or anything as even if the direction shift is not upto my preference at least it still has it's own audience w/ whom it vibes with so I don't wanna be that guy who rains on their parade you feel me. Plus there's still people behind that game who spent years of their life into it so it's just very disrespectful to their hard work as well (we all know how mistreated and exploited game devs are in the industry). W/o them and their passion, there wouldn't even be anything to play right.
Great video first and foremost, crazy how it can go 40 minutes and only barely touch on how huge the roster and Survival mode content actually are. The one thing I do wish was brought up though is the combo counter; in a vacuum I really love the risk and reward it creates of doing big damage and then cashing out for score to get lives but knowing when to cash that out since you lose the whole combo for being hit once, but the fact that every level can be full combo'd actually kind of bothers me since it becomes just a raw 1cc/routing-focused mechanic instead when it could've complimented all levels of play. Ultimately Survival makes it work the way I would prefer because of the level-based single screen structure and how you get Stars instead wish can matter heavily depending on your character.
@@goldglovegrappler1382 thank you glad you enjoyed! Riiiight? This is for axel BASE movelist alone. Just think of the amount of other strategies you can make when using different moves too. Ooooh yea the combo counter was fun to interact w. I’ve nvr really experimented w the scores of games before but since the trophy asked me to get s ranks I finally learned it. The way we play around it made me approach the game entiiiiirely different which was awesome! Ooooh man the amount of times I thought to just wait n make sure I get my combo points bc those extra lives in arcade are NEEDED haha I can see that for sure. Definitely felt like it made me seem like I had to play near perfect at times. Maybe if we got a percentage of the possible points if we got hit or something. So it won’t be AS harsh of a punishment sorta thing. Oh yea the first time playing the game survival mode was my favorite thing to play at the time. So I’m glad we all get our favorite things to dig into no matter mood
@@Sondi Thank you glad you enjoyed! It’s definitely on the list of games I wanna replay. That n the TMNT 07 gba game bc I thiiiiink it’s made by the same devs or some of the same crew at least maybe. That’s what I heard anyways but yea yea definitely will make a vid on em!
@@wolvertox311 I feel that too. I think it goes right next to river city girls. Very standard stuff thst isn't too basic but not really demanding either. Hits the middle section of easy to play beat em up for beginners while sucking us in w the stylish art direction, bold characters, out there world, n banging tunes!
Throw Fight'N Rage up there with it. A few favorites worth checking out are Double Dragon Neon, Scott Pilgrim, River City Girls 2, God Hand, Yakuza 3, Yakuza Kiwami, Fist of The North Star Lost Paradise, and TMNT Shredder's Revenge.
@@DragoonCenten Dude yup fight n rage is another favorite of mine. When I mentioned the holy trinity it’s SOR4, Fight n Rage, n Sengoku 3. Those are my all time favorites! Double dragon neon I really need to get to one of these days but yo that’s a good list right there. I’ll be sure to get to em someday that’s for sure
@@zhengistasbolatov8480 th-cam.com/video/r38Zz00SlLY/w-d-xo.htmlsi=SGbfHWJ9Z6d2yOdD Hopefully the link works! If it doesn’t then it’s called - Beats of Rage by GameChops
Just shows how much you grown we can always grow and appreciate things we didn’t understand at the time
@@rockman642 Exactly! I couldn't have said it better myself. it's just always a nice thing to see that growth
Straight up, this game made me like beat'em ups, which was a genre of games that I never had any interest in for some reason: so much so, I got the platinum for this game a few days back and have been marathoning beat'em ups for the last few weeks and goddamn have I been missing out. Good video as always btw.
This game put the genre back on the map, gone are the days of brainless button mashing. We have DotEmu to thank.
@@darkvante2416 dude I'm glad you're here to tag along the ride. This genre is Full of awesome games w their own flavor n we're constantly getting new ones too that try their own thing! N thank you too glad you enjoyed the video
What (2D) beat-em-ups have you tried and may you still be interested in trying? There's ones like Charlie Murder, Fight'n Rage, Mayhem Brawler, and more.
@jurtheorc8117 Most of the ones I've played are the ones that you can play on fightcade, so like, captain commando, streets of rage 2, battle circuit, sengoku 3, etc. The other modern ones I've played are final vendetta and the demo for the remake of night slashers.
Dotemu, Lizardcube and Guard Crush Games did an incredible job of making it feel like not only the classic games but a natural advancement of the series in terms of combat and aesthetic. Whilst SOR2 will always be top of the pile for SOR games, this is a very very close 2nd. It is just that good. Excellent video breaking down the game. It honestly plays more like a fighting game with it's mechanics than any traditional side scrolling beat em up of the past but as a fan of both genres, I honestly love that about the game
@@WoTaWrEkK it's a work of art honestly. Just does everything pretty dem great n gives us a game that will Easily stand the test of time. Excited to see what these teams do next bc they did an amazing job here
This was sick! Bro and that smart guy call back!!!! Chefs kiss 👌
Awesome channel concept, I've been watching your stuff for a while. It's surprising you haven't covered God Hand yet, which in my opinion has the best combat system ever designed for an action game, hope to see it in the future!
@@TechniqueSan Oh dem that's awesome to hear! Glad you like what we have here
N ooooh man God Hand is on the list. I've been doing community polls n its been an option there. It ALMOST won too but I think it'll get its own video sooner rather than later. So I'm really looking fwrd to that
@TechniqueSan if you liked God Hand, perhaps Clash: Artifacts of Chaos may be a fun one to look into too.
It's a strange game, colorful, very interesting and solid. While i compare it to God Hand: Do go into it to try and experience it as its own thing.
Thanks for the analyze of the game love your content!
@@GwenCinoS Thank you for giving it a watch! Glad you're enjoying the channel
Thanks for replying to me in your other video. Love that you are revisiting games and giving things another go. I too sometimes am unfair with some games, then end up loving them once I replay them. This channel is great. Really lets me know what I'm getting into and if a game is worth the money.
@@destinyserrano2409 of course of course! I try my best to reply to as many as I can when I have the time. First impressions can be reeeally tough to forget when playing games but when we come back to it after a good amount of time - who knows, just might be what we needed.
I’m really glad it’s helping in that way bc man w these games any amount of in-depth info goes along way
This game is absolutely legendary. It's unfair how good this is compared to other beat em ups. So much insane depth, even a fair amount beyond what you covered here!
This is the best 2D beat em up ever made in my opinion. And I'll be flabbergasted and positively shocked if I see one better in my lifetime.
@@theblobconsumes4859 dude it really is a TOUGH act to fllw. There's just so much work put into this game that just puts it on Anoooother lvl haha setting a pretty high bar for every1 else but we'll waiting for that day when another matches it. Now that'll be Something!
SOR4 is just obligatory for a channel like this, glad you revised this one.
@@DragoonCenten it was worth every second too! Just an outstanding game top to bttm that is without a doubt a Must play.
Love love love what you're doing there man. It's a great idea to revisit the titles that you may have even done an Overview on to see how it holds up esp. if at the time the overview was made in less than ideal circumstances i.e. either you were feeling under pressure/stress from IRL or whatever that took away from the interest to go for a deeper dive into the nitty gritty. A change in the general mindset of a player can be another reason as these kinda games have a lot of depth and nuance going for em that can be difficult to parse through in short time as well. Another plausible instance could just be if said game received more updates in the meanwhile that shook things up and SoR4 is certainly a game that was supported by it's devs and changed over it's lifespan in oddly enough both quite subtle and dramatic fashion (some SoR4 fans still prefer the older versions of the game in terms of overall balance and I cannot blame em for such as I do understand where they're coming from and I also miss em partly myself as well). Either way I dig the idea of 'Combat RE-Overview'.
Regarding Blitz:-
In terms of input, I think the double forward/towards input is fine and works as intended as well. It's very much a legacy input for beat em ups in general and SoR as well (since SoR3 I think) so I'm sure both players old and new didn't have much issues having that input back in for that move. I get what you're saying when you say that the input could've been a 'Forward->Down->DownForward' or it's many shortcut variations that FGs themselves have been doing for a very long time as this input kinda sucks ass and slow but in FGs Dragon Punch type moves usually are rewarded w/ I-Frames for the moves (yes I know that isn't always the case for instance SF3 was shit on for having non invincible but still the same input demanding DPs outside of EX DP) but my point is not a single Blitz attack in this game have I frame to it (maybe outside of Shiva who's just playing a different game compared to everyone else playing SoR4.. similar to how the Blueguy players in DMC are playing the Blueguy instead of playing DMC if you ask me). Add on the part that those Blitz moves recovery are extremely punishable esp. evidently so on the higher difficulties unless you cancel em but that has it's own cost and risks associated w/ it so it's not really as spammable as one might think mostly outside of the standard base difficulty.
That all being said anyone else reading this should try out 'Final Fight LNS Ultimate' a F2P fanmade love letter to the golden era of old school capcom beat em ups w/ an insane amount of characters to play around w/ which along w/ a much faster pace and amped up difficulty/overall challenge of the game does have those input motions and makes em work (for the most part).
SoR4 is a great comeback/revival for the series w/ the only real complaint that I've seen time and time again is the "WHY NO UNIVERSAL RUNNING??" issue from the people as people expected a SoR game post SoR3 to have that. Instead SoR4 asks of the player to think in the moment and both creatively and proactively solve the issues of closing the gap in other fashion (for example the jump special that ya didn't know what to do w/ Axel is a great gap closer for him that also OTGs). SoR4 wants to go after the SoR2 type of pace which is highly considered as the best SoR game of all time if not one of the best in the genre straight up as well while updating it w/ few modern tricks of it's own i.e. leaning more into the combo madness insanity that most beat em ups shy away from as if not handled properly then the game runs into the risk of becoming an auto pilot combo machine. SoR4 does have those moments as well but thanks to the very brilliant constant Risk-Reward evaluation in managing the specials and their cost along w/ recovering said green health, SoR4 also puts heavy emphasis on positioning, spacing, mindful and intentional play. The enemy line up is among the all time greats w/ mostly hits and very very few duds (not a fan of Goro, Grabhappy Taser Cop & Koobo) which even includes the bosses. Seriously beat em ups are just way way better in terms of enemy design than the majority of 3D action games so I just feel like I'm hallucinating whenever I see people say shit like "DMC3 has great enemy design" like IN WHAT WORLD BRO. Like if ya gotta praise a DMC game for having great enemy design across the board then maybe just stick w/ the Original Devil May Cry.
My only issue w/ enemy design in SoR4 would be that on harder difficulties like say for Mania and above, they break their own rules and behaviour tendencies which doesn't sit right w/ me esp. if said game also expects a 'No Damage' requirement from it's player either through it's mechanics and systems at play or through the end of the stage/campaign rankings. Also they love to TIMEOUT the combo meter in those difficulties as well so you better know how to get to em or make em cum to ya (gap closing moves become more important). This is the reason why I consider Ninja Gaiden's approach to be extremely ahead of the curve cause it completely understands that and proceeds to disregard that shit almost entirely, focusing on having probably the most BS, highly bloodthirsty n' dangerous, threatening, menacing, challenging enemies who also are more than happy to break the rules w/ the expectations that the player WILL take a few hits and maybe die a few times but hopefully w/ enough time and experience will be capable of dishing that pain back at em at the least.
My advice to anyone starting SoR4 but are getting frustrated w/ the cowardly behaviour from some of the enemies would be to turn your back against em even for a second and then watch em beeline for that ass only for you to hit em w/ a backattack (see it does has it's use outside of combos too! lol) and deny em that booty.
@@ship05u it means so much you n every1 here enjoy this so much! Alot of work but dem is it worth it when we can look at it deeper the best we can. N man the less ideal circumstances is also being less exp'd at doing these in general haha bc those earlier videos definitely show their rough edges. They all played their part to get us where we are so I like em for what they are but I Do want to remake some of em oneday. Oooh yup updates to the game is also a huge thing. Those give the game a more realized vision. For sure double edged sword to cover games day 1 bc of that. Get to be one of the 1st to look at the game but it gets quickly dated bc these games Definitely evolve for the better over the yrs.
Ooooh ok since that's a legacy input then most definitely it should be kept that way. I played the originals looong time ago so I forgot but you bring up a very good point there. Waitwaitwait Blitz have no s? WHUUU now that's news to me. I swear I read that in the tutorial but I could've misread but dem it must have some goooood range then to shut down big bens of all things haha
Maaaaan I've been wanting to play FF LNS Ult for awhile. It just has EVERY beat em up roster in there plus lots of fighting game picks too. Definitely looking fwrd to playing that myself someday
Everything you said about SOR4 is spot on. What a dem good game from top to bttm. You right huh the enemies in beat em ups are just waaaay better at being varied
@@o_uwu_o I can definitely tell there's a lot of effort involved for the whole thing. From having good personal skill level or ability to tackle the multiple difficulty levels leading to multiple playthroughs so much more of a time investment at the least and having a growing evolving understanding (goes for me as well ofc) of these abstract concepts that people often have difficulty putting it down in simpler terms. And that's the supposedly easy part of it I'd assume as writing the script, gathering footage for specifics and editing the overall vid would take up more from ya as well. So while we don't see eye to eye in some cases which is completely fine as there's a mutual respect back n' forth w/ both of our interests mostly align at spreading information and 'educating' others on the matter so they'd either know better to asses these things on their own by having the tools and knowledge to do so or would at least get interested in it and try em out themselves which would hopefully lead em to have a good fun time w/ these games as they are wonderfully made w/ lots of nuance, subtlety and depth going for em.
Day 1 or early impressions of these kinda games are difficult to handle for those reasons as well but I'd say that they still have their place as well since we'd like to shoutout and give support to these games and the publishers who are willing to fund the passionate devs who work years of their lives over em just so that we can have a bit of fun. I agree that most attempts at a 'Definitive' review or analysis in those early days are gonna be very flawed and gets dated faster as you've said.
I do remember Axel's blitz having a 'Low Profile' property to it which allows him to go under some incoming attacks like jabs and whatnot. Fairly sure Blitz doesn't have I frames to em as I have got hit out of it from enemies but then again the game has had multiple balance updates to it so I might be mixing up my older experiences w/ the game... or worse mixing it up w/ some other game LMAO (damn getting old huh). SoR4 devs are very particular in allowing which offensive and defensive moves to have I frames. it's for that reason I still am sure that Blitz don't have em else that could skew the risk-reward green health management part of the balance very easily.
Looking forward to your take on FF LNS U (even the normal mode of that game can be pretty cheap and unfair for beginners that I think the creators have said it's real normal is Easy while the normal is the 'Arcade' normal experience) and whatever you wanna go for next really :) Just remember to take breaks here n' there and have a healthy balance going cause burnout's a mega bitch and a real pain in the ass.
@@ship05u sry for the late n short response but it really does mean alot how much this stuff resonates w you n everyone else. Definitely alot of us w different perspectives here n there but its so reassuring how we can just talk about it best we can. N hey, no matter what the differences may be - we all love the same genre at the end of the day. Now that's something we can all agree on
@@o_uwu_o For sure man and no worries about the delayed response. These games are awesome and a lot of fun so it's only natural that we share em to others in hopes that they'd have a good time w/ em as well. That's part of the reason why I tend to not get into any form of outright hate spreading bandwagon if a game disappointed me or anything as even if the direction shift is not upto my preference at least it still has it's own audience w/ whom it vibes with so I don't wanna be that guy who rains on their parade you feel me. Plus there's still people behind that game who spent years of their life into it so it's just very disrespectful to their hard work as well (we all know how mistreated and exploited game devs are in the industry). W/o them and their passion, there wouldn't even be anything to play right.
Great video first and foremost, crazy how it can go 40 minutes and only barely touch on how huge the roster and Survival mode content actually are. The one thing I do wish was brought up though is the combo counter; in a vacuum I really love the risk and reward it creates of doing big damage and then cashing out for score to get lives but knowing when to cash that out since you lose the whole combo for being hit once, but the fact that every level can be full combo'd actually kind of bothers me since it becomes just a raw 1cc/routing-focused mechanic instead when it could've complimented all levels of play. Ultimately Survival makes it work the way I would prefer because of the level-based single screen structure and how you get Stars instead wish can matter heavily depending on your character.
@@goldglovegrappler1382 thank you glad you enjoyed! Riiiight? This is for axel BASE movelist alone. Just think of the amount of other strategies you can make when using different moves too. Ooooh yea the combo counter was fun to interact w. I’ve nvr really experimented w the scores of games before but since the trophy asked me to get s ranks I finally learned it. The way we play around it made me approach the game entiiiiirely different which was awesome! Ooooh man the amount of times I thought to just wait n make sure I get my combo points bc those extra lives in arcade are NEEDED haha
I can see that for sure. Definitely felt like it made me seem like I had to play near perfect at times. Maybe if we got a percentage of the possible points if we got hit or something. So it won’t be AS harsh of a punishment sorta thing. Oh yea the first time playing the game survival mode was my favorite thing to play at the time. So I’m glad we all get our favorite things to dig into no matter mood
Its a lot of good fundamental beatemup tech in here too. Great vid. You gotta do a video on Scott Pilgrim
@@Sondi Thank you glad you enjoyed! It’s definitely on the list of games I wanna replay. That n the TMNT 07 gba game bc I thiiiiink it’s made by the same devs or some of the same crew at least maybe. That’s what I heard anyways but yea yea definitely will make a vid on em!
the scott pilgrim game is kinda weak outside of its art and music
@@wolvertox311 I feel that too. I think it goes right next to river city girls. Very standard stuff thst isn't too basic but not really demanding either. Hits the middle section of easy to play beat em up for beginners while sucking us in w the stylish art direction, bold characters, out there world, n banging tunes!
Great video
@@reinagonzales9248 Thank you!
Fwoly HUCK this is a big one.
@@jurtheorc8117 That's what she said! ( i just couldn't pass it up haha)
@@o_uwu_o GOSH DANG IT
For my money this is the best beatemup of all time.
Throw Fight'N Rage up there with it. A few favorites worth checking out are Double Dragon Neon, Scott Pilgrim, River City Girls 2, God Hand, Yakuza 3, Yakuza Kiwami, Fist of The North Star Lost Paradise, and TMNT Shredder's Revenge.
@@lightspaceman5064 it’s - Really - Dem - Good
Feel like we ALL can like it in some way bc it just offers soooooo much
@@DragoonCenten Dude yup fight n rage is another favorite of mine. When I mentioned the holy trinity it’s SOR4, Fight n Rage, n Sengoku 3. Those are my all time favorites! Double dragon neon I really need to get to one of these days but yo that’s a good list right there. I’ll be sure to get to em someday that’s for sure
Can you do a video on red steel 2?
Man, what are these remixes? Can you give a link?
@@zhengistasbolatov8480 th-cam.com/video/r38Zz00SlLY/w-d-xo.htmlsi=SGbfHWJ9Z6d2yOdD
Hopefully the link works! If it doesn’t then it’s called - Beats of Rage by GameChops
@@o_uwu_o Thank you so much!
It's crazy how often you flip flop your opinions
@@Rainingwolf737 Ppl are Very very strange yes haha