This is not only one of the best explanations I’ve seen of neutral in Melee, but it’s one of the best-produced videos I’ve ever seen about melee. Good audio and narration skills are such a godsend on TH-cam. Looks like this channel isn’t active at the moment, but if you ever made more content I would be very happy to watch it!
The best part about melee is how deep and subtle these things get when you start playing better players. Things that seem like hard commitments can be done so they are soft commits, over shoot and undershoot have ranges, certain hitboxes can beat shield, etc. Also, the concept of adapting / levels of pattern matching are so incredibly deep in this game because of all the different movement / positional options. Fantastic video btw, you distilled the nebulous idea of neutral down to some concrete things, without being too specific (which is really, really hard - so you deserve major kudos for that). The only other channel that I think captures these deep concepts that you talk about is Core A Gaming. Really enjoyable video, I plan to rewatch it many times to keep it in my head
really, [reeeaaally] the best way to learn neutral is to watch matches in slow mo, I find subscribing to a model like this can fog your perceptions if you take it as seriously as may seem convenient
Holy shit this is outstanding I watched Toph's reading of the Machaboo fundamentals article a few weeks ago and have been thinking about the RPS of point 2 since. Thank you for using the terms undershoot/overshoot, hearing those terms connected the Machaboo 3 structure directly to smash. Your details on building and deconstructing sequences are super helpful too. This was a big knowledge level up, thanks a ton! Gonna work to turn this into skill
Falcon and Marth are two of the only characters I can think of these particular concepts continually applying to since there's no projectiles. Maybe a "3 Ways to Make Neutral More Complex" would be good, exploring some of the limitations of this rule of thumb (there's more than 3 as well, so plenty of content!). Great for those learning the game though (which you mention at the beginning), as you're right to try and simplify the concept first, I always have a hard time explaining exactly what I mean when I say neutral though.
You can think of projectiles as just a really big sword in this example though. IE laser can be both a soft and a hard commitment depending on the range, and-
The fact that you just came out the gate with content like this blows my mind. I know you've been doing this for a minute but you make it seem like you've been doing this for a lot longer than you have. Keep it up homie, and congrats on the engagement :)
i think this is a really good foundation to building your fundamentals, the only thing i'd add is tempo-timing variations from yourself and the opponent, a small delay can change the whole interaction
This illustrated very clearly the (very important) conncepts i was realizing i havent been paying attention too enough. This helped me compartmentalize this a lot, and the way people talk about it seems way easier to follow now. Thanks a lot
Literally always sucked ass at neutral every since i have been playing smash games since 7, and started actually playing melee this january (extremely inconsistentently for like 4 years). This six minutes literally just completely chamged how i played the game. Thx ☺️
great video, people always make neutral so complex but this really helped break it down. I'll try and think about this actively while playing from now on
Not sure I agree about the whiff punish, over shoot, under shoot rps. I feel like whiff punish was a form of winning neutral for a while back in the old days but around 2017 everyone started soft committing which gets beat by over shoot. You had it right with the first soft commit hard commit framework. Whiff punishing is too risky because players are so good now they’ll make it look like a punishable whiff when it’s not it’s a soft commit. So now it’s a mixup as to dash back or hard commit and over shoot beats dash back and whiff punish beats hard commit.
An alternative to shield in the ‘shield vs attack vs grab’ is spot dodge. Then there’s also like dash dancing, tech roll, jump... dash away, idk like a bunch of other options besides shield for when you know an attack is coming. Like crouch cancel is another good one. Also counter for some characters. But yeah anyway, loved this video. Plz make more like it 😊
I'm teaching my wife how to play Smash, and this is such a good core concepts video! I'll be showing this to her when she's got a better idea of the concept of neutral.
I keep coming back to this video. I only just noticed your point about just shielding if they overshoot with hitboxes only, i also learned this in game, a dash back -> pivot/dash in shield is like a really strong option and i kept losing to it because i only overshot with hitboxes
video is pretty brilliant, because of its simplicity. introduce basic concepts then build upon it, show when and where to use it, then demonstrate with an example. love it. could you please link the song? its a banger
Great job distilling neutral down. I've been aware of the RPS cycle of hitbox grab shield but didn't consider whiff punish overshoot undershoot another one. Definitely gonna keep that in mind going forward. What's the music for the first 4 minutes?
id lump CC in with shielding since it typically beats hitboxes but loses to grab. Left it out to keep it simpler for new players but probably should have mentioned it a little bit
I mean look none of us watching a video like this are good at the game so I don't think we're qualified enough to say that this "correctly" explains neutral or whatever else. However, I can say that this is probably the most practical explanation of neutral I've seen. So many attempts at these videos are way too nebulous to actually be actionable for someone with no point of comparison, so I commend you for making something we can work with for such an abstract concept.
Great explanation but don't believe your use of undershooting is accurate to how it is most commonly used, undershooting is most often the drift back or early use of an uncommital option in order to feint commitment and to get your opponent to try and punish with a commitment you can then punish in return as you were not in the spot they expected you to be, what you describe as undershooting in the video is normally referred to as "walling"
Music credit since i forgot to put it in
belong to you instrumental version by denitia
hattori by OTON
Everything makes sense when I think about it but the moment my hands touch a controller my brain turns to pudding.
That was very well explained with clear examples to illustrate the more abstract concepts. That's just good solid teaching right there.
piccolo
@@ssbVanilla o.o
People say neutral is "impossible" to explain, but I think you did an excellent job at it.
Great work! Really digging these, keep it up!
This is not only one of the best explanations I’ve seen of neutral in Melee, but it’s one of the best-produced videos I’ve ever seen about melee. Good audio and narration skills are such a godsend on TH-cam.
Looks like this channel isn’t active at the moment, but if you ever made more content I would be very happy to watch it!
Nice! I just started playing Melee today, this channel is sweet!
have fun :)
Ssbm tutorials is a little dated on certain topics but I still recommend it
The best part about melee is how deep and subtle these things get when you start playing better players. Things that seem like hard commitments can be done so they are soft commits, over shoot and undershoot have ranges, certain hitboxes can beat shield, etc.
Also, the concept of adapting / levels of pattern matching are so incredibly deep in this game because of all the different movement / positional options.
Fantastic video btw, you distilled the nebulous idea of neutral down to some concrete things, without being too specific (which is really, really hard - so you deserve major kudos for that). The only other channel that I think captures these deep concepts that you talk about is Core A Gaming. Really enjoyable video, I plan to rewatch it many times to keep it in my head
It’s over, you are the Core-A Gaming of Melee, instant subscribe
I play ultimate, but this is a great tutorial. This can be used for all games in the series, thank you so much!
really, [reeeaaally] the best way to learn neutral is to watch matches in slow mo, I find subscribing to a model like this can fog your perceptions if you take it as seriously as may seem convenient
Holy shit this is outstanding
I watched Toph's reading of the Machaboo fundamentals article a few weeks ago and have been thinking about the RPS of point 2 since. Thank you for using the terms undershoot/overshoot, hearing those terms connected the Machaboo 3 structure directly to smash. Your details on building and deconstructing sequences are super helpful too.
This was a big knowledge level up, thanks a ton! Gonna work to turn this into skill
This is amazing, these principles apply to so many other games
Dude. I legitimately thought this was a paid voice-over. Your voice is amazing!
This is probably the best anyone has ever explained this game to me
Falcon and Marth are two of the only characters I can think of these particular concepts continually applying to since there's no projectiles. Maybe a "3 Ways to Make Neutral More Complex" would be good, exploring some of the limitations of this rule of thumb (there's more than 3 as well, so plenty of content!).
Great for those learning the game though (which you mention at the beginning), as you're right to try and simplify the concept first, I always have a hard time explaining exactly what I mean when I say neutral though.
You can think of projectiles as just a really big sword in this example though. IE laser can be both a soft and a hard commitment depending on the range, and-
Oh, I'm super necroposting. Oops lol
@@RiahGreenlol your second comment saved me from doing the same
The fact that you just came out the gate with content like this blows my mind. I know you've been doing this for a minute but you make it seem like you've been doing this for a lot longer than you have. Keep it up homie, and congrats on the engagement :)
impressive realization of some abstract concepts. great video
I'm so excited to see your channel blow up
i don't even play melee but out of all the fighting game fundamental videos, this one does it the best if you're trying to learn neutral quickly
i think this is a really good foundation to building your fundamentals, the only thing i'd add is tempo-timing variations from yourself and the opponent, a small delay can change the whole interaction
This illustrated very clearly the (very important) conncepts i was realizing i havent been paying attention too enough. This helped me compartmentalize this a lot, and the way people talk about it seems way easier to follow now. Thanks a lot
melee isn't supposed to make sense
The person who pushes buttons faster should win!?!
@@keb7066totally lol
Literally always sucked ass at neutral every since i have been playing smash games since 7, and started actually playing melee this january (extremely inconsistentently for like 4 years). This six minutes literally just completely chamged how i played the game. Thx ☺️
great video, people always make neutral so complex but this really helped break it down. I'll try and think about this actively while playing from now on
You have a professional TH-camr voice. Great tutorial, thanks!
Not sure I agree about the whiff punish, over shoot, under shoot rps.
I feel like whiff punish was a form of winning neutral for a while back in the old days but around 2017 everyone started soft committing which gets beat by over shoot. You had it right with the first soft commit hard commit framework. Whiff punishing is too risky because players are so good now they’ll make it look like a punishable whiff when it’s not it’s a soft commit. So now it’s a mixup as to dash back or hard commit and over shoot beats dash back and whiff punish beats hard commit.
Nice vid 👌 made these concepts much more compartmentalized for me
This is the best video I've ever seen on this topic. Absolutely incredible stuff!
Great video and also this works very well on ultimate as well
An alternative to shield in the ‘shield vs attack vs grab’ is spot dodge. Then there’s also like dash dancing, tech roll, jump... dash away, idk like a bunch of other options besides shield for when you know an attack is coming. Like crouch cancel is another good one. Also counter for some characters.
But yeah anyway, loved this video. Plz make more like it 😊
you changed my life
I thought I understood neutral before this. Now I can say that I don't, but this was very helpful
This video is awesome! Explained important concepts really clearly
Wow! You hit the ground running. This is an S tier explanation and straight-up quality content
You should absolutely have more views. Fantastic video, appreciate the perspective
I'm teaching my wife how to play Smash, and this is such a good core concepts video! I'll be showing this to her when she's got a better idea of the concept of neutral.
10/10 video, clear explanations with examples in game
I keep coming back to this video. I only just noticed your point about just shielding if they overshoot with hitboxes only, i also learned this in game, a dash back -> pivot/dash in shield is like a really strong option and i kept losing to it because i only overshot with hitboxes
Such a great explanation! Thank you very much for this video
omg this party game has so much depth
amazing video, thankyou!
video is pretty brilliant, because of its simplicity. introduce basic concepts then build upon it, show when and where to use it, then demonstrate with an example. love it. could you please link the song? its a banger
This guy's got the voice of the guy who says "Down here, salt is a way of life" in PBS documentaries.
Great video, thanks!
Yoo! These are great videos thanks for the content and the work you put in
Fantastic video
great video
The music is pretty loud but it sounds nice though.
Fantastic vid
Thanks for this, dude
Thanks! very helpful vid.
Such a good video.
So glad that falcon was able to beat marth in the end lets go!
Great video!
Very good!!
This video is awesome
Thank you dude
Watched this like 10x and I still can't help but throw a knee across the stage😈 Do it for the vine.
You can still choose how you want to commit by choosing your jump height
found your channel on reddit and im looking forward to whats cominf next keep it up
Great stuff!
get this man the subs he deserves
Your voice is so buttery
This video goes hard
Thanks :)
nice!
This is good content
dude this is so well made, and your voice is amazing for this type of video. keep it up!!!
What's the music in the video? It's awesome!
This video is awesome! I love the double combat triangles! This makes the game so much simpler! Also, what is the music used in the video? :)
Awesome video, gonna show it to some newer friends. Also, music credits please?
Super helpful video, thank you a ton!
good vid
I just press buttons until I either kill myself, accidentally kill someone else, or fall off the stage. (Dis vid is sick doe 💕)
Great job distilling neutral down. I've been aware of the RPS cycle of hitbox grab shield but didn't consider whiff punish overshoot undershoot another one. Definitely gonna keep that in mind going forward.
What's the music for the first 4 minutes?
banger
doooope
Can you make a video on playing aggressive?
One thing that you forgot is positioning and spacing. Other wise good video.
YO GREAT VID WHATS THE SONG?
YEA whats the song
PLEASE PUT YOUR MUSIC IN DESCRIPTION
Kof playere here, may i use this concept in the future to teach beginners but paraphrasing in kof terms?
Excellent video
So just be really unpredictable?
Why does it say Over shooting < Dash Dancing at 4:56? I thought Over shooting > whiff punishing? Great video though
boom
i would make the music louder
pepoG
3:31 how does cc affect this rps cycle? Would it just add cc and "moves that beat cc" to make it a 5 way rps game?
id lump CC in with shielding since it typically beats hitboxes but loses to grab. Left it out to keep it simpler for new players but probably should have mentioned it a little bit
excellent
very epic and cool video
ty father
I hate this video exposes me for how trash i am
I mean look none of us watching a video like this are good at the game so I don't think we're qualified enough to say that this "correctly" explains neutral or whatever else. However, I can say that this is probably the most practical explanation of neutral I've seen. So many attempts at these videos are way too nebulous to actually be actionable for someone with no point of comparison, so I commend you for making something we can work with for such an abstract concept.
just pick falco
Music loud af for no reason
🐪
Great video! But none of this makes it simpler
Great explanation but don't believe your use of undershooting is accurate to how it is most commonly used, undershooting is most often the drift back or early use of an uncommital option in order to feint commitment and to get your opponent to try and punish with a commitment you can then punish in return as you were not in the spot they expected you to be, what you describe as undershooting in the video is normally referred to as "walling"
well nice informations but i got cancer while listening to this music sry
Good vid, annoying music