Texture Creation for Modern Emulators: A Guide to Material Maps, Romance, and More

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • A tour of the most advanced texture enhancements emulators currently support as well as a few drawing demos. The key to romance is confidence
    Patreon support: / nerrel
    Skytown textures: mega.nz/file/eBkznDSQ#Z_jTmPm...
    Arwing textures: mega.nz/file/nFNQQZpQ#LRrooSr...
    Discord: / discord
    0:00 Intro
    1:29 Texture 1- Metroid wall
    10:06 Height map
    12:05 Normal map
    14:07 Spec map
    16:11 3DS and channel packing
    18:03 Texture 2 - Star Fox Arwing
    22:25 Material maps again
    26:20 Homework grades
  • เกม

ความคิดเห็น • 398

  • @guscanterbury9225
    @guscanterbury9225 ปีที่แล้ว +1658

    Omw to spend 30 minutes learning something I'll never do, just to hear Nerrel talk.

  • @Heidegaff
    @Heidegaff ปีที่แล้ว +346

    Thanks Nerrel I will now add raytracing to Super Mario Bros (NES)

    • @Nerrel
      @Nerrel  ปีที่แล้ว +302

      Long overdue, now people might actually want to play that trash

    • @corruptedplayer
      @corruptedplayer ปีที่แล้ว +10

      someone did that with doom and it looked amazing. Mario bros would be awesome with ray tracing

  • @AntVenom
    @AntVenom ปีที่แล้ว +460

    Absolutely fascinating 30 minute deep dive into the universe of texture modding. I'm no texture artist myself, but it was really interesting to hear your thought process every step of the way, for every consideration that you had to make, to give these textures that sharp Nerrel look. You're truly an artist. 👍

    • @zentor4355
      @zentor4355 ปีที่แล้ว +8

      hey ant menom

    • @naii_
      @naii_ ปีที่แล้ว +1

      hello mr hank

    • @shilze1
      @shilze1 ปีที่แล้ว +10

      Antvenom jumpscare

  • @WeegeepieYT
    @WeegeepieYT ปีที่แล้ว +197

    I never knew Dolphin had normal map support, that's so cool

    • @WeegeepieYT
      @WeegeepieYT ปีที่แล้ว +16

      also holy shit this video teached quite a lot about texturing & detail, might try gimp

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +1

      I wonder if it's just backporting the feature from its Wii emulation.

  • @OSW
    @OSW ปีที่แล้ว +219

    26:52 the Homework grade section at the end is hilarious and I hope Nerrel sneaks them into a real texture pack somehow

    • @user-dq4vh2zu9t
      @user-dq4vh2zu9t ปีที่แล้ว +2

      That last one is down bad 💀

    • @garrt8949
      @garrt8949 15 วันที่ผ่านมา

      OSW?????

  • @GugureSux
    @GugureSux ปีที่แล้ว +188

    As an "oldshool" game artist, this all warms my aging heart.
    Doing everything manually, essentially creating things like an oil-painting, eyeballing a lot of things and using reference photos until things click, and testing x9000. A cool set of skills that I was excited to learn back in the day, that suddenly feel caveman archaic with the advent of the PBR workflow and the node-based procedural generation.

    • @_NekOz
      @_NekOz ปีที่แล้ว +25

      As a hobbyist the procedural node based workflow is nice, but I sometimes do textures more by hand. This kind of texturing still ain't obsolete.

    • @malikoniousjoe
      @malikoniousjoe ปีที่แล้ว +9

      @@_NekOz It’s definitely on the way out, much to my chagrin. I still prefer these old texturing methods and use them for my own projects cause those were what made the games I liked growing up, but doing things by hand like this would probably get you laughed out of most AA or AAA studio spaces. Not to say the results aren’t better, because in my opinion hand painted works always have a charm the PBR pipeline fails to capture, but because in the day and age of every project being a fucking money sink and scopes being too large you need to cut corners everywhere you can. First to go is usually the craftsmanship unfortunately.

    • @_NekOz
      @_NekOz ปีที่แล้ว +10

      @@malikoniousjoe I would say there is craftsmanship in procedural texturing as well. Making good looking procedural materials still takes a lot of work and it is possible to combine procedural and hand drawn techniques for the best of both worlds.
      PBR is still possible to do with hand drawn textures, just takes a bit more work compared to procedural.

    • @malikoniousjoe
      @malikoniousjoe ปีที่แล้ว +8

      @@_NekOz I can absolutely see that, it’s just my personal feelings on the matter getting in the way. I’m not saying PBR pipelines require no talent cause that’d be a flat out lie, but I do feel that for all the convenience a program like substance designer brings, I miss the “artist’s paintstrokes” in the old ways. l can very much admit I’m probably just Old Man Yells At Cloud by now haha

    • @RADkate
      @RADkate ปีที่แล้ว

      why is pbr seen as some difficult advancement ? its just a set of standardized textures instead of each engine having their own version of specular maps

  • @hbomberguy
    @hbomberguy ปีที่แล้ว +297

    This is so cool, thanks so much for going into such detail. Hoping this leads to the HD remaster of Mischief Makers the world needs

    • @notexactlysiev
      @notexactlysiev ปีที่แล้ว +23

      Hey man just watched you on the Mega64 podcast I loved the part where you murdered all of them classic

    • @kekcrocgod6731
      @kekcrocgod6731 ปีที่แล้ว +2

      I never realized I wanted an HD remaster of mischief makers until I read this comment

    • @leftovernoise
      @leftovernoise ปีที่แล้ว +7

      You have good taste in videos Mr.Bomb

    • @Josuh
      @Josuh ปีที่แล้ว +4

      Incredibly based take, shake shake

  • @kylecameron9526
    @kylecameron9526 ปีที่แล้ว +13

    26:38 “…it’s vital that you enjoy the process enough that the work becomes its own reward….the amount of effort required shouldn’t put you off, it should be part of the fun.”
    Dude this…is an amazing quote and it’s going on my wall.

  • @vzm_underscore
    @vzm_underscore ปีที่แล้ว +39

    24:57 was absolutely wild, mapping like this never fails to feel like wizardry and seeing what looks like a complete 3d model just rotating like that on a 2d plane is nuts

  • @helloish12321
    @helloish12321 ปีที่แล้ว +94

    This is a really long way to announce a Metroid prime texture project. Amazing work.

    • @ZekeFreek
      @ZekeFreek ปีที่แล้ว +36

      He's been working on Prime pretty much ever since the Majora pack released.

    • @malikoniousjoe
      @malikoniousjoe ปีที่แล้ว +8

      @@ZekeFreek Nerrel is an absolute madlad. You can’t stop this guy’s working inertia

    • @e2zippo
      @e2zippo ปีที่แล้ว +6

      @@ZekeFreek I had no idea. Starting with Prime 1 I suppose?

  • @soremuss
    @soremuss ปีที่แล้ว +60

    I used to do this back in the day for the PSP emulator, i would make my own MGS outfits for Peace Walker. It's very cool to have this much power in a video game for some reason.

  • @VexAcer
    @VexAcer ปีที่แล้ว +16

    The idea of normal/bump maps in Metroid Prime almost feels like looking into an alternate world where the game came out on OG Xbox. Or one where the GC's bump mapping got used more than the handful of times it did.

  • @tgvelvet4985
    @tgvelvet4985 ปีที่แล้ว +49

    So I went to College for Game Development and texture creation was something they covered, but despite talking about it in a much shorter time frame your explanation feels much more indepth on the actual process and challenges you may face and was much more easy to understand

  • @DanStormVO
    @DanStormVO ปีที่แล้ว +34

    I'm glad that Nerrel is one of the 8 people still dedicated to Star Fox to show how to make textures for it

  • @elcinemanum13
    @elcinemanum13 ปีที่แล้ว +23

    As someone who started a 4K AI Upscale project on Rayman 3 and moved on to fix almost every texture manually let me just tell you:
    it's insane the actual amount of work it goes into making all of these. Like not just painting, texturing and enhancing, you really need to study the actual game, texture and compression used by a 20 year old game. It's nuts.

  • @kip_c
    @kip_c ปีที่แล้ว +29

    trying to learn GIMP after mostly working with photoshop your entire life is like trying to learn how to walk on your hands

    • @animemaniac2
      @animemaniac2 ปีที่แล้ว +15

      You could say you're gimping yourself.

  • @ginton1964
    @ginton1964 ปีที่แล้ว +41

    You mentioned Substance Designer, but there is a free node based material creator named Material Maker as well. It can be a bit unintuitive if you're not familiar with node based material creation, and there's a bit of a learning curve, but the node based workflow makes the process nondestructive and all the maps line up perfectly. The workflow is very different from this, though, and usually starts with the height map first, so I'm unsure how useful it would be for making HD versions of existing textures.

  • @DougSalad
    @DougSalad ปีที่แล้ว +20

    Nerrel is one of those creators I can just watch and listen to doing shit I'll never even think of attempting.
    But the more exposure he gets, the more people who CAN do cool shit like this might see it and get inspired.

  • @kylemountford8572
    @kylemountford8572 ปีที่แล้ว +23

    Nerrel's texture tutorials make me truly appreciate the amount of work that goes into HD remasters

  • @ztoogemcducc6360
    @ztoogemcducc6360 ปีที่แล้ว +20

    Rip Nerrel busting his ass to make HD metroid prime textures just for Nintendo to make an HD remaster like 7 seconds later

    • @ValtheFemboy
      @ValtheFemboy ปีที่แล้ว +1

      Yeah but at least its a good remake

  • @Jazztache
    @Jazztache ปีที่แล้ว +14

    I'm really happy that Nerrel makes it a point to use GIMP over Photoshop. Makes it for more accessible.
    Remember, it's morally correct to pirate Adobe products, but it's even more morally correct to use open-source alternatives instead.

    • @MaxonerousX
      @MaxonerousX หลายเดือนก่อน

      Note for people who do illustration and animation more than photo editing and texture creation: Krita is also open source and free

  • @Feuer_Kampfer
    @Feuer_Kampfer ปีที่แล้ว +75

    Thank you Nerrel, very cool! It's actually insane the amount of work that goes to JUST one texture.

  • @agt_pendergast8899
    @agt_pendergast8899 ปีที่แล้ว +2

    It's amazing to me how I barely understand most of what's going on but still find it entertaining to listen to.

  • @LeafMaltieze
    @LeafMaltieze ปีที่แล้ว +32

    Man, Every single Nerrel video is a gift. They are always interesting, informative, and keep my attention with ease.

  • @ARDIZsq
    @ARDIZsq ปีที่แล้ว +17

    I can't speak on Gimp, but I REALLY like using Krita as my free Photoshop alternative for drawing. It's got all of the features you could want and then some. The custom brushes are easy to make and use, and I really can't recommend it enough. Just using Krita and a cheap $30-40 drawing tablet has given me some great results so far.

  • @MintyVoid
    @MintyVoid ปีที่แล้ว +17

    In general its a good art rule of thumb to never over render/complete any single aspect of a piece, it ensures cohesiveness. Its always why breaks, checks, zooming out far away or just standing away from the monitor can help, so that ur brain doesnt turn into mush and loses focus.
    Dunno if this would be helpful, but i personally use krita. Its free, open source, auto saves and crash saves. And the ui is pretty customizeable, but i know how annoying it is to have to learn a new program.
    Honestly too i think learning the spec/normals route is not only easier but a good foundation, to learn first before pbr. Ive really only seen high budget super realism use pbr and feel it takes away from the art of it all, but im an handdrawn texture art snob.

  • @Jayrod64
    @Jayrod64 ปีที่แล้ว +17

    Honestly this just me appreciate how much work goes into making texture packs. Very interesting video.

  • @adamblue2980
    @adamblue2980 ปีที่แล้ว +2

    "One of the four people to ever complete a texture pack" You done did good Daddy Nerrel!

  • @nuttguzzler4945
    @nuttguzzler4945 ปีที่แล้ว +4

    Knowing you we're getting a video on Prime Remaster and GOD am I hype to see that

  • @shdowhunt60
    @shdowhunt60 ปีที่แล้ว +2

    Normal maps are one of the most underrated pieces of technology that was really transformative in games from the mid 00's like Splinter Cell: Chaos Theory. I had no idea something like this would even be possible with Dolphin, it would be a fantastic way to add detail to a lot of these older games.

  • @ItsPripp
    @ItsPripp ปีที่แล้ว +8

    your brand of subtle dry humor is exactly what I needed right now and if I have to watch a texture tutorial to get it then I gets thats what I'm doing :I

  • @RubianGaming
    @RubianGaming ปีที่แล้ว +3

    I have never and will never do any of this. But if it's Nerrel talking I'll watch this video every few months.

  • @malikoniousjoe
    @malikoniousjoe ปีที่แล้ว +2

    As a long time 3D artist myself, you’ve an incredible knowledge and experience in regards to this field. Your results speak for themselves and you are working under harsher restrictions than most new projects. Don’t put yourself down man, you’re more knowledgeable than you give yourself credit for.

  • @costelinha1867
    @costelinha1867 ปีที่แล้ว +3

    I love how even when I have no clue of what's going on, this channel is still funny and entertaining as hell. Nerrel doesn't upload often, but when he does, it's always a treat.

  • @livrax5827
    @livrax5827 ปีที่แล้ว +1

    I really really hope you do more of these. Not because I want help making textures, I just like hearing you talk about art

  • @OilFreak
    @OilFreak ปีที่แล้ว +8

    Given that you are working on the fanmade Prime remaster, I'm interested on your take on the Prime remaster visuals

    • @nuttguzzler4945
      @nuttguzzler4945 ปีที่แล้ว

      Wait he is? I didn't know that was one of his projects!

    • @nuttguzzler4945
      @nuttguzzler4945 ปีที่แล้ว

      I've seen the fan version it looks so sick.

  • @thepsyshyster8243
    @thepsyshyster8243 ปีที่แล้ว

    Glad I checked the description. Almost called you out for not featuring that Romance Guide, but lo and behold, there it was. Just what I needed, Nerrel.

  • @LowTonin
    @LowTonin ปีที่แล้ว +3

    dude you're incredible. I love your videos so much! I may get back into texture editing now and try some of the tools and techniques you used. I've been drawing/painting digitally for many years and I had no idea wtf you were doing at certain points in the video. XD

  • @whatsf2
    @whatsf2 ปีที่แล้ว +3

    YES NORMAL MAPS I LOVE NERREL MAPS

  • @NinF37
    @NinF37 ปีที่แล้ว +1

    just binged a ton of your texture videos, and now you upload a new one! coincidence? I think so!!

  • @GayRiku
    @GayRiku ปีที่แล้ว +4

    I used to make texture mods in an MMO I played. Seeing that funny purpley image brought back memories :') thanks for the helpful video! This is awesome and informative.

  • @Redxyellow1
    @Redxyellow1 ปีที่แล้ว +4

    Seeing this makes me realize how hard it is to work on good texturing. You people are doing an amazing work that often goes unoticed...

  • @Rorybabory
    @Rorybabory ปีที่แล้ว

    Please do more of these, the other texture creation video you did is one of my favorites.

  • @Msdimwitted
    @Msdimwitted ปีที่แล้ว

    Everytime you post about the process of creating/modding/other obscure stuff is always a good time

  • @Zeph101theoriginal
    @Zeph101theoriginal ปีที่แล้ว +5

    I don't develop games in any way but Nerrel just makes this so fascinating And entertaining to watch.

  • @DarianWade
    @DarianWade ปีที่แล้ว

    I really needed that guide to romance. Thanks bro

  • @bobvella7228
    @bobvella7228 ปีที่แล้ว

    bravo! always a great watch, time flew by.

  • @sssdrake
    @sssdrake ปีที่แล้ว

    really really love this type of stuff nerrel.

  • @wolfcl0ck
    @wolfcl0ck ปีที่แล้ว

    My God your format for creating textures like this is art in and of itself.

  • @menmouzumaki7951
    @menmouzumaki7951 ปีที่แล้ว

    I was trying to figure out how to use the alpha channel in GIMP for my own projects and texture packing, and your video quickly mentioned the process in a way that made sense.

  • @crestofhonor2349
    @crestofhonor2349 ปีที่แล้ว

    This is awesome. Cool to see how the texturing process is done for these older games so you can not only stay faithful but also make it higher resolution

  • @boufey5169
    @boufey5169 ปีที่แล้ว +2

    I wasn't too convinced by the Star Fox reskin, probably because of the afore-mentioned emulator shading issues, but the Sky-ville Metroid texture... gah damn it looks good.

  • @time4soup372
    @time4soup372 ปีที่แล้ว

    Another banger video and super cool to get a look into all the great work you do!!!

  • @ThePurpleCheeseMan
    @ThePurpleCheeseMan ปีที่แล้ว +3

    I don't really do much in the way of modding so this is all in one ear and out the other, but like many here, I just like listening to Nerrel explain crud. :)

  • @niceleverace
    @niceleverace ปีที่แล้ว +1

    I can't imagine doing this for multiple textures, modders are insane man.

  • @firstnamebunchofnumbers430
    @firstnamebunchofnumbers430 ปีที่แล้ว

    absolutely love that lower sector 4 remix at the end

  • @ShapeshiftingPotato
    @ShapeshiftingPotato ปีที่แล้ว

    Just got a drawing tablet idk if I'd ever do a texture pack but I still feel like I've learned from this video. Good job as always.

  • @titanderp
    @titanderp ปีที่แล้ว

    It feels like years before Nerrel uploads, but its always worth it

  • @doublah1865
    @doublah1865 ปีที่แล้ว

    This video helped me find love, thanks Nerrel!

  • @utilitariancritic
    @utilitariancritic ปีที่แล้ว +4

    I love you, Nerrel

  • @sakarain
    @sakarain ปีที่แล้ว

    This was way more interesting then I thought it would be plus I learned a little bit more about image manipulation programs

  • @KDZen
    @KDZen ปีที่แล้ว

    Thank you so much for doing another one of these. I could go for another 80 of them or so

  • @CLOYO
    @CLOYO ปีที่แล้ว +1

    This really creates a lot of respect for texture artists like Henrico Magnifico. Thanks!

  • @skep2923
    @skep2923 ปีที่แล้ว

    Always fun to watch this style of this video.

  • @msmeraglia
    @msmeraglia ปีที่แล้ว +1

    I finally got around to playing Majoras Mask with your texture pack, I must commend you on your work. Thank you from the emulation community, the textures are perfect not too much, not too stylized.

  • @deerby1500
    @deerby1500 6 หลายเดือนก่อน

    I still reference your videos all the time on the workflow of working on textures. It inspired me to make my own small scale HD texture pack for MH4's UI on the 3DS, and currently with how height and normal maps work on my CS2 skin projects.

  • @Geneolgia
    @Geneolgia ปีที่แล้ว

    I see you too are a Skytown appreciator definitely one of my favorite Metroid areas, only behind Sanctuary Fortress.

  • @TheApzfreak
    @TheApzfreak 7 หลายเดือนก่อน +1

    Im a CG artist that has been painting Normal maps manually for like... 15 years or so? You're mostly on the right track. I have some methods that streamline it a bit.
    I still do it. I was making fabric and thread maps for a CG Dell Backpack as recently as 2 weeks ago. Ive made like almost 30 of them by now.

  • @TwilightWolf032
    @TwilightWolf032 ปีที่แล้ว +4

    8:10 Have you tried Clip Studio Paint? It lets you customize the UI the way you want, including having brush properties (size, opacity, blending mode, color stretch and whatever other properties your custom brushes have) to be displayed at all times.
    If you decide to use CSP, they even have a companion controller (that I now cannot draw without it out of how beneficial it is) that works via Bluetooth without any installation required, all the settings are made via the software (but that does limit its usage, as you would third party programs to use it as macros for other programs - you can use other devices as macros instead of the controller, but then again, that also requires third party software to set up).

  • @FordFourD-aka-Ford4D
    @FordFourD-aka-Ford4D ปีที่แล้ว

    Why wasn't this recommended to me? I'm subscribed. I had to manually go check if there was any new Nerrel out!

  • @rogueguardian
    @rogueguardian ปีที่แล้ว +3

    Nerrel has emerged from his cave once again to bestow us his knowledge.

  • @ln5321
    @ln5321 ปีที่แล้ว

    I'm in the middle of re-watching some old Nerrel videos when I see this in the recommendations and think "I don't remember that one" only to find it's a new video. Good timing.

  • @Kino_the_Crusty
    @Kino_the_Crusty ปีที่แล้ว

    as someone who used to do this as a living, i love this, bringing the perfect amount of levity to such a detailed topic. and also for having to use gimp, lord have mercy on you.

  • @rogueguardian
    @rogueguardian ปีที่แล้ว +1

    Anyone else wish he'd upload more often? I know these things take time, the videos are just very entertaining.

  • @milesrotaru
    @milesrotaru ปีที่แล้ว

    Thank you for putting in more effort than 99.9% of texture modders.

  • @bruszan
    @bruszan ปีที่แล้ว +4

    Honestly you should highlight some of the best hd texture packs projects for Dolphin and Citra, it's hard to find high quality projects when it's easier to find the ones using AI upscaling

  • @zOscar_
    @zOscar_ ปีที่แล้ว

    Thanks for this piece of art Nerrel Entertainment.

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz ปีที่แล้ว

    I was so incredibly impressed by the last tutorial that I was actually kinda salty at how good it was. Time to get that feeling again!

  • @SAGERUNE
    @SAGERUNE ปีที่แล้ว

    Im an amateur 3d artist, and your breakdown of texture art is somehow more indepth than the majority of tutorials i spend time on. great job

  • @ohno5507
    @ohno5507 ปีที่แล้ว

    I really appreciate how these guides still have that classic Nerrel charm

  • @cable12356
    @cable12356 ปีที่แล้ว

    Thank you, Nerrel. Great video! Very cool!

  • @yazuak
    @yazuak ปีที่แล้ว

    Love your vids, Nerrell.

  • @cheezyfriez12
    @cheezyfriez12 ปีที่แล้ว

    Crazy how you posted this right when i got the urge to experiment with upscaling 3ds game textures.

  • @GuyOnAChair
    @GuyOnAChair ปีที่แล้ว

    A great new video to link to people when I get asked about textures. 👍

  • @Scerttle
    @Scerttle ปีที่แล้ว

    Never gonna do texturing, but I love this man.

  • @QuintessentialWalrus
    @QuintessentialWalrus ปีที่แล้ว +4

    I only mod PC games (so no emulators), but this was still helpful! I can apply some of this stuff to the Source Engine for sure.

  • @marioood
    @marioood 7 หลายเดือนก่อน

    nice thing to put on in the background while making textures

  • @FJLink
    @FJLink 11 หลายเดือนก่อน +1

    8:00 When you mention GIMP having better interface, I must add that it also looks like an actual art program from before the minimalism craze. Colored icons with actual shading and semi-realistic shapes makes it SOOO much easier to see where the icon you need is at a first glance. Blender and Photoshop were both better before imo.
    Selecting tools in modern programs nowadays can almost feel like opening a pencil case only to find a bunch of tangram pieces.

  • @emporertorvus4475
    @emporertorvus4475 ปีที่แล้ว

    Thank you Nerrel

  • @lesboy
    @lesboy ปีที่แล้ว

    great video, man. love ur content :)

  • @SheerSt
    @SheerSt ปีที่แล้ว

    You like the same games that I like! Very informative and fun video.

  • @LostSoulSilver
    @LostSoulSilver ปีที่แล้ว +1

    Hi Nerrel! We've missed your videos

  • @MrGolibroda
    @MrGolibroda ปีที่แล้ว +2

    You can change Photoshop brushes size holding Alt key and opacity by pressing keys 1-10. But whatever works for you Nerrel! Great job!

  • @BlackAera
    @BlackAera ปีที่แล้ว +1

    Texture artists deserve more respect. Seriously these guys had to think so hard out of the box to create the illusion of detail.

  • @carlcorder2775
    @carlcorder2775 ปีที่แล้ว

    A very satisfying slap on that marble cube ;)

  • @dripnx6381
    @dripnx6381 ปีที่แล้ว

    i like how on the last image he doesnt even say anything, he just leaves in disapointment

  • @reptarien
    @reptarien ปีที่แล้ว

    This is why I love Nerrel.

  • @Michael.Hunt.14-52
    @Michael.Hunt.14-52 ปีที่แล้ว

    You're a treasure. Always enjoy an upload

  • @fighterwing989
    @fighterwing989 ปีที่แล้ว +1

    Thanks Nerrel! I've enjoyed all your texture pack tutorials. An alternative workflow I would suggest if you are doing an entire Texture Mod is to model parts of the texture as 3D objects, use real-time shaders to colorize/detail them, then render it out as a map (diffuse/spec/normal/etc). This moves the complexity of your layer stack into the shaders and keeps it consistent because you can reuse your shaders for different objects. Blender 3D is great for this and it's FOSS like Gimp.

  • @feraligatorade99
    @feraligatorade99 ปีที่แล้ว

    That sewing looks incredible