The Life, Embarrassing Death, and Legacy of the Steam Controller

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  • เผยแพร่เมื่อ 24 มิ.ย. 2020
  • A review of Valve's late gamepad and its lasting contributions to gaming. Drink every time I say "eliminating"
    Support on Patreon: / nerrel
    Discord chat: / discord
  • เกม

ความคิดเห็น • 4.5K

  • @skeletongwen
    @skeletongwen 3 ปีที่แล้ว +1652

    Gyro controls are so well integrated in my brain that I tried using them on Ocarina of time. For the n64. With the n64 controller.

    • @Jayanky
      @Jayanky 2 ปีที่แล้ว +124

      Honestly gyro controls just feel like they should be there, so much so that I try to use gyro aiming in shooters that don’t have it with controller.

    • @mudkip264
      @mudkip264 2 ปีที่แล้ว +34

      @@Jayanky love using a combination of sticks and gyro I use sticks to get in the direction and use gyro to get to the target

    • @JC20XX
      @JC20XX 2 ปีที่แล้ว +17

      @@mudkip264 Splatoon taught me

    • @otttimon5654
      @otttimon5654 2 ปีที่แล้ว +2

      I tried it with link between worlds

    • @thevoyagingcreator
      @thevoyagingcreator 2 ปีที่แล้ว +7

      And I just can't aim without them. Not well or comfortably at least.
      Cough, cough, *Minecraft Switch*, cough, cough!

  • @HenryH0702
    @HenryH0702 3 ปีที่แล้ว +2394

    "Welcome to Too Late, Who Gives a shit?".
    Me at 4AM: Ah yes, this resonates with me through mind and spirit

    • @vystorm
      @vystorm 3 ปีที่แล้ว +8

      Mood

    • @Mizra-dq3lj
      @Mizra-dq3lj 3 ปีที่แล้ว +5

      Yup 4:14 am and I'm watching this

    • @guessit5036
      @guessit5036 3 ปีที่แล้ว +5

      I win, 6:38 AM

    • @kelleencall3187
      @kelleencall3187 3 ปีที่แล้ว +1

      Haha I win, it’s 9:47 AM

    • @fluffx6432
      @fluffx6432 3 ปีที่แล้ว +1

      @@kelleencall3187 10:40 AM, i win

  • @twenmod
    @twenmod 3 ปีที่แล้ว +2287

    valve keeps doing things that are potentially stupid for their company but help the industry forward

    • @lw1391
      @lw1391 3 ปีที่แล้ว +135

      For example, not making Portal 3

    • @cybogg13
      @cybogg13 3 ปีที่แล้ว +423

      Yeah, I think Valve's decision to not be listed on the stock exchange is one of the best things that has happened to the PC-Gaming Community. They don't have to worry about maximizing profits to satisfy investors, they can just make billions with the shop and invest it in whatever project they like.

    • @Neogears1312
      @Neogears1312 3 ปีที่แล้ว +88

      Sometimes the smartest ideas and thoughts are so beyond the average person it seems incredibly stupid because they just can't comprehend it at any level. The problem is because they write it off as dumb the average person tends to hive mind and just agree this really intelligent thing is now really stupid.

    • @Neogears1312
      @Neogears1312 3 ปีที่แล้ว +21

      Being smart sadly doesn't matter sometimes when ignorance can counter act it without trying.

    • @twenmod
      @twenmod 3 ปีที่แล้ว +12

      @@Neogears1312 i didnt mean the ideas were not smart but they could lead to huge losses in the company

  • @francovaldes8272
    @francovaldes8272 3 ปีที่แล้ว +1908

    The solution? Tank controls in every game, as simple as that.

    • @valletas
      @valletas 3 ปีที่แล้ว +122

      Oh yeah i would love a fps and a plataformer with tank controls it fits the genre so well
      Seriusly though tank controls with fixed angles makes a awesome control over horror games

    • @ADeeSHUPA
      @ADeeSHUPA 3 ปีที่แล้ว +12

      @@valletas tank controls

    • @RayNheartZ.
      @RayNheartZ. 3 ปีที่แล้ว +39

      tank controls work for some games, but not platformers or fast-paced shooters

    • @GabrielSiberon07
      @GabrielSiberon07 3 ปีที่แล้ว +3

      I think Tank Controls work better on survival horror games tbh

    • @HarryBerry316
      @HarryBerry316 3 ปีที่แล้ว +10

      Hell no

  • @sawkchalk6966
    @sawkchalk6966 3 ปีที่แล้ว +3973

    This man makes talking about basic inputs so engaging

    • @camerontolley8597
      @camerontolley8597 3 ปีที่แล้ว +36

      If you want the exact opposite experience try watching the video the secret to Mario's jump by game developers toolkit kit

    • @johnskelington
      @johnskelington 3 ปีที่แล้ว +24

      And then somehow segways a Jurassic Park reference without it seeming so random.

    • @mcgrudzi
      @mcgrudzi 3 ปีที่แล้ว +26

      The things most people label as "basic" or "boring" are usually the most difficult problems to solve. People label them this way to give themselves an excuse to avoid thinking about the difficult problem (see also: infrastructure).

    • @scottgill2643
      @scottgill2643 3 ปีที่แล้ว

      @@mcgrudzi Basic implies that it's something that you can't do a job without, but if merely meeting basics were all we cared about, we'd all just dress up in hospital gowns to hide our dicks.

    • @WangleLine
      @WangleLine 3 ปีที่แล้ว

      This. I'm supposed to leave house right now but I got curious and watched the entire video, oh no

  • @BecomeCatholic
    @BecomeCatholic 3 ปีที่แล้ว +3188

    I'm here early for your annual monthly video.

    • @citizensnips2400
      @citizensnips2400 3 ปีที่แล้ว +127

      Annual...or monthly??
      Second floor basement?

    • @travosk8668
      @travosk8668 3 ปีที่แล้ว +7

      Well played

    • @zsin128
      @zsin128 3 ปีที่แล้ว +1

      Yas!

    • @rickard486
      @rickard486 3 ปีที่แล้ว +20

      This comment is galaxy brained

    • @nopir3898
      @nopir3898 3 ปีที่แล้ว +6

      @@citizensnips2400 psycho mantis?

  • @HateUTub
    @HateUTub 3 ปีที่แล้ว +2341

    Early reviewers killed the Steam controller. So many never understood the use of gyro. Many early reviewers didn't even know there was gyro control. Giving negative reviews not once trying nor mentioning gyro control. It was very frustrating being someone really wanting the controller to succeed. The best controller there ever was. RIP my beloved Steam controller...

    • @sullivann
      @sullivann 3 ปีที่แล้ว +93

      Let’s be honest I’m not playing with a trackpad on a controller

    • @steveelpro
      @steveelpro 3 ปีที่แล้ว +22

      Hopefully for me, mine is still working and I still have another one in the box

    • @pawes7418
      @pawes7418 3 ปีที่แล้ว +81

      @@sullivann Yet.

    • @HateUTub
      @HateUTub 3 ปีที่แล้ว +137

      @@sullivann Don't know why not. Combine the trackpad with the gyro and it's very precise. I also enjoy the dual shock 4 with gyro and it's great, but it's no where near as precise.
      At the end of the day people are gonna have different preferences, so I can understand your reluctance to use something different. My post was about how reviewers glossed over and downright never mentioned the gyro. They based their opinions on using a trackpad over analog stick. The gyro is a huge feature. When gyro is used with the trackpad it really gives a precision that you cannot get with any other controller that uses two sticks. Doesn't matter if they also have gyro.
      If your going to review a product, you really should know the product.

    • @jayjorz
      @jayjorz 3 ปีที่แล้ว +16

      I had no idea it had gyro controls and I've owned one since I bought it when DOOM had a package sale with it. Generally I learn how controllers work from the games as I use them. Guess I never looked into the options enough to find out. Only really looked into the options enough to make the controller function at a basic level for the games I play. Only good use I had for the track pad was using it to control the camera in Trucking Simulators. But I just bought an off brand Xbox wired controller and the analog stick works great for that as well. At least on Farm Sim 19 so far.

  • @nikkoa.3639
    @nikkoa.3639 2 ปีที่แล้ว +485

    So Steam Deck... Yeah this makes me excited about the future

    • @wileymanful
      @wileymanful 2 ปีที่แล้ว +62

      I hope early reviewers don't ruin it like the controller. I really hope they don't

    • @kamari_5727
      @kamari_5727 2 ปีที่แล้ว +5

      And scalpers too

    • @chompythebeast
      @chompythebeast 2 ปีที่แล้ว +8

      @@wileymanful How can reviewers ruin a product like a controller?

    • @wileymanful
      @wileymanful 2 ปีที่แล้ว +76

      @@chompythebeast They ruined the reputation of it by not understanding what they were reviewing.

    • @chompythebeast
      @chompythebeast 2 ปีที่แล้ว +11

      @@wileymanful I'm pretty sure it wasn't the reviews that killed it. It was a major piece of hardware from one of the biggest names in the industry, reviews alone couldn't kill it if it was actually a great product. The fact that they sold their remaining stock in a $5 fire sale very much indicates that the blame was _not_ on reviewers

  • @PipeGuy64Bit
    @PipeGuy64Bit 3 ปีที่แล้ว +1827

    I always wondered why this controller was never talked about.

    • @grooselegacy
      @grooselegacy 3 ปีที่แล้ว +8

      Please continue this series

    • @MrAlgemil
      @MrAlgemil 3 ปีที่แล้ว +201

      I know things aren't as black and white as they seem. But i really liked that controller, in fact, it's still my main driver since it was released. (i have an Steam, PS4 and Xbox One controller). It does take a while to get used to the controller, but once you do it's surprisingly confortable and intuitive.

    • @MrAlgemil
      @MrAlgemil 3 ปีที่แล้ว +62

      Just to clarify, amoung the shooters i've played with that controller are Borderlands, Portal, all of Half Life, MGS5 , GTA5 and other non competitive shooters. Games such as CS:GO that put you against other players i still find KB/M to be better.
      also being able to use the controller for any non gamepad hable controller is a +, tried so with my other two controllers and the results aren't always as preasing as with the Steam Controller.
      With those out of the frame, it's not an all purpose controller, it's the worst out of the three when it comes to fighting games, For those i preffer the PS4 controller.

    • @justinreinsma9772
      @justinreinsma9772 3 ปีที่แล้ว +35

      @@raptors222222 it was kinda good dude, just not in every situation.

    • @Hysteria98
      @Hysteria98 3 ปีที่แล้ว +18

      Strangely, innovators rarely are until it is too late.

  • @mcmudkipp
    @mcmudkipp 3 ปีที่แล้ว +3755

    Gyro controls are severely underrated. I am glad Nintendo gets it.

    • @theanonymouscommenter976
      @theanonymouscommenter976 3 ปีที่แล้ว +323

      Definitely. When done correctly, they're simply superior

    • @ashaffold
      @ashaffold 3 ปีที่แล้ว +62

      MCmudkip p GT Sport on Gyro controls is the best driving express I’ve ever had on a game pad. It just feels so right!

    • @aydenzinter2849
      @aydenzinter2849 3 ปีที่แล้ว +23

      I just wish they didn't include them in LOZ BOTW

    • @mcmudkipp
      @mcmudkipp 3 ปีที่แล้ว +305

      @@aydenzinter2849 You can turn it off. Secondly I believe they make shooting the bow really easy to be accurate.

    • @ryankeenan4425
      @ryankeenan4425 3 ปีที่แล้ว +155

      @@aydenzinter2849 Play the rupee shooting minigame in OOT and the 3D version back to back

  • @Jorvalt
    @Jorvalt 2 ปีที่แล้ว +230

    I think that Valve should try their hand at a controller again, especially with the launch of the Steam Deck and the plans for a dock for it. They for sure would have learned from the mistakes they made in the past and those improvements have already been seen in the controls on the Steam Deck.

    • @christopherstanley4837
      @christopherstanley4837 ปีที่แล้ว +7

      I agree. What I think a second Steam Controller should look like is reversing the positioning of the track pads with the analog stick and face buttons. As in, put the analog stick upper left and face buttons upper right while having the entire lower segment be one large, wide trackpad. One that would register twin inputs.

    • @judge831
      @judge831 ปีที่แล้ว +1

      Kind of like an N64 controller?

    • @SweetTodd
      @SweetTodd 4 หลายเดือนก่อน

      ​@@christopherstanley4837I honesty thought the v2 could just be the steam deck layout. But perhaps it'd be nice to have bigger trackpads to allow more precision and maybe even 6 face buttons and a better dpad for fighting games.

    • @baconberries8097
      @baconberries8097 3 หลายเดือนก่อน

      ​@@SweetToddthat'd be in a perfect world, but a controller like the one you're describing would be absolutely humongous.
      The reason valve can get that side-by-side design on the deck is because of it's size, where your wrists are naturally facing upwards, letting you go between the buttons and sticks no problem. It also makes articulating your thumb on the trackpads easy. Fitting two sticks, a dpad, face buttons, and two trackpads in a way that they all could be used conveniently on a reasonably sized controller is a serious design challenge.
      I think the way the steam controller has it now is the best compromise. Though I think it should still prioritize the stick and buttons rather than the trackpads.

    • @kidkangaroo5213
      @kidkangaroo5213 วันที่ผ่านมา

      just get an 8bitdo ultimate controller and be done with it

  • @emperorfaiz
    @emperorfaiz 2 ปีที่แล้ว +110

    Steam Deck proves they don't abandon the fundamental idea of the Steam Controller. It appears the controller part of the Steam Deck is a win-win for Steam Controller fans and regular controller fans. It's an upgrade with 4 back buttons and touch-sensitive thumbsticks that are very useful for gyro aiming for example and the trackpads with pressure-sensitive sensors instead of clickable. Despite the missing dual-stage triggers, I'm willing to take the loss because I'm quite satisfied with what Steam Deck provided.
    I really hope Valve release Steam Controller 2 with similar upgrades but keep the dual-stage triggers and circular shape of the trackpads.

  • @DanJacobsonDANJ16
    @DanJacobsonDANJ16 3 ปีที่แล้ว +2942

    Never was able to get my hands on a steam controller since people bought them all out of stock.

    • @ge4
      @ge4 3 ปีที่แล้ว +108

      You are not missing much to be honest. It was neat when the steam input was only for the steam controllers, but since now you can use it with any joystick... The controller is just a waste of money and space.

    • @catsnorkel
      @catsnorkel 3 ปีที่แล้ว +212

      @@ge4 I disagree, I love mine, it has replaced all my other controllers.

    •  3 ปีที่แล้ว +37

      I too dislike that I missed out on the last sale and I wish they gave a warning before hand which I had noticed.
      Already had one though.

    • @zachduncan3752
      @zachduncan3752 3 ปีที่แล้ว +20

      pretty good controller, you seriously need to hunt one down off ebay or someplace.

    • @FlameSoulis
      @FlameSoulis 3 ปีที่แล้ว +67

      @@ge4 Not true at all. I've owned many controllers... and this one has replaced them all. Hell, it's nearly replaced my mouse and keyboard in many cases. I hate trackball, but whatever magic the controller does with its touchpad/trackball emulation is just near perfect. If I tried to play Monster Hunter World without it, it'd be like playing with the controls reversed, because of how much I customized it for everything and just because of how slick the touchpad is.
      On top of that, while some complained about the track pad size... I actually like it: it's the same reason why when I use my Vive Wands with the analog stick mod... I dare say I have even MORE fine controls than with my Index joystick or Rift joystick. Hell, ANY joystick! It's bigger and just has more controlled range before you hit max.
      It is a thing you need to get used to, but once you do, it's a breed of its own. It's a real shame it got the fate it did, but once I gave it to a friend who loves trackball mice, they fell in love with the controller and found it equally as impressive. It's neither a gamepad nor a K/M replacement... it's something in between. It's a niche item... and it does what I wanted it to do just right.

  • @bwellstv4927
    @bwellstv4927 3 ปีที่แล้ว +1263

    You forgot the best feature. The Portal "this is a triumph" sound being playable as a jingle when you turn on the controller

    • @MrCrazy550
      @MrCrazy550 3 ปีที่แล้ว +12

      How do you get this? Mine just makes a simple beep

    • @bwellstv4927
      @bwellstv4927 3 ปีที่แล้ว +67

      @@MrCrazy550 I'm not home at the moment, but if you are on the menu that lets you change the controller name (it's something like "personalize controller") there are options for turn on and off sounds.

    • @MrCrazy550
      @MrCrazy550 3 ปีที่แล้ว +69

      @@bwellstv4927 thank you I found it! I set the turn on sound to triumph and the turn off sound to tf2 mann up.

    • @muskatDR
      @muskatDR 3 ปีที่แล้ว +4

      Ironic since it flopped

    • @TTAPTV
      @TTAPTV 3 ปีที่แล้ว +9

      @@MrCrazy550 I literally have the same configuration

  • @westsenkovec
    @westsenkovec 3 ปีที่แล้ว +486

    I remember when this came out. It was truly groundbreaking.
    Live firmware, gyro aim, touchpads with haptic feedback..
    It was literally "the future is now" moment. I thought it could only get better from here on. Sadly, even the today's PS5 controller is nowhere near it.

    • @kyto5001
      @kyto5001 3 ปีที่แล้ว +33

      @@NeoHCgbz but there’s also a reason more people have iphones then expensive watches

    • @LegioXXI
      @LegioXXI 3 ปีที่แล้ว +40

      @@NeoHCgbz "There is a reason mechanical watches sell for more than iPhones"
      Uhm, you know that Apple Watches are the most sold watches by now?
      Not just smartwatches, watches in general.

    • @tranquil5273
      @tranquil5273 3 ปีที่แล้ว +28

      I really don't understand where you are coming from because the touchpads weren't really good, and the gyro aim is standard on switch and PS controllers. Haptic feedback is basically vibrations too. You can also do the same stuff with the DS4 in steam.

    • @meatisomalley
      @meatisomalley 3 ปีที่แล้ว +14

      @@tranquil5273 Did you even watch the video? DS4 doesn't have the same capabilities.

    • @Grandmaster-Kush
      @Grandmaster-Kush 3 ปีที่แล้ว +7

      Steamcontroller techheads kitchensink, it was too different from what we all are used to and a pain in the ass to set up in a satisfactory manner

  • @echo5172
    @echo5172 3 ปีที่แล้ว +56

    I’ve never heard of this series, youtuber, or even a steam controller, yet here I am.

  • @TheAweDude1
    @TheAweDude1 3 ปีที่แล้ว +459

    I'm still shocked that grip buttons haven't caught on.

    • @Infimet
      @Infimet 3 ปีที่แล้ว +3

      TheAweDude1 they have

    • @TheRibbonRed
      @TheRibbonRed 3 ปีที่แล้ว +126

      It did, but only in the +100USD "Pro" versions of controllers.
      Yeah, Valve basically sold such a versatile controller for a regular price while their competitors ask you a AAA game's price just to have 2 grips.

    • @POTUS1126
      @POTUS1126 3 ปีที่แล้ว +3

      The PS4 black button attachment ads them to an existing controller for around 30$

    • @stevethepocket
      @stevethepocket 3 ปีที่แล้ว +26

      You know what I want to see? A controller where the bumpers are below the triggers, so I can press them with my middle fingers instead of having to shift my pointer fingers up and down and only use triggers or bumpers at any moment. Most PS2 shooters used L1/R1 for triggers for that reason; we actually lost some functionality when we all decided the lower ones needed to feel like gun triggers.

    • @metaknightex
      @metaknightex 3 ปีที่แล้ว +1

      Ive tried a controller with grip buttons, and i must say im glad they havent caught on, they just make the controller worse cuz i always pressed on them by accident. Allthough maybe thats just cuz it was a cheap power A controller, but im not convinced that those buttons will ever be good

  • @707vn
    @707vn 3 ปีที่แล้ว +882

    "I'm not wearing underwear"
    - Gabe Newell

    • @WangleLine
      @WangleLine 3 ปีที่แล้ว +11

      uhh

    • @human6310
      @human6310 3 ปีที่แล้ว +18

      Gay ben

    • @hotcrossballs
      @hotcrossballs 3 ปีที่แล้ว +3

      poetry

    • @andyisdandy9247
      @andyisdandy9247 3 ปีที่แล้ว +3

      Welcome to team fortress 2, after 12 years in development.. we forgot about it entirely

  • @HuddyTheBuddy
    @HuddyTheBuddy 2 ปีที่แล้ว +224

    I came back to this video after the Steam Deck was announced. Arguably the death of the Steam Controller was needed, as it pushed the industry more forward, and eventually led to Valve implementing it into the Deck, which I believe is where it truly belongs. Having the screen in the controller/console itself ala Switch-style just _feels_ right. It kinda reminds me of how VR works: when you move in a 3D environment, the image on your screen also moves. But if the physical screen the image is on is also moving in tandem with the digital image, it feels much more fluid and grounded. The Switch really gets it right, but it feels underutilized by developers, and the Switch's hardware was low-end when it was released, causing many games on it to be handicapped in performance (such as DOOM).
    Hopefully, if successful, it will finally bring gyro to the mass market of PC gamers. If it works like how the Steam Controller does, where you can select controller layouts via the community, then I believe we might start seeing more widespread adoption of gyro. I bought a Steam Controller when it was available, and now I've got a preorder in for the Deck. Valve might be hit or miss on hardware, but I feel that this time they hit a home run.

    • @adrianbergesenfedaque1183
      @adrianbergesenfedaque1183 2 ปีที่แล้ว +7

      Moving the screen is NEVER going to be a good idea. You will miss critical frames due to blurring and re-adjusting eyes at best, dizziness at worst.

    • @stevethepocket
      @stevethepocket 2 ปีที่แล้ว

      You make it sound like they're aiming to match the turning speed between the game and real life, like how VR head tracking works-it takes a full 90° turn of the controller to turn the camera 90° and so on. And while that might be amusing for the novelty value, there's no way they're going to do that. It's just too low of a sensitivity to be comfortable, even if you're sitting on a swivel chair or able to also use the stick for wide turns. Not to mention that 99% of third-party games would be emulating the mouse or right stick, so achieving that exact sensitivity setting might be impossible.
      That said, I remember when I accidentally tapped on a Google Maps link on my iPad and discovered that Street View (in the browser, mind you!) supported real-time camera control via the gyro. It was amusing for a few minutes... and then when I tried to find it again later, I couldn't, which I guess means people complained and they got rid of it. And I don't blame them really.

    • @HuddyTheBuddy
      @HuddyTheBuddy 2 ปีที่แล้ว +1

      @@stevethepocket rereading my comment, I can see why it does sound like that was what I was trying to say, however I would agree and say that real-time, real-world corresponding gyro is way too difficult to maintain. My intention was to say that moving a display around in the real world while allowing those movements to correspond in-game feels fluid and right at times, much like how Breath of the Wild uses gyro-aiming when Link draws his bow or is using the Sheikah Slate. If you grab a Switch and use it undocked, moving the screen around while playing without gyro is disorienting and makes playing unbearable, but the minute you translate those movements over to the image/camera it instantly becomes much more playable (especially when your intentions were to move the controller *to* move). But translating the movements 1:1 is usually _too_ much; you'd be asking a lot from the player to twist around like a madman just to play a game and is much better for smaller, more minute movements in-game (like aiming), which gives the player a larger area to work with the gyroscope to correct themselves in real life, while not actively punishing them for over/undercorrecting.
      This is especially prevalent when you consider that gyro (at least, for now) has the tendency to "misalign" and lose it's tracking, making playing games solely with it a hassle. That's why I feel that it would be best used for smaller movements as Nerrel mentions, using a control style such as flick-stick to compensate for gyro's shortcomings. The way that the Deck seems to get around this is that gyro only works when your thumbs are placed on the touchpads, and shuts off when it isn't in use. This allows it to maneuver around gyro's tracking issue as it basically re-aligns itself when back in use. It’s similar to the Switch where gyro is not actively being used 100% of the time, allowing the player to reposition themselves in-between uses, but giving the Deck the advantage of using it whenever you’d like. This is probably the best use of gyro for the time being. I could also see a 1:1 gyro tracker working for something like VR, where your movements are supposed to translate exactly as planned, and use it in-tandem with other trackers (either inside-out or outside-in) to help make trackers more accurate with a second measurement, or even use it for more body tracking. Maybe they already use this tech in VR; I’m not too up-to-date with that community and hardware, but I could definitely see it getting some use.
      I would love to see more use and wider adoption of gyro, but the world was introduced to it in such a poor way that most consider it a novelty and don’t want to switch to a new control scheme, and I don’t blame them. But I still think gyro has plenty of potential if done right, which is why I hope the Deck is able to pull it off and get more people used to it. My apologies for such the long response; I tend to get wordy when writing on a real keyboard, but I hope I clarified my stance a bit better.

    • @stevethepocket
      @stevethepocket 2 ปีที่แล้ว

      @@HuddyTheBuddy _"Maybe they already use this tech in VR; I’m not too up-to-date with that community and hardware, but I could definitely see it getting some use."_ They do. Although now I'm wondering how doable it would be to acclimate oneself to a game camera that turns further than the player's head does. I imagine it would induce the same kind of motion sickness as "locomotion" (as Valve calls moving with the left stick instead of teleporting around) does at first.

    • @nobodynoone2500
      @nobodynoone2500 2 ปีที่แล้ว +4

      As the owner of a steam controller, Can we please have both? I'd love a Gen2 steam controller. Theyre soo good they are banned in many controller games.

  • @GeorgeCowsert
    @GeorgeCowsert 2 ปีที่แล้ว +41

    What I love about innovation, even failed ones, is that their legacy will always live on in their successors.
    After all, what's success without failure to learn from?

    • @Pickelrye
      @Pickelrye 9 หลายเดือนก่อน

      "what's success without failure to learn from?"
      History repeating itself, of course.

    • @drifter402
      @drifter402 8 หลายเดือนก่อน

      Thank god for Valve always pushing it. Most won't bother since they'll need to convince investors.

  • @autistichades5552
    @autistichades5552 3 ปีที่แล้ว +274

    5:51 "Hollow Knight refund NOW"
    Me: *angry Radiance noices*

    • @crazysoldier5
      @crazysoldier5 3 ปีที่แล้ว +13

      so true

    • @NakaSemperi8479
      @NakaSemperi8479 3 ปีที่แล้ว +8

      Haha Moth god go brr

    • @triangletriangle4520
      @triangletriangle4520 3 ปีที่แล้ว +37

      why would you ever want to refund hk its practically stealing at it's price

    • @RiahGreen
      @RiahGreen 3 ปีที่แล้ว +23

      When I *SAW* that I was like _uhhhhh_

    • @lewis9s
      @lewis9s 3 ปีที่แล้ว +8

      It’s not even that much why refund?!

  • @Onyin
    @Onyin 3 ปีที่แล้ว +957

    The steam controller is that one “friend” that you vividly hear about but never knew, and then here they die and your repsonse is “huh... how sad”

    • @wozthescott2804
      @wozthescott2804 3 ปีที่แล้ว +26

      Ok

    • @mariokarter13
      @mariokarter13 3 ปีที่แล้ว +52

      "Sucks to be them I guess... who were they again?"

    • @jacky9575
      @jacky9575 3 ปีที่แล้ว +6

      @@wozthescott2804 Ok

    • @joaodorjmanolo
      @joaodorjmanolo 3 ปีที่แล้ว

      YEAH

    • @dakat5131
      @dakat5131 3 ปีที่แล้ว +20

      Some companies like Google have products like that. it comes up as a "oh, they had that? Guess it's too late to try it out now"

  • @cristianarreola8582
    @cristianarreola8582 2 ปีที่แล้ว +86

    3:43
    Missing a shot because you pulled the trigger too hard is actually something that happens when firing real guns. The fact that it happens with gyro aiming is kinda cool.
    In real life, the trick is to squeeze the trigger instead of pulling it. This basically focuses the energy on just the trigger instead of the whole gun. Could you elaborate on your solution of "this can be controlled with a little bit of focus"? I didn't understand that and I'm curious about what you meant.

    • @dan1RR
      @dan1RR 2 ปีที่แล้ว

      Well, probably you create your own mental notes of what hapens, ans offset that to keep the aim fixed, but that requires you to keep adjusting everytime -Since every situation can change the balance in different ways- (so you don't get used to it. And don't do it by muscle memory like every other control scheme), therefore it requires an amount of focus. Kinda like trying to balance a broom by the cable.
      atleast that is what I got.

    • @Antigen__
      @Antigen__ 2 ปีที่แล้ว +14

      I suppose "focus" as in "be alert enough to not press buttons so hard that you shake the controller," like consciously avoiding tilting your body when taking tight turns in a racing game.

    • @doublex85
      @doublex85 ปีที่แล้ว +1

      There's also the fact that trigger buttons are on the top of the controller instead of the back. I've never fired a gun before but I bet it makes a big difference.

  • @Minoz99
    @Minoz99 2 ปีที่แล้ว +33

    The Steam Controller lives on in the Steam Deck

  • @chemergency
    @chemergency 3 ปีที่แล้ว +517

    It's a nice controller that has a steep, but rewarding learning curve. Not great for some genres but a revelation for others.

    • @wedding2710
      @wedding2710 3 ปีที่แล้ว +7

      hi yuba y] yup p pop up and see what happens in your home life and how you can have popcorn 🍿 for free or with a good meal plan for your home or family meal or meal planning for your meal or dinner or dinner on the day of your birthday party or

    • @wedding2710
      @wedding2710 3 ปีที่แล้ว +19

      sorry

    • @patrickklein9328
      @patrickklein9328 3 ปีที่แล้ว +17

      @@wedding2710 ...what?

    • @4skintim962
      @4skintim962 3 ปีที่แล้ว +23

      badrat69 who gave their toddler a keyboard?

    • @ChaosTherum
      @ChaosTherum 3 ปีที่แล้ว +2

      I still think it's the best way to play the Mordor games, and GTA.

  • @loled123
    @loled123 3 ปีที่แล้ว +317

    "I will be honest here, I don't know how to read"
    *literal tech sheet*

    • @KiraSlith
      @KiraSlith 3 ปีที่แล้ว +3

      What's worse is the two chipsets he actually showed the right section of the datasheet for don't even use the same measurements.

  • @gregorymirabella1423
    @gregorymirabella1423 3 ปีที่แล้ว +66

    it's a shame that i'll likely never get one of these things now. it took me forever to get a pc and by the time i finally had one (2018) i never thought or heard about the steam controller until it was too late. it seemed interesting too, and being an input device fanboy, i would've loved to have this thing in my collection.

    • @lightlng
      @lightlng 3 ปีที่แล้ว +8

      @Source Dasher but they’re so fucking expensive

    • @gregorymirabella1423
      @gregorymirabella1423 3 ปีที่แล้ว +12

      @Source Dasher they cost 300 fucking dollars though.

    • @chiefhydropolis
      @chiefhydropolis 2 ปีที่แล้ว

      i am a screen fanboy

    • @gundamnduke0
      @gundamnduke0 2 ปีที่แล้ว +2

      should've grabbed one when they were 5 dollars.
      I didn't plan on using it, but as soon as I heard the news, I immediately grabbed one before it sold out.
      I just finally unboxed it last week to play Genshin Impact on my PC with it. I was so impressed because the game isn't even supported on Steam, but the community support for it was overwhelming. All I had to do was loading a configuration shared by someone from the community and that's it.
      Sure it took some learning, but once I started knowing what I'm doing I was thoroughly enjoying it

    • @dadodelgado1996
      @dadodelgado1996 2 ปีที่แล้ว

      I managed to buy one second hand on 90 bucks

  • @arthurdurham
    @arthurdurham 2 ปีที่แล้ว +31

    Glad to see all of Valve's hardware innovation is being implemented into the Steam Deck

  • @thebarbiter4644
    @thebarbiter4644 3 ปีที่แล้ว +266

    The "flick-stick" thing would make BOTW PERFECT.

    • @doom5895
      @doom5895 3 ปีที่แล้ว +14

      I don't see it I think it would be better suited for a quake 5 not in botw where you don't use the arrows too much I think it would be too drastic of a change on the fly just for some arrows

    • @bensmart92
      @bensmart92 3 ปีที่แล้ว +9

      Yeah flick stick is a game-changer for gyro!

    • @qweriop
      @qweriop 3 ปีที่แล้ว +1

      Oh believe me it is. I am unable to play with a different controller after I tried that. It is amazing.

    • @qweriop
      @qweriop 3 ปีที่แล้ว +3

      @@doom5895 it's useful in botw because the lock on mechanic is broken and this helps a lot with picking the right target.

    • @adog3129
      @adog3129 3 ปีที่แล้ว +1

      @@qweriop no, it's because turning large amounts is a pain in the ass.

  • @aislingoda6026
    @aislingoda6026 3 ปีที่แล้ว +614

    I saw this a couple days ago and didn't click on it because as someone who went to the effort of learning how to use it and came to love it, I was expecting from the title a video making fun of the controller and I'd honestly heard enough of that sort of thing. Great video man, thanks for making it.

    • @snactimusmaximus
      @snactimusmaximus 3 ปีที่แล้ว +18

      I have a slew of these and use them all the time. With it and streaming I can play any pc game on the couch/tv so my kids can hang out and watch or play coop. It’s dope.

    • @nocsha4119
      @nocsha4119 3 ปีที่แล้ว +16

      I had no idea people hated the steam controller, I bought a few of them lmao

    • @JethroBlack
      @JethroBlack 3 ปีที่แล้ว +2

      I was worried too, but glad I watched it. Love my Steam controller so much! I would say the only thing that absolutely sucks about it is the lack of decent rumble (but turning rumble off in games really doesn't change things much and in some ways it's better :D ).

    • @waltervondervogelweide4638
      @waltervondervogelweide4638 3 ปีที่แล้ว +1

      @@nocsha4119 a FEW?

    • @tugrulserhat
      @tugrulserhat 3 ปีที่แล้ว +2

      it's great for racing and simulations but I wont use it for fps. I have one for over a year now

  • @greevar
    @greevar 3 ปีที่แล้ว +68

    You can pry my steam controller from my cold dead hands.

    • @roqeyt3566
      @roqeyt3566 3 ปีที่แล้ว +3

      @DanGraves1983 if it works, and you wanna get rid of it, I'll take it
      I already own 3, I wouldn't mind a 4th

    • @roqeyt3566
      @roqeyt3566 3 ปีที่แล้ว

      @DanGraves1983 dang, that's really expensive
      I'm buying them for 30-40 euros, that's a decent price all things considered

    • @roqeyt3566
      @roqeyt3566 3 ปีที่แล้ว

      @DanGraves1983 where do you live then, that they're so rare?

    • @roqeyt3566
      @roqeyt3566 3 ปีที่แล้ว

      @DanGraves1983 ohhh ik ben ook Nederlands
      Wel vreemd hoor, op marktplaats vindt je ze zo voor 30€

    • @roqeyt3566
      @roqeyt3566 3 ปีที่แล้ว

      @DanGraves1983 wel een top deal hoor, da's nog eens lekker verdienen. Ik denk dat in de toekomst de prijzen ook wel rond de 100€ gaan zitten ongeacht waar je zoekt

  • @GlimmerSprings
    @GlimmerSprings 8 หลายเดือนก่อน +2

    Just have to say that this along with the motion control videos are among my favorite all time videos on TH-cam. I've returned to rewatch these videos easily 20 times and it never gets old. Really well done on these Nerrel.

  • @chickennuggets4498
    @chickennuggets4498 3 ปีที่แล้ว +479

    I feel like we need these kind of dives. That is how technology improved in the past improved. We need a Valve to pioneer into the unknown.

    • @Spo8
      @Spo8 3 ปีที่แล้ว +43

      Yeah, Valve is pretty good at this. They have an infinite money machine with Steam, so they have funds to take wild swings at things they believe in. Their great work in VR and their crazy (now abandoned) AR experiments are other good examples of this.

    • @bunnyfreakz
      @bunnyfreakz 3 ปีที่แล้ว +6

      Steam controller is not waste. Valve Index using similar hardware.

    • @RustingPeace
      @RustingPeace 3 ปีที่แล้ว +4

      Valve actually patented something for a controller.
      I think the steam controller 2 will come

    • @goblingamer606
      @goblingamer606 3 ปีที่แล้ว +5

      This video makes me regret not buying the controller. Its exactly what ive been looking for but i thought the trackpad sucked 😥. If i knew it emulated a trackball and had so many mode shifting options i woulda 100% bought one at the time

  • @vforveranda4788
    @vforveranda4788 3 ปีที่แล้ว +803

    HOLLOW KNIGHT REFUND!? HERETIC!!
    In all seriousness, I personally think why Steam failed, was by not investing in creating tutorials for the config software. It takes time to git gud on how to set up; and a lot of people simply do not have that patience.

    • @thecatbear8038
      @thecatbear8038 3 ปีที่แล้ว +60

      I know it’s such a great video then he stars spouting nonsense like hollow knight refund at this rate a steam controls more reliable then him

    • @vforveranda4788
      @vforveranda4788 3 ปีที่แล้ว +16

      @@thecatbear8038 Yeah, but don't go too hard on the boi.. I also struggled until I finally B-slapped Hornet down. Had I been a lesser man, I might have refunded there and sunk into the shadows in disgrace too. :)

    • @firefox5133
      @firefox5133 3 ปีที่แล้ว +5

      maybe he was refunding it so he could buy silksong lol

    • @vforveranda4788
      @vforveranda4788 3 ปีที่แล้ว +5

      @@firefox5133 Ha ha. Maybe. Maybe he spedrun it in 2h, then refunded it so he can buy silksong straight after. You know, like REAL gamers do it, not like us sucky lot that gets stuck on the first "boss". ;)

    • @MpSniperM1911
      @MpSniperM1911 3 ปีที่แล้ว +2

      i was using a ps4 controller with steam input since 2019 for euro truck simulator and only now that i have a steam controller making a good profile for me is rougher and sometimes harder than finishing dark souls on NG+5 Soul lvl 1.
      For gta 5 i want to use only the trackpads (i bought one so i don't have stick drift problem anymore) so the right trackpad is to change to the d-pad with the advantage that i can drive and use the phone at the same time but it is a pain to test and test for some time just to see if it is actually useful, that's the magic word: useful! If it this efford gives me some advantage and efficiency.

  • @Jamandabop
    @Jamandabop ปีที่แล้ว +19

    Since the Steam Deck had a dock and can be used as a hybrid, I hope the Steam Deck 2 launches with a Steam Controller 2. They're both very promising and useful tech with some rough edges.

  • @BongoBybs
    @BongoBybs 3 ปีที่แล้ว +11

    As an owner of a steam controller, I usually just left it on the shelf to sit for a month just because I thought it felt funky. But then I decided I wold just get used to it and I find it really fun to use. It's even works amazingly as a replacement mouse. I think my only complaint with it was the little buttons that are tough to switch to after using the track pad.

  • @hedgehog3180
    @hedgehog3180 3 ปีที่แล้ว +314

    I imagine that this also did a lot for accessibility, allowing for deep customization always helps disabled people and can allow them to play games that they couldn't before. And having a ton of different input options means that it is highly likely that there will always be one that works for someone. I really hope to see further development in this because gaming as a whole has sorta been slacking on providing accessibility options even though it's probably the form of media that is the most capable of doing so owing to it being entirely digital. I also would hope that Valve will take the lessons from the Steam controller and try to make a new better one, I think it was very close to being perfect and would just need a bit more refinement, the kind you can't get on your first try but that feedback from the community can make possible.

    • @RyanPurcell
      @RyanPurcell 3 ปีที่แล้ว +12

      My first thought was "yes!" When I was a kid, my younger brother knew a boy that was born with a stump for a right hand. He had surgery so he could funtionally have 2 fingers. He was able to kill it when playing the original NES system! No joke, I was blown away how well he could play... but then Super NES and PlayStation. Not to make light of it, but he became very good at soccer and helped take his high school team to win state.
      Sometimes we play to our strengths. Who knows if this contoroller was around if it would have helped him... it could have allowed for a little more time playing games with friends, but I think he was ok without it. Times are different so it could be cool for a kid now as there aren't NES controllers around.

    • @xavierh658
      @xavierh658 3 ปีที่แล้ว +1

      @@RyanPurcell A school friend (20 years ago 😢) had only one giant finger on each hands (and feet). He used to blast anybody at FIFA, so ...

    • @AdrianRojasF
      @AdrianRojasF 3 ปีที่แล้ว

      IIRC during launch month there was a story about some guy who mapped all the inputs for Skyrim so a relative could play it using only one hand.

    • @rougelazer8278
      @rougelazer8278 3 ปีที่แล้ว

      I know console players aren't the brightest, but calling them disabled is a bit harsh....

    • @BeyondReasonableClout
      @BeyondReasonableClout 3 ปีที่แล้ว

      i totally understand what ur getting at i have hand issues and playing with a mouse and keyboard is so incredibly painful, I currently use an xbox one s controller but theyre such shit quality

  • @jswp5
    @jswp5 3 ปีที่แล้ว +391

    “The metroid prime trilogy that’s been rumored lately”
    *sigh*
    You know there won’t be one

    • @onometre
      @onometre 3 ปีที่แล้ว +18

      between the remaster craze and metroid prime 4 Id be surprised if there wasn't one

    • @zaikolebolsh5724
      @zaikolebolsh5724 3 ปีที่แล้ว +23

      My friends second cousin knows the uncle of a guy who works at EA and said that potato chips 11 is confirmed for the Nintendo station X

    • @FoXenthusiast42
      @FoXenthusiast42 3 ปีที่แล้ว +1

      Zaiko LeBolsh why specify the chips are potatoes? Chips are literally potatoes

    • @zaikolebolsh5724
      @zaikolebolsh5724 3 ปีที่แล้ว +2

      @@TommyTom21 non potato chips? What the fuck

    • @harrisontashjian752
      @harrisontashjian752 3 ปีที่แล้ว

      Just buy the trilogy on the Wii, or do what I did and buy each game one at a time, playing prime 1, loving it, playing prime 2, loving it even more, and prime 3 being fusion but trying to hide it's linearity as opposed to making it a plot point.

  • @nicholasmacdonald2255
    @nicholasmacdonald2255 ปีที่แล้ว +1

    Nerrel pls keep making more videos I keep on rewatching because I love your style so much

  • @ulawan5
    @ulawan5 3 ปีที่แล้ว +1

    The jurassic park angle at the end was adorable and I appreciate it
    You made some great points and i also appreciate you still putting them out there!

  • @KingOfMadCows
    @KingOfMadCows 3 ปีที่แล้ว +528

    I feel like they should have actually made a high quality "pro" version of the steam controller. I really like the incredible versatility of the controller but it just feels so cheap.

    • @superdude9856
      @superdude9856 3 ปีที่แล้ว +24

      The only real complaint I have about it is the pisspoor rumble

    • @deamoriaz943
      @deamoriaz943 3 ปีที่แล้ว +26

      Totally agree. I thought the software side was impressive over the years, but I wish the plastic felt more like the dualshock controller or such.

    • @CouchCit
      @CouchCit 3 ปีที่แล้ว +5

      Yup, and it should've had analog stick add-ons similar to the ones customizers created, amongst other bespoke features

    • @KuraIthys
      @KuraIthys 3 ปีที่แล้ว +8

      @@deamoriaz943 Funny.
      Can't stand the feel of the dualshock controller's plastic.
      Or sony controller plastic in general.
      Gives me the creeps, almost like I'm allergic to it or something.
      Really nasty stuff. (not cheap necessarily, just... Nasty to have to be touching...)

    • @johnkrisuytiepo7774
      @johnkrisuytiepo7774 3 ปีที่แล้ว

      Gamesir G5 ... for maximum versatiliy .. you can even play most mobile games with it

  • @richardmillhousenixon
    @richardmillhousenixon 3 ปีที่แล้ว +236

    As someone who genuinely likes their Steam Controller, IMO the best feature is the built in controller keyboard which uses each trackpad to control one half of the keyboard allowing someone with practice to type almost as fast as you can on a phone.

    • @k9_hyp4h45
      @k9_hyp4h45 3 ปีที่แล้ว +1

      How do you deal with the size and the constant rumble with the mouse?

    • @youtubeshadowbannedme
      @youtubeshadowbannedme 3 ปีที่แล้ว +14

      @@k9_hyp4h45 mouse doesn't have rumble

    • @user-fs9mv8px1y
      @user-fs9mv8px1y 3 ปีที่แล้ว

      I could never get used to it, but it's definitely very nice

    • @richardmillhousenixon
      @richardmillhousenixon 3 ปีที่แล้ว +4

      @@k9_hyp4h45 Controller has transducers instead of rumble motors so haptic feedback is more of a click than a shake, and the size of the controller is pretty close to that of an Xbox controller, the only difference being the thiccness

    • @richardmillhousenixon
      @richardmillhousenixon 3 ปีที่แล้ว +4

      @Ali Hadi Babar the PS4 has a trackpad, correct. The PS4 does not however have two separate trackpads reachable by both thumbs without changing your grip on the controller.

  • @aboveaveragebayleaf9216
    @aboveaveragebayleaf9216 ปีที่แล้ว +8

    Gyro should have been their primary selling point. With some practice, it works so well, and can allow for mouse like precision. Also I don't personally experience any fatigue with the paddle buttons, and find them quite comfortable. usually tend to use them for common actions over the face buttons. Never noticed anything bad about the build quality either. It seems just as good as any other controller minus maybe the quality of recent PlayStation controllers. I think its real downfall was the lack of polish with control schemes. Default controls for most games feel pretty rough, and usually take a bit of tinkering for each new game. It is not a plug and play experience, and though I don't mind that, most people don't have the patience to learn a new control layout, and deal with setting it up properly for each game. Most people probably just haven't even experienced the steam controller(or any controller) at their best on pc. I truly think with practice, these new controllers can at least be on -par with m&k, but I don't see them becoming mainstream unless the entire industry embraces gyro.

  • @stevencase796
    @stevencase796 2 ปีที่แล้ว +82

    After hearing about the Steam Deck, had to bring myself back here to remind myself of Valve's build-quality history on hardware before even thinking about trying for a pre-order.

    • @praralexander7561
      @praralexander7561 2 ปีที่แล้ว +33

      The Index has fantastic build quality, so don't take this as a sign of what it will be like.

    • @stevencase796
      @stevencase796 2 ปีที่แล้ว +6

      @@praralexander7561 That’s true enough. There’s been a lot of bad news going around about the basestations and the knuckles though. I think you’re right, and the build quality of the index itself gives me some faith, but everything else gives me just enough doubt to put my five dollars down to get in line, but then wait and see before I actually purchase.

    • @nikkoa.3639
      @nikkoa.3639 2 ปีที่แล้ว +25

      @@stevencase796 As much as I like valve's design and philosophy, do not pre-order it. Despite how good a company's reputation is, you should always wait for independent reviews for the product

    • @CryNhn
      @CryNhn 2 ปีที่แล้ว +7

      I personally put in a reservation. Whether or not that reservation will be cancelled will be fully dependent on the reviews that come out from the first wave of users. If the product is any promise of what its supposed to be, itll be a great way to get a gaming laptop alternative without dropping an insane amount of money and carrying a home on your back.

    • @stevencase796
      @stevencase796 2 ปีที่แล้ว +3

      @@nikkoa.3639 Words to live by. I went ahead and put $5 down, but I won’t have the chance to purchase one until late next year probably, which is perfect for me. Plenty of time for people to expose it to regular use and all manner of practical testing. Should have a good idea by then of whether or not to buy in all the way.

  • @monochromemiku7983
    @monochromemiku7983 3 ปีที่แล้ว +151

    I really wish people would respect Gyro aiming more. Nintendo use it so effectively these days and playing an FPS with sticks feels even worse than before now

    • @poke548
      @poke548 3 ปีที่แล้ว +7

      I'm fine with the idea of gyro, but the Joycon/Procon gyro doesn't feel right to me. It feels like playing on a mouse with a super low DPI. Also, I just really don't have very steady hands at all.

    • @ThomasCoote89
      @ThomasCoote89 3 ปีที่แล้ว +14

      @@poke548 It seems to work well with things like aiming the bow in BOTW but suffers a lot from issues like drift, even on the pro controller. Hopefully future iterations refine it more because it's got potential.

    • @simplygreen5832
      @simplygreen5832 3 ปีที่แล้ว +4

      I'm genuinely surprised at how well gyro was doing, but I don't know this guys background. Heavy console/controller guy? Personally FPS on anything other than KB+mouse is painful.

    • @TonyJenn
      @TonyJenn 3 ปีที่แล้ว

      @@poke548 I can understand that. I lean more towards the pro controller than split joycons.

    • @CandarianGaming
      @CandarianGaming 3 ปีที่แล้ว +1

      Gyro has full support on steam that can be configured and used for any game. Steam controller, switch pro and dualshock 4 are all supported

  • @devourer1266
    @devourer1266 3 ปีที่แล้ว +181

    "Welcome to too late, don't give a shit."
    *Instantly subs*

  • @alynnzz0491
    @alynnzz0491 ปีที่แล้ว +4

    "I can only hope the official [Metroid Prime] remaster that's been rumored about controls half as well as this." Well, I shall await your verdict.

  • @whydoihavetodothisannoying
    @whydoihavetodothisannoying 3 ปีที่แล้ว +11

    My biggest gripe with it at release was the lack of a traditional PC centric setup menu for it. Having to go back and forth from big picture mode is annoying, doubly so when you are sitting in front of a desktop setup and triply so since this was the time I got my first UHD display and dumb picture mode used to force it back to blown up 1080p every time it plopped up with inputs cutting to black and all that other crap.
    Now love the steam controller, I'm on my second one yet and I have a cubby full of them from cheap sales to hopefully last me until we get something similar.
    Just hoping Valve will keep the software support for it alive.
    The crazy amount of features including wired, 2.4G dedicated dongle and Bluetooth for connection options, the amount of sensors and different analogue inputs like two stage triggers and other features crammed into this and AND they still found a way to have a battery mechanism that doesn't require you to have some kind of hunch bag abomination-sack hanging on the back of the controller. All of this for SIGNIFICANTLY cheaper at launch than the latest iteration of the same tired old trash Microsoft has been doing forever now.
    Valve has been doing amazing work and put in a lot of effort for gamers and gaming as a whole, including their efforts to rid us from Microsoft's capricious whims by providing more incentives for Linux native games and coming up with a viable "emulation" alternative for playing new Windows native AAA releases on Linux.
    I never expected much from the likes of Epic but it's kind of telling and immensely disappointing that companies which often like to exaggerate how much they value their consumers, like GOG aren't committed to putting any effort into decoupling us from the possibility of a UWP-only nightmare of an OS.

  • @RambleCan
    @RambleCan 3 ปีที่แล้ว +70

    Hey, that was my Sekiro config! :P 8:49 And yeah, a great frustration is that there isn't an easy way to describe all the actions of a config. The text boxes and description box don't allow much explanation so if you are doing ANYTHING beyond basic default mappings it can be difficult for new users to absorb.

    • @emperorfaiz
      @emperorfaiz 3 ปีที่แล้ว +4

      Oh hey, good too see you again.

    • @lindsaygibson2142
      @lindsaygibson2142 3 ปีที่แล้ว +2

      Would be nice if they gave an option to view only bindings or descriptions.

    • @RyanWAFFELYoung
      @RyanWAFFELYoung 3 ปีที่แล้ว +2

      yup, I appreciate it when you make your controller mapping posters and post them on nexus like you did for starcitizen. I wish the actual controller mapping page had a "save to image" option that would just autogenerate those, and/or be able to bring mappings up on the android app and view on the fly.

    • @somebonehead
      @somebonehead 3 ปีที่แล้ว

      Thank you for your work, I'll make sure to download it once I finally buy Sekiro during this sale.

    • @SylverstoneKhandr
      @SylverstoneKhandr 3 ปีที่แล้ว +2

      Ah yes, the patron saint of the Steam Controller.

  • @SkyblueStarmoon
    @SkyblueStarmoon 3 ปีที่แล้ว +133

    I remember purchasing the Steam Controller when it was $5 and had a field day with Doom 2016 on it. My friend actually joked about trading, but I reminded him I offered to buy him one and he said he was fine.

    • @M.F.Hafizhan
      @M.F.Hafizhan 3 ปีที่แล้ว +7

      Damn, i wanted to buy it but it's always out of stock when i checked it

    • @ActionGamerAaron
      @ActionGamerAaron 3 ปีที่แล้ว +2

      He got a good deal not wasting his time.

    • @DatBoi-mo9vc
      @DatBoi-mo9vc 3 ปีที่แล้ว +5

      @@ActionGamerAaron wasting his time on a piece of hardware that is no longer being created (meaning limited stock) that he could have gotten for free and flipped for money down the line? Sounds like a shit move to me.

    • @novaseer
      @novaseer 3 ปีที่แล้ว

      That's damn impressive considering how aim-reliant of a game Doom 2016 is.

    • @SkyblueStarmoon
      @SkyblueStarmoon 3 ปีที่แล้ว

      novaseer Doom 2016 with the default Steam Controller layout is alright. I felt my favorite parts was the fact the Jump and Chainsaw were on the back paddles while the aiming could be controlled with touchpad flicks or gyro aiming while holding the touchpad.

  • @jasdanvm3845
    @jasdanvm3845 2 ปีที่แล้ว +46

    We wanted a Steam Controller 2.
    They are releasing the Steam Deck.
    I see this as an absolute win!

    • @orlandofurioso7329
      @orlandofurioso7329 2 ปีที่แล้ว +5

      Especially if we consider that they actually made gyro better and used analogs AND trackpads

    • @applehazeva2739
      @applehazeva2739 ปีที่แล้ว

      Have one. So much better. Probably the most comfy Handheld Controller ever made

    • @SillierExtra
      @SillierExtra 8 หลายเดือนก่อน

      @@orlandofurioso7329and how good they feel the trackpad feels so awesome to use

  • @KingMaraxus
    @KingMaraxus 3 ปีที่แล้ว +10

    I have one of these, and I still use it when I can. It's great for playing goofy old games that were never meant to be played on a controller, like System Shock 2 or Deus Ex.

  • @Rebel_Winds
    @Rebel_Winds 3 ปีที่แล้ว +164

    Really all I want out of a controller is the Steam Controller but with half-decent build quality. Other controllers just don't stack up once you're used to it.

    • @MGosling94
      @MGosling94 3 ปีที่แล้ว +13

      yeah mines sorta falling apart at this point, the left pad has weird deadzone problems and the right trigger is kinda sticky. plastic feels cheap too, especially the gloss. I'd buy a $100 steam controller, plz valve.

    • @SprocketWatchclock
      @SprocketWatchclock 3 ปีที่แล้ว

      @@MGosling94 Third'd. I'd get one too.

    • @ze_or
      @ze_or 3 ปีที่แล้ว

      Michael Gosling i'd totally buy one even if it's $200 lol

    • @nicoataiza7850
      @nicoataiza7850 2 ปีที่แล้ว

      Let's gooo

  • @WMan37
    @WMan37 3 ปีที่แล้ว +127

    I'm one of the weirdos out there that absolutely loves my steam controller. There's basically no substitute for playing older games with weird control schemes like Messiah or Star Wars: Shadows of the Empire, and it actually functions pretty nicely with 6DoF games like descent too because of the back triggers and gyro.
    On top of that, I once created a profile for Quake 3 Arena that allowed me to switch to any weapon in the game instantly on a whim with the gauntlet selectable with an easy to access back trigger for emergency scenarios, and bunnyhopping is effortless in that game with a gyro. It makes me sad that it had the issues it did, because I feel like with minor tweaks to the design it would be the best controller I've ever used. I really do hope valve comes out with that revision 2, even when I'm not using it for gaming I use my steam controller almost every day to control my PC from a couch or a bed.
    Steam controller is like the Sega Dreamcast of game controllers, in the best and worst ways. Clunky, but innovative and inspiring. I wish grip triggers and software side rebinding was an industry standard, honestly.

    • @CruxisFire
      @CruxisFire 3 ปีที่แล้ว +4

      100% agreed. Love my Steam controllers when I'm using the Steam link. Even prefer it over my wired 360 controller when at the desk.

    • @dakat5131
      @dakat5131 3 ปีที่แล้ว +2

      I wish more new things would be tried. I get why playing it "safe" is practically imperative, and a new product might fail, but it can be interesting to see new ways of doing things

    • @SkylerLinux
      @SkylerLinux 3 ปีที่แล้ว +1

      I kinda wish that Steam/Valve had allowed the mapping to work with out Big Picture Mode.

    • @mariophreak
      @mariophreak 3 ปีที่แล้ว +1

      @@SkylerLinux They fixed that, the mapping works just fine without big picture mode, only downside is that you won't be able to change the controls mid game.

    • @matmacsug
      @matmacsug 3 ปีที่แล้ว +2

      The steam controller definitely feels like what Sega would have created to take on Nintendo during the Wii/U era in an alternate dimension.

  • @grundlemaster1691
    @grundlemaster1691 2 ปีที่แล้ว +7

    Seriously beefing up the Controller Config download interface would have done wonders. Giving each config a rich description section which the creator could use to communicate everything - and have that description remain EASILY accessible once the config was downloaded - plus comments from various users, potentially with clickable links to videos, would have been a big help.

  • @chriscatino5950
    @chriscatino5950 3 ปีที่แล้ว +1

    Great video! never knew this topic would be as interesting as you made it.

  • @jonathanlowe8755
    @jonathanlowe8755 3 ปีที่แล้ว +301

    "Mapping frequently used actions will tire out the hands..."
    me, using grips for dodge in every game:

    • @jelani2790
      @jelani2790 3 ปีที่แล้ว +10

      same, left grip is run (Lshift) and right grip is jump (space). always for me lol

    • @UniversMonster
      @UniversMonster 3 ปีที่แล้ว +7

      going to miss controllers with grip buttons

    • @goblingamer606
      @goblingamer606 3 ปีที่แล้ว +3

      Grips for dodging sounds awesome. Imagine a dodge left and dodge right input on dark souls or for honor

    • @AleK0451
      @AleK0451 3 ปีที่แล้ว +1

      @@goblingamer606 dark souls dodging doesn't work like that but it'd be interesting to see something like that working

    • @kingofworms831
      @kingofworms831 3 ปีที่แล้ว +1

      You must have fun playing Dark Souls 3.

  • @RestlessDipstick
    @RestlessDipstick 3 ปีที่แล้ว +199

    The timing was impeccable, I was just looking up stuff about this thing earlier out of sheer curiosity when I had to find an alternative way to use my PS3 controller on Sonic Mania (PC).

    • @itjustworks1858
      @itjustworks1858 3 ปีที่แล้ว +7

      to answer the question download psnow cause it comes with drivers that allow you to use ps3 controllers on pc much better then motion joy

    • @RestlessDipstick
      @RestlessDipstick 3 ปีที่แล้ว +2

      Already found a solution, but I'll look into that too. Thanks.

    • @woopdydoo1644
      @woopdydoo1644 3 ปีที่แล้ว +1

      oh dude? afterglow? cus afterglow is kinda badass imo

    • @Grandmaster-Kush
      @Grandmaster-Kush 3 ปีที่แล้ว +1

      The best use I had for my PS4 was to use the PS4 controller on my PC lmao

    • @fenixflexin5942
      @fenixflexin5942 3 ปีที่แล้ว

      use xbox

  • @JainaSoloB312
    @JainaSoloB312 2 ปีที่แล้ว +9

    I'm so excited to see how the Steam Deck will harness the potential of this controller.
    This video was already a masterpiece but now? it's ✨Topical✨ and I hope you get lots of support for it in the coming months

  • @RJ-py1tb
    @RJ-py1tb 3 ปีที่แล้ว

    Very well organized video. Ifwi🙏🏾 Thanks for the information and I hope you blow up soon (with popularity)

  • @AfroSnackey
    @AfroSnackey 3 ปีที่แล้ว +275

    This is how you get people into motion controls:
    -Let gyro, mouse and stick exist in the same game
    -Let stick users get bodied
    -Adapt or die. That simple.

    • @jerryborjon
      @jerryborjon 3 ปีที่แล้ว +46

      I accept this future with open arms

    • @ThreeEyedFish
      @ThreeEyedFish 3 ปีที่แล้ว +34

      Survival of the fittest

    • @AL2009man
      @AL2009man 3 ปีที่แล้ว +4

      that's pretty much how Fortnite handles it by offering a "Lock Input Method as Mouse" option.

    • @4Wilko
      @4Wilko 3 ปีที่แล้ว +22

      "Can I join your team?"
      "NO STICKS!"

    • @emperorfaiz
      @emperorfaiz 3 ปีที่แล้ว +47

      I've seen the same thing happening on Splatoon. The stick-only players got wrecked hard by gyro players.

  • @wind2536
    @wind2536 3 ปีที่แล้ว +300

    The steam controller looks like it plays music.

    • @Cam_K9
      @Cam_K9 3 ปีที่แล้ว +60

      It actually does on start up and shut down if you set it to

    • @tvboxmimic7887
      @tvboxmimic7887 3 ปีที่แล้ว +46

      “I’m taking classes to learn how to play my favorite songs.”
      “Really, what instrument?”
      “Steam Controller.”

    • @DiegoJpChannel
      @DiegoJpChannel 3 ปีที่แล้ว +61

      actually the jurassic park tune at the end was played on a steam controller

    • @emperorfaiz
      @emperorfaiz 3 ปีที่แล้ว +6

      There's a mod where you can actually play a music on SC.

    • @ThisAlias
      @ThisAlias 3 ปีที่แล้ว +2

      0:13

  • @onegrinchyboi4279
    @onegrinchyboi4279 3 ปีที่แล้ว +32

    Don’t know why the hollow knight refund joke got me so much, but I started laughing pretty hard.

  • @lil_pep3309
    @lil_pep3309 2 ปีที่แล้ว +12

    I never knew that the deck controller had so much previous testing.

  • @abrilfool
    @abrilfool 3 ปีที่แล้ว +97

    I love my steam controller so much, that I bought a second one just in case when they were going out of stock

    • @TheRibbonRed
      @TheRibbonRed 3 ปีที่แล้ว +1

      same

    • @peternystrom921
      @peternystrom921 3 ปีที่แล้ว +8

      I didnt but now i wish i did, I think its great in every sens. I havnt seen the video but i cant get past all the negativity about it. Just have a 360 controller in standby if you need to.

    • @AverageAlien
      @AverageAlien 3 ปีที่แล้ว

      Regular console controller is much more comfortable and don't require 100% brain concentration to use. If you want to play competitive games where precision is key, use mouse and keyboard, simple

    • @icetrey8662
      @icetrey8662 3 ปีที่แล้ว +8

      @@AverageAlien Damn bro, it's not hard. I use it with no problems and I'm high 100% of the time. I remember there being a learning curve but not like an arcade stick or something.

    • @AverageAlien
      @AverageAlien 3 ปีที่แล้ว

      @@icetrey8662 it's basically mobile gaming on a controller lmao touch pad my ass

  • @drusilla3882
    @drusilla3882 3 ปีที่แล้ว +136

    "I'll give you my SC when you pry it from my cold, dead hands"
    Seriously, the SC is incredible...it's like using a smartphone instead of a flip-phone.

    • @CrypticConsole
      @CrypticConsole 3 ปีที่แล้ว +10

      I agree, there a massive improvement over PS4 or Xbox, however I feel emulating mouse inputs for games not designed for controllers is what made it flop

    • @eeyhdhdjdjeehhehej7027
      @eeyhdhdjdjeehhehej7027 3 ปีที่แล้ว +5

      Just get a mouse

    • @Tegrius88
      @Tegrius88 3 ปีที่แล้ว +7

      "And even then good luck! Because I would've glued it to my cold dead hands."

    • @HarryBerry316
      @HarryBerry316 3 ปีที่แล้ว

      No

    • @vforveranda4788
      @vforveranda4788 3 ปีที่แล้ว

      @@eeyhdhdjdjeehhehej7027 As a massive fan of the SC, I'd normally be "REEEEEEEEEEEE"ing at that brazen comment (some games are just more fun with a controller)....
      HOWEVER...
      For the same reasons as why to get SC, have a look at the Swiftpoint Z mouse. That muddafuqqa is right expensive , but OMFG.. (Especially now they're constantly updating the software in prep for the Tracer). If you do have the money, get a Z.

  • @JeffReeves
    @JeffReeves 3 ปีที่แล้ว

    Really solid review of the Steam Controller, Nerrel. It's interesting to see what boundaries can be pushed for making more optimized layouts and control schemes. The flick aiming using the right analog stick as a 360º directional changer is pretty snazzy.
    Also, as someone who uses a Dvorak keyboard layout, I think it's great that you included the image of it. I taught myself to type in the 90s as a kid playing StarCraft on dial-up. As an adult I taught myself to touch type with "Typing of the Dead" on PC, and shortly thereafter learned Dvorak, since I program and am on a keyboard for most of my life.

  • @RexcorJ
    @RexcorJ 3 ปีที่แล้ว +6

    This controller sounds like a hidden gem to me. Having multiple actions on the same button really allows for a lot of mechanics to become present in a given game. My mind goes to beat 'em ups and open world titles where combinations of face buttons lead to different attacks and combo triggers. Doing that with ANY game you like would have blown my mind ten years ago, but now I would think that every developer should try to think of how they could do that... unless you're developing the N64 version of Daikatana.

  • @jamesstark6499
    @jamesstark6499 3 ปีที่แล้ว +40

    I’m gonna be honest, the Steam Controller is one of my favorite controllers, and I was sad to see it go. I’ve played Final Fantasy XIV for years with it, and I don’t think I’d ever be able to play it with something else with how easily I was able to edit my controller layout and make it so I could easily use all 32 actions on my hotbar with one hand.
    That said, there’s still plenty of games I just hook up a Switch controller to play.

  • @freemansfreedom8595
    @freemansfreedom8595 3 ปีที่แล้ว +85

    Being honest, I'm convinced that the Steam Controller will come back at some point in the future. There is nothing like it. And Steam controller was a triumph in something no one seems to have noticed: Gathering usage data. Huge success. In my opinion this was a beta test all along. Give people new ways to interact with the games, and collect data on how they used those building blocks. What works, what doesn't, what can be improved. And they got a lot of data to work on.
    Valve is playing the long game here, same with the Steam Machines/Steam OS and even VR considering market penetration. Proton is a clear example. They are pouring some cash into it, when it doesn't make any sense based on numbers. Unless you consider the big picture in maybe even a decade forward. The patent is another clear example, it is Valve recognizing that, depending on the game, you need different physical types of input. Thus making things interchangeable. I bet that, thanks to user feedback, Index controllers are as good as they are today. SC will come back, quite changed, with what it needs, I am sure of it.

    • @dlib89
      @dlib89 3 ปีที่แล้ว +7

      Some time ago, they patented a new one, with replaceable parts, meaning you can put an analog stick/Dpad where the tracks are, and so on.
      www.hardwarebbq.com/valve-steam-controller-swappable-components/

    • @xXYannuschXx
      @xXYannuschXx 3 ปีที่แล้ว

      @@dlib89 This would be great, the biggest problem (IMHO) of the Steam Controller, was the bad joystick emulation of the right trackpad. Games that required a right analog stick (due to design choices or even incompatibility (some games didn't like getting mixed joystick/keyboard/mouse inputs from the API)) were generally very hard to play with it.

    • @alanvolkov6487
      @alanvolkov6487 3 ปีที่แล้ว

      You're giving valve too much credit. It's a company that has got drunk off of steam and I dont see them really playing a long game. Just some sort of game that involves whatever Gabe or their employees are interested in at the time.

    • @dlib89
      @dlib89 3 ปีที่แล้ว +2

      @@xXYannuschXx in fact, it's not the controller's fault that. Been using mine for years and making all the settings possible. The issue is: normally devs sets the game's xinput with just x and y movement. There is no between value. Check that yourself: Re2 Remake and Re3 Remake makes use of the full analog spectrum over xinput, while most games not. Meaning that mouse simulated over joystick works exactly as a mouse.

    • @freemansfreedom8595
      @freemansfreedom8595 3 ปีที่แล้ว +2

      @@alanvolkov6487 If they were drunk on Steam, why not continue to just improve Steam? Why bother making first the Vive, then move to the Index, using the info they got from the Steam Controller and even develop Alyx, when developing HL3 would have been far more profitable? If they were drunk on Steam, why pour resources in the WINE project, as well as in DXVK and Proton, integrating it with Steam? Why pour cash into their streaming tech, when it has been shown that cloud gaming, while it has it's use cases, and will become common, it won't become the main gaming platform? Again, foresight.
      .
      VR will improve till it becomes common, as it can elevate a lot of gaming experiences, but for now it is the long game play. Linux in both, desktop and for their cloud gaming service when it arrives. Same with streaming. And in a bigger picture: Their streaming service, play wherever you want, whatever PC game you want using a curated controller that allows you to play ANY game, because you are not limited by your input (like you are to a point with classic controllers) I see that direction quite clear. Just like when people though their new store, Steam, was mostly a whim and a stupid idea, yet here we are that not even the stupid amounts of cash that Epic pours into their EGS can make a dent in them. I'm giving them credit based on the current direction they are taking. They just started before anyone else's.

  • @darksnakenerdmaster
    @darksnakenerdmaster 2 ปีที่แล้ว +5

    I remember as a young teen that I really wanted to get into PC gaming. I tried to save up for a steam machine but could never get to the $2000 I needed. Later on, I got a cheap PC and managed to find myself a steam controller. Nobody was buying them and I thought it was an amazing device. I've used it ever since, to the point where the sticks visibly worn off, the backing snapped and needed to be glued on, and the wireless is dead. Even though I've never made full use of it's features, I love my steam controller to bits and would appreciate seeing more controllers like it.

  • @kosskatt5666
    @kosskatt5666 3 ปีที่แล้ว +8

    "It's been an absolute sea change in terms of how controllers work on a PC"
    *shows image of Beck's album 'Sea change'*
    Yes Beck good yes yes yes really underappreciated artist

  • @DeltaJT2
    @DeltaJT2 3 ปีที่แล้ว +257

    I won't take the bait, but I want to when he searched Hollow Knight refund NOW. Damn that was funny.

    • @ZingoBananaa
      @ZingoBananaa 3 ปีที่แล้ว +34

      he still hasn't gitten gud

    • @LunamrathP
      @LunamrathP 3 ปีที่แล้ว +92

      That's something I really appreciate about Nerrel. I don't agree much with his take on Hollow Knight, but I like how cheeky he is towards people that get legit butthurt about it.

    • @alexanderksiazek8790
      @alexanderksiazek8790 3 ปีที่แล้ว +24

      right? he knows he's triggering people and revels in it

    • @banjotooieboy
      @banjotooieboy 3 ปีที่แล้ว +14

      @@LunamrathP I think he kinda butthurt about people shittin on him for it lol

    • @bobvella7228
      @bobvella7228 3 ปีที่แล้ว +14

      @@banjotooieboy i still can't believe he skipped benches

  • @YomBouyashaka
    @YomBouyashaka 3 ปีที่แล้ว +96

    Just coming here to say that I'm still pissed I couldn't get one on time when Steam discontinued them and lowered the price, oh and yeah also I put the people who bought them massively just to flip them on eBay in the same bag as those preventing others from buying tickets for live events for a chance to flip them, it is humbly labelled "scumbag".

    • @kennethjallington
      @kennethjallington 3 ปีที่แล้ว +5

      I have one and I hate it. You want it?

    • @YomBouyashaka
      @YomBouyashaka 3 ปีที่แล้ว +1

      @@kennethjallington Hello! Very nice of you to suggest! I have no idea how much that'd cost for delivery, I am from Europe.

    • @WATCLysh
      @WATCLysh 3 ปีที่แล้ว

      @@YomBouyashaka yo im from the UK and my dad got one whilst it was out LOL

    • @Martel4
      @Martel4 3 ปีที่แล้ว +2

      I bought one. It was $5. I had to. I shoulda bought more tho and flipped them lol

    • @WATCLysh
      @WATCLysh 3 ปีที่แล้ว +1

      @A C Nah

  • @johnisfine4725
    @johnisfine4725 3 ปีที่แล้ว +4

    I've started using Povohat's mouse accel driver, switched to Colemak keyboard layout, learned to use Steam Controller and all of this after years without accel, on QWERTY and with default gamepads. I'm walking proof of that *changes in defaults aren't bad.*

  • @risingrevolt
    @risingrevolt ปีที่แล้ว +6

    4:59 welp. It does XD

  • @paperbackwriter1111
    @paperbackwriter1111 3 ปีที่แล้ว +139

    the steam controller was dope for me.
    EDIT: also in particular for platformers: once I set my own deadzones, it was more comfy than any dpad and just as fast and accurate.

    • @chuzzle44
      @chuzzle44 3 ปีที่แล้ว +3

      This! I think of it as combining the speed and comfort of a stick with the precision of an actual dpad.

    • @brux357
      @brux357 3 ปีที่แล้ว +2

      Wait WHAT?! Explain yourself. I have a steam controller that I love tinkering with but almost never actually use for gaming. I would love to try your setup. I’m a total platformer nut and you have made me extremely curious

    • @chuzzle44
      @chuzzle44 3 ปีที่แล้ว +14

      @@brux357 Well, let's see. As the Click is far to stiff for rapid input, you are going to have to turn off "Requires Click" so that the pad responds to touch, much like a touchscreen but with haptic feedback and an indented surface. You need to adjust to either holding your thumb still in the middle(Which may require adjusting the deadzone), or hovering over the pad. Clicking should be used for more advanced functions(Modeshifting, Action Layers, etc...).
      If you have used a PSP joystick, then adjusting to the sliding motion should be a cinch. If you have avoided using a joystick for platformers, the transition may be more difficult. Unlike the typical D-Pad, there is little to no rocking and absolutely no clicking. You simply slide from one direction to another. This is insanely fast and fluid when you get used to it, and doesn't even wear your thumb out or leave marks like many D-Pads.
      To help visualize the inputs, simply enable "Controller HUD" from the Steam Overlay ingame. This will show you exactly where you are touching the pad. The pad can be set to either "Directional Pad" or "Joystick Move" inputs, which function more or less identically, but may perform better or worse depending on the game. If analog output is needed, go with some form of joystick. Though there is the "Analog Emulation" option for D-Pad input, it simply pulses the buttons, which may be useful in certain situations, but is mostly useless.
      The most important thing to remember is that EVERYTHING is customizable. From deadzone size and shape(Yes Shape!), to the way diagonals are handled, haptic response, and even analog response curves, you can tweak to your hearts content. Find a game you like and go at it. I was literally just playing Super Meat Boy with one finger(either thumb) when I saw your post. I have unfortunately have to hit the hay at the moment, but if you have more questions, let me know. I'm happy to help and will respond when I can. Take care.

    • @brux357
      @brux357 3 ปีที่แล้ว

      John Rowland I wish I could like this comment twice. I’ll absolutely be trying this out later

    • @Z1g0l
      @Z1g0l 3 ปีที่แล้ว +1

      Very underrated controller IMO. Played Witcher 3 with it and can't imagine playing it with something else.

  • @Thumbsupurbum
    @Thumbsupurbum 3 ปีที่แล้ว +107

    The fiddly configuration options may feel like a chore setting it up, but they really area godsend when you need those tools. Being able to set up things like auto-run in games that don't normally have it, for example. That alone makes the controller worth it, imo.

    • @champagnesupernova1839
      @champagnesupernova1839 3 ปีที่แล้ว +1

      Oh god yes, and they even allow the option to use controllers with otherwise completely incompatible games in a comfortable way adjustable for every player! For example, I have a setup that lets me play Among Us with a controller.

    • @Hegataro
      @Hegataro 3 ปีที่แล้ว +1

      I remember the days (and games still do it to this day) when the "Controls" menu in the Options menu was just an image that showed you what each button did, and not an actual options menu

    • @champagnesupernova1839
      @champagnesupernova1839 3 ปีที่แล้ว

      @@Hegataro Ah yes, those were dark times indeed.

    • @yo_fbi_agent
      @yo_fbi_agent 3 ปีที่แล้ว +1

      Having "hold breath", "use scope," "aim" and "focus" mapped to the soft pull of the trigger button (shoot) in dayZ makes me wonder why tf this isn't more popular than it is. You can seriously utilize the hell out of this controller to enhance your own playability of any given game. But everyone would rather play finger Twister on their keyboard.

    • @Horoprime
      @Horoprime 3 ปีที่แล้ว

      Yeah, but you don't need SC for that features anymore.

  • @alexandermcgrouther746
    @alexandermcgrouther746 2 ปีที่แล้ว

    Love the video! Just a note of the comparison between stick aiming, mouse and gyro: it would be good if you were able to move your character in the shooting range too. Most players use strafe movements in tandem to get quick precise shots, and this is especially important for stick players! I think the point you are making is the same but might be more 'real' world data is all.

  • @JoeStorm926
    @JoeStorm926 3 ปีที่แล้ว

    You have a way of articulating your thoughts that I haven't seen on youtube. Overall great vid you just gained a new sub broski

  • @MrNotgoth
    @MrNotgoth 3 ปีที่แล้ว +58

    The Steam controller is the best (and only) computer remote I've ever used. It's amazing to use when I'm ready to go to bed and just want to be on TH-cam and reddit

    • @MrBritishNinja
      @MrBritishNinja 3 ปีที่แล้ว

      RIP the rest of us :(

    • @mikewhy709
      @mikewhy709 3 ปีที่แล้ว +3

      DS4 controllers work pretty well here too. You can map one half of the touchpad to mouse+left click/right click, and the other half to a scroll pad+middle click.

    • @qchtohere8636
      @qchtohere8636 3 ปีที่แล้ว +4

      @@mikewhy709 You can't write comments/replies as easily though..

    • @Bitbatgaming
      @Bitbatgaming 3 ปีที่แล้ว +1

      this is by far the best use

    • @hiduck8247
      @hiduck8247 3 ปีที่แล้ว +2

      so if it's the only one you ever used, it's the best and the worst at the same time. you have nothing to compare against

  • @Kaidantonio333
    @Kaidantonio333 3 ปีที่แล้ว +104

    I wish I got one when they were cheap and going out of stock. Would have loved to own a piece of gaming history.

    • @justinreinsma9772
      @justinreinsma9772 3 ปีที่แล้ว +5

      I'd check secondhand sources like kijiji, I managed to get one for 25 canadian dollars in nearly Minto condition. It rocks for games like monster hunter!

    • @Coopidge
      @Coopidge 3 ปีที่แล้ว +4

      Picked one up for $5 when Steam was selling out their stock.

    • @tralphstreet
      @tralphstreet 3 ปีที่แล้ว +1

      I would have loved to too, but it doesn't ship worldwide so I got screwed... and would have probably gotten screwed by shipping costs if it did... + taxes... yeah maybe I wouldn't have bought it if I could.

    • @Aomicplane
      @Aomicplane 3 ปีที่แล้ว +1

      I have an unopened boxed one which you can buy for €65.

    • @souljastation5463
      @souljastation5463 3 ปีที่แล้ว

      @weebles I got it for cheap, but 5? Ididn't know it ever got so low. I got a Steam link for that price, and another for even less.

  • @genocide865
    @genocide865 2 ปีที่แล้ว +10

    *_Whose here after Steam Deck_*

  • @Flint_Inferno
    @Flint_Inferno 3 ปีที่แล้ว +16

    Steam's controller mapping software is absolutely amazing. Though it takes time to understand, and lots of testing to get the right feel, once you get a configuration that you're happy with, it makes PC gaming with a controller much more possible.

  • @metroided34
    @metroided34 3 ปีที่แล้ว +103

    im writing this comment with my Steam Controller.
    i hope to god Valve does a Steam Controller 2.0, nothing in the market compares to it, and i really doubt anything in the future will.

    • @lindsaygibson2142
      @lindsaygibson2142 3 ปีที่แล้ว +15

      Same, I don't even have a mouse connected to my PC anymore.

    • @DanielWon
      @DanielWon 3 ปีที่แล้ว +2

      @@lindsaygibson2142 same here, wish the controller had better developer support.

    • @oximofo9
      @oximofo9 3 ปีที่แล้ว

      Seriously I had so much fun playing WoW with it.

    • @kevinbuchanan67
      @kevinbuchanan67 3 ปีที่แล้ว +2

      Lucky for you guys (and me) they are making a 2.0! That's why they discontinued the first one. It's rumored to have a snap in dpad, and a mic and maybe a speaker

    • @googIesux
      @googIesux 3 ปีที่แล้ว +1

      @@kevinbuchanan67 please please please please please... >w

  • @player2mac10
    @player2mac10 2 ปีที่แล้ว

    Glad to see all the views Nerrel makes excellent videos

  • @namepending5620
    @namepending5620 3 ปีที่แล้ว +83

    I don't give a shit I'll carry my steam controller into the gates of valhalla, I love it so much

  • @Quikie93
    @Quikie93 3 ปีที่แล้ว +57

    i LOVE this controller. The aiming is SO much smoother than with a stick - which i've never managed to really "get". The controller is so customizable that even games with dumb bindings are playable.
    Such a genious device.

    • @hammerfall6666
      @hammerfall6666 3 ปีที่แล้ว +11

      Agree. SC is the ONLY ONE controller that can play FPS games without turning on aim assist and almost on par with the mouse.
      Play FPS games on the couch, control just almost like a mouse = heaven.
      I wish they make another SC in the future.

    • @MorseCodeStutters
      @MorseCodeStutters 3 ปีที่แล้ว +1

      Same Ive been using it since release for a whole variety of genres. So many FPS games and 3rd person shooters feel much better with mapping the right track pad as a mouse. The back buttons and the fact that triggers change function based on pressure pressed on them--fuckin love it still love my Steam Controller to this day. I always get cramps in my hands when I try to play K&M and my aim and character movement in Overwatch is always better with my Steam Controller no matter how much I try to adapt to K&M.

  • @connor107
    @connor107 3 ปีที่แล้ว +57

    summary: gyro aim is GOAT

  • @nicyt7391
    @nicyt7391 3 ปีที่แล้ว +1

    I legitimately love my steam controller and the link, the amount you can do with it is crazy. Perfect for emulators and anything you throw at it, never use the gyro though and personally I would have preferred another physical analog stick where the right trackpad is, but I couldn’t imagine using a console controller instead now

  • @maxfabianolbrich5471
    @maxfabianolbrich5471 3 ปีที่แล้ว

    i was looking for a video like that for quite a time now!

  • @Jawd14
    @Jawd14 3 ปีที่แล้ว +74

    Valve has done so many innovative things through steam that it is incredible

    • @hotmailcompany52
      @hotmailcompany52 3 ปีที่แล้ว +3

      Makes you wonder what the future will hold. I remember hearing a while back that they were researching brain-computer interfaces

    • @rawk2058
      @rawk2058 3 ปีที่แล้ว +1

      And epic games is just steeling their ideas and killing their company with exclusives

    • @thingsiplay
      @thingsiplay 3 ปีที่แล้ว +5

      While some other companies still have no shopping cart.

    • @lucafacchinetti2522
      @lucafacchinetti2522 3 ปีที่แล้ว +2

      @@rawk2058 you can't really say that epic games are stealing valve's ideas...selling games digitally is nothing innovative and if anything having some competition might be good for Steam.
      The actual innovative ideas valve has introduced have been pretty much unmatched

    • @Pennycilin3
      @Pennycilin3 3 ปีที่แล้ว

      Something that I like about Valve is they like to do big things. They created a new controller that changes the way you play, creates a new VR headset that gives you much more level of immersion, plus a VR game that is actually great! Even though they have been digging the microtransactions too much (TF2, Dota 2 and CSGO) but at least those money they've made was used for the development of gaming.
      Can't wait to see them doing more big stuff (and probably don't make games like Artifact again smh)

  • @XDDDDDDDDDDDDDDDDDDDDDDD
    @XDDDDDDDDDDDDDDDDDDDDDDD 3 ปีที่แล้ว +38

    I literally had teary eyes at the end since I have my little steam controller he just needs to grow up, some love and patience so he can surpass all the others...
    ONE DAY!

    • @smorty3573
      @smorty3573 3 ปีที่แล้ว

      He already is loved by many but sadly it hasn't sold as much.

  • @WanderyenErin
    @WanderyenErin 3 ปีที่แล้ว +6

    This is so far the best controller experience I've had in life. Thanks, Valve.

  • @MrRolnicek
    @MrRolnicek 2 ปีที่แล้ว +1

    Playing the outro song on the Steam Controllers haptic 'speakers' was just ... chef's kiss.

  • @rager1969
    @rager1969 3 ปีที่แล้ว +25

    His narration style reminds me of those cable shows about aliens or ghosts - trying to put you on the edge of your seat for every sentence

  • @Idothinkysaurus
    @Idothinkysaurus 3 ปีที่แล้ว +77

    I really hope something like "Flick Stick" is the future for controllers on console, or at least an option for it. It looks and sounds like a cool, fun, and technical way to play a game.
    Gyro controls are going to have to be normalized if we're really riding into a future where Xbox, PlayStation, and PC all play in harmony on the same servers. The future of gaming hardware is a bit fuzzy, because consumers don't seem privy to much innovation, but there's a clear path somewhere in there.

    • @housekakes2625
      @housekakes2625 3 ปีที่แล้ว

      I prefer the mouse i used to use an Xbox controller but people change...

    • @grizzerz64
      @grizzerz64 3 ปีที่แล้ว +2

      Flick Stick is exactly what I needed when I wanted to start using gyro controls. I've always wondered how could I use the stick to pan my view without fucking up gyro calibrations, and then this video answers it.

    • @tstokemb
      @tstokemb 3 ปีที่แล้ว +1

      Nah. Just plug in a mouse and keyboard to your console. Controllers will always be at a disadvantage without an overpowered aim assist, one that borders along the lines of practically being an aim bot. Basically like the master chief collection on PC

  • @Sherolox
    @Sherolox 2 ปีที่แล้ว +7

    Well, at least its legacy resides inside the Steam Deck.

    • @Connor8609
      @Connor8609 2 ปีที่แล้ว

      The Steam Deck is unwieldy at best

  • @RBtheMad
    @RBtheMad ปีที่แล้ว +2

    this video hits different now as I look at my Steam Deck during that final monologue.

  • @killerguppy2988
    @killerguppy2988 3 ปีที่แล้ว +17

    Got one of these when they first came out, as I started getting more into "couch gaming" to replace my 360 PC controller. It's a great controller with so much potential and ability, but that also makes it soooooo overwhelming to use and configure for each and every game.

    • @starkfaktory6920
      @starkfaktory6920 3 ปีที่แล้ว +2

      It does. I even stop playing the game for weeks to configure it, and in the end I love to another game