At the very least the problem isn’t core to the games foundation so it’ll most likely get patched or updated later on. If how this company handled the previous game has anything to say it’s that they will stick with this game until the literal end. That said this could totally be a deliberate want from the devs sadly. As someone who put a concerning amount of time into the first game I can safely say that the problem with combat was almost the exact same, but in the other direction. Like instead of combat being too easy, and the loot being too plentiful it was the opposite. The combat was very clunky and annoying with how many cheap hits you would take, and the loot was never worth it. Sure the combat was fun when you got into it, but since getting into combat meant you’d take damage, and you’d lose durability on weapons you’re always balancing whether or not to do it, and usually the answer is “no, the loot isn’t worth it.” This was also the same thing for nightfall which was literally never worth being in. The only time you’d make it night would be to do quarantine zones at which point you’re not really interacting with the night at all. This could just be like how they made the first game a bit too difficult for it’s worth, but instead they made it a bit too easy for its worth. It sadly could be a gross over correction that they feel they needed to take to make. That all said in the end they did fix these problems. In the expansion the loot was far more random, and not plentiful but better resourced. There came to be more crafted gear that was actually good that required low tier crafting items which common zombies had on them making it worth the fight, and they even lightened up the night to make it easier to navigate thus incentivizing more night time play. So I feel like hopefully they’ll see they way over corrected, will lower item spawn rates, add volatiles back into the night, and make those random powered infected far more common, or at the very least add all that to whatever will be the add on extra hard/masochist difficulty.
Excelent video like every video you post. Incorporating ZEUS VOICE ACTING into the editing was a great choice.
What wait where's zues?
Flex im loving that your posting more videos I youtube, I seriously love the stuff you make. Great review by the way.
Keep it up mate, you're one of the better lads in here
Sock game on point as ever I see.
LETS FUCKING GOOOO HE UPLOADED
11:08 I love this
Another banger of a video
At the very least the problem isn’t core to the games foundation so it’ll most likely get patched or updated later on. If how this company handled the previous game has anything to say it’s that they will stick with this game until the literal end. That said this could totally be a deliberate want from the devs sadly. As someone who put a concerning amount of time into the first game I can safely say that the problem with combat was almost the exact same, but in the other direction.
Like instead of combat being too easy, and the loot being too plentiful it was the opposite. The combat was very clunky and annoying with how many cheap hits you would take, and the loot was never worth it. Sure the combat was fun when you got into it, but since getting into combat meant you’d take damage, and you’d lose durability on weapons you’re always balancing whether or not to do it, and usually the answer is “no, the loot isn’t worth it.” This was also the same thing for nightfall which was literally never worth being in. The only time you’d make it night would be to do quarantine zones at which point you’re not really interacting with the night at all. This could just be like how they made the first game a bit too difficult for it’s worth, but instead they made it a bit too easy for its worth. It sadly could be a gross over correction that they feel they needed to take to make.
That all said in the end they did fix these problems. In the expansion the loot was far more random, and not plentiful but better resourced. There came to be more crafted gear that was actually good that required low tier crafting items which common zombies had on them making it worth the fight, and they even lightened up the night to make it easier to navigate thus incentivizing more night time play. So I feel like hopefully they’ll see they way over corrected, will lower item spawn rates, add volatiles back into the night, and make those random powered infected far more common, or at the very least add all that to whatever will be the add on extra hard/masochist difficulty.
Flex of Funk
Cool video, good jab, Like!!!❤️❤️👍👍
Love the videos!
eeby deeby
Loved the video :)
parkour seems kinda floaty and awkward
they fixed it by now
Do you have a script or just for points that you go off of?
Cuz damn, good humour
I've got one of them Shakespeare monkey's, they help out with writing
Obligatory First