Twilight Princess Review

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  • เผยแพร่เมื่อ 12 ส.ค. 2012
  • An in-depth review of The Legend of Zelda: Twilight Princess for the Wii. This video contains spoilers for the entire game.
  • เกม

ความคิดเห็น • 2.1K

  • @doorcurtain8523
    @doorcurtain8523 8 ปีที่แล้ว +464

    "Anyway, as a reward for repeatedly stabbing a baboon up the ass, Link gets a boomerang."
    "This is the start of a trend that I really enjoy in Twilight Princess--"
    Him saying that right after mentioning the baboon boss fight always made me laugh.

    • @MrDalisclock
      @MrDalisclock 3 ปีที่แล้ว +5

      Ah, So its like Dark Souls
      .....I'll see myself out.

    • @NobleLeader6
      @NobleLeader6 3 ปีที่แล้ว +7

      @@MrDalisclock More like Bloodborne, the "Smack that ass" simulator of FromSoft games.

  • @sinklar7946
    @sinklar7946 7 ปีที่แล้ว +627

    Fun fact: The voice of Midna is a Japanese woman speaking English, with the audio being jumbled up to sound like gibberish.

    • @DTheCritical
      @DTheCritical 4 ปีที่แล้ว +19

      That was brilliant on their part

    • @RunkkuRusina
      @RunkkuRusina 4 ปีที่แล้ว +74

      if its a japanese person speaking english it would sound like gibberish anyway

    • @kylehill3643
      @kylehill3643 4 ปีที่แล้ว +7

      Fun fact: It doesn't take even a 10 year old to figure that out. Knew it the moment she talked.

    • @sun332s7
      @sun332s7 4 ปีที่แล้ว +122

      Kyle Hill sure you did

    • @gregmacpherson6771
      @gregmacpherson6771 4 ปีที่แล้ว +19

      Kyle Hill you are a legend!!!

  • @jonfasdifbibkonadj2457
    @jonfasdifbibkonadj2457 4 ปีที่แล้ว +349

    Twilight Princess became an INSTANT classic when it allowed you to run and cut grass

    • @jehan5014
      @jehan5014 2 หลายเดือนก่อน

      No bap

    • @Harpotos
      @Harpotos หลายเดือนก่อน

      bappy blease cut (grass)

  • @annoyingmish
    @annoyingmish 9 ปีที่แล้ว +570

    It sucks that they didn't implement a finishing move as a wolf... They could've easily done it since they had the animation for the poe souls.

    • @harchierspebbington7137
      @harchierspebbington7137 9 ปีที่แล้ว +50

      this massive oversight completely ruined the wolf combat for me, if TP is ever remade or ported they should add it in

    • @jjmf9
      @jjmf9 9 ปีที่แล้ว +32

      I think they deemed it too violent/graphic; watch the animation again and try to re-imagine it but with a wolf doing it to a human.

    • @mattbrabham6351
      @mattbrabham6351 7 ปีที่แล้ว +62

      The only "humans" you fight in the game are darknuts, which are fully armored. So that's not a very good excuse.

    • @bunsmasterbunny
      @bunsmasterbunny 6 ปีที่แล้ว +6

      Granted, Link might not like doing it considering he's a Human soul inside of a wolf's body.

    • @legionbeast
      @legionbeast 5 ปีที่แล้ว +12

      @@harchierspebbington7137 This game was already seen as much darker than previous LoZ titles, so I don't think players would care in the long run, just as long as the wolf actually got a finishing move for foes that weren't poes.

  • @dashman8499
    @dashman8499 11 หลายเดือนก่อน +37

    After the lackluster english dubs in totk and botw, your segment on voice acting made my jaw drop with how spot on you were.
    I've recently gotten into your reviews and love them! As many others have said, your attention to detail is astounding.

    • @thebuddah1253
      @thebuddah1253 11 หลายเดือนก่อน +4

      You don't actually know if the Japanese dub is good because you don't speak Japanese. The English dub really is meh though.

    • @dashman8499
      @dashman8499 11 หลายเดือนก่อน

      @@thebuddah1253 fair point. English dub isn’t terrible but it takes me out of it, I felt a lot more with the Japanese voices.

    • @FunnyAnimatorJimTV
      @FunnyAnimatorJimTV 10 หลายเดือนก่อน +2

      @@thebuddah1253 I'm playing tears of the kingdom in japanese and in my opinion ganondorf talks and laughs way better in japanese than in english

    • @FunnyAnimatorJimTV
      @FunnyAnimatorJimTV 10 หลายเดือนก่อน +1

      But I don't watch Anime so I don't know if zelda's japanese voice acting is as good as an industrial standard. But a lot of other people playing in english also seem to put the voice acting in japanese because they think that the japanese voice acting is better.

    • @JT5ingh
      @JT5ingh 8 หลายเดือนก่อน +8

      @@thebuddah1253 Little details and nuance? Obviously you can't know that without knowing the language. But feeling and emotion? That transcends all language barriers and the Japanese voice track has that in spades over the English dubs of BOTW and TOTK. Saying you can't judge acting and performances in other languages is just a laughable thought when world cinema is as big as it is and you have South Korean movies and TV shows becoming mainstream hits

  • @ThrillingDuck
    @ThrillingDuck 8 ปีที่แล้ว +237

    "But instead you have to wait for the enemies to get back up and stop being invincible." Shit like this in videogames always makes me laugh XD

  • @glorioustigereye
    @glorioustigereye 4 ปีที่แล้ว +38

    I always saw Zant as a guy who thinks he is calm and collected but when the chips are down he is actually a child.

    • @lyleinnoe2210
      @lyleinnoe2210 2 ปีที่แล้ว +6

      Same. I never saw it as a twist. If that WAS their intention then yeah thats just silly - but until a lot of people labelled it a ‘twist’ I genuinely just thought it was Zant behaving like any villain would when backed into a corner

  • @Lassenissen
    @Lassenissen 7 ปีที่แล้ว +144

    I think the reason Link's face looks so bland, even when he's emoting, is a combination of his irises having a glassed, washed-out color, and his eyes not properly finding a focus point I think. Like in the shot you showed, his eyes just tracked around the room in a floaty motion, instead of "snapping" more realistically to different focus points.

  • @BriHarded
    @BriHarded 7 ปีที่แล้ว +119

    "Ocarina of Time, but bigger." Makes me laugh every time.

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 7 ปีที่แล้ว

      in what way?

    • @MiggeX
      @MiggeX 7 ปีที่แล้ว +3

      Wulbulbul Lubbubwublub gåttabbbbbnnnnnnn cc. Cc clchvhjnn,Mikkoööööllliöää

    • @nathaneskin3572
      @nathaneskin3572 7 ปีที่แล้ว +25

      BriHard To be fair, Ocarina of Time was basically just "Link to the Past, but bigger."
      And Link to the past was in turn, "Zelda 1, but bigger."

    • @butt317
      @butt317 6 ปีที่แล้ว +5

      Nathan Eskin Eh, not really. ALTTP was a lot more linear than Zelda 1 and truly established the formula for the series, and OoT is obviously "ALTTP but 3D"

    • @cmanor00
      @cmanor00 6 ปีที่แล้ว +1

      And Skyward Sword is this haircut, but with Zelda. knowyourmeme.com/photos/920736-the-barber

  • @VioStarclad
    @VioStarclad 8 ปีที่แล้ว +127

    9:39 What a thrill, with darkness and silence through the night...

    • @TheTankbus
      @TheTankbus 8 ปีที่แล้ว +16

      Oh man, that got me good.

    • @Ghost-ql3hl
      @Ghost-ql3hl 5 ปีที่แล้ว +2

      What a thrill ....

    • @dmas7749
      @dmas7749 5 ปีที่แล้ว +1

      YES

    • @salvale9184
      @salvale9184 3 ปีที่แล้ว

      -Grizzly dirty art style
      -Massive fanservice to the first game in the 3d branch of the series, to the point of essentially remaking it's final boss
      -Seems to dismiss the second game in the series
      -Seen as a disappointment compared to the airtight trilogy of classics that came before it
      - Confused plot that thinks it's better than it actually is
      Yeah, Twilight Princess is MGS4

  • @Pilpup
    @Pilpup 10 ปีที่แล้ว +165

    I found no one else who shared my complaint. The track Midna's Lament is a gorgeous song. I was so annoyed it kept getting interrupted by those enemies. Of course because they spawn in the same fucking place all the time it's almost as if Nintendo did this intentionally. But hey the track is in Super Smash Brawl so...YAY!

    • @dmas7749
      @dmas7749 5 ปีที่แล้ว +1

      you could argue that it works this way, with link being annoyed at enemies when trying to help Midna, comparatively:
      in majora, your life is far more threatened by the crashing moon than a random enemy
      in this game, enemies are still a threat, however small
      would it be better if the game overrode battle BGM? probably but the difference is a bit on the negligible side

    • @thesenate4070
      @thesenate4070 5 ปีที่แล้ว +10

      And it’s STILL that way in the Wii U HD version unfortunately

    • @SophiaLilithUwU
      @SophiaLilithUwU 5 ปีที่แล้ว +6

      @@dmas7749 How exactly are stationary Dekurhana plants or diaper people with meat cleavers threatening in this game?
      That plus the fact that the enemy encounter music is not exactly what I'd call tense.
      It might be a negligable oversight to you, but it simply an unnessecary one at best and and worst it shatters immersion altogether, like it dd for me and many other.
      If it were guardian music like in botw, i would not complain, but it isn't.

    • @dmas7749
      @dmas7749 5 ปีที่แล้ว +1

      @@SophiaLilithUwU: i didn't mind it, that's just how i saw it and reasoned why i think it's fine here but wouldn't be in MM or something

    • @El_Surge
      @El_Surge 3 ปีที่แล้ว

      I introduce you to "Chyde", a youtube user who uploads great quality Zelda videos

  • @blakeisthebeast
    @blakeisthebeast 9 ปีที่แล้ว +138

    I remember when i was smaller reading about the then untitled twilight princess game that was in development in a Nintendo Power magazine. I remember seeing a dungeon layout that was never put in the actual product along with some pretty creepy enemies, makes me wonder how much was replaced/cut for the final product.

    • @NeonStormTV
      @NeonStormTV 9 ปีที่แล้ว +8

      I remember reading about it in my elementary library in some Disney magazine that showed a few upcoming games in a few years. The magazine compared it to Windwaker in some aspect as I think I remember. Man, I am 21 now and missing elementary. T.T

    • @MiauFrito
      @MiauFrito 8 ปีที่แล้ว +9

      +fhhh "before I came out"
      A single letter makes all the difference

    • @Verticom10
      @Verticom10 4 ปีที่แล้ว

      @@NeonStormTV ooh boy now youre feelin it huh

    • @agentorange7918
      @agentorange7918 11 หลายเดือนก่อน +1

      @@Verticom10 He is an old man by now.

  • @dobadobadooo
    @dobadobadooo 7 ปีที่แล้ว +161

    Small nitpick: Ther Hero's Shade is not a Stalfos, it's just a ghost. Actual Stalfos appear in the game, and they look completely different than him. Plus, you can actually find his grave in Hyrule Castle, in a very well hidden area in the courtyard, which by itself kinda debunks the whole Stalfos theory.

    • @theophanyfd5422
      @theophanyfd5422 4 ปีที่แล้ว +7

      Well the Hero's Shade DOES look like the Stalfos from Ocarina of Time. Perhaps the Stalfos just evolved to look different in Twilight Princess?

    • @lunchbagmermaid4590
      @lunchbagmermaid4590 4 ปีที่แล้ว +11

      Apparently he is the Hero of Time from the Ocarina of Time and Majoras mask. In those games, is Link the Hero of Time? (Obviously a different link to TP link)

    • @felipe970421
      @felipe970421 4 ปีที่แล้ว +15

      @@theophanyfd5422 Except he doesn't look like a Stalfos at all. If you look close he just looks like a ghost with a skeletal face. His arms are muscled (albeit translucent) and with no exposed bone.

    • @toxic_revenant3
      @toxic_revenant3 4 ปีที่แล้ว +8

      +J T Your toxicity and unlikeability are showing

    • @shadyminkins5704
      @shadyminkins5704 2 ปีที่แล้ว +3

      @@toxic_revenant3 "toxicity."
      grow up

  • @seangdovic4967
    @seangdovic4967 5 ปีที่แล้ว +72

    3:57 I love this.
    “In order to restore the area Link has to...” **squints at the words on the script** “...hunt... bugs....... for some reason.............. Okay.”
    He sounds like a news reporter after a co-worker put something ridiculous on his teleprompter as a prank and he has to just roll with it. It’s hilarious.

  • @TheRepty818
    @TheRepty818 9 ปีที่แล้ว +342

    I dissagre about Zant. I thought that was a wonderful twist. You spent the entire game terrified of that guy, and when you finally get to know him he turns out to be a total loon. I loved it.

    • @Beos_Valrah
      @Beos_Valrah 9 ปีที่แล้ว +72

      TheRepty818 I liked the fact that Zant himself actually wasn't strong at all, and that his power was given him by Ganondorf. Without Ganondorf, he would be nothing.
      I love these twists where you suddenly see the true enemy behind the scenes who initiated it all.

    • @TheRepty818
      @TheRepty818 8 ปีที่แล้ว +55

      DrTheKay Gr8 b8 m8. Trollolololol

    • @nowun6043
      @nowun6043 8 ปีที่แล้ว +65

      +DrTheKay You're freaking out over a TH-cam comment, I'd have to wonder if you're the 3 year old moron given your straw man argument.

    • @Neogears1312
      @Neogears1312 5 ปีที่แล้ว +22

      i feel like it was just handled poorly. dmc3 is a game that does this really well with arkham/jester. arkham is this brooding evil mcevil guy who gets off on the idea of evil to the point he kills his wife to be more evil. he is of course also disguises himself as the jester an obnoxious coward that seems really incompetent even in his fights. this connection is only revealed come mission 13 he defeats everyone and claims the stage as the main antagonist and really highlights the most important part of this kind of twist ; expectations. zant is expected to be like darth vader but he's actually more relatable to kefka palazo minus the competence. arkhams reveal shows he's not the complete stoic but in actuality a massive nutjob with no grip on reality, but is still intimidating because of this, arguably more so. it also helps that unlike zant arkahm defeats you, and two other boss fights (one of which being the final boss of the game) with a single sweep kick showing you had good merit to be afraid of him where zant just gets demoted to an over glorified boss rush and a baloon you pop afterwards.

    • @dmas7749
      @dmas7749 5 ปีที่แล้ว +6

      @@Neogears1312: yeah, arkham was great, and i liked the kefka comparison too, it feels like they drew inspiration from that for zant but didn't fully comprehend what made kefka a great villain

  • @Schoo_Schoo
    @Schoo_Schoo 10 ปีที่แล้ว +429

    Discourage the player to go for a 2nd playthrough? Ha! I played through and completed the game 26 times.
    I have problems.

    • @TinyDancerX99
      @TinyDancerX99 10 ปีที่แล้ว +10

      I've beaten Bioshock almost 30 (lost count around 18 and still beat a couple times a year) but it's not nearly as long...anyone else?

    • @CharlieilrahC
      @CharlieilrahC 10 ปีที่แล้ว +85

      52 hours of a boring start? Yes, you definitely have problems. Now if you excuse me, I have to go complete Ocarina Of Time for my 132nd time...

    • @Schoo_Schoo
      @Schoo_Schoo 10 ปีที่แล้ว +40

      Charlie Turner
      Well you can skip cutscenes in Twilight Princess, so the runs go pretty quick.

    • @Rislear
      @Rislear 9 ปีที่แล้ว +6

      I once borrowed it from a friend for the gamecube and got to the twilight palace before i had to return it but later i bought it for the wii and completed it from the start

    • @bruhsketit9195
      @bruhsketit9195 6 ปีที่แล้ว +1

      That means you should be at 33 plays through by this point

  • @demonpirate5453
    @demonpirate5453 8 ปีที่แล้ว +27

    16:00 thank god you acknowledged this! bugged me so much, especially when I'm running through Hyrule Field feeling like a badass hero with the music then I get near an enemy... *blech*

  • @famguy2101
    @famguy2101 8 ปีที่แล้ว +20

    funny though, you stated one of the good changes was the fact that rupees are returned to chests if the wallet is full. Apparently, for some reason, this feature was removed for the HD remake

  • @Yaymaze
    @Yaymaze 10 ปีที่แล้ว +24

    Actually there is the option to turn off pointing at the screen for aiming, which makes the flying mini game use the analog stick instead.

  • @sagewaterdragon
    @sagewaterdragon 10 ปีที่แล้ว +65

    Christ, this game was my childhood. When I was younger, according to my save file, I put over 70 hours into it. I know that it doesn't even have that much content, but the world is just entrancing. I spent hours just riding through the fields and finding things. I wasn't that good at locating things, really, so I was still finding stuff hours and hours into it. However, I replayed it a few months ago, and I realize how... hollow it felt. I feel that if this game had been made on more modern hardware, it would've been superior in a multitude of ways. For example, a lot of cutscenes suffer from extremely stilted animations. This ruins the suspense in a lot of moments such as Lanayru's presentation.

    • @mikeluna2026
      @mikeluna2026 3 ปีที่แล้ว +13

      Well, all older games will feel limited or stunted in some way as they age. Since new games are released which progressively raise our standards.

  • @AldentheBlue
    @AldentheBlue 9 ปีที่แล้ว +18

    Something that really annoyed me about the Palace of Twilight was the sword upgrade. Or should I say, the cool and handy sword upgrade that is only useful in that dungeon. Who thought that was a good idea? "Oh, hey, let's reward the player by giving the Master Sword an upgrade since it's nearing the end of the game! But it can only be seen or used in this dungeon!
    Just let us keep it.

  • @TopMostFlavor
    @TopMostFlavor 11 หลายเดือนก่อน +6

    That section about voice acting around 17:00 aged very well

    • @xPrecisionx
      @xPrecisionx 10 หลายเดือนก่อน

      yea the voice acting in tears is one of the weakest aspects of the whole experience

  • @Garrette63
    @Garrette63 9 ปีที่แล้ว +129

    Twilight Princess doesn't really deserve the hate that it gets. It was a game made to address the outcry from the fans of OoT who hated WW. I feel like it succeeded. It takes OoT's gameplay and improves and modernizes, as well as expanding the world and dungeons in a natural way. The real truth of the matter is that Nintendo could make the best game of all time and the people who claim OoT is the best game ever will still continue to say that. People tend to latch on to the first Zelda they played, or the one that appealed to them the most. I had the original Zelda when it was new, and played it again and again. Link to the Past is really the one that sat the best with me though, and it's still my favorite to this day. It's why I think they should make more 2D Zelda games like it, and less like Phantom Hourglass and Skyward Sword. Other people don't care for the 2D Zelda games at all, and feel like they're the worst in the series.
    Tl:dr This game was made for a specific reason and targeted a specific group of the fanbase. The sale of the game reflect this, and no amount of internet comments from me or anyone else will change the truth. Twilight Princess was a very successful game, and actually one of the most focused games in the entire series.

    • @Garrette63
      @Garrette63 9 ปีที่แล้ว +7

      Have you seen the owl in OOT? And difficulty isn't that great of argument, all of the Zelda games are relatively easy. Zelda 2 is by far the hardest.

    • @Garrette63
      @Garrette63 9 ปีที่แล้ว +2

      I agree with you. The 2D Zelda games are more difficult in general, but most of those aren't exactly challenging either unless you're a more casual player. Moving the games into 3D lowered the challenge even further, and made them take longer to complete instead. As I said, Zelda 2 was definitely the hardest by far, and it's also the least liked.

    • @17Haru17
      @17Haru17 9 ปีที่แล้ว

      ***** The challenge in Zelda is all about the puzzles.

    • @leeroynewman
      @leeroynewman 9 ปีที่แล้ว +1

      Garrette "Most focused" i see you never played majora mask

    • @17Haru17
      @17Haru17 9 ปีที่แล้ว +1

      ***** Majora's Mask wasn't really 'focused'. I mean, sure, it too was a great game, but by its very nonlinear nature it isn't 'focused', but rather spread out.

  • @KiTheMC
    @KiTheMC 9 ปีที่แล้ว +17

    In my opinion the "Hidden Village" is my favorite place in all of Zelda. I LOVE the western theme to it, I LOVE the feeling of killing the bulblins with my bow, there are SO many buildings to explore inside, I think it is odd for all of those cats to be in there, I like the howling stone song, it's fun talking to the Cucco, it's kind of a twist to see a person still living there, and MUCH MUCH more to love about this place. I have a saved file just to do the "kill the bulblins" section.

    • @cosettapessa6417
      @cosettapessa6417 ปีที่แล้ว

      I always thought cats were there for the old cat lady ahahahah

  • @TheKSH991
    @TheKSH991 8 ปีที่แล้ว +54

    I would love to hear your thoughts on TP:HD , like what you did with windwaker , I feel like they improved on some aspects , like the vine climbing is faster and the bug hunt is much shorter

    • @DZ-rt7hb
      @DZ-rt7hb 8 ปีที่แล้ว +17

      +TheKSH991 the tears of light hunt was still pretty annoying in the HD version. A little bit less annoying but still pretty annoying. The fact that they changed the vine climbing animation was good tho.
      Thing is, they still left a lot of things that needed fixing (imo) unchanged, like the fact you move extremely slow while walking on walls (with the iron boots in the 2nd dungeon), they didn't include a way to switch between day and night (of all the things that needed fixing this was imo the most important one, just why?), they left the issue with Midna´s Lament in the remaster, etc...
      Also some of the improvements felt like missed oportunities tbh. The Ghost Lantern was alright but honestly, a way to switch between day and night would have been WAY more useful for Poe hunting. Also, the new dungeon is just a Cave of Ordeals in Wolf form. I was expecting a real dungeon, with puzzles and shit...
      So long story made short: the HD Remaster improves the game in some aspects but at least imo, the improvements are minimal.

    • @gloopyus
      @gloopyus 7 ปีที่แล้ว

      +Scott2781 i agree

    • @TheKSH991
      @TheKSH991 7 ปีที่แล้ว

      Scott2781 tbh I agree with you , but i still would like to hear Matthews thoughts on it 😅

    • @JealousBishop
      @JealousBishop 7 ปีที่แล้ว +4

      +TheKSH991 Twilight Princess highly needed a remake. When WW HD came out, I wondered why it wasn't Twilight Princess, which was quite dated.

    • @TheKSH991
      @TheKSH991 7 ปีที่แล้ว +1

      JealousBishop WW came before twilight princess dude , plus WW is like a no brainer when it comes to thinking about making a remake , it's graphics are timeless , in fact if I didn't know WW ever came out on the gamecube I would have thought it was a brand new zelda game

  • @b0tster
    @b0tster 10 ปีที่แล้ว +34

    Looking back on this.. I really liked your humor in the earlier review and I would like to see it come back. Just how you tell a joke with the exact same serious tone as the review just gets me by surprise all the time. And the fact that they only last a few seconds makes sure that it doesn't get boring, and nothing is forced.

    • @ALocalClown
      @ALocalClown 10 ปีที่แล้ว +2

      I'd say the humor is still there, the Demon's Souls video has many genuinely laugh out loud moments. I think the Team Ico games are just... a bit too serious for humor. Like, they're just TOO good to not say "let's sit down and talk about some serious shit".
      I love the humor too, but the latest videos I feel, gain a lot from lacking humor.

    • @b0tster
      @b0tster 10 ปีที่แล้ว +4

      True.
      I did really enjoy drunk mat. I just hope to see more in the future :D

  • @Anzariel
    @Anzariel 10 ปีที่แล้ว +61

    I personally hated the fight with Ganondorf, him hiding behind the princess, then transforming into a beast in anger then running away from you, the one person he wants to crush permanently, THEN finally calming down for a 1 vs 1 battle is totally out of character and flirts with cowardise.
    Remember, in Ocarina of Time, you pissed him off so much he punched the floors off his castle just to get you. He then crumbled his home over your head and then, finally, snapped out of control.

    • @ChimerFox
      @ChimerFox 10 ปีที่แล้ว +4

      Different ganondorf, they are all different incarnations

    • @RockrGrrl
      @RockrGrrl 10 ปีที่แล้ว +30

      ChimerFox Actually it's the same Ganondorf. On most accounts, you're correct, but in this case it's the same one as in Ocarina of Time.

    • @Anzariel
      @Anzariel 10 ปีที่แล้ว +1

      That's what I thought too. Ganondorf is invincible, only thing that can be done is to seal him and wish him farewell.

    • @Anzariel
      @Anzariel 10 ปีที่แล้ว +1

      and the two zelda on the NES, and the skyward sword one even if I hated it. We never see him die for good and it's never even once stated that it is not the same one.

    • @Anzariel
      @Anzariel 10 ปีที่แล้ว +2

      He was petrified. I bet you 10 bucks that removing the sword will make Ganon fleshy again in the following minute.
      Also, Petrification can be reversed in a number of ways. Dispel magic and Break Enchantments are good ways but if you're going *by the book* then it wouldn't work. The petrification was not an arcane spell but rather a special effect of the sword meeting it's nemesis. If you treat this case as you would a basilisk then Stone To Flesh will work, as does a Wish or Miracle spell and their limited counterpart. If you have nothing like these, just smash the statue and resurrect the bastard. If you're not nosebleeding yet and get the joke then hey, you're amazing. If not you missed something good when you were young. DnD was amazing.

  • @oxenford539
    @oxenford539 8 ปีที่แล้ว +268

    the gamecube version is the definitive one - for the most obvious reasons that it sees link as being left handed and that the world map in the GC version is the correct way round. the wii version is just a port.

    • @dialMARK4action
      @dialMARK4action 8 ปีที่แล้ว +87

      +Joshua Oxenford A very good port in fact, that severely improves aiming. The map critique depends on which one you played first, otherwise it's a mute argument. And Link being left-handed, although a neat tradition, is (and sorry if I come off as mean) one of the stupidest critiques you can give to an overall game. It really does not, in absolutely no way, hinder the enjoyment or diminish the quality of the overall game.

    • @oxenford539
      @oxenford539 8 ปีที่แล้ว +18

      I just liked the fact that link used to be left handed. I can't think of a single other lefty in video games. I'd also argue that the direction of the map in twilight princess is VERY important. Imagine a game based in the real word with Asia, Europe, the Americas, etc. Now imagine that the game developers flipped the world map... yea, It would be wrong. Hyrule has always been a specific way around and flipping it takes away from the lore that the series has presented over the last 30 years. The wii port didn't present itself as a 'master quest' style flip of the map either, but rather, it was flipped just to make link right handed for right handed people who'd be using the wii remote. This seems fine, and i'd have though it a fair reason to flip the game, if it wasn't for the absence of a left-handed game mode for lefties. Personally i'm right handed - I just think it's wrong to purely cater to only one group of people and ignore rest like that, especially at the expense of diminishing the canon of the game's lore.

    • @oxenford539
      @oxenford539 8 ปีที่แล้ว +11

      spin attack can be instant and not charged in the GC version too. just like in ocarina of time, just rotate the stick quick and hit the attack sword button. it will do an instant spin attack. as for the wii version releasing first, that was only true in some places. several areas got a simultaneous release of the two. and as long as you're mentioning controls, riding epona in the wii version sucks cos the camera is always defaulted right up the horse's ass, where as you have proper control to combat that issue in the gamecube version. i know that's a pedantic point - but so was the point about spin attacks, which was false anyway.

    • @oxenford539
      @oxenford539 8 ปีที่แล้ว +8

      well the argument was about the gamecube vs wii version being the definitive version - the release isn't a mark against the wii version. i was just correcting the misconception that the wii version was released 1st everwhere. interesting note though: the wii version doesnt run at a higher resolution despite being 16:9. the wii version actually cuts out a lot of the picture. it just cuts the top and bottom of the image away to make it run at the wii's native 16:9. the reason gamecube games still run at 4:3 when played on a wii is because the wii actually has a gamecube inside it also, pretty much - and it just launches the game via that. so although 4:3, you actually get more picture on the gamecube version.

    • @TMitch3105
      @TMitch3105 8 ปีที่แล้ว +3

      +Joshua Oxenford Technically, the wii version should be the definitive one, as it came out first. Although, I do understand that Nintendo developed it with the gamecube in mind.

  • @JoshKall
    @JoshKall 9 ปีที่แล้ว +71

    26:20 You actually can look downwards using the cucco by holding backwards on the control stick to slow down.
    26:30 You can skip this cutscene using the minus button
    26:45 Actually you CAN turn the motion controls off for this mini game. Just disable the pointer in the menu.

    • @tadaokou4919
      @tadaokou4919 3 ปีที่แล้ว +7

      There were a lot more misssteps in this video but yeah, those were big ones.

    • @GreenEyedDazzler
      @GreenEyedDazzler 2 ปีที่แล้ว

      No way to look down without slowing down is dog shit

    • @Thierce
      @Thierce ปีที่แล้ว +7

      the game never explains or hints at this at any time tho :(

    • @cosettapessa6417
      @cosettapessa6417 ปีที่แล้ว

      @@Thierce true

    • @hypotheticaltapeworm
      @hypotheticaltapeworm 7 หลายเดือนก่อน +1

      ​@@ThierceGod forbid you open the menu and notice the thing that says "options"

  • @Razorslash
    @Razorslash 9 ปีที่แล้ว +46

    I'm surprised you didn't mention the incovenience of having no way to manipulate time in this game, especially since the poe sidequest is partially affected by the day and night system, which can become an annoyance.
    That, and the fact that the Ooccoos are the most godawful-looking characters in the entire franchise. God I hate those... things.

    • @ShyGuyXXL
      @ShyGuyXXL 9 ปีที่แล้ว +16

      I never finished the poe sidequest precisely for that reason. There's also no way to know where the ones you've missed are or which ones you've already gotten so if I wanted to get the last remaining ones I'd have to check every last corner of the world and wait for daytime to pass every single time. Fuck that.

    • @L33PL4Y
      @L33PL4Y 9 ปีที่แล้ว +8

      Glad I wasn't the only one waiting for him to mention that, considering it's a horrendous game design flaw and arguably the biggest flaw in the whole game.

    • @SherlockHyde
      @SherlockHyde 8 ปีที่แล้ว +8

      +Razorslash I was about to argue that Tingle is actually the most godawful-looking character, but then I remembered those soulless eyes...those green nipples...
      Man, Ooccoos are the WORST.

  • @thegooseinator9614
    @thegooseinator9614 7 ปีที่แล้ว +158

    The art direction in this game is fantastic, every dungeon and area feels completely visually distinct. This is overall my favorite Zelda game despite the slow start (which built immersion for me) and odd story structure. It's also the easiest Zelda game to recommend considering everyone and their mother seems to have a Wii tucked away somewhere, and I'm certainly not recommending Skyward Sword.

    • @StevenoftheDead
      @StevenoftheDead 7 ปีที่แล้ว +1

      why wouldn't you recommend Skyward Sword? i haven't played it, but i heard only positive things about it

    • @thegooseinator9614
      @thegooseinator9614 7 ปีที่แล้ว +22

      +Arden Thomas It's the worst 3D Zelda game. The controls rely too much on motion and really limit the game's mechanics (and sometimes just borderline don't work), and the game reuses the same environments over and over to pad out the length with boring fetch quests. The one thing I can say for it as a positive is that the Zelda character in that game is easily the most compelling she's ever been, so the otherwise standard story feels more motivated. Still, Twilight Princess is better in almost every way (even if it too has its share of fetch quests XD).

    • @adelin081
      @adelin081 7 ปีที่แล้ว +5

      Worst? It was my favorite. I like it more than ocarina of time, twilight princess or windwaker. I haven't played majora's mask though. I never had problems with the controls and I didn't even own an original motion plus, just a cheap chinese one.

    • @thegooseinator9614
      @thegooseinator9614 7 ปีที่แล้ว +12

      I'm assuming what you liked about Skyward Sword was the story, so I would absolutely recommend Majora's Mask. One of the best stories in any game ever.

    • @mrpolybius6487
      @mrpolybius6487 7 ปีที่แล้ว +8

      TP might have been the worst 3D zelda I've played, and I've played them all

  • @rogerfvb
    @rogerfvb 9 ปีที่แล้ว +72

    I just finished the GameCube version of this game and from what I see it is far superior to the Wii version. With nearly full camera control and no motion controls, the gameplay feels very solid and similar to the N64 games. I played a little bit of the Wii version beforehand and the motion controlling of the swordplay was boring and not needed.
    By the way, the Dolphin emulator provides a far better graphical experience (on an average of 760p-1050p) than the blurry console resolutions.
    All in all I felt the game was maybe a little too easy. I only needed Google help finding the last 14 poe souls because I wanted to finish the game faster. Some dungeons got me stuck but mostly because of my own stupidity, not that they were too hard.
    Unlike most people, I didn't feel that Ganondorf "cheated" his way into this game's story. Ganondorf was foreshadowed at least twice before his reveal. The thing that actually bothers me is how Zant becomes a joke after entering the Palace of Twilight. He was a pretty good villain before becoming that high-pitched voiced crazy guy.
    I didn't hate Ganon's inclusion and the finale with Hyrule Castle was extremely epic, except for the fact that the dungeon is VERY short for what it builds itself up to be.
    I haven't beaten The Wind Waker yet so I can't compare TP to it. But comparing to OoT and MM it's an okay game, pretty fun with a great atmosphere of darkness and excellent music. The Hyrule Field theme is absolutely great.

    • @MattRenfroe
      @MattRenfroe 8 ปีที่แล้ว +12

      +Roger França I don't think that he's saying that the Gamecube version is worse, more so the Wii version is simply the one Nintendo wanted us to play, making it the "intended version."

    • @JealousBishop
      @JealousBishop 8 ปีที่แล้ว +2

      +Roger França OoT got along with no full camera control. That's the point of Z-targeting. Motion controls are perfectly fine. It's just a glorified button. Unless you have severe arthritis, I don't see how it can be an inconvenience. "boring and not needed." What a horrible critique. Boring, yes, but are you saying shaking a Wii Remote is supposed to be funner than pressing a button. "Not needed". It is very needed in this case. I see more of a hardware mistake than game mistake. The lack of a button makes it pretty much essential to remap the B button.

    • @JealousBishop
      @JealousBishop 8 ปีที่แล้ว

      ***** It' an adventure game, not an RTS or MOBA where precision is a must. When is the last time you got completely screwed over in Skyward Sword because of motion controls?

    • @Mathias600RR
      @Mathias600RR 6 ปีที่แล้ว +2

      Difference here is that the motion controls in Skyward Sword actually work, and you can walk around in first person to explore new areas which kinda solves the camera problem.
      TP's controls were so horrible that I couldn't even bother finish the game.

    • @Tpdude046
      @Tpdude046 5 ปีที่แล้ว +1

      Mathias600RR That’s pretty pathetic, honestly.

  • @LiveAnotherDaveActually
    @LiveAnotherDaveActually 8 ปีที่แล้ว +41

    Man I hope they fix the issue with Midna’s Lament in TP:HD.

    • @eskimobro5025
      @eskimobro5025 8 ปีที่แล้ว +45

      +LiveAnotherDave unfortunately they didn't

    • @1gnore_me.
      @1gnore_me. 8 ปีที่แล้ว +1

      +eskimobro yep :(

    • @JeY_k
      @JeY_k 8 ปีที่แล้ว +16

      +LiveAnotherDave I sincerely hoped for that too but alas this was more of a rushed port than anything else. The game is great, but it could've been better with several tweaks. One of those is Midan's Lament, which didn't make it in... somehow =\

    • @imthesourceofallyourproble6537
      @imthesourceofallyourproble6537 7 ปีที่แล้ว

      LiveAnotherDave s SPOILER ALERT : unfortunately they did not

    • @k-leb4671
      @k-leb4671 6 ปีที่แล้ว

      What a jip!

  • @Yukinari2007
    @Yukinari2007 8 ปีที่แล้ว +34

    After watching the TPHD retrospective that the Nintendo Devs did, its funny how right the phrase "Ocarina but bigger" is.
    They wanted the game to be bigger to match the realistic style thanks to improvements in hardware since the N64.

    • @thatguywascool
      @thatguywascool 8 ปีที่แล้ว

      It frustrates me when some tp fans pout this as if its a good thing. oot had its thing, ya know let tp do what it wants.

    • @conversationtosaurusrex
      @conversationtosaurusrex 6 ปีที่แล้ว +17

      It frustrates me how some Ocarina of time fans, Fail to see that the songs being continued looped is what is annoying. At least Twilight Princess mixed it up, But Ocarina of time you ether get looped music when outside, Or Nighttime noises instead of Music that goes well with the environment. Not to mention, No Music Exist's on Hyrule field at night.

  • @mphylo2296
    @mphylo2296 7 ปีที่แล้ว +92

    You are right to be skeptical of voice acting in Zelda, Matthewmatosis, but I have one thing to say to that:
    "Open your eyes"

    • @baldman7738
      @baldman7738 7 ปีที่แล้ว +5

      I understood that reference

    • @MrNorbo95
      @MrNorbo95 7 ปีที่แล้ว +12

      Made me laugh when I heard him say that he was certain it would be a trainwreck. Looks like it's going to be great in BotW.

    • @mphylo2296
      @mphylo2296 7 ปีที่แล้ว +6

      ***** It looks outright revolutionary, at least by the standards of Zelda. I'm excited to say the least.

    • @MrNorbo95
      @MrNorbo95 7 ปีที่แล้ว

      M Phylo Same!

    • @tylerchristou2001
      @tylerchristou2001 7 ปีที่แล้ว +21

      I CAN"T WAIT TO BOMB SOME DODONGOS!

  • @get_electrocuted872
    @get_electrocuted872 9 ปีที่แล้ว +8

    Great review as always Matt!
    35:15 This part particularly hits home for me. lol
    Zant was such a cool, menacing villain. By far my favorite in the series. It's a shame the team didn't didn't expand more on his 'true' character and just decided to replace him with a completely out of character counterpart.
    A very impompetant storytelling decision, really. It kind of makes me want want to see an alternate fan-version of the ending (if not the entire game) to give Zant the proper characterization he deserves. I'd also like these improvements applied to the other lost potentials in the game (wolf Link, shadow realm, etc.)

  • @samwellcheck562
    @samwellcheck562 ปีที่แล้ว +8

    Matthewmatosis: "...if they actually attempt full-on voice acting, I have no doubt that it will be a trainwreck."
    Breath of the Wild: "the prophecy has been fulfilled."

  • @peckc16
    @peckc16 3 ปีที่แล้ว +16

    While I agree the Wii version is likely Nintendo's preferred way for you to play, this is undeniably a GameCube game first and foremost. They just slapped some motion controls on and mirrored the screen to accommodate right handedness.

    • @lyleinnoe2210
      @lyleinnoe2210 2 ปีที่แล้ว +1

      I’m curious: was the UI mirrored as well or is the map on the left on both versions?

    • @chimanruler15
      @chimanruler15 2 ปีที่แล้ว +3

      @@lyleinnoe2210 The map is on the left in both versions.

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 9 ปีที่แล้ว +169

    Now THIS is what I call a review. Your reviews go into so much detail.

    • @UltraHylia
      @UltraHylia 5 ปีที่แล้ว +12

      What, a hate rant on the game full of pointless nitpicks because there's nothing actually bad about the game is a good review?

    • @SophiaLilithUwU
      @SophiaLilithUwU 5 ปีที่แล้ว +15

      There's plenty bad about the game.
      The fact that it barely got anymore meaningful story going on that OOT, yet features way more cutscenes.
      The absolutely tedious first 30 minutes.
      The lack of functionality for the wolf form.
      The abyssal climbing speed.
      The fact that Zelda could have not been in this game and nothing really changed.
      The fact that Ganon could not have been in the game and it would probably better for it.
      The absolute destruction of Zant's character.
      The completely pointless cut scene after the fused shadow is completed, which serves no purpose at all except trying it's hardest to be edgy.
      The encounter music taking priority over Midna's Lament is an immersion breaking disaster.
      The fact that Hyrule Castle Town seems to be brimming with live but there's nothing really in it.
      The fact that the citizens don't even react to the castle being apprehended. Another immersion breaking disaster as well.
      The sidestory of the Ilya being resolved way to late at a point where many players probably forgot about it all together.
      The absolutely dated looking graphics. Link looking like a wooden puppet when ever he's supposed to express emotion.
      The non-optionality of the controls.
      The fact that it's way to willing to be like OOT and not like it's own game.
      Non of these are mere nitpicks at all

    • @UltraHylia
      @UltraHylia 5 ปีที่แล้ว +13

      "The fact that it barely got anymore meaningful story going on that OOT, yet features way more cutscenes."
      What? TP has way more story than OOT - there's Zant and Midna's backstory, Ganondorf's execution, the entire world becoming engulfed in Twilight. The only story in OOT is some boy has to collect stuff and kill an evil guy.
      "The absolutely tedious first 30 minutes."
      This is the only point I agree with.
      "The lack of functionality for the wolf form."
      The wolf form allowed for some great secrets in the overworld - 12 years later and I'm still finding some of them.
      "The abyssal climbing speed."
      The climbing speed wasn't that bad. They improved it in the HD remaster anyway.
      "The fact that Zelda could have not been in this game and nothing really changed."
      Would you make that same comment about Majora's Mask? That game doesn't feature Zelda at all and people still love it.
      "The fact that Ganon could not have been in the game and it would probably better for it."
      Again - other Zelda games like Majora's Mask, Skyward Sword, the DS games, The Minish Cap all have no Ganondorf and they mostly don't get hate.
      "The absolute destruction of Zant's character."
      How was his character destructed? Zant just revealed his true personality later on in the game. Not only that - he killed Ganondorf!
      "The completely pointless cut scene after the fused shadow is completed, which serves no purpose at all except trying it's hardest to be edgy."
      It's not pointless and it's not edgy. It's a warning to Link about greed and power. You know the lack of story you were complaining about earlier? This contributes to it.
      "The encounter music taking priority over Midna's Lament is an immersion breaking disaster."
      It created more immersion for me. Midna's Lament gave me a sense of urgency, and the enemy music looping in gave me a sense of danger.
      "The fact that Hyrule Castle Town seems to be brimming with live but there's nothing really in it."
      Telma's Bar? Malo Mart? Agatha? The (pointless but still there) fortune-teller? Hyrule Castle itself?
      "The fact that the citizens don't even react to the castle being apprehended. Another immersion breaking disaster as well."
      That's because the citizens cannot see the castle barrier. Only Link, Midna and Zelda can. And it didn't break my immersion.
      "The sidestory of the Ilya being resolved way to late at a point where many players probably forgot about it all together."
      Illia's sidestory may have been a bit late, but I certainly don't think players forgot about it. It was more of a reminder of Link's Ordon life and why he needs to save the world.
      "The absolutely dated looking graphics. Link looking like a wooden puppet when ever he's supposed to express emotion."
      The graphics aren't dated. They're better than Skyward Sword and Ocarina of Time. Link never expresses emotion? Look towards the end of that "pointless cutscene" you mentioned earlier. He doesn't show much emotion in any of the games as the players are supposed to have their own image of him.
      "The non-optionality of the controls."
      Just avoid the rubbish Wii version. 99% of Wii games have this problem - including other Zelda games like Skyward Sword.
      "The fact that it's way to willing to be like OOT and not like it's own game."
      OH GOD I'M DEALING WITH ONE OF THESE ZELDA FANS. LET'S GET THIS STRAIGHT. TWILIGHT PRINCESS IS A GAME ABOUT AN ORDINARY FARM BOY WHO HAS TO TURN INTO A WOLF AND TRAVEL BETWEEN TWO REALMS TO DEFEAT TWO EVIL VILLAINS. OCARINA OF TIME IS A GAME ABOUT A FAIRY BOY TRAVELLING BACK AND FORTH THROUGH TIME TO KILL A KING WHO RUINED HYRULE MARKET. *THEY DO NOT MATCH.* IF TP WAS ANY LESS LIKE OCARINA OF TIME, FANS WOULD COMPLAIN THAT IT'S NOT ZELDA.

    • @SophiaLilithUwU
      @SophiaLilithUwU 5 ปีที่แล้ว +8

      Links live is in jeopardy because his secluded forest villiage is attacked by an evil force. He sets out on a journey into Hyrule in order to fix that's wrong. He later learns that a foreign force (which in the same force attacking his village) has infiltrated Hyrules court and causes trouble all over the country, while Zelda is powerless to do anything. He then sets out to collect 3 items which will unlock a secet weapon to smite evil. During this quest he is confronted with the various problems of the peoples of the land and afterwards he has a stand off with the main villian and everthing goes awry. He enters the temple of time and takes the Master Sword. Hyrule Castle is captured by Ganondorf. Link sets out to collect 5 more items in order to progess and open up the final dungeon.
      He then enters Hyrule Castle and has a face of with Ganondorf, who changes into a boar.
      Which game's story did I just summarise?
      2. That fact alone doesn't remedy the fact that the Wolf has about as much functionality as *one* transformation mask from MM. Said MM has 4 more of those, countless other masks and a time travel mechanic, despite the fact that it had 1 year of dev time and came out a decade earlier.
      The wolf form and the shadow realm are supposed to be TPs main gimmick, just as sailing is for WW, masks and time travel is for MM, motion controls for SS, ect. It is utterly inexcuseable for a main gimmick to be so underdeveloped.
      3. I personally found the climbing speed to be dreadful but I guess that's up to personal preference.
      Ah yes, the the HD remake. Sorry but I'm not inclined to spend another 40 bucks just to buy the same game again + a few minor fixes and a dungon i can unlock by buying a toy.
      4. No I would not make the same point about about MM, because I staunchly believe that part of the reason MM is such a good Zelda game and such a great sequel to OOT is the fact that there is no Ganon, no Hyrule and (almost) no Zelda in it. MM had the balls to be entirely it's own thing and that's what makes it great.
      Thus I stand by my point: TP would have been a much greater game if neither Zelda nor Ganon had been in it. TP already introduced 2 perfectly great unique characters in Midna and Zant and should have spend it's time exploring their characters rather than shoehorning in Zelda and Ganon for the sake of nostalgica bait. Point is; TP DID have Ganon and Zelda, and they served no purpose. So I will critisise them accordingly.
      5. Also, SS did feature Ganon, the game just refuses to call him that.
      Demise looks, acts and fulfills the same role as Ganon.
      6. He was destroyed because there was very little build up to his eventual derangement. He was introduced as a calm and collected villian and stayed this way for most of the game until it was time for his boss fight.
      Had we seen him lose his cool slowly but steadily because Link crossed his plans way to effectively I would not complain about this.
      Essentially my problem is this: Zant was the driving force behind everthing that happened in this game up to this point, he has a personal connection to the heroes sidekick, which is a great setup for a main villian. The the game just goes: Nah, this guy is a loon and Ganon was behind it all. ( who btw has done jackshit throughout the course of this game) It was a cheap twist for the sake of having a twist and for the sake of shoehoring Ganon into the game.
      Zant as a character was wholly underutilised, which is sad, be cause he, like Midna could have been the best thing about the game.
      7. It was utterly pointless and edgy. There is no point in warning Link of all people of abuusing power, because Link never ever considers this to be an option. It is not a theme important to his character. On my fist playthrough I admittedly thought it would be important for Midna later on, seeing how she tried to use an ancient and potentially uncontrollabe relic of great power for the sake of revenge, but the game never connects the dots on these things. Heck, it still astonishes me that Midna turning into a monster had no effect whatsoever on her character. It also never connects the theme to Zant who could also have been nicely woven into the narrative.
      Instead the scene is about Link and Ilya, neither of which desire power, nor consider abusing the powers they alread have ( in case of link). It is so utterly detached from everything going on in the game. If I think about TP I don't think of the game that made the use and abuse of power and how it can corrupt even the noblest of heroes it's central theme, because it didn't, which is also astonishing, cuz you'd expect the "Game of Shadows" to be about some sort of corruption. So really, I see no reason not to call it a pointless pseudo philosophical throwaway line.
      The game might aswell had Ganon go: "Remember kids, always eat your veggies" at some point. It was just as much to do with what's going on in the game and also "teaches the player a message for life."
      6. Okay there's 4 shops of interest to Hyrule Castle Town. Great. So the dev might as well just could have slapped 4 shops into the middle of Hyrule field and called it a day. Of course that's cheap but, pretending there is more to HCT by simply adding countless nps that you can't interact with is equally as cheap. It just creates an illusion of things goingon, supposed to distracting you from the fact that there is not much going on.
      7. That's a cheap cop-out. The citizens SHOULD have reacted to whats going on around them. And if it is actually true that the citizens cant actually see the barrier, thats a decision the writers made, and as such a decision they also *not could have made*. That is one of the very things that made both OoT and MM so great. The nps reacted to what was going on around them and thus it felt more real to the player. In TP there's no urgency invoked to actually fix the probelm of the Casle being apprehended.
      I just thought: "yeah I can't do shit about it and nobody seems to care anyway, so whatevs. Guess we'll get to then when the story line decides to."
      8. And even after that cutscene he still looks incredibly wooden. The point is that the game tries to emulate a realistic artstyle, but fails at this because the console can't handle it. But that's a general problem with realistic artstyles. A few years later a there will be newer and better technology to make the artstyle even more realistic and all previous instances will loook dated.
      Link absolutely should expess emotion often you have to look no further than WW to see why. There Link does it all the time and it's one of the reasons WW is such a great game. It characterises Link tremendously without the use of cutscenes, voice acting or text, which only a few lines that form his face, while simultanously not sacrificing the "Link as the vessel for the player" part. This only works because WW has a less realistic, cartoony, artstyle and that's why I'm not at all impressed by overly realistic games anymore.
      Ultimately TP tries way to hard to be edgy, yet, as Mathew pointed out, there's nothing really in it that compares to previous instances in the series where actual scary or atmospheric shit was invoked.
      OoT, MM and even WW all feature things that are way more creepy than anthing TP presents, which is utter irony, considering that WW is the most lighthearted of the bunch.
      (I'd actually argue that Links wooden looking features in TP are even creepier than any of these, because porcellain dolls are fucking creepy, but i doubt that was the intention.)
      9 Just because other Zelda games have this problem too, doesn't mean it's not a problem here.
      10.
      -TP has largely the same story as OoT.
      -It begins with a plant dungeon, a fire dungeon and water dungeon, then the objective shifts and one has to enter 5 more dungeons.
      -It features adult link and a more realistic artstyle.
      -Zelda and Ganondorf are in it (albeit they both serve less active rolls).
      -Both feature a temple of time, with the same music playing in it, where link has to set the master sword into it's pedestal to open up a portal.
      -It features the traditional Hyrule, with both hyrule castle and Hyrule field.
      -The first temple after the objective shift features 4 poes who stole flames which Link needs to retrieve in order to progress, it is also a sand dungeon where you need to shift forms in order to progress as well, reminicent of the Desert Colossus.
      -The Lost Woods, full with Sarias song and Skull Kid.
      -Epona returns and is even used for the title sceen (which is one of the most strikingly obvious references to OoT).
      -Goma and Morpha are both in the game as well.
      -Even the Hylian shield returns, for the first time since OoT.
      (He actually goes over this at the end of the video, have you not watched it?)
      Also fuck those people that say TP would have been bad had it been too different.
      As Matthew rightly pointed out, part of the success of the Zelda series is thanks to it's willingness to give unique spins to it's formula.
      The only thing that sets TP apart from OoT is the shadow realm and the Wolf from, both of wich are heavy underutilised. TP had the potantial to be a great Zelda game, had it been allowed to be it's own thing. Sadly it wasn't and rather panders to nostalgia and edgyness boners. Which is a shame, since even though i am highly critical of some parts of the series, it's not like I don't want them to be good. The inverse is true. I want every Zelda game to be good, which is why I am so critical of it.

    • @A.S.28
      @A.S.28 5 ปีที่แล้ว +3

      A Google User Idiot

  • @matheuslarrubia7619
    @matheuslarrubia7619 4 ปีที่แล้ว +30

    "The music isn't as memorable as in previous titles". What?

    • @legrandliseurtri7495
      @legrandliseurtri7495 4 ปีที่แล้ว +5

      @Daniel Callahan Well, most of the soundtrack comes from other Zelda games.

    • @legrandliseurtri7495
      @legrandliseurtri7495 4 ปีที่แล้ว +6

      @Daniel Callahan Yes, that's important if you ask me. In a new game I want new music, not just repeated content. That may be a strange concept for zelda fans.

    • @saricubra2867
      @saricubra2867 4 ปีที่แล้ว +9

      "Isn't as memorable"
      WTF????
      -Hyrule Field.
      -Lake Hylia.
      -Midnas Theme
      -Boss Defeated.
      -Midna's lament.
      -Faron Woods.
      -Twilight.
      -Hidden Village.
      -Zant battle.
      -When you beat a boss and get a fused shadow/Mirror shard.
      -When Link makes that pose in the Eldin Bridge.
      -When Midna breaks the Mirror
      ...
      This is original music.

    • @gkgyver
      @gkgyver 4 ปีที่แล้ว +1

      Yeah, bullshit.

    • @wonderguardstalker
      @wonderguardstalker 4 ปีที่แล้ว +1

      Lament and Zant battle are the only two I can play in my head and I just replayed this

  • @Pan_Z
    @Pan_Z 7 ปีที่แล้ว +10

    Interesting fact: Midna's VA is actually speaking English, and that was distorted

  • @davidharris3728
    @davidharris3728 3 ปีที่แล้ว +6

    I remember my first impressions of Zant and thinking, wow, a cool new main enemy for the franchise, and my disappointment with Ganon being introduced at the very end.

  • @MSMProductionsCT
    @MSMProductionsCT 3 ปีที่แล้ว +34

    Even after playing every 3D Zelda game, Twilight Princess is still my favorite due to the large amount of dungeons, fun combat, large world, and epic climactic final boss fight.

    • @TROBassGuitar
      @TROBassGuitar 3 ปีที่แล้ว +15

      The relationship with midna is by far the best in any zelda game imo

    • @Thierce
      @Thierce ปีที่แล้ว

      @@TROBassGuitar thats probably because Midna is only in twilight princess

  • @cenedictbumberbatch95
    @cenedictbumberbatch95 5 ปีที่แล้ว +6

    "Nintendo shouldnt have voice acting in zelda (unless its giberish) because it would be a trainwreck" I played breath of the wild, you are an actual genius to have predicted this.

  • @ledvogs7799
    @ledvogs7799 8 ปีที่แล้ว +51

    Also I'd like to point out what seems like a glaring analytical flaw to your take on TP's Sword combat. The fact that all the enemies can be killed with standard swordplay does not remove the fact that some enemies can be killed faster or more efficiently with the expanded moveset. And it was clearly designed for the player to be able to do so in that way with some moves.
    I'm replaying the game for the first time in 9 years, and already this has become apparent. The toadpolis that spit at Link can be picked off with the bow, or Link can use the shield bash to reflect the shot. Or similarly with the tektites you could bait and swing at them or use the bow, but using the back slice is far and away the best way of killing them. Even the sumo mini boss in the Goron Mines I noticed you could bait the punch from the boss and then do a leaping slash, or get in his face, shield bash, and then do repeated pierce attacks. Not only does having the hidden moves being optional expand the ways in which to kill enemies, it also encourages experimentation and leads to a nice "ah HA" moment when you find what works best.
    Having the enemies designed to die at the hand of only one move bottlenecks the fight from the start and puts the fight on rails. With your example of the Darknuts being designed with the counter attack in mind, that is only the ever approach to killing those enemies that can be utilized, even when more than one Darknut in a fight is introduced. In TP, when taking on multiple Darknuts using the hidden moves make the fight significantly more manageable than baiting two or three swings at a time.

    • @wolfsyn4674
      @wolfsyn4674 8 ปีที่แล้ว +7

      +Led Vogs I figured out how to kill enemies the faster way on my first play through and... the fact that it was so easy didn't make it any more enjoyable. There's a complete lack of tension with the sword combat in Twilight Princess regardless of whether you're swinging your sword over and over or figured out how to do it in one shot.

    • @pokcow01
      @pokcow01 4 ปีที่แล้ว

      @@wolfsyn4674 Nothing a three heart challenge won't fix.

  • @LimeyLassen
    @LimeyLassen 8 ปีที่แล้ว +11

    The feeling I had from this game was a series of exquisitely beautiful elements that failed to form a cohesive whole. There are so many little things I loved, like the warm home of the yetis with the giant pot of soup, the zora queen, and the whole business with the stalfos warrior. But looking back on it I strain to even remember what Zelda's role in the story was, which makes me wonder if the game wouldn't have been better not being a Zelda game at all, but an original property. There was simply too much... stuff going on, in addition to the pressure of being a direct sequel.

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 6 หลายเดือนก่อน +1

      I’m very late to this but I like to think of this as majoras mask 2.0. It has nearly nothing to do with Zelda and it’s more focused on link as a character. It’s the legend of link if anything

    • @traviscunningham7062
      @traviscunningham7062 4 หลายเดือนก่อน

      More like the Legend of Midna.

  • @carmushroom
    @carmushroom 5 ปีที่แล้ว +2

    It’s rare that I lose complete track of time when doing something, but watching this video I did. Wonderful work, I wish more channels on youtube had this level of quality in their videos.

  • @EPiiCx5587
    @EPiiCx5587 10 ปีที่แล้ว +21

    I'm fine with Zelda having full voice acting, but as long as they keep Link silent, kinda like what they did with Metroid Prime 3.

  • @szotosan
    @szotosan 7 ปีที่แล้ว +3

    Nailed the predictions on voice acting in future Zelda games. Uncanny. Also your analysis style throughout your videos are amazing and I'm sorry I've only found them now. :)

  • @bluejay114
    @bluejay114 8 ปีที่แล้ว +9

    I wildly appreciate the time and energy you invested in editing these together. Nice work, and thoughtful commentary.

  • @eternalwings
    @eternalwings 7 ปีที่แล้ว

    Yours is my favorite channel on TH-cam. I rarely watch reviews at all, but I keep coming back to these Zelda reviews of yours. Fantastic. I hope you do a Breath of the Wild review that's just as extensive as these. Keep up the great work, dude, you are extremely good at this.

  • @KVisme
    @KVisme 5 ปีที่แล้ว +1

    I agree with your point about wanting interesting things on the map, but I'm not sure if anything could make running from point A to B more desirable than fast traveling to it after you have gone through it a couple times already. I'm glad you talked about the shift in music during battle it had been bothering me forever but I haven't heard anyone talking about it

  • @2shadowgamer2
    @2shadowgamer2 10 ปีที่แล้ว +70

    Maybe it is just me, but I played Ocarina of Time first when I was younger then when I was older I played Twilight Princess. Twilight Princess does borrow a lot from Ocarina, but in my opinion it is the better game and personally I think many people who don't like TP is blinded by nostalgia, but I might be wrong.

    • @SomeGuyWhoPlaysGames333
      @SomeGuyWhoPlaysGames333 10 ปีที่แล้ว +4

      Sometimes, it might be the case with Ocarina of Time. But not other games (unless they're think the first game is better than the rest) Also, it's expected that you played Ocarina of Time when you were younger since it came out 8 years prior. I like Twilight Princess. But I like other games better and it has nothing to do with nostalgia. Some say people only say MM is darker than TP cause of nostalgia. Nope especially since most people didn't even give MM a chance when it came out. MM is just a darker game.

    • @sagewaterdragon
      @sagewaterdragon 10 ปีที่แล้ว +23

      gameaddict51 Arguable. Both Majora's Mask and Twilight Princess are dark, but in very different ways. Majora was more about the inevitability of death and sorrow, while Twilight was more about betrayal and fear. Calling one darker than the other is doing a disservice to both.

    • @jeremyhalla1757
      @jeremyhalla1757 7 ปีที่แล้ว +2

      2shadowgamer2 My story is the opposite and I like Ocarina better. I just feel Oot is more fun and contains a better adventure

    • @dmc1673
      @dmc1673 6 ปีที่แล้ว +1

      In my opinion Majora's Mask is the best Zelda game. Ocarina of Time is prob 2nd. TP taking parts doesn't mean it's the same thing or as good..

    • @journeyman1218
      @journeyman1218 4 ปีที่แล้ว

      Agreed.

  • @m.alencar947
    @m.alencar947 2 ปีที่แล้ว +6

    I don't agree that the art style of Twilight Princess aged at all. I find very pretty despite have seeing modern with much more realistic design

  • @benmcavoy8804
    @benmcavoy8804 8 ปีที่แล้ว

    I really enjoy your vids man, i wish game reviews were all like this, its like you break down each game into a conversation about game theory and design process all while maintaining respect for the effort put into the game. One can tell you can put a lot of work into these, keep it up.

    • @hypotheticaltapeworm
      @hypotheticaltapeworm 2 ปีที่แล้ว

      He just bitched that it wasn't just Wind Waker again and said everything the game was trying to do didn't work because he didn't wanna like it.

  • @ClockworkOrangeImagination
    @ClockworkOrangeImagination 8 ปีที่แล้ว +1

    7:08 Due to several memory card swappings over 8 years, I can say that I love replaying this game over and over. Mainly because I always remember where I got stuck and try and redo it this time. Love this game as a GC title and a Zelda game.

  • @Forblaze7
    @Forblaze7 7 ปีที่แล้ว +28

    I don't know why, but I really can't remember much of Twilight Princess. I can probably play OoT and Majora's Mask blindfolded, and I have a pretty solid memory of Wind Waker and Skyward Sword, but some of the areas in this video just look totally foreign to me.

    • @3Rlink
      @3Rlink 3 ปีที่แล้ว +4

      I have the exact same issue but with Skyward Sword, because none of the places look like they are connected and part of a bigger world. Of any of the zeldas Twilight Princess feels the most like home to me.

  • @wolfpacsyxx
    @wolfpacsyxx 7 ปีที่แล้ว +164

    The GameCube version is way better honestly go play it

    • @TheGlasgowGamer
      @TheGlasgowGamer 7 ปีที่แล้ว +57

      Much, MUCH better than the Wii version. I could never got around the fact that the game was flipped.

    • @IcyShadows
      @IcyShadows 7 ปีที่แล้ว +2

      +wolfpacsyxx
      When you're with the NWO, you're with the NWO...

    • @wolfpacsyxx
      @wolfpacsyxx 7 ปีที่แล้ว +7

      4 Life

    • @homersams9015
      @homersams9015 7 ปีที่แล้ว +10

      What about the HD version?

    • @TheGlasgowGamer
      @TheGlasgowGamer 7 ปีที่แล้ว +25

      It is an awesome version of the game. It improved the wall climbing that TP Link was notably slow at, they added a lantern to let you know when Poe's Souls are around lessening the confusion of the originals. The graphics were preserved with a removal of bloom to show off the environments and characters models (unlike Wind Waker HD, which added a bloom effect to the water), you have an option to play the game like the GC version on Normal Difficulty and the Wii version (minus motion controlled sword play) on Hero Mode, which is a fantastic way to please fans of either version. Like Wind Waker, many of the items use the gyro control and the bow really benefits from this change in controls. My biggest complaint about this near perfect package would be the framerate. It can stutter at times when riding Epona in Hyrule Field, and though the dungeons play perfectly, I am baffled by the framerate being worse than the originals. Don't get me wrong, the additions and improvements give it the highest recommendation from me, but I would still get the GC version since it plays that little bit better, despite the Poe's Souls being a pain to find.

  • @CasshernSinz1613
    @CasshernSinz1613 9 ปีที่แล้ว +1

    Excellent Review. Here's some stuff I thought.
    This is by far your best review yet. I like the information given in all your reviews, because they are accurate and well thought out.
    What makes this the best video I have seen from you is the fact that for once you don't sound like a robot. You had some periods of organic speech when mentioning the SLOW climbing and I love that.
    I really encourage you to put that same sort of energy into all of your videos because it makes these very long videos easier to watch. You have good content but your execution is sort of lacking sometimes and it makes me have to look back at certain parts to fully understand what you say sometimes.
    Overall I love your videos. Just add some more emotion and energy into them. It makes things easier to follow while also making these videos have some minor entertainment.

  • @mikelgarcia9220
    @mikelgarcia9220 8 ปีที่แล้ว +1

    Great comprehensive review! You touched on every aspect of the game. Keep it up!

  • @CowboiDan
    @CowboiDan 8 ปีที่แล้ว +41

    I found that Twilight Princess's similarities to Ocarina improve the gameplay experience rather than harm it. Playing these games with a long time between them would probably cause some resentment towards TP, since it would be something you interpret as recycling of old concepts, but when I first played TP, I was in the middle of a playthrough of Ocarina on the virtual console. Seeing these similarities back to back made me realize that the concepts from ocarina used in TP were truly an evolution of the concepts, like the variety of bombs, accesibility of the Zora tunic, and enormous improvement of the clawshot over the hookshot. For those reasons, I can easily say that Twilight princess is my favorite 3D Zelda game. It felt like the first time a 3D Zelda game was overall wholly improved over its predecessor. The game undeniably has many flaws (like the first two hours of the game), but I find that it has the most forgivable flaws out of any 3D Zelda game up to date.

    • @adamslivka9436
      @adamslivka9436 8 ปีที่แล้ว +8

      Exactly, I always saw Twilight Princess's similarities to Ocarina of Time to be beneficial to the series. It helped preserve and reestablish the lore from Ocarina, while also putting a unique twist on it. While Majora's Mask and Wind Waker are fantastic games, they pale in comparison to the scale of Twilight Princess's grand interpretation of the series' lore.

  • @Cordan821
    @Cordan821 9 ปีที่แล้ว +174

    I think TP is the best Zelda game, but I also played it as my first Zelda game. Everything was new to me. So I cannot really relate to this review at all. Btw, any game that makes me cry is a win in my book, and believe me, the ending of this game always gets me.

    • @minishcat1671
      @minishcat1671 9 ปีที่แล้ว +26

      That basically explains everything about my point of view. It was my first, but I still think that it was the best. From the stunning soundtrack and scenery, to its amazing plot and characters, I loved twilight princess. I never viewed the beginning as draggingly long, but I do agree that it was a pain to play through again when I replayed the game. I don't agree with many of his points though... I loved the wolf link form! I liked how you could play it whenever you want and was not restricted to just human link.

    • @lolxd_6207
      @lolxd_6207 9 ปีที่แล้ว

      Cool my first was Minish Cap i think.

    • @Spubly
      @Spubly 9 ปีที่แล้ว

      ***** same here

    • @jackdaone6469
      @jackdaone6469 9 ปีที่แล้ว +7

      Dan Sanchez Heh. I really like TP, but I understand Matthew's points. The thing is, Nostalgia Factor is a huge influence on my mind.
      Elder Scrolls V: Dragonborn is basically one long, involved pandering session to fans of the Elder Scrolls series(such as myself) who started with Morrowind.
      It's the same thing with Twilight Princess, but I ultimately loved the game for it despite its flaws. Different strokes for different folks.
      Ironically enough, the first Zelda game I ever seriously played(but didn't finish until quite a while later, after I'd played and beaten Ocarina) was Majora's Mask...
      And Matthew's right: Anyone making that game their first Zelda game is going to be overwhelmed.

    • @minishcat1671
      @minishcat1671 9 ปีที่แล้ว +4

      Jack Daone I agree! I loved TP but I have to disagree with it being overwhelming for a first game. At times, being a young child, I did get very frustrated at some points, but over all I wasn't really overwhelmed.

  • @Graphomite
    @Graphomite 6 หลายเดือนก่อน +3

    I used to have the same gripes about the "edgy" cutscene of dark versions of Link and the upside Illias. I always assumed it was, as Mathew suggests, just Twilight Princess' attempt to be edgier than Wind Waker. But It actually is a clever use of visual symbolism. It doesn't represent Link or Illia at all. It's not giving examples of individuals, or even potential individuals, but concepts. it is projecting him and Illia as placeholders for Adam/Eve and varias concepts of the human condition because it's an anectdote (a somewhat biblically themed one) that is being projected through Link. And so "Human Condition" is represented through various Links. And Illia represents temptation.
    They are generic placeholders, and if it was any other face being used, this cutscene would seem less like Link being in a state of hypnosis, interpreting a tale, and more like an arbitrary little movie that the gods are literally playing for him in his brain.
    It's supposed to be interpretive to Link. Not an interpretation of him. The is not some arbitrary edgy suggestion that Link might have a dark side. It is not even hinting any bit of corruption in Link. The gods are not giving him a cautionary tale. It's strictly informative, explaining what the Triforce (a magical get-whatever-you-want thing) does to mortal souls.
    Link is Humanity. Illia is Temptation. Triforce is Apple.
    I do not think Link has ever (or will ever) show a hint of corruption reguardless of how dark the LoZ games become. It would counteract the nature of his purpose. Like a foolish Zelda. Or a charitable Ganondorf. Every Hero/Link is Courage personified, and if any of them were sucesptable to cowardice/unkindness/greed, they simply would not posess pure Courage, and therefore not be The Hero.

    • @nickglover4620
      @nickglover4620 3 หลายเดือนก่อน

      True! I think his analysis of the cutscene was a little shallow, especially for him.

  • @Samination
    @Samination 8 ปีที่แล้ว +24

    Of all the 3D Zelda games, this has to be my favorite (next to Skyward Sword). Everyone says Ocarina of Time is the best, but Twilight Prince outperforms it in every way. This was my first Zelda game. I did go back and play OOT and MM, but they failed to suck me in, as they both felt more like a chore. TP has a really nice mood and Milda was a great sidekick, as she wasn't intrusive (and also a bit mysterious).
    I didn't like the wolf form at first, but it grew on me after a while especially when given control over the transformation. The dark world is probably a bit too gloomy, but that only helps make the normal world seem better. I love the exploration, as there is lots to see and many secrets to uncover. It's just amazing.
    I do agree the beginning is extremely slow, but I think it was intentional to give you a relaxing start to a very long, action packed game. However, people with little patience will be turned off. Which is shame.
    Lastly, the graphics look great for a Wii/Gamecube game. Too me, this is how a Zelda game should look. Wind Waker is beautiful, but it looks too kiddy for my tastes. It's a damn shame TP didn't come out in HD as it would've really helped, but maybe it will get a re-release someday. I can dream right?
    PS- I've played this game 3 times.

    • @Alienfromgame
      @Alienfromgame 8 ปีที่แล้ว +2

      Guess you got your wish. Btw love your channel mate.

    • @Samination
      @Samination 8 ปีที่แล้ว +2

      +Alien D. Martian Haha. Yep and now I get to play it for the 4th time, but at least it'll be the Gamecube version and be an enhanced version. I've already preordered!

    • @Samination
      @Samination 8 ปีที่แล้ว +5

      +Seasoning the Obese I never found any of the fishing in any Zelda game "fun" haha, but I think TP progressed in a way that was never a chore. I will say there are some parts that are a bit tedious, but that's any game. Maybe it's just the fact that it was my first Zelda game, but I'm glad it was.

    • @MarcusKhaos1
      @MarcusKhaos1 8 ปีที่แล้ว +1

      Taco-Man has spoken.

    • @baileyfelker4687
      @baileyfelker4687 3 ปีที่แล้ว +1

      And thennnnnn breath of the wild came out ;)

  • @MrAzijn
    @MrAzijn 9 ปีที่แล้ว +7

    I suppose it's a generational thing but OoT was the first game that I played, I started it when I was 7 and took almost three years to finish it playing on and off because whenever I got stuck I would just have to wait until I figured it out.
    To me it was the most incredible, immersive, transitively beautiful work of art. It turned me into a gamer, it introduced me to an entirely unique method of human expression, and it has this deep nurtured place in my heart.
    But as I grew up and played all of the Zelda games, while the 2D ones never quite hit me in the same way, I felt that MM, WW and TP just built and built upon one another, to the point where I now feel like TP is my favourite Zelda game. It's terribly subjective but then so is any one person's opinion on anything, and especially on Zelda games.
    Really we all know that almost every game in this series is an absolute triumph, and choosing which climbs just that little bit higher is going to come down to simply what resonates with you.
    For now that's twilight princess, but I don't doubt that my opinion could completely change on the subject. What matters most is that we all love and respect what incredible games they are, not get mired down in petty squabbles over which masterpiece is the most masterpiece-y.
    Happy questing folks

    • @cosettapessa6417
      @cosettapessa6417 ปีที่แล้ว

      What do you think of bow?

    • @MrAzijn
      @MrAzijn ปีที่แล้ว

      @@cosettapessa6417 absolutely obsessed of course haha, just an amazing experience. I'd struggle to rank it subjectively but if I make an effort to be objective I think it's the best game they've made. I am SO excited for tears of the kingdom

    • @reginaldcampos5762
      @reginaldcampos5762 7 หลายเดือนก่อน

      ​@MrAzijn how's tears of the kingdom?

  • @trashkingkaktus
    @trashkingkaktus 4 ปีที่แล้ว +5

    I've played this game like 11 times yet i can never remember much of it other than the scary desert, wolf link and the cats, and midna being sick and the spirit but thats it i literally cannot remember anything else

  • @Fr0stGenesis
    @Fr0stGenesis 7 ปีที่แล้ว +1

    Quick Note: If you turn off the pointer in the Options menu, then you use the analog stick for the flying mini-game. So, yes, you can have it both ways.

  • @willofthebossv1663
    @willofthebossv1663 6 ปีที่แล้ว +17

    17:45 how sadly right you were...

    • @bf7391
      @bf7391 3 ปีที่แล้ว +5

      When I heard zeldas voice in botw I was like “no” and switched to Japanese immediately

  • @alessandroturelli3352
    @alessandroturelli3352 9 ปีที่แล้ว +9

    "If I was a robot.". You're not?

  • @whydoihavetodothisannoying
    @whydoihavetodothisannoying 3 ปีที่แล้ว +5

    I was livid when they released this game on Wii first. Ever since the days of OoC people were looking foreword to a high fidelity Zelda on a new console. It didn't help that there were really nice renders of a high fidelity Link vs Ganondorf fight in circulation that likely belonged to some internal tests or some early abandoned pre-alpha. When Wind Waker came it felt kind of like a cop out and when they finally gave us something that looked close to these renders they didn't give it to the console that it was anticipated for first.
    Funny enough, Wind Waker has aged much better in my opinion and is overall a game I enjoy far more than Twilight princess now.
    What turns me off from Twilight Princess now is the ridiculous levels of post processing, there is so much bloom and blur that it look like Link is inside a sauna for the entirety of the game.
    This kind of thing always was an issue for Nintendo productions. Starting of with the more vague looking pseudo 3D on the FX chip for SNES, build-in forced FXAA on N64 and extreme post processing filters on a lot of GC/Wii/WiiU games.
    This was also the last Nintendo game I played for years since I didn't see much value in the Wii with it's dumb gimmick controlls and lack of third party games. Got to play a most of the interesting titles later on when I got a WiiU.

  • @TheUltimateNatural
    @TheUltimateNatural ปีที่แล้ว +1

    The Slingshot was added at the last moment and the reason the beginning is so long is because of the Wii version. Originally Link's activities in Ordon were only supposed to last for one day.

  • @kenzie2191
    @kenzie2191 9 ปีที่แล้ว +1

    Honestly, you're the only youtuber I've ever considered donating to via patreon. I can't, because no money, but you're great at what you do and seem like a sensible guy. Keep going.

  • @VMKjelly
    @VMKjelly 3 ปีที่แล้ว +4

    “there will be dungeons” well not all breaks from convention are good

  • @cloverraven
    @cloverraven 2 ปีที่แล้ว +6

    Midna is a god tier Zelda character.

  • @lapelcelery42
    @lapelcelery42 4 ปีที่แล้ว

    Zant and the ancient sages are used as a power indicator for Ganondorf to build him up, as well as obviously allowing the twist that he's the big bad. Zant shows up and immediately takes the kingdom with his strong magic, and for most of the game Midna has to search for the fused shadow to be able to match him, because his power is immense. When the two fight it is revealed that Midna can overpower him pretty handily with the shadow, and then when Ganondorf shows up, he takes HER out without breaking a sweat. So with Link left alone to deal with him (with only a little help from a weakened Zelda), the situation really does seem dire.

  • @LinkFaroreHylian
    @LinkFaroreHylian 9 ปีที่แล้ว +1

    26:22 There is a way to look directly down. Press the Z button on the nunchuck while flying with a Cucco and the camera change to a top down perspective.

  • @MoonlitVibe
    @MoonlitVibe 9 ปีที่แล้ว +18

    Fantastic job articulating the reasons I felt so half empty playing this (having played every console Zelda and lived through the series). I was 22 and really worried that I'd just lost the capacity to be captivated by Zelda magic.

  • @KaueBR89
    @KaueBR89 8 ปีที่แล้ว +39

    Please come back dude!

  • @rGGdom
    @rGGdom 7 ปีที่แล้ว +2

    Dude, you were so right about the voice acting, and this was way back in 2012. Kudos to you.

  • @georgebob172
    @georgebob172 8 ปีที่แล้ว +1

    There's this easy glitch you can do that makes you walk faster on magnetic ceilings. When the magnet pulls you, open the equipment menu while you're in mid air and select another item to replace the iron boots. Make sure they aren't assigned to another button and voila, you walk without them!

  • @blehblah4132
    @blehblah4132 9 ปีที่แล้ว +16

    Although i think you're on the point regarding the tutorials in the beginning, i found myself to be very appealed to the vibes of the first segment of TP. It was so over the top cheesy - like the rest of the game was gritty and aetheric - in the way the characters lived in peace and harmony (too unreal for even high fantasy to ever touch) but still sold it very charming. That harsh contrast to the rest of the game made the fact, that link was sent on an adventure he never wanted any business with in the first place very touching for me. Even though he shows almost no emotions in TP i cared much for the sidequest around his hometown ... and even less for the rest (except midna ... she's cool).
    One think that is also very big about TP are the 3D Zelda series iconic items and mechanics and what they learned from the three previous titles:
    Sword, Bow, Hookshot, Boomerang, Horse and arguably the Iron Boots (which i mention for a reason). They had very fresh ideas about all those items and most of them are imho the best you can make of it. So i see it less as a recycled OoT but as remastered and highly polished 3D-Zelda best of.
    1) The sword techniques were superb and though they were optional (which as you stated shouldn't be optional, to influence more creative enemy design) they felt intuitive to use and gave a feeling of progression in character-skill ... more than a double-charged spin attack ever could. And walking while cutting grass ... who doesn't love it?
    2) The bow-aiming felt more refined than in any other zelda game and the option to connect bombs to the arrows created a satisfactory weapon and puzzle solving tool.
    3) The iron boots took all the good things of OoT and WW, combined them and added a bunch of new stuff: Walk under water to the point of even placing bombs there, refining the OoT underwater movement and combing it with the good aspects of MM Zora mask, outmaneuver heavier enemies (gorons), resist gysers and walk up water currents, pull down objects you're hangning on - for example to drop in the treasure island chicken game and the dragon-boss - use the magnetic properties of iron to walk on walls and the ceiling.
    They are used in four or even more mechanical ways BEFORE you even get the zora-armor!! That is much considering it's the underdog of the items. And i respect those design decisions much, because i had the choice to walk up a waterslide or pull down a chicken because they thought of it. They considered that players would try out those things and implimented it, which makes the world so increadibly much more believable to me.
    btw. did anyone notice, that the Iron boots is the item that is seen in most bossfights throughout the game?
    4) Don't forget that before all the tutorials ruin the start, the first thing you are introduced to after learning how to walk, is how to call and to ride your horse. That is remarkable and i think you understated the use of epona in TP. You sit on horseback nearly everytime you're not damned to be a wolf. Also fighting and precise shooting while riding, is a thing i consider stylish and well done.
    The boomerang and the double hookshot got praised enough and they deserve it.
    Also TP is the first 3D Zelda not to have a magic-meter and i didn't miss it one bit.

  • @sexypizza55563
    @sexypizza55563 9 ปีที่แล้ว +3

    One thing that always bothered me about this game was Zelda showing up at the end since Im pretty positive she disintegrated after helping Midna.

  • @khmnc
    @khmnc 6 ปีที่แล้ว

    31:21 if i recall correctly, they said in the game that only people who are attuned to it can see the octahedron or the monsters with the shadow field thing that forces link to be a wolf is in effect. that's why no one can see wolf link until he takes out the bugs. so basically only you, midna, and zelda can see what's going on.

  • @bonk3746
    @bonk3746 4 ปีที่แล้ว +1

    I had the exact same thought about the music in the section where you need to bring midna to Zelda

  • @GlitchPredator
    @GlitchPredator 9 ปีที่แล้ว +4

    I think this game better serves as a starting point for people getting into zelda games then a game people familiar with zelda play.

  • @dontakemeseriously
    @dontakemeseriously 7 ปีที่แล้ว +8

    17:40 wow, he was right, the voice acting for the english version of breath of the wild is pretty bad. Speaking gibberish would have actually been better at this point.

    • @jerkycow1777
      @jerkycow1777 3 ปีที่แล้ว +1

      ? I thought the champions and Zelda sounded good

    • @Makkuvideos
      @Makkuvideos 3 ปีที่แล้ว +1

      yeah i don’t like it much. especially zelda...

    • @brycebitetti1402
      @brycebitetti1402 3 ปีที่แล้ว

      @@Makkuvideos Eh, I think the voice actors were mostly finding their footing in Breath of the Wild. They've vastly improved in Age of Calamity, especially Mipha's VA. While I don't think the accent would work for every version of Zelda, for this version of her I think the accent fits her fine.

  • @MatthewCampbell765
    @MatthewCampbell765 10 ปีที่แล้ว +1

    My favorite item was the Dominion Rod, but the big problem with it is it has limited utility. In order to be useful, there has to be a nearby statue, which means you need to be placed under very special circumstances in order to use it.
    Actually, this brings me to another point with my problem in this game: The items have very limited combat utility. For example, the boomerang doesn't stun enemies in this game for very long. Also, in this game, the clawshot doesn't drag an enemy back towards you, making it also useless in combat. I also feel as though the spinner should have done more damage to enemies.

    • @Zeburaman2005
      @Zeburaman2005 9 ปีที่แล้ว

      I agree with your statements about items they see little to no use outside of their respective dungeons. My biggest problem with the game is that it seems to be full of good ideas that were never fully integrated, such as horse combat, which is a nice change of pace while it's needed and is then dropped 'till the very end of the game. The sword techniques could have been really fun to use had the game pitted you against stronger/deadlier foes. Don't even get me started on the transition from quarter to fifth of hearts, was it so hard to come up with an additional side quest? Finally, what really rubbed me the wrong way was that while the world is bigger than in past iterations, it paradoxically offers less exploration and interactivity than in OoT.

  • @pokemnfan1
    @pokemnfan1 2 ปีที่แล้ว +1

    Amazing how accurate your point about voice acting was, I couldn't agree more.

  • @laggianput
    @laggianput 3 ปีที่แล้ว +11

    "I bet the first zelda game with voice acting will have a train wreck of voice acting"
    LMAO

    • @javiercortes814
      @javiercortes814 3 ปีที่แล้ว +2

      i like it :(

    • @ProsecutorValentine
      @ProsecutorValentine 3 ปีที่แล้ว +3

      Well it was in that departement, financially BOTW sold really fucking well. Zelda having no dub was kind of its thing like the mute cinema industry, the zelda magical touch of not having voice acting at all. Botw broke that style.
      The new formula however feels very barebone and generic with no ground breaking achievement any other games made in the industry by the past, pure déjà vue.
      BOTW is a skeleton. A skeletone that needs organ, muscles tissues, cells, blood, and flesh. And with hope, Botw 2 will fill all that.

  • @treeckolucario777
    @treeckolucario777 10 ปีที่แล้ว +9

    I really love this game a lot, and I have to dissent with a lot of your concerns for the game, especially regarding the characters and plot. Twilight Princess is one of the most well-written pieces of video game literature... ever. It's got better writing than some of Hollywood's favourites.
    The cast of Twilight Princess is just brilliant. Zant, for example, is an incredibly deep character, especially considering his limited screen time. He isn't just some mini-boss you have to go through to get to Ganon. He is an agent of his own will try to complete his own means, and his motives show. He doesn't simply play the "resurrect Ganon" role because he has to. What's most interesting is his transformation. He goes from completely calm, collected, and creepy, to infuriated and insane. This tells you a lot more about the story than some emotionless text boxes could. For example, "Zant corrupted the Twilight Realm out of lust for power and banished Midna. Now you are foiling his plans and taking away his power." That is pretty lame. The cutscene before his final fight gives you the entire story while twisting an otherwise mundane element of the plot into an incredibly complex surprise.
    Then there's the overarching plot with Ilia. I think this was well done, and I don't believe it detracts from the "more pressing" plot of saving Hyrule. It's kind of a reminder of what's important to you as you go complete your quest. This adventure isn't all to fill some arbitrary role assigned to you by a god (cough, Skyward Sword). It's to protect the people you love, to bring justice to those plagued by evil, and to heal the wounded. It can be easy to forget this in some of the more impersonal games (Link to the Past suffers from this a lot). It keeps the game close to your heart, motivating you to keep going in the face of adversity. It perhaps does this better than any other game I've played. Well, almost; Majora's Mask kind of has motivation in spades.
    What can you say about Midna? There's no comparison in the Zelda world of companions. She's a deep, developing, dynamic, self-determining character. You can even add her to the list of people you care about and want to save from misfortune. Early on, she functions to keep you on your toes with that mysterious motive of collecting the Fused Shadows. I believe this makes a lot of the early part of the plot interesting where it could've been boring. I mean, assemble the core of darkness to build a super-weapon? Am I doing the right thing here?
    There's also a bonus in that every description she gives is interesting, insightful, or at least a little funny. This is a welcomed change of pace. Overall, she's just a brilliant character. Having a character design smack-dab between cute, creepy, intimidating, and cool makes her even awesomer.
    I could go on but these are the main points that stick out for me that I felt like you didn't praise as much as I would. I also believe Wolf Link and the Twilight Realm were a plenty substantially unique element that actually transcended the status quo from previous games. Overall I can hardly find anything I would change about this game. Sure, it'd be cool if Wolf Link had expanded combat capabilities, but it's pretty cool as it is. I suppose the tutorial was long and pretty much unnecessary, but at least the game writers wasted no time in developing characters and setting along the way.
    Good video, it was nice to revisit the game.

    • @whitephoenix05
      @whitephoenix05 10 ปีที่แล้ว +1

      I agree!

    • @sexypizza55563
      @sexypizza55563 10 ปีที่แล้ว +4

      Zants character was cool(in the beginning) but it almost doesn't matter because his characteristics are thrown out the window when he goes crazy and was revealed to just be a puppet of Gannon which means his motivations weren't his own. Theres absolutely no reason for Zant to go crazy, it would sort of make sense if it happened after you beat him as a boss but even then thats a stretch for his character. Going from a calm, dangerous, cold villain to a crazy person is not a character arc thats just him turning into the complete opposite of his character. It was used so that he would feel inferior compared to Gannon which is exactly what it does.
      Are you seriously going to say that Links relationship with Illia is an overarching plot? You don't even find out what happens to her until after the 2nd or 3rd dungeon and before that Link doesn't seem to have any intention to either find her or his friends for that matter, he just bumps into them randomly and doesn't have any expression other than surprised. Illia is not a character, she's a romantic love interest that only loses her memories and thats it.
      I completely agree about Midna she's my favorite companion out of all the Zelda games.
      Are you seriously going to say that the wolf was unique? No it wasn't. It was extremely under developed and did not "break from the status quo" every zelda game has a unique main gameplay element added to it; Ocarina had time travel, Majora had the masks(and time travel), Windwaker had the sailing and streamlined combat. The wolf form is only used to either complete the tedious bug hunting quests, or to warp around the poorly designed hub world, theres no reason why it should have so little function when its supposed to be the main element of the game.
      Compared to every Zelda game mentioned TP has to be the worst written one Iv ever played. Its a modern emulation of Oot nothing more nothing less.

  • @90matthews90
    @90matthews90 10 ปีที่แล้ว +2

    I honestly like the fact that Hyrule returned in TP. After the tease in WW and not seeing it at all in MM, I couldn't wait to see this region again. At least it wasn't a complete copy and paste from Oot. This Hyrule was much larger than the one from OoT.
    Also, I like how the Child Era timeline contains the dark and creepy Zelda titles and they are the only ones that have physical reappearances of the hero of time, my favorite Link of them all. Child Era FTW!!!

  • @smashbrother8696
    @smashbrother8696 8 ปีที่แล้ว +1

    Will you be doing something on TPHD when it releases like you did for Wind Waker HD?

  • @Zeik188
    @Zeik188 10 ปีที่แล้ว +17

    The WII and the GC version's are almost EXACTLY the same. The only difference is the controls and the map is flipped.
    Also, you are not allowed to complain about controls in any form if choose to ignore it's a GC game ported to WII. Of course it makes you use the motion controls, if it didn't, there'd be no point in releasing the REAL version, GC.
    Yeah, I said it. The game was made for GC and was ONLY PORTED TO WII because they took to long. The difference's between them are EXTREMELY slim, as I said at the beginning. Controls, and the entire game is flipped. Otherwise, it's exactly the same.

    • @Brikoth
      @Brikoth 10 ปีที่แล้ว +2

      If you consider it was made for the Gamecube first, then they already had the set-up they needed for a more classical set-up. Leaving that out might give you a reason to own the other version if you have both consoles, but it's valid to expect that someone looking to buy the game that only owns one of them would want them to have a comfortable control scheme.
      Regardless of what your favorite development kit is, it's still an issue that held the experience back for a lot of players.

    • @PrincessWhatsername
      @PrincessWhatsername 9 ปีที่แล้ว

      ***** I own the GameCube version also, and hate the Wii version. I get what you're saying about reviewing what most people own and play, but because it was released on both consoles with different mechanics for each, it would have been a more balanced review overall if the reviewer had taken the time to play with the GameCube version; not to completion necessarily, but to at least enough to fairly compare and contrast the differences and pros and cons of each for ALL players, especially since that's the platform it was created for in the first place. Surely this guy knows someone with a GameCube and could have rented that version for a few hours.

    • @PrincessWhatsername
      @PrincessWhatsername 9 ปีที่แล้ว

      ***** I understand that, but I'm just saying, in my opinion, his complaining about not being able to use a GameCube controller for the Wii version seemed a bit much to me...if you think you'd prefer the controls of the other platform the game was released on, play that version instead of complaining only about the controls on one version, or acting like Wii players are entitled to access to both control schemes when it actually makes perfect sense that controls would work better on the original platform and Nintendo wanted you to play with motion controls, so to give the option to use a GameCube controller would have defeated the purpose of releasing it on a Wii. So anyway, all that to say, any review on a game released on multiple platforms is always more balanced when all platforms are taken into consideration. For example, in his OoT review, he notes briefly that OoT on 3ds has improved graphics and the iron boots are equipable which improves parts of the gameplay. Same can be said about noting that there are advantages, disadvantages, and differences, however small, to playing the GC version. He nitpicked enough to gripe about the occasional inadequacy of motion controls, so it's only fair that I can nitpick and say that he should mention that these inadequacies are non-existent in the GC version.

    • @GeneralErlend
      @GeneralErlend 6 ปีที่แล้ว +4

      @yedaperry
      "He nitpicked enough to gripe about the occasional inadequacy of motion controls, so it's only fair that I can nitpick and say that he should mention that these inadequacies are non-existent in the GC version"
      Duh. He said at the start of the review that he will focus on the Wii version only. Also, thats why he wanted the Wii version to be able to play with GC controllers, wich I completely agree with. TP is always a pain for me to go back to these days since I have the Wii version and I hate the motion controls, wich are basically the same as if it were designed for a controller (the aiming is amazing though, feels like playing a shooter on a PC).
      "or acting like Wii players are entitled to access to both control schemes when it actually makes perfect sense that controls would work better on the original platform and Nintendo wanted you to play with motion controls, so to give the option to use a GameCube controller would have defeated the purpose of releasing it on a Wii."
      Enttled to access both control schemes? Why the fuck shouldn't they be entitled to both? They are playing on improved hardware capable of running GC and motion controls. Not sure if I understood you correctly, but do you really think that its better to leave the option out to use the GC controllers for the Wii version? Might as well leave the option to play GC games for Wii, then.
      If Nintendo is confident in their motion controls, then I see no reason not to let the Wii players plug in a GC controller for TP if they want. The motion controls were rather forced.

  • @BlueInfinity22
    @BlueInfinity22 9 ปีที่แล้ว +19

    I don't think Twilight Princess borrowing a lot from Ocarina of Time is a bad thing. If anything, it shows how to do a Sequel well. It feels like a sequel to Ocarina ot Time-- fixing many problems it had, improving on the good things, keeping solid things, and with two games that shook things up, and fan demand for another game like Ocarina was high-- Twilight Princess was a welcome title and one I feel the series greatly needed.

  • @Wadastream
    @Wadastream 11 ปีที่แล้ว +1

    Nice review, I was trying to remember exactly what made twilight princess my favorite Zelda without replaying it; I think it was mostly the atmosphere and the dungeons. I was hoping for a little more analysis of the dungeons than the quick summary you did, but you still helped point out a lot of parts that degraded the game that I didn't really pay attention to. Comparing this to skyward sword (which really isn't quite as bad as most people are saying and I originally thought), TP doesn't seem

  • @S-Matrix
    @S-Matrix 6 ปีที่แล้ว +2

    This game may, as you've said, suffer from very real repetitiveness, but as a first Zelda game (it was my first) the experience is incredible, probably akin to playing OOT as one's first game, except more polished.

  • @thisisfyne
    @thisisfyne 7 ปีที่แล้ว +3

    No mention of Ganondorf softly dying in the sunset while still standing up??? Instant classic Zelda moment! I mean. Come. On.

    • @GigaDonk99
      @GigaDonk99 7 ปีที่แล้ว +2

      It was a little goofy.

    • @MrGuy271
      @MrGuy271 7 ปีที่แล้ว +1

      ZedK49 Japanese game designers have a really hard time making stylistic decisions that make sense both for their own audience and for the US audience. Japanese market usually expects extreme, overly- dramatic character behavior to express the emotional depth of a situation. This is a part of the reason a lot of people either love or hate things like Anime. I hate it just as much as you do to be honest. And I hope BotW doesn't go down that path because I think it will.

  • @halcyon5zippo
    @halcyon5zippo 3 ปีที่แล้ว +16

    I think there is a lot behind Zelda’s aloofness. There’s tragedy and the weight of a nation’s loss on her shoulders. If more interactions were given to her, I’m sure she would’ve come alive a bit more. Her design is impeccable as well. One of my favs.

  • @itsallenwow
    @itsallenwow 9 ปีที่แล้ว

    Its worth pointing out that you can climb faster on the wii version by shaking the remote to make link jump and grab pretty quickly

  • @rogerfvb
    @rogerfvb 11 ปีที่แล้ว

    Excellent review! I'm glad you actually put video footage of the game instead of just taping your voice and sending it to TH-cam as a review. It was a well spent 40 min that you used to point out a lot of important aspects instead of the same old talk. Loved the detail! You got another subscriber...