Gaea 2 New Features Explained by the Quadspinner Cofounder Dax Pandhi

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 75

  • @atmovfx
    @atmovfx  ปีที่แล้ว +2

    Thanks for watching everyone! Gaea 2 looks incredible! Learn how Quadspinner was formed and Dax's wild life in the full interview here: th-cam.com/video/9wbWhuWJq1o/w-d-xo.htmlsi=cax2KPV16E96_W9P

    • @flexydex8754
      @flexydex8754 8 หลายเดือนก่อน

      not "Guy-eeh-ah"

  • @Adasci
    @Adasci ปีที่แล้ว +11

    I kept blowing my mind the whole video, Dax is a certified wizard of digital terrains

    • @atmovfx
      @atmovfx  ปีที่แล้ว +3

      Hahaha that was my reaction 🤣

  • @FiftyTifty
    @FiftyTifty ปีที่แล้ว +19

    It's good that Quadspinner are focusing just on terrains, as yeah, there are other programs that are good for other niches. SpeedTree Is good for procedurally creating flora, no point recreating the wheel and making GaeaTree.

    • @atmovfx
      @atmovfx  ปีที่แล้ว +2

      They're making smart moves 👍

  • @phalhappy8612
    @phalhappy8612 ปีที่แล้ว +8

    I want to see they make multi landmass tiles. It's similar to multi tiles in export option, but they allow to work with multiple landscapes in one scene and can stitch together to make even more massive landscape and should have a way to bake or freeze a none working region to boost some performance.

  • @DylanPWN
    @DylanPWN ปีที่แล้ว +4

    Fun interview! Definitely a good time watching Dax nerd out with a cool dude!
    This was the quickest interview. I know it's over 30 minutes but DANG... it only felt like a few minutes.

    • @atmovfx
      @atmovfx  ปีที่แล้ว +1

      It was awesome talking shop! Check out the full interview to hear about his life. Fun stories!

    • @DylanPWN
      @DylanPWN ปีที่แล้ว +1

      @@atmovfx Most certainly!

    • @marklavania3680
      @marklavania3680 ปีที่แล้ว +2

      But Dylan, we would like to have more tutorials coming from your channel as well. It has been a while now 😀

    • @DaddyVader87
      @DaddyVader87 ปีที่แล้ว

      As a unreal engine dev "in training" this is absolutely amazing. Hope we get some more tutorials and courses for these new tools.

  • @yasai101
    @yasai101 ปีที่แล้ว +3

    so excited, those rocks/pebbles look amazing

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      Right?!

  • @nicolaastanghe475
    @nicolaastanghe475 ปีที่แล้ว +4

    In hope that someone at quadspinner reads this :
    You can create overhang using just geometry and heightmaps maps on a flat plane, if you change the geometry normal of the plane.

    • @crucicrix5011
      @crucicrix5011 8 หลายเดือนก่อน

      Are there any videos showcasing this by any chance? I'm terrible at following instructions from text alone 😅

    • @nicolaastanghe475
      @nicolaastanghe475 8 หลายเดือนก่อน

      @@crucicrix5011 I had it working in houdini at some point but then I think there where some alterations in where the dispacement direction is taken from or the order in wich they are aplied.

  • @__SKYNET__
    @__SKYNET__ 5 หลายเดือนก่อน +1

    great interview, can you in the future ask if they will look into including a special experimental node that uses generative AI for generative AI heightmaps

  • @darklordstudios72
    @darklordstudios72 ปีที่แล้ว +1

    Bring on desert ripples! Still have not had much luck making these in the terrain and they look great here!!

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      Right?!

  • @KernitTheFont
    @KernitTheFont 2 หลายเดือนก่อน +1

    This is great, but when can we expect full documentation for Gaea 2? There's literally nothing there at the moment, which is a bit of a disservice to new customers.

    • @atmovfx
      @atmovfx  2 หลายเดือนก่อน

      Maybe this will help blog.quadspinner.com/gaea-204/

  • @MrLarsalexander
    @MrLarsalexander 7 หลายเดือนก่อน

    What is the texture quality up close for the rocks and all the surface material/textures actually?
    Or is there just simple color information for creating a colormap, and then you have to set up detail textures on the material in like UE for the different surface material layers and import the masks as weightmaps for everything?

  • @ThomasBerglund-y8f
    @ThomasBerglund-y8f 2 หลายเดือนก่อน

    Is it possible to move around nodes with a gizmo to move individual mountains? Cheers!

  • @zogthedoomed
    @zogthedoomed ปีที่แล้ว

    Volcanu was painful enough, but Giarrhea was driving me nuts. :D

  • @KaoukabiJaouad
    @KaoukabiJaouad ปีที่แล้ว +1

    Gaea need a good documentation, iam glad i heard that the super terrain with all biomes mentionned in 27:15 will be released with full documentation, i always get frustrated when i go on the website and i find nodes that have no explanation text, it shouldn't be that hard to do, specially for the guy making the software, i think still to this day the documentation is incomplete.

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      He'll be releasing full demos of how it works

    • @KaoukabiJaouad
      @KaoukabiJaouad ปีที่แล้ว +1

      @@atmovfx thanks for your work, really in depth video :)

  • @IstyManame
    @IstyManame ปีที่แล้ว +2

    Is the Gaea 2 not out yet?

  • @Preirin
    @Preirin 2 หลายเดือนก่อน +1

    I am having a hell of a time creating a slope mask to use in heightmaps for Unreal. The idea is simple: use a slope mask fir sharp angles like cliffs, etc.
    Do you have any insight on how to do this cleanly? Used to work in 1.0...

    • @atmovfx
      @atmovfx  2 หลายเดือนก่อน +1

      I personally don't use Unreal, but I have people in the discord that do. Raul could probably help. Are you not able to export out he slope mask? I haven't tried 2.0 yet, I was able to do it with the older version. If everything fails, you can bring it into houdini and get it. They have a nice gaea/houdini workflow

    • @Preirin
      @Preirin 2 หลายเดือนก่อน

      @@atmovfx Thanks. It's not that I can't export the mask, but it exports funny and is not mapping correctly... blargh

    • @atmovfx
      @atmovfx  2 หลายเดือนก่อน

      @@Preirin is it upside down?

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 8 หลายเดือนก่อน

    @Dax does this mean we can now take the terrain space that a, say Village asset has and make that usable in a larger world?

  • @Schmidtli93
    @Schmidtli93 ปีที่แล้ว +1

    Very interesting! Looking foreward to it 😊

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      Gonna be a good one!

  • @cjpartridge
    @cjpartridge ปีที่แล้ว +1

    Good interview, thanks. I've been playing around with UE5 PCG for the past few weeks, and all this sounds like a match made in heaven.
    Do you know, if I purchase Gaea 1, will I get access to Gaea 2?

    • @Celticninja011
      @Celticninja011 4 หลายเดือนก่อน

      30% discount only

  • @WayneGrant
    @WayneGrant ปีที่แล้ว

    Very very interesting, well done Dax you da man.

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      He is!

  • @アントノフイワン
    @アントノフイワン ปีที่แล้ว +1

    cant wait to try it

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      coming soon!

  • @cptairwolf
    @cptairwolf 3 หลายเดือนก่อน

    Imagine the day when we'll have an AI capable of recreating the entire earth procedurally using satellite data as reference and outputting procedural data in a format such as Gaea. That would be the holy grail.

  • @CroomMusic
    @CroomMusic ปีที่แล้ว

    Gaea 2 is already here or how do I get early access? Looks Amazing!

  • @bUildYT
    @bUildYT 22 วันที่ผ่านมา +2

    cool!

  • @Grumbledookvid
    @Grumbledookvid 8 หลายเดือนก่อน

    can you use a rectangle instead of a square to start?

  • @DavesChaoticBrain
    @DavesChaoticBrain ปีที่แล้ว +1

    So, when is it due to be released? Also, is this channel new? Why only 304 subs!?

    • @atmovfx
      @atmovfx  ปีที่แล้ว

      About a year old now! Hopefully it'll grow! 😅 I'm assuming once he's done making the tutorials. I know others are testing it out now and loving it!

    • @DavesChaoticBrain
      @DavesChaoticBrain ปีที่แล้ว

      @@atmovfx Awesome! Thanks!

  • @MatteBlob
    @MatteBlob ปีที่แล้ว

    Are there any tools that can fix the Heightmap Stretching issue in Gaea?

  • @agauerm
    @agauerm 10 หลายเดือนก่อน

    Will Geae 1 projects be compatible with Gaea 2?

  • @JimDHart
    @JimDHart 4 หลายเดือนก่อน +1

    Well.... 10 months later and we're STILL waiting for Gaea 2.0. =(

    • @atmovfx
      @atmovfx  4 หลายเดือนก่อน

      @@JimDHart it's coming! Dax has been sharing super cool stuff on his LinkedIn

    • @karryer1153
      @karryer1153 4 หลายเดือนก่อน +1

      Gaea 2.0 is releasing 31 July so today...

  • @JamesBrett2008
    @JamesBrett2008 10 หลายเดือนก่อน

    Is it worth starting with Gaea 1 now if i have no experience of it or should I wait for Gaea 2 if it has been totally redesigned?

    • @karryer1153
      @karryer1153 10 หลายเดือนก่อน

      wait for gaea 2

    • @screwdriver1337
      @screwdriver1337 10 หลายเดือนก่อน

      download free version and mess around. See what it can do, learn the nodes, understand the principle. You can buy the full version later if you decide you need it in your work

  • @DynamicGamer7771
    @DynamicGamer7771 9 หลายเดือนก่อน +2

    If they ever decide to add a layer-based system in Gaea 2 (not the biggest fan of nodes), I'll be more locked in than I ever have been in my life.

  • @HiLoMusic
    @HiLoMusic ปีที่แล้ว +1

    amazing stuff here

    • @atmovfx
      @atmovfx  ปีที่แล้ว +1

      Thanks!

    • @MarCuseus
      @MarCuseus 11 หลายเดือนก่อน

      @@atmovfx what's with the mispronunciation?

  • @trauma2980
    @trauma2980 ปีที่แล้ว

    It will be a good tool for front ground shot? I mean we never see shots from camera close to the terrain, i’m wondering if it’s the tool for that. I guess houdini still better.

    • @atmovfx
      @atmovfx  ปีที่แล้ว +3

      Typically in film the FG is sculpted, uses assets, and scans.

  • @3daefimov
    @3daefimov ปีที่แล้ว

    Hi. If Gaea going to be for Linux?

  • @marumi808
    @marumi808 9 หลายเดือนก่อน

    Whats the status of Gaea 2? Its to be released end of Q1 and EA should happen about two months before that. Q1 ends in two months... There is no news no info anywhere

    • @procentpisz
      @procentpisz 9 หลายเดือนก่อน

      yeah, would be nice to have some status update. I hope we will get EA this month and there wont be delay

  • @Overxpossed
    @Overxpossed 3 หลายเดือนก่อน

    You set a frequency rate and you get shapes and sizes... What would the quantum scientific world think about that, as some states the same that happens in here, others states that is the other way around, that matter changes frequencies, and which actually sounds akwards, and others say is both things.

  • @ethanwasme4307
    @ethanwasme4307 11 หลายเดือนก่อน

    I want real time scultpting

  • @peter486
    @peter486 10 หลายเดือนก่อน

    im not using gaea to make textures. i use substabce designer for that. it smid boggeling to me that they have sorted working with tiles, you can only work with 1 tile then export that tile sout. but people are working with imported tiles. to set up the world. then export out the tiles

  • @ethanwasme4307
    @ethanwasme4307 11 หลายเดือนก่อน

    hopefully multi biome is first class, tired asf of managing 10s of combine nodes and 10s more seperate masks and relationships...

  • @JaXuun
    @JaXuun ปีที่แล้ว +1

    Sand rippling looks still too generic, too true to the voronoi pattern. I would love see a better sand rippling.

  • @flexydex8754
    @flexydex8754 ปีที่แล้ว +6

    "Guy-eeh-ah" 🤦‍♀🤦‍♀🤦‍♀

    • @benjiusofficial
      @benjiusofficial 10 หลายเดือนก่อน

      For completeness, it's 'Guyuh'

  • @peter486
    @peter486 10 หลายเดือนก่อน

    its not gona work nee to be able to work on mulible tiles.

  • @XaiaDigital
    @XaiaDigital 11 หลายเดือนก่อน

    How big are those scattered rocks? 10cm? 1m? 1km? The environment looks huge and rocks are tiny. What's the scale of this scene?