Game 312: Rome Part 6
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- With uNique, PCishere, Tank, Vaxo and gg_happyserge.
In this game, Filthy will over-explain lots of his actions so we may get a better grasp of his though process.
Filthy uses the Enhanced User Interface V1.21 ( bit.ly/18mgFpp ) and the NQmod version 8.0 ( / nqmod ) in his games. -- Watch live at / filthyrobot
One way to help the hammers in tradition _COULD_ be adding +1 hammer for each two citizens in the first four cities in the Oligarchy policy. This would make that part of the tree a little more useful (I don't think anybody cares about this social policy otherwise) and keeps the tradition game in the four city scheme, with emphasis in the first four cities. I think at one point this would give you about a (+7h+10.5h+5.5h+8h= 31h) increase of hammers from the situation in turn 99. It might be necessary to move the policy in the tree if this is too OP for the early game (which it might be, but this would be a matter of testing it).
The aim of the change would be balancing hammers just enough to:
1) give another option for policy (I think nobody cares about Oligarchy most of the time) - so the player would have to make a decision (do I want to make wonders now, culture or hammers, for instance);
2) give lower hammer starts an extra incentive towards tradition (instead of failing at being good at liberty);
3) balance the earlier game without changing much the later game;
4) keeping the idea of a four city empire.
But who knows... I think it doesn't seem to be a great buff (which is what one would want) and it won't do much other than that little hammer balancing. Either way testing is the only way to really tell if it would have to be moved in the tree or not.
Possibly stupid question, but why do all the cities have walls? I haven't noticed you building any yet. Are they part of the mod?
Great videos, I really like how you explain your reasoning for everything.
Why would you not take advantage of having Legions to take out Russia?
+Folopolis 1) Wasn't the game plan. 2) No hammers as tradition to do anything.