Substance Painter Tutorial: Full Procedure Photo-Realistic Real Time Asset
ฝัง
- เผยแพร่เมื่อ 15 ก.ค. 2024
- My attempt to create and practice photo-realistic asset in Substance Painter!!
In this full process video I will show you how I recreate a Balinese pattern in Substance Painter and try to achieve photo-realistic as much as possible.
Real time photo realism is new to me and I want to do more practice like this to learn and grow in this area! I hope this is helpful for your workflow as well!!
*PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE*
gumroad.com/artruismdigital
Substance to Mari: A Jump-Start for Photo-Realistic Texturing
www.youtube.com/watch?v=R3K_z...
Photo-Realistic Texturing: Full Process
www.youtube.com/watch?v=phqE5...
Please Join My Facebook Group for Personalized Help
bit.ly/artruism
*DOWNLOAD MY 4 SECRETS TO PHOTO-REALISTIC TEXTURING*
bit.ly/4texturesecrets
ARTRUISM DIGITAL WEBSITE
www.artruismdigital.com
ARTSTATION
www.artstation.com/chunchunyang
LINKEDIN
bit.ly/chunlinkedin
INSTAGRAM
@artruismdigital
COACHING PROGRAM
artruismdigital.com/coaching - ภาพยนตร์และแอนิเมชัน
duuuuuuuuuude I love your work. Seriously the mask was kaaabooommmmm
Lovely video and well explained. Thanks.
Always learning something here! i love the match color technique!
Glad you got some good info from it!
Wow. Beautiful tutorial. I needed this.
Wow, always something challenging and new.
Your work done is amazing. Thanks for this.
Thanks, I get excited now everytime I see a notification for a new video. Another great tutorial.
Thank you so much!
Superb 👍🏻👍🏻👍🏻👍🏻
awesome
muito bom !
Excellent information and thought processes. Thank you.
Thanks for watching!
really great process u got, thx u to shared ur process :D i'm excited to apply it in my workflow ^^
That is awesome! Thank you!
Thanks for sharing the process :)
of course!
I love your work, I was wondering if you are going to do a complete tutorial on this type of painting?
thx
nice work! keep up the good work
Thank you!
wonderful video.. that photoshop match color tool is great! im gonna use it all the time now :)
That is awesome!
@@ArtruismDigital do you plan on making more substance painter tutorials? it would be so cool to see u do some sort of complex hard surface model from start to finish like a gun or vehicle
thank you for this workflow tutorial but I have a question, can I apply this for a character workflow there is also human skin pbr
fantastic, would you be able to describe the process in making the ornamental model in zbrush?
Of course. simple base mesh in Maya, dynamesh and sculpt in zbrush, zremesh to get a proper low res, project the high res. uv low res in zbrush. export low res and high res from zbrush for substance baking.
@@ArtruismDigital awesome thanks :)
Hi. your website and some of link in description are disappeared. Can you check it ?
awsome .. are u modeling the object ? what sofware?
Was modeled in Maya.
Substance supports UDIMS?
It sort of does. It's treating each UDIM as its own object. Can't paint across UDIM tiles yet.
How much longer would it take you to do the whole asset in Mari, without using painter at all?
What kind of asset?
@@ArtruismDigital The one in the video.
Get a decent edge mask is probably the time consuming part without painter, also have to render with Arnold to see the effect of the texture will take longer, but still, it's a simple asset so two days should be enough.
u hot asian girl! me like!
You just know how to say nonsense ... so why don't you train your