How to texture landscape using Gaea | Gaea and Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 21

  • @marklavania3680
    @marklavania3680 5 หลายเดือนก่อน +4

    Nice one! Thanks for making this tutorial

    • @NoWhereSharp
      @NoWhereSharp  5 หลายเดือนก่อน +1

      Thank you!

  • @melkesedek
    @melkesedek 5 หลายเดือนก่อน

    Very pedagogical and structured tutorial. I learned massive. Thank you!

  • @sonic55193
    @sonic55193 4 หลายเดือนก่อน +5

    Any idea how to use the river node in gaea to unreal?
    or do I have to use spline and handmade the rivers.

    • @UAKrogan
      @UAKrogan หลายเดือนก่อน

      As I understood only handmade water (ocean, rivers, lakes) I create a material with diffuse from Gaea and added all water actors using this material as template. After this - material was replaced with regular one

  • @maxfahl
    @maxfahl 5 หลายเดือนก่อน

    Really nice walk through. Thank you!

  • @DarrenFarmer-ws3ti
    @DarrenFarmer-ws3ti 4 หลายเดือนก่อน

    Great Tutorial.
    Wondered why you are adding so many FX nodes before adding a portal.
    Perhaps it would be better to use the snow line (in the snow fall node) rather than a height map to control it.

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 หลายเดือนก่อน

    1:43-1:46-25:46: Wow!! 😲😲😄😄

  • @augustasouza1432
    @augustasouza1432 5 หลายเดือนก่อน +1

    Muito bom

  • @cgimadesimple
    @cgimadesimple 5 หลายเดือนก่อน

    great video ❤❤❤

  • @amerboss99
    @amerboss99 5 หลายเดือนก่อน

    so for the most badic change of the landscape you have to go back to gaea and after making changes replace the landscape?

  • @Sworn973
    @Sworn973 3 หลายเดือนก่อน

    I wondering if you have some knoledge about virtual textures, I'm trying to replicate this "v=1U-5zxJCIN4" but man, I just can't figure out how to connect the dots, trying to put togheter other videos about the subject, but most videos assume some previous knoledge and skip some steps and are from different engine version ..... what a pain :(

    • @NoWhereSharp
      @NoWhereSharp  3 หลายเดือนก่อน

      Unfortunately not, I still need to study more about virtual textures, sorry

  • @smfknj6010
    @smfknj6010 3 หลายเดือนก่อน

    When I go to add the masks to the landscape I get the error "The import size (4,096×4,096) does not match the current Landscape extent (0×0), if you continue it will be padded/clipped to fit

    • @surajprakash3181
      @surajprakash3181 2 หลายเดือนก่อน

      make sure export masks in 1k 2k 4k size, and the heightmap in unreal size 2017, etc

  • @shibii
    @shibii 4 หลายเดือนก่อน

    Do you have any idea if we could do procedural landscape on runtime based on Gaea?

    • @NoWhereSharp
      @NoWhereSharp  4 หลายเดือนก่อน +1

      I don't think so, this method may be useful only for pre-made landscapes that will not change in runtime!

    • @shibii
      @shibii 4 หลายเดือนก่อน

      @@NoWhereSharp Yeah in the past 2 day I've been researching more and playing around more with it and I came up to the same conclusion. What I also realized is that while gaea is great, it would not work with the gameplay I have in mind. Last night I ended up with a map that took me 10mins to walk from 1 side to other haha!
      Anyways, thx for taking time to answer back and as always, keep up the good work!