Subdivision Surfaces: Overview

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Subdivision Surfaces smooth a polygonal object to create nicely rounded models. This popular technique is widely used by artists for creating smooth objects.

ความคิดเห็น • 113

  • @poon1104
    @poon1104 5 ปีที่แล้ว +137

    11 years later... the only vid that explain sub-d in understandable language

    • @arusenpai5957
      @arusenpai5957 4 ปีที่แล้ว +3

      Same here, it a great info

  • @AlexTsekot
    @AlexTsekot 5 ปีที่แล้ว +62

    Funny how 11 years later this video still holds up.

  • @yakipasandi9443
    @yakipasandi9443 ปีที่แล้ว +3

    From all the channels out there, this is still the best channel to learn 3d. Amazing after all these years.

  • @ianmcglasham
    @ianmcglasham 3 ปีที่แล้ว +1

    13 years old and still a great video!

  • @ninthjake
    @ninthjake 14 ปีที่แล้ว +1

    I have watched a lot of tutorials about subdivision surface modeling but whether free or commercial, NONE of them have ever explained the concept of how smoothing works this well. I believe that knowing the technical details of any aspect of 3D is key to learning more and essentially to master that subject. This is hands down THE best explained tutorial about Sub-d surfaces out there and it's all free, thanks guys, you are simply the best :D

  • @dylophosaurus
    @dylophosaurus 12 ปีที่แล้ว +8

    I love the visual animations you guys used for these videos, It takes hour long explanations and condenses them to their core. Awesome, AWESOME tutorials

  • @monishcrack1077
    @monishcrack1077 4 ปีที่แล้ว +3

    I am from 2020, it is the best video that explains subdivision , thank you.

  • @MangaTengu
    @MangaTengu 13 ปีที่แล้ว +3

    First time I ever see such a good presentation in a tutorial, you feel like looking at it like a show.
    Even commercials I saw weren't that attractive. Well done !

  • @012anon
    @012anon 12 ปีที่แล้ว

    I totally agree with you. This was a FAST, SIMPLE, and CLEAR. It looks like you really took your time thinking on how to explain it in the best way, before actually making the video.

  • @solarisalpha1
    @solarisalpha1 11 ปีที่แล้ว +1

    My exact sentiment as ninthjake. Can't thank you enough for the time and energy you exert to broaden our (the viewers and newbies) understanding of the complexities of 3D. Every baby step is a giant leap to better mastering this awesome medium. Again thank you for all of your efforts and keep up the great work. We are indebted to you with our gratitude.

  • @ClayClaim
    @ClayClaim 8 ปีที่แล้ว +9

    Your work is so cool!! I know how difficult it can be… Looking forward to see more work :)

  • @feenux09
    @feenux09 10 ปีที่แล้ว +15

    Nice explanation. I wish I've seen this videos back in 2008 D: we need more tutorials like this.

  • @perniczech7842
    @perniczech7842 3 ปีที่แล้ว +1

    There's no doubt this video is a masterpiece when its content is still relevant even 13 years later in such a fast-changing environment like 3D! It's such a shame you're not creating new content. Honestly, you're like The Witcher 3 among games - immortal :))

  • @RichardLBartlett
    @RichardLBartlett 16 ปีที่แล้ว

    I learned most of this the old fashion way but I have to say this is fantastic. I'll be pointing people in the direction of your videos in the future.

  • @obilodotcom
    @obilodotcom 6 ปีที่แล้ว

    This is an awesome video! Very professionally done. I noticed the two deep sub basses when you pointed out the issues with n-gons and smoothing. Keep it up

  • @aliasgmbh582
    @aliasgmbh582 5 ปีที่แล้ว +1

    Wow 11 years later, I am watching. Still good video to understand subdivision

  • @arnaudzanderigo
    @arnaudzanderigo 11 ปีที่แล้ว

    great tutorials with visual and clear explanations (visual is so important).
    A big thanks for these free ressources.

  • @LaggerSVK
    @LaggerSVK 13 ปีที่แล้ว +1

    Your tutorials are the best I ever seen! Keep that good work please :)

  • @jakhan3067
    @jakhan3067 9 ปีที่แล้ว

    *** Awesome Tutorial - I look forward for the next great tutorial...keep 'em coming - learning a
    tremendous amount of kewl tips , etc., etc.!
    Springfield,VA.

  • @aimonize
    @aimonize 4 ปีที่แล้ว +1

    so much better than my lecturer

  • @lolanubislol
    @lolanubislol 12 ปีที่แล้ว

    these guys need more likes and subscribes... ABSOLUTELY GREAT JOB! well produced well executed well explained.

  • @MR94JOKER
    @MR94JOKER 4 ปีที่แล้ว +1

    Timeless video, thanks

  • @90jonnyp
    @90jonnyp 12 ปีที่แล้ว

    thank you this has made sense of something i didn't quite fully understand

  • @stealthinator00
    @stealthinator00 3 ปีที่แล้ว +1

    Just looking at the software. look how much blender has evolved.
    I am using version 3.0 and the interface has become so much better.
    blender today feels like a completely different software.
    version 2.8 is when blender finally became really good to use.

  • @Zakiev_Omar
    @Zakiev_Omar 3 ปีที่แล้ว +1

    Damn miss the old blender ui it takes me back to 2006 when i used to go on our local net cafe and use blender because i can't afford a pc at that time

  • @freelance3dartist979
    @freelance3dartist979 7 ปีที่แล้ว

    Brilliant intro on topology, thanks for sharing! +The Guerrilla CG Project

  • @dylophosaurus
    @dylophosaurus 12 ปีที่แล้ว

    man.. the last bit explaining continuous splines and making sure you have 4 edges coming out of every vertex, and the way you showed how the splines moved after subdivision smoothing. it was like 10 lightbulbs at once!

  • @Gokhan_B
    @Gokhan_B 12 ปีที่แล้ว

    Absolutely great tutorial,thanks for this "Masterpiece'' tutorial.

  • @VaibhavJain1
    @VaibhavJain1 12 ปีที่แล้ว

    Awesome music.. awesome tutorial... I danced on the bongo.. ;)

  • @huggingpuppy2613
    @huggingpuppy2613 4 ปีที่แล้ว

    Hahaha first time seeing your channel, not gonna lie played the intro like 10 times

  • @iagobeuller
    @iagobeuller 11 ปีที่แล้ว

    it's very cool those animated transitions :D

  • @Existentialexplosion
    @Existentialexplosion 4 ปีที่แล้ว +1

    Wow, still relevant today! great work! Where is the instructor!

  • @PHPLanceRU
    @PHPLanceRU 6 ปีที่แล้ว

    best tutorials ever

  • @brettkahr371
    @brettkahr371 11 ปีที่แล้ว

    Excellent information. Thanks for posting video!

  • @zubbeyinno6438
    @zubbeyinno6438 7 ปีที่แล้ว

    This is the way to package knowledge ...
    Thanks

  • @haj1111
    @haj1111 13 ปีที่แล้ว

    Excellent tutorial - thanks.

  • @craveleaks8102
    @craveleaks8102 5 ปีที่แล้ว

    Thank you so much, for this great video.

  • @avion85
    @avion85 14 ปีที่แล้ว

    this is awesome!
    high quality stuff!

  • @KevBoy3D
    @KevBoy3D 15 ปีที่แล้ว

    Excellent introduction to subdivision, I'm interested in learning more about them myself.
    I do wonder why catmull-clark is the most popular sub-div scheme, I've even read there are schemes out there that don't care anymore about how many sides your polygon faces have. Is this true? And if so, why does catmull-clark remain so popular? Easier to animate? Predictability?

  • @Way2Close
    @Way2Close 12 ปีที่แล้ว

    Fantastic Video :D

  • @bambooindark1
    @bambooindark1 11 ปีที่แล้ว

    love the tutorial and sounds effect too!

  • @huggingpuppy2613
    @huggingpuppy2613 4 ปีที่แล้ว +1

    whattt blender used to look like that, wow it sure has developed

  • @montaramike
    @montaramike 12 ปีที่แล้ว

    Fantastic, thank you for sharing!

  • @ciarlond
    @ciarlond 13 ปีที่แล้ว

    Nice tutorial indeed. Some questions: how do you convert to NURBS the shapes you create with SubD?
    Is the result of the conversion as good as the initial data?
    Can I get examples in iges format?
    thanks

  • @abhijitleihaorambam3763
    @abhijitleihaorambam3763 3 ปีที่แล้ว +1

    2021

  • @RixOkUSKEnSfM
    @RixOkUSKEnSfM 11 ปีที่แล้ว +45

    This dude sounds like Badger from Breaking Bad

  • @f2dz
    @f2dz 14 ปีที่แล้ว

    Amazing tutorial, thank-you. :)

  • @Daawaa
    @Daawaa 15 ปีที่แล้ว

    brillaint!

  • @seriousCADninja
    @seriousCADninja 12 ปีที่แล้ว

    This was realy good!

  • @bonbonpony
    @bonbonpony 3 หลายเดือนก่อน

    Hmm but how are such meshes with smooth curved edges rendered in the modeling software's view? I haven't seen anything related to rendering smooth 3D curves in 3D graphics APIs such as DirectX or OpenGL, only point vertices connected with straight line segment edges.

  • @kraphik3d
    @kraphik3d 9 ปีที่แล้ว +3

    good information- bongo drums in the jungle

  • @jkey95
    @jkey95 7 ปีที่แล้ว

    thanks! this helped me a lot (:

  • @InnerEagle
    @InnerEagle 14 ปีที่แล้ว

    @d4v1dy yes.

  • @Pyrolunam
    @Pyrolunam 10 ปีที่แล้ว +1

    Great Video!
    Maybe you could upload your own transcript though? The automatic transcript doesn't really recognise words such as gouraud shading...

  • @utubeutube4152
    @utubeutube4152 2 ปีที่แล้ว +1

    Wait, 13 years ago?!!!

  • @sandheepkumarvb
    @sandheepkumarvb 13 ปีที่แล้ว

    Nice!!

  • @jaydekaytv
    @jaydekaytv 9 ปีที่แล้ว +1

    Great, thank you! +The Guerrilla CG Project

  • @WylieAlexWylie
    @WylieAlexWylie 11 ปีที่แล้ว

    So interesting thanks!!!

  • @lukassstyyy
    @lukassstyyy 14 ปีที่แล้ว

    That mouse looks very nice. Tuto?

  • @robertidonotsharemyfullnam496
    @robertidonotsharemyfullnam496 7 ปีที่แล้ว

    @the guerilla CG Project... Love the video... sound needs some equalization though ;)

  • @pand0ras
    @pand0ras 15 ปีที่แล้ว

    The monkey-head "Suzanne" is a part of the blender standart-objekts.
    but here is no GUI to see. All animations are rendered out

  • @vasyapupkin9338
    @vasyapupkin9338 6 ปีที่แล้ว

    good old days

  • @alialhimeri7792
    @alialhimeri7792 9 ปีที่แล้ว

    I want some help please I am trying to remove a subdivision surface modifier from an object after applying in blender. thanks

  • @mattw940
    @mattw940 8 ปีที่แล้ว

    Is their a way to implement an option when using subdivide so new vertices are pushed out and pre-existing vertices remain in position, rather than being pulled in.
    I believe I will need a way for subdivision to function like this so that a mesh can be broken up subdivided in sections.
    blender does not appear to have this ability yet, are their any other programs that do?

    • @izvarzone
      @izvarzone 6 ปีที่แล้ว

      in 3ds max, option "use smoothing groups". All verts on smoothing group bornder will stay in place, but others will smooth.
      The other software probably have similar options, like edge weight.

  • @Exa_lana
    @Exa_lana ปีที่แล้ว

    But without applay this modifier, I can't export this to unreal?

    • @swagmaster399
      @swagmaster399 ปีที่แล้ว

      you would be exporting the unsubdivided mesh

  • @d4v1dy
    @d4v1dy 14 ปีที่แล้ว

    is this in blender 3d

  • @SquidkidMega
    @SquidkidMega 10 ปีที่แล้ว

    so would you say that objects in the real world have an infinite number of subdivisions?

    • @Gman902
      @Gman902 9 ปีที่แล้ว +2

      +SquidkidMega considering real world objects consist of atoms, and not pixels, vertices, and tris (every quad consists of 2 tris and when the computer "sees" them, it turns the quads into tris. if you could look at objects in games/animations they are all made of tris), no. real world objects do not comply to the properties of computer programs so they dont have to be made up of what models are bound to. so to answer your question, no. I know where you're coming from but nope :)

    • @izvarzone
      @izvarzone 6 ปีที่แล้ว

      Real world = voxels

  • @official-obama
    @official-obama 10 หลายเดือนก่อน

    gouraud shading? why not phong?

  • @raouldukee
    @raouldukee 14 ปีที่แล้ว

    @d4v1dy this is suzanne!

  • @naiman7032
    @naiman7032 4 ปีที่แล้ว

    Can maya do this?

  • @zEpicFailGuy
    @zEpicFailGuy 13 ปีที่แล้ว

    So most of the human character uses subdiv. Nicee.

  • @Kenoshino
    @Kenoshino 11 ปีที่แล้ว

    Is this possible in 3d max aswell?

  • @stefanvonulan1269
    @stefanvonulan1269 6 ปีที่แล้ว

    Audio imbalanced, but super tutorial :) Thanks Badger!

  • @ronaldiplodicus
    @ronaldiplodicus 2 ปีที่แล้ว

    I still don’t get how quads are easier to subdivide than tris.

    • @BarryLester
      @BarryLester 2 ปีที่แล้ว +3

      when people say subd they mean Catmull-Clark subdivision surface. to simplify, Catmull-Clark algorithm works poorly on tris-based meshes.

  • @wilezgiacio
    @wilezgiacio 11 ปีที่แล้ว

    Brova!

  • @sean71300
    @sean71300 12 ปีที่แล้ว

    I think that's probably their sell point or secret. The don't want to tell you that so they could keep on making money.

  • @DerekPetersonLives
    @DerekPetersonLives 11 ปีที่แล้ว

    Oh now I know why my current model looks better before subsurfing, every face is a triangle... hours of manually changing 10k faces here I come T_T

    • @Poggieschampseb
      @Poggieschampseb 11 ปีที่แล้ว

      If your using max, try the quadify mesh modifier, It sometimes gives good results depending what your working with

    • @DerekPetersonLives
      @DerekPetersonLives 11 ปีที่แล้ว

      that was making even more triangle polygons for me but I'll check up on it, currently I'm just cleaning my model and trying to get it smooth.

  • @chluaid
    @chluaid 13 ปีที่แล้ว

    thumbs up if you play desk bongos between each section

  • @Great.Milenko
    @Great.Milenko 7 ปีที่แล้ว

    you should make videos again...
    although the intro is incredibly annoying after watching a playlist of your videos.

  • @Vector_Lotus
    @Vector_Lotus 4 ปีที่แล้ว

    Just let the founding fathers of 3D explain

  • @mihailazar2487
    @mihailazar2487 6 ปีที่แล้ว

    So ... Modelling SubD is basically like modelling NURBS that can be convex ?

  • @nopenopeagain4397
    @nopenopeagain4397 11 ปีที่แล้ว +13

    The music is too high and the voice is painfully low compared to the music. Bad

  • @MaxPayne-rd5wd
    @MaxPayne-rd5wd 5 หลายเดือนก่อน

    Monke.