Even when I was maxxed out, got the shotgun that can easily take on volatiles, I was still scared as sh@t of being outside at night. And that's the beauty of that game.
I know we don't live in a zombie apocalypse but this is how I feel while going back home on my bicycle through the countryside at night in real life. Shit feels so ominous yet exciting.
Imagine this: You are in the Tower, in your room in the safety of uv lights, you decide to go to the roof to just... who knows. You go up there, watching the beautiful night sky and just feeling calm for once
I'm been trying so hard to have zombie nightmares like used to, there was a time when I was dreaming zombies almost every day, very faintly, very ominous but almost every day and I never was watching or doing anything that would make me think of f zombies, and now that I started playing this game Dying Light 2 and 1 in that order for months now and I REALLY want to at least dream something but I just can't, wtf?
I remember playing the DLC in the countryside and I wrecked my dune buggy shortly before nightfall on the opposite end of the map from any safe zone and I literally hid in a farmhouse for 20 mins because I didn’t want to run out and commit suicide. So mundane and clearly v wimpy, but, also one of my favorite memories of this game for some reason. The day/night cycle made this game so special
@@redlipslouis this reminds me of the most random memory I have of playing watch dogs 2 when I just went clothes shopping. It’s one of the thinks I remember most from that game after years haha
i loved the original mode's night screams (people screaming in the background) which made me fear nights of harran even more. then we all learnt how to survive the night and started fearing it less.
The details are really cool! The changing directions of the wind pushing the trees and branches, altering their movements, either from a steady breezes and/or when the gusts arrive, the movements and sound mixing really stand out, as do the birds/bats; but what impressed me most was the slow emergence and appearance of, the increasing luminosity of each, and the overall increasing numbers of stars appearing as the night arrives were my favourite (amateur astronomer/100% Nerd) part; as well as the reflections on the pond’s surface. It’s a “small” detail, and like the stars, they might seems trivial, but these details were, well, really kick-arse and made this so much more intense and impactful on my end. You PWNED the timing, but your eye and ear for details, as seen and heard through the combinations of both the natural and, erm, kinda/sorta natural, but ominous Alpha Foxtrot Sounds continues impressing. The varying degrees, types, and strengths of the roars coming from different directions, almost like a primitive communication call and response, adds to the overall atmospheric effects making this scene intense and calming. It is easy to imagine being the survivor, looking through the window, thinking, observing and hearing the Fear emanating from all directions, juxtaposed with the comforting and familiar natural sounds, natural and artificial Lights, a process which furthers the ambivalent feelings we can only imagine when facing this situation. The lights from the city, the last Nautical Twilight rays shining and reflecting off of windows and metallic structures, some lights fading, some flicker, darken, before returning, whilst others maintain a steady, reassuring glow. Are they automatic sensors? Are they people? The sublime thought-provoking mysteries and myriad “What If(s)” inject so much into this (same as those I’ve watched so far) scene, one could get lost dwelling on “this or that” and that’s what makes it so powerful. I don’t know what the collection of buildings in the right foreground are (maybe a grain processing facility/mill, with silos, feeding belts, general purpose facilities, and possible dwellings near or on-property) but they seem to depend on the fading final rays of sunshine as means of light, creating that sense of heightened “What happened, why is that area dark vs the “city”. Are there other survivors camped inside? Are they conserving fuel, out of fuel, disconnected, or trying to remain low-key? The same applies to the one house, out of many, with a single room’s window lit with artificial light. Is it electric, a lantern, a torch (flashlight), a candle? Could it be a signal? Why are all of the other houses dark? Are they abandoned? Are people inside, maybe hiding in them (the other house(s)) and buildings? All manners of questions compound the aforementioned Fear and the finished product is quite lovely. Just looked again, and the white-coloured house directly ahead at 12 o’clock (nearer to the observer vs the house/light mentioned above) might show artificial or muted lights, as well as the two spots farther away, almost a halfway point between our POV and the “grain structure”, as the ground/surrounding areas (I’m assuming the general topography, including and beyond our POV, to be flat, hence the farmhouses and land, but boasting natural rolling hills adding a keen eye and depth from this perspective. Maybe “our” window and house, likely on the highest floor (security and best view), rests on one of these hills. The location affords us such fantastic views and sounds! The contrasting aspects between the artificial city and fading Sun-Light(s) vs Darkness and the artificial (if that makes sense) darkness where light should appear, heightens the feelings of dread, uncertainty, and an inherent, unstoppable, and encroaching nighttime, evoking our “Old Brian” to default to and prepare for potentially encountering and dealing with our Primal Fears: The Dark and The Unknown. These lead to our abilities to understand and react via evolution and instincts for survival, the sounds and echoes from zombies and what-the-Hell-ever-else-I-don’t-want-to-meet growling outside, as well as our imaginations, cueing adrenaline release and responses. However, the changing artificial lights could indicate that there are people inside, maybe doing the same thing: hiding and preparing for the long, lonely night ahead, using light as comfort (adding senses of warmth, safety, and Hope), possibly attempting to communicate or broadcasting: “Hey, there are people here, if you need shelter, come on over” vs “Hi there. I’m alone, and need a bit of assistance or maybe some reassurance that there are others out there”, or likely given this scenario, “Yo! We are here, and bloody terrified by the monsters out there/possibly ‘In Here'. Fancy tossing us a bit of help?”. Of course, the Monsters assume the forms of the Unknown, and the Known, in this case, the Monsters are the Zombies/Zombie Hordes; but there are always the elements of Humans who are, for a lack of better words, proper dicks. These are so awesome. I fell asleep to another one last night but this one really struck me, esp. the stars and reflections. Very well played and thank you so much for sharing and posting! Sorry about the long and boring Comms, but wanted to offer some details from my POV in case they might be of some help/use for your future projects and/or knowing where your strengths are, so you can enhance them or go for a dual-frontal engagement next time. Still, I could be totally off of the mark, but I hope this offers a wee bit of insight. If not mea culpa, but I still enjoy and appreciate the hard work you place in these. Cheers! t.
This definately a nice eerie ambience of the far side plains and hills sounds! Love it! Sounds like different specimens occupy the area other than the living dead!😮
I remember when I first played this game with my friends, we were playing co-op and as soon as night time hit I was really frightened by the eerie vibe, there was truly no explaining the terror I felt. My friends played the game often and had powerful weapons and upgraded gear and etc and I was at default starter gear so I had to run for my life from the night zombies.
I once played with a friend who had just got the game while I had 20+ legend level haha it’s definitely an interesting experience. I still avoid the night even with such an overpowered character. It never gets less scary
You had two choices: Leave your cozy, creaking cabin you spent tireless retirement years to erect, or risk staying to defend your pride and joy. Without saying a word, you grabbed your trusty Winchester and took a seat on your porch. You’ve been there ever since. Muscles tensing. Sweat dripping. You count the seconds until your butt inevitably leaves the chair…
Nothing like a beautiful place like this, to enjoy the darkness and the sounds of the night! I send many blessings and happy days to all who read this! 😍🤩😘 I subscribe to your channel because I like it! Thanks!
You guys are the same one who are saying 28 days later zombies aren't zombies but they are infected, same shit lad they eat meat stop dancing around. @@AcerW-s9e
Day 81. I don't know how I've survived this long. Maybe it's pure brute force brought on by fear; my flight or fight response kicking in on steroids. Or maybe I'm just lucky and God wants to see how far I can make it before being torn to shreds. Either way, it doesn't matter. MB died two days ago. She was sitting outside the abandoned building we found when something snatched her. I hear strange sounds in the distance. Dull growls, sometimes a scream, can't tell if it's someone being eaten or someone eating someone else. Maybe it's MB. I don't know. Can't think straight. The crickets in the grass carry on, unbothered by the carnage. I don't have a lot of food and I doubt living in this broken place will yield anything of sustenance. I miss my family. There's a grocery store by the neighborhood down this hill where I cou - what was that? It looks like MB's silhouette. It could be her. Going to check. Be back soon. I hope.
I dont have to worry . I have my Ladybird ( children's publishers) book called Surviving the Zombie Apocalypse. I can share it with anyone that wants to read it also. We will be fine.
I'm narrating horror stories and would love to use your ambient music as background music! Would you allow me to do this? I of course would give full credits!
Everyone is free to use my videos for whatever, but this ambiance in particular is from a video game so it’s not actually mine. I didn’t get copyrighted for using this though, so it’d probably be ok! I love listening to horror stories, so I’ll be checking your stuff out for sure ♥️♥️
Is that a zombie or a damn Dinosaur on the loose..those scream type calls sound like it's coming from somthing huge 😰🤣...great ambience though.
Maybe a zombie dinosaur? lol
@@UnknownNth oh hell no...😱 the dogs are bad enough 😆
@@mandysmith7619 true true ✋
It called Volatille and yes they're huge AF.
@@Jarheeead that they are 🥹
Even when I was maxxed out, got the shotgun that can easily take on volatiles, I was still scared as sh@t of being outside at night. And that's the beauty of that game.
I know we don't live in a zombie apocalypse but this is how I feel while going back home on my bicycle through the countryside at night in real life. Shit feels so ominous yet exciting.
Remember to carry a UV light
Its scary but comfortable that zombies are far away, but still scary
Imagine this:
You are in the Tower, in your room in the safety of uv lights, you decide to go to the roof to just... who knows. You go up there, watching the beautiful night sky and just feeling calm for once
I did that alot when I 100%ed this game haha
@@Lucas02000 lol same
I'm been trying so hard to have zombie nightmares like used to, there was a time when I was dreaming zombies almost every day, very faintly, very ominous but almost every day and I never was watching or doing anything that would make me think of f zombies, and now that I started playing this game Dying Light 2 and 1 in that order for months now and I REALLY want to at least dream something but I just can't, wtf?
I used to get them when I first started watching the walking dead lol
SAME, how are u living the same life as me tf????
Insane scary this wtf
0:44 wtf i would die
@@Fenerbahceli-uk5ud it’s scary but at the Same time it’s really amusing it’s like your mind is making its own movie
I remember playing the DLC in the countryside and I wrecked my dune buggy shortly before nightfall on the opposite end of the map from any safe zone and I literally hid in a farmhouse for 20 mins because I didn’t want to run out and commit suicide. So mundane and clearly v wimpy, but, also one of my favorite memories of this game for some reason. The day/night cycle made this game so special
@@redlipslouis this reminds me of the most random memory I have of playing watch dogs 2 when I just went clothes shopping. It’s one of the thinks I remember most from that game after years haha
The hiding makes the gaming experience more realistic and scary.
I was just hiding from a volatile in dying light 2 today
i loved the original mode's night screams (people screaming in the background) which made me fear nights of harran even more.
then we all learnt how to survive the night and started fearing it less.
Dying light has it's chill-scary atmosphere, never experienced such one in other games)
The details are really cool! The changing directions of the wind pushing the trees and branches, altering their movements, either from a steady breezes and/or when the gusts arrive, the movements and sound mixing really stand out, as do the birds/bats; but what impressed me most was the slow emergence and appearance of, the increasing luminosity of each, and the overall increasing numbers of stars appearing as the night arrives were my favourite (amateur astronomer/100% Nerd) part; as well as the reflections on the pond’s surface. It’s a “small” detail, and like the stars, they might seems trivial, but these details were, well, really kick-arse and made this so much more intense and impactful on my end.
You PWNED the timing, but your eye and ear for details, as seen and heard through the combinations of both the natural and, erm, kinda/sorta natural, but ominous Alpha Foxtrot Sounds continues impressing. The varying degrees, types, and strengths of the roars coming from different directions, almost like a primitive communication call and response, adds to the overall atmospheric effects making this scene intense and calming. It is easy to imagine being the survivor, looking through the window, thinking, observing and hearing the Fear emanating from all directions, juxtaposed with the comforting and familiar natural sounds, natural and artificial Lights, a process which furthers the ambivalent feelings we can only imagine when facing this situation. The lights from the city, the last Nautical Twilight rays shining and reflecting off of windows and metallic structures, some lights fading, some flicker, darken, before returning, whilst others maintain a steady, reassuring glow. Are they automatic sensors? Are they people? The sublime thought-provoking mysteries and myriad “What If(s)” inject so much into this (same as those I’ve watched so far) scene, one could get lost dwelling on “this or that” and that’s what makes it so powerful.
I don’t know what the collection of buildings in the right foreground are (maybe a grain processing facility/mill, with silos, feeding belts, general purpose facilities, and possible dwellings near or on-property) but they seem to depend on the fading final rays of sunshine as means of light, creating that sense of heightened “What happened, why is that area dark vs the “city”. Are there other survivors camped inside? Are they conserving fuel, out of fuel, disconnected, or trying to remain low-key? The same applies to the one house, out of many, with a single room’s window lit with artificial light. Is it electric, a lantern, a torch (flashlight), a candle? Could it be a signal? Why are all of the other houses dark? Are they abandoned? Are people inside, maybe hiding in them (the other house(s)) and buildings? All manners of questions compound the aforementioned Fear and the finished product is quite lovely.
Just looked again, and the white-coloured house directly ahead at 12 o’clock (nearer to the observer vs the house/light mentioned above) might show artificial or muted lights, as well as the two spots farther away, almost a halfway point between our POV and the “grain structure”, as the ground/surrounding areas (I’m assuming the general topography, including and beyond our POV, to be flat, hence the farmhouses and land, but boasting natural rolling hills adding a keen eye and depth from this perspective. Maybe “our” window and house, likely on the highest floor (security and best view), rests on one of these hills. The location affords us such fantastic views and sounds! The contrasting aspects between the artificial city and fading Sun-Light(s) vs Darkness and the artificial (if that makes sense) darkness where light should appear, heightens the feelings of dread, uncertainty, and an inherent, unstoppable, and encroaching nighttime, evoking our “Old Brian” to default to and prepare for potentially encountering and dealing with our Primal Fears: The Dark and The Unknown. These lead to our abilities to understand and react via evolution and instincts for survival, the sounds and echoes from zombies and what-the-Hell-ever-else-I-don’t-want-to-meet growling outside, as well as our imaginations, cueing adrenaline release and responses.
However, the changing artificial lights could indicate that there are people inside, maybe doing the same thing: hiding and preparing for the long, lonely night ahead, using light as comfort (adding senses of warmth, safety, and Hope), possibly attempting to communicate or broadcasting: “Hey, there are people here, if you need shelter, come on over” vs “Hi there. I’m alone, and need a bit of assistance or maybe some reassurance that there are others out there”, or likely given this scenario, “Yo! We are here, and bloody terrified by the monsters out there/possibly ‘In Here'. Fancy tossing us a bit of help?”.
Of course, the Monsters assume the forms of the Unknown, and the Known, in this case, the Monsters are the Zombies/Zombie Hordes; but there are always the elements of Humans who are, for a lack of better words, proper dicks.
These are so awesome. I fell asleep to another one last night but this one really struck me, esp. the stars and reflections. Very well played and thank you so much for sharing and posting! Sorry about the long and boring Comms, but wanted to offer some details from my POV in case they might be of some help/use for your future projects and/or knowing where your strengths are, so you can enhance them or go for a dual-frontal engagement next time. Still, I could be totally off of the mark, but I hope this offers a wee bit of insight. If not mea culpa, but I still enjoy and appreciate the hard work you place in these. Cheers!
t.
your comments aren't boring! i aprreciate them.
lol wtf
Nothing like a 500dcb catfood commercial to get you immersed
I can’t turn them off sorry😭 I make no money on these and would disable adds if I could blame TH-cam haha
This definately a nice eerie ambience of the far side plains and hills sounds! Love it! Sounds like different specimens occupy the area other than the living dead!😮
Yeah it does. I wonder what they were going for when they made the sounds for the ambience haha
best ambience ever
🩶
I love that tone that comes and goes. It's more pronounced in the urban areas
I cant stop revisiting this masterpiece video
The sound design in dying light is great. Thanks for watching my video on it 💕
I remember when I first played this game with my friends, we were playing co-op and as soon as night time hit I was really frightened by the eerie vibe, there was truly no explaining the terror I felt. My friends played the game often and had powerful weapons and upgraded gear and etc and I was at default starter gear so I had to run for my life from the night zombies.
I once played with a friend who had just got the game while I had 20+ legend level haha it’s definitely an interesting experience. I still avoid the night even with such an overpowered character. It never gets less scary
Dark, ominous, eerie.
really enjoyed this while sleeping on my lovely couch
You had two choices: Leave your cozy, creaking cabin you spent tireless retirement years to erect, or risk staying to defend your pride and joy.
Without saying a word, you grabbed your trusty Winchester and took a seat on your porch.
You’ve been there ever since.
Muscles tensing. Sweat dripping. You count the seconds until your butt inevitably leaves the chair…
El horror de las noches DL1 y en general el ambiente. Este juego es un vino muy bien envejecido.
Buenas noches
& Buena suerte
Si es muy bueno ! Buenas noches y buena suerte ♥️
Nothing like a beautiful place like this, to enjoy the darkness and the sounds of the night! I send many blessings and happy days to all who read this! 😍🤩😘 I subscribe to your channel because I like it! Thanks!
Glad you like it 💙 thanks
Sonidos apocalipticos, perfecto para dormir 😌😴
This ambience is also reminding me of The Last Of Us. Thank you for this!
But the TLOU isn't about zombies. They're the infected.
@@AcerW-s9e Yes, but it still reminded me of the last of us.
@@AcerW-s9esame shit different shape
You guys are the same one who are saying 28 days later zombies aren't zombies but they are infected, same shit lad they eat meat stop dancing around. @@AcerW-s9e
Kyle is sleeping before run 🏃♂️
Reminds me of the wonderful ambience in Days Gone.
Yeah it’s really good especially at night ❤️
The horror of DL1 nights and generally the atmosphere. This game is a very well aged wine 🍷🗿
*Good Night* 💤🌙🦗
& *Good Luck* 😳
Good night and Good Luck
I've always wondered who's making those damn screams
Me too to be honest
Volatile when night falls and they came out to hunt
If I was Kyle crane I be pretty scared 😨
One would think that a "Zombie Apocalypse " would last longer than 30 minutes.
Loop the video if you want
If someone could do one with just like the ambient night music no background sounds or like that stuff I would be so happy
This one is the best so far. Do you make these by idling in the game?
Yes, I hide the hud and put any weapon away ♥️
I was nervous until 7:22
Day 81.
I don't know how I've survived this long. Maybe it's pure brute force brought on by fear; my flight or fight response kicking in on steroids. Or maybe I'm just lucky and God wants to see how far I can make it before being torn to shreds. Either way, it doesn't matter. MB died two days ago. She was sitting outside the abandoned building we found when something snatched her. I hear strange sounds in the distance. Dull growls, sometimes a scream, can't tell if it's someone being eaten or someone eating someone else. Maybe it's MB. I don't know. Can't think straight. The crickets in the grass carry on, unbothered by the carnage. I don't have a lot of food and I doubt living in this broken place will yield anything of sustenance. I miss my family. There's a grocery store by the neighborhood down this hill where I cou - what was that? It looks like MB's silhouette. It could be her. Going to check. Be back soon. I hope.
Bu oyunun atmosferi Dying Light 2'den daha korkutucu. Abone oldum, Teşekkürler.
Teşekkürler! ♥️
Sounds like nemesis from re3
Yeah I wouldn’t be surprised to hear “stars” off in the distance lol love that game
@@UnknownNth That would be the moment I'd turn my weapon on myself 🤣
@@rugslash6680 maybe for the best in this situation lol
I wonder, how can these people sleep???
Earplugs??
They get used to it
I dont have to worry . I have my Ladybird ( children's publishers) book called Surviving the Zombie Apocalypse. I can share it with anyone that wants to read it also. We will be fine.
🖤
Nice video,maybe can add a radio sound,like a warning. Some lights from houses turning off would be great too.
Good ideas 💙
это прекрасно
I'm narrating horror stories and would love to use your ambient music as background music! Would you allow me to do this? I of course would give full credits!
Everyone is free to use my videos for whatever, but this ambiance in particular is from a video game so it’s not actually mine. I didn’t get copyrighted for using this though, so it’d probably be ok! I love listening to horror stories, so I’ll be checking your stuff out for sure ♥️♥️
I miss playing this game
🖤🖤🖤
💙💙💙
Isn’t this Dying Light?
Yes. That’s why it says dying light at the end of the title
@@UnknownNth my bad, didn’t read the full title. Saw zombie on it and clicked. Goofy moment
@@noRagretz lol it’s fine
A😕