Breath of the Wild Review

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  • เผยแพร่เมื่อ 26 ก.พ. 2019
  • Some very minor spoilers for the other 3D Zelda games as well. You might want to pause to read some of the text that appears at points but if this is your first time watching I recommend just letting the video continue to play.
    My previous Zelda reviews can be found here: • Ocarina of Time Review
    Patreon: / matthewmatosis
    Sources:
    World 1-1 as an Introduction
    • Miyamoto on World 1-1:...
    Reality vs. Realism
    web.archive.org/web/201807240...
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ความคิดเห็น • 2.7K

  • @MatrixEvolution17
    @MatrixEvolution17 5 ปีที่แล้ว +2522

    25:26 "Sometimes it seems the only thing Link can't mount is Mipha"
    holy shit lmfao

    • @cortster12
      @cortster12 5 ปีที่แล้ว +36

      I know, right?

    • @epsilonsigmamu
      @epsilonsigmamu 5 ปีที่แล้ว +78

      YOU CAN'T SAY THAT ON TH-cam!

    • @ThurstonDog
      @ThurstonDog 5 ปีที่แล้ว +5

      Are you that slow fella who doesn't know how dark souls works

    • @MissAshley42
      @MissAshley42 5 ปีที่แล้ว +8

      Oh, I totally didn't catch that. :X

    • @blongdoesstuff2055
      @blongdoesstuff2055 5 ปีที่แล้ว +59

      I was not expecting him to say that lmao I actually thought it was a game design opinion

  • @dave8619
    @dave8619 5 ปีที่แล้ว +766

    I was waiting for the "Hello ladies and gentlemen. This is the sixth in a series of 5 reviews that I've done on The Legend of Zelda"

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 5 ปีที่แล้ว +117

      "If you haven't have watched any of these videos before, then I'd have to recommend that you start with my Ocarina Of Time video instead. In this video, I'll be looking at Breath Of The Wild instead so spoilers for the entire game will follow."

    • @jeffd.683
      @jeffd.683 5 ปีที่แล้ว +25

      Reminds me of the increasingly inaccurately named Hitchhiker's trilogy.

    • @ujjwalmishra8962
      @ujjwalmishra8962 5 ปีที่แล้ว +2

      oh god y he didnt do that !

    • @arenkai
      @arenkai 5 ปีที่แล้ว +10

      For a moment I thought you were doing a MauLer reference and I read that in his voice

    • @arenkai
      @arenkai 5 ปีที่แล้ว +22

      @DrTheKay
      Given how some people don't understand what it means and use it as an easy cop out from actually backing up their points, I think it's a good thing to get everyone on the same page ;)
      But MauLer and Mathew's content are very different in nature, so I wouldn't expect a fan of one creator to be a fan of the other.
      I happen to love both styles, with a preference for Mathew's style of analysis but I value greatly the discussions that MauLer puts forward.
      Sometimes I wish Mathew was a bit more MauLer;
      and sometimes I wish MauLer was a bit more Mathew.
      But I'm glad both exist.
      (Heck ! Even MauLer only has praise directed at Mathew and recommends his content on a regular basis !)

  • @doctor-goggles
    @doctor-goggles 5 ปีที่แล้ว +984

    "People think they want complete control over their experience when what they really want is to cut down trees to cross ravines--something they'll never actually do if they have complete control over their experience."
    Damn if that isn't the truth.

    • @luisullrich5253
      @luisullrich5253 3 ปีที่แล้ว +38

      Trying to think of an area where that was used in the game again and there isn't a single one

    • @jordanhendricks3307
      @jordanhendricks3307 3 ปีที่แล้ว +8

      There was one, it was right around the start. Idr exactly but I do remember doing it

    • @kayturs
      @kayturs 3 ปีที่แล้ว +79

      ​@@jordanhendricks3307 That was in the tutorial, so it was teaching it to you for use later. But it taught you that for nothing cause it was never needed again. It's just a random isolated event

    • @jordanhendricks3307
      @jordanhendricks3307 3 ปีที่แล้ว +11

      @@kayturs thats the point tho, you have so much freedom you don't need to do that

    • @kayturs
      @kayturs 3 ปีที่แล้ว +58

      @@jordanhendricks3307 I mean there's so much freedom you technically don't need to do anything. You can go straight from the tutorial to ganon.
      But with the tree bridge its extra random, because you literally never would do it again. Not a big deal, just an example of how the glider/climbing mechanic made separate mechanic redundant after one use.

  • @shaw1484
    @shaw1484 21 วันที่ผ่านมา +7

    I know that I'm extremely late to comment on this, but this is easily the best review I've ever seen or heard period. I have watched it through in it's entirety about 6 times now, and often reference it in full or small parts when trying to improve my own designs. This is THE review, it goes in depth in all the right places, makes sensible criticisms and even references that the developers may have considered and rejected things prior to making outlandish recommendations as most reviewers do when trying to "improve" a game. Matt here has crafted one of the most articulate, detailed and above all realistic criticisms of a game I've ever seen. Your catalogue is fantastic and you regularly make great points but for me this is the apex. Please for the love of god make a review of TOTK, while not everything you mention here is addressed, I feel as though they have addressed small issues here and there, and once again the game is fantastic and yet still lacking in many of the areas mentioned above. Your reviews are king on youtube as far as I'm concerned and while I know the effort required to make a 1 hour video is huge, please consider creating some more. We need more reviewers like you who are actually able to criticize correctly and constructively, rather than the usual uninformed ramblings and opinions of people without a single creative bone in their body. I'm not sure if you have a background in development but it feels like you do, and this accurate in depth analysis definitely portrays it that way. Thanks for this video, really hoping you have more in the pipeline.

  • @Jenova-AFTERBIRTH
    @Jenova-AFTERBIRTH 5 ปีที่แล้ว +929

    "Hello ladies and gentlemen, this is the sixth in a series of 5 videos that I've done on The Legend of Zelda."

    • @aquamidideluxe5079
      @aquamidideluxe5079 4 ปีที่แล้ว +22

      I was hoping for this :'(

    • @yomayradrpr1
      @yomayradrpr1 4 ปีที่แล้ว +4

      Theres like 3 times i had too use it but it was used for getting koroks across a small river. Btw getting 900 koroks was a nightmare

    • @EldenRingStreams
      @EldenRingStreams 4 ปีที่แล้ว +4

      You smart ass mad lad. Top ten comments

    • @kevinmayfield6182
      @kevinmayfield6182 4 ปีที่แล้ว

      Taylor255 longman bad

    • @lightbrand776
      @lightbrand776 4 ปีที่แล้ว

      @@yomayradrpr1 what are you even talking about?

  • @gardenhead92
    @gardenhead92 5 ปีที่แล้ว +2101

    It's such a minor point, but I was really disappointed I never had to cut down another tree to cross a chasm through the entire game. What's even the point of that section?!

    • @Seth_M-T
      @Seth_M-T 5 ปีที่แล้ว +257

      There's that one korok seed in Lurelin Village on top of the boathouse that many people (including myself) used a chopped-down tree to obtain.

    • @ivang5874
      @ivang5874 5 ปีที่แล้ว +87

      Dark souls reference lol

    • @AlquimistEd
      @AlquimistEd 5 ปีที่แล้ว +47

      @@Seth_M-T The one with the bog of mud? I was gonna mention that.

    • @hoodedman6579
      @hoodedman6579 5 ปีที่แล้ว +28

      @@Seth_M-T Is the alternative just flying to it with the paraglider?

    • @TheGrifter42
      @TheGrifter42 5 ปีที่แล้ว +196

      It's quite possible that the great plateau was designed first as a test bed for the multiple interactions possible in the game before the designers ultimately moved on to the greater world. Note the early stable version of the plateau used as a demo before the game release proper. It's also possible that there are more instances of the bridge making mechanic in the overworld, but they are easily bypassed because of the climbing and parasailing mechanics and so go unnoticed. I actually noticed quite a few interesting mechanics are very easy to miss simply because climbing and sailing are such effective problem solvers. Some shines and a couple towers are made trivially easy depending on when you find them because of this. It's hard to say without a good look at the overall design process itself though. Lots of games do end up leaving little interactions like that on the cutting room floor for all kinds of reasons. I'd still rather it be there than not though, it was an interesting way to show how the player how they can interact with the world in ways that aren't present in 90% of games.

  • @MrCompassionate01
    @MrCompassionate01 4 ปีที่แล้ว +491

    I feel like such a fool watching other people play Breath of the Wild. There are so many physics tricks I hadn't tried.

    • @HonsHon
      @HonsHon 4 ปีที่แล้ว +62

      I feel like finding your own playstyle is MUCH more important than going by somebody else's.

    • @leahdragon
      @leahdragon 4 ปีที่แล้ว +10

      Lol I tend to use weird ways to beat the shrines so I feel dumb for not seeing the way you’re MEANT to do them 😂

    • @xBINARYGODx
      @xBINARYGODx 4 ปีที่แล้ว +6

      Mostly, outside of a few standout areas where you need to, they are all mostly useless - systems thrown into the game for their own sake.

    • @TheNightquaker
      @TheNightquaker 3 ปีที่แล้ว +12

      @@xBINARYGODx The thing is that there doesn't have to be a "need" for the physics tricks, they don't need to be useful either. They're great to play and experiment with, and get intrinsic enjoyment from, which is a very, very important thing in itself.

    • @Scroteydada
      @Scroteydada 2 ปีที่แล้ว +2

      @@HonsHon unless you're a speedrunner

  • @Serafiniert
    @Serafiniert 5 ปีที่แล้ว +216

    19:55 That is acutally a pretty cool easter egg: Someone wanted to shoot that EYE symbol in order to trigger something. Like the player is expecting something to happen, since the Legend of Zelda games have conditioned us to shoot eyes in almost every Zelda game. Either it's a weak spot of an enemy or boss, or it functions as a switch to trigger some mechanism that will drop a chest, open a door or solve a puzzle.

    • @Felicificity
      @Felicificity 5 ปีที่แล้ว +100

      Sera Finiert If I remember correctly it also is a hint that if you shoot the eye yourself, you earn yourself a Korok seed. So it works on several levels - it’s an Easter egg, it’s worldbuilding, and it’s a concrete extrinsic reward for observant play.

    • @raime-st
      @raime-st 11 หลายเดือนก่อน +2

      I'm 4 years late but iirc as soon as you enter the village they warn you about the Yiga clan, so I thought those arrows were from them or a fight with them. I guess it really does work in multiple levels

  • @SchaffrillasProductions
    @SchaffrillasProductions 5 ปีที่แล้ว +3351

    His 100-year slumber from reviewing Zelda games is finally over, hallelujah

    • @basilofgoodwishes4138
      @basilofgoodwishes4138 5 ปีที่แล้ว +10

      And he is going to piss off the Zelda fanboys soo hard.

    • @TheMusicMan1012
      @TheMusicMan1012 5 ปีที่แล้ว +118

      @@basilofgoodwishes4138 Why? He seemed to like it.

    • @liamcurran5612
      @liamcurran5612 5 ปีที่แล้ว +6

      Review Majora's Mask mate

    • @AHylianWarrior
      @AHylianWarrior 5 ปีที่แล้ว +65

      @Yuwan you probably should've watched the video before commenting, mate.

    • @robertburnside
      @robertburnside 5 ปีที่แล้ว +6

      Heyyyy, I loved your Persona 5 review, man!

  • @CrashDunning
    @CrashDunning 5 ปีที่แล้ว +786

    37:06 "Since Nintendo is known for their unique hardware, maybe one day they'll release a controller with a touch screen that can be used to quickly manage resources. One can only wonder the lack of such a controller affected this game's design."
    That level of stank LOL

    • @Narniak69
      @Narniak69 5 ปีที่แล้ว +71

      LMFAO, I thought maybe that was a stab at Nintendo BS crippling of the Wii U version and gamepad function. They just had to SELL those new Bitch units!!

    • @CrashDunning
      @CrashDunning 5 ปีที่แล้ว +129

      @@Narniak69 That's exactly what it was. Many people were salty that they had to cut out WiiU-specific features to make the Switch version look the same or better.

    • @Gatitasecsii
      @Gatitasecsii 5 ปีที่แล้ว +2

      This demonstrates this stupid ass author of the review didn't even pay attention and just wanted to nitpick the fuck outta this game.

    • @8pac37
      @8pac37 5 ปีที่แล้ว +194

      @@Gatitasecsii whooooosh

    • @Ryham93
      @Ryham93 5 ปีที่แล้ว +136

      Nasty-looking Navi I’m impressed you can call the reviewer that while missing the point entirely lmfao

  • @jackbiesty3729
    @jackbiesty3729 4 ปีที่แล้ว +383

    Matthew: "Nintendo's family friendly slant might also explain the lack of human corpses in the Overworld even though they could be used to great effect for world building proposes"
    Nintendo: "Hold my sequel"

    • @lostuser1094
      @lostuser1094 4 ปีที่แล้ว +30

      Jack Biesty I’m starting to wonder if they’re just watching him for idea now...

    • @calaza100
      @calaza100 4 ปีที่แล้ว +39

      @@lostuser1094 Mathew works for nintendo for free

    • @zhikos_6441
      @zhikos_6441 4 ปีที่แล้ว +15

      @Mikko Lopez what the fuck arevu taking about using @ and $ to spell stuff

    • @TheSoulHarvester
      @TheSoulHarvester 4 ปีที่แล้ว +10

      @@zhikos_6441 He's trying to avoid being reported, correctly, for hate speech. Which just goes to show, even the severely brain damaged can be taught simple tricks via algorithmic feedback.

    • @tbotalpha8133
      @tbotalpha8133 4 ปีที่แล้ว +24

      I mean, I thought his point about corpses was kinda daft, since it's been 100 years since the Calamity, and he was showing ruins where the buildings were nothing more than mossy timbers slowly rotting in the sun. It should hardly be surprising that any corpses leftover from the disaster have long since rotted away, and their bones crumbled to dust (assuming the wildlife didn't get to them first).

  • @SilvethTheRadiant
    @SilvethTheRadiant 5 ปีที่แล้ว +185

    I have always really enjoyed how you have your closing thoughts over the credits of the game your covering. It creates a nice feeling of closure to your videos, without falling into that final word 'sting', before loud dubstep or something, that a lot of video essays fall into. There's no facecam asking for likes and subs, no links to other videos as if the viewer doesn't know how to navigate to your channel page. Just a soft resolution to the thesis.
    I've enjoyed so much of your work, but I've never commented before. I hope you see this! Thanks for the well constructed vids.

  • @5amariu5
    @5amariu5 5 ปีที่แล้ว +447

    52:25 Two years after the game came out and I still get "I didn't know you could do this!" moments.

    • @ramonperales7269
      @ramonperales7269 5 ปีที่แล้ว +34

      And that's not the only one I got from this video.

    • @TheEtherny
      @TheEtherny 5 ปีที่แล้ว +10

      I love those moments and can't believe I still find them

    • @Odinsday
      @Odinsday 5 ปีที่แล้ว +18

      The fact that you can actively make a high leveled Bokoblin use a metal weapon during a thunderstorm as a way to kill it quicker is fucking genius. I had no idea I could do that till now. lol

    • @timmy3441
      @timmy3441 5 ปีที่แล้ว +9

      Same here. I've literally played this game through 15 times now and I've watched two people do their entire playthroughs, it never occurred to me that you could stasis those blocks and hit them back at Waterblight Ganon. That's pretty cool.

    • @samyak128
      @samyak128 5 ปีที่แล้ว +10

      I learned yesterday that the Death Mountain ocotoroks will suck in rusted weapons if you throw one at them and spit out a non rusted equivalent!

  • @srsbizman6649
    @srsbizman6649 5 ปีที่แล้ว +755

    25:27
    “Sometimes it seems like the only thing Link cant mount on is Mipha”
    J E S U S

    • @EdwardoFE
      @EdwardoFE 5 ปีที่แล้ว +23

      the logical follow up to the Ganondorf comments from OOT’s review.

    • @ujjwalmishra8962
      @ujjwalmishra8962 5 ปีที่แล้ว

      owwwww

    • @Gorgod69
      @Gorgod69 5 ปีที่แล้ว

      ;_;

    • @bananatubeOG
      @bananatubeOG 5 ปีที่แล้ว +2

      Matthew confirmed scalie. I don't like it.

    • @nergalsmom
      @nergalsmom 5 ปีที่แล้ว

      S A V A G E

  • @aquamidideluxe5079
    @aquamidideluxe5079 5 ปีที่แล้ว +38

    33:09
    I remember reading some sort of interview with someone important to Breath of the Wild-maybe Aonuma or Fujibayashi-where it was said that Bokoblins were intentionally made likable with the implication that maybe something happened that made the Bokoblins start acting so violent.

  • @Nexpo
    @Nexpo 5 ปีที่แล้ว +739

    I'm so glad I discovered this channel. All of your videos are incredibly well done.

    • @MegaSpides
      @MegaSpides 3 ปีที่แล้ว +9

      So are yours! Between matthew here and your pleasant nightmare fuel I get a nice boost through the work day, thank you both

    • @aran511
      @aran511 3 ปีที่แล้ว +2

      I really like your videos I think you should make more reviews such as the Majoras mask video if you think that would be a good idea but I think a lot of people would like that content

    • @TheJordanPayne
      @TheJordanPayne 3 ปีที่แล้ว +2

      Hi Nexpo!

    • @alexstein2691
      @alexstein2691 3 ปีที่แล้ว +4

      Yea and yours aren’t

    • @sirrfossy
      @sirrfossy 2 ปีที่แล้ว

      @@MegaSpides dc. K n

  • @mrf4ncyp4nts
    @mrf4ncyp4nts 5 ปีที่แล้ว +405

    _glances at 2019 calender_
    *right on time*

  • @Foostini
    @Foostini 5 ปีที่แล้ว +991

    The thing that excites me about BotW is, should Nintendo capitalize on it well, it's an amazing template for an even better game down the line.

    • @classclown6ya
      @classclown6ya 5 ปีที่แล้ว +139

      Yeah, a majora-style asset reuse. Plus making more impressive and unique dungeons and more enemy types

    • @drfoto2673
      @drfoto2673 5 ปีที่แล้ว +95

      Yup, I honestly think that this game was for the most part an experiment in how they could move forward in game design and that's why it pretty much changed everything in regards to the "Zelda formula" as well as seemingly trying to do too many things at once.
      It's an exercise in just trying as many new things as possible and seeing how they work out, what positives and negatives the different aspects bring with them and how the different elements interact and can be utilized. It's also very probable that they are learning a lot from watching player reactions to all these different things and seeing what players do with all the mechanics. The mine-cart magnesis flying machine for example was something that Aonuma said made the entire development staff speechless.
      Things like Hyrule Castle is essentially a preamble to how more open world dungeons can work, together with things like the labyrinths, the pitch black ruins, and the forgotten temple also hint at these possibilities. Caves are very shallow and rudimentary but there's some definite signs of future potential in all of this.
      Something as core to the Zelda games as underwater traversal isn't even touched in this game which gives a whole new possible dimension of gameplay to explore.
      The thing is that Nintendo is amazing at creating game templates, you got Super Mario, Zelda, Metroid, and many of their iterations. Game structure and game mechanics etc are not copyrightable things, there's nothing stopping people from making Ocarina of Time clones with their own dungeon designs, their own take on the various items and how they work etc. Heck even Pokemon, as long as you don't actually use any of the copyrightable materials there's nothing really stopping you from making a Pokemon clone with your own tweaks on battle mechanics and whatnot.
      My biggest hopes from BotW is that people will copy and tweak the new formula and hopefully make some awesome games from it, whether these people be Nintendo themselves or other studios, the recipe is already out there for anyone to use really.

    • @painuchiha2694
      @painuchiha2694 5 ปีที่แล้ว +16

      Exactly!
      Just like Mario maker 2 gonna be compared to the original
      I believe Nintendo knows what they are doing

    • @johnmacleod2874
      @johnmacleod2874 5 ปีที่แล้ว +13

      Yeah, I have no doubts the next main-line Zelda game will be astonishing. Especially considering this amazing game was able to come to life given the hardships of having to redesign the game to suit the switch.

    • @gregor5843
      @gregor5843 5 ปีที่แล้ว +12

      I honestly think they are going to drop a new and improved template of this game like Majoras mask.

  • @Pan_Z
    @Pan_Z 3 ปีที่แล้ว +241

    38:42 Here's a reason I love this channel. Instead of tediously lecturing off every single possibility to make his point, he gives a list you can read if you're interested, as to not cause the video to drag.
    These videos may be long, but they don't waste your time. Content gold.

    • @ShadowedAgony
      @ShadowedAgony 2 ปีที่แล้ว +44

      This is honestly what separates Matt from the longer style content creators that came after him. You now see videos over 5 hours yet they end up becoming so tedious their argument ends up losing all momentum. Matthew’s videos are tightly written and he never just covers a game, there’s always a clear thesis.

    • @paris-1911
      @paris-1911 ปีที่แล้ว +16

      @@ShadowedAgony That's my biggest con with a creator like Mauler or hbomberguy. Both are exceptionally good at media analysis, but I think they get too long winded for their own good. I've never watched a Matthewmatosis video, save for his commentary ones, where he's expositing info to pad time; it's really no wonder he has earned the respect he has.

    • @ShadowedAgony
      @ShadowedAgony ปีที่แล้ว +10

      @@paris-1911 I agree with everything you said. I also am a fan of those two yet they are guilty of a common issue that plagues seemingly all long-form content, the need to recap the entire game.
      I think MatthewMatosis main advantage is he makes content intended for people who have already played the game. He feels no need to recap the entire game or cover every single aspect because he is assuming you already played it. It also helps that Matthew only reviews games for a specific reason. There’s an actual thesis as to why this game is worth talking about. So often his contemporaries seem to cover a game just to give their thoughts on it and not much more.

    • @paris-1911
      @paris-1911 ปีที่แล้ว +5

      @@ShadowedAgony Recaping isn't so much the problem for me, as I feel even some people who have experienced a particular media could have forgotten a key detail, and thus a short summary can help catch them up.
      When done right, like in the case of Matthew's critique of Dark Souls II, it can serve as a fast detour and aid for the main point.
      Where it becomes a problem is when recapping effectively becomes most of the video, such in the case of Mauler's movie reviews where it feels as though he gets too caught up in spur-of-the-moment commentary for several hours, and saves the all encompassing (and all important) dissection of the full body of work toward the end, effectively making it feel as though you've watched a developer's commentary.
      Some people may be fine with that, but I feel it detracts from your main point about a story if you have to frontload a ridiculous amount of plot synposis and expositing just to get to it. Once again, this is why Matthew tends to beats out so many other creators, because of his willingness to get straight to the core of a game right away.
      Hbomberguy's been getting better with his issues, though. Atleast, I think so.

    • @mookiestewart3776
      @mookiestewart3776 ปีที่แล้ว

      nice pfp love that song

  • @d3lvn
    @d3lvn 5 ปีที่แล้ว +281

    Lots of people commenting on the Mipha joke, but the best gag in the video is at 19:56

    • @bryal7811
      @bryal7811 5 ปีที่แล้ว +31

      >>>To Be Continued

    • @Gabranth121012
      @Gabranth121012 5 ปีที่แล้ว +2

      What's the deal with mipha joke? I havent played botw

    • @celesteelka
      @celesteelka 5 ปีที่แล้ว +46

      @@Gabranth121012 It's heavily hinted through memories that Mipha had strong feelings for Link, but neither of them acted on them before disaster struck.

    • @ghostuscoyote
      @ghostuscoyote 5 ปีที่แล้ว +29

      @@celesteelka This is so sad! Now instead of a wholesome Nintendo exploration of Link and fish girl romance I have to turn to NSFW artists and hate myself for it. They better step it up as far as story goes in the next game...

    • @ciconne
      @ciconne 5 ปีที่แล้ว +7

      How do Hylians and Zoras fuck?

  • @Pan_Z
    @Pan_Z 5 ปีที่แล้ว +241

    Love the shot at the Wii U & Switch parity. Nintendo displayed full Wii U touchpad functionality with Breath of the Wild in an early demo. Come announcement of the Switch version, the feature was suspiciously dropped.

    • @chimeragenesis361
      @chimeragenesis361 5 ปีที่แล้ว +18

      Except Eiji Aonuma has stated in interviews why they removed it, because it simply didn't work well and was gimmicky at best. A lesson many wish Shigeru Miyamoto would have learnt before releasing the middling Star Fox Zero.

    • @Pan_Z
      @Pan_Z 5 ปีที่แล้ว +93

      @@chimeragenesis361 He was nigh certainly lying. It worked wonderful for the Wind Waker HD. It seemed to function fine in the demos.
      Also Star Fox Zero is not a reliable comparison. That games used motion controls horrendously. BotW was using the touchpad for the map and inventory space.

    • @SammyPebbles
      @SammyPebbles 5 ปีที่แล้ว +23

      "Suspiciously dropped" I would say it was more obviously dropped.

    • @AeroBigDick
      @AeroBigDick 5 ปีที่แล้ว +10

      @@Pan_Z Something I remember hearing is that Eiji Aonuma felt that having to use the secondary screen pulled you out of the game too much. It's strange it wasn't at least optional

    • @Aimela136
      @Aimela136 4 ปีที่แล้ว +32

      Even without prior gameplay, it's pretty apparent that the Sheikah Slate's functions were intended to be used in real time while the game was being played.

  • @Sheecacaa3
    @Sheecacaa3 5 ปีที่แล้ว +409

    Wow, what a brilliant review. I've watched countless video essays on BotW, and this is easily the most fair and thought-provoking one. Your point about how players *think* they want obstacles removed was especially interesting. It's one of those things that I understood subconsciously while playing, but couldn't internalize until it was stated. There were so many great points that had similar effect. I can't recall a single point I didn't agree with, even the points about limiting/rethinking Link's movement options (sailing/climbing). Much like with all of your reviews, if I could only give one video review to the game developers for them to reflect on, it would be yours. Great job!

    • @Cuix
      @Cuix 5 ปีที่แล้ว +1

      oh my lanta it's the King of Pain him-got-damn-self

    • @reidysmeidy5772
      @reidysmeidy5772 5 ปีที่แล้ว +5

      Tis a simple game design concept you learn pretty quickly making games. Often times when someone first starts making games they focus all of their attention on the controller and making the "MOST AWESOME CONTROLLER EVAR" and what they fail to realize giving the player so much freedom to do what ever just makes it harder to design a game around that freedom. More freedom you give harder it is to design challenges.

    • @mrGlitch2000
      @mrGlitch2000 5 ปีที่แล้ว +18

      "It's one of those things that I understood subconsciously while playing, but couldn't internalize until it was stated."
      To quote Plinkett from Red Letter Media, "You might not have noticed. But your brain did."

    • @MissAshley42
      @MissAshley42 5 ปีที่แล้ว +7

      Yeah, the game really could've used a few more restrictions. _At the very least,_ foods that provide "armor" hearts shouldn't refill _all_ of your hearts.

    • @siamesetool7103
      @siamesetool7103 5 ปีที่แล้ว

      Word. Felt exactly the same way watching.

  • @joebailey8294
    @joebailey8294 11 หลายเดือนก่อน +70

    Intrinsic motivation gang is having a field day with TOTK

    • @gay4pay882
      @gay4pay882 10 หลายเดือนก่อน

      Huh

    • @TheFloodFourm
      @TheFloodFourm 9 หลายเดือนก่อน +1

      Yes! lol that was like the core change they made

    • @gabrielmeyer5644
      @gabrielmeyer5644 9 หลายเดือนก่อน +4

      I also like that they provide more extrinsic motivation to raid enemy camps, because of horns and the fuse mechanic. Other instances of extrinsic motivation aren't really as present as this, but it's good something this integral was thought about during development.

    • @TheFloodFourm
      @TheFloodFourm 9 หลายเดือนก่อน

      @@gabrielmeyer5644 I wouldn’t call intrinsic motivation “integral” to a video game. People don’t continue to play a bad game because of intrinsic motivation (or at least I hope they don’t) and they won’t sit around all day and hit a skinner box button either. A game needs to be worth playing before it’s worth grinding for, thats integral.

    • @gabrielmeyer5644
      @gabrielmeyer5644 9 หลายเดือนก่อน +6

      @@TheFloodFourm I just mean that there's more of a gameplay loop. Ideally, extrinsic rewards facilitate intrinsic enjoyment; in TotK's case, horns and such are tangible end-goals which encourage more engagement in combat. It also helps that doing so doesn't eat into your resources in the same way as it does in BotW.

  • @budgoodrich6000
    @budgoodrich6000 ปีที่แล้ว +112

    I lose it every time...
    "These two are delighted to have found some durians and live happily ever after..." As Link descends on them with lightning arrows.
    Your out-of-nowhere timing mixed with your deadpan delivery are an amazing combo.
    Toss in all of the amazingly insightful, intelligent video game commentary, and I'm sold. You win at TH-cam.

  • @OrangeVision
    @OrangeVision 5 ปีที่แล้ว +222

    25:55 One of the most depressing realizations while playing botw was that I couldn't keep my cute skeleton horse

    • @thelastgogeta
      @thelastgogeta 5 ปีที่แล้ว +27

      Same, I'm sure I still have a photo of my horse in front of the stable.
      I can understand that in universe those guys would be scared of them but the skeleton horse is functionally identical and it would have been a cool reward.

    • @Seth_M-T
      @Seth_M-T 5 ปีที่แล้ว +61

      When I realised that, I rode my skeleton horse to the edge of a cliff so that we could watch the sunrise together before the sunlight would inevitably kill it.

    • @waterymelon9640
      @waterymelon9640 5 ปีที่แล้ว +12

      Seth M-T dang that’s sad

    • @lordofhostsappreciator3075
      @lordofhostsappreciator3075 5 ปีที่แล้ว +14

      @@Seth_M-T
      F

  • @nolandost3070
    @nolandost3070 5 ปีที่แล้ว +941

    "The only thing Link can't mount is Mifa"
    Nice

    • @Gorfinhofin
      @Gorfinhofin 5 ปีที่แล้ว +178

      And then you remember that you actually mount Sidon.

    • @MCain-ky2yv
      @MCain-ky2yv 5 ปีที่แล้ว +41

      had to pause it there

    • @thelastgogeta
      @thelastgogeta 5 ปีที่แล้ว +31

      Mipha*

    • @Chaosshield
      @Chaosshield 5 ปีที่แล้ว +64

      Mipha > Zelda change my mind

    • @DontEatWhales
      @DontEatWhales 5 ปีที่แล้ว +14

      Here lies Link. He never scored

  • @pancito8292
    @pancito8292 4 ปีที่แล้ว +85

    Thank you for pointing out climbing. While it's really cool to climb everything except the fish girl, maybe giving Link tools would make the gameplay more engaging. Give him some sort of climbing pickaxe to climb while raining, give him a rope arrow to climb or descend mountains (death stranding pretty much nailed this), or give him a rune to interact with surfaces. Idk, i feel they tool the easy way out with climbing and general travel.
    Great review man. I'm actually rewatching it. Love your content.

    • @gr33dl0cknein3
      @gr33dl0cknein3 3 ปีที่แล้ว +20

      Add skulltullas and it 100% solves the "climbing problem". They could even make some Lizalfos stick to walls. They are lizards after all. Also some kind of tunneling creature that claims certain walls as it's home. So many possibilities.

    • @liahansen6896
      @liahansen6896 ปีที่แล้ว

      slipping in a joke about climbing the fish girl instead of the fish boy whos literally like 7 feet tall... tch... pathetic...

    • @catbeans4685
      @catbeans4685 ปีที่แล้ว +2

      Yes, convolution, for the sake of it, is such a wonderful idea.

    • @tojojr5616
      @tojojr5616 5 หลายเดือนก่อน +1

      @@catbeans4685doesn’t sound that convoluted to me tbh

    • @FateStrife
      @FateStrife 5 หลายเดือนก่อน

      This! Climbing gear! In a game about climbing EVERYTHING, why can’t I get some cool climbing gear that resembles the hookshot which is one of the most beloved items!?

  • @CreepsMcPasta
    @CreepsMcPasta 5 ปีที่แล้ว +223

    I was just thinking about this channel last night. What beautiful timing.

    • @Zaveaus14
      @Zaveaus14 3 ปีที่แล้ว +1

      Fancy seeing you here

    • @andrewprahst2529
      @andrewprahst2529 3 ปีที่แล้ว +1

      The algorithm is in your head

    • @turtleanton6539
      @turtleanton6539 2 ปีที่แล้ว

      Can I e-mail my stories to you ?

  • @sagewaterdragon
    @sagewaterdragon 5 ปีที่แล้ว +217

    Matthew, my dude. This is easily your best straight-up review that you've ever done. In a way, it serves as the perfect companion piece to your God of War case study, which I previously considered the best video that you've ever made. It still might be the better standalone package than this, but together they help explore the roles of game design goals, and how they can affect the product for better and for worse. (Breath of the Wild is my favorite game, and I'm incredibly happy that you explained its strengths and weaknesses in a way that helps me understand my relationship to both in a more complete way.)

    • @laffycade3151
      @laffycade3151 4 ปีที่แล้ว +14

      Well said
      The critique on gow was a masterpiece by itself which is why even the developers reacted to it positively and were thankful to matt
      But this video is also the greatest

  • @omega17ds
    @omega17ds 5 ปีที่แล้ว +124

    This is a great video. The way that this video (and Abe's Oddysee) takes the time to consider all angles. I love both of those games, but your ability to see both sides is ridiculous good. Your attention to detail is remarkable. I'm currently in Law School and the skills you display as a reviewer are very refreshing to see. Many people fail to think this carefully and critically about things, so I'm excited to see it in your videos. Cheers!

    • @hockeylad2727
      @hockeylad2727 5 ปีที่แล้ว +3

      my man this isnt some unique view you have. Hes been knocking it out of the park for years

    • @omega17ds
      @omega17ds 5 ปีที่แล้ว +13

      @@hockeylad2727 I agree. I've been watching his videos for years, but I want to express my gratitude for his hard work.

    • @unblorbosyourshows9635
      @unblorbosyourshows9635 5 ปีที่แล้ว +1

      pay taxes you coward

    • @HamsterPants522
      @HamsterPants522 5 ปีที่แล้ว +3

      @@unblorbosyourshows9635 Wouldn't paying taxes be safer (and thus, more cowardly) than not?

    • @lunasmileyy
      @lunasmileyy 5 ปีที่แล้ว +1

      Im pretty sure matthew is a game developer or at least a software dev, so he has insight that the common consumer doesn’t necessarily have.

  • @Juliett-A
    @Juliett-A 4 ปีที่แล้ว +33

    Every time a cloud randomly passes overhead, I always look up expecting an attack.

  • @ProxyDoug
    @ProxyDoug 5 ปีที่แล้ว +55

    "These guys found a durian and now live happy ever after"
    *charges bow*

  • @just2good
    @just2good 5 ปีที่แล้ว +1086

    The mad man actually did it.

    • @ThePreciseClimber
      @ThePreciseClimber 5 ปีที่แล้ว +14

      Oh man, a reviewer made a review and he's being a reviewer. Inconciveable.

    • @collette3428
      @collette3428 5 ปีที่แล้ว +60

      ThePreciseClimber Imagine replying to a popular comment with an obnoxious reply and thinking you came out looking good. Wow.

    • @Superschokokeks
      @Superschokokeks 5 ปีที่แล้ว +10

      @@collette3428 thinking making a funny comment, but is in fact very unfunny and cringy.
      wait
      fuck
      that's me
      shit.

    • @ThePreciseClimber
      @ThePreciseClimber 5 ปีที่แล้ว

      @@collette3428 Are you calling JonTron obnoxious for commenting on Phil Swift's bucket?

    • @collette3428
      @collette3428 5 ปีที่แล้ว +5

      ThePreciseClimber You can take another try at a "gotcha" there, if you want. No one will judge you if you delete that poor attempt at one-upping and make a comment that makes sense

  • @SuperButterBuns
    @SuperButterBuns 5 ปีที่แล้ว +691

    the highlight of my day

    • @Humpsterlicious
      @Humpsterlicious 5 ปีที่แล้ว +5

      You are the highlight of my life!
      JK. Only my sub feed.

    • @DrWiley-fm3ik
      @DrWiley-fm3ik 5 ปีที่แล้ว +45

      @@jordan4270 thirsty and neckbeard, what a nice combo

    • @Laternater
      @Laternater 5 ปีที่แล้ว +2

      You forgot to type that in all caps.

    • @hamishmacdonald8593
      @hamishmacdonald8593 5 ปีที่แล้ว +13

      @@jordan4270 no it's no ya wee spastic

    • @DrWiley-fm3ik
      @DrWiley-fm3ik 5 ปีที่แล้ว +6

      @@jordan4270 you aren't cool, stop trying so hard to be

  • @Rave.-
    @Rave.- 5 ปีที่แล้ว +201

    I'm inclined to disagree with your suggestion to stray from Hyrule and the known races for this first venture into truly open world context. Perhaps for the next iteration, but this reinvented open world post-apocalyptic Hyrule was a dream come true akin to having your favorite book adapted into a high-budget series/movie. It's different enough (post-apocalyptic) that you don't expect an exact replica, but nostalgic enough to bring what was once limited by game engines into full, glorious view.
    We get to finally SEE the Hyrule they've wanted to give us for decades. And that truly is a treat.
    Now, with that accomplishment, they can venture forward into more unknown territory with Zelda, without that "what if" regret of not envisioning the most iconic of Zelda aspects first. I'm excited for the future, but would have felt cheated if my first truly open world venture was not Hyrule itself.

    • @Rave.-
      @Rave.- 5 ปีที่แล้ว +23

      As a final sidenote to my plethora of comments, I simply need to make it known that the Labyrinth/Lost Woods soundtrack is by FAR my favorite in the entire game. Its temperature and mood are sheer perfection for what it intends to convey.

    • @ninalyne9944
      @ninalyne9944 5 ปีที่แล้ว +4

      @@Rave.- Nah, the 2017 trailer background music wins.

    • @TheSoulHarvester
      @TheSoulHarvester 4 ปีที่แล้ว +10

      Cool to see some dissent from the review that doesn't involve frothing at the mouth.

    • @GreenEyedDazzler
      @GreenEyedDazzler 4 ปีที่แล้ว

      Dude how are you not sick of the same setting and races they’ve been using since ‘98?

    • @GreenEyedDazzler
      @GreenEyedDazzler 4 ปีที่แล้ว

      It’s always Zelda and Ganon in Hyrule with Zoeas and Gorons it gets old

  • @nerdpiggy
    @nerdpiggy 5 ปีที่แล้ว +50

    This is one of the most thoughtful reviews of anything I've ever seen. It really made me appreciate this game more than I have been.

  • @Huzoozoo
    @Huzoozoo 5 ปีที่แล้ว +85

    For such an enormous game I'm surprised how much information you condensed into an hour long video. I feel my time is being respected and that you are conveying all the points you wish to explain. Just wanted to say I'm thrilled with the direction your commentary has taken.

    • @edgarramirez409
      @edgarramirez409 5 ปีที่แล้ว +1

      Unlike say, Joseph Anderson's 3 hour essays.

    • @liamcurran5612
      @liamcurran5612 5 ปีที่แล้ว +4

      @@edgarramirez409 I get why people might like Joseph Anderson but his writing isn't nearly as concise and holy shit his videos are long-winded

    • @jonathanwilliams1271
      @jonathanwilliams1271 5 ปีที่แล้ว +1

      @@liamcurran5612 You make a good point, but to be fair, JA's video's are far more thorough. Don't get me wrong, MM fit a crazy amount of the game's pros and cons into this review, and condensed it far better than Joseph's, but JA's video was way deeper, and he talked about things that MM didn't even mention here. While yeah, it's long, and could be better written, you'll still find more there than we have here.

  • @peckc16
    @peckc16 5 ปีที่แล้ว +89

    Thank you for mentioning the lack of WiiU gamepad!!! I was royally pissed when I got this game on WiiU and the touchpad was just blank. It made no sense at first since this second screen was the best part of the remakes. After playing some, it becomes painfully apparent that regardless of resolution or frame rate, the WiiU would have been the superior gameplay experience compared to the Switch with inventory management and the map. But Nintendo couldn't have the new system have the worse experience...

    • @RockEsper
      @RockEsper 5 ปีที่แล้ว +9

      To make it worse, the gamepad constantly glowed its text at you if playing on TV. It could be pretty distracting.

    • @Ageleszly
      @Ageleszly 5 ปีที่แล้ว +22

      That was for me as well the biggest missed opportunity, this game was at every fibre designed for this gamepad, but to rob the WiiU Version a benefit over the switch version, they willingly stripped an entire feature from the game, imagine how the person who developed the Tablet component must feel about it.

    • @VashdaCrash
      @VashdaCrash 5 ปีที่แล้ว +1

      Is this speculation or is there evidence that Nintendo strip out one feature from the Wii U version in order to not hinder the sales or the customer experience for the switch version?

    • @Ageleszly
      @Ageleszly 5 ปีที่แล้ว +11

      ​@@VashdaCrash Theres of course no official statement from nintendo, but it's obvious that they deliberately removed the feature from the gamepad. In old footage you can see how the gamepad functionality was used. The whole game was designed to utilise the features of the gamepad and I'm sure that it would have improved inventory management and keeping downtimes short.

    • @VashdaCrash
      @VashdaCrash 5 ปีที่แล้ว

      @@Ageleszly It's a real shame, thanks for the response.

  • @containercore6832
    @containercore6832 ปีที่แล้ว +86

    19:04 Twilight Princess really nails the Temple of Time in this regard. It visually communicates its function by setting the actual dungeon in a past version before its fallen into ruin. They didn't even have to alter the cathedral design to accomplish this.

  • @takemetoyonk
    @takemetoyonk 5 ปีที่แล้ว +31

    17:50 ooh boii! Subtitles and Zelda's voice fading in while entering or even re-entering certain sacred locations would ooze personality. Might not be as lonely and sad, though.

  • @classclown6ya
    @classclown6ya 5 ปีที่แล้ว +67

    Matthewmatosis, your script transitions are incredible. From shrines to custom clothes was SO smooth. 9:00

    • @romano-britishmedli7407
      @romano-britishmedli7407 4 ปีที่แล้ว +1

      Yep!
      That's exactly what I was thinking too!

    • @classclown6ya
      @classclown6ya 4 ปีที่แล้ว +7

      @@romano-britishmedli7407 he's an amazing writer

    • @roryookane
      @roryookane 3 ปีที่แล้ว +9

      Personally, I thought the transitions were _too_ smooth. They make it so easy to keep watching, but so hard to remember what he was talking about afterwards.
      For example, what did he say about shrines again? They are self-contained, then something about the existence of extrinsic and intrinsic rewards, then something about chests and the clothes in them… and then he doesn’t return to the subject of shrines. All the individual points seemed to make sense, or at least be leading somewhere, when he said them, but now it’s hard to get a firm mental grasp on. I would have preferred a more explicit conclusion to his thoughts on each subject - perhaps even listing his points on the screen at the end of a section for easy reference.

    • @chimanruler15
      @chimanruler15 2 ปีที่แล้ว

      @@roryookane I agree. His review was good but made his points rather hard to follow.

  • @TinyPrinceGames
    @TinyPrinceGames 5 ปีที่แล้ว +38

    Phenomenal, every moment of it. Nice chunky runtime without feeling like you're droning on and on about the same topics, incredibly fair criticism and praise. Love this review as much as I love this game.
    Thank you.

  • @MrBioBlue94
    @MrBioBlue94 ปีที่แล้ว +109

    I remember watching this video when it came out. It was eye-opening at the time, in that it made clear to me why I liked Matthew's videos so much. The guy just gets it. I won't go into detail, but watching some Botw critique videos since then make them look embarrassing in comparison. The same applies to other games as well, but that one stands out so much.

    • @MattObviously
      @MattObviously ปีที่แล้ว +24

      Matthew clearly understands video game design very well. I wish he uploaded more, but I’m sure there’s a metric ton of work that goes into writing and creating these videos.

    • @lazedreamor2318
      @lazedreamor2318 ปีที่แล้ว +11

      @@MattObviously He probably plays a lot to understand them too. I think he said in Meta Micro that he spent 200+ on BOTW.

    • @Quietpower99
      @Quietpower99 ปีที่แล้ว +29

      @@MattObviously He's working on a game currently, you can follow the progress of it on his Patreon. Another thing that makes his videos stand out, they don't have intros, outros, sponsors, or plugs. The videos are 100% content related to the title topic.

    • @wesshiflet2214
      @wesshiflet2214 ปีที่แล้ว

      the critique of the game is fine. the “intrinsic players vs extrinsic players” bit is nonsense

    • @DryTony
      @DryTony ปีที่แล้ว +13

      @@wesshiflet2214 that isn't nonsense, it's rather revolutionary and I think about it all the time

  • @qwertydar
    @qwertydar 5 ปีที่แล้ว +371

    Probably the fairest review of the game I've seen. Most of the other analyses are an almost knee-jerk reaction to the universal praise of the game, and in the process they exaggerate the games flaws, making them out to be game breaking.

    • @samuelabbottchannel
      @samuelabbottchannel 4 ปีที่แล้ว +14

      qwertydar exactly, so many reviews over emphasise the flaws just to get views.

    • @thelordstarfish
      @thelordstarfish 4 ปีที่แล้ว +49

      Responding to an almost a year old comment yay, but have you seen Arlo's big fat review of the game? I think he, too, did a great job of fairly critiquing what was a game he very obviosly loved while being honest about its shortcomings. (And admitting that, at the end, if he were to give the game a score, he would still give it his highest rating because despite him mentioning a *lot* of things the game did wrong in his mind, the game was so exceptionally good in other areas that anything less would feel wrong.)

    • @samuelabbottchannel
      @samuelabbottchannel 4 ปีที่แล้ว +14

      Lord Starfish I agree it’s good but it kinda annoys me that it’s like three hours long. This review perfectly sums up BOTW and it’s a sensible length, a review doesn’t need to be any longer than this.

    • @rishavroy1368
      @rishavroy1368 4 ปีที่แล้ว +26

      Yeah there's a bunch of reviews that literally say because the game has flaws it's broken and bad, but then you have other reviews which say the game is perfect, and I'm just really confused on why people can't just accept that no game is perfect and it's just that a lot of people like what this game is.

    • @Pan_Z
      @Pan_Z 4 ปีที่แล้ว +33

      @@rishavroy1368 Hyperbole sells.
      What title attracts your attention most? "Breath of the Wild Review" or "Why Breath the Wild is Overrated/Why Breath of the Wild is a MASTERPIECE"

  • @scottleneau6221
    @scottleneau6221 5 ปีที่แล้ว +85

    The name appearing in the corner of the screen makes sense, because Link lived in this world. It's a moment of shocked realization--"hey, I know this place". We're witnessing the discovery of Hyrule's dilapidated state through the lens of someone who used to be its guardian. It adds a sense of melancholy to those immersed, and provides a useful signpost to those who aren't invested yet.
    Still, more contextual details and environmental storytelling would be nice. But I'd argue that there's nothing wrong with the approach the designers took.

    • @morganhalle9905
      @morganhalle9905 5 ปีที่แล้ว +20

      I have a hard time buying the that Link was able to recognize every bridge and path in Hyrule, though a flash of recollection at places such as Hateno becomes justified through such an explanation. Besides, if the goal of this excuse (for lack of a better word; I don't like the negativity I'm implying here) is to further immersion, then I personally can't shake the question of why then Link doesn't instantly know the location of each photograph in the flashback quest, and therefore the goal is unfortunately unfulfilled.

    • @hoodedman6579
      @hoodedman6579 5 ปีที่แล้ว +4

      You're telling me that Link memorized every little location in Hyrule, to the point that he recognizes all of them withing a couple of seconds?

    • @DrNaviMD
      @DrNaviMD 5 ปีที่แล้ว +11

      I don't think Link has any clue of where he is unless there world explicitly tells him.
      We needed those contextual clues.

    • @fatanimetiddies9760
      @fatanimetiddies9760 5 ปีที่แล้ว +3

      It's still non diagetic tho

    • @inglorii
      @inglorii 5 ปีที่แล้ว +4

      The moment "Royaume d'Hyrule" (Hyrule Kingdom) appeared on my screen as I landed from my first parasail jump was one of the most awesome subtle touches I ever experienced in gaming.

  • @DrWiley-fm3ik
    @DrWiley-fm3ik 5 ปีที่แล้ว +267

    My jaw literally dropped when I saw the notification.

  • @zerarch77
    @zerarch77 3 ปีที่แล้ว +51

    37:06
    As a Wii U owner, I appreciate that sick burn.

    • @peckc16
      @peckc16 2 ปีที่แล้ว +9

      It's true-I was stunned when I found out the screen wasn't used and immediately connected the dots to the implication that, at least in menu navigation, the switch version would have been inferior- which Nintendo would never allow.

    • @chrisbrannigan6210
      @chrisbrannigan6210 2 ปีที่แล้ว +5

      It was delivered in such a dead pan, that I took a moment to realise it was a quip.

  • @fan5407
    @fan5407 ปีที่แล้ว +9

    38:59 - I love this section about a game that works realistically vs. a game that looks realistic. Very interesting.

  • @StrlessXbow
    @StrlessXbow 5 ปีที่แล้ว +40

    Nice to see a positive retrospect come out. Lot of people seem to try tear it down because of a few tenable weaknesses such as shrines and weapon durability, which ignores how great of a job they did reviving the original concept in a way that works some thirty years later.

    • @booski1865
      @booski1865 5 ปีที่แล้ว +7

      Yep. Forest for the trees.

    • @hoodedman6579
      @hoodedman6579 5 ปีที่แล้ว +27

      Some people value different things than you; their perspective isn't any less valuable because some things are bigger deals to them. Shrines being garbage is going to matter a lot more to some people than it is to others. In particular,
      " how great of a job they did reviving the original concept in a way that works some thirty years later."
      is both subjective and also something that many aren't going to care about at all.

    • @Thierce
      @Thierce 5 ปีที่แล้ว +9

      From what I've seen most people have been praising this game and glancing over its flaws and not the opposite

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 ปีที่แล้ว +5

      “reviving the original concept in a way that works some thirty years later” aka making an open world game

    • @washaa
      @washaa 5 ปีที่แล้ว +3

      @@hoodedman6579 It's fairly obvious that people have differing views the result of the Nintendos experiment. I can't see why you took Jacks comment to undermine your own opinion.

  • @Henry_Chan
    @Henry_Chan 5 ปีที่แล้ว +194

    I've never understood the appeal of BotW, but now I think I get it. After years of expecting extrinsic rewards for doing things, that was what I wanted from BotW when it just isn't about that. Jesus Christ, Matt, every video you make is better than the last, and always comes at things from a different perspective. Thanks for consistently providing different ways to think about a medium I love.

    • @drfoto2673
      @drfoto2673 5 ปีที่แล้ว +30

      As a person who absolutely loves what I suppose would be intrinsic rewards this game is probably my favorite game of all time and it actually pains me a little because I have a feeling that I'm in the minority there. Sure there are some undeniable moments of greatness like Naydra or Eventide but what really makes this game shine for me is how big the world is and the fact that there are areas with what most people call nothing. For them it may be nothing but for me it's a beautiful area that's just enjoyable to traverse. The fact that there are just so many different paths you can take and discover small spots that you just know were purposefully designed even though there's at most some animals or just ore deposits just constantly keeps giving me that thrill of discovery.
      He did mention there were no corpses around but in the field by the Dueling Peaks stable there's a group of bokoblins sitting just beside an area with 10 or more travelers claymores. I suppose you could look into that however you will but I saw that as the bokoblins essentially eating various travelers they manage to hunt down.
      I do agree with him that there could be some more significance to certain things and that the emphasis on freedom brings it's own share of problems it's also something I would sorely miss in any upcoming title.

    • @JonLucy_downunder
      @JonLucy_downunder 5 ปีที่แล้ว +7

      Yeah but can we talk about 25:27 real quick

    • @bloocheez3
      @bloocheez3 5 ปีที่แล้ว +5

      @@drfoto2673 I agree. The swords-as-corpses is all through the game and once you start looking at them like that, many areas of the map become downright depressing as you see a ton of soldier weapons strewn about.

    • @drew8235
      @drew8235 5 ปีที่แล้ว +2

      Games such as this, and Dark Souls and the like, really change your expectations as a gamer.

  • @ExitusGSZ
    @ExitusGSZ 5 ปีที่แล้ว +88

    Your review is completely different than Anderson's. You're net getting lost in uninteresting design details, but manage to keep the big picture in mind. It seems you have a much better grasp on game design that most people do. Hats off.

    • @dandre3K
      @dandre3K 5 ปีที่แล้ว +17

      Instead he gets lost in meaningless speculation on developer intent. What's the difference between interesting and uninteresting design details? Your ignorance.

    • @punishedtubnub4762
      @punishedtubnub4762 ปีที่แล้ว +7

      @@dandre3K Everything is meaningless if you try hard enough

    • @dandre3K
      @dandre3K ปีที่แล้ว +7

      @@punishedtubnub4762 It's safe to assume every developer intended to make a valuable product. Knowing that doesn't mean I will like the product so fuck your intentions. I don't need to know the intent of the inventor of Chess to analyze aspects of that game. My ignorance of their intentions is quite literally irrelevant, they're always meaningless when evaluating the product.

    • @punishedtubnub4762
      @punishedtubnub4762 ปีที่แล้ว +6

      @@dandre3K "I don't need to know the intent of the inventor of Chess" Is nintendo the inventor of video games? When analyzing a chess match, knowing the intent of what they're trying to do is quite important

    • @dandre3K
      @dandre3K ปีที่แล้ว +11

      @@punishedtubnub4762 Your comment has nothing to do with what I said lol

  • @barrywade3774
    @barrywade3774 5 ปีที่แล้ว +33

    Breath of the Wild needs more enemy types, especially those that will fill less occupied areas. Wall master's lurking in cliffs that either return you to the cave of awakening or at least toss you off the wall would add challenge to climbing areas. Peahats that chase you in the sky could also complicate gliding traversal.

  • @dirkkrid3231
    @dirkkrid3231 5 ปีที่แล้ว +20

    I am glad you enjoyed BoTW. The fact that, even after hundreds of hours, I still learned game mechanics from watching your video exactly shows what makes this game great.

  • @Kultas
    @Kultas 5 ปีที่แล้ว +294

    *Return Of The Mack playing in the background*

    • @efefe48
      @efefe48 5 ปีที่แล้ว

      Ты когда обзоры на аниме делать будешь?

    • @Voduke789
      @Voduke789 5 ปีที่แล้ว +7

      Return of the Matt

    • @wuwei473
      @wuwei473 5 ปีที่แล้ว +3

      Uh oh.... did somebody say KNACKKKK?

    • @exiliahs
      @exiliahs 5 ปีที่แล้ว +3

      @@wuwei473 knack 2 baybeeee

    • @Largentina.
      @Largentina. 5 ปีที่แล้ว +1

      @@exiliahs GOTY 1986-2086

  • @ebaynetflix
    @ebaynetflix 5 ปีที่แล้ว +4

    It's been a few years since I've watched a review of yours. I'm kind of amazed at your level of progress. Your script is clear and concise and gets to the root of the appeal or flaw quickly without fluff.

  • @shpladau
    @shpladau 5 ปีที่แล้ว +6

    Your videos never disappoint, and I have to give particular praise to this one for engaging me from the start (Albeit by making me think I clicked on the wrong Zelda video) and smoothly transitioning me into the bulk of your essay without extra fluff in the way, just like the game itself does with no title screen.

  • @theunknownsissel9943
    @theunknownsissel9943 5 ปีที่แล้ว +18

    Hey man, love your content and I am glad that you take your time with your reviews to make them better. It is good to see you back!

  • @superdriver
    @superdriver 5 ปีที่แล้ว +131

    good game but it ain't tetris

    • @MrGshinobi
      @MrGshinobi 5 ปีที่แล้ว +8

      galaxy brain comment

  • @liwendiamond9223
    @liwendiamond9223 5 ปีที่แล้ว +88

    Imo the most revolutionary element of Breath of the Wild I want to see return to the next titles is the physics engine. That may sound silly, but the dedication they put into simulating physics in a way that is logical, intuitive and consistent did absolute wonders for immersion and making the world feel real, while still retaining a lot of fantastical elements.
    As an example, just think of the myriads of ways you can create and manipulate fire. A lot of games would grant you one or two fire themed attacks. They would look like fire, they would deal more damage to stuff that is traditionally weak to fire in fantasy settings, like Ice Monsters and Wood/Forest Creatures, but otherwise they would function just like a regular non elemental attack, like say a sword cut. Sometimes these "fire attacks" will trigger damage over time to simulate burning as an enemy is "lit" on fire, but this is no different than a poison dot, or a shock dot, or a physical attack that arbitrarily applies a dot and justifies it as bleeding damage.
    But not in Breath of the Wild. In BotW, fire behaves like real fire would, because the developers dedicated an seemingly ludicrous amount of time making sure every element of the physics engine reacts to fire as it logically should. Rain puts out fire, fire spreads, and does so more or less effectively depending on what it lits on fire, fire can manifest from combining flint wood and a strike from a metal object, or as the result of lightning, but only when said lightning strikes a flammable object. Fire generates a localized pocket of heat which protects Link from the cold or makes already scorching temperatures even worse, fire can burn or cook anything burnable or cook-able that gets too close and even creates a usable updraft of wind, but only if there's a sufficient amount of fire concentrated in one spot. For goodness's sake, even carrying a fire empowered weapon on your back is accounted for when it comes to regulating Link's body temperature. What an insane level of attention to detail! How many games do you know off include a fully fleshed out ambiant temperature system, and then allow you to use anything from makeshift camp fires, to torches and even the weapons strapped to you back to help you keep warm?!
    And this is just fire! They've dedicated the same attention to detail for cold, lightning, wind, climbing, swimming, gravity, totally made up magical laws of physics like magical magnetism and stasis, and the list goes on. Like one of the only things BotW doesn't get right about simulating an immersive realistic fantasy world, which I can hardly blame it for because no game has ever depicted this correctly, is the idea that you should take a metric ton of damage for hitting a body of water at terminal velocity, and also the fact that Link can shield deflect a Lionel's charge instantly and effortlessly which according to Game Theory and THE SCIENCE! means his arm packs more punch than a tactical nuclear warhead or something...
    But aside for a few, probably deliberate deviations from what a physics nerd would expect to happen, this otherwise amazing cohesive mesh of code that doesn't feel like code, the never seen before or since physics engine of Breath of the Wild comes together in such a manner as to almost make me forget I'm playing a video game. It feels like a real world, albeit one that is peppered in gameplay contrivances that don't make sense from an in universe perspective, like those 900 korok seeds and 120 shrines. One would think if everyone's goal was to help Link defeat the ultimate freaking evil once and for all as quickly as possible because Zelda is running out of time, that the ideal solution would be for all the sheika monks to stand next to Link in the Slumber of Resurrection and just pump him full of spirit orbs, hand him over a bunch of high end gear, have Zetsu perform his stupid inventory expansion magic 60 times in a row and send Link on his merry way to kill Ganon within an hour of waking up instead of having him spent the equivalent of several in game months combing Hyrule for all this stuff, but of course there wouldn't be any game left for us to enjoy if that were the case. :D
    So for the next title, real quick because I've ramble long enough as it is, let's have the physics engine make its return in full force again, possibly even expand it although I don't know how they could do that given how well they nailed it this time around, but I also would like a return of more traditional dungeon sequences, lengthy gauntlets of battles and puzzles made to test a player's endurance and skill. Possibly also a ton of full length super hard optional dungeons with appropriately scaled rewards in place of 120 bit sized shrines. Say 20 of them, each thematically unique and each rewarding the player with an full extra heart container or equivalent.
    As for the equipment system, certainly more durable weapons would be a welcomed tweak. New additions could include the ability to craft new weapons in an hands off experiment based mini game similar to cooking, the ability to enchant weapons, more than one enchantement per weapon and more randomized and amazing monster weapon drops that provide a strong intensive to tackle with powerful monsters.
    A new setting that is not Hyrule, a more directly involved story that unfolds in the present and not the past and better voice acting, including the dubs for every language if they want to continue down that route. Moving away from Ganon, possibly moving away from Link as the protagonist or at least granting him a quest that isn't necessarily saving the world from an all consuming big bad. More morally grey characters, especially villains, because Wind Waker Ganondorf was best Ganondorf in that regard but still criminally under utilized. More effort put into reinventing boss battles and a faster pace than Breath of the Wild, because for all of its merits, that game was slow. Incredibly. Slow. If you really wanted to complete it all that is. 900 freaking... Korok Seeds. Have to comb this GIANT map for them all? Enough said.
    Example of a concept for next Zelda game : You play as Zelda/Shiek herself for once, which could use a lot more battle ready magic that would also double as puzzle solving tools and essentially substitute for Link's items. You use a fast recharging magic meter instead of stamina to get things done. Instead of slowly climbing a cliff side, you could combine several movement focused magic abilities that are intrinsically linked to the way Zelda moves around to dart up the same cliff in a fraction of the time. Things like mid air jumps, augmented running, wall running and outright short distance teleportation, or the ability to unleash fire spells under your feet to create an updrafts that allow you to gain considerable altitude using angelic wings, (the latter of which would be a suitably epic substitute for the paraglider). Since you are the Princess herself, the game's plot could revolve around rebuilding a new kingdom proper after the endless cycle of Demise's hatred has finally been broken, but several factions of this new emerging kingdom might have conflicting interests, forcing you to make tough decisions as the monarch.
    Here's a pitch of the macro gameplay loop in one example. : One of the first areas of expansion for this new kingdom could be a nearby enchanted forest, initially tainted by a malevolent force you must purge by clearing one or two dungeons and an overworld boss as major objectives, which would be followed by minor objectives to help the region prosper, such as helping NPCS on awesome hand crafted side quests, clearing monster camps and perhaps having the hard choice of helping the native forest dwellers thrive, or colonize the area heavily with Hylian folks, both yielding different tributes for your kingdom and possibly pissing off factions that wouldn't otherwise be hostile to you in the process. There should be an emphasis morally grey and imperfect choices, perhaps suggesting that Demise's Curse isn't truly gone, but instead has evolved into an unvanquishable form ; the potential for evil that resides in anyone's heart, including Zelda's.

    • @denimchicken104
      @denimchicken104 3 ปีที่แล้ว +30

      Sir, this is a Wendy’s.

    • @alexhosten1508
      @alexhosten1508 3 ปีที่แล้ว +2

      that the ideal solution would be for all the sheika monks to stand next to Link in the Slumber of Resurrection and just pump him full of spirit orbs, hand him over a bunch of high end gear, have Zetsu perform his stupid inventory expansion magic 60 times in a row and send Link on his merry way to kill Ganon within an hour of waking up laughed so hard at this! It was EXACTLY what I thought

    • @clag1109
      @clag1109 2 ปีที่แล้ว +1

      bro this is probably one of the best youtube comments i have ever read

    • @Aerie1405
      @Aerie1405 11 หลายเดือนก่อน

      I think you probably really enjoyed totk

    • @arbernardo7554
      @arbernardo7554 10 หลายเดือนก่อน

      "although I don't know how they could do that given how well they nailed it this time around, but I also would like a return of more traditional dungeon sequences, lengthy gauntlets of battles and puzzles made to test a player's endurance and skill."
      I hope you got the chance to play TotK.

  • @ShyGuyXXL
    @ShyGuyXXL 3 ปีที่แล้ว +46

    Matthew: Dang, the game is making me gather more wood.
    Me: Hooray, the game finally gives me a purpose for all this wood I've been gathering just for fun.

    • @deal_4_real
      @deal_4_real 3 ปีที่แล้ว +1

      Seriously lol, I had never used wood for anything before Tarrey Town so I was able to skip most of the collecting phases.

  • @TheBooBomber609
    @TheBooBomber609 3 ปีที่แล้ว +54

    22:08 About the whole corpse thing, you gotta remember that the Calamity happened 100 years before the events of the game, so it makes sense not to see any dead bodies. If you're talking about just bones, however, I'm pretty sure there are a disturbing amount of bone piles found within Hyrule Castle. Therefore, the explanation for the lack of bones in Castle Town is either the monsters gathered the bones and brought them to Hyrule Castle for some unknown reason, or the bones merely sunk beneath the earth after so many years.

    • @blizzardregulus
      @blizzardregulus 2 ปีที่แล้ว +20

      Also, Ocarina of Time wasn't squeamish about putting down bones in tombs or placing Redeads in the ruins of Hyrule Castle Town to imply not everyone made it to Kakariko. There's precedent for them doing such things if they had bothered to.

    • @brycebitetti1402
      @brycebitetti1402 ปีที่แล้ว +6

      @@blizzardregulus I think that there just wasn't a place for that within the narrative. The game does tell you that not everyone made it out through much more subtle means, like the overall destruction of the Hylian culture as a whole. While there's still a discernable history and legacy that can be easily observes with the other races of the game, the Hylians' culture has been all nut destroyed. There's no more soldiers, blacksmiths, artisans, barely any craftsmen, no historians, nothing save for a bunch of refugees trying to get by day by day. Most of them don't even know what they've lost, and I find that way more interesting than if the game really tried to hammer home how large the losses were. The fact that it's so understated is part of the game's implicit message. Societies may crumble, but life always finds a way to bounce back. Just because the kingdom of Hyrule is gone doesn't make the world any less alive. There's a bittersweet atmosphere to Breath of the Wild's world that hearkens back to Miyazaki in a way that not many pastiches are able to capture, and it's what really ignites my love for this game in spite of its flaws.

    • @wunderwalze
      @wunderwalze ปีที่แล้ว

      My gawd the bone weapons used by enemies could be made of humans :o

    • @browncoat697
      @browncoat697 11 หลายเดือนก่อน +1

      There's also the fact that Bokoblin and Moblin weapons tend to be made of bone (whose bones?), and wild animals would have easily gnawed on whatever human remains were left, digesting much of the deceased.

  • @dRevan64
    @dRevan64 5 ปีที่แล้ว +116

    There's a hole in this critique present when MM talks about intrinsic vs extrinsic rewards apropos combat specifically. He rightfully points out that the variety of of ways to answer questions of combat presented by the game mean that to someone inclined towards intrinsic rewards, combat remains satisfying after item drops are more or less pointless - but he glosses over (or makes very brief reference to) the fact that resource depletion as a result of combat is an extrinsic punishment that subsequently disincentivizes participating in combat. I suspect that for many players who would otherwise have fun raiding bokoblin camps endlessly, the added stress of resource depletion for participating in combat keeps them from the game's most satisfying loop.

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 ปีที่แล้ว +7

      THANK YOU

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 ปีที่แล้ว +36

      I’d like to add that the breaking weapons hurt the feel of the combat. Instead of hitting the enemy with my sword, it felt like I was hitting my sword with the enemy. This could partially be an issue with the animations.

    • @danielmcneary3947
      @danielmcneary3947 5 ปีที่แล้ว

      especially if you don't have the recharging master sword

    • @washaa
      @washaa 5 ปีที่แล้ว

      ​@Not You This guy has the right of it. MM did touch on the matter and used it to underline a more subtle contra point. While I enjoy the respawning camps, but I also agree that the constrained areas offered an overall better experience and are the highlights of the game.

    • @bloocheez3
      @bloocheez3 5 ปีที่แล้ว +5

      He also sort of skims past the notion that enemies aren't just enemies. They are resources to be farmed in of themselves. You need those fangs and horns and guts for certain things and killing enemies is the only way to get them.

  • @MasonOfLife
    @MasonOfLife 3 ปีที่แล้ว +16

    Maybe the paraglider in addition to being more like in Skyward Sword, it could be used for going distances only if their was a strong air current to use otherwise you wouldn’t be able to go far, this would prevent abuse of the power of the paraglider but still have use for it in appropriate places

    • @davinchristino
      @davinchristino ปีที่แล้ว +2

      Maybe there could be opposing air currents to block players from using the paraglider.

  • @tehdrumerer3
    @tehdrumerer3 11 หลายเดือนก่อน +15

    crazy listening to some of these points after playing TotK.

    • @Looneyboy
      @Looneyboy 11 หลายเดือนก่อน +2

      Would you mind listing some that stand out?

    • @KarmaPaym3ntPlan
      @KarmaPaym3ntPlan 10 หลายเดือนก่อน +2

      @@Looneyboy they would mind

    • @gabriellarena2256
      @gabriellarena2256 10 หลายเดือนก่อน

      Kinda wish they elaborated on it, haven't picked up Totk yet and wanted to know if some of these points have been addressed without getting spoilers

    • @tehdrumerer3
      @tehdrumerer3 10 หลายเดือนก่อน

      @@gabriellarena2256 yes

  • @rouge939
    @rouge939 4 หลายเดือนก่อน +14

    I’m curious how he feels about TOTK. I thought it was very disappointing

    • @eleccy
      @eleccy หลายเดือนก่อน +1

      I agree. It felt like if they had taken any community feedback at all, including points raised in this video, TOTK would have been much better.

    • @thundercurrie0
      @thundercurrie0 หลายเดือนก่อน

      Well, I think you have bad taste in games, but that's the beauty of opinions.

    • @thebuddah1253
      @thebuddah1253 หลายเดือนก่อน

      ​@@thundercurrie0and people with bad opinions and poor taste (you) will slurp up any slop they're given as long as it's popular. You bought a 70 buck expansion.

    • @Leee275
      @Leee275 11 วันที่ผ่านมา

      @@eleccy I honestly get more of an impression that they listened mostly to people that gave opinions on the game's difficulty more than anything.
      One video on Botw made by a channel called The Yesh raises several points that were addressed in Totk, hence why the channel owner seems to be very positive about it.

  • @ag1443
    @ag1443 5 ปีที่แล้ว +3

    absolutely fantastic video. im genuinely in awe as to how well written this is and how you are able to achieve such a natural flow from topic to topic whilst properly critically digging in to each. amazing stuff, thank you :)

  • @m0oop
    @m0oop 5 ปีที่แล้ว +12

    I've been checking your channel periodically for the past 2 years looking for this 😂

  • @tijmenteering9877
    @tijmenteering9877 4 ปีที่แล้ว +2

    Phenomenal review, beautiful script. Was playing while watching this and there were like four scenes of your game play that exactly matched where I was in the overworld or shrine at the time

  • @TheCrimsonSeven
    @TheCrimsonSeven 5 ปีที่แล้ว +14

    Another great video, with a really tight script and a cohesive train of interesting thoughts. Thanks for the hard work.

  • @FlameOfUdun96
    @FlameOfUdun96 5 ปีที่แล้ว +233

    Having Link hook up with a fish girl is one of the boldest narrative decisions Nintendo has ever made

    • @salomanshekelgrabber8285
      @salomanshekelgrabber8285 5 ปีที่แล้ว +48

      he had game with fish girls in earlier games though

    • @TasTheWatcher
      @TasTheWatcher 5 ปีที่แล้ว +38

      PlagueOfGripes would be proud

    • @MAYOFORCE
      @MAYOFORCE 5 ปีที่แล้ว +6

      Not even the best fish girl that hit on Link

    • @TheEtherny
      @TheEtherny 5 ปีที่แล้ว +15

      Aaaand that's how you declare yourself a Zelda noob

    • @islandboy9381
      @islandboy9381 5 ปีที่แล้ว +18

      Ocarina of Time would like a word with you

  • @ArchetypeGotoh
    @ArchetypeGotoh 3 ปีที่แล้ว +5

    25:26, you actually went there... wow
    The Great Plateau is probably my favorite tutorial area of all of video games. The shines are well designed, the trek up the cold mountain has many options and is memorable, you can use your sword to cut the grass and farm Hightail Lizards and Restless Crickets to the max, a bunch of Koroks are available from the start... it’s basically the entire game, except in a smaller area. I particular enjoy the wealth of Koroks relative to shrines: the game is “Breath of the Wild”, not “Stuck in the Dungeons”, so the integration of Koroks into the open world is brilliant

  • @tomedwards318
    @tomedwards318 5 ปีที่แล้ว +1

    You are easily one of, if not the best game-reviewer (for lack of a better term) on the site. Your videos go so in depth and obviously have so much time invested into them that the quality shows. However long it takes for the next one, I, and many others, look forward to it.

  • @Kajotex
    @Kajotex 5 ปีที่แล้ว +67

    One thing i truly dislike is that some food items are overpowered. I can venture to all 4 corners of the earth, gathering butter, salt, a rare fish and a pepper to compile a most pleasing meal that heals me for 10 hearts, or i can just chuck a hearty radish in the pan and not only get a full heal but also some hearts on top. Additional hearts break the cooking for me. And it would've been such an easy fix too. Just make it so the extra hearts only come out if you are already at max health.
    Meh.
    Otherwise i quite like the game.
    Thanks for the review!

    • @TheDevilinThePaleMoonlight
      @TheDevilinThePaleMoonlight 5 ปีที่แล้ว

      I agree, if cooking is going to be tied directly to how many hearts can be gained ,it should always favor the rarest items combined to get the most hearts example: instead of 1 hearty durian filling u up and giving u 4 extra hearts, for that kind of efficacy it should need to be a full 5 piece recipe filled with the rarest ingredients. I also think there should have been a cap on what u could carry that way u could feasibly run out of food and thus health. Also it would mean there would be a trade off when it comes to armor upgrades, if u want to upgrade a piece of armor it would take all of ur health boosting food leaving u much more vulnerable until u collected more. I absolutely love the game but u become op a little too quickly for my liking. The game is so much more exciting when ur weak.

    • @squilliam8
      @squilliam8 5 ปีที่แล้ว +7

      I also think healing shouldn’t pause the game, it seems kinda broken

    • @BaldorfBreakdowns
      @BaldorfBreakdowns 5 ปีที่แล้ว +3

      Here's an easy fix, don't eat food. Mind Blown! It's like there is a freedom of choice...

    • @Kajotex
      @Kajotex 5 ปีที่แล้ว +10

      Why didn't I think of that. Truly a mind to behold.

    • @BaldorfBreakdowns
      @BaldorfBreakdowns 5 ปีที่แล้ว +1

      @@Kajotex Amazing Learn

  • @paulryan220
    @paulryan220 5 ปีที่แล้ว +4

    I first became a big fan of your channel from your Mario and Zelda reviews. The way you talked about games and the careful thought that goes into them taught me to look at the games I play through an entirely different lens. Breath of the Wild is a very personal game for me and I was extremely excited for when you would cover this game. Your review did not disappoint and I am once again enamored by the new ways you've gotten me to think about a game I've player over 400 hours of. Looking forward to whatever you cover next!

    • @booski1865
      @booski1865 5 ปีที่แล้ว +1

      It amazes me how this is a game so many people have played and discussed, and yet it's such a personal experience. It's the first game I can remember trading stories about with friends since grade school. Hell, when it first released I used to chat with strangers at the bar about it.

  • @lucasmachado720
    @lucasmachado720 2 ปีที่แล้ว +2

    To say something that wasn’t already said here, i really love your bit about an hypothetical tablet controller at 37:08
    Not only your humour is on point as always but it really gets the point across and leaves one thinking about the whole thing with the dual console release and how the switch version really affected the wii u version.
    You are a treasure Matthew

  • @mortfinis
    @mortfinis 5 ปีที่แล้ว +1

    Always genuinely happy to see these long form reviews from you. I got a switch solely to play BOTW. It's also my first LoZ game I've played and I adored it. Hope to see more from you and fingers crossed for a devil may cry 3 video!!

  • @yersiniopestis2553
    @yersiniopestis2553 5 ปีที่แล้ว +38

    My take on this game was that I didn't enjoy it as much as some of the earlier Zelda games. Not to say that it isn't a good game, it clearly is, just one that I feel conflicted about.
    I had a blast early on, my favorite moment in the game being getting to the Zora village since I didn't stock up on weapons so I had to kill things on the fly if they caught me, but after getting further and further in, I found some of the things that I originally found fun to than be tedious. For example, originally the weapons breaking was neat since I would constantly have to use different ones to kill an enemy, but once I got royal weapons and knew their locations, it was tedious since I knew where they were but I would have to back track to get the weapon over again since it was the most optimal way to do things. Or the shrines, I thought that they would be short puzzles that would occasionally shake up the the overworld, but in reality they are completely necessary to explore further and since they aren't dungeons that each have very different looks and puzzles, I just found them to be overly uniform and drab.
    Also wish that their were more equipment to be found throughout the world for traversal and for the glider to not be as good of a movement tool as it is. I rarely ever go on roads or see many of the sights that the developers intended me to see. I always just go to a higher area and just glide through whereas if I could get a hookshot or a grapple hook my movement would be increased, but not accelerated to the point where I never am traveling on foot.

    • @liamf2300
      @liamf2300 5 ปีที่แล้ว +4

      “Given the opportunity, players will optimise the fun out of a game” - Civ 6 Developer

    • @yersiniopestis2553
      @yersiniopestis2553 5 ปีที่แล้ว +4

      @@liamf2300 Yeah pretty much, I really wish that early on with the weapons its the same but after you unlock say your own village and complete it, you get to repair your weapons and your shield for some rupies. I think that this would have helped somewhat especially since I at least went to the village regardless to get stuff and it would all be in one place rather than going all over to find replacements. Also on that point, it only seems obvious to do so since you need weapons and since you know where the best ones are, why not just go get them instead of carrying around your disposable club?

    • @cameronjohnson3217
      @cameronjohnson3217 5 ปีที่แล้ว

      Idk I never went out of my way to find weapons and always had more than enough good ones. Maybe cause I also didn’t try to glide everywhere, I liked collecting things along the way

    • @cameronjohnson3217
      @cameronjohnson3217 5 ปีที่แล้ว

      It kinda seems like your problem with the game was having more freedom than you knew what to do with

    • @jonathanwilliams1271
      @jonathanwilliams1271 5 ปีที่แล้ว +5

      @@yersiniopestis2553 I strongly agree, though for me, I lost interest more at the lack of meaningful collectables and content, rather than weapon system and movement. Thirty minutes into the game, you'll have seen 90% of the main content. Shrines, weapons, koroks, runes, etc. The only unique rewards are the different outfits, and eventually, that novelty wore off. There was no meaningful progression besides hearts and armor upgrades.

  • @collette3428
    @collette3428 5 ปีที่แล้ว +25

    BotW is a game I enjoyed more than any in recent memory, I put in 150+ hours in to it, and I regularly rate it highly when I'm asked about my favorite games...I have no desire to ever replay it from the start, though, far too tedious in regards to weapons.

  • @ShadowedAgony
    @ShadowedAgony 4 หลายเดือนก่อน +13

    Anyone else come back to these? With all the content discussing games, some of which are go on for hours into the double digits, I find almost all of them immensely disappointing when compared to Matthew.

    • @adamyohan
      @adamyohan 2 หลายเดือนก่อน +1

      Yup, 100%

    • @GigaDonk99
      @GigaDonk99 2 หลายเดือนก่อน

      So far the only one who comes close to this level of quality imo is Noah Caldwell Gervais

    • @moritzkorsch9029
      @moritzkorsch9029 2 หลายเดือนก่อน

      @@GigaDonk99 I need more recommendations of channels like Matthewmatosis, but I had a look at your recommendation and the guy's most recent uploads vary around TWO hours! The original commenter was complaining about precisely that. Did you have a specific video series in mind?

    • @SaberRexZealot
      @SaberRexZealot หลายเดือนก่อน

      @@GigaDonk99 Noah is fantastic but Matthew is still the best. Much sharper editing and efficient writing. Noah’s editing is practically nonexistent which is why his videos are so long, even though I love to hear him talk.

  • @TestingChannel1407
    @TestingChannel1407 5 ปีที่แล้ว +2

    An incredible review! Your knowledge and intuition about and with video game design is inspiring!

  • @rook8808
    @rook8808 3 ปีที่แล้ว +9

    I know this is a year old but as someone who only got the game like this year on the switch I absolutely love how you can make your own game within the game itself...I spend most of mine just collecting pretty horses, it's easily my favourite thing to do lol, as well as collecting clothes only so I can go dye them.......this makes it sound like some Barbie Horse Adventure game.......
    (although those extra design notes going around for the horses are sorely missed...like petting them, or having them sway to music....such cute ideas....)
    I think the paraglider is fine but if anything Revalis gale kind of makes it too easy, parts where I'd just climb my way up a cliff or look for alternative routes because I never make any bloody stamina potions have kinda just changed to "eh ill just use the gale thing to get to the top" also it charges up the quickest i think so you can use it most of the time without having to wait too long
    Tarrey Town's music I think also should count as a reward for the side quest...part of the draw of that quest can just be the tune changing and growing over time with each new resident (Scruffy has a great vid that talks about this) and I think lots of areas of the game have this kind of music reward....like riding your horse long enough at night without running into enemies or stopping lets you hear the main Zelda theme with the violin, or knowing you're approaching a town from the music fading in as you get closer.
    I also think this is the best Zelda soundtrack....controversial opinion I know lol but it just fits the theme of the post-apocalyptic setting of the game very very well, the whole world oozes this sadness like its constantly grieving a world-that-was....just sitting around in-game listening to the Cave music or the Ruins music can be enough because they're just such beautiful pieces

  • @DrOlimario
    @DrOlimario 4 ปีที่แล้ว +11

    My God I waited to watch this video for so long because I knew it would be amazing. Matthew, you're a bloody genius. Your criticism is so unique, refreshing and, most importantly, superbly explained and logical. Your videos are always a treat. Also. thanks so much for shouting out Mogmas, love those guys and an underground mole town would have been awesome.
    My own small response to the video is on the lack of enemy variety (or lack thereof as you point out). I agree with your assessment that enemy types and patterns are still represented even if they're not superficially present, as the item-looting Like Likes and bomb-swallowing Dodongos are essentially disguised as Octoroks. Additionally, the circling wolves as Wolfos-lite is an excellent point. From this example comes my silly pet theory that we're missing certain classic Zelda mooks because...they'd be too scary.
    Moblins, Bokoblins, Lizalfos and Wizrobes are silly and goofy. Childlike as you point out - clearly this was intentional. Lynels and Hinoxes are perhaps the most threatening but they're not too ugly or uncanny, the threat is in the difficulty of their encounters. I realize this is pretty subjective but if anyone is still reading my comment stick with me lol.
    Recall the wolves - a dog isn't too scary, but a bipedal werewolf might be a little too frightening for kids. When it can just sneak up on you out in the open world where you may be unprepared to face it, it may be too unsettling. Something about not just being able to run back to a previous loading screen to get away could be offputting to younger players. This theory expands out to other enemies such as Skulltulas - a giant spider is hard to make goofy.
    The last thing I'll reference is an enemy I sorely missed. The king of creepy Zelda baddies: the ReDead. Matthew even seems to miss these ghouls as he laments the lack of corpses in Hyrule. A post-apocalyptic Hyrule seems to be screaming out for the presence of ReDeads and the similarly supernatural Poes. This was even the point of the ReDead's conception - Ocarina of Time's ruined Hyrule was littered with these reanimated corpses. I can't think of a good reason for why they're missing given their thematic aptitude other than the fact that the potential for a child to wander unwittingly into a den of ReDeads with nothing but a stick and have a heart attack was off-putting to Nintendo.
    This isn't 1998 and these aren't blocky N64 graphics. You can't toss a child in a room with a greasy, hi-res Dead Hand.
    I think Breath of the Wild is likely more approachable without such elements and it helped make it as explosively popular it was, in some small way.

  • @Cadet076
    @Cadet076 5 ปีที่แล้ว +2

    I’ve been watching you for a while now and I’m really glad to come across your channel. I really love the way you take apart these series. I would really love to see what you’re opinion is on ffxv as a game and the sort of mess and chaos that just absolutely put square Enix in a grave.

  • @vulkandrache1928
    @vulkandrache1928 5 ปีที่แล้ว +25

    "Pause if you want to read it."
    Fyes, ive been waiting for someone do to this for so long. Let the viewer decide what they want to read instead of keeping it on screen for some nondescript amount of time.
    While i personaly strongly disliked the gameplay in the 4 "dungeons" of this game i can understand why someone would be all over them.
    The shrines however i could not get behind. They are clean and pristine, unnaturaly so. As if they were build as challenges for the player instead of for Link. Storywise they are supposedly training facilities and they were build with ancient technology,
    but that shouldnt make them immune to time.
    If even just a few of them had visible damage (a caved in wall, some treeroots crashing through the ceiling, a watertank having leaked out,...), even in such a way that it interferes with some puzzles, they wouldnt appear so clinical and samey.

    • @TheSoulHarvester
      @TheSoulHarvester 4 ปีที่แล้ว +9

      Having to adapt complex solutions to what WAS a simple puzzle, but has been damaged by time to make it harder to complete, is a great idea. Props for being the 1st person I've seen come up with it.

  • @facerip2222
    @facerip2222 5 ปีที่แล้ว +26

    I am so incredibly happy to see you back Matthew. I love all of your videos, and this new one is excellent. Cheers on another job well done dude.

  • @irl_lizard7880
    @irl_lizard7880 5 ปีที่แล้ว +14

    The Tarrey Town quest was surprisingly fun because trees can be more efficiently destroyed with the bombs (I dunno, it made me feel smart when I discovered the most efficient deforestation methods).
    The point about the Zoras and other assorted creatures was really a good one. Honestly as cool as it would have been to see them bring back Tokay or Subrosians (because they're from my favorite Zelda games), I really do hope that whatever they make next, which will supposedly resemble Breath of the Wild, has completely new creatures. I suspect the adherent to recognizable creatures had a lot to do with easing people into this new Direction.
    Opinions are off course what they are, but I would actually be bummed if they instituted some of the changes you mentioned. The complete freedom to climb wherever whenever was perhaps what I enjoyed most about this game. Exploration was so much of the games appeal for me that the moment where I was feeling done with the game and ready to beat the final boss was when I had felt like I covered the vast majority of the map and seen most of what I had to offer. A lot of that came down to the way that things like the weather and temperature made me feel engaged in the location rather than just walking through a diorama.
    Also while it wouldn't have hurt to include more details about world-building I didn't feel like their absence was a detriment to my experience, I guess my imagination ran wild enough that I ended up filling in the blanks myself much like I did in, for example, Super Metroid.
    It was the first open world game perhaps since S.T.A.L.K.E.R. where I felt like just finding and seeing/interacting new areas was reward enough.
    Also I found that the non-linear ways to approach things was an overall net positive because when I replayed the game a bit I found new things in areas I thought I had fully explored and experienced all of the same areas I remembered in completely different ways. It's honestly the closest I've seen a game get, without random generation, to being a new experience every time.

    • @irl_lizard7880
      @irl_lizard7880 5 ปีที่แล้ว +1

      Also, making a video based off of such a large game with so much to cover and editing it down to less than an hour must have been a monumental task. Genuinely kind of impressed.

    • @IIITrunks
      @IIITrunks 5 ปีที่แล้ว +4

      I remember thinking the Zora's Domain route was fun and kind of hilarious because of how cheeky it was to restrict my movement. But something clicked watching some of the footage, about how good it could be to have more moments like that in the game where Link cant just climb/glide. If the game had more caves with combat encounters and goals at the end, you could easily have way more moments like that. They only have one real route of completion, but nothing needs to be taken away per se, Link just can't climb over things because the walls just the ceiling, its a cave!
      And I do agree that being able to climb anything is my favourite part, and honestly the single key stone to why this game is so revolutionary. So its the last thing I would remove, but caves, raining areas or brambly areas you can't just glide to would provide moments of restriction.

    • @1fareast14
      @1fareast14 5 ปีที่แล้ว

      @@IIITrunks There's a racing game called Distance that gives your car wings. To avoid trivializing certain challenges, the flight power is taken away during some level segments. There's also a charred visual effect on you car while you can't fly. Having zones on the map that give some kind of 'curse' might be a solution. There could be freedom most of the time, and clearly designated restricted areas.
      Also STALKER is the shit

  • @NeverKnowsBest
    @NeverKnowsBest 5 ปีที่แล้ว

    Great to see you're back from your break. Keep up the good work.

  • @DarthFennec
    @DarthFennec 3 ปีที่แล้ว +9

    "A better compromise would have been to use some lesser-known races such as Mogmas or Subrosians."
    If another Zelda game ever has Subrosians in it I'll be so happy

    • @Pawn2e4
      @Pawn2e4 2 ปีที่แล้ว

      Hopefully we'll find some Subrosians on Breath of the Wild 2's sky islands...

  • @TheKpa11
    @TheKpa11 5 ปีที่แล้ว +41

    You know BOTW's game would be the 3D Pokemon experience many have wanted. Replace the enemies with any variety of pokemon. Replace the vehicles and horse with pokemon. Have the towns and dungeons be caches and general pokestops. The travellers and such would be trainers. And etc.

    • @wonderguardstalker
      @wonderguardstalker 5 ปีที่แล้ว +7

      There are several reasons this will never happen unfortunately. "Open world Pokemon" is one of those markers that tips you off to someone blissful naivety of the industry

    • @TheKpa11
      @TheKpa11 5 ปีที่แล้ว +12

      @@wonderguardstalker Breath of the Wild was that at some point too really. Sure it may take a long time, but it could happen. But whatever nothing I can do 😒

    • @wonderguardstalker
      @wonderguardstalker 5 ปีที่แล้ว

      Those two development histories are not the same at all. This is exactly what I'm talking about. Not saying yer wrong to wish for it. Just that yer wrong to ever expect it

    • @RockEsper
      @RockEsper 5 ปีที่แล้ว +4

      @@wonderguardstalker But when did they ever say they expected it? They said it could happen which is true. It's possible.

    • @superapm9620
      @superapm9620 5 ปีที่แล้ว

      Its funny you make this comment with the announcement of Gen 8

  • @gammafighter
    @gammafighter 5 ปีที่แล้ว +23

    7:15 I wonder where I should put the portal...

  • @barpg4582
    @barpg4582 5 ปีที่แล้ว +6

    Thank you SO much for doing this. You always have such a measured look at the titles you review and this is definitely the kind of game that deserves such an approach. You’ve hit the nail on the head in so many great ways, though we can agree to disagree on a few of your co conceptual additions, I do think that giving more meaningful benefits upon percentage and/or objective completion would have benefitted the experience as a whole. If this game is a telling sign for the future of Zelda, however, and the series only goes up from here, I have no doubt that it will continue to be one of my favorites of all time.

  • @davemarx7856
    @davemarx7856 5 ปีที่แล้ว +13

    I would have liked a shadow of the colossus style final ganon fight.
    Use the light arrows to melt away the gross malice covering the beast and then climb up to the eye and stab it. If you didn't get the master sword it would require multiple strikes.
    No this isn't really my idea. Someone else came up with the basics.

  • @elim9054
    @elim9054 5 ปีที่แล้ว +12

    This is a great review. BotW enraptured me the first time I played it, and I still enjoy playing it, but that doesn't mean it's flawless.
    The more I played, the more I have found the armor system to be a big stumbling point. Having such a variety of armor in a Zelda game is cool and definitely new, but mechanically the armor sets end up feeling very samey. Most pieces of armor give the exact same amount of defense at each upgrade tier, and most of the set bonuses aren't very impactful or exciting (at least in combat). And don't even get me started on how weak the DLC armor is. I haven't used Amiibo, but I'm assuming the Amiibo-exclusive armor had the same problems as DLC if they also are not upgradeable. The whole system just seems primarily focused on letting you change Link's appearance.
    Why not have more sets that boost the power of only certain weapon types the way the Ancient set does, giving players more options to build for a certain play style? Why not have optional equipment slots that don't mess with set bonuses, so the jewelry equipment doesn't become mostly pointless? Why not let bonuses from food and armor stack so you can combine both to get a bigger boost than you would from only using one or the other? Even having penalties with some pieces or sets of armor could be a way to make the armor you wear a more meaningful decision, provided those penalties are balanced in a way that makes sense.

  • @Mayeur000Donz
    @Mayeur000Donz 3 ปีที่แล้ว +24

    38:12
    I've been consistently surprised at how obtusely some folks have refused to understand when I've said I prefer it when a game imposes limits, compared to a player choosing to impose them themselves.
    A Nuzlocke, for example, sounds like a lot of fun on paper, but when the only one maintaining the harsh penalties for a Pokemon fainting is myself, the challenge feels arbitrary.
    And it's not a self-control problem because I have seen challenges like this through, and not felt a smidgen of the satisfaction I would have if working within those restrictions hadn't been mandatory.

    • @nart216
      @nart216 3 ปีที่แล้ว

      I agree, I know the pokemon developers know about Nuzlocke or even a hard mode. I mean one search for what people what in a pokemon game can be found easy. I wish they could just add it already. They must know they still have alot of hardcore people who play the game

    • @arsnova1321
      @arsnova1321 2 ปีที่แล้ว +10

      This is just the cycle of ignorant players and bad devs feeding off of each other. Players demand more "freedom", regardless of if it is good for the game or not, and developers are felt to oblige in order to make more money, either at their own behest or that at the publishers.
      People tend to have a really difficult time grasping the concept that Matt mentioned in reference to the game's soundtrack, that restraint is equally as important as indulgence.

  • @LiquidSquidd
    @LiquidSquidd 5 ปีที่แล้ว +7

    I love how you talk about things that I haven't heard anyone else talk about with this game

  • @highestsettings
    @highestsettings 5 ปีที่แล้ว +50

    "There needs to be wrong answers in a puzzle for the right answer to be meaningful"
    Wow, I never thought about it that way but that really defines what makes a puzzle interesting at all. I've always struggled to determine what makes the simple "find the eye you're supposed to shoot the arrow at" or "push the block onto the switch", etc. puzzles in Ocarina of Time so lackluster for me (as much as I love that game). I know they're bad, but I could never figure out why. But that really hits the nail on the head. That's what separates a great puzzle from a boring one. You need to have seemingly correct wrong answers, otherwise it's not even a puzzle at all. If you can't be wrong, there's not satisfaction in being right.
    Those aspects of early 3D Zelda games are so frustrating to me, because those elements (along with other nitpicky things like how slow the text can be, or having to pause every five seconds to switch boots in the water temple and so on) are what really what prevent them from being perfect games in my book, or at least as close to perfect as you can get. I suppose that's why Majora's Mask is my favourite Zelda game, because aside from Woodfall Temple, all of the dungeons in that game require you to manipulate something that affects the whole dungeon that in turn affects the way you navigate the dungeon. Like in Snowhead, how you have to destroy the ice blocks to shorten the massive pillar in the centre of the dungeon to create the path to the boss room. The whole dungeon is one single puzzle. When you raise the pillar, it changes how you even move through the dungeon, but you need to raise the pillar to beat the dungeon.
    Which the divine beasts in this game do very well also. I just wish there was some theming in the dungeons and they didn't all look the same. This game would have been _perfect_ if it had forty shrines, 8 divine beasts and a map about half the size with more towns. It felt to me like they did too much and they couldn't add the details that brought the early 3D Zeldas to life for me. Majoras Mask is brilliant because it's concise but it's extremely well executed. I love Breath of the Wild, but I always felt like it could have been so much more. The shrines are excellent, the art style is fantastic, the combat is the best of the series, but it's just missing... something. I hope they do a Majora's Mask style sequel to this where they use the engine and models to make something small but articulate in it's execution. If you could mix the theming and world design of Majora's Mask with the freedom and engine of this game, you'd have the best Zelda game ever made. But then perhaps the things you need to do to create the theming and world design of Majora's Mask directly contradicts the freedom of this game. I guess that's why I don't work at Nintendo.

    • @jonathanwilson7949
      @jonathanwilson7949 2 ปีที่แล้ว

      And guess what… they’re making a Majora’s mask type sequel :)

    • @lightbrand776
      @lightbrand776 ปีที่แล้ว

      @@jonathanwilson7949 nobody said that? Just because the first trailer was in a dimly lit cave and had a mildly creepy vibe with how Ganondorf was presented absolutely doesn’t mean it will be at all reminiscent of majora, that game wasn’t just about being darker than it’s prequel for the sake of it

    • @jonathanwilson7949
      @jonathanwilson7949 ปีที่แล้ว

      @@lightbrand776 lol

  • @jamesneeson5751
    @jamesneeson5751 5 ปีที่แล้ว +10

    I can't agree more with your assesment of the races. While integrated really well, I would have much preferred less obvious ones or new ones entirely.

    • @booski1865
      @booski1865 5 ปีที่แล้ว +3

      I'm torn. I agree in theory, but the Mogma in skyward sword were so bad that the gorons were a welcome return for me. But ideally we'd get some awesome new races.

    • @JezMM
      @JezMM 5 ปีที่แล้ว +4

      I think for this first foray into open world Zelda, it wasn't a bad idea for them to stick to the beloved classic races, but in a sequel I'd certainly like some surprises. For what it's worth, in a sense we did at least get to see the Shiekah tribe in their prime, as well as new settlements like Hateno and Lurelin. The fact that the latter was completely optional to discover from any of the main quests was a bold move too, and very appreciated.

    • @MasonOfLife
      @MasonOfLife 5 ปีที่แล้ว +3

      Yes. I was kind of underwhelmed with something in Botw and I couldn’t put my finger on it, but when he mentioned this in the video it clicked.
      I totally forgot the feeling of seeing gorons for the first time and they just felt like a Zelda staple at this point, But to bring in entirely new races with different functions and behaviours would be way more engaging

  • @ExtremalMetal
    @ExtremalMetal 5 ปีที่แล้ว +9

    Out of all the BotW reviews this is the one. Thank you, it was very thought-provoking and expressed ideas and gripes I could feel but couldn't figure out and put into words myself when playing the game. I hope someone at Nintendo will watch this review if none other.
    Again, if you're reading this, thank you. I'm still playing through the other Zelda games and watching your reviews as soon as I finish one. Well, exactly one, since besides BotW I only finished OoT so far.

    • @ExtremalMetal
      @ExtremalMetal 4 ปีที่แล้ว +1

      I'm starting Skyward Sword and already tired at this rate. Even took a break from gaming for a month in the middle of TP playthrough. Also due to burnout and leaving Destiny. But still. I'm feeling more and more angry at the time-wasting stuff. Carrying out puzzle solutions for too long and stuff. Sailing.
      MM is my favorite. Love that atmosphere and the character quests. But I really wish I had a Wii or any Nintendo console back when I was a kid. If a game like Twilight Princess was all I had, I would've loved it much more.
      Alright I already regret writing this hopefully no one sees. Can't wait to watch the last two of your Zelda videos when I'm done playing the game.

  • @buckedpuppy7263
    @buckedpuppy7263 5 ปีที่แล้ว

    Wow I just sat threw that entire review and loved it! Keep up the work man, this was great :D

  • @mandatorial
    @mandatorial 5 ปีที่แล้ว

    This is the kind of video I've been wanting since i discovered you back in 2013!
    Please consider doing more of the Zelda games, or at least Link's Awakening! Though I would also love a video about Zelda 2, now that you've talked so much about Zelda 1.